1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2016 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker
5*3ac0a46fSAndroid Build Coastguard Worker // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6*3ac0a46fSAndroid Build Coastguard Worker
7*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_box.h"
8*3ac0a46fSAndroid Build Coastguard Worker
9*3ac0a46fSAndroid Build Coastguard Worker #include <math.h>
10*3ac0a46fSAndroid Build Coastguard Worker
11*3ac0a46fSAndroid Build Coastguard Worker #include <algorithm>
12*3ac0a46fSAndroid Build Coastguard Worker #include <utility>
13*3ac0a46fSAndroid Build Coastguard Worker
14*3ac0a46fSAndroid Build Coastguard Worker #include "fxjs/xfa/cjx_object.h"
15*3ac0a46fSAndroid Build Coastguard Worker #include "third_party/base/notreached.h"
16*3ac0a46fSAndroid Build Coastguard Worker #include "third_party/base/numerics/safe_conversions.h"
17*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/graphics/cfgas_gegraphics.h"
18*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/graphics/cfgas_gepath.h"
19*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/graphics/cfgas_gepattern.h"
20*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/graphics/cfgas_geshading.h"
21*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_corner.h"
22*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_edge.h"
23*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_fill.h"
24*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_margin.h"
25*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_measurement.h"
26*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_node.h"
27*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fxfa/parser/cxfa_rectangle.h"
28*3ac0a46fSAndroid Build Coastguard Worker
29*3ac0a46fSAndroid Build Coastguard Worker namespace {
30*3ac0a46fSAndroid Build Coastguard Worker
Style3D(const std::vector<CXFA_Stroke * > & strokes)31*3ac0a46fSAndroid Build Coastguard Worker std::pair<XFA_AttributeValue, CXFA_Stroke*> Style3D(
32*3ac0a46fSAndroid Build Coastguard Worker const std::vector<CXFA_Stroke*>& strokes) {
33*3ac0a46fSAndroid Build Coastguard Worker if (strokes.empty())
34*3ac0a46fSAndroid Build Coastguard Worker return {XFA_AttributeValue::Unknown, nullptr};
35*3ac0a46fSAndroid Build Coastguard Worker
36*3ac0a46fSAndroid Build Coastguard Worker CXFA_Stroke* stroke = strokes[0];
37*3ac0a46fSAndroid Build Coastguard Worker for (size_t i = 1; i < strokes.size(); i++) {
38*3ac0a46fSAndroid Build Coastguard Worker CXFA_Stroke* find = strokes[i];
39*3ac0a46fSAndroid Build Coastguard Worker if (!find)
40*3ac0a46fSAndroid Build Coastguard Worker continue;
41*3ac0a46fSAndroid Build Coastguard Worker if (!stroke)
42*3ac0a46fSAndroid Build Coastguard Worker stroke = find;
43*3ac0a46fSAndroid Build Coastguard Worker else if (stroke->GetStrokeType() != find->GetStrokeType())
44*3ac0a46fSAndroid Build Coastguard Worker stroke = find;
45*3ac0a46fSAndroid Build Coastguard Worker break;
46*3ac0a46fSAndroid Build Coastguard Worker }
47*3ac0a46fSAndroid Build Coastguard Worker
