xref: /aosp_15_r20/external/perfetto/src/base/crash_keys.cc (revision 6dbdd20afdafa5e3ca9b8809fa73465d530080dc)
1*6dbdd20aSAndroid Build Coastguard Worker /*
2*6dbdd20aSAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*6dbdd20aSAndroid Build Coastguard Worker  *
4*6dbdd20aSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*6dbdd20aSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*6dbdd20aSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*6dbdd20aSAndroid Build Coastguard Worker  *
8*6dbdd20aSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*6dbdd20aSAndroid Build Coastguard Worker  *
10*6dbdd20aSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*6dbdd20aSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*6dbdd20aSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*6dbdd20aSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*6dbdd20aSAndroid Build Coastguard Worker  * limitations under the License.
15*6dbdd20aSAndroid Build Coastguard Worker  */
16*6dbdd20aSAndroid Build Coastguard Worker 
17*6dbdd20aSAndroid Build Coastguard Worker #include "perfetto/ext/base/crash_keys.h"
18*6dbdd20aSAndroid Build Coastguard Worker 
19*6dbdd20aSAndroid Build Coastguard Worker #include <string.h>
20*6dbdd20aSAndroid Build Coastguard Worker 
21*6dbdd20aSAndroid Build Coastguard Worker #include <atomic>
22*6dbdd20aSAndroid Build Coastguard Worker #include <cinttypes>
23*6dbdd20aSAndroid Build Coastguard Worker 
24*6dbdd20aSAndroid Build Coastguard Worker #include "perfetto/ext/base/string_utils.h"
25*6dbdd20aSAndroid Build Coastguard Worker 
26*6dbdd20aSAndroid Build Coastguard Worker namespace perfetto {
27*6dbdd20aSAndroid Build Coastguard Worker namespace base {
28*6dbdd20aSAndroid Build Coastguard Worker 
29*6dbdd20aSAndroid Build Coastguard Worker namespace {
30*6dbdd20aSAndroid Build Coastguard Worker 
31*6dbdd20aSAndroid Build Coastguard Worker constexpr size_t kMaxKeys = 32;
32*6dbdd20aSAndroid Build Coastguard Worker 
33*6dbdd20aSAndroid Build Coastguard Worker std::atomic<CrashKey*> g_keys[kMaxKeys]{};
34*6dbdd20aSAndroid Build Coastguard Worker std::atomic<uint32_t> g_num_keys{};
35*6dbdd20aSAndroid Build Coastguard Worker }  // namespace
36*6dbdd20aSAndroid Build Coastguard Worker 
Register()37*6dbdd20aSAndroid Build Coastguard Worker void CrashKey::Register() {
38*6dbdd20aSAndroid Build Coastguard Worker   // If doesn't matter if we fail below. If there are no slots left, don't
39*6dbdd20aSAndroid Build Coastguard Worker   // keep trying re-registering on every Set(), the outcome won't change.
40*6dbdd20aSAndroid Build Coastguard Worker 
41*6dbdd20aSAndroid Build Coastguard Worker   // If two threads raced on the Register(), avoid registering the key twice.
42*6dbdd20aSAndroid Build Coastguard Worker   if (registered_.exchange(true))
43*6dbdd20aSAndroid Build Coastguard Worker     return;
44*6dbdd20aSAndroid Build Coastguard Worker 
45*6dbdd20aSAndroid Build Coastguard Worker   uint32_t slot = g_num_keys.fetch_add(1);
46*6dbdd20aSAndroid Build Coastguard Worker   if (slot >= kMaxKeys) {
47*6dbdd20aSAndroid Build Coastguard Worker     PERFETTO_LOG("Too many crash keys registered");
48*6dbdd20aSAndroid Build Coastguard Worker     return;
49*6dbdd20aSAndroid Build Coastguard Worker   }
50*6dbdd20aSAndroid Build Coastguard Worker   g_keys[slot].store(this);
51*6dbdd20aSAndroid Build Coastguard Worker }
52*6dbdd20aSAndroid Build Coastguard Worker 
53*6dbdd20aSAndroid Build Coastguard Worker // Returns the number of chars written, without counting the \0.
