xref: /aosp_15_r20/external/pdfium/xfa/fde/cfde_textout.h (revision 3ac0a46f773bac49fa9476ec2b1cf3f8da5ec3a4)
1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2014 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker 
5*3ac0a46fSAndroid Build Coastguard Worker // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6*3ac0a46fSAndroid Build Coastguard Worker 
7*3ac0a46fSAndroid Build Coastguard Worker #ifndef XFA_FDE_CFDE_TEXTOUT_H_
8*3ac0a46fSAndroid Build Coastguard Worker #define XFA_FDE_CFDE_TEXTOUT_H_
9*3ac0a46fSAndroid Build Coastguard Worker 
10*3ac0a46fSAndroid Build Coastguard Worker #include <deque>
11*3ac0a46fSAndroid Build Coastguard Worker #include <memory>
12*3ac0a46fSAndroid Build Coastguard Worker #include <vector>
13*3ac0a46fSAndroid Build Coastguard Worker 
14*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/retain_ptr.h"
15*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/widestring.h"
16*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/dib/fx_dib.h"
17*3ac0a46fSAndroid Build Coastguard Worker #include "third_party/base/containers/span.h"
18*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fde/cfde_data.h"
19*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/layout/cfgas_break.h"
20*3ac0a46fSAndroid Build Coastguard Worker #include "xfa/fgas/layout/cfgas_char.h"
21*3ac0a46fSAndroid Build Coastguard Worker 
22*3ac0a46fSAndroid Build Coastguard Worker class CFGAS_GEFont;
23*3ac0a46fSAndroid Build Coastguard Worker class CFGAS_TxtBreak;
24*3ac0a46fSAndroid Build Coastguard Worker class CFX_RenderDevice;
25*3ac0a46fSAndroid Build Coastguard Worker class TextCharPos;
26*3ac0a46fSAndroid Build Coastguard Worker 
27*3ac0a46fSAndroid Build Coastguard Worker class CFDE_TextOut {
28*3ac0a46fSAndroid Build Coastguard Worker  public:
29*3ac0a46fSAndroid Build Coastguard Worker   static bool DrawString(CFX_RenderDevice* device,
30*3ac0a46fSAndroid Build Coastguard Worker                          FX_ARGB color,
31*3ac0a46fSAndroid Build Coastguard Worker                          const RetainPtr<CFGAS_GEFont>& pFont,
32*3ac0a46fSAndroid Build Coastguard Worker                          pdfium::span<TextCharPos> pCharPos,
33*3ac0a46fSAndroid Build Coastguard Worker                          float fFontSize,
34*3ac0a46fSAndroid Build Coastguard Worker                          const CFX_Matrix& matrix);
35*3ac0a46fSAndroid Build Coastguard Worker 
36*3ac0a46fSAndroid Build Coastguard Worker   CFDE_TextOut();
37*3ac0a46fSAndroid Build Coastguard Worker   ~CFDE_TextOut();
38*3ac0a46fSAndroid Build Coastguard Worker 
39*3ac0a46fSAndroid Build Coastguard Worker   void SetFont(RetainPtr<CFGAS_GEFont> pFont);
40*3ac0a46fSAndroid Build Coastguard Worker   void SetFontSize(float fFontSize);
SetTextColor(FX_ARGB color)41*3ac0a46fSAndroid Build Coastguard Worker   void SetTextColor(FX_ARGB color) { m_TxtColor = color; }
42*3ac0a46fSAndroid Build Coastguard Worker   void SetStyles(const FDE_TextStyle& dwStyles);
43*3ac0a46fSAndroid Build Coastguard Worker   void SetAlignment(FDE_TextAlignment iAlignment);
