xref: /aosp_15_r20/external/pdfium/fxjs/cfx_v8.h (revision 3ac0a46f773bac49fa9476ec2b1cf3f8da5ec3a4)
1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2017 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker 
5*3ac0a46fSAndroid Build Coastguard Worker // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6*3ac0a46fSAndroid Build Coastguard Worker 
7*3ac0a46fSAndroid Build Coastguard Worker #ifndef FXJS_CFX_V8_H_
8*3ac0a46fSAndroid Build Coastguard Worker #define FXJS_CFX_V8_H_
9*3ac0a46fSAndroid Build Coastguard Worker 
10*3ac0a46fSAndroid Build Coastguard Worker #include <stddef.h>
11*3ac0a46fSAndroid Build Coastguard Worker 
12*3ac0a46fSAndroid Build Coastguard Worker #include <vector>
13*3ac0a46fSAndroid Build Coastguard Worker 
14*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/fx_string.h"
15*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/unowned_ptr.h"
16*3ac0a46fSAndroid Build Coastguard Worker #include "v8/include/v8-forward.h"
17*3ac0a46fSAndroid Build Coastguard Worker 
18*3ac0a46fSAndroid Build Coastguard Worker class CFX_V8 {
19*3ac0a46fSAndroid Build Coastguard Worker  public:
20*3ac0a46fSAndroid Build Coastguard Worker   explicit CFX_V8(v8::Isolate* pIsolate);
21*3ac0a46fSAndroid Build Coastguard Worker   virtual ~CFX_V8();
22*3ac0a46fSAndroid Build Coastguard Worker 
GetIsolate()23*3ac0a46fSAndroid Build Coastguard Worker   v8::Isolate* GetIsolate() const { return m_pIsolate; }
24*3ac0a46fSAndroid Build Coastguard Worker 
25*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Value> NewNull();
26*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Value> NewUndefined();
27*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Array> NewArray();
28*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Object> NewObject();
29*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Number> NewNumber(int number);
30*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Number> NewNumber(double number);
31*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Number> NewNumber(float number);
32*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Boolean> NewBoolean(bool b);
33*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::String> NewString(ByteStringView str);
34*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::String> NewString(WideStringView str);
35*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Date> NewDate(double d);
36*3ac0a46fSAndroid Build Coastguard Worker 
37*3ac0a46fSAndroid Build Coastguard Worker   int ToInt32(v8::Local<v8::Value> pValue);
38*3ac0a46fSAndroid Build Coastguard Worker   bool ToBoolean(v8::Local<v8::Value> pValue);
39*3ac0a46fSAndroid Build Coastguard Worker   double ToDouble(v8::Local<v8::Value> pValue);
40*3ac0a46fSAndroid Build Coastguard Worker   WideString ToWideString(v8::Local<v8::Value> pValue);
41*3ac0a46fSAndroid Build Coastguard Worker   ByteString ToByteString(v8::Local<v8::Value> pValue);
42*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Object> ToObject(v8::Local<v8::Value> pValue);
43*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Array> ToArray(v8::Local<v8::Value> pValue);
44*3ac0a46fSAndroid Build Coastguard Worker 
45*3ac0a46fSAndroid Build Coastguard Worker   // Arrays.
46*3ac0a46fSAndroid Build Coastguard Worker   size_t GetArrayLength(v8::Local<v8::Array> pArray);
47*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Value> GetArrayElement(v8::Local<v8::Array> pArray,
48*3ac0a46fSAndroid Build Coastguard Worker                                        size_t index);
49*3ac0a46fSAndroid Build Coastguard Worker   void PutArrayElement(v8::Local<v8::Array> pArray,
50*3ac0a46fSAndroid Build Coastguard Worker                        size_t index,
51*3ac0a46fSAndroid Build Coastguard Worker                        v8::Local<v8::Value> pValue);
52*3ac0a46fSAndroid Build Coastguard Worker 
53*3ac0a46fSAndroid Build Coastguard Worker   // Objects.
54*3ac0a46fSAndroid Build Coastguard Worker   std::vector<WideString> GetObjectPropertyNames(v8::Local<v8::Object> pObj);
55*3ac0a46fSAndroid Build Coastguard Worker   v8::Local<v8::Value> GetObjectProperty(v8::Local<v8::Object> pObj,
56*3ac0a46fSAndroid Build Coastguard Worker                                          ByteStringView bsUTF8PropertyName);
57*3ac0a46fSAndroid Build Coastguard Worker   void PutObjectProperty(v8::Local<v8::Object> pObj,
58*3ac0a46fSAndroid Build Coastguard Worker                          ByteStringView bsUTF8PropertyName,
59*3ac0a46fSAndroid Build Coastguard Worker                          v8::Local<v8::Value> pValue);
60*3ac0a46fSAndroid Build Coastguard Worker 
61*3ac0a46fSAndroid Build Coastguard Worker  protected:
SetIsolate(v8::Isolate * pIsolate)62*3ac0a46fSAndroid Build Coastguard Worker   void SetIsolate(v8::Isolate* pIsolate) { m_pIsolate = pIsolate; }
63*3ac0a46fSAndroid Build Coastguard Worker   void DisposeIsolate();
64*3ac0a46fSAndroid Build Coastguard Worker 
65*3ac0a46fSAndroid Build Coastguard Worker  private:
66*3ac0a46fSAndroid Build Coastguard Worker   UnownedPtr<v8::Isolate> m_pIsolate;
67*3ac0a46fSAndroid Build Coastguard Worker };
68*3ac0a46fSAndroid Build Coastguard Worker 
69*3ac0a46fSAndroid Build Coastguard Worker // Use with std::unique_ptr<v8::Isolate> to dispose of isolates correctly.
70*3ac0a46fSAndroid Build Coastguard Worker struct CFX_V8IsolateDeleter {
71*3ac0a46fSAndroid Build Coastguard Worker   void operator()(v8::Isolate* ptr);
72*3ac0a46fSAndroid Build Coastguard Worker };
73*3ac0a46fSAndroid Build Coastguard Worker 
74*3ac0a46fSAndroid Build Coastguard Worker #endif  // FXJS_CFX_V8_H_
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