xref: /aosp_15_r20/external/pdfium/fpdfsdk/pwl/cpwl_wnd.h (revision 3ac0a46f773bac49fa9476ec2b1cf3f8da5ec3a4)
1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2014 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker 
5*3ac0a46fSAndroid Build Coastguard Worker // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6*3ac0a46fSAndroid Build Coastguard Worker 
7*3ac0a46fSAndroid Build Coastguard Worker #ifndef FPDFSDK_PWL_CPWL_WND_H_
8*3ac0a46fSAndroid Build Coastguard Worker #define FPDFSDK_PWL_CPWL_WND_H_
9*3ac0a46fSAndroid Build Coastguard Worker 
10*3ac0a46fSAndroid Build Coastguard Worker #include <memory>
11*3ac0a46fSAndroid Build Coastguard Worker #include <vector>
12*3ac0a46fSAndroid Build Coastguard Worker 
13*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/cfx_timer.h"
14*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/mask.h"
15*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/observed_ptr.h"
16*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/unowned_ptr.h"
17*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/unowned_ptr_exclusion.h"
18*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxcrt/widestring.h"
19*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_color.h"
20*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_renderdevice.h"
21*3ac0a46fSAndroid Build Coastguard Worker #include "fpdfsdk/pwl/ipwl_fillernotify.h"
22*3ac0a46fSAndroid Build Coastguard Worker #include "public/fpdf_fwlevent.h"
23*3ac0a46fSAndroid Build Coastguard Worker 
24*3ac0a46fSAndroid Build Coastguard Worker class CPWL_Edit;
25*3ac0a46fSAndroid Build Coastguard Worker class CPWL_ScrollBar;
26*3ac0a46fSAndroid Build Coastguard Worker class IPVT_FontMap;
27*3ac0a46fSAndroid Build Coastguard Worker struct PWL_SCROLL_INFO;
28*3ac0a46fSAndroid Build Coastguard Worker 
29*3ac0a46fSAndroid Build Coastguard Worker // window styles
30*3ac0a46fSAndroid Build Coastguard Worker #define PWS_BORDER 0x40000000L
31*3ac0a46fSAndroid Build Coastguard Worker #define PWS_BACKGROUND 0x20000000L
32*3ac0a46fSAndroid Build Coastguard Worker #define PWS_VSCROLL 0x08000000L
33*3ac0a46fSAndroid Build Coastguard Worker #define PWS_VISIBLE 0x04000000L
34*3ac0a46fSAndroid Build Coastguard Worker #define PWS_READONLY 0x01000000L
35*3ac0a46fSAndroid Build Coastguard Worker #define PWS_AUTOFONTSIZE 0x00800000L
36*3ac0a46fSAndroid Build Coastguard Worker #define PWS_AUTOTRANSPARENT 0x00400000L
37*3ac0a46fSAndroid Build Coastguard Worker #define PWS_NOREFRESHCLIP 0x00200000L
38*3ac0a46fSAndroid Build Coastguard Worker 
39*3ac0a46fSAndroid Build Coastguard Worker // edit and label styles
40*3ac0a46fSAndroid Build Coastguard Worker #define PES_MULTILINE 0x0001L
41*3ac0a46fSAndroid Build Coastguard Worker #define PES_PASSWORD 0x0002L
42*3ac0a46fSAndroid Build Coastguard Worker #define PES_LEFT 0x0004L
43*3ac0a46fSAndroid Build Coastguard Worker #define PES_RIGHT 0x0008L
44*3ac0a46fSAndroid Build Coastguard Worker #define PES_MIDDLE 0x0010L
45*3ac0a46fSAndroid Build Coastguard Worker #define PES_TOP 0x0020L
46*3ac0a46fSAndroid Build Coastguard Worker #define PES_CENTER 0x0080L
47*3ac0a46fSAndroid Build Coastguard Worker #define PES_CHARARRAY 0x0100L
48*3ac0a46fSAndroid Build Coastguard Worker #define PES_AUTOSCROLL 0x0200L
