1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2014 The PDFium Authors 2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file. 4*3ac0a46fSAndroid Build Coastguard Worker 5*3ac0a46fSAndroid Build Coastguard Worker // Original code by Matt McCutchen, see the LICENSE file. 6*3ac0a46fSAndroid Build Coastguard Worker 7*3ac0a46fSAndroid Build Coastguard Worker #ifndef BIGUNSIGNEDINABASE_H 8*3ac0a46fSAndroid Build Coastguard Worker #define BIGUNSIGNEDINABASE_H 9*3ac0a46fSAndroid Build Coastguard Worker 10*3ac0a46fSAndroid Build Coastguard Worker #include "NumberlikeArray.hh" 11*3ac0a46fSAndroid Build Coastguard Worker #include "BigUnsigned.hh" 12*3ac0a46fSAndroid Build Coastguard Worker #include <string> 13*3ac0a46fSAndroid Build Coastguard Worker 14*3ac0a46fSAndroid Build Coastguard Worker /* 15*3ac0a46fSAndroid Build Coastguard Worker * A BigUnsignedInABase object represents a nonnegative integer of size limited 16*3ac0a46fSAndroid Build Coastguard Worker * only by available memory, represented in a user-specified base that can fit 17*3ac0a46fSAndroid Build Coastguard Worker * in an `unsigned short' (most can, and this saves memory). 18*3ac0a46fSAndroid Build Coastguard Worker * 19*3ac0a46fSAndroid Build Coastguard Worker * BigUnsignedInABase is intended as an intermediary class with little 20*3ac0a46fSAndroid Build Coastguard Worker * functionality of its own. BigUnsignedInABase objects can be constructed 21*3ac0a46fSAndroid Build Coastguard Worker * from, and converted to, BigUnsigneds (requiring multiplication, mods, etc.) 22*3ac0a46fSAndroid Build Coastguard Worker * and `std::string's (by switching digit values for appropriate characters). 23*3ac0a46fSAndroid Build Coastguard Worker * 24*3ac0a46fSAndroid Build Coastguard Worker * BigUnsignedInABase is similar to BigUnsigned. Note the following: 25*3ac0a46fSAndroid Build Coastguard Worker * 26*3ac0a46fSAndroid Build Coastguard Worker * (1) They represent the number in exactly the same way, except that 27*3ac0a46fSAndroid Build Coastguard Worker * BigUnsignedInABase uses ``digits'' (or Digit) where BigUnsigned uses 28*3ac0a46fSAndroid Build Coastguard Worker * ``blocks'' (or Blk). 29*3ac0a46fSAndroid Build Coastguard Worker * 30*3ac0a46fSAndroid Build Coastguard Worker * (2) Both use the management features of NumberlikeArray. (In fact, my desire 31*3ac0a46fSAndroid Build Coastguard Worker * to add a BigUnsignedInABase class without duplicating a lot of code led me to 32*3ac0a46fSAndroid Build Coastguard Worker * introduce NumberlikeArray.) 33*3ac0a46fSAndroid Build Coastguard Worker * 34*3ac0a46fSAndroid Build Coastguard Worker * (3) The only arithmetic operation supported by BigUnsignedInABase is an 35*3ac0a46fSAndroid Build Coastguard Worker * equality test. Use BigUnsigned for arithmetic. 36*3ac0a46fSAndroid Build Coastguard Worker */ 37*3ac0a46fSAndroid Build Coastguard Worker 38*3ac0a46fSAndroid Build Coastguard Worker class BigUnsignedInABase : protected NumberlikeArray<unsigned short> { 39*3ac0a46fSAndroid Build Coastguard Worker 40*3ac0a46fSAndroid Build Coastguard Worker public: 41*3ac0a46fSAndroid Build Coastguard Worker // The digits of a BigUnsignedInABase are unsigned shorts. 