xref: /aosp_15_r20/external/pdfium/third_party/lcms/src/cmsnamed.c (revision 3ac0a46f773bac49fa9476ec2b1cf3f8da5ec3a4)
1*3ac0a46fSAndroid Build Coastguard Worker //---------------------------------------------------------------------------------
2*3ac0a46fSAndroid Build Coastguard Worker //
3*3ac0a46fSAndroid Build Coastguard Worker //  Little Color Management System
4*3ac0a46fSAndroid Build Coastguard Worker //  Copyright (c) 1998-2023 Marti Maria Saguer
5*3ac0a46fSAndroid Build Coastguard Worker //
6*3ac0a46fSAndroid Build Coastguard Worker // Permission is hereby granted, free of charge, to any person obtaining
7*3ac0a46fSAndroid Build Coastguard Worker // a copy of this software and associated documentation files (the "Software"),
8*3ac0a46fSAndroid Build Coastguard Worker // to deal in the Software without restriction, including without limitation
9*3ac0a46fSAndroid Build Coastguard Worker // the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*3ac0a46fSAndroid Build Coastguard Worker // and/or sell copies of the Software, and to permit persons to whom the Software
11*3ac0a46fSAndroid Build Coastguard Worker // is furnished to do so, subject to the following conditions:
12*3ac0a46fSAndroid Build Coastguard Worker //
13*3ac0a46fSAndroid Build Coastguard Worker // The above copyright notice and this permission notice shall be included in
14*3ac0a46fSAndroid Build Coastguard Worker // all copies or substantial portions of the Software.
15*3ac0a46fSAndroid Build Coastguard Worker //
16*3ac0a46fSAndroid Build Coastguard Worker // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17*3ac0a46fSAndroid Build Coastguard Worker // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
18*3ac0a46fSAndroid Build Coastguard Worker // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19*3ac0a46fSAndroid Build Coastguard Worker // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
20*3ac0a46fSAndroid Build Coastguard Worker // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
21*3ac0a46fSAndroid Build Coastguard Worker // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
22*3ac0a46fSAndroid Build Coastguard Worker // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23*3ac0a46fSAndroid Build Coastguard Worker //
24*3ac0a46fSAndroid Build Coastguard Worker //---------------------------------------------------------------------------------
25*3ac0a46fSAndroid Build Coastguard Worker //
26*3ac0a46fSAndroid Build Coastguard Worker 
27*3ac0a46fSAndroid Build Coastguard Worker #include "lcms2_internal.h"
28*3ac0a46fSAndroid Build Coastguard Worker 
29*3ac0a46fSAndroid Build Coastguard Worker // Multilocalized unicode objects. That is an attempt to encapsulate i18n.
30*3ac0a46fSAndroid Build Coastguard Worker 
31*3ac0a46fSAndroid Build Coastguard Worker 
32*3ac0a46fSAndroid Build Coastguard Worker // Allocates an empty multi localizad unicode object
cmsMLUalloc(cmsContext ContextID,cmsUInt32Number nItems)33*3ac0a46fSAndroid Build Coastguard Worker cmsMLU* CMSEXPORT cmsMLUalloc(cmsContext ContextID, cmsUInt32Number nItems)
34*3ac0a46fSAndroid Build Coastguard Worker {
35*3ac0a46fSAndroid Build Coastguard Worker     cmsMLU* mlu;
36*3ac0a46fSAndroid Build Coastguard Worker 
37*3ac0a46fSAndroid Build Coastguard Worker     // nItems should be positive if given
38*3ac0a46fSAndroid Build Coastguard Worker     if (nItems <= 0) nItems = 2;
39*3ac0a46fSAndroid Build Coastguard Worker 
40*3ac0a46fSAndroid Build Coastguard Worker     // Create the container
41*3ac0a46fSAndroid Build Coastguard Worker     mlu = (cmsMLU*) _cmsMallocZero(ContextID, sizeof(cmsMLU));
42*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return NULL;
43*3ac0a46fSAndroid Build Coastguard Worker 
44*3ac0a46fSAndroid Build Coastguard Worker     mlu ->ContextID = ContextID;
45*3ac0a46fSAndroid Build Coastguard Worker 
46*3ac0a46fSAndroid Build Coastguard Worker     // Create entry array
47*3ac0a46fSAndroid Build Coastguard Worker     mlu ->Entries = (_cmsMLUentry*) _cmsCalloc(ContextID, nItems, sizeof(_cmsMLUentry));
48*3ac0a46fSAndroid Build Coastguard Worker     if (mlu ->Entries == NULL) {
49*3ac0a46fSAndroid Build Coastguard Worker         _cmsFree(ContextID, mlu);
50*3ac0a46fSAndroid Build Coastguard Worker         return NULL;
51*3ac0a46fSAndroid Build Coastguard Worker     }
52*3ac0a46fSAndroid Build Coastguard Worker 
53*3ac0a46fSAndroid Build Coastguard Worker     // Ok, keep indexes up to date
54*3ac0a46fSAndroid Build Coastguard Worker     mlu ->AllocatedEntries    = nItems;
55*3ac0a46fSAndroid Build Coastguard Worker     mlu ->UsedEntries         = 0;
56*3ac0a46fSAndroid Build Coastguard Worker 
57*3ac0a46fSAndroid Build Coastguard Worker     return mlu;
58*3ac0a46fSAndroid Build Coastguard Worker }
59*3ac0a46fSAndroid Build Coastguard Worker 
60*3ac0a46fSAndroid Build Coastguard Worker 
61*3ac0a46fSAndroid Build Coastguard Worker // Grows a mempool table for a MLU. Each time this function is called, mempool size is multiplied times two.
62*3ac0a46fSAndroid Build Coastguard Worker static
GrowMLUpool(cmsMLU * mlu)63*3ac0a46fSAndroid Build Coastguard Worker cmsBool GrowMLUpool(cmsMLU* mlu)
64*3ac0a46fSAndroid Build Coastguard Worker {
65*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number size;
66*3ac0a46fSAndroid Build Coastguard Worker     void *NewPtr;
67*3ac0a46fSAndroid Build Coastguard Worker 
68*3ac0a46fSAndroid Build Coastguard Worker     // Sanity check
69*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return FALSE;
70*3ac0a46fSAndroid Build Coastguard Worker 
71*3ac0a46fSAndroid Build Coastguard Worker     if (mlu ->PoolSize == 0)
72*3ac0a46fSAndroid Build Coastguard Worker         size = 256;
73*3ac0a46fSAndroid Build Coastguard Worker     else
74*3ac0a46fSAndroid Build Coastguard Worker         size = mlu ->PoolSize * 2;
75*3ac0a46fSAndroid Build Coastguard Worker 
76*3ac0a46fSAndroid Build Coastguard Worker     // Check for overflow
77*3ac0a46fSAndroid Build Coastguard Worker     if (size < mlu ->PoolSize) return FALSE;
78*3ac0a46fSAndroid Build Coastguard Worker 
79*3ac0a46fSAndroid Build Coastguard Worker     // Reallocate the pool
80*3ac0a46fSAndroid Build Coastguard Worker     NewPtr = _cmsRealloc(mlu ->ContextID, mlu ->MemPool, size);
81*3ac0a46fSAndroid Build Coastguard Worker     if (NewPtr == NULL) return FALSE;
82*3ac0a46fSAndroid Build Coastguard Worker 
83*3ac0a46fSAndroid Build Coastguard Worker 
84*3ac0a46fSAndroid Build Coastguard Worker     mlu ->MemPool  = NewPtr;
85*3ac0a46fSAndroid Build Coastguard Worker     mlu ->PoolSize = size;
86*3ac0a46fSAndroid Build Coastguard Worker 
87*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
88*3ac0a46fSAndroid Build Coastguard Worker }
89*3ac0a46fSAndroid Build Coastguard Worker 
90*3ac0a46fSAndroid Build Coastguard Worker 
91*3ac0a46fSAndroid Build Coastguard Worker // Grows a entry table for a MLU. Each time this function is called, table size is multiplied times two.
92*3ac0a46fSAndroid Build Coastguard Worker static
GrowMLUtable(cmsMLU * mlu)93*3ac0a46fSAndroid Build Coastguard Worker cmsBool GrowMLUtable(cmsMLU* mlu)
94*3ac0a46fSAndroid Build Coastguard Worker {
95*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number AllocatedEntries;
96*3ac0a46fSAndroid Build Coastguard Worker     _cmsMLUentry *NewPtr;
97*3ac0a46fSAndroid Build Coastguard Worker 
98*3ac0a46fSAndroid Build Coastguard Worker     // Sanity check
99*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return FALSE;
100*3ac0a46fSAndroid Build Coastguard Worker 
101*3ac0a46fSAndroid Build Coastguard Worker     AllocatedEntries = mlu ->AllocatedEntries * 2;
102*3ac0a46fSAndroid Build Coastguard Worker 
103*3ac0a46fSAndroid Build Coastguard Worker     // Check for overflow
104*3ac0a46fSAndroid Build Coastguard Worker     if (AllocatedEntries / 2 != mlu ->AllocatedEntries) return FALSE;
105*3ac0a46fSAndroid Build Coastguard Worker 
106*3ac0a46fSAndroid Build Coastguard Worker     // Reallocate the memory
107*3ac0a46fSAndroid Build Coastguard Worker     NewPtr = (_cmsMLUentry*)_cmsRealloc(mlu ->ContextID, mlu ->Entries, AllocatedEntries*sizeof(_cmsMLUentry));
108*3ac0a46fSAndroid Build Coastguard Worker     if (NewPtr == NULL) return FALSE;
109*3ac0a46fSAndroid Build Coastguard Worker 
110*3ac0a46fSAndroid Build Coastguard Worker     mlu ->Entries          = NewPtr;
111*3ac0a46fSAndroid Build Coastguard Worker     mlu ->AllocatedEntries = AllocatedEntries;
112*3ac0a46fSAndroid Build Coastguard Worker 
113*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
114*3ac0a46fSAndroid Build Coastguard Worker }
115*3ac0a46fSAndroid Build Coastguard Worker 
116*3ac0a46fSAndroid Build Coastguard Worker 
117*3ac0a46fSAndroid Build Coastguard Worker // Search for a specific entry in the structure. Language and Country are used.
118*3ac0a46fSAndroid Build Coastguard Worker static
SearchMLUEntry(cmsMLU * mlu,cmsUInt16Number LanguageCode,cmsUInt16Number CountryCode)119*3ac0a46fSAndroid Build Coastguard Worker int SearchMLUEntry(cmsMLU* mlu, cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode)
120*3ac0a46fSAndroid Build Coastguard Worker {
121*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i;
122*3ac0a46fSAndroid Build Coastguard Worker 
123*3ac0a46fSAndroid Build Coastguard Worker     // Sanity check
124*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return -1;
125*3ac0a46fSAndroid Build Coastguard Worker 
126*3ac0a46fSAndroid Build Coastguard Worker     // Iterate whole table
127*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < mlu ->UsedEntries; i++) {
128*3ac0a46fSAndroid Build Coastguard Worker 
129*3ac0a46fSAndroid Build Coastguard Worker         if (mlu ->Entries[i].Country  == CountryCode &&
130*3ac0a46fSAndroid Build Coastguard Worker             mlu ->Entries[i].Language == LanguageCode) return (int) i;
131*3ac0a46fSAndroid Build Coastguard Worker     }
132*3ac0a46fSAndroid Build Coastguard Worker 
133*3ac0a46fSAndroid Build Coastguard Worker     // Not found
134*3ac0a46fSAndroid Build Coastguard Worker     return -1;
135*3ac0a46fSAndroid Build Coastguard Worker }
136*3ac0a46fSAndroid Build Coastguard Worker 
137*3ac0a46fSAndroid Build Coastguard Worker // Add a block of characters to the intended MLU. Language and country are specified.
