xref: /aosp_15_r20/external/perfetto/ui/src/components/checkerboard.ts (revision 6dbdd20afdafa5e3ca9b8809fa73465d530080dc)
1*6dbdd20aSAndroid Build Coastguard Worker// Copyright (C) 2018 The Android Open Source Project
2*6dbdd20aSAndroid Build Coastguard Worker//
3*6dbdd20aSAndroid Build Coastguard Worker// Licensed under the Apache License, Version 2.0 (the "License");
4*6dbdd20aSAndroid Build Coastguard Worker// you may not use this file except in compliance with the License.
5*6dbdd20aSAndroid Build Coastguard Worker// You may obtain a copy of the License at
6*6dbdd20aSAndroid Build Coastguard Worker//
7*6dbdd20aSAndroid Build Coastguard Worker//      http://www.apache.org/licenses/LICENSE-2.0
8*6dbdd20aSAndroid Build Coastguard Worker//
9*6dbdd20aSAndroid Build Coastguard Worker// Unless required by applicable law or agreed to in writing, software
10*6dbdd20aSAndroid Build Coastguard Worker// distributed under the License is distributed on an "AS IS" BASIS,
11*6dbdd20aSAndroid Build Coastguard Worker// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12*6dbdd20aSAndroid Build Coastguard Worker// See the License for the specific language governing permissions and
13*6dbdd20aSAndroid Build Coastguard Worker// limitations under the License.
14*6dbdd20aSAndroid Build Coastguard Worker
15*6dbdd20aSAndroid Build Coastguard Workerconst LOADING_TEXT = 'Loading...';
16*6dbdd20aSAndroid Build Coastguard Workerlet LOADING_TEXT_WIDTH = 0;
17*6dbdd20aSAndroid Build Coastguard Worker
18*6dbdd20aSAndroid Build Coastguard Worker// Checker board the range [leftPx, rightPx].
19*6dbdd20aSAndroid Build Coastguard Workerexport function checkerboard(
20*6dbdd20aSAndroid Build Coastguard Worker  ctx: CanvasRenderingContext2D,
21*6dbdd20aSAndroid Build Coastguard Worker  heightPx: number,
22*6dbdd20aSAndroid Build Coastguard Worker  leftPx: number,
23*6dbdd20aSAndroid Build Coastguard Worker  rightPx: number,
24*6dbdd20aSAndroid Build Coastguard Worker): void {
25*6dbdd20aSAndroid Build Coastguard Worker  const widthPx = rightPx - leftPx;
26*6dbdd20aSAndroid Build Coastguard Worker  ctx.font = '12px Roboto Condensed';
27*6dbdd20aSAndroid Build Coastguard Worker  ctx.fillStyle = '#eee';
28*6dbdd20aSAndroid Build Coastguard Worker  ctx.fillRect(leftPx, 0, widthPx, heightPx);
29*6dbdd20aSAndroid Build Coastguard Worker  ctx.fillStyle = '#666';
30*6dbdd20aSAndroid Build Coastguard Worker  const oldBaseline = ctx.textBaseline;
31*6dbdd20aSAndroid Build Coastguard Worker  ctx.textBaseline = 'middle';
32*6dbdd20aSAndroid Build Coastguard Worker  if (LOADING_TEXT_WIDTH === 0) {
33*6dbdd20aSAndroid Build Coastguard Worker    LOADING_TEXT_WIDTH = ctx.measureText(LOADING_TEXT).width;
34*6dbdd20aSAndroid Build Coastguard Worker  }
35*6dbdd20aSAndroid Build Coastguard Worker  if (LOADING_TEXT_WIDTH <= widthPx) {
36*6dbdd20aSAndroid Build Coastguard Worker    ctx.fillText(
37*6dbdd20aSAndroid Build Coastguard Worker      LOADING_TEXT,
38*6dbdd20aSAndroid Build Coastguard Worker      leftPx + widthPx / 2 - LOADING_TEXT_WIDTH / 2,
39*6dbdd20aSAndroid Build Coastguard Worker      heightPx / 2,
40*6dbdd20aSAndroid Build Coastguard Worker    );
41*6dbdd20aSAndroid Build Coastguard Worker  }
42*6dbdd20aSAndroid Build Coastguard Worker  ctx.textBaseline = oldBaseline;
43*6dbdd20aSAndroid Build Coastguard Worker}
44*6dbdd20aSAndroid Build Coastguard Worker
45*6dbdd20aSAndroid Build Coastguard Worker// Checker board everything between [startPx, endPx] except [leftPx, rightPx].
46*6dbdd20aSAndroid Build Coastguard Workerexport function checkerboardExcept(
47*6dbdd20aSAndroid Build Coastguard Worker  ctx: CanvasRenderingContext2D,
48*6dbdd20aSAndroid Build Coastguard Worker  heightPx: number,
49*6dbdd20aSAndroid Build Coastguard Worker  startPx: number,
50*6dbdd20aSAndroid Build Coastguard Worker  endPx: number,
51*6dbdd20aSAndroid Build Coastguard Worker  leftPx: number,
52*6dbdd20aSAndroid Build Coastguard Worker  rightPx: number,
53*6dbdd20aSAndroid Build Coastguard Worker): void {
54*6dbdd20aSAndroid Build Coastguard Worker  // [leftPx, rightPx] doesn't overlap [startPx, endPx] at all:
55*6dbdd20aSAndroid Build Coastguard Worker  if (rightPx <= startPx || leftPx >= endPx) {
56*6dbdd20aSAndroid Build Coastguard Worker    checkerboard(ctx, heightPx, startPx, endPx);
57*6dbdd20aSAndroid Build Coastguard Worker    return;
58*6dbdd20aSAndroid Build Coastguard Worker  }
59*6dbdd20aSAndroid Build Coastguard Worker
60*6dbdd20aSAndroid Build Coastguard Worker  // Checkerboard [startPx, leftPx]:
61*6dbdd20aSAndroid Build Coastguard Worker  if (leftPx > startPx) {
62*6dbdd20aSAndroid Build Coastguard Worker    checkerboard(ctx, heightPx, startPx, leftPx);
63*6dbdd20aSAndroid Build Coastguard Worker  }
64*6dbdd20aSAndroid Build Coastguard Worker
65*6dbdd20aSAndroid Build Coastguard Worker  // Checkerboard [rightPx, endPx]:
66*6dbdd20aSAndroid Build Coastguard Worker  if (rightPx < endPx) {
67*6dbdd20aSAndroid Build Coastguard Worker    checkerboard(ctx, heightPx, rightPx, endPx);
68*6dbdd20aSAndroid Build Coastguard Worker  }
69*6dbdd20aSAndroid Build Coastguard Worker}
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