xref: /aosp_15_r20/external/pdfium/xfa/fgas/graphics/cfgas_gegraphics.h (revision 3ac0a46f773bac49fa9476ec2b1cf3f8da5ec3a4)
1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2016 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker 
5*3ac0a46fSAndroid Build Coastguard Worker // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6*3ac0a46fSAndroid Build Coastguard Worker 
7*3ac0a46fSAndroid Build Coastguard Worker #ifndef XFA_FGAS_GRAPHICS_CFGAS_GEGRAPHICS_H_
8*3ac0a46fSAndroid Build Coastguard Worker #define XFA_FGAS_GRAPHICS_CFGAS_GEGRAPHICS_H_
9*3ac0a46fSAndroid Build Coastguard Worker 
10*3ac0a46fSAndroid Build Coastguard Worker #include <memory>
11*3ac0a46fSAndroid Build Coastguard Worker #include <vector>
12*3ac0a46fSAndroid Build Coastguard Worker 
13*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/fx_coordinates.h"
14*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/fx_memory.h"
15*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/retain_ptr.h"
16*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/unowned_ptr.h"
17*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_fillrenderoptions.h"
18*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_graphstatedata.h"
19*3ac0a46fSAndroid Build Coastguard Worker #include "third_party/base/containers/span.h"
20*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/graphics/cfgas_gecolor.h"
21*3ac0a46fSAndroid Build Coastguard Worker 
22*3ac0a46fSAndroid Build Coastguard Worker class CFGAS_GEPath;
23*3ac0a46fSAndroid Build Coastguard Worker class CFX_DIBBase;
24*3ac0a46fSAndroid Build Coastguard Worker class CFX_RenderDevice;
25*3ac0a46fSAndroid Build Coastguard Worker 
26*3ac0a46fSAndroid Build Coastguard Worker class CFGAS_GEGraphics {
27*3ac0a46fSAndroid Build Coastguard Worker  public:
28*3ac0a46fSAndroid Build Coastguard Worker   class StateRestorer {
29*3ac0a46fSAndroid Build Coastguard Worker    public:
30*3ac0a46fSAndroid Build Coastguard Worker     FX_STACK_ALLOCATED();
31*3ac0a46fSAndroid Build Coastguard Worker 
32*3ac0a46fSAndroid Build Coastguard Worker     explicit StateRestorer(CFGAS_GEGraphics* graphics);
33*3ac0a46fSAndroid Build Coastguard Worker     ~StateRestorer();
34*3ac0a46fSAndroid Build Coastguard Worker 
35*3ac0a46fSAndroid Build Coastguard Worker    private:
36*3ac0a46fSAndroid Build Coastguard Worker     UnownedPtr<CFGAS_GEGraphics> const graphics_;
37*3ac0a46fSAndroid Build Coastguard Worker   };
38*3ac0a46fSAndroid Build Coastguard Worker 
39*3ac0a46fSAndroid Build Coastguard Worker   explicit CFGAS_GEGraphics(CFX_RenderDevice* renderDevice);
40*3ac0a46fSAndroid Build Coastguard Worker   ~CFGAS_GEGraphics();
41*3ac0a46fSAndroid Build Coastguard Worker 
42*3ac0a46fSAndroid Build Coastguard Worker   CFX_RectF GetClipRect() const;
43*3ac0a46fSAndroid Build Coastguard Worker   const CFX_Matrix* GetMatrix() const;
44*3ac0a46fSAndroid Build Coastguard Worker   CFX_RenderDevice* GetRenderDevice();
45*3ac0a46fSAndroid Build Coastguard Worker 
46*3ac0a46fSAndroid Build Coastguard Worker   void SetLineCap(CFX_GraphStateData::LineCap lineCap);
47*3ac0a46fSAndroid Build Coastguard Worker   void SetLineDash(float dashPhase, pdfium::span<const float> dashArray);
48*3ac0a46fSAndroid Build Coastguard Worker   void SetSolidLineDash();
49*3ac0a46fSAndroid Build Coastguard Worker   void SetLineWidth(float lineWidth);
50*3ac0a46fSAndroid Build Coastguard Worker   void EnableActOnDash();
51*3ac0a46fSAndroid Build Coastguard Worker   void SetStrokeColor(const CFGAS_GEColor& color);
