1*6dbdd20aSAndroid Build Coastguard Worker /*
2*6dbdd20aSAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*6dbdd20aSAndroid Build Coastguard Worker *
4*6dbdd20aSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*6dbdd20aSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*6dbdd20aSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*6dbdd20aSAndroid Build Coastguard Worker *
8*6dbdd20aSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*6dbdd20aSAndroid Build Coastguard Worker *
10*6dbdd20aSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*6dbdd20aSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*6dbdd20aSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*6dbdd20aSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*6dbdd20aSAndroid Build Coastguard Worker * limitations under the License.
15*6dbdd20aSAndroid Build Coastguard Worker */
16*6dbdd20aSAndroid Build Coastguard Worker
17*6dbdd20aSAndroid Build Coastguard Worker #include "perfetto/ext/base/crash_keys.h"
18*6dbdd20aSAndroid Build Coastguard Worker
19*6dbdd20aSAndroid Build Coastguard Worker #include <string.h>
20*6dbdd20aSAndroid Build Coastguard Worker
21*6dbdd20aSAndroid Build Coastguard Worker #include <atomic>
22*6dbdd20aSAndroid Build Coastguard Worker #include <cinttypes>
23*6dbdd20aSAndroid Build Coastguard Worker
24*6dbdd20aSAndroid Build Coastguard Worker #include "perfetto/ext/base/string_utils.h"
25*6dbdd20aSAndroid Build Coastguard Worker
26*6dbdd20aSAndroid Build Coastguard Worker namespace perfetto {
27*6dbdd20aSAndroid Build Coastguard Worker namespace base {
28*6dbdd20aSAndroid Build Coastguard Worker
29*6dbdd20aSAndroid Build Coastguard Worker namespace {
30*6dbdd20aSAndroid Build Coastguard Worker
31*6dbdd20aSAndroid Build Coastguard Worker constexpr size_t kMaxKeys = 32;
32*6dbdd20aSAndroid Build Coastguard Worker
33*6dbdd20aSAndroid Build Coastguard Worker std::atomic<CrashKey*> g_keys[kMaxKeys]{};
34*6dbdd20aSAndroid Build Coastguard Worker std::atomic<uint32_t> g_num_keys{};
35*6dbdd20aSAndroid Build Coastguard Worker } // namespace
36*6dbdd20aSAndroid Build Coastguard Worker
Register()37*6dbdd20aSAndroid Build Coastguard Worker void CrashKey::Register() {
38*6dbdd20aSAndroid Build Coastguard Worker // If doesn't matter if we fail below. If there are no slots left, don't
39*6dbdd20aSAndroid Build Coastguard Worker // keep trying re-registering on every Set(), the outcome won't change.
40*6dbdd20aSAndroid Build Coastguard Worker
41*6dbdd20aSAndroid Build Coastguard Worker // If two threads raced on the Register(), avoid registering the key twice.
42*6dbdd20aSAndroid Build Coastguard Worker if (registered_.exchange(true))
43*6dbdd20aSAndroid Build Coastguard Worker return;
44*6dbdd20aSAndroid Build Coastguard Worker
45*6dbdd20aSAndroid Build Coastguard Worker uint32_t slot = g_num_keys.fetch_add(1);
46*6dbdd20aSAndroid Build Coastguard Worker if (slot >= kMaxKeys) {
47*6dbdd20aSAndroid Build Coastguard Worker PERFETTO_LOG("Too many crash keys registered");
48*6dbdd20aSAndroid Build Coastguard Worker return;
49*6dbdd20aSAndroid Build Coastguard Worker }
50*6dbdd20aSAndroid Build Coastguard Worker g_keys[slot].store(this);
51*6dbdd20aSAndroid Build Coastguard Worker }
52*6dbdd20aSAndroid Build Coastguard Worker
53*6dbdd20aSAndroid Build Coastguard Worker // Returns the number of chars written, without counting the \0.
