1*3ac0a46fSAndroid Build Coastguard Worker
2*3ac0a46fSAndroid Build Coastguard Worker //----------------------------------------------------------------------------
3*3ac0a46fSAndroid Build Coastguard Worker // XYQ: 2006-01-22 Copied from AGG project.
4*3ac0a46fSAndroid Build Coastguard Worker // TODO: This file uses intensive floating point operations, so it's NOT suitable
5*3ac0a46fSAndroid Build Coastguard Worker // for platforms like Symbian OS. We need to change to FIX format.
6*3ac0a46fSAndroid Build Coastguard Worker //----------------------------------------------------------------------------
7*3ac0a46fSAndroid Build Coastguard Worker //----------------------------------------------------------------------------
8*3ac0a46fSAndroid Build Coastguard Worker // Anti-Grain Geometry - Version 2.3
9*3ac0a46fSAndroid Build Coastguard Worker // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
10*3ac0a46fSAndroid Build Coastguard Worker //
11*3ac0a46fSAndroid Build Coastguard Worker // Permission to copy, use, modify, sell and distribute this software
12*3ac0a46fSAndroid Build Coastguard Worker // is granted provided this copyright notice appears in all copies.
13*3ac0a46fSAndroid Build Coastguard Worker // This software is provided "as is" without express or implied
14*3ac0a46fSAndroid Build Coastguard Worker // warranty, and with no claim as to its suitability for any purpose.
15*3ac0a46fSAndroid Build Coastguard Worker //
16*3ac0a46fSAndroid Build Coastguard Worker //----------------------------------------------------------------------------
17*3ac0a46fSAndroid Build Coastguard Worker // Contact: [email protected]
18*3ac0a46fSAndroid Build Coastguard Worker // [email protected]
19*3ac0a46fSAndroid Build Coastguard Worker // http://www.antigrain.com
20*3ac0a46fSAndroid Build Coastguard Worker //----------------------------------------------------------------------------
21*3ac0a46fSAndroid Build Coastguard Worker
22*3ac0a46fSAndroid Build Coastguard Worker #include "agg_curves.h"
23*3ac0a46fSAndroid Build Coastguard Worker #include "agg_math.h"
24*3ac0a46fSAndroid Build Coastguard Worker
25*3ac0a46fSAndroid Build Coastguard Worker namespace pdfium
26*3ac0a46fSAndroid Build Coastguard Worker {
27*3ac0a46fSAndroid Build Coastguard Worker namespace agg
28*3ac0a46fSAndroid Build Coastguard Worker {
29*3ac0a46fSAndroid Build Coastguard Worker const float curve_collinearity_epsilon = 1e-30f;
30*3ac0a46fSAndroid Build Coastguard Worker enum curve_recursion_limit_e { curve_recursion_limit = 16 };
init(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4)31*3ac0a46fSAndroid Build Coastguard Worker void curve4_div::init(float x1, float y1,
32*3ac0a46fSAndroid Build Coastguard Worker float x2, float y2,
33*3ac0a46fSAndroid Build Coastguard Worker float x3, float y3,
34*3ac0a46fSAndroid Build Coastguard Worker float x4, float y4)
35*3ac0a46fSAndroid Build Coastguard Worker {
36*3ac0a46fSAndroid Build Coastguard Worker m_points.remove_all();
37*3ac0a46fSAndroid Build Coastguard Worker m_distance_tolerance_square = 1.0f / 4;
38*3ac0a46fSAndroid Build Coastguard Worker m_distance_tolerance_manhattan = 1.0f * 4;
39*3ac0a46fSAndroid Build Coastguard Worker bezier(x1, y1, x2, y2, x3, y3, x4, y4);
40*3ac0a46fSAndroid Build Coastguard Worker m_count = 0;
41*3ac0a46fSAndroid Build Coastguard Worker }
recursive_bezier(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4,unsigned level)42*3ac0a46fSAndroid Build Coastguard Worker void curve4_div::recursive_bezier(float x1, float y1,
43*3ac0a46fSAndroid Build Coastguard Worker float x2, float y2,
44*3ac0a46fSAndroid Build Coastguard Worker float x3, float y3,
45*3ac0a46fSAndroid Build Coastguard Worker float x4, float y4,
46*3ac0a46fSAndroid Build Coastguard Worker unsigned level)
47*3ac0a46fSAndroid Build Coastguard Worker {
48*3ac0a46fSAndroid Build Coastguard Worker if(level > curve_recursion_limit) {
49*3ac0a46fSAndroid Build Coastguard Worker return;
50*3ac0a46fSAndroid Build Coastguard Worker }
51*3ac0a46fSAndroid Build Coastguard Worker float x12 = (x1 + x2) / 2;
52*3ac0a46fSAndroid Build Coastguard Worker float y12 = (y1 + y2) / 2;
53*3ac0a46fSAndroid Build Coastguard Worker float x23 = (x2 + x3) / 2;
54*3ac0a46fSAndroid Build Coastguard Worker float y23 = (y2 + y3) / 2;
