1*6dbdd20aSAndroid Build Coastguard Worker /*
2*6dbdd20aSAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project
3*6dbdd20aSAndroid Build Coastguard Worker *
4*6dbdd20aSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*6dbdd20aSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*6dbdd20aSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*6dbdd20aSAndroid Build Coastguard Worker *
8*6dbdd20aSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*6dbdd20aSAndroid Build Coastguard Worker *
10*6dbdd20aSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*6dbdd20aSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*6dbdd20aSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*6dbdd20aSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*6dbdd20aSAndroid Build Coastguard Worker * limitations under the License.
15*6dbdd20aSAndroid Build Coastguard Worker */
16*6dbdd20aSAndroid Build Coastguard Worker
17*6dbdd20aSAndroid Build Coastguard Worker #include "perfetto/ext/base/uuid.h"
18*6dbdd20aSAndroid Build Coastguard Worker
19*6dbdd20aSAndroid Build Coastguard Worker #include <mutex>
20*6dbdd20aSAndroid Build Coastguard Worker #include <random>
21*6dbdd20aSAndroid Build Coastguard Worker
22*6dbdd20aSAndroid Build Coastguard Worker #include "perfetto/base/time.h"
23*6dbdd20aSAndroid Build Coastguard Worker #include "perfetto/ext/base/no_destructor.h"
24*6dbdd20aSAndroid Build Coastguard Worker
25*6dbdd20aSAndroid Build Coastguard Worker namespace perfetto {
26*6dbdd20aSAndroid Build Coastguard Worker namespace base {
27*6dbdd20aSAndroid Build Coastguard Worker namespace {
28*6dbdd20aSAndroid Build Coastguard Worker
29*6dbdd20aSAndroid Build Coastguard Worker constexpr char kHexmap[] = {'0', '1', '2', '3', '4', '5', '6', '7',
30*6dbdd20aSAndroid Build Coastguard Worker '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'};
31*6dbdd20aSAndroid Build Coastguard Worker } // namespace
32*6dbdd20aSAndroid Build Coastguard Worker
33*6dbdd20aSAndroid Build Coastguard Worker // A globally unique 128-bit number.
34*6dbdd20aSAndroid Build Coastguard Worker // In the early days of perfetto we were (sorta) respecting rfc4122. Later we
35*6dbdd20aSAndroid Build Coastguard Worker // started replacing the LSB of the UUID with the statsd subscription ID in
36*6dbdd20aSAndroid Build Coastguard Worker // other parts of the codebase (see perfetto_cmd.cc) for the convenience of
37*6dbdd20aSAndroid Build Coastguard Worker // trace lookups, so rfc4122 made no sense as it just reduced entropy.
Uuidv4()38*6dbdd20aSAndroid Build Coastguard Worker Uuid Uuidv4() {
39*6dbdd20aSAndroid Build Coastguard Worker // Mix different sources of entropy to reduce the chances of collisions.
40*6dbdd20aSAndroid Build Coastguard Worker // Only using boot time is not enough. Under the assumption that most traces
41*6dbdd20aSAndroid Build Coastguard Worker // are started around the same time at boot, within a 1s window, the birthday
42*6dbdd20aSAndroid Build Coastguard Worker // paradox gives a chance of 90% collisions with 70k traces over a 1e9 space
43*6dbdd20aSAndroid Build Coastguard Worker // (Number of ns in a 1s window).
44*6dbdd20aSAndroid Build Coastguard Worker // &kHexmap >> 14 is used to feed use indirectly ASLR as a source of entropy.
45*6dbdd20aSAndroid Build Coastguard Worker // We deliberately don't use /dev/urandom as that might block for
46*6dbdd20aSAndroid Build Coastguard Worker // unpredictable time if the system is idle.
47*6dbdd20aSAndroid Build Coastguard Worker // The UUID does NOT need to be cryptographically secure, but random enough
48*6dbdd20aSAndroid Build Coastguard Worker // to avoid collisions across a large number of devices.
49*6dbdd20aSAndroid Build Coastguard Worker static std::minstd_rand rng(
50*6dbdd20aSAndroid Build Coastguard Worker static_cast<uint32_t>(static_cast<uint64_t>(GetBootTimeNs().count()) ^
51*6dbdd20aSAndroid Build Coastguard Worker static_cast<uint64_t>(GetWallTimeNs().count()) ^
52*6dbdd20aSAndroid Build Coastguard Worker (reinterpret_cast<uintptr_t>(&kHexmap) >> 14)));
53*6dbdd20aSAndroid Build Coastguard Worker Uuid uuid;
54*6dbdd20aSAndroid Build Coastguard Worker auto& data = *uuid.data();
55*6dbdd20aSAndroid Build Coastguard Worker
56*6dbdd20aSAndroid Build Coastguard Worker // std::random is not thread safe and users of this class might mistakenly
57*6dbdd20aSAndroid Build Coastguard Worker // assume Uuidv4() is thread_safe because from the outside looks like a
58*6dbdd20aSAndroid Build Coastguard Worker // local object.