48*3ac0a46fSAndroid Build Coastguard Worker XFA_AttributeValue iType = stroke->GetStrokeType();
49*3ac0a46fSAndroid Build Coastguard Worker if (iType == XFA_AttributeValue::Lowered ||
50*3ac0a46fSAndroid Build Coastguard Worker iType == XFA_AttributeValue::Raised ||
51*3ac0a46fSAndroid Build Coastguard Worker iType == XFA_AttributeValue::Etched ||
52*3ac0a46fSAndroid Build Coastguard Worker iType == XFA_AttributeValue::Embossed) {
53*3ac0a46fSAndroid Build Coastguard Worker return {iType, stroke};
54*3ac0a46fSAndroid Build Coastguard Worker }
55*3ac0a46fSAndroid Build Coastguard Worker return {XFA_AttributeValue::Unknown, stroke};
56*3ac0a46fSAndroid Build Coastguard Worker }
57*3ac0a46fSAndroid Build Coastguard Worker
ToRectangle(CXFA_Box * box)58*3ac0a46fSAndroid Build Coastguard Worker CXFA_Rectangle* ToRectangle(CXFA_Box* box) {
59*3ac0a46fSAndroid Build Coastguard Worker return static_cast<CXFA_Rectangle*>(box);
60*3ac0a46fSAndroid Build Coastguard Worker }
61*3ac0a46fSAndroid Build Coastguard Worker
62*3ac0a46fSAndroid Build Coastguard Worker } // namespace
63*3ac0a46fSAndroid Build Coastguard Worker
CXFA_Box(CXFA_Document * pDoc,XFA_PacketType ePacket,Mask<XFA_XDPPACKET> validPackets,XFA_ObjectType oType,XFA_Element eType,pdfium::span<const PropertyData> properties,pdfium::span<const AttributeData> attributes,CJX_Object * js_node)64*3ac0a46fSAndroid Build Coastguard Worker CXFA_Box::CXFA_Box(CXFA_Document* pDoc,
65*3ac0a46fSAndroid Build Coastguard Worker XFA_PacketType ePacket,
66*3ac0a46fSAndroid Build Coastguard Worker Mask<XFA_XDPPACKET> validPackets,
67*3ac0a46fSAndroid Build Coastguard Worker XFA_ObjectType oType,
68*3ac0a46fSAndroid Build Coastguard Worker XFA_Element eType,
69*3ac0a46fSAndroid Build Coastguard Worker pdfium::span<const PropertyData> properties,
70*3ac0a46fSAndroid Build Coastguard Worker pdfium::span<const AttributeData> attributes,
71*3ac0a46fSAndroid Build Coastguard Worker CJX_Object* js_node)
72*3ac0a46fSAndroid Build Coastguard Worker : CXFA_Node(pDoc,
73*3ac0a46fSAndroid Build Coastguard Worker ePacket,
74*3ac0a46fSAndroid Build Coastguard Worker validPackets,
75*3ac0a46fSAndroid Build Coastguard Worker oType,
76*3ac0a46fSAndroid Build Coastguard Worker eType,
77*3ac0a46fSAndroid Build Coastguard Worker properties,
78*3ac0a46fSAndroid Build Coastguard Worker attributes,
79*3ac0a46fSAndroid Build Coastguard Worker js_node) {}
80*3ac0a46fSAndroid Build Coastguard Worker
81*3ac0a46fSAndroid Build Coastguard Worker CXFA_Box::~CXFA_Box() = default;
82*3ac0a46fSAndroid Build Coastguard Worker
GetHand()83*3ac0a46fSAndroid Build Coastguard Worker XFA_AttributeValue CXFA_Box::GetHand() {
84*3ac0a46fSAndroid Build Coastguard Worker return JSObject()->GetEnum(XFA_Attribute::Hand);
85*3ac0a46fSAndroid Build Coastguard Worker }
86*3ac0a46fSAndroid Build Coastguard Worker
GetPresence()87*3ac0a46fSAndroid Build Coastguard Worker XFA_AttributeValue CXFA_Box::GetPresence() {
88*3ac0a46fSAndroid Build Coastguard Worker return JSObject()
89*3ac0a46fSAndroid Build Coastguard Worker ->TryEnum(XFA_Attribute::Presence, true)
90*3ac0a46fSAndroid Build Coastguard Worker .value_or(XFA_AttributeValue::Visible);