44*3ac0a46fSAndroid Build Coastguard Worker   void SetLineSpace(float fLineSpace);
SetMatrix(const CFX_Matrix & matrix)45*3ac0a46fSAndroid Build Coastguard Worker   void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; }
46*3ac0a46fSAndroid Build Coastguard Worker   void SetLineBreakTolerance(float fTolerance);
47*3ac0a46fSAndroid Build Coastguard Worker 
48*3ac0a46fSAndroid Build Coastguard Worker   void CalcLogicSize(WideStringView str, CFX_SizeF* pSize);
49*3ac0a46fSAndroid Build Coastguard Worker   void CalcLogicSize(WideStringView str, CFX_RectF* pRect);
50*3ac0a46fSAndroid Build Coastguard Worker   void DrawLogicText(CFX_RenderDevice* device,
51*3ac0a46fSAndroid Build Coastguard Worker                      const WideString& str,
52*3ac0a46fSAndroid Build Coastguard Worker                      const CFX_RectF& rect);
GetTotalLines()53*3ac0a46fSAndroid Build Coastguard Worker   int32_t GetTotalLines() const { return m_iTotalLines; }
54*3ac0a46fSAndroid Build Coastguard Worker 
55*3ac0a46fSAndroid Build Coastguard Worker  private:
56*3ac0a46fSAndroid Build Coastguard Worker   struct Piece {
57*3ac0a46fSAndroid Build Coastguard Worker     Piece();
58*3ac0a46fSAndroid Build Coastguard Worker     Piece(const Piece& that);
59*3ac0a46fSAndroid Build Coastguard Worker     ~Piece();
60*3ac0a46fSAndroid Build Coastguard Worker 
61*3ac0a46fSAndroid Build Coastguard Worker     size_t start_char = 0;
62*3ac0a46fSAndroid Build Coastguard Worker     size_t char_count = 0;
63*3ac0a46fSAndroid Build Coastguard Worker     uint32_t char_styles = 0;
64*3ac0a46fSAndroid Build Coastguard Worker     CFX_RectF bounds;
65*3ac0a46fSAndroid Build Coastguard Worker   };
66*3ac0a46fSAndroid Build Coastguard Worker 
67*3ac0a46fSAndroid Build Coastguard Worker   class Line {
68*3ac0a46fSAndroid Build Coastguard Worker    public:
69*3ac0a46fSAndroid Build Coastguard Worker     Line();
70*3ac0a46fSAndroid Build Coastguard Worker     Line(const Line& that);
71*3ac0a46fSAndroid Build Coastguard Worker     ~Line();
72*3ac0a46fSAndroid Build Coastguard Worker 
new_reload()73*3ac0a46fSAndroid Build Coastguard Worker     bool new_reload() const { return new_reload_; }
set_new_reload(bool reload)74*3ac0a46fSAndroid Build Coastguard Worker     void set_new_reload(bool reload) { new_reload_ = reload; }
75*3ac0a46fSAndroid Build Coastguard Worker 
76*3ac0a46fSAndroid Build Coastguard Worker     size_t AddPiece(size_t index, const Piece& piece);
77*3ac0a46fSAndroid Build Coastguard Worker     size_t GetSize() const;
78*3ac0a46fSAndroid Build Coastguard Worker     const Piece* GetPieceAtIndex(size_t index) const;
79*3ac0a46fSAndroid Build Coastguard Worker     Piece* GetPieceAtIndex(size_t index);
80*3ac0a46fSAndroid Build Coastguard Worker     void RemoveLast(size_t count);
81*3ac0a46fSAndroid Build Coastguard Worker 
82*3ac0a46fSAndroid Build Coastguard Worker    private:
83*3ac0a46fSAndroid Build Coastguard Worker     bool new_reload_ = false;
84*3ac0a46fSAndroid Build Coastguard Worker     std::deque<Piece> pieces_;
85*3ac0a46fSAndroid Build Coastguard Worker   };
86*3ac0a46fSAndroid Build Coastguard Worker 