ToString(char * dst,size_t len)54*6dbdd20aSAndroid Build Coastguard Worker size_t CrashKey::ToString(char* dst, size_t len) {
55*6dbdd20aSAndroid Build Coastguard Worker if (len > 0)
56*6dbdd20aSAndroid Build Coastguard Worker *dst = '\0';
57*6dbdd20aSAndroid Build Coastguard Worker switch (type_.load(std::memory_order_relaxed)) {
58*6dbdd20aSAndroid Build Coastguard Worker case Type::kUnset:
59*6dbdd20aSAndroid Build Coastguard Worker break;
60*6dbdd20aSAndroid Build Coastguard Worker case Type::kInt:
61*6dbdd20aSAndroid Build Coastguard Worker return SprintfTrunc(dst, len, "%s: %" PRId64 "\n", name_,
62*6dbdd20aSAndroid Build Coastguard Worker int_value_.load(std::memory_order_relaxed));
63*6dbdd20aSAndroid Build Coastguard Worker case Type::kStr:
64*6dbdd20aSAndroid Build Coastguard Worker char buf[sizeof(str_value_)];
65*6dbdd20aSAndroid Build Coastguard Worker for (size_t i = 0; i < sizeof(str_value_); i++)
66*6dbdd20aSAndroid Build Coastguard Worker buf[i] = str_value_[i].load(std::memory_order_relaxed);
67*6dbdd20aSAndroid Build Coastguard Worker
68*6dbdd20aSAndroid Build Coastguard Worker // Don't assume |str_value_| is properly null-terminated.
69*6dbdd20aSAndroid Build Coastguard Worker return SprintfTrunc(dst, len, "%s: %.*s\n", name_, int(sizeof(buf)), buf);
70*6dbdd20aSAndroid Build Coastguard Worker }
71*6dbdd20aSAndroid Build Coastguard Worker return 0;
72*6dbdd20aSAndroid Build Coastguard Worker }
73*6dbdd20aSAndroid Build Coastguard Worker
UnregisterAllCrashKeysForTesting()74*6dbdd20aSAndroid Build Coastguard Worker void UnregisterAllCrashKeysForTesting() {
75*6dbdd20aSAndroid Build Coastguard Worker g_num_keys.store(0);
76*6dbdd20aSAndroid Build Coastguard Worker for (auto& key : g_keys)
77*6dbdd20aSAndroid Build Coastguard Worker key.store(nullptr);
78*6dbdd20aSAndroid Build Coastguard Worker }
79*6dbdd20aSAndroid Build Coastguard Worker
SerializeCrashKeys(char * dst,size_t len)80*6dbdd20aSAndroid Build Coastguard Worker size_t SerializeCrashKeys(char* dst, size_t len) {
81*6dbdd20aSAndroid Build Coastguard Worker size_t written = 0;
82*6dbdd20aSAndroid Build Coastguard Worker uint32_t num_keys = g_num_keys.load();
83*6dbdd20aSAndroid Build Coastguard Worker if (len > 0)
84*6dbdd20aSAndroid Build Coastguard Worker *dst = '\0';
85*6dbdd20aSAndroid Build Coastguard Worker for (uint32_t i = 0; i < num_keys && written < len; i++) {
86*6dbdd20aSAndroid Build Coastguard Worker CrashKey* key = g_keys[i].load();
87*6dbdd20aSAndroid Build Coastguard Worker if (!key)
88*6dbdd20aSAndroid Build Coastguard Worker continue; // Can happen if we hit this between the add and the store.
89*6dbdd20aSAndroid Build Coastguard Worker written += key->ToString(dst + written, len - written);
90*6dbdd20aSAndroid Build Coastguard Worker }
91*6dbdd20aSAndroid Build Coastguard Worker PERFETTO_DCHECK(written <= len);
92*6dbdd20aSAndroid Build Coastguard Worker PERFETTO_DCHECK(len == 0 || dst[written] == '\0');
93*6dbdd20aSAndroid Build Coastguard Worker return written;
94*6dbdd20aSAndroid Build Coastguard Worker }
95*6dbdd20aSAndroid Build Coastguard Worker
96*6dbdd20aSAndroid Build Coastguard Worker } // namespace base
97*6dbdd20aSAndroid Build Coastguard Worker } // namespace perfetto
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