91*3ac0a46fSAndroid Build Coastguard Worker }
92*3ac0a46fSAndroid Build Coastguard Worker
CountEdges()93*3ac0a46fSAndroid Build Coastguard Worker size_t CXFA_Box::CountEdges() {
94*3ac0a46fSAndroid Build Coastguard Worker return CountChildren(XFA_Element::Edge, false);
95*3ac0a46fSAndroid Build Coastguard Worker }
96*3ac0a46fSAndroid Build Coastguard Worker
GetEdgeIfExists(size_t nIndex)97*3ac0a46fSAndroid Build Coastguard Worker CXFA_Edge* CXFA_Box::GetEdgeIfExists(size_t nIndex) {
98*3ac0a46fSAndroid Build Coastguard Worker if (nIndex == 0) {
99*3ac0a46fSAndroid Build Coastguard Worker return JSObject()->GetOrCreateProperty<CXFA_Edge>(
100*3ac0a46fSAndroid Build Coastguard Worker pdfium::base::checked_cast<int32_t>(nIndex), XFA_Element::Edge);
101*3ac0a46fSAndroid Build Coastguard Worker }
102*3ac0a46fSAndroid Build Coastguard Worker return JSObject()->GetProperty<CXFA_Edge>(
103*3ac0a46fSAndroid Build Coastguard Worker pdfium::base::checked_cast<int32_t>(nIndex), XFA_Element::Edge);
104*3ac0a46fSAndroid Build Coastguard Worker }
105*3ac0a46fSAndroid Build Coastguard Worker
GetStrokes()106*3ac0a46fSAndroid Build Coastguard Worker std::vector<CXFA_Stroke*> CXFA_Box::GetStrokes() {
107*3ac0a46fSAndroid Build Coastguard Worker return GetStrokesInternal(false);
108*3ac0a46fSAndroid Build Coastguard Worker }
109*3ac0a46fSAndroid Build Coastguard Worker
IsCircular()110*3ac0a46fSAndroid Build Coastguard Worker bool CXFA_Box::IsCircular() {
111*3ac0a46fSAndroid Build Coastguard Worker return JSObject()->GetBoolean(XFA_Attribute::Circular);
112*3ac0a46fSAndroid Build Coastguard Worker }
113*3ac0a46fSAndroid Build Coastguard Worker
GetStartAngle()114*3ac0a46fSAndroid Build Coastguard Worker absl::optional<int32_t> CXFA_Box::GetStartAngle() {
115*3ac0a46fSAndroid Build Coastguard Worker return JSObject()->TryInteger(XFA_Attribute::StartAngle, false);
116*3ac0a46fSAndroid Build Coastguard Worker }
117*3ac0a46fSAndroid Build Coastguard Worker
GetSweepAngle()118*3ac0a46fSAndroid Build Coastguard Worker absl::optional<int32_t> CXFA_Box::GetSweepAngle() {
119*3ac0a46fSAndroid Build Coastguard Worker return JSObject()->TryInteger(XFA_Attribute::SweepAngle, false);
120*3ac0a46fSAndroid Build Coastguard Worker }
121*3ac0a46fSAndroid Build Coastguard Worker
GetOrCreateFillIfPossible()122*3ac0a46fSAndroid Build Coastguard Worker CXFA_Fill* CXFA_Box::GetOrCreateFillIfPossible() {
123*3ac0a46fSAndroid Build Coastguard Worker return JSObject()->GetOrCreateProperty<CXFA_Fill>(0, XFA_Element::Fill);
124*3ac0a46fSAndroid Build Coastguard Worker }
125*3ac0a46fSAndroid Build Coastguard Worker
Get3DStyle()126*3ac0a46fSAndroid Build Coastguard Worker std::tuple<XFA_AttributeValue, bool, float> CXFA_Box::Get3DStyle() {
127*3ac0a46fSAndroid Build Coastguard Worker if (GetElementType() == XFA_Element::Arc)
128*3ac0a46fSAndroid Build Coastguard Worker return {XFA_AttributeValue::Unknown, false, 0.0f};
129*3ac0a46fSAndroid Build Coastguard Worker
130*3ac0a46fSAndroid Build Coastguard Worker std::vector<CXFA_Stroke*> strokes = GetStrokesInternal(true);