59*6dbdd20aSAndroid Build Coastguard Worker static base::NoDestructor<std::mutex> rand_mutex;
60*6dbdd20aSAndroid Build Coastguard Worker std::unique_lock<std::mutex> rand_lock(rand_mutex.ref());
61*6dbdd20aSAndroid Build Coastguard Worker
62*6dbdd20aSAndroid Build Coastguard Worker for (size_t i = 0; i < sizeof(data);) {
63*6dbdd20aSAndroid Build Coastguard Worker // Note: the 32-th bit of rng() is always 0 as minstd_rand operates modulo
64*6dbdd20aSAndroid Build Coastguard Worker // 2**31. Fill in blocks of 16b rather than 32b to not lose 1b of entropy.
65*6dbdd20aSAndroid Build Coastguard Worker const auto rnd_data = static_cast<uint16_t>(rng());
66*6dbdd20aSAndroid Build Coastguard Worker memcpy(&data[i], &rnd_data, sizeof(rnd_data));
67*6dbdd20aSAndroid Build Coastguard Worker i += sizeof(rnd_data);
68*6dbdd20aSAndroid Build Coastguard Worker }
69*6dbdd20aSAndroid Build Coastguard Worker
70*6dbdd20aSAndroid Build Coastguard Worker return uuid;
71*6dbdd20aSAndroid Build Coastguard Worker }
72*6dbdd20aSAndroid Build Coastguard Worker
Uuid()73*6dbdd20aSAndroid Build Coastguard Worker Uuid::Uuid() {}
74*6dbdd20aSAndroid Build Coastguard Worker
Uuid(const std::string & s)75*6dbdd20aSAndroid Build Coastguard Worker Uuid::Uuid(const std::string& s) {
76*6dbdd20aSAndroid Build Coastguard Worker PERFETTO_CHECK(s.size() == data_.size());
77*6dbdd20aSAndroid Build Coastguard Worker memcpy(data_.data(), s.data(), s.size());
78*6dbdd20aSAndroid Build Coastguard Worker }
79*6dbdd20aSAndroid Build Coastguard Worker
Uuid(int64_t lsb,int64_t msb)80*6dbdd20aSAndroid Build Coastguard Worker Uuid::Uuid(int64_t lsb, int64_t msb) {
81*6dbdd20aSAndroid Build Coastguard Worker set_lsb_msb(lsb, msb);
82*6dbdd20aSAndroid Build Coastguard Worker }
83*6dbdd20aSAndroid Build Coastguard Worker
ToString() const84*6dbdd20aSAndroid Build Coastguard Worker std::string Uuid::ToString() const {
85*6dbdd20aSAndroid Build Coastguard Worker return std::string(reinterpret_cast<const char*>(data_.data()), data_.size());
86*6dbdd20aSAndroid Build Coastguard Worker }
87*6dbdd20aSAndroid Build Coastguard Worker
ToPrettyString() const88*6dbdd20aSAndroid Build Coastguard Worker std::string Uuid::ToPrettyString() const {
89*6dbdd20aSAndroid Build Coastguard Worker std::string s(data_.size() * 2 + 4, '-');
90*6dbdd20aSAndroid Build Coastguard Worker // Format is 123e4567-e89b-12d3-a456-426655443322.
91*6dbdd20aSAndroid Build Coastguard Worker size_t j = 0;
92*6dbdd20aSAndroid Build Coastguard Worker for (size_t i = 0; i < data_.size(); ++i) {
93*6dbdd20aSAndroid Build Coastguard Worker if (i == 4 || i == 6 || i == 8 || i == 10)
94*6dbdd20aSAndroid Build Coastguard Worker j++;
95*6dbdd20aSAndroid Build Coastguard Worker s[2 * i + j] = kHexmap[(data_[data_.size() - i - 1] & 0xf0) >> 4];
96*6dbdd20aSAndroid Build Coastguard Worker s[2 * i + 1 + j] = kHexmap[(data_[data_.size() - i - 1] & 0x0f)];
97*6dbdd20aSAndroid Build Coastguard Worker }
98*6dbdd20aSAndroid Build Coastguard Worker return s;
99*6dbdd20aSAndroid Build Coastguard Worker }
100*6dbdd20aSAndroid Build Coastguard Worker
101*6dbdd20aSAndroid Build Coastguard Worker } // namespace base
102*6dbdd20aSAndroid Build Coastguard Worker } // namespace perfetto
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