138*3ac0a46fSAndroid Build Coastguard Worker // Only one entry for Language/country pair is allowed.
139*3ac0a46fSAndroid Build Coastguard Worker static
AddMLUBlock(cmsMLU * mlu,cmsUInt32Number size,const wchar_t * Block,cmsUInt16Number LanguageCode,cmsUInt16Number CountryCode)140*3ac0a46fSAndroid Build Coastguard Worker cmsBool AddMLUBlock(cmsMLU* mlu, cmsUInt32Number size, const wchar_t *Block,
141*3ac0a46fSAndroid Build Coastguard Worker                      cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode)
142*3ac0a46fSAndroid Build Coastguard Worker {
143*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number Offset;
144*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt8Number* Ptr;
145*3ac0a46fSAndroid Build Coastguard Worker 
146*3ac0a46fSAndroid Build Coastguard Worker     // Sanity check
147*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return FALSE;
148*3ac0a46fSAndroid Build Coastguard Worker 
149*3ac0a46fSAndroid Build Coastguard Worker     // Is there any room available?
150*3ac0a46fSAndroid Build Coastguard Worker     if (mlu ->UsedEntries >= mlu ->AllocatedEntries) {
151*3ac0a46fSAndroid Build Coastguard Worker         if (!GrowMLUtable(mlu)) return FALSE;
152*3ac0a46fSAndroid Build Coastguard Worker     }
153*3ac0a46fSAndroid Build Coastguard Worker 
154*3ac0a46fSAndroid Build Coastguard Worker     // Only one ASCII string
155*3ac0a46fSAndroid Build Coastguard Worker     if (SearchMLUEntry(mlu, LanguageCode, CountryCode) >= 0) return FALSE;  // Only one  is allowed!
156*3ac0a46fSAndroid Build Coastguard Worker 
157*3ac0a46fSAndroid Build Coastguard Worker     // Check for size
158*3ac0a46fSAndroid Build Coastguard Worker     while ((mlu ->PoolSize - mlu ->PoolUsed) < size) {
159*3ac0a46fSAndroid Build Coastguard Worker 
160*3ac0a46fSAndroid Build Coastguard Worker             if (!GrowMLUpool(mlu)) return FALSE;
161*3ac0a46fSAndroid Build Coastguard Worker     }
162*3ac0a46fSAndroid Build Coastguard Worker 
163*3ac0a46fSAndroid Build Coastguard Worker     Offset = mlu ->PoolUsed;
164*3ac0a46fSAndroid Build Coastguard Worker 
165*3ac0a46fSAndroid Build Coastguard Worker     Ptr = (cmsUInt8Number*) mlu ->MemPool;
166*3ac0a46fSAndroid Build Coastguard Worker     if (Ptr == NULL) return FALSE;
167*3ac0a46fSAndroid Build Coastguard Worker 
168*3ac0a46fSAndroid Build Coastguard Worker     // Set the entry
169*3ac0a46fSAndroid Build Coastguard Worker     memmove(Ptr + Offset, Block, size);
170*3ac0a46fSAndroid Build Coastguard Worker     mlu ->PoolUsed += size;
171*3ac0a46fSAndroid Build Coastguard Worker 
172*3ac0a46fSAndroid Build Coastguard Worker     mlu ->Entries[mlu ->UsedEntries].StrW     = Offset;
173*3ac0a46fSAndroid Build Coastguard Worker     mlu ->Entries[mlu ->UsedEntries].Len      = size;
174*3ac0a46fSAndroid Build Coastguard Worker     mlu ->Entries[mlu ->UsedEntries].Country  = CountryCode;
175*3ac0a46fSAndroid Build Coastguard Worker     mlu ->Entries[mlu ->UsedEntries].Language = LanguageCode;
176*3ac0a46fSAndroid Build Coastguard Worker     mlu ->UsedEntries++;
177*3ac0a46fSAndroid Build Coastguard Worker 
178*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
179*3ac0a46fSAndroid Build Coastguard Worker }
180*3ac0a46fSAndroid Build Coastguard Worker 
181*3ac0a46fSAndroid Build Coastguard Worker // Convert from a 3-char code to a cmsUInt16Number. It is done in this way because some
182*3ac0a46fSAndroid Build Coastguard Worker // compilers don't properly align beginning of strings
183*3ac0a46fSAndroid Build Coastguard Worker static
strTo16(const char str[3])184*3ac0a46fSAndroid Build Coastguard Worker cmsUInt16Number strTo16(const char str[3])
185*3ac0a46fSAndroid Build Coastguard Worker {
186*3ac0a46fSAndroid Build Coastguard Worker     const cmsUInt8Number* ptr8;
187*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number n;
188*3ac0a46fSAndroid Build Coastguard Worker 
189*3ac0a46fSAndroid Build Coastguard Worker     // For non-existent strings
190*3ac0a46fSAndroid Build Coastguard Worker     if (str == NULL) return 0;
191*3ac0a46fSAndroid Build Coastguard Worker     ptr8 = (const cmsUInt8Number*)str;
192*3ac0a46fSAndroid Build Coastguard Worker     n = (cmsUInt16Number)(((cmsUInt16Number)ptr8[0] << 8) | ptr8[1]);
193*3ac0a46fSAndroid Build Coastguard Worker 
194*3ac0a46fSAndroid Build Coastguard Worker     return n;
195*3ac0a46fSAndroid Build Coastguard Worker }
196*3ac0a46fSAndroid Build Coastguard Worker 
197*3ac0a46fSAndroid Build Coastguard Worker static
strFrom16(char str[3],cmsUInt16Number n)198*3ac0a46fSAndroid Build Coastguard Worker void strFrom16(char str[3], cmsUInt16Number n)
199*3ac0a46fSAndroid Build Coastguard Worker {
200*3ac0a46fSAndroid Build Coastguard Worker     str[0] = (char)(n >> 8);
201*3ac0a46fSAndroid Build Coastguard Worker     str[1] = (char)n;
202*3ac0a46fSAndroid Build Coastguard Worker     str[2] = (char)0;
203*3ac0a46fSAndroid Build Coastguard Worker 
204*3ac0a46fSAndroid Build Coastguard Worker }
205*3ac0a46fSAndroid Build Coastguard Worker 
206*3ac0a46fSAndroid Build Coastguard Worker // Add an ASCII entry. Do not add any \0 termination (ICC1v43_2010-12.pdf page 61)
207*3ac0a46fSAndroid Build Coastguard Worker // In the case the user explicitly sets an empty string, we force a \0
cmsMLUsetASCII(cmsMLU * mlu,const char LanguageCode[3],const char CountryCode[3],const char * ASCIIString)208*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsMLUsetASCII(cmsMLU* mlu, const char LanguageCode[3], const char CountryCode[3], const char* ASCIIString)
209*3ac0a46fSAndroid Build Coastguard Worker {
210*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i, len = (cmsUInt32Number) strlen(ASCIIString);
211*3ac0a46fSAndroid Build Coastguard Worker     wchar_t* WStr;
212*3ac0a46fSAndroid Build Coastguard Worker     cmsBool  rc;
213*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Lang  = strTo16(LanguageCode);
214*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Cntry = strTo16(CountryCode);
215*3ac0a46fSAndroid Build Coastguard Worker 
216*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return FALSE;
217*3ac0a46fSAndroid Build Coastguard Worker 
218*3ac0a46fSAndroid Build Coastguard Worker     // len == 0 would prevent operation, so we set a empty string pointing to zero
219*3ac0a46fSAndroid Build Coastguard Worker     if (len == 0)
220*3ac0a46fSAndroid Build Coastguard Worker     {
221*3ac0a46fSAndroid Build Coastguard Worker         len = 1;
222*3ac0a46fSAndroid Build Coastguard Worker     }
223*3ac0a46fSAndroid Build Coastguard Worker 
224*3ac0a46fSAndroid Build Coastguard Worker     WStr = (wchar_t*) _cmsCalloc(mlu ->ContextID, len,  sizeof(wchar_t));
225*3ac0a46fSAndroid Build Coastguard Worker     if (WStr == NULL) return FALSE;
226*3ac0a46fSAndroid Build Coastguard Worker 
227*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < len; i++)
228*3ac0a46fSAndroid Build Coastguard Worker         WStr[i] = (wchar_t) ASCIIString[i];
229*3ac0a46fSAndroid Build Coastguard Worker 
230*3ac0a46fSAndroid Build Coastguard Worker     rc = AddMLUBlock(mlu, len  * sizeof(wchar_t), WStr, Lang, Cntry);
231*3ac0a46fSAndroid Build Coastguard Worker 
232*3ac0a46fSAndroid Build Coastguard Worker     _cmsFree(mlu ->ContextID, WStr);
233*3ac0a46fSAndroid Build Coastguard Worker     return rc;
234*3ac0a46fSAndroid Build Coastguard Worker 
235*3ac0a46fSAndroid Build Coastguard Worker }
236*3ac0a46fSAndroid Build Coastguard Worker 
237*3ac0a46fSAndroid Build Coastguard Worker // We don't need any wcs support library
238*3ac0a46fSAndroid Build Coastguard Worker static
mywcslen(const wchar_t * s)239*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number mywcslen(const wchar_t *s)
240*3ac0a46fSAndroid Build Coastguard Worker {
241*3ac0a46fSAndroid Build Coastguard Worker     const wchar_t *p;
242*3ac0a46fSAndroid Build Coastguard Worker 
243*3ac0a46fSAndroid Build Coastguard Worker     p = s;
244*3ac0a46fSAndroid Build Coastguard Worker     while (*p)
245*3ac0a46fSAndroid Build Coastguard Worker         p++;
246*3ac0a46fSAndroid Build Coastguard Worker 
247*3ac0a46fSAndroid Build Coastguard Worker     return (cmsUInt32Number)(p - s);
248*3ac0a46fSAndroid Build Coastguard Worker }
249*3ac0a46fSAndroid Build Coastguard Worker 
250*3ac0a46fSAndroid Build Coastguard Worker // Add a wide entry. Do not add any \0 terminator (ICC1v43_2010-12.pdf page 61)
cmsMLUsetWide(cmsMLU * mlu,const char Language[3],const char Country[3],const wchar_t * WideString)251*3ac0a46fSAndroid Build Coastguard Worker cmsBool  CMSEXPORT cmsMLUsetWide(cmsMLU* mlu, const char Language[3], const char Country[3], const wchar_t* WideString)
252*3ac0a46fSAndroid Build Coastguard Worker {
253*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Lang  = strTo16(Language);
254*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Cntry = strTo16(Country);
255*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number len;
256*3ac0a46fSAndroid Build Coastguard Worker 
257*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return FALSE;
258*3ac0a46fSAndroid Build Coastguard Worker     if (WideString == NULL) return FALSE;
259*3ac0a46fSAndroid Build Coastguard Worker 
260*3ac0a46fSAndroid Build Coastguard Worker     len = (cmsUInt32Number) (mywcslen(WideString)) * sizeof(wchar_t);
261*3ac0a46fSAndroid Build Coastguard Worker     if (len == 0)
262*3ac0a46fSAndroid Build Coastguard Worker         len = sizeof(wchar_t);
263*3ac0a46fSAndroid Build Coastguard Worker 
264*3ac0a46fSAndroid Build Coastguard Worker     return AddMLUBlock(mlu, len, WideString, Lang, Cntry);
265*3ac0a46fSAndroid Build Coastguard Worker }
266*3ac0a46fSAndroid Build Coastguard Worker 
267*3ac0a46fSAndroid Build Coastguard Worker // Duplicating a MLU is as easy as copying all members
cmsMLUdup(const cmsMLU * mlu)268*3ac0a46fSAndroid Build Coastguard Worker cmsMLU* CMSEXPORT cmsMLUdup(const cmsMLU* mlu)
269*3ac0a46fSAndroid Build Coastguard Worker {
270*3ac0a46fSAndroid Build Coastguard Worker     cmsMLU* NewMlu = NULL;
271*3ac0a46fSAndroid Build Coastguard Worker 
272*3ac0a46fSAndroid Build Coastguard Worker     // Duplicating a NULL obtains a NULL
273*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return NULL;
274*3ac0a46fSAndroid Build Coastguard Worker 
275*3ac0a46fSAndroid Build Coastguard Worker     NewMlu = cmsMLUalloc(mlu ->ContextID, mlu ->UsedEntries);
276*3ac0a46fSAndroid Build Coastguard Worker     if (NewMlu == NULL) return NULL;
277*3ac0a46fSAndroid Build Coastguard Worker 
278*3ac0a46fSAndroid Build Coastguard Worker     // Should never happen
279*3ac0a46fSAndroid Build Coastguard Worker     if (NewMlu ->AllocatedEntries < mlu ->UsedEntries)
280*3ac0a46fSAndroid Build Coastguard Worker         goto Error;
281*3ac0a46fSAndroid Build Coastguard Worker 
282*3ac0a46fSAndroid Build Coastguard Worker     // Sanitize...