131*3ac0a46fSAndroid Build Coastguard Worker CXFA_Stroke* stroke;
132*3ac0a46fSAndroid Build Coastguard Worker XFA_AttributeValue iType;
133*3ac0a46fSAndroid Build Coastguard Worker
134*3ac0a46fSAndroid Build Coastguard Worker std::tie(iType, stroke) = Style3D(strokes);
135*3ac0a46fSAndroid Build Coastguard Worker if (iType == XFA_AttributeValue::Unknown)
136*3ac0a46fSAndroid Build Coastguard Worker return {XFA_AttributeValue::Unknown, false, 0.0f};
137*3ac0a46fSAndroid Build Coastguard Worker
138*3ac0a46fSAndroid Build Coastguard Worker return {iType, stroke->IsVisible(), stroke->GetThickness()};
139*3ac0a46fSAndroid Build Coastguard Worker }
140*3ac0a46fSAndroid Build Coastguard Worker
GetStrokesInternal(bool bNull)141*3ac0a46fSAndroid Build Coastguard Worker std::vector<CXFA_Stroke*> CXFA_Box::GetStrokesInternal(bool bNull) {
142*3ac0a46fSAndroid Build Coastguard Worker std::vector<CXFA_Stroke*> strokes;
143*3ac0a46fSAndroid Build Coastguard Worker strokes.resize(8);
144*3ac0a46fSAndroid Build Coastguard Worker
145*3ac0a46fSAndroid Build Coastguard Worker for (int32_t i = 0, j = 0; i < 4; i++) {
146*3ac0a46fSAndroid Build Coastguard Worker CXFA_Corner* corner;
147*3ac0a46fSAndroid Build Coastguard Worker if (i == 0) {
148*3ac0a46fSAndroid Build Coastguard Worker corner =
149*3ac0a46fSAndroid Build Coastguard Worker JSObject()->GetOrCreateProperty<CXFA_Corner>(i, XFA_Element::Corner);
150*3ac0a46fSAndroid Build Coastguard Worker } else {
151*3ac0a46fSAndroid Build Coastguard Worker corner = JSObject()->GetProperty<CXFA_Corner>(i, XFA_Element::Corner);
152*3ac0a46fSAndroid Build Coastguard Worker }
153*3ac0a46fSAndroid Build Coastguard Worker
154*3ac0a46fSAndroid Build Coastguard Worker // TODO(dsinclair): If i == 0 and GetOrCreateProperty failed, we can end up
155*3ac0a46fSAndroid Build Coastguard Worker // with a null corner in the first position.
156*3ac0a46fSAndroid Build Coastguard Worker if (corner || i == 0) {
157*3ac0a46fSAndroid Build Coastguard Worker strokes[j] = corner;
158*3ac0a46fSAndroid Build Coastguard Worker } else if (!bNull) {
159*3ac0a46fSAndroid Build Coastguard Worker if (i == 1 || i == 2)
160*3ac0a46fSAndroid Build Coastguard Worker strokes[j] = strokes[0];
161*3ac0a46fSAndroid Build Coastguard Worker else
162*3ac0a46fSAndroid Build Coastguard Worker strokes[j] = strokes[2];
163*3ac0a46fSAndroid Build Coastguard Worker }
164*3ac0a46fSAndroid Build Coastguard Worker j++;
165*3ac0a46fSAndroid Build Coastguard Worker
166*3ac0a46fSAndroid Build Coastguard Worker CXFA_Edge* edge;
167*3ac0a46fSAndroid Build Coastguard Worker if (i == 0)
168*3ac0a46fSAndroid Build Coastguard Worker edge = JSObject()->GetOrCreateProperty<CXFA_Edge>(i, XFA_Element::Edge);
169*3ac0a46fSAndroid Build Coastguard Worker else
170*3ac0a46fSAndroid Build Coastguard Worker edge = JSObject()->GetProperty<CXFA_Edge>(i, XFA_Element::Edge);
171*3ac0a46fSAndroid Build Coastguard Worker
172*3ac0a46fSAndroid Build Coastguard Worker // TODO(dsinclair): If i == 0 and GetOrCreateProperty failed, we can end up
173*3ac0a46fSAndroid Build Coastguard Worker // with a null edge in the first position.