52*3ac0a46fSAndroid Build Coastguard Worker   void SetFillColor(const CFGAS_GEColor& color);
53*3ac0a46fSAndroid Build Coastguard Worker   void SetClipRect(const CFX_RectF& rect);
54*3ac0a46fSAndroid Build Coastguard Worker   void StrokePath(const CFGAS_GEPath& path, const CFX_Matrix& matrix);
55*3ac0a46fSAndroid Build Coastguard Worker   void FillPath(const CFGAS_GEPath& path,
56*3ac0a46fSAndroid Build Coastguard Worker                 CFX_FillRenderOptions::FillType fill_type,
57*3ac0a46fSAndroid Build Coastguard Worker                 const CFX_Matrix& matrix);
58*3ac0a46fSAndroid Build Coastguard Worker   void ConcatMatrix(const CFX_Matrix& matrix);
59*3ac0a46fSAndroid Build Coastguard Worker 
60*3ac0a46fSAndroid Build Coastguard Worker  private:
61*3ac0a46fSAndroid Build Coastguard Worker   struct TInfo {
62*3ac0a46fSAndroid Build Coastguard Worker     TInfo();
63*3ac0a46fSAndroid Build Coastguard Worker     explicit TInfo(const TInfo& info);
64*3ac0a46fSAndroid Build Coastguard Worker     TInfo& operator=(const TInfo& other);
65*3ac0a46fSAndroid Build Coastguard Worker 
66*3ac0a46fSAndroid Build Coastguard Worker     CFX_GraphStateData graphState;
67*3ac0a46fSAndroid Build Coastguard Worker     CFX_Matrix CTM;
68*3ac0a46fSAndroid Build Coastguard Worker     bool isActOnDash = false;
69*3ac0a46fSAndroid Build Coastguard Worker     CFGAS_GEColor strokeColor{nullptr};
70*3ac0a46fSAndroid Build Coastguard Worker     CFGAS_GEColor fillColor{nullptr};
71*3ac0a46fSAndroid Build Coastguard Worker   };
72*3ac0a46fSAndroid Build Coastguard Worker 
73*3ac0a46fSAndroid Build Coastguard Worker   void SaveGraphState();
74*3ac0a46fSAndroid Build Coastguard Worker   void RestoreGraphState();
75*3ac0a46fSAndroid Build Coastguard Worker 
76*3ac0a46fSAndroid Build Coastguard Worker   void RenderDeviceStrokePath(const CFGAS_GEPath& path,
77*3ac0a46fSAndroid Build Coastguard Worker                               const CFX_Matrix& matrix);
78*3ac0a46fSAndroid Build Coastguard Worker   void RenderDeviceFillPath(const CFGAS_GEPath& path,
79*3ac0a46fSAndroid Build Coastguard Worker                             CFX_FillRenderOptions::FillType fill_type,
80*3ac0a46fSAndroid Build Coastguard Worker                             const CFX_Matrix& matrix);
81*3ac0a46fSAndroid Build Coastguard Worker   void FillPathWithPattern(const CFGAS_GEPath& path,
82*3ac0a46fSAndroid Build Coastguard Worker                            const CFX_FillRenderOptions& fill_options,
83*3ac0a46fSAndroid Build Coastguard Worker                            const CFX_Matrix& matrix);
84*3ac0a46fSAndroid Build Coastguard Worker   void FillPathWithShading(const CFGAS_GEPath& path,
85*3ac0a46fSAndroid Build Coastguard Worker                            const CFX_FillRenderOptions& fill_options,
86*3ac0a46fSAndroid Build Coastguard Worker                            const CFX_Matrix& matrix);
87*3ac0a46fSAndroid Build Coastguard Worker   void SetDIBitsWithMatrix(RetainPtr<CFX_DIBBase> source,
88*3ac0a46fSAndroid Build Coastguard Worker                            const CFX_Matrix& matrix);
89*3ac0a46fSAndroid Build Coastguard Worker 
90*3ac0a46fSAndroid Build Coastguard Worker   UnownedPtr<CFX_RenderDevice> const m_renderDevice;
91*3ac0a46fSAndroid Build Coastguard Worker   TInfo m_info;
92*3ac0a46fSAndroid Build Coastguard Worker   std::vector<std::unique_ptr<TInfo>> m_infoStack;
93*3ac0a46fSAndroid Build Coastguard Worker };
94*3ac0a46fSAndroid Build Coastguard Worker 
95*3ac0a46fSAndroid Build Coastguard Worker #endif  // XFA_FGAS_GRAPHICS_CFGAS_GEGRAPHICS_H_
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