283*3ac0a46fSAndroid Build Coastguard Worker     if (NewMlu ->Entries == NULL || mlu ->Entries == NULL)  goto Error;
284*3ac0a46fSAndroid Build Coastguard Worker 
285*3ac0a46fSAndroid Build Coastguard Worker     memmove(NewMlu ->Entries, mlu ->Entries, mlu ->UsedEntries * sizeof(_cmsMLUentry));
286*3ac0a46fSAndroid Build Coastguard Worker     NewMlu ->UsedEntries = mlu ->UsedEntries;
287*3ac0a46fSAndroid Build Coastguard Worker 
288*3ac0a46fSAndroid Build Coastguard Worker     // The MLU may be empty
289*3ac0a46fSAndroid Build Coastguard Worker     if (mlu ->PoolUsed == 0) {
290*3ac0a46fSAndroid Build Coastguard Worker         NewMlu ->MemPool = NULL;
291*3ac0a46fSAndroid Build Coastguard Worker     }
292*3ac0a46fSAndroid Build Coastguard Worker     else {
293*3ac0a46fSAndroid Build Coastguard Worker         // It is not empty
294*3ac0a46fSAndroid Build Coastguard Worker         NewMlu ->MemPool = _cmsMalloc(mlu ->ContextID, mlu ->PoolUsed);
295*3ac0a46fSAndroid Build Coastguard Worker         if (NewMlu ->MemPool == NULL) goto Error;
296*3ac0a46fSAndroid Build Coastguard Worker     }
297*3ac0a46fSAndroid Build Coastguard Worker 
298*3ac0a46fSAndroid Build Coastguard Worker     NewMlu ->PoolSize = mlu ->PoolUsed;
299*3ac0a46fSAndroid Build Coastguard Worker 
300*3ac0a46fSAndroid Build Coastguard Worker     if (NewMlu ->MemPool == NULL || mlu ->MemPool == NULL) goto Error;
301*3ac0a46fSAndroid Build Coastguard Worker 
302*3ac0a46fSAndroid Build Coastguard Worker     memmove(NewMlu ->MemPool, mlu->MemPool, mlu ->PoolUsed);
303*3ac0a46fSAndroid Build Coastguard Worker     NewMlu ->PoolUsed = mlu ->PoolUsed;
304*3ac0a46fSAndroid Build Coastguard Worker 
305*3ac0a46fSAndroid Build Coastguard Worker     return NewMlu;
306*3ac0a46fSAndroid Build Coastguard Worker 
307*3ac0a46fSAndroid Build Coastguard Worker Error:
308*3ac0a46fSAndroid Build Coastguard Worker 
309*3ac0a46fSAndroid Build Coastguard Worker     if (NewMlu != NULL) cmsMLUfree(NewMlu);
310*3ac0a46fSAndroid Build Coastguard Worker     return NULL;
311*3ac0a46fSAndroid Build Coastguard Worker }
312*3ac0a46fSAndroid Build Coastguard Worker 
313*3ac0a46fSAndroid Build Coastguard Worker // Free any used memory
cmsMLUfree(cmsMLU * mlu)314*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsMLUfree(cmsMLU* mlu)
315*3ac0a46fSAndroid Build Coastguard Worker {
316*3ac0a46fSAndroid Build Coastguard Worker     if (mlu) {
317*3ac0a46fSAndroid Build Coastguard Worker 
318*3ac0a46fSAndroid Build Coastguard Worker         if (mlu -> Entries) _cmsFree(mlu ->ContextID, mlu->Entries);
319*3ac0a46fSAndroid Build Coastguard Worker         if (mlu -> MemPool) _cmsFree(mlu ->ContextID, mlu->MemPool);
320*3ac0a46fSAndroid Build Coastguard Worker 
321*3ac0a46fSAndroid Build Coastguard Worker         _cmsFree(mlu ->ContextID, mlu);
322*3ac0a46fSAndroid Build Coastguard Worker     }
323*3ac0a46fSAndroid Build Coastguard Worker }
324*3ac0a46fSAndroid Build Coastguard Worker 
325*3ac0a46fSAndroid Build Coastguard Worker 
326*3ac0a46fSAndroid Build Coastguard Worker // The algorithm first searches for an exact match of country and language, if not found it uses
327*3ac0a46fSAndroid Build Coastguard Worker // the Language. If none is found, first entry is used instead.
328*3ac0a46fSAndroid Build Coastguard Worker static
_cmsMLUgetWide(const cmsMLU * mlu,cmsUInt32Number * len,cmsUInt16Number LanguageCode,cmsUInt16Number CountryCode,cmsUInt16Number * UsedLanguageCode,cmsUInt16Number * UsedCountryCode)329*3ac0a46fSAndroid Build Coastguard Worker const wchar_t* _cmsMLUgetWide(const cmsMLU* mlu,
330*3ac0a46fSAndroid Build Coastguard Worker                               cmsUInt32Number *len,
331*3ac0a46fSAndroid Build Coastguard Worker                               cmsUInt16Number LanguageCode, cmsUInt16Number CountryCode,
332*3ac0a46fSAndroid Build Coastguard Worker                               cmsUInt16Number* UsedLanguageCode, cmsUInt16Number* UsedCountryCode)
333*3ac0a46fSAndroid Build Coastguard Worker {
334*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i;
335*3ac0a46fSAndroid Build Coastguard Worker     int Best = -1;
336*3ac0a46fSAndroid Build Coastguard Worker     _cmsMLUentry* v;
337*3ac0a46fSAndroid Build Coastguard Worker 
338*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return NULL;
339*3ac0a46fSAndroid Build Coastguard Worker 
340*3ac0a46fSAndroid Build Coastguard Worker     if (mlu -> AllocatedEntries <= 0) return NULL;
341*3ac0a46fSAndroid Build Coastguard Worker 
342*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < mlu ->UsedEntries; i++) {
343*3ac0a46fSAndroid Build Coastguard Worker 
344*3ac0a46fSAndroid Build Coastguard Worker         v = mlu ->Entries + i;
345*3ac0a46fSAndroid Build Coastguard Worker 
346*3ac0a46fSAndroid Build Coastguard Worker         if (v -> Language == LanguageCode) {
347*3ac0a46fSAndroid Build Coastguard Worker 
348*3ac0a46fSAndroid Build Coastguard Worker             if (Best == -1) Best = (int) i;
349*3ac0a46fSAndroid Build Coastguard Worker 
350*3ac0a46fSAndroid Build Coastguard Worker             if (v -> Country == CountryCode) {
351*3ac0a46fSAndroid Build Coastguard Worker 
352*3ac0a46fSAndroid Build Coastguard Worker                 if (UsedLanguageCode != NULL) *UsedLanguageCode = v ->Language;
353*3ac0a46fSAndroid Build Coastguard Worker                 if (UsedCountryCode  != NULL) *UsedCountryCode = v ->Country;
354*3ac0a46fSAndroid Build Coastguard Worker 
355*3ac0a46fSAndroid Build Coastguard Worker                 if (len != NULL) *len = v ->Len;
356*3ac0a46fSAndroid Build Coastguard Worker 
357*3ac0a46fSAndroid Build Coastguard Worker                 return (wchar_t*) ((cmsUInt8Number*) mlu ->MemPool + v -> StrW);        // Found exact match
358*3ac0a46fSAndroid Build Coastguard Worker             }
359*3ac0a46fSAndroid Build Coastguard Worker         }
360*3ac0a46fSAndroid Build Coastguard Worker     }
361*3ac0a46fSAndroid Build Coastguard Worker 
362*3ac0a46fSAndroid Build Coastguard Worker     // No string found. Return First one
363*3ac0a46fSAndroid Build Coastguard Worker     if (Best == -1)
364*3ac0a46fSAndroid Build Coastguard Worker         Best = 0;
365*3ac0a46fSAndroid Build Coastguard Worker 
366*3ac0a46fSAndroid Build Coastguard Worker     v = mlu ->Entries + Best;
367*3ac0a46fSAndroid Build Coastguard Worker 
368*3ac0a46fSAndroid Build Coastguard Worker     if (UsedLanguageCode != NULL) *UsedLanguageCode = v ->Language;
369*3ac0a46fSAndroid Build Coastguard Worker     if (UsedCountryCode  != NULL) *UsedCountryCode = v ->Country;
370*3ac0a46fSAndroid Build Coastguard Worker 
371*3ac0a46fSAndroid Build Coastguard Worker     if (len != NULL) *len   = v ->Len;
372*3ac0a46fSAndroid Build Coastguard Worker 
373*3ac0a46fSAndroid Build Coastguard Worker     if (v->StrW + v->Len > mlu->PoolSize) return NULL;
374*3ac0a46fSAndroid Build Coastguard Worker 
375*3ac0a46fSAndroid Build Coastguard Worker     return(wchar_t*) ((cmsUInt8Number*) mlu ->MemPool + v ->StrW);
376*3ac0a46fSAndroid Build Coastguard Worker }
377*3ac0a46fSAndroid Build Coastguard Worker 
378*3ac0a46fSAndroid Build Coastguard Worker 
379*3ac0a46fSAndroid Build Coastguard Worker // Obtain an ASCII representation of the wide string. Setting buffer to NULL returns the len
cmsMLUgetASCII(const cmsMLU * mlu,const char LanguageCode[3],const char CountryCode[3],char * Buffer,cmsUInt32Number BufferSize)380*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsMLUgetASCII(const cmsMLU* mlu,
381*3ac0a46fSAndroid Build Coastguard Worker                                        const char LanguageCode[3], const char CountryCode[3],
382*3ac0a46fSAndroid Build Coastguard Worker                                        char* Buffer, cmsUInt32Number BufferSize)
383*3ac0a46fSAndroid Build Coastguard Worker {
384*3ac0a46fSAndroid Build Coastguard Worker     const wchar_t *Wide;
385*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number  StrLen = 0;
386*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number ASCIIlen, i;
387*3ac0a46fSAndroid Build Coastguard Worker 
388*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Lang  = strTo16(LanguageCode);
389*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Cntry = strTo16(CountryCode);
390*3ac0a46fSAndroid Build Coastguard Worker 
391*3ac0a46fSAndroid Build Coastguard Worker     // Sanitize
392*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return 0;
393*3ac0a46fSAndroid Build Coastguard Worker 
394*3ac0a46fSAndroid Build Coastguard Worker     // Get WideChar
395*3ac0a46fSAndroid Build Coastguard Worker     Wide = _cmsMLUgetWide(mlu, &StrLen, Lang, Cntry, NULL, NULL);
396*3ac0a46fSAndroid Build Coastguard Worker     if (Wide == NULL) return 0;
397*3ac0a46fSAndroid Build Coastguard Worker 
398*3ac0a46fSAndroid Build Coastguard Worker     ASCIIlen = StrLen / sizeof(wchar_t);
399*3ac0a46fSAndroid Build Coastguard Worker 
400*3ac0a46fSAndroid Build Coastguard Worker     // Maybe we want only to know the len?