49*3ac0a46fSAndroid Build Coastguard Worker #define PES_AUTORETURN 0x0400L
50*3ac0a46fSAndroid Build Coastguard Worker #define PES_UNDO 0x0800L
51*3ac0a46fSAndroid Build Coastguard Worker #define PES_RICH 0x1000L
52*3ac0a46fSAndroid Build Coastguard Worker #define PES_TEXTOVERFLOW 0x4000L
53*3ac0a46fSAndroid Build Coastguard Worker 
54*3ac0a46fSAndroid Build Coastguard Worker // listbox styles
55*3ac0a46fSAndroid Build Coastguard Worker #define PLBS_MULTIPLESEL 0x0001L
56*3ac0a46fSAndroid Build Coastguard Worker #define PLBS_HOVERSEL 0x0008L
57*3ac0a46fSAndroid Build Coastguard Worker 
58*3ac0a46fSAndroid Build Coastguard Worker // combobox styles
59*3ac0a46fSAndroid Build Coastguard Worker #define PCBS_ALLOWCUSTOMTEXT 0x0001L
60*3ac0a46fSAndroid Build Coastguard Worker 
61*3ac0a46fSAndroid Build Coastguard Worker struct CPWL_Dash {
CPWL_DashCPWL_Dash62*3ac0a46fSAndroid Build Coastguard Worker   CPWL_Dash() : nDash(0), nGap(0), nPhase(0) {}
CPWL_DashCPWL_Dash63*3ac0a46fSAndroid Build Coastguard Worker   CPWL_Dash(int32_t dash, int32_t gap, int32_t phase)
64*3ac0a46fSAndroid Build Coastguard Worker       : nDash(dash), nGap(gap), nPhase(phase) {}
65*3ac0a46fSAndroid Build Coastguard Worker 
ResetCPWL_Dash66*3ac0a46fSAndroid Build Coastguard Worker   void Reset() {
67*3ac0a46fSAndroid Build Coastguard Worker     nDash = 0;
68*3ac0a46fSAndroid Build Coastguard Worker     nGap = 0;
69*3ac0a46fSAndroid Build Coastguard Worker     nPhase = 0;
70*3ac0a46fSAndroid Build Coastguard Worker   }
71*3ac0a46fSAndroid Build Coastguard Worker 
72*3ac0a46fSAndroid Build Coastguard Worker   int32_t nDash;
73*3ac0a46fSAndroid Build Coastguard Worker   int32_t nGap;
74*3ac0a46fSAndroid Build Coastguard Worker   int32_t nPhase;
75*3ac0a46fSAndroid Build Coastguard Worker };
76*3ac0a46fSAndroid Build Coastguard Worker 
77*3ac0a46fSAndroid Build Coastguard Worker class CPWL_Wnd : public Observable {
78*3ac0a46fSAndroid Build Coastguard Worker  public:
79*3ac0a46fSAndroid Build Coastguard Worker   static const CFX_Color kDefaultBlackColor;
80*3ac0a46fSAndroid Build Coastguard Worker   static const CFX_Color kDefaultWhiteColor;
81*3ac0a46fSAndroid Build Coastguard Worker 
82*3ac0a46fSAndroid Build Coastguard Worker   class SharedCaptureFocusState;
83*3ac0a46fSAndroid Build Coastguard Worker 
84*3ac0a46fSAndroid Build Coastguard Worker   class ProviderIface : public Observable {
85*3ac0a46fSAndroid Build Coastguard Worker    public:
86*3ac0a46fSAndroid Build Coastguard Worker     virtual ~ProviderIface() = default;
87*3ac0a46fSAndroid Build Coastguard Worker 
88*3ac0a46fSAndroid Build Coastguard Worker     // get a matrix which map user space to CWnd client space
89*3ac0a46fSAndroid Build Coastguard Worker     virtual CFX_Matrix GetWindowMatrix(
90*3ac0a46fSAndroid Build Coastguard Worker         const IPWL_FillerNotify::PerWindowData* pAttached) = 0;
91*3ac0a46fSAndroid Build Coastguard Worker 
92*3ac0a46fSAndroid Build Coastguard Worker     virtual void OnSetFocusForEdit(CPWL_Edit* pEdit) = 0;
93*3ac0a46fSAndroid Build Coastguard Worker   };
94*3ac0a46fSAndroid Build Coastguard Worker 
95*3ac0a46fSAndroid Build Coastguard Worker   // Caller-provided options for window creation.