55*3ac0a46fSAndroid Build Coastguard Worker float x34 = (x3 + x4) / 2;
56*3ac0a46fSAndroid Build Coastguard Worker float y34 = (y3 + y4) / 2;
57*3ac0a46fSAndroid Build Coastguard Worker float x123 = (x12 + x23) / 2;
58*3ac0a46fSAndroid Build Coastguard Worker float y123 = (y12 + y23) / 2;
59*3ac0a46fSAndroid Build Coastguard Worker float x234 = (x23 + x34) / 2;
60*3ac0a46fSAndroid Build Coastguard Worker float y234 = (y23 + y34) / 2;
61*3ac0a46fSAndroid Build Coastguard Worker float x1234 = (x123 + x234) / 2;
62*3ac0a46fSAndroid Build Coastguard Worker float y1234 = (y123 + y234) / 2;
63*3ac0a46fSAndroid Build Coastguard Worker float dx = x4 - x1;
64*3ac0a46fSAndroid Build Coastguard Worker float dy = y4 - y1;
65*3ac0a46fSAndroid Build Coastguard Worker float d2 = fabs(((x2 - x4) * dy) - ((y2 - y4) * dx));
66*3ac0a46fSAndroid Build Coastguard Worker float d3 = fabs(((x3 - x4) * dy) - ((y3 - y4) * dx));
67*3ac0a46fSAndroid Build Coastguard Worker switch((int(d2 > curve_collinearity_epsilon) << 1) +
68*3ac0a46fSAndroid Build Coastguard Worker int(d3 > curve_collinearity_epsilon)) {
69*3ac0a46fSAndroid Build Coastguard Worker case 0:
70*3ac0a46fSAndroid Build Coastguard Worker if (fabs(x1 + x3 - x2 - x2) + fabs(y1 + y3 - y2 - y2) +
71*3ac0a46fSAndroid Build Coastguard Worker fabs(x2 + x4 - x3 - x3) + fabs(y2 + y4 - y3 - y3) <=
72*3ac0a46fSAndroid Build Coastguard Worker m_distance_tolerance_manhattan) {
73*3ac0a46fSAndroid Build Coastguard Worker m_points.add(point_type(x1234, y1234, path_flags_jr));
74*3ac0a46fSAndroid Build Coastguard Worker return;
75*3ac0a46fSAndroid Build Coastguard Worker }
76*3ac0a46fSAndroid Build Coastguard Worker break;
77*3ac0a46fSAndroid Build Coastguard Worker case 1:
78*3ac0a46fSAndroid Build Coastguard Worker if ((d3 * d3) <=
79*3ac0a46fSAndroid Build Coastguard Worker (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) {
80*3ac0a46fSAndroid Build Coastguard Worker m_points.add(point_type(x23, y23, path_flags_jr));
81*3ac0a46fSAndroid Build Coastguard Worker return;
82*3ac0a46fSAndroid Build Coastguard Worker }
83*3ac0a46fSAndroid Build Coastguard Worker break;
84*3ac0a46fSAndroid Build Coastguard Worker case 2:
85*3ac0a46fSAndroid Build Coastguard Worker if ((d2 * d2) <=
86*3ac0a46fSAndroid Build Coastguard Worker (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) {
87*3ac0a46fSAndroid Build Coastguard Worker m_points.add(point_type(x23, y23, path_flags_jr));
88*3ac0a46fSAndroid Build Coastguard Worker return;
89*3ac0a46fSAndroid Build Coastguard Worker }
90*3ac0a46fSAndroid Build Coastguard Worker break;
91*3ac0a46fSAndroid Build Coastguard Worker case 3:
92*3ac0a46fSAndroid Build Coastguard Worker if (((d2 + d3) * (d2 + d3)) <=
93*3ac0a46fSAndroid Build Coastguard Worker (m_distance_tolerance_square * ((dx * dx) + (dy * dy)))) {
94*3ac0a46fSAndroid Build Coastguard Worker m_points.add(point_type(x23, y23, path_flags_jr));
95*3ac0a46fSAndroid Build Coastguard Worker return;
96*3ac0a46fSAndroid Build Coastguard Worker }
97*3ac0a46fSAndroid Build Coastguard Worker break;
98*3ac0a46fSAndroid Build Coastguard Worker }
99*3ac0a46fSAndroid Build Coastguard Worker recursive_bezier(x1, y1, x12, y12, x123, y123, x1234, y1234, level + 1);
100*3ac0a46fSAndroid Build Coastguard Worker recursive_bezier(x1234, y1234, x234, y234, x34, y34, x4, y4, level + 1);
101*3ac0a46fSAndroid Build Coastguard Worker }
bezier(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4)102*3ac0a46fSAndroid Build Coastguard Worker void curve4_div::bezier(float x1, float y1,
103*3ac0a46fSAndroid Build Coastguard Worker float x2, float y2,
104*3ac0a46fSAndroid Build Coastguard Worker float x3, float y3,
105*3ac0a46fSAndroid Build Coastguard Worker float x4, float y4)
106*3ac0a46fSAndroid Build Coastguard Worker {
107*3ac0a46fSAndroid Build Coastguard Worker m_points.add(point_type(x1, y1));
108*3ac0a46fSAndroid Build Coastguard Worker recursive_bezier(x1, y1, x2, y2, x3, y3, x4, y4, 0);
109*3ac0a46fSAndroid Build Coastguard Worker m_points.add(point_type(x4, y4));
110*3ac0a46fSAndroid Build Coastguard Worker }
111*3ac0a46fSAndroid Build Coastguard Worker }
112*3ac0a46fSAndroid Build Coastguard Worker } // namespace pdfium
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