401*3ac0a46fSAndroid Build Coastguard Worker     if (Buffer == NULL) return ASCIIlen + 1; // Note the zero at the end
402*3ac0a46fSAndroid Build Coastguard Worker 
403*3ac0a46fSAndroid Build Coastguard Worker     // No buffer size means no data
404*3ac0a46fSAndroid Build Coastguard Worker     if (BufferSize <= 0) return 0;
405*3ac0a46fSAndroid Build Coastguard Worker 
406*3ac0a46fSAndroid Build Coastguard Worker     // Some clipping may be required
407*3ac0a46fSAndroid Build Coastguard Worker     if (BufferSize < ASCIIlen + 1)
408*3ac0a46fSAndroid Build Coastguard Worker         ASCIIlen = BufferSize - 1;
409*3ac0a46fSAndroid Build Coastguard Worker 
410*3ac0a46fSAndroid Build Coastguard Worker     // Precess each character
411*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < ASCIIlen; i++) {
412*3ac0a46fSAndroid Build Coastguard Worker 
413*3ac0a46fSAndroid Build Coastguard Worker         if (Wide[i] == 0)
414*3ac0a46fSAndroid Build Coastguard Worker             Buffer[i] = 0;
415*3ac0a46fSAndroid Build Coastguard Worker         else
416*3ac0a46fSAndroid Build Coastguard Worker             Buffer[i] = (char) Wide[i];
417*3ac0a46fSAndroid Build Coastguard Worker     }
418*3ac0a46fSAndroid Build Coastguard Worker 
419*3ac0a46fSAndroid Build Coastguard Worker     // We put a termination "\0"
420*3ac0a46fSAndroid Build Coastguard Worker     Buffer[ASCIIlen] = 0;
421*3ac0a46fSAndroid Build Coastguard Worker     return ASCIIlen + 1;
422*3ac0a46fSAndroid Build Coastguard Worker }
423*3ac0a46fSAndroid Build Coastguard Worker 
424*3ac0a46fSAndroid Build Coastguard Worker // Obtain a wide representation of the MLU, on depending on current locale settings
cmsMLUgetWide(const cmsMLU * mlu,const char LanguageCode[3],const char CountryCode[3],wchar_t * Buffer,cmsUInt32Number BufferSize)425*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsMLUgetWide(const cmsMLU* mlu,
426*3ac0a46fSAndroid Build Coastguard Worker                                       const char LanguageCode[3], const char CountryCode[3],
427*3ac0a46fSAndroid Build Coastguard Worker                                       wchar_t* Buffer, cmsUInt32Number BufferSize)
428*3ac0a46fSAndroid Build Coastguard Worker {
429*3ac0a46fSAndroid Build Coastguard Worker     const wchar_t *Wide;
430*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number  StrLen = 0;
431*3ac0a46fSAndroid Build Coastguard Worker 
432*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Lang  = strTo16(LanguageCode);
433*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Cntry = strTo16(CountryCode);
434*3ac0a46fSAndroid Build Coastguard Worker 
435*3ac0a46fSAndroid Build Coastguard Worker     // Sanitize
436*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return 0;
437*3ac0a46fSAndroid Build Coastguard Worker 
438*3ac0a46fSAndroid Build Coastguard Worker     Wide = _cmsMLUgetWide(mlu, &StrLen, Lang, Cntry, NULL, NULL);
439*3ac0a46fSAndroid Build Coastguard Worker     if (Wide == NULL) return 0;
440*3ac0a46fSAndroid Build Coastguard Worker 
441*3ac0a46fSAndroid Build Coastguard Worker     // Maybe we want only to know the len?
442*3ac0a46fSAndroid Build Coastguard Worker     if (Buffer == NULL) return StrLen + sizeof(wchar_t);
443*3ac0a46fSAndroid Build Coastguard Worker 
444*3ac0a46fSAndroid Build Coastguard Worker   // No buffer size means no data
445*3ac0a46fSAndroid Build Coastguard Worker     if (BufferSize <= 0) return 0;
446*3ac0a46fSAndroid Build Coastguard Worker 
447*3ac0a46fSAndroid Build Coastguard Worker     // Some clipping may be required
448*3ac0a46fSAndroid Build Coastguard Worker     if (BufferSize < StrLen + sizeof(wchar_t))
449*3ac0a46fSAndroid Build Coastguard Worker         StrLen = BufferSize - + sizeof(wchar_t);
450*3ac0a46fSAndroid Build Coastguard Worker 
451*3ac0a46fSAndroid Build Coastguard Worker     memmove(Buffer, Wide, StrLen);
452*3ac0a46fSAndroid Build Coastguard Worker     Buffer[StrLen / sizeof(wchar_t)] = 0;
453*3ac0a46fSAndroid Build Coastguard Worker 
454*3ac0a46fSAndroid Build Coastguard Worker     return StrLen + sizeof(wchar_t);
455*3ac0a46fSAndroid Build Coastguard Worker }
456*3ac0a46fSAndroid Build Coastguard Worker 
457*3ac0a46fSAndroid Build Coastguard Worker 
458*3ac0a46fSAndroid Build Coastguard Worker // Get also the language and country
cmsMLUgetTranslation(const cmsMLU * mlu,const char LanguageCode[3],const char CountryCode[3],char ObtainedLanguage[3],char ObtainedCountry[3])459*3ac0a46fSAndroid Build Coastguard Worker CMSAPI cmsBool CMSEXPORT cmsMLUgetTranslation(const cmsMLU* mlu,
460*3ac0a46fSAndroid Build Coastguard Worker                                               const char LanguageCode[3], const char CountryCode[3],
461*3ac0a46fSAndroid Build Coastguard Worker                                               char ObtainedLanguage[3], char ObtainedCountry[3])
462*3ac0a46fSAndroid Build Coastguard Worker {
463*3ac0a46fSAndroid Build Coastguard Worker     const wchar_t *Wide;
464*3ac0a46fSAndroid Build Coastguard Worker 
465*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Lang  = strTo16(LanguageCode);
466*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number Cntry = strTo16(CountryCode);
467*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number ObtLang, ObtCode;
468*3ac0a46fSAndroid Build Coastguard Worker 
469*3ac0a46fSAndroid Build Coastguard Worker     // Sanitize
470*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return FALSE;
471*3ac0a46fSAndroid Build Coastguard Worker 
472*3ac0a46fSAndroid Build Coastguard Worker     Wide = _cmsMLUgetWide(mlu, NULL, Lang, Cntry, &ObtLang, &ObtCode);
473*3ac0a46fSAndroid Build Coastguard Worker     if (Wide == NULL) return FALSE;
474*3ac0a46fSAndroid Build Coastguard Worker 
475*3ac0a46fSAndroid Build Coastguard Worker     // Get used language and code
476*3ac0a46fSAndroid Build Coastguard Worker     strFrom16(ObtainedLanguage, ObtLang);
477*3ac0a46fSAndroid Build Coastguard Worker     strFrom16(ObtainedCountry, ObtCode);
478*3ac0a46fSAndroid Build Coastguard Worker 
479*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
480*3ac0a46fSAndroid Build Coastguard Worker }
481*3ac0a46fSAndroid Build Coastguard Worker 
482*3ac0a46fSAndroid Build Coastguard Worker 
483*3ac0a46fSAndroid Build Coastguard Worker 
484*3ac0a46fSAndroid Build Coastguard Worker // Get the number of translations in the MLU object
cmsMLUtranslationsCount(const cmsMLU * mlu)485*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsMLUtranslationsCount(const cmsMLU* mlu)
486*3ac0a46fSAndroid Build Coastguard Worker {
487*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return 0;
488*3ac0a46fSAndroid Build Coastguard Worker     return mlu->UsedEntries;
489*3ac0a46fSAndroid Build Coastguard Worker }
490*3ac0a46fSAndroid Build Coastguard Worker 
491*3ac0a46fSAndroid Build Coastguard Worker // Get the language and country codes for a specific MLU index
cmsMLUtranslationsCodes(const cmsMLU * mlu,cmsUInt32Number idx,char LanguageCode[3],char CountryCode[3])492*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsMLUtranslationsCodes(const cmsMLU* mlu,
493*3ac0a46fSAndroid Build Coastguard Worker                                           cmsUInt32Number idx,
494*3ac0a46fSAndroid Build Coastguard Worker                                           char LanguageCode[3],
495*3ac0a46fSAndroid Build Coastguard Worker                                           char CountryCode[3])
496*3ac0a46fSAndroid Build Coastguard Worker {
497*3ac0a46fSAndroid Build Coastguard Worker     _cmsMLUentry *entry;
498*3ac0a46fSAndroid Build Coastguard Worker 
499*3ac0a46fSAndroid Build Coastguard Worker     if (mlu == NULL) return FALSE;
500*3ac0a46fSAndroid Build Coastguard Worker 
501*3ac0a46fSAndroid Build Coastguard Worker     if (idx >= mlu->UsedEntries) return FALSE;
502*3ac0a46fSAndroid Build Coastguard Worker 
503*3ac0a46fSAndroid Build Coastguard Worker     entry = &mlu->Entries[idx];
504*3ac0a46fSAndroid Build Coastguard Worker 
505*3ac0a46fSAndroid Build Coastguard Worker     strFrom16(LanguageCode, entry->Language);
506*3ac0a46fSAndroid Build Coastguard Worker     strFrom16(CountryCode, entry->Country);
507*3ac0a46fSAndroid Build Coastguard Worker 
508*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
509*3ac0a46fSAndroid Build Coastguard Worker }
510*3ac0a46fSAndroid Build Coastguard Worker 
511*3ac0a46fSAndroid Build Coastguard Worker 
512*3ac0a46fSAndroid Build Coastguard Worker // Named color lists --------------------------------------------------------------------------------------------
513*3ac0a46fSAndroid Build Coastguard Worker 
514*3ac0a46fSAndroid Build Coastguard Worker // Grow the list to keep at least NumElements
515*3ac0a46fSAndroid Build Coastguard Worker static
GrowNamedColorList(cmsNAMEDCOLORLIST * v)516*3ac0a46fSAndroid Build Coastguard Worker cmsBool  GrowNamedColorList(cmsNAMEDCOLORLIST* v)
517*3ac0a46fSAndroid Build Coastguard Worker {
518*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number size;
519*3ac0a46fSAndroid Build Coastguard Worker     _cmsNAMEDCOLOR * NewPtr;
520*3ac0a46fSAndroid Build Coastguard Worker 
521*3ac0a46fSAndroid Build Coastguard Worker     if (v == NULL) return FALSE;
522*3ac0a46fSAndroid Build Coastguard Worker 
523*3ac0a46fSAndroid Build Coastguard Worker     if (v ->Allocated == 0)
524*3ac0a46fSAndroid Build Coastguard Worker         size = 64;   // Initial guess
525*3ac0a46fSAndroid Build Coastguard Worker     else
526*3ac0a46fSAndroid Build Coastguard Worker         size = v ->Allocated * 2;
527*3ac0a46fSAndroid Build Coastguard Worker 
528*3ac0a46fSAndroid Build Coastguard Worker     // Keep a maximum color lists can grow, 100K entries seems reasonable
529*3ac0a46fSAndroid Build Coastguard Worker     if (size > 1024 * 100) {
530*3ac0a46fSAndroid Build Coastguard Worker         _cmsFree(v->ContextID, (void*) v->List);
531*3ac0a46fSAndroid Build Coastguard Worker         v->List = NULL;
532*3ac0a46fSAndroid Build Coastguard Worker         return FALSE;
533*3ac0a46fSAndroid Build Coastguard Worker     }
534*3ac0a46fSAndroid Build Coastguard Worker 
535*3ac0a46fSAndroid Build Coastguard Worker     NewPtr = (_cmsNAMEDCOLOR*) _cmsRealloc(v ->ContextID, v ->List, size * sizeof(_cmsNAMEDCOLOR));
536*3ac0a46fSAndroid Build Coastguard Worker     if (NewPtr == NULL)