96*3ac0a46fSAndroid Build Coastguard Worker   class CreateParams {
97*3ac0a46fSAndroid Build Coastguard Worker    public:
98*3ac0a46fSAndroid Build Coastguard Worker     CreateParams(CFX_Timer::HandlerIface* timer_handler,
99*3ac0a46fSAndroid Build Coastguard Worker                  IPWL_FillerNotify* filler_notify,
100*3ac0a46fSAndroid Build Coastguard Worker                  ProviderIface* provider);
101*3ac0a46fSAndroid Build Coastguard Worker     CreateParams(const CreateParams& other);
102*3ac0a46fSAndroid Build Coastguard Worker     ~CreateParams();
103*3ac0a46fSAndroid Build Coastguard Worker 
104*3ac0a46fSAndroid Build Coastguard Worker     // Required:
105*3ac0a46fSAndroid Build Coastguard Worker     CFX_FloatRect rcRectWnd;
106*3ac0a46fSAndroid Build Coastguard Worker     ObservedPtr<CFX_Timer::HandlerIface> const pTimerHandler;
107*3ac0a46fSAndroid Build Coastguard Worker     UnownedPtr<IPWL_FillerNotify> const pFillerNotify;
108*3ac0a46fSAndroid Build Coastguard Worker     UnownedPtr<IPVT_FontMap> pFontMap;
109*3ac0a46fSAndroid Build Coastguard Worker     ObservedPtr<ProviderIface> pProvider;
110*3ac0a46fSAndroid Build Coastguard Worker 
111*3ac0a46fSAndroid Build Coastguard Worker     // Optional:
112*3ac0a46fSAndroid Build Coastguard Worker     uint32_t dwFlags = 0;
113*3ac0a46fSAndroid Build Coastguard Worker     CFX_Color sBackgroundColor;
114*3ac0a46fSAndroid Build Coastguard Worker     BorderStyle nBorderStyle = BorderStyle::kSolid;
115*3ac0a46fSAndroid Build Coastguard Worker     int32_t dwBorderWidth = 1;
116*3ac0a46fSAndroid Build Coastguard Worker     CFX_Color sBorderColor;
117*3ac0a46fSAndroid Build Coastguard Worker     CFX_Color sTextColor;
118*3ac0a46fSAndroid Build Coastguard Worker     int32_t nTransparency = 255;
119*3ac0a46fSAndroid Build Coastguard Worker     float fFontSize;
120*3ac0a46fSAndroid Build Coastguard Worker     CPWL_Dash sDash;
121*3ac0a46fSAndroid Build Coastguard Worker 
122*3ac0a46fSAndroid Build Coastguard Worker     // Ignore, used internally only:
123*3ac0a46fSAndroid Build Coastguard Worker     // TODO(tsepez): fix murky ownership, bare delete.
124*3ac0a46fSAndroid Build Coastguard Worker     UNOWNED_PTR_EXCLUSION SharedCaptureFocusState* pSharedCaptureFocusState =
125*3ac0a46fSAndroid Build Coastguard Worker         nullptr;
126*3ac0a46fSAndroid Build Coastguard Worker     IPWL_FillerNotify::CursorStyle eCursorType =
127*3ac0a46fSAndroid Build Coastguard Worker         IPWL_FillerNotify::CursorStyle::kArrow;
128*3ac0a46fSAndroid Build Coastguard Worker   };
129*3ac0a46fSAndroid Build Coastguard Worker 
130*3ac0a46fSAndroid Build Coastguard Worker   static bool IsSHIFTKeyDown(Mask<FWL_EVENTFLAG> nFlag);
131*3ac0a46fSAndroid Build Coastguard Worker   static bool IsCTRLKeyDown(Mask<FWL_EVENTFLAG> nFlag);
132*3ac0a46fSAndroid Build Coastguard Worker   static bool IsALTKeyDown(Mask<FWL_EVENTFLAG> nFlag);
133*3ac0a46fSAndroid Build Coastguard Worker   static bool IsMETAKeyDown(Mask<FWL_EVENTFLAG> nFlag);
134*3ac0a46fSAndroid Build Coastguard Worker 
135*3ac0a46fSAndroid Build Coastguard Worker   // Selects between IsCTRLKeyDown() and IsMETAKeyDown() depending on platform.