42*3ac0a46fSAndroid Build Coastguard Worker typedef unsigned short Digit; 43*3ac0a46fSAndroid Build Coastguard Worker // That's also the type of a base. 44*3ac0a46fSAndroid Build Coastguard Worker typedef Digit Base; 45*3ac0a46fSAndroid Build Coastguard Worker 46*3ac0a46fSAndroid Build Coastguard Worker protected: 47*3ac0a46fSAndroid Build Coastguard Worker // The base in which this BigUnsignedInABase is expressed 48*3ac0a46fSAndroid Build Coastguard Worker Base base; 49*3ac0a46fSAndroid Build Coastguard Worker 50*3ac0a46fSAndroid Build Coastguard Worker // Creates a BigUnsignedInABase with a capacity; for internal use. BigUnsignedInABase(int,Index c)51*3ac0a46fSAndroid Build Coastguard Worker BigUnsignedInABase(int, Index c) : NumberlikeArray<Digit>(0, c) {} 52*3ac0a46fSAndroid Build Coastguard Worker 53*3ac0a46fSAndroid Build Coastguard Worker // Decreases len to eliminate any leading zero digits. zapLeadingZeros()54*3ac0a46fSAndroid Build Coastguard Worker void zapLeadingZeros() { 55*3ac0a46fSAndroid Build Coastguard Worker while (len > 0 && blk[len - 1] == 0) 56*3ac0a46fSAndroid Build Coastguard Worker len--; 57*3ac0a46fSAndroid Build Coastguard Worker } 58*3ac0a46fSAndroid Build Coastguard Worker 59*3ac0a46fSAndroid Build Coastguard Worker public: 60*3ac0a46fSAndroid Build Coastguard Worker // Constructs zero in base 2. BigUnsignedInABase()61*3ac0a46fSAndroid Build Coastguard Worker BigUnsignedInABase() : NumberlikeArray<Digit>(), base(2) {} 62*3ac0a46fSAndroid Build Coastguard Worker 63*3ac0a46fSAndroid Build Coastguard Worker // Copy constructor BigUnsignedInABase(const BigUnsignedInABase & x)64*3ac0a46fSAndroid Build Coastguard Worker BigUnsignedInABase(const BigUnsignedInABase &x) : NumberlikeArray<Digit>(x), base(x.base) {} 65*3ac0a46fSAndroid Build Coastguard Worker 66*3ac0a46fSAndroid Build Coastguard Worker // Assignment operator operator =(const BigUnsignedInABase & x)67*3ac0a46fSAndroid Build Coastguard Worker BigUnsignedInABase& operator =(const BigUnsignedInABase &x) { 68*3ac0a46fSAndroid Build Coastguard Worker NumberlikeArray<Digit>::operator =(x); 69*3ac0a46fSAndroid Build Coastguard Worker base = x.base; 70*3ac0a46fSAndroid Build Coastguard Worker return *this; 71*3ac0a46fSAndroid Build Coastguard Worker } 72*3ac0a46fSAndroid Build Coastguard Worker 73*3ac0a46fSAndroid Build Coastguard Worker // Constructor that copies from a given array of digits. 74*3ac0a46fSAndroid Build Coastguard Worker BigUnsignedInABase(const Digit *d, Index l, Base base); 75*3ac0a46fSAndroid Build Coastguard Worker 76*3ac0a46fSAndroid Build Coastguard Worker // Destructor. NumberlikeArray does the delete for us. ~BigUnsignedInABase()77*3ac0a46fSAndroid Build Coastguard Worker ~BigUnsignedInABase() {} 78*3ac0a46fSAndroid Build Coastguard Worker 79*3ac0a46fSAndroid Build Coastguard Worker // LINKS TO BIGUNSIGNED 80*3ac0a46fSAndroid Build Coastguard Worker BigUnsignedInABase(const BigUnsigned &x, Base base); 81*3ac0a46fSAndroid Build Coastguard Worker operator BigUnsigned() const; 82*3ac0a46fSAndroid Build Coastguard Worker 83*3ac0a46fSAndroid Build Coastguard Worker /* LINKS TO STRINGS 84*3ac0a46fSAndroid Build Coastguard Worker * 85*3ac0a46fSAndroid Build Coastguard Worker * These use the symbols ``0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ'' to 86*3ac0a46fSAndroid Build Coastguard Worker * represent digits of 0 through 35. When parsing strings, lowercase is 87*3ac0a46fSAndroid Build Coastguard Worker * also accepted. 