537*3ac0a46fSAndroid Build Coastguard Worker         return FALSE;
538*3ac0a46fSAndroid Build Coastguard Worker 
539*3ac0a46fSAndroid Build Coastguard Worker     v ->List      = NewPtr;
540*3ac0a46fSAndroid Build Coastguard Worker     v ->Allocated = size;
541*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
542*3ac0a46fSAndroid Build Coastguard Worker }
543*3ac0a46fSAndroid Build Coastguard Worker 
544*3ac0a46fSAndroid Build Coastguard Worker // Allocate a list for n elements
cmsAllocNamedColorList(cmsContext ContextID,cmsUInt32Number n,cmsUInt32Number ColorantCount,const char * Prefix,const char * Suffix)545*3ac0a46fSAndroid Build Coastguard Worker cmsNAMEDCOLORLIST* CMSEXPORT cmsAllocNamedColorList(cmsContext ContextID, cmsUInt32Number n, cmsUInt32Number ColorantCount, const char* Prefix, const char* Suffix)
546*3ac0a46fSAndroid Build Coastguard Worker {
547*3ac0a46fSAndroid Build Coastguard Worker     cmsNAMEDCOLORLIST* v;
548*3ac0a46fSAndroid Build Coastguard Worker 
549*3ac0a46fSAndroid Build Coastguard Worker     if (ColorantCount > cmsMAXCHANNELS)
550*3ac0a46fSAndroid Build Coastguard Worker         return NULL;
551*3ac0a46fSAndroid Build Coastguard Worker 
552*3ac0a46fSAndroid Build Coastguard Worker     v = (cmsNAMEDCOLORLIST*)_cmsMallocZero(ContextID, sizeof(cmsNAMEDCOLORLIST));
553*3ac0a46fSAndroid Build Coastguard Worker     if (v == NULL) return NULL;
554*3ac0a46fSAndroid Build Coastguard Worker 
555*3ac0a46fSAndroid Build Coastguard Worker     v ->List      = NULL;
556*3ac0a46fSAndroid Build Coastguard Worker     v ->nColors   = 0;
557*3ac0a46fSAndroid Build Coastguard Worker     v ->ContextID  = ContextID;
558*3ac0a46fSAndroid Build Coastguard Worker 
559*3ac0a46fSAndroid Build Coastguard Worker     while (v -> Allocated < n) {
560*3ac0a46fSAndroid Build Coastguard Worker         if (!GrowNamedColorList(v)) {
561*3ac0a46fSAndroid Build Coastguard Worker             cmsFreeNamedColorList(v);
562*3ac0a46fSAndroid Build Coastguard Worker             return NULL;
563*3ac0a46fSAndroid Build Coastguard Worker         }
564*3ac0a46fSAndroid Build Coastguard Worker     }
565*3ac0a46fSAndroid Build Coastguard Worker 
566*3ac0a46fSAndroid Build Coastguard Worker     strncpy(v ->Prefix, Prefix, sizeof(v ->Prefix)-1);
567*3ac0a46fSAndroid Build Coastguard Worker     strncpy(v ->Suffix, Suffix, sizeof(v ->Suffix)-1);
568*3ac0a46fSAndroid Build Coastguard Worker     v->Prefix[32] = v->Suffix[32] = 0;
569*3ac0a46fSAndroid Build Coastguard Worker 
570*3ac0a46fSAndroid Build Coastguard Worker     v -> ColorantCount = ColorantCount;
571*3ac0a46fSAndroid Build Coastguard Worker 
572*3ac0a46fSAndroid Build Coastguard Worker     return v;
573*3ac0a46fSAndroid Build Coastguard Worker }
574*3ac0a46fSAndroid Build Coastguard Worker 
575*3ac0a46fSAndroid Build Coastguard Worker // Free a list
cmsFreeNamedColorList(cmsNAMEDCOLORLIST * v)576*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsFreeNamedColorList(cmsNAMEDCOLORLIST* v)
577*3ac0a46fSAndroid Build Coastguard Worker {
578*3ac0a46fSAndroid Build Coastguard Worker     if (v == NULL) return;
579*3ac0a46fSAndroid Build Coastguard Worker     if (v ->List) _cmsFree(v ->ContextID, v ->List);
580*3ac0a46fSAndroid Build Coastguard Worker     _cmsFree(v ->ContextID, v);
581*3ac0a46fSAndroid Build Coastguard Worker }
582*3ac0a46fSAndroid Build Coastguard Worker 
cmsDupNamedColorList(const cmsNAMEDCOLORLIST * v)583*3ac0a46fSAndroid Build Coastguard Worker cmsNAMEDCOLORLIST* CMSEXPORT cmsDupNamedColorList(const cmsNAMEDCOLORLIST* v)
584*3ac0a46fSAndroid Build Coastguard Worker {
585*3ac0a46fSAndroid Build Coastguard Worker     cmsNAMEDCOLORLIST* NewNC;
586*3ac0a46fSAndroid Build Coastguard Worker 
587*3ac0a46fSAndroid Build Coastguard Worker     if (v == NULL) return NULL;
588*3ac0a46fSAndroid Build Coastguard Worker 
589*3ac0a46fSAndroid Build Coastguard Worker     NewNC= cmsAllocNamedColorList(v ->ContextID, v -> nColors, v ->ColorantCount, v ->Prefix, v ->Suffix);
590*3ac0a46fSAndroid Build Coastguard Worker     if (NewNC == NULL) return NULL;
591*3ac0a46fSAndroid Build Coastguard Worker 
592*3ac0a46fSAndroid Build Coastguard Worker     // For really large tables we need this
593*3ac0a46fSAndroid Build Coastguard Worker     while (NewNC ->Allocated < v ->Allocated){
594*3ac0a46fSAndroid Build Coastguard Worker         if (!GrowNamedColorList(NewNC))
595*3ac0a46fSAndroid Build Coastguard Worker         {
596*3ac0a46fSAndroid Build Coastguard Worker             cmsFreeNamedColorList(NewNC);
597*3ac0a46fSAndroid Build Coastguard Worker             return NULL;
598*3ac0a46fSAndroid Build Coastguard Worker         }
599*3ac0a46fSAndroid Build Coastguard Worker     }
600*3ac0a46fSAndroid Build Coastguard Worker 
601*3ac0a46fSAndroid Build Coastguard Worker     memmove(NewNC ->Prefix, v ->Prefix, sizeof(v ->Prefix));
602*3ac0a46fSAndroid Build Coastguard Worker     memmove(NewNC ->Suffix, v ->Suffix, sizeof(v ->Suffix));
603*3ac0a46fSAndroid Build Coastguard Worker     NewNC ->ColorantCount = v ->ColorantCount;
604*3ac0a46fSAndroid Build Coastguard Worker     memmove(NewNC->List, v ->List, v->nColors * sizeof(_cmsNAMEDCOLOR));
605*3ac0a46fSAndroid Build Coastguard Worker     NewNC ->nColors = v ->nColors;
606*3ac0a46fSAndroid Build Coastguard Worker     return NewNC;
607*3ac0a46fSAndroid Build Coastguard Worker }
608*3ac0a46fSAndroid Build Coastguard Worker 
609*3ac0a46fSAndroid Build Coastguard Worker 
610*3ac0a46fSAndroid Build Coastguard Worker // Append a color to a list. List pointer may change if reallocated
cmsAppendNamedColor(cmsNAMEDCOLORLIST * NamedColorList,const char * Name,cmsUInt16Number PCS[3],cmsUInt16Number Colorant[cmsMAXCHANNELS])611*3ac0a46fSAndroid Build Coastguard Worker cmsBool  CMSEXPORT cmsAppendNamedColor(cmsNAMEDCOLORLIST* NamedColorList,
612*3ac0a46fSAndroid Build Coastguard Worker                                        const char* Name,
613*3ac0a46fSAndroid Build Coastguard Worker                                        cmsUInt16Number PCS[3], cmsUInt16Number Colorant[cmsMAXCHANNELS])
614*3ac0a46fSAndroid Build Coastguard Worker {
615*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i;
616*3ac0a46fSAndroid Build Coastguard Worker 
617*3ac0a46fSAndroid Build Coastguard Worker     if (NamedColorList == NULL) return FALSE;
618*3ac0a46fSAndroid Build Coastguard Worker 
619*3ac0a46fSAndroid Build Coastguard Worker     if (NamedColorList ->nColors + 1 > NamedColorList ->Allocated) {
620*3ac0a46fSAndroid Build Coastguard Worker         if (!GrowNamedColorList(NamedColorList)) return FALSE;
621*3ac0a46fSAndroid Build Coastguard Worker     }
622*3ac0a46fSAndroid Build Coastguard Worker 
623*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < NamedColorList ->ColorantCount; i++)
624*3ac0a46fSAndroid Build Coastguard Worker         NamedColorList ->List[NamedColorList ->nColors].DeviceColorant[i] = Colorant == NULL ? (cmsUInt16Number)0 : Colorant[i];
625*3ac0a46fSAndroid Build Coastguard Worker 
626*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < 3; i++)
627*3ac0a46fSAndroid Build Coastguard Worker         NamedColorList ->List[NamedColorList ->nColors].PCS[i] = PCS == NULL ? (cmsUInt16Number) 0 : PCS[i];
628*3ac0a46fSAndroid Build Coastguard Worker 
629*3ac0a46fSAndroid Build Coastguard Worker     if (Name != NULL) {
630*3ac0a46fSAndroid Build Coastguard Worker 
631*3ac0a46fSAndroid Build Coastguard Worker         strncpy(NamedColorList ->List[NamedColorList ->nColors].Name, Name, cmsMAX_PATH-1);
632*3ac0a46fSAndroid Build Coastguard Worker         NamedColorList ->List[NamedColorList ->nColors].Name[cmsMAX_PATH-1] = 0;
633*3ac0a46fSAndroid Build Coastguard Worker 
634*3ac0a46fSAndroid Build Coastguard Worker     }
635*3ac0a46fSAndroid Build Coastguard Worker     else
636*3ac0a46fSAndroid Build Coastguard Worker         NamedColorList ->List[NamedColorList ->nColors].Name[0] = 0;
637*3ac0a46fSAndroid Build Coastguard Worker 
638*3ac0a46fSAndroid Build Coastguard Worker 
639*3ac0a46fSAndroid Build Coastguard Worker     NamedColorList ->nColors++;
640*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
641*3ac0a46fSAndroid Build Coastguard Worker }
642*3ac0a46fSAndroid Build Coastguard Worker 
643*3ac0a46fSAndroid Build Coastguard Worker // Returns number of elements
cmsNamedColorCount(const cmsNAMEDCOLORLIST * NamedColorList)644*3ac0a46fSAndroid Build Coastguard Worker cmsUInt32Number CMSEXPORT cmsNamedColorCount(const cmsNAMEDCOLORLIST* NamedColorList)
645*3ac0a46fSAndroid Build Coastguard Worker {
646*3ac0a46fSAndroid Build Coastguard Worker      if (NamedColorList == NULL) return 0;
647*3ac0a46fSAndroid Build Coastguard Worker      return NamedColorList ->nColors;
648*3ac0a46fSAndroid Build Coastguard Worker }
649*3ac0a46fSAndroid Build Coastguard Worker 
650*3ac0a46fSAndroid Build Coastguard Worker // Info about a given color
cmsNamedColorInfo(const cmsNAMEDCOLORLIST * NamedColorList,cmsUInt32Number nColor,char * Name,char * Prefix,char * Suffix,cmsUInt16Number * PCS,cmsUInt16Number * Colorant)651*3ac0a46fSAndroid Build Coastguard Worker cmsBool  CMSEXPORT cmsNamedColorInfo(const cmsNAMEDCOLORLIST* NamedColorList, cmsUInt32Number nColor,
652*3ac0a46fSAndroid Build Coastguard Worker                                      char* Name,
653*3ac0a46fSAndroid Build Coastguard Worker                                      char* Prefix,
654*3ac0a46fSAndroid Build Coastguard Worker                                      char* Suffix,
655*3ac0a46fSAndroid Build Coastguard Worker                                      cmsUInt16Number* PCS,
656*3ac0a46fSAndroid Build Coastguard Worker                                      cmsUInt16Number* Colorant)
657*3ac0a46fSAndroid Build Coastguard Worker {
658*3ac0a46fSAndroid Build Coastguard Worker     if (NamedColorList == NULL) return FALSE;
659*3ac0a46fSAndroid Build Coastguard Worker 
660*3ac0a46fSAndroid Build Coastguard Worker     if (nColor >= cmsNamedColorCount(NamedColorList)) return FALSE;
661*3ac0a46fSAndroid Build Coastguard Worker 
662*3ac0a46fSAndroid Build Coastguard Worker     // strcpy instead of strncpy because many apps are using small buffers
663*3ac0a46fSAndroid Build Coastguard Worker     if (Name) strcpy(Name, NamedColorList->List[nColor].Name);
664*3ac0a46fSAndroid Build Coastguard Worker     if (Prefix) strcpy(Prefix, NamedColorList->Prefix);
