1*6dbdd20aSAndroid Build Coastguard Worker// Copyright (C) 2024 The Android Open Source Project 2*6dbdd20aSAndroid Build Coastguard Worker// 3*6dbdd20aSAndroid Build Coastguard Worker// Licensed under the Apache License, Version 2.0 (the "License"); 4*6dbdd20aSAndroid Build Coastguard Worker// you may not use this file except in compliance with the License. 5*6dbdd20aSAndroid Build Coastguard Worker// You may obtain a copy of the License at 6*6dbdd20aSAndroid Build Coastguard Worker// 7*6dbdd20aSAndroid Build Coastguard Worker// http://www.apache.org/licenses/LICENSE-2.0 8*6dbdd20aSAndroid Build Coastguard Worker// 9*6dbdd20aSAndroid Build Coastguard Worker// Unless required by applicable law or agreed to in writing, software 10*6dbdd20aSAndroid Build Coastguard Worker// distributed under the License is distributed on an "AS IS" BASIS, 11*6dbdd20aSAndroid Build Coastguard Worker// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12*6dbdd20aSAndroid Build Coastguard Worker// See the License for the specific language governing permissions and 13*6dbdd20aSAndroid Build Coastguard Worker// limitations under the License. 14*6dbdd20aSAndroid Build Coastguard Worker 15*6dbdd20aSAndroid Build Coastguard Workerimport {BigintMath} from '../base/bigint_math'; 16*6dbdd20aSAndroid Build Coastguard Workerimport {duration} from '../base/time'; 17*6dbdd20aSAndroid Build Coastguard Workerimport {HighPrecisionTimeSpan} from '../base/high_precision_time_span'; 18*6dbdd20aSAndroid Build Coastguard Worker 19*6dbdd20aSAndroid Build Coastguard Worker/** 20*6dbdd20aSAndroid Build Coastguard Worker * Work out an appropriate "resolution" for a given time span stretched over a 21*6dbdd20aSAndroid Build Coastguard Worker * given number of pixels. 22*6dbdd20aSAndroid Build Coastguard Worker * 23*6dbdd20aSAndroid Build Coastguard Worker * The returned value will be rounded down to the nearest power of 2, and will 24*6dbdd20aSAndroid Build Coastguard Worker * always be >= 1. 25*6dbdd20aSAndroid Build Coastguard Worker * 26*6dbdd20aSAndroid Build Coastguard Worker * @param timeSpan The span of time to represent. 27*6dbdd20aSAndroid Build Coastguard Worker * @param widthPx How many pixels we have to represent the time span. 28*6dbdd20aSAndroid Build Coastguard Worker * @returns The resultant resolution. 29*6dbdd20aSAndroid Build Coastguard Worker */ 30*6dbdd20aSAndroid Build Coastguard Workerexport function calculateResolution( 31*6dbdd20aSAndroid Build Coastguard Worker timeSpan: HighPrecisionTimeSpan, 32*6dbdd20aSAndroid Build Coastguard Worker widthPx: number, 33*6dbdd20aSAndroid Build Coastguard Worker): duration { 34*6dbdd20aSAndroid Build Coastguard Worker // Work out how much time corresponds to one pixel 35*6dbdd20aSAndroid Build Coastguard Worker const timePerPixel = Number(timeSpan.duration) / widthPx; 36*6dbdd20aSAndroid Build Coastguard Worker 37*6dbdd20aSAndroid Build Coastguard Worker // Round down to the nearest power of 2, noting that the smallest value this 38*6dbdd20aSAndroid Build Coastguard Worker // function can return is 1 39*6dbdd20aSAndroid Build Coastguard Worker return BigintMath.bitFloor(BigInt(Math.floor(timePerPixel))); 40*6dbdd20aSAndroid Build Coastguard Worker} 41