88*3ac0a46fSAndroid Build Coastguard Worker * 89*3ac0a46fSAndroid Build Coastguard Worker * All string representations are big-endian (big-place-value digits 90*3ac0a46fSAndroid Build Coastguard Worker * first). (Computer scientists have adopted zero-based counting; why 91*3ac0a46fSAndroid Build Coastguard Worker * can't they tolerate little-endian numbers?) 92*3ac0a46fSAndroid Build Coastguard Worker * 93*3ac0a46fSAndroid Build Coastguard Worker * No string representation has a ``base indicator'' like ``0x''. 94*3ac0a46fSAndroid Build Coastguard Worker * 95*3ac0a46fSAndroid Build Coastguard Worker * An exception is made for zero: it is converted to ``0'' and not the 96*3ac0a46fSAndroid Build Coastguard Worker * empty string. 97*3ac0a46fSAndroid Build Coastguard Worker * 98*3ac0a46fSAndroid Build Coastguard Worker * If you want different conventions, write your own routines to go 99*3ac0a46fSAndroid Build Coastguard Worker * between BigUnsignedInABase and strings. It's not hard. 100*3ac0a46fSAndroid Build Coastguard Worker */ 101*3ac0a46fSAndroid Build Coastguard Worker operator std::string() const; 102*3ac0a46fSAndroid Build Coastguard Worker BigUnsignedInABase(const std::string &s, Base base); 103*3ac0a46fSAndroid Build Coastguard Worker 104*3ac0a46fSAndroid Build Coastguard Worker public: 105*3ac0a46fSAndroid Build Coastguard Worker 106*3ac0a46fSAndroid Build Coastguard Worker // ACCESSORS getBase() const107*3ac0a46fSAndroid Build Coastguard Worker Base getBase() const { return base; } 108*3ac0a46fSAndroid Build Coastguard Worker 109*3ac0a46fSAndroid Build Coastguard Worker // Expose these from NumberlikeArray directly. 110*3ac0a46fSAndroid Build Coastguard Worker using NumberlikeArray<Digit>::getCapacity; 111*3ac0a46fSAndroid Build Coastguard Worker using NumberlikeArray<Digit>::getLength; 112*3ac0a46fSAndroid Build Coastguard Worker 113*3ac0a46fSAndroid Build Coastguard Worker /* Returns the requested digit, or 0 if it is beyond the length (as if 114*3ac0a46fSAndroid Build Coastguard Worker * the number had 0s infinitely to the left). */ getDigit(Index i) const115*3ac0a46fSAndroid Build Coastguard Worker Digit getDigit(Index i) const { return i >= len ? 0 : blk[i]; } 116*3ac0a46fSAndroid Build Coastguard Worker 117*3ac0a46fSAndroid Build Coastguard Worker // The number is zero if and only if the canonical length is zero. isZero() const118*3ac0a46fSAndroid Build Coastguard Worker bool isZero() const { return NumberlikeArray<Digit>::isEmpty(); } 119*3ac0a46fSAndroid Build Coastguard Worker 120*3ac0a46fSAndroid Build Coastguard Worker /* Equality test. For the purposes of this test, two BigUnsignedInABase 121*3ac0a46fSAndroid Build Coastguard Worker * values must have the same base to be equal. */ operator ==(const BigUnsignedInABase & x) const122*3ac0a46fSAndroid Build Coastguard Worker bool operator ==(const BigUnsignedInABase &x) const { 123*3ac0a46fSAndroid Build Coastguard Worker return base == x.base && NumberlikeArray<Digit>::operator ==(x); 124*3ac0a46fSAndroid Build Coastguard Worker } operator !=(const BigUnsignedInABase & x) const125*3ac0a46fSAndroid Build Coastguard Worker bool operator !=(const BigUnsignedInABase &x) const { return !operator ==(x); } 126*3ac0a46fSAndroid Build Coastguard Worker 127*3ac0a46fSAndroid Build Coastguard Worker }; 128*3ac0a46fSAndroid Build Coastguard Worker 129*3ac0a46fSAndroid Build Coastguard Worker #endif 130