174*3ac0a46fSAndroid Build Coastguard Worker if (edge || i == 0) {
175*3ac0a46fSAndroid Build Coastguard Worker strokes[j] = edge;
176*3ac0a46fSAndroid Build Coastguard Worker } else if (!bNull) {
177*3ac0a46fSAndroid Build Coastguard Worker if (i == 1 || i == 2)
178*3ac0a46fSAndroid Build Coastguard Worker strokes[j] = strokes[1];
179*3ac0a46fSAndroid Build Coastguard Worker else
180*3ac0a46fSAndroid Build Coastguard Worker strokes[j] = strokes[3];
181*3ac0a46fSAndroid Build Coastguard Worker }
182*3ac0a46fSAndroid Build Coastguard Worker j++;
183*3ac0a46fSAndroid Build Coastguard Worker }
184*3ac0a46fSAndroid Build Coastguard Worker return strokes;
185*3ac0a46fSAndroid Build Coastguard Worker }
186*3ac0a46fSAndroid Build Coastguard Worker
Draw(CFGAS_GEGraphics * pGS,const CFX_RectF & rtWidget,const CFX_Matrix & matrix,bool forceRound)187*3ac0a46fSAndroid Build Coastguard Worker void CXFA_Box::Draw(CFGAS_GEGraphics* pGS,
188*3ac0a46fSAndroid Build Coastguard Worker const CFX_RectF& rtWidget,
189*3ac0a46fSAndroid Build Coastguard Worker const CFX_Matrix& matrix,
190*3ac0a46fSAndroid Build Coastguard Worker bool forceRound) {
191*3ac0a46fSAndroid Build Coastguard Worker if (GetPresence() != XFA_AttributeValue::Visible)
192*3ac0a46fSAndroid Build Coastguard Worker return;
193*3ac0a46fSAndroid Build Coastguard Worker
194*3ac0a46fSAndroid Build Coastguard Worker XFA_Element eType = GetElementType();
195*3ac0a46fSAndroid Build Coastguard Worker if (eType != XFA_Element::Arc && eType != XFA_Element::Border &&
196*3ac0a46fSAndroid Build Coastguard Worker eType != XFA_Element::Rectangle) {
197*3ac0a46fSAndroid Build Coastguard Worker return;
198*3ac0a46fSAndroid Build Coastguard Worker }
199*3ac0a46fSAndroid Build Coastguard Worker std::vector<CXFA_Stroke*> strokes;
200*3ac0a46fSAndroid Build Coastguard Worker if (!forceRound && eType != XFA_Element::Arc)
201*3ac0a46fSAndroid Build Coastguard Worker strokes = GetStrokes();
202*3ac0a46fSAndroid Build Coastguard Worker
203*3ac0a46fSAndroid Build Coastguard Worker DrawFill(strokes, pGS, rtWidget, matrix, forceRound);
204*3ac0a46fSAndroid Build Coastguard Worker XFA_Element type = GetElementType();
205*3ac0a46fSAndroid Build Coastguard Worker if (type == XFA_Element::Arc || forceRound) {
206*3ac0a46fSAndroid Build Coastguard Worker StrokeArcOrRounded(pGS, rtWidget, matrix, forceRound);
207*3ac0a46fSAndroid Build Coastguard Worker } else if (type == XFA_Element::Rectangle || type == XFA_Element::Border) {
208*3ac0a46fSAndroid Build Coastguard Worker ToRectangle(this)->Draw(strokes, pGS, rtWidget, matrix);
209*3ac0a46fSAndroid Build Coastguard Worker } else {
210*3ac0a46fSAndroid Build Coastguard Worker NOTREACHED_NORETURN();
211*3ac0a46fSAndroid Build Coastguard Worker }
212*3ac0a46fSAndroid Build Coastguard Worker }
213*3ac0a46fSAndroid Build Coastguard Worker
DrawFill(const std::vector<CXFA_Stroke * > & strokes,CFGAS_GEGraphics * pGS,CFX_RectF rtWidget,const CFX_Matrix & matrix,bool forceRound)214*3ac0a46fSAndroid Build Coastguard Worker void CXFA_Box::DrawFill(const std::vector<CXFA_Stroke*>& strokes,
215*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEGraphics* pGS,
216*3ac0a46fSAndroid Build Coastguard Worker CFX_RectF rtWidget,
217*3ac0a46fSAndroid Build Coastguard Worker const CFX_Matrix& matrix,