136*3ac0a46fSAndroid Build Coastguard Worker   static bool IsPlatformShortcutKey(Mask<FWL_EVENTFLAG> nFlag);
137*3ac0a46fSAndroid Build Coastguard Worker 
138*3ac0a46fSAndroid Build Coastguard Worker   CPWL_Wnd(const CreateParams& cp,
139*3ac0a46fSAndroid Build Coastguard Worker            std::unique_ptr<IPWL_FillerNotify::PerWindowData> pAttachedData);
140*3ac0a46fSAndroid Build Coastguard Worker   virtual ~CPWL_Wnd();
141*3ac0a46fSAndroid Build Coastguard Worker 
142*3ac0a46fSAndroid Build Coastguard Worker   // Returns |true| iff this instance is still allocated.
143*3ac0a46fSAndroid Build Coastguard Worker   [[nodiscard]] virtual bool InvalidateRect(const CFX_FloatRect* pRect);
144*3ac0a46fSAndroid Build Coastguard Worker 
145*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnKeyDown(FWL_VKEYCODE nKeyCode, Mask<FWL_EVENTFLAG> nFlag);
146*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnChar(uint16_t nChar, Mask<FWL_EVENTFLAG> nFlag);
147*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnLButtonDblClk(Mask<FWL_EVENTFLAG> nFlag,
148*3ac0a46fSAndroid Build Coastguard Worker                                const CFX_PointF& point);
149*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnLButtonDown(Mask<FWL_EVENTFLAG> nFlag,
150*3ac0a46fSAndroid Build Coastguard Worker                              const CFX_PointF& point);
151*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnLButtonUp(Mask<FWL_EVENTFLAG> nFlag, const CFX_PointF& point);
152*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnRButtonDown(Mask<FWL_EVENTFLAG> nFlag,
153*3ac0a46fSAndroid Build Coastguard Worker                              const CFX_PointF& point);
154*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnRButtonUp(Mask<FWL_EVENTFLAG> nFlag, const CFX_PointF& point);
155*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnMouseMove(Mask<FWL_EVENTFLAG> nFlag, const CFX_PointF& point);
156*3ac0a46fSAndroid Build Coastguard Worker   virtual bool OnMouseWheel(Mask<FWL_EVENTFLAG> nFlag,
157*3ac0a46fSAndroid Build Coastguard Worker                             const CFX_PointF& point,
158*3ac0a46fSAndroid Build Coastguard Worker                             const CFX_Vector& delta);
159*3ac0a46fSAndroid Build Coastguard Worker   virtual void SetScrollInfo(const PWL_SCROLL_INFO& info);
160*3ac0a46fSAndroid Build Coastguard Worker   virtual void SetScrollPosition(float pos);
161*3ac0a46fSAndroid Build Coastguard Worker   virtual void ScrollWindowVertically(float pos);
162*3ac0a46fSAndroid Build Coastguard Worker   virtual void NotifyLButtonDown(CPWL_Wnd* child, const CFX_PointF& pos);
163*3ac0a46fSAndroid Build Coastguard Worker   virtual void NotifyLButtonUp(CPWL_Wnd* child, const CFX_PointF& pos);
164*3ac0a46fSAndroid Build Coastguard Worker   virtual void NotifyMouseMove(CPWL_Wnd* child, const CFX_PointF& pos);
165*3ac0a46fSAndroid Build Coastguard Worker   virtual void SetFocus();
166*3ac0a46fSAndroid Build Coastguard Worker   virtual void KillFocus();
167*3ac0a46fSAndroid Build Coastguard Worker   virtual void SetCursor();
168*3ac0a46fSAndroid Build Coastguard Worker 
169*3ac0a46fSAndroid Build Coastguard Worker   // Returns |true| iff this instance is still allocated.