665*3ac0a46fSAndroid Build Coastguard Worker     if (Suffix) strcpy(Suffix, NamedColorList->Suffix);
666*3ac0a46fSAndroid Build Coastguard Worker     if (PCS)
667*3ac0a46fSAndroid Build Coastguard Worker         memmove(PCS, NamedColorList ->List[nColor].PCS, 3*sizeof(cmsUInt16Number));
668*3ac0a46fSAndroid Build Coastguard Worker 
669*3ac0a46fSAndroid Build Coastguard Worker     if (Colorant)
670*3ac0a46fSAndroid Build Coastguard Worker         memmove(Colorant, NamedColorList ->List[nColor].DeviceColorant,
671*3ac0a46fSAndroid Build Coastguard Worker                                 sizeof(cmsUInt16Number) * NamedColorList ->ColorantCount);
672*3ac0a46fSAndroid Build Coastguard Worker 
673*3ac0a46fSAndroid Build Coastguard Worker 
674*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
675*3ac0a46fSAndroid Build Coastguard Worker }
676*3ac0a46fSAndroid Build Coastguard Worker 
677*3ac0a46fSAndroid Build Coastguard Worker // Search for a given color name (no prefix or suffix)
cmsNamedColorIndex(const cmsNAMEDCOLORLIST * NamedColorList,const char * Name)678*3ac0a46fSAndroid Build Coastguard Worker cmsInt32Number CMSEXPORT cmsNamedColorIndex(const cmsNAMEDCOLORLIST* NamedColorList, const char* Name)
679*3ac0a46fSAndroid Build Coastguard Worker {
680*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i;
681*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number n;
682*3ac0a46fSAndroid Build Coastguard Worker 
683*3ac0a46fSAndroid Build Coastguard Worker     if (NamedColorList == NULL) return -1;
684*3ac0a46fSAndroid Build Coastguard Worker     n = cmsNamedColorCount(NamedColorList);
685*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < n; i++) {
686*3ac0a46fSAndroid Build Coastguard Worker         if (cmsstrcasecmp(Name,  NamedColorList->List[i].Name) == 0)
687*3ac0a46fSAndroid Build Coastguard Worker             return (cmsInt32Number) i;
688*3ac0a46fSAndroid Build Coastguard Worker     }
689*3ac0a46fSAndroid Build Coastguard Worker 
690*3ac0a46fSAndroid Build Coastguard Worker     return -1;
691*3ac0a46fSAndroid Build Coastguard Worker }
692*3ac0a46fSAndroid Build Coastguard Worker 
693*3ac0a46fSAndroid Build Coastguard Worker // MPE support -----------------------------------------------------------------------------------------------------------------
694*3ac0a46fSAndroid Build Coastguard Worker 
695*3ac0a46fSAndroid Build Coastguard Worker static
FreeNamedColorList(cmsStage * mpe)696*3ac0a46fSAndroid Build Coastguard Worker void FreeNamedColorList(cmsStage* mpe)
697*3ac0a46fSAndroid Build Coastguard Worker {
698*3ac0a46fSAndroid Build Coastguard Worker     cmsNAMEDCOLORLIST* List = (cmsNAMEDCOLORLIST*) mpe ->Data;
699*3ac0a46fSAndroid Build Coastguard Worker     cmsFreeNamedColorList(List);
700*3ac0a46fSAndroid Build Coastguard Worker }
701*3ac0a46fSAndroid Build Coastguard Worker 
702*3ac0a46fSAndroid Build Coastguard Worker static
DupNamedColorList(cmsStage * mpe)703*3ac0a46fSAndroid Build Coastguard Worker void* DupNamedColorList(cmsStage* mpe)
704*3ac0a46fSAndroid Build Coastguard Worker {
705*3ac0a46fSAndroid Build Coastguard Worker     cmsNAMEDCOLORLIST* List = (cmsNAMEDCOLORLIST*) mpe ->Data;
706*3ac0a46fSAndroid Build Coastguard Worker     return cmsDupNamedColorList(List);
707*3ac0a46fSAndroid Build Coastguard Worker }
708*3ac0a46fSAndroid Build Coastguard Worker 
709*3ac0a46fSAndroid Build Coastguard Worker static
EvalNamedColorPCS(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)710*3ac0a46fSAndroid Build Coastguard Worker void EvalNamedColorPCS(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
711*3ac0a46fSAndroid Build Coastguard Worker {
712*3ac0a46fSAndroid Build Coastguard Worker     cmsNAMEDCOLORLIST* NamedColorList = (cmsNAMEDCOLORLIST*) mpe ->Data;
713*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number index = (cmsUInt16Number) _cmsQuickSaturateWord(In[0] * 65535.0);
714*3ac0a46fSAndroid Build Coastguard Worker 
715*3ac0a46fSAndroid Build Coastguard Worker     if (index >= NamedColorList-> nColors) {
716*3ac0a46fSAndroid Build Coastguard Worker         cmsSignalError(NamedColorList ->ContextID, cmsERROR_RANGE, "Color %d out of range", index);
717*3ac0a46fSAndroid Build Coastguard Worker         Out[0] = Out[1] = Out[2] = 0.0f;
718*3ac0a46fSAndroid Build Coastguard Worker     }
719*3ac0a46fSAndroid Build Coastguard Worker     else {
720*3ac0a46fSAndroid Build Coastguard Worker 
721*3ac0a46fSAndroid Build Coastguard Worker             // Named color always uses Lab
722*3ac0a46fSAndroid Build Coastguard Worker             Out[0] = (cmsFloat32Number) (NamedColorList->List[index].PCS[0] / 65535.0);
723*3ac0a46fSAndroid Build Coastguard Worker             Out[1] = (cmsFloat32Number) (NamedColorList->List[index].PCS[1] / 65535.0);
724*3ac0a46fSAndroid Build Coastguard Worker             Out[2] = (cmsFloat32Number) (NamedColorList->List[index].PCS[2] / 65535.0);
725*3ac0a46fSAndroid Build Coastguard Worker     }
726*3ac0a46fSAndroid Build Coastguard Worker }
727*3ac0a46fSAndroid Build Coastguard Worker 
728*3ac0a46fSAndroid Build Coastguard Worker static
EvalNamedColor(const cmsFloat32Number In[],cmsFloat32Number Out[],const cmsStage * mpe)729*3ac0a46fSAndroid Build Coastguard Worker void EvalNamedColor(const cmsFloat32Number In[], cmsFloat32Number Out[], const cmsStage *mpe)
730*3ac0a46fSAndroid Build Coastguard Worker {
731*3ac0a46fSAndroid Build Coastguard Worker     cmsNAMEDCOLORLIST* NamedColorList = (cmsNAMEDCOLORLIST*) mpe ->Data;
732*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt16Number index = (cmsUInt16Number) _cmsQuickSaturateWord(In[0] * 65535.0);
733*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number j;
734*3ac0a46fSAndroid Build Coastguard Worker 
735*3ac0a46fSAndroid Build Coastguard Worker     if (index >= NamedColorList-> nColors) {
736*3ac0a46fSAndroid Build Coastguard Worker         cmsSignalError(NamedColorList ->ContextID, cmsERROR_RANGE, "Color %d out of range", index);
737*3ac0a46fSAndroid Build Coastguard Worker         for (j = 0; j < NamedColorList->ColorantCount; j++)
738*3ac0a46fSAndroid Build Coastguard Worker             Out[j] = 0.0f;
739*3ac0a46fSAndroid Build Coastguard Worker 
740*3ac0a46fSAndroid Build Coastguard Worker     }
741*3ac0a46fSAndroid Build Coastguard Worker     else {
742*3ac0a46fSAndroid Build Coastguard Worker         for (j=0; j < NamedColorList ->ColorantCount; j++)
743*3ac0a46fSAndroid Build Coastguard Worker             Out[j] = (cmsFloat32Number) (NamedColorList->List[index].DeviceColorant[j] / 65535.0);
744*3ac0a46fSAndroid Build Coastguard Worker     }
745*3ac0a46fSAndroid Build Coastguard Worker }
746*3ac0a46fSAndroid Build Coastguard Worker 
747*3ac0a46fSAndroid Build Coastguard Worker 
748*3ac0a46fSAndroid Build Coastguard Worker // Named color lookup element
_cmsStageAllocNamedColor(cmsNAMEDCOLORLIST * NamedColorList,cmsBool UsePCS)749*3ac0a46fSAndroid Build Coastguard Worker cmsStage* CMSEXPORT _cmsStageAllocNamedColor(cmsNAMEDCOLORLIST* NamedColorList, cmsBool UsePCS)
750*3ac0a46fSAndroid Build Coastguard Worker {
751*3ac0a46fSAndroid Build Coastguard Worker     return _cmsStageAllocPlaceholder(NamedColorList ->ContextID,
752*3ac0a46fSAndroid Build Coastguard Worker                                    cmsSigNamedColorElemType,
753*3ac0a46fSAndroid Build Coastguard Worker                                    1, UsePCS ? 3 : NamedColorList ->ColorantCount,
754*3ac0a46fSAndroid Build Coastguard Worker                                    UsePCS ? EvalNamedColorPCS : EvalNamedColor,
755*3ac0a46fSAndroid Build Coastguard Worker                                    DupNamedColorList,
756*3ac0a46fSAndroid Build Coastguard Worker                                    FreeNamedColorList,
757*3ac0a46fSAndroid Build Coastguard Worker                                    cmsDupNamedColorList(NamedColorList));
758*3ac0a46fSAndroid Build Coastguard Worker 
759*3ac0a46fSAndroid Build Coastguard Worker }
760*3ac0a46fSAndroid Build Coastguard Worker 
761*3ac0a46fSAndroid Build Coastguard Worker 
762*3ac0a46fSAndroid Build Coastguard Worker // Retrieve the named color list from a transform. Should be first element in the LUT
cmsGetNamedColorList(cmsHTRANSFORM xform)763*3ac0a46fSAndroid Build Coastguard Worker cmsNAMEDCOLORLIST* CMSEXPORT cmsGetNamedColorList(cmsHTRANSFORM xform)
764*3ac0a46fSAndroid Build Coastguard Worker {
765*3ac0a46fSAndroid Build Coastguard Worker     _cmsTRANSFORM* v = (_cmsTRANSFORM*) xform;
766*3ac0a46fSAndroid Build Coastguard Worker     cmsStage* mpe;
767*3ac0a46fSAndroid Build Coastguard Worker 
768*3ac0a46fSAndroid Build Coastguard Worker     if (v == NULL) return NULL;
769*3ac0a46fSAndroid Build Coastguard Worker     if (v->Lut == NULL) return NULL;
770*3ac0a46fSAndroid Build Coastguard Worker 
771*3ac0a46fSAndroid Build Coastguard Worker     mpe = v->Lut->Elements;
772*3ac0a46fSAndroid Build Coastguard Worker     if (mpe == NULL) return NULL;
773*3ac0a46fSAndroid Build Coastguard Worker 
774*3ac0a46fSAndroid Build Coastguard Worker     if (mpe ->Type != cmsSigNamedColorElemType) return NULL;
775*3ac0a46fSAndroid Build Coastguard Worker     return (cmsNAMEDCOLORLIST*) mpe ->Data;
776*3ac0a46fSAndroid Build Coastguard Worker }
777*3ac0a46fSAndroid Build Coastguard Worker 
778*3ac0a46fSAndroid Build Coastguard Worker 
779*3ac0a46fSAndroid Build Coastguard Worker // Profile sequence description routines -------------------------------------------------------------------------------------
780*3ac0a46fSAndroid Build Coastguard Worker 
cmsAllocProfileSequenceDescription(cmsContext ContextID,cmsUInt32Number n)781*3ac0a46fSAndroid Build Coastguard Worker cmsSEQ* CMSEXPORT cmsAllocProfileSequenceDescription(cmsContext ContextID, cmsUInt32Number n)
782*3ac0a46fSAndroid Build Coastguard Worker {
783*3ac0a46fSAndroid Build Coastguard Worker     cmsSEQ* Seq;
784*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i;
785*3ac0a46fSAndroid Build Coastguard Worker 
786*3ac0a46fSAndroid Build Coastguard Worker     if (n == 0) return NULL;
787*3ac0a46fSAndroid Build Coastguard Worker 
788*3ac0a46fSAndroid Build Coastguard Worker     // In a absolutely arbitrary way, I hereby decide to allow a maxim of 255 profiles linked
789*3ac0a46fSAndroid Build Coastguard Worker     // in a devicelink. It makes not sense anyway and may be used for exploits, so let's close the door!