218*3ac0a46fSAndroid Build Coastguard Worker bool forceRound) {
219*3ac0a46fSAndroid Build Coastguard Worker CXFA_Fill* fill = JSObject()->GetProperty<CXFA_Fill>(0, XFA_Element::Fill);
220*3ac0a46fSAndroid Build Coastguard Worker if (!fill || !fill->IsVisible())
221*3ac0a46fSAndroid Build Coastguard Worker return;
222*3ac0a46fSAndroid Build Coastguard Worker
223*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEPath fillPath;
224*3ac0a46fSAndroid Build Coastguard Worker XFA_Element type = GetElementType();
225*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEGraphics::StateRestorer restorer(pGS);
226*3ac0a46fSAndroid Build Coastguard Worker if (type == XFA_Element::Arc || forceRound) {
227*3ac0a46fSAndroid Build Coastguard Worker CXFA_Edge* edge = GetEdgeIfExists(0);
228*3ac0a46fSAndroid Build Coastguard Worker float fThickness = fmax(0.0, edge ? edge->GetThickness() : 0);
229*3ac0a46fSAndroid Build Coastguard Worker float fHalf = fThickness / 2;
230*3ac0a46fSAndroid Build Coastguard Worker XFA_AttributeValue iHand = GetHand();
231*3ac0a46fSAndroid Build Coastguard Worker if (iHand == XFA_AttributeValue::Left)
232*3ac0a46fSAndroid Build Coastguard Worker rtWidget.Inflate(fHalf, fHalf);
233*3ac0a46fSAndroid Build Coastguard Worker else if (iHand == XFA_AttributeValue::Right)
234*3ac0a46fSAndroid Build Coastguard Worker rtWidget.Deflate(fHalf, fHalf);
235*3ac0a46fSAndroid Build Coastguard Worker
236*3ac0a46fSAndroid Build Coastguard Worker GetPathArcOrRounded(rtWidget, forceRound, &fillPath);
237*3ac0a46fSAndroid Build Coastguard Worker } else if (type == XFA_Element::Rectangle || type == XFA_Element::Border) {
238*3ac0a46fSAndroid Build Coastguard Worker ToRectangle(this)->GetFillPath(strokes, rtWidget, &fillPath);
239*3ac0a46fSAndroid Build Coastguard Worker } else {
240*3ac0a46fSAndroid Build Coastguard Worker NOTREACHED_NORETURN();
241*3ac0a46fSAndroid Build Coastguard Worker }
242*3ac0a46fSAndroid Build Coastguard Worker fillPath.Close();
243*3ac0a46fSAndroid Build Coastguard Worker fill->Draw(pGS, fillPath, rtWidget, matrix);
244*3ac0a46fSAndroid Build Coastguard Worker }
245*3ac0a46fSAndroid Build Coastguard Worker
GetPathArcOrRounded(CFX_RectF rtDraw,bool forceRound,CFGAS_GEPath * fillPath)246*3ac0a46fSAndroid Build Coastguard Worker void CXFA_Box::GetPathArcOrRounded(CFX_RectF rtDraw,
247*3ac0a46fSAndroid Build Coastguard Worker bool forceRound,
248*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEPath* fillPath) {
249*3ac0a46fSAndroid Build Coastguard Worker float a = rtDraw.width / 2.0f;
250*3ac0a46fSAndroid Build Coastguard Worker float b = rtDraw.height / 2.0f;
251*3ac0a46fSAndroid Build Coastguard Worker if (IsCircular() || forceRound)
252*3ac0a46fSAndroid Build Coastguard Worker a = b = std::min(a, b);
253*3ac0a46fSAndroid Build Coastguard Worker
254*3ac0a46fSAndroid Build Coastguard Worker CFX_PointF center = rtDraw.Center();
255*3ac0a46fSAndroid Build Coastguard Worker rtDraw.left = center.x - a;
256*3ac0a46fSAndroid Build Coastguard Worker rtDraw.top = center.y - b;
257*3ac0a46fSAndroid Build Coastguard Worker rtDraw.width = a + a;
258*3ac0a46fSAndroid Build Coastguard Worker rtDraw.height = b + b;
259*3ac0a46fSAndroid Build Coastguard Worker absl::optional<int32_t> startAngle = GetStartAngle();