170*3ac0a46fSAndroid Build Coastguard Worker   [[nodiscard]] virtual bool SetVisible(bool bVisible);
171*3ac0a46fSAndroid Build Coastguard Worker   virtual void SetFontSize(float fFontSize);
172*3ac0a46fSAndroid Build Coastguard Worker   virtual float GetFontSize() const;
173*3ac0a46fSAndroid Build Coastguard Worker 
174*3ac0a46fSAndroid Build Coastguard Worker   virtual WideString GetText();
175*3ac0a46fSAndroid Build Coastguard Worker   virtual WideString GetSelectedText();
176*3ac0a46fSAndroid Build Coastguard Worker   virtual void ReplaceAndKeepSelection(const WideString& text);
177*3ac0a46fSAndroid Build Coastguard Worker   virtual void ReplaceSelection(const WideString& text);
178*3ac0a46fSAndroid Build Coastguard Worker   virtual bool SelectAllText();
179*3ac0a46fSAndroid Build Coastguard Worker 
180*3ac0a46fSAndroid Build Coastguard Worker   virtual bool CanUndo();
181*3ac0a46fSAndroid Build Coastguard Worker   virtual bool CanRedo();
182*3ac0a46fSAndroid Build Coastguard Worker   virtual bool Undo();
183*3ac0a46fSAndroid Build Coastguard Worker   virtual bool Redo();
184*3ac0a46fSAndroid Build Coastguard Worker 
185*3ac0a46fSAndroid Build Coastguard Worker   virtual CFX_FloatRect GetFocusRect() const;
186*3ac0a46fSAndroid Build Coastguard Worker   virtual CFX_FloatRect GetClientRect() const;
187*3ac0a46fSAndroid Build Coastguard Worker 
188*3ac0a46fSAndroid Build Coastguard Worker   virtual void OnSetFocus();
189*3ac0a46fSAndroid Build Coastguard Worker   virtual void OnKillFocus();
190*3ac0a46fSAndroid Build Coastguard Worker 
191*3ac0a46fSAndroid Build Coastguard Worker   void AddChild(std::unique_ptr<CPWL_Wnd> pWnd);
192*3ac0a46fSAndroid Build Coastguard Worker   void RemoveChild(CPWL_Wnd* pWnd);
193*3ac0a46fSAndroid Build Coastguard Worker   void Realize();
194*3ac0a46fSAndroid Build Coastguard Worker   void Destroy();
195*3ac0a46fSAndroid Build Coastguard Worker   bool Move(const CFX_FloatRect& rcNew, bool bReset, bool bRefresh);
196*3ac0a46fSAndroid Build Coastguard Worker 
197*3ac0a46fSAndroid Build Coastguard Worker   void InvalidateProvider(ProviderIface* provider);
198*3ac0a46fSAndroid Build Coastguard Worker   void DrawAppearance(CFX_RenderDevice* pDevice,
199*3ac0a46fSAndroid Build Coastguard Worker                       const CFX_Matrix& mtUser2Device);
200*3ac0a46fSAndroid Build Coastguard Worker 
201*3ac0a46fSAndroid Build Coastguard Worker   int32_t GetBorderWidth() const;
202*3ac0a46fSAndroid Build Coastguard Worker   CFX_FloatRect GetWindowRect() const;
203*3ac0a46fSAndroid Build Coastguard Worker 
IsVisible()204*3ac0a46fSAndroid Build Coastguard Worker   bool IsVisible() const { return m_bVisible; }
205*3ac0a46fSAndroid Build Coastguard Worker   bool HasFlag(uint32_t dwFlags) const;
206*3ac0a46fSAndroid Build Coastguard Worker   void RemoveFlag(uint32_t dwFlags);
207*3ac0a46fSAndroid Build Coastguard Worker   void SetClipRect(const CFX_FloatRect& rect);
208*3ac0a46fSAndroid Build Coastguard Worker 
GetAttachedData()209*3ac0a46fSAndroid Build Coastguard Worker   IPWL_FillerNotify::PerWindowData* GetAttachedData() const {