790*3ac0a46fSAndroid Build Coastguard Worker     if (n > 255) return NULL;
791*3ac0a46fSAndroid Build Coastguard Worker 
792*3ac0a46fSAndroid Build Coastguard Worker     Seq = (cmsSEQ*) _cmsMallocZero(ContextID, sizeof(cmsSEQ));
793*3ac0a46fSAndroid Build Coastguard Worker     if (Seq == NULL) return NULL;
794*3ac0a46fSAndroid Build Coastguard Worker 
795*3ac0a46fSAndroid Build Coastguard Worker     Seq -> ContextID = ContextID;
796*3ac0a46fSAndroid Build Coastguard Worker     Seq -> seq      = (cmsPSEQDESC*) _cmsCalloc(ContextID, n, sizeof(cmsPSEQDESC));
797*3ac0a46fSAndroid Build Coastguard Worker     Seq -> n        = n;
798*3ac0a46fSAndroid Build Coastguard Worker 
799*3ac0a46fSAndroid Build Coastguard Worker     if (Seq -> seq == NULL) {
800*3ac0a46fSAndroid Build Coastguard Worker         _cmsFree(ContextID, Seq);
801*3ac0a46fSAndroid Build Coastguard Worker         return NULL;
802*3ac0a46fSAndroid Build Coastguard Worker     }
803*3ac0a46fSAndroid Build Coastguard Worker 
804*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < n; i++) {
805*3ac0a46fSAndroid Build Coastguard Worker         Seq -> seq[i].Manufacturer = NULL;
806*3ac0a46fSAndroid Build Coastguard Worker         Seq -> seq[i].Model        = NULL;
807*3ac0a46fSAndroid Build Coastguard Worker         Seq -> seq[i].Description  = NULL;
808*3ac0a46fSAndroid Build Coastguard Worker     }
809*3ac0a46fSAndroid Build Coastguard Worker 
810*3ac0a46fSAndroid Build Coastguard Worker     return Seq;
811*3ac0a46fSAndroid Build Coastguard Worker }
812*3ac0a46fSAndroid Build Coastguard Worker 
cmsFreeProfileSequenceDescription(cmsSEQ * pseq)813*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsFreeProfileSequenceDescription(cmsSEQ* pseq)
814*3ac0a46fSAndroid Build Coastguard Worker {
815*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i;
816*3ac0a46fSAndroid Build Coastguard Worker 
817*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < pseq ->n; i++) {
818*3ac0a46fSAndroid Build Coastguard Worker         if (pseq ->seq[i].Manufacturer != NULL) cmsMLUfree(pseq ->seq[i].Manufacturer);
819*3ac0a46fSAndroid Build Coastguard Worker         if (pseq ->seq[i].Model != NULL) cmsMLUfree(pseq ->seq[i].Model);
820*3ac0a46fSAndroid Build Coastguard Worker         if (pseq ->seq[i].Description != NULL) cmsMLUfree(pseq ->seq[i].Description);
821*3ac0a46fSAndroid Build Coastguard Worker     }
822*3ac0a46fSAndroid Build Coastguard Worker 
823*3ac0a46fSAndroid Build Coastguard Worker     if (pseq ->seq != NULL) _cmsFree(pseq ->ContextID, pseq ->seq);
824*3ac0a46fSAndroid Build Coastguard Worker     _cmsFree(pseq -> ContextID, pseq);
825*3ac0a46fSAndroid Build Coastguard Worker }
826*3ac0a46fSAndroid Build Coastguard Worker 
cmsDupProfileSequenceDescription(const cmsSEQ * pseq)827*3ac0a46fSAndroid Build Coastguard Worker cmsSEQ* CMSEXPORT cmsDupProfileSequenceDescription(const cmsSEQ* pseq)
828*3ac0a46fSAndroid Build Coastguard Worker {
829*3ac0a46fSAndroid Build Coastguard Worker     cmsSEQ *NewSeq;
830*3ac0a46fSAndroid Build Coastguard Worker     cmsUInt32Number i;
831*3ac0a46fSAndroid Build Coastguard Worker 
832*3ac0a46fSAndroid Build Coastguard Worker     if (pseq == NULL)
833*3ac0a46fSAndroid Build Coastguard Worker         return NULL;
834*3ac0a46fSAndroid Build Coastguard Worker 
835*3ac0a46fSAndroid Build Coastguard Worker     NewSeq = (cmsSEQ*) _cmsMalloc(pseq -> ContextID, sizeof(cmsSEQ));
836*3ac0a46fSAndroid Build Coastguard Worker     if (NewSeq == NULL) return NULL;
837*3ac0a46fSAndroid Build Coastguard Worker 
838*3ac0a46fSAndroid Build Coastguard Worker 
839*3ac0a46fSAndroid Build Coastguard Worker     NewSeq -> seq      = (cmsPSEQDESC*) _cmsCalloc(pseq ->ContextID, pseq ->n, sizeof(cmsPSEQDESC));
840*3ac0a46fSAndroid Build Coastguard Worker     if (NewSeq ->seq == NULL) goto Error;
841*3ac0a46fSAndroid Build Coastguard Worker 
842*3ac0a46fSAndroid Build Coastguard Worker     NewSeq -> ContextID = pseq ->ContextID;
843*3ac0a46fSAndroid Build Coastguard Worker     NewSeq -> n        = pseq ->n;
844*3ac0a46fSAndroid Build Coastguard Worker 
845*3ac0a46fSAndroid Build Coastguard Worker     for (i=0; i < pseq->n; i++) {
846*3ac0a46fSAndroid Build Coastguard Worker 
847*3ac0a46fSAndroid Build Coastguard Worker         memmove(&NewSeq ->seq[i].attributes, &pseq ->seq[i].attributes, sizeof(cmsUInt64Number));
848*3ac0a46fSAndroid Build Coastguard Worker 
849*3ac0a46fSAndroid Build Coastguard Worker         NewSeq ->seq[i].deviceMfg   = pseq ->seq[i].deviceMfg;
850*3ac0a46fSAndroid Build Coastguard Worker         NewSeq ->seq[i].deviceModel = pseq ->seq[i].deviceModel;
851*3ac0a46fSAndroid Build Coastguard Worker         memmove(&NewSeq ->seq[i].ProfileID, &pseq ->seq[i].ProfileID, sizeof(cmsProfileID));
852*3ac0a46fSAndroid Build Coastguard Worker         NewSeq ->seq[i].technology  = pseq ->seq[i].technology;
853*3ac0a46fSAndroid Build Coastguard Worker 
854*3ac0a46fSAndroid Build Coastguard Worker         NewSeq ->seq[i].Manufacturer = cmsMLUdup(pseq ->seq[i].Manufacturer);
855*3ac0a46fSAndroid Build Coastguard Worker         NewSeq ->seq[i].Model        = cmsMLUdup(pseq ->seq[i].Model);
856*3ac0a46fSAndroid Build Coastguard Worker         NewSeq ->seq[i].Description  = cmsMLUdup(pseq ->seq[i].Description);
857*3ac0a46fSAndroid Build Coastguard Worker 
858*3ac0a46fSAndroid Build Coastguard Worker     }
859*3ac0a46fSAndroid Build Coastguard Worker 
860*3ac0a46fSAndroid Build Coastguard Worker     return NewSeq;
861*3ac0a46fSAndroid Build Coastguard Worker 
862*3ac0a46fSAndroid Build Coastguard Worker Error:
863*3ac0a46fSAndroid Build Coastguard Worker 
864*3ac0a46fSAndroid Build Coastguard Worker     cmsFreeProfileSequenceDescription(NewSeq);
865*3ac0a46fSAndroid Build Coastguard Worker     return NULL;
866*3ac0a46fSAndroid Build Coastguard Worker }
867*3ac0a46fSAndroid Build Coastguard Worker 
868*3ac0a46fSAndroid Build Coastguard Worker // Dictionaries --------------------------------------------------------------------------------------------------------
869*3ac0a46fSAndroid Build Coastguard Worker 
870*3ac0a46fSAndroid Build Coastguard Worker // Dictionaries are just very simple linked lists
871*3ac0a46fSAndroid Build Coastguard Worker 
872*3ac0a46fSAndroid Build Coastguard Worker 
873*3ac0a46fSAndroid Build Coastguard Worker typedef struct _cmsDICT_struct {
874*3ac0a46fSAndroid Build Coastguard Worker     cmsDICTentry* head;
875*3ac0a46fSAndroid Build Coastguard Worker     cmsContext ContextID;
876*3ac0a46fSAndroid Build Coastguard Worker } _cmsDICT;
877*3ac0a46fSAndroid Build Coastguard Worker 
878*3ac0a46fSAndroid Build Coastguard Worker 
879*3ac0a46fSAndroid Build Coastguard Worker // Allocate an empty dictionary
cmsDictAlloc(cmsContext ContextID)880*3ac0a46fSAndroid Build Coastguard Worker cmsHANDLE CMSEXPORT cmsDictAlloc(cmsContext ContextID)
881*3ac0a46fSAndroid Build Coastguard Worker {
882*3ac0a46fSAndroid Build Coastguard Worker     _cmsDICT* dict = (_cmsDICT*) _cmsMallocZero(ContextID, sizeof(_cmsDICT));
883*3ac0a46fSAndroid Build Coastguard Worker     if (dict == NULL) return NULL;
884*3ac0a46fSAndroid Build Coastguard Worker 
885*3ac0a46fSAndroid Build Coastguard Worker     dict ->ContextID = ContextID;
886*3ac0a46fSAndroid Build Coastguard Worker     return (cmsHANDLE) dict;
887*3ac0a46fSAndroid Build Coastguard Worker 
888*3ac0a46fSAndroid Build Coastguard Worker }
889*3ac0a46fSAndroid Build Coastguard Worker 
890*3ac0a46fSAndroid Build Coastguard Worker // Dispose resources
cmsDictFree(cmsHANDLE hDict)891*3ac0a46fSAndroid Build Coastguard Worker void CMSEXPORT cmsDictFree(cmsHANDLE hDict)
892*3ac0a46fSAndroid Build Coastguard Worker {
893*3ac0a46fSAndroid Build Coastguard Worker     _cmsDICT* dict = (_cmsDICT*) hDict;
894*3ac0a46fSAndroid Build Coastguard Worker     cmsDICTentry *entry, *next;
895*3ac0a46fSAndroid Build Coastguard Worker 
896*3ac0a46fSAndroid Build Coastguard Worker     _cmsAssert(dict != NULL);
897*3ac0a46fSAndroid Build Coastguard Worker 
898*3ac0a46fSAndroid Build Coastguard Worker     // Walk the list freeing all nodes
899*3ac0a46fSAndroid Build Coastguard Worker     entry = dict ->head;
900*3ac0a46fSAndroid Build Coastguard Worker     while (entry != NULL) {
901*3ac0a46fSAndroid Build Coastguard Worker 
902*3ac0a46fSAndroid Build Coastguard Worker             if (entry ->DisplayName  != NULL) cmsMLUfree(entry ->DisplayName);
903*3ac0a46fSAndroid Build Coastguard Worker             if (entry ->DisplayValue != NULL) cmsMLUfree(entry ->DisplayValue);
904*3ac0a46fSAndroid Build Coastguard Worker             if (entry ->Name != NULL) _cmsFree(dict ->ContextID, entry -> Name);
905*3ac0a46fSAndroid Build Coastguard Worker             if (entry ->Value != NULL) _cmsFree(dict ->ContextID, entry -> Value);
906*3ac0a46fSAndroid Build Coastguard Worker 
907*3ac0a46fSAndroid Build Coastguard Worker             // Don't fall in the habitual trap...