260*3ac0a46fSAndroid Build Coastguard Worker absl::optional<int32_t> sweepAngle = GetSweepAngle();
261*3ac0a46fSAndroid Build Coastguard Worker if (!startAngle.has_value() && !sweepAngle.has_value()) {
262*3ac0a46fSAndroid Build Coastguard Worker fillPath->AddEllipse(rtDraw);
263*3ac0a46fSAndroid Build Coastguard Worker return;
264*3ac0a46fSAndroid Build Coastguard Worker }
265*3ac0a46fSAndroid Build Coastguard Worker
266*3ac0a46fSAndroid Build Coastguard Worker fillPath->AddArc(rtDraw.TopLeft(), rtDraw.Size(),
267*3ac0a46fSAndroid Build Coastguard Worker -startAngle.value_or(0) * FXSYS_PI / 180.0f,
268*3ac0a46fSAndroid Build Coastguard Worker -sweepAngle.value_or(360) * FXSYS_PI / 180.0f);
269*3ac0a46fSAndroid Build Coastguard Worker }
270*3ac0a46fSAndroid Build Coastguard Worker
StrokeArcOrRounded(CFGAS_GEGraphics * pGS,CFX_RectF rtWidget,const CFX_Matrix & matrix,bool forceRound)271*3ac0a46fSAndroid Build Coastguard Worker void CXFA_Box::StrokeArcOrRounded(CFGAS_GEGraphics* pGS,
272*3ac0a46fSAndroid Build Coastguard Worker CFX_RectF rtWidget,
273*3ac0a46fSAndroid Build Coastguard Worker const CFX_Matrix& matrix,
274*3ac0a46fSAndroid Build Coastguard Worker bool forceRound) {
275*3ac0a46fSAndroid Build Coastguard Worker CXFA_Edge* edge = GetEdgeIfExists(0);
276*3ac0a46fSAndroid Build Coastguard Worker if (!edge || !edge->IsVisible())
277*3ac0a46fSAndroid Build Coastguard Worker return;
278*3ac0a46fSAndroid Build Coastguard Worker
279*3ac0a46fSAndroid Build Coastguard Worker bool bVisible;
280*3ac0a46fSAndroid Build Coastguard Worker float fThickness;
281*3ac0a46fSAndroid Build Coastguard Worker XFA_AttributeValue i3DType;
282*3ac0a46fSAndroid Build Coastguard Worker std::tie(i3DType, bVisible, fThickness) = Get3DStyle();
283*3ac0a46fSAndroid Build Coastguard Worker bool lowered3d = false;
284*3ac0a46fSAndroid Build Coastguard Worker if (i3DType != XFA_AttributeValue::Unknown) {
285*3ac0a46fSAndroid Build Coastguard Worker if (bVisible && fThickness >= 0.001f)
286*3ac0a46fSAndroid Build Coastguard Worker lowered3d = true;
287*3ac0a46fSAndroid Build Coastguard Worker }
288*3ac0a46fSAndroid Build Coastguard Worker
289*3ac0a46fSAndroid Build Coastguard Worker float fHalf = edge->GetThickness() / 2;
290*3ac0a46fSAndroid Build Coastguard Worker if (fHalf < 0) {
291*3ac0a46fSAndroid Build Coastguard Worker fHalf = 0;
292*3ac0a46fSAndroid Build Coastguard Worker }
293*3ac0a46fSAndroid Build Coastguard Worker
294*3ac0a46fSAndroid Build Coastguard Worker XFA_AttributeValue iHand = GetHand();
295*3ac0a46fSAndroid Build Coastguard Worker if (iHand == XFA_AttributeValue::Left) {
296*3ac0a46fSAndroid Build Coastguard Worker rtWidget.Inflate(fHalf, fHalf);
297*3ac0a46fSAndroid Build Coastguard Worker } else if (iHand == XFA_AttributeValue::Right) {
298*3ac0a46fSAndroid Build Coastguard Worker rtWidget.Deflate(fHalf, fHalf);
299*3ac0a46fSAndroid Build Coastguard Worker }
300*3ac0a46fSAndroid Build Coastguard Worker if (!forceRound || !lowered3d) {
301*3ac0a46fSAndroid Build Coastguard Worker if (fHalf < 0.001f)
302*3ac0a46fSAndroid Build Coastguard Worker return;
303*3ac0a46fSAndroid Build Coastguard Worker
304*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEPath arcPath;
305*3ac0a46fSAndroid Build Coastguard Worker GetPathArcOrRounded(rtWidget, forceRound, &arcPath);