87*3ac0a46fSAndroid Build Coastguard Worker   bool RetrieveLineWidth(CFGAS_Char::BreakType dwBreakStatus,
88*3ac0a46fSAndroid Build Coastguard Worker                          float* pStartPos,
89*3ac0a46fSAndroid Build Coastguard Worker                          float* pWidth,
90*3ac0a46fSAndroid Build Coastguard Worker                          float* pHeight);
91*3ac0a46fSAndroid Build Coastguard Worker   void LoadText(const WideString& str, const CFX_RectF& rect);
92*3ac0a46fSAndroid Build Coastguard Worker 
93*3ac0a46fSAndroid Build Coastguard Worker   void Reload(const CFX_RectF& rect);
94*3ac0a46fSAndroid Build Coastguard Worker   void ReloadLinePiece(Line* pLine, const CFX_RectF& rect);
95*3ac0a46fSAndroid Build Coastguard Worker   bool RetrievePieces(CFGAS_Char::BreakType dwBreakStatus,
96*3ac0a46fSAndroid Build Coastguard Worker                       bool bReload,
97*3ac0a46fSAndroid Build Coastguard Worker                       const CFX_RectF& rect,
98*3ac0a46fSAndroid Build Coastguard Worker                       size_t* pStartChar,
99*3ac0a46fSAndroid Build Coastguard Worker                       int32_t* pPieceWidths);
100*3ac0a46fSAndroid Build Coastguard Worker   void AppendPiece(const Piece& piece, bool bNeedReload, bool bEnd);
101*3ac0a46fSAndroid Build Coastguard Worker   void DoAlignment(const CFX_RectF& rect);
102*3ac0a46fSAndroid Build Coastguard Worker   size_t GetDisplayPos(const Piece* pPiece);
103*3ac0a46fSAndroid Build Coastguard Worker 
104*3ac0a46fSAndroid Build Coastguard Worker   std::unique_ptr<CFGAS_TxtBreak> const m_pTxtBreak;
105*3ac0a46fSAndroid Build Coastguard Worker   RetainPtr<CFGAS_GEFont> m_pFont;
106*3ac0a46fSAndroid Build Coastguard Worker   float m_fFontSize = 12.0f;
107*3ac0a46fSAndroid Build Coastguard Worker   float m_fLineSpace = 12.0f;
108*3ac0a46fSAndroid Build Coastguard Worker   float m_fLinePos = 0.0f;
109*3ac0a46fSAndroid Build Coastguard Worker   float m_fTolerance = 0.0f;
110*3ac0a46fSAndroid Build Coastguard Worker   FDE_TextAlignment m_iAlignment = FDE_TextAlignment::kTopLeft;
111*3ac0a46fSAndroid Build Coastguard Worker   FDE_TextStyle m_Styles;
112*3ac0a46fSAndroid Build Coastguard Worker   std::vector<int32_t> m_CharWidths;
113*3ac0a46fSAndroid Build Coastguard Worker   FX_ARGB m_TxtColor = 0xFF000000;
114*3ac0a46fSAndroid Build Coastguard Worker   Mask<CFGAS_Break::LayoutStyle> m_dwTxtBkStyles;
115*3ac0a46fSAndroid Build Coastguard Worker   WideString m_wsText;
116*3ac0a46fSAndroid Build Coastguard Worker   CFX_Matrix m_Matrix;
117*3ac0a46fSAndroid Build Coastguard Worker   std::deque<Line> m_ttoLines;
118*3ac0a46fSAndroid Build Coastguard Worker   size_t m_iCurLine = 0;
119*3ac0a46fSAndroid Build Coastguard Worker   size_t m_iCurPiece = 0;
120*3ac0a46fSAndroid Build Coastguard Worker   int32_t m_iTotalLines = 0;
121*3ac0a46fSAndroid Build Coastguard Worker   std::vector<TextCharPos> m_CharPos;
122*3ac0a46fSAndroid Build Coastguard Worker };
123*3ac0a46fSAndroid Build Coastguard Worker 
124*3ac0a46fSAndroid Build Coastguard Worker #endif  // XFA_FDE_CFDE_TEXTOUT_H_
125