908*3ac0a46fSAndroid Build Coastguard Worker             next = entry ->Next;
909*3ac0a46fSAndroid Build Coastguard Worker             _cmsFree(dict ->ContextID, entry);
910*3ac0a46fSAndroid Build Coastguard Worker 
911*3ac0a46fSAndroid Build Coastguard Worker             entry = next;
912*3ac0a46fSAndroid Build Coastguard Worker     }
913*3ac0a46fSAndroid Build Coastguard Worker 
914*3ac0a46fSAndroid Build Coastguard Worker     _cmsFree(dict ->ContextID, dict);
915*3ac0a46fSAndroid Build Coastguard Worker }
916*3ac0a46fSAndroid Build Coastguard Worker 
917*3ac0a46fSAndroid Build Coastguard Worker 
918*3ac0a46fSAndroid Build Coastguard Worker // Duplicate a wide char string
919*3ac0a46fSAndroid Build Coastguard Worker static
DupWcs(cmsContext ContextID,const wchar_t * ptr)920*3ac0a46fSAndroid Build Coastguard Worker wchar_t* DupWcs(cmsContext ContextID, const wchar_t* ptr)
921*3ac0a46fSAndroid Build Coastguard Worker {
922*3ac0a46fSAndroid Build Coastguard Worker     if (ptr == NULL) return NULL;
923*3ac0a46fSAndroid Build Coastguard Worker     return (wchar_t*) _cmsDupMem(ContextID, ptr, (mywcslen(ptr) + 1) * sizeof(wchar_t));
924*3ac0a46fSAndroid Build Coastguard Worker }
925*3ac0a46fSAndroid Build Coastguard Worker 
926*3ac0a46fSAndroid Build Coastguard Worker // Add a new entry to the linked list
cmsDictAddEntry(cmsHANDLE hDict,const wchar_t * Name,const wchar_t * Value,const cmsMLU * DisplayName,const cmsMLU * DisplayValue)927*3ac0a46fSAndroid Build Coastguard Worker cmsBool CMSEXPORT cmsDictAddEntry(cmsHANDLE hDict, const wchar_t* Name, const wchar_t* Value, const cmsMLU *DisplayName, const cmsMLU *DisplayValue)
928*3ac0a46fSAndroid Build Coastguard Worker {
929*3ac0a46fSAndroid Build Coastguard Worker     _cmsDICT* dict = (_cmsDICT*) hDict;
930*3ac0a46fSAndroid Build Coastguard Worker     cmsDICTentry *entry;
931*3ac0a46fSAndroid Build Coastguard Worker 
932*3ac0a46fSAndroid Build Coastguard Worker     _cmsAssert(dict != NULL);
933*3ac0a46fSAndroid Build Coastguard Worker     _cmsAssert(Name != NULL);
934*3ac0a46fSAndroid Build Coastguard Worker 
935*3ac0a46fSAndroid Build Coastguard Worker     entry = (cmsDICTentry*) _cmsMallocZero(dict ->ContextID, sizeof(cmsDICTentry));
936*3ac0a46fSAndroid Build Coastguard Worker     if (entry == NULL) return FALSE;
937*3ac0a46fSAndroid Build Coastguard Worker 
938*3ac0a46fSAndroid Build Coastguard Worker     entry ->DisplayName  = cmsMLUdup(DisplayName);
939*3ac0a46fSAndroid Build Coastguard Worker     entry ->DisplayValue = cmsMLUdup(DisplayValue);
940*3ac0a46fSAndroid Build Coastguard Worker     entry ->Name         = DupWcs(dict ->ContextID, Name);
941*3ac0a46fSAndroid Build Coastguard Worker     entry ->Value        = DupWcs(dict ->ContextID, Value);
942*3ac0a46fSAndroid Build Coastguard Worker 
943*3ac0a46fSAndroid Build Coastguard Worker     entry ->Next = dict ->head;
944*3ac0a46fSAndroid Build Coastguard Worker     dict ->head = entry;
945*3ac0a46fSAndroid Build Coastguard Worker 
946*3ac0a46fSAndroid Build Coastguard Worker     return TRUE;
947*3ac0a46fSAndroid Build Coastguard Worker }
948*3ac0a46fSAndroid Build Coastguard Worker 
949*3ac0a46fSAndroid Build Coastguard Worker 
950*3ac0a46fSAndroid Build Coastguard Worker // Duplicates an existing dictionary
cmsDictDup(cmsHANDLE hDict)951*3ac0a46fSAndroid Build Coastguard Worker cmsHANDLE CMSEXPORT cmsDictDup(cmsHANDLE hDict)
952*3ac0a46fSAndroid Build Coastguard Worker {
953*3ac0a46fSAndroid Build Coastguard Worker     _cmsDICT* old_dict = (_cmsDICT*) hDict;
954*3ac0a46fSAndroid Build Coastguard Worker     cmsHANDLE hNew;
955*3ac0a46fSAndroid Build Coastguard Worker     cmsDICTentry *entry;
956*3ac0a46fSAndroid Build Coastguard Worker 
957*3ac0a46fSAndroid Build Coastguard Worker     _cmsAssert(old_dict != NULL);
958*3ac0a46fSAndroid Build Coastguard Worker 
959*3ac0a46fSAndroid Build Coastguard Worker     hNew  = cmsDictAlloc(old_dict ->ContextID);
960*3ac0a46fSAndroid Build Coastguard Worker     if (hNew == NULL) return NULL;
961*3ac0a46fSAndroid Build Coastguard Worker 
962*3ac0a46fSAndroid Build Coastguard Worker     // Walk the list freeing all nodes
963*3ac0a46fSAndroid Build Coastguard Worker     entry = old_dict ->head;
964*3ac0a46fSAndroid Build Coastguard Worker     while (entry != NULL) {
965*3ac0a46fSAndroid Build Coastguard Worker 
966*3ac0a46fSAndroid Build Coastguard Worker         if (!cmsDictAddEntry(hNew, entry ->Name, entry ->Value, entry ->DisplayName, entry ->DisplayValue)) {
967*3ac0a46fSAndroid Build Coastguard Worker 
968*3ac0a46fSAndroid Build Coastguard Worker             cmsDictFree(hNew);
969*3ac0a46fSAndroid Build Coastguard Worker             return NULL;
970*3ac0a46fSAndroid Build Coastguard Worker         }
971*3ac0a46fSAndroid Build Coastguard Worker 
972*3ac0a46fSAndroid Build Coastguard Worker         entry = entry -> Next;
973*3ac0a46fSAndroid Build Coastguard Worker     }
974*3ac0a46fSAndroid Build Coastguard Worker 
975*3ac0a46fSAndroid Build Coastguard Worker     return hNew;
976*3ac0a46fSAndroid Build Coastguard Worker }
977*3ac0a46fSAndroid Build Coastguard Worker 
978*3ac0a46fSAndroid Build Coastguard Worker // Get a pointer to the linked list
cmsDictGetEntryList(cmsHANDLE hDict)979*3ac0a46fSAndroid Build Coastguard Worker const cmsDICTentry* CMSEXPORT cmsDictGetEntryList(cmsHANDLE hDict)
980*3ac0a46fSAndroid Build Coastguard Worker {
981*3ac0a46fSAndroid Build Coastguard Worker     _cmsDICT* dict = (_cmsDICT*) hDict;
982*3ac0a46fSAndroid Build Coastguard Worker 
983*3ac0a46fSAndroid Build Coastguard Worker     if (dict == NULL) return NULL;
984*3ac0a46fSAndroid Build Coastguard Worker     return dict ->head;
985*3ac0a46fSAndroid Build Coastguard Worker }
986*3ac0a46fSAndroid Build Coastguard Worker 
987*3ac0a46fSAndroid Build Coastguard Worker // Helper For external languages
cmsDictNextEntry(const cmsDICTentry * e)988*3ac0a46fSAndroid Build Coastguard Worker const cmsDICTentry* CMSEXPORT cmsDictNextEntry(const cmsDICTentry* e)
989*3ac0a46fSAndroid Build Coastguard Worker {
990*3ac0a46fSAndroid Build Coastguard Worker      if (e == NULL) return NULL;
991*3ac0a46fSAndroid Build Coastguard Worker      return e ->Next;
992*3ac0a46fSAndroid Build Coastguard Worker }
993