306*3ac0a46fSAndroid Build Coastguard Worker if (edge)
307*3ac0a46fSAndroid Build Coastguard Worker edge->Stroke(pGS, arcPath, matrix);
308*3ac0a46fSAndroid Build Coastguard Worker return;
309*3ac0a46fSAndroid Build Coastguard Worker }
310*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEGraphics::StateRestorer restorer(pGS);
311*3ac0a46fSAndroid Build Coastguard Worker pGS->SetLineWidth(fHalf);
312*3ac0a46fSAndroid Build Coastguard Worker
313*3ac0a46fSAndroid Build Coastguard Worker float a = rtWidget.width / 2.0f;
314*3ac0a46fSAndroid Build Coastguard Worker float b = rtWidget.height / 2.0f;
315*3ac0a46fSAndroid Build Coastguard Worker if (forceRound) {
316*3ac0a46fSAndroid Build Coastguard Worker a = std::min(a, b);
317*3ac0a46fSAndroid Build Coastguard Worker b = a;
318*3ac0a46fSAndroid Build Coastguard Worker }
319*3ac0a46fSAndroid Build Coastguard Worker
320*3ac0a46fSAndroid Build Coastguard Worker CFX_PointF center = rtWidget.Center();
321*3ac0a46fSAndroid Build Coastguard Worker rtWidget.left = center.x - a;
322*3ac0a46fSAndroid Build Coastguard Worker rtWidget.top = center.y - b;
323*3ac0a46fSAndroid Build Coastguard Worker rtWidget.width = a + a;
324*3ac0a46fSAndroid Build Coastguard Worker rtWidget.height = b + b;
325*3ac0a46fSAndroid Build Coastguard Worker
326*3ac0a46fSAndroid Build Coastguard Worker CFGAS_GEPath arcPath;
327*3ac0a46fSAndroid Build Coastguard Worker arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), 3.0f * FXSYS_PI / 4.0f,
328*3ac0a46fSAndroid Build Coastguard Worker FXSYS_PI);
329*3ac0a46fSAndroid Build Coastguard Worker
330*3ac0a46fSAndroid Build Coastguard Worker pGS->SetStrokeColor(CFGAS_GEColor(0xFF808080));
331*3ac0a46fSAndroid Build Coastguard Worker pGS->StrokePath(arcPath, matrix);
332*3ac0a46fSAndroid Build Coastguard Worker arcPath.Clear();
333*3ac0a46fSAndroid Build Coastguard Worker arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), -1.0f * FXSYS_PI / 4.0f,
334*3ac0a46fSAndroid Build Coastguard Worker FXSYS_PI);
335*3ac0a46fSAndroid Build Coastguard Worker
336*3ac0a46fSAndroid Build Coastguard Worker pGS->SetStrokeColor(CFGAS_GEColor(0xFFFFFFFF));
337*3ac0a46fSAndroid Build Coastguard Worker pGS->StrokePath(arcPath, matrix);
338*3ac0a46fSAndroid Build Coastguard Worker rtWidget.Deflate(fHalf, fHalf);
339*3ac0a46fSAndroid Build Coastguard Worker arcPath.Clear();
340*3ac0a46fSAndroid Build Coastguard Worker arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), 3.0f * FXSYS_PI / 4.0f,
341*3ac0a46fSAndroid Build Coastguard Worker FXSYS_PI);
342*3ac0a46fSAndroid Build Coastguard Worker
343*3ac0a46fSAndroid Build Coastguard Worker pGS->SetStrokeColor(CFGAS_GEColor(0xFF404040));
344*3ac0a46fSAndroid Build Coastguard Worker pGS->StrokePath(arcPath, matrix);
345*3ac0a46fSAndroid Build Coastguard Worker arcPath.Clear();
346*3ac0a46fSAndroid Build Coastguard Worker arcPath.AddArc(rtWidget.TopLeft(), rtWidget.Size(), -1.0f * FXSYS_PI / 4.0f,
347*3ac0a46fSAndroid Build Coastguard Worker FXSYS_PI);
348*3ac0a46fSAndroid Build Coastguard Worker
349*3ac0a46fSAndroid Build Coastguard Worker pGS->SetStrokeColor(CFGAS_GEColor(0xFFC0C0C0));
350*3ac0a46fSAndroid Build Coastguard Worker pGS->StrokePath(arcPath, matrix);
351*3ac0a46fSAndroid Build Coastguard Worker }
352