xref: /aosp_15_r20/external/pdfium/testing/fuzzers/xfa_codec_fuzzer.h (revision 3ac0a46f773bac49fa9476ec2b1cf3f8da5ec3a4)
1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2016 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker 
5*3ac0a46fSAndroid Build Coastguard Worker #ifndef TESTING_FUZZERS_XFA_CODEC_FUZZER_H_
6*3ac0a46fSAndroid Build Coastguard Worker #define TESTING_FUZZERS_XFA_CODEC_FUZZER_H_
7*3ac0a46fSAndroid Build Coastguard Worker 
8*3ac0a46fSAndroid Build Coastguard Worker #include <memory>
9*3ac0a46fSAndroid Build Coastguard Worker #include <utility>
10*3ac0a46fSAndroid Build Coastguard Worker 
11*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcodec/fx_codec.h"
12*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcodec/progressive_decoder.h"
13*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/cfx_read_only_span_stream.h"
14*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/fx_safe_types.h"
15*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/retain_ptr.h"
16*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/dib/cfx_dibitmap.h"
17*3ac0a46fSAndroid Build Coastguard Worker #include "third_party/base/containers/span.h"
18*3ac0a46fSAndroid Build Coastguard Worker 
19*3ac0a46fSAndroid Build Coastguard Worker // Support up to 64 MB. This prevents trivial OOM when MSAN is on and
20*3ac0a46fSAndroid Build Coastguard Worker // time outs.
21*3ac0a46fSAndroid Build Coastguard Worker const int kXFACodecFuzzerPixelLimit = 64000000;
22*3ac0a46fSAndroid Build Coastguard Worker 
23*3ac0a46fSAndroid Build Coastguard Worker class XFACodecFuzzer {
24*3ac0a46fSAndroid Build Coastguard Worker  public:
Fuzz(const uint8_t * data,size_t size,FXCODEC_IMAGE_TYPE type)25*3ac0a46fSAndroid Build Coastguard Worker   static int Fuzz(const uint8_t* data, size_t size, FXCODEC_IMAGE_TYPE type) {
26*3ac0a46fSAndroid Build Coastguard Worker     auto decoder = std::make_unique<ProgressiveDecoder>();
27*3ac0a46fSAndroid Build Coastguard Worker     auto source = pdfium::MakeRetain<CFX_ReadOnlySpanStream>(
28*3ac0a46fSAndroid Build Coastguard Worker         pdfium::make_span(data, size));
29*3ac0a46fSAndroid Build Coastguard Worker     CFX_DIBAttribute attr;
30*3ac0a46fSAndroid Build Coastguard Worker     FXCODEC_STATUS status =
31*3ac0a46fSAndroid Build Coastguard Worker         decoder->LoadImageInfo(std::move(source), type, &attr, true);
32*3ac0a46fSAndroid Build Coastguard Worker     if (status != FXCODEC_STATUS::kFrameReady)
33*3ac0a46fSAndroid Build Coastguard Worker       return 0;
34*3ac0a46fSAndroid Build Coastguard Worker 
35*3ac0a46fSAndroid Build Coastguard Worker     // Skipping very large images, since they will take a long time and may lead
36*3ac0a46fSAndroid Build Coastguard Worker     // to OOM.
37*3ac0a46fSAndroid Build Coastguard Worker     FX_SAFE_UINT32 bitmap_size = decoder->GetHeight();
38*3ac0a46fSAndroid Build Coastguard Worker     bitmap_size *= decoder->GetWidth();
39*3ac0a46fSAndroid Build Coastguard Worker     bitmap_size *= 4;  // From CFX_DIBitmap impl.
40*3ac0a46fSAndroid Build Coastguard Worker     if (!bitmap_size.IsValid() ||
41*3ac0a46fSAndroid Build Coastguard Worker         bitmap_size.ValueOrDie() > kXFACodecFuzzerPixelLimit) {
42*3ac0a46fSAndroid Build Coastguard Worker       return 0;
43*3ac0a46fSAndroid Build Coastguard Worker     }
44*3ac0a46fSAndroid Build Coastguard Worker 
45*3ac0a46fSAndroid Build Coastguard Worker     auto bitmap = pdfium::MakeRetain<CFX_DIBitmap>();
46*3ac0a46fSAndroid Build Coastguard Worker     bitmap->Create(decoder->GetWidth(), decoder->GetHeight(),
47*3ac0a46fSAndroid Build Coastguard Worker                    FXDIB_Format::kArgb);
48*3ac0a46fSAndroid Build Coastguard Worker 
49*3ac0a46fSAndroid Build Coastguard Worker     size_t frames;
50*3ac0a46fSAndroid Build Coastguard Worker     std::tie(status, frames) = decoder->GetFrames();
51*3ac0a46fSAndroid Build Coastguard Worker     if (status != FXCODEC_STATUS::kDecodeReady || frames == 0)
52*3ac0a46fSAndroid Build Coastguard Worker       return 0;
53*3ac0a46fSAndroid Build Coastguard Worker 
54*3ac0a46fSAndroid Build Coastguard Worker     status = decoder->StartDecode(bitmap, 0, 0, bitmap->GetWidth(),
55*3ac0a46fSAndroid Build Coastguard Worker                                   bitmap->GetHeight());
56*3ac0a46fSAndroid Build Coastguard Worker     while (status == FXCODEC_STATUS::kDecodeToBeContinued)
57*3ac0a46fSAndroid Build Coastguard Worker       status = decoder->ContinueDecode();
58*3ac0a46fSAndroid Build Coastguard Worker 
59*3ac0a46fSAndroid Build Coastguard Worker     return 0;
60*3ac0a46fSAndroid Build Coastguard Worker   }
61*3ac0a46fSAndroid Build Coastguard Worker };
62*3ac0a46fSAndroid Build Coastguard Worker 
63*3ac0a46fSAndroid Build Coastguard Worker #endif  // TESTING_FUZZERS_XFA_CODEC_FUZZER_H_
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