ToString(char * dst,size_t len)54*6dbdd20aSAndroid Build Coastguard Worker size_t CrashKey::ToString(char* dst, size_t len) {
55*6dbdd20aSAndroid Build Coastguard Worker   if (len > 0)
56*6dbdd20aSAndroid Build Coastguard Worker     *dst = '\0';
57*6dbdd20aSAndroid Build Coastguard Worker   switch (type_.load(std::memory_order_relaxed)) {
58*6dbdd20aSAndroid Build Coastguard Worker     case Type::kUnset:
59*6dbdd20aSAndroid Build Coastguard Worker       break;
60*6dbdd20aSAndroid Build Coastguard Worker     case Type::kInt:
61*6dbdd20aSAndroid Build Coastguard Worker       return SprintfTrunc(dst, len, "%s: %" PRId64 "\n", name_,
62*6dbdd20aSAndroid Build Coastguard Worker                           int_value_.load(std::memory_order_relaxed));
63*6dbdd20aSAndroid Build Coastguard Worker     case Type::kStr:
64*6dbdd20aSAndroid Build Coastguard Worker       char buf[sizeof(str_value_)];
65*6dbdd20aSAndroid Build Coastguard Worker       for (size_t i = 0; i < sizeof(str_value_); i++)
66*6dbdd20aSAndroid Build Coastguard Worker         buf[i] = str_value_[i].load(std::memory_order_relaxed);
67*6dbdd20aSAndroid Build Coastguard Worker 
68*6dbdd20aSAndroid Build Coastguard Worker       // Don't assume |str_value_| is properly null-terminated.
69*6dbdd20aSAndroid Build Coastguard Worker       return SprintfTrunc(dst, len, "%s: %.*s\n", name_, int(sizeof(buf)), buf);
70*6dbdd20aSAndroid Build Coastguard Worker   }
71*6dbdd20aSAndroid Build Coastguard Worker   return 0;
72*6dbdd20aSAndroid Build Coastguard Worker }
73*6dbdd20aSAndroid Build Coastguard Worker 
UnregisterAllCrashKeysForTesting()74*6dbdd20aSAndroid Build Coastguard Worker void UnregisterAllCrashKeysForTesting() {
75*6dbdd20aSAndroid Build Coastguard Worker   g_num_keys.store(0);
76*6dbdd20aSAndroid Build Coastguard Worker   for (auto& key : g_keys)
77*6dbdd20aSAndroid Build Coastguard Worker     key.store(nullptr);
78*6dbdd20aSAndroid Build Coastguard Worker }
79*6dbdd20aSAndroid Build Coastguard Worker 
SerializeCrashKeys(char * dst,size_t len)80*6dbdd20aSAndroid Build Coastguard Worker size_t SerializeCrashKeys(char* dst, size_t len) {
81*6dbdd20aSAndroid Build Coastguard Worker   size_t written = 0;
82*6dbdd20aSAndroid Build Coastguard Worker   uint32_t num_keys = g_num_keys.load();
83*6dbdd20aSAndroid Build Coastguard Worker   if (len > 0)
84*6dbdd20aSAndroid Build Coastguard Worker     *dst = '\0';
85*6dbdd20aSAndroid Build Coastguard Worker   for (uint32_t i = 0; i < num_keys && written < len; i++) {
86*6dbdd20aSAndroid Build Coastguard Worker     CrashKey* key = g_keys[i].load();
87*6dbdd20aSAndroid Build Coastguard Worker     if (!key)
88*6dbdd20aSAndroid Build Coastguard Worker       continue;  // Can happen if we hit this between the add and the store.
89*6dbdd20aSAndroid Build Coastguard Worker     written += key->ToString(dst + written, len - written);
90*6dbdd20aSAndroid Build Coastguard Worker   }
91*6dbdd20aSAndroid Build Coastguard Worker   PERFETTO_DCHECK(written <= len);
92*6dbdd20aSAndroid Build Coastguard Worker   PERFETTO_DCHECK(len == 0 || dst[written] == '\0');
93*6dbdd20aSAndroid Build Coastguard Worker   return written;
94*6dbdd20aSAndroid Build Coastguard Worker }
95*6dbdd20aSAndroid Build Coastguard Worker 
96*6dbdd20aSAndroid Build Coastguard Worker }  // namespace base
97*6dbdd20aSAndroid Build Coastguard Worker }  // namespace perfetto
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