210*3ac0a46fSAndroid Build Coastguard Worker     return m_pAttachedData.get();
211*3ac0a46fSAndroid Build Coastguard Worker   }
212*3ac0a46fSAndroid Build Coastguard Worker   std::unique_ptr<IPWL_FillerNotify::PerWindowData> CloneAttachedData() const;
213*3ac0a46fSAndroid Build Coastguard Worker   std::vector<UnownedPtr<CPWL_Wnd>> GetAncestors();
214*3ac0a46fSAndroid Build Coastguard Worker 
215*3ac0a46fSAndroid Build Coastguard Worker   bool WndHitTest(const CFX_PointF& point) const;
216*3ac0a46fSAndroid Build Coastguard Worker   bool ClientHitTest(const CFX_PointF& point) const;
217*3ac0a46fSAndroid Build Coastguard Worker   bool IsCaptureMouse() const;
218*3ac0a46fSAndroid Build Coastguard Worker 
219*3ac0a46fSAndroid Build Coastguard Worker   bool IsFocused() const;
220*3ac0a46fSAndroid Build Coastguard Worker   bool IsReadOnly() const;
221*3ac0a46fSAndroid Build Coastguard Worker 
222*3ac0a46fSAndroid Build Coastguard Worker   void SetTransparency(int32_t nTransparency);
223*3ac0a46fSAndroid Build Coastguard Worker   CFX_Matrix GetWindowMatrix() const;
224*3ac0a46fSAndroid Build Coastguard Worker 
225*3ac0a46fSAndroid Build Coastguard Worker  protected:
226*3ac0a46fSAndroid Build Coastguard Worker   virtual void CreateChildWnd(const CreateParams& cp);
227*3ac0a46fSAndroid Build Coastguard Worker 
228*3ac0a46fSAndroid Build Coastguard Worker   // Returns |true| iff this instance is still allocated.
229*3ac0a46fSAndroid Build Coastguard Worker   [[nodiscard]] virtual bool RepositionChildWnd();
230*3ac0a46fSAndroid Build Coastguard Worker 
231*3ac0a46fSAndroid Build Coastguard Worker   virtual void DrawThisAppearance(CFX_RenderDevice* pDevice,
232*3ac0a46fSAndroid Build Coastguard Worker                                   const CFX_Matrix& mtUser2Device);
233*3ac0a46fSAndroid Build Coastguard Worker 
234*3ac0a46fSAndroid Build Coastguard Worker   virtual void OnCreated();
235*3ac0a46fSAndroid Build Coastguard Worker   virtual void OnDestroy();
236*3ac0a46fSAndroid Build Coastguard Worker 
IsValid()237*3ac0a46fSAndroid Build Coastguard Worker   bool IsValid() const { return m_bCreated; }
GetCreationParams()238*3ac0a46fSAndroid Build Coastguard Worker   CreateParams* GetCreationParams() { return &m_CreationParams; }
GetProvider()239*3ac0a46fSAndroid Build Coastguard Worker   ProviderIface* GetProvider() const {
240*3ac0a46fSAndroid Build Coastguard Worker     return m_CreationParams.pProvider.Get();
241*3ac0a46fSAndroid Build Coastguard Worker   }
GetTimerHandler()242*3ac0a46fSAndroid Build Coastguard Worker   CFX_Timer::HandlerIface* GetTimerHandler() const {
243*3ac0a46fSAndroid Build Coastguard Worker     return m_CreationParams.pTimerHandler.Get();
244*3ac0a46fSAndroid Build Coastguard Worker   }
GetFillerNotify()245*3ac0a46fSAndroid Build Coastguard Worker   IPWL_FillerNotify* GetFillerNotify() const {
246*3ac0a46fSAndroid Build Coastguard Worker     return m_CreationParams.pFillerNotify;
247*3ac0a46fSAndroid Build Coastguard Worker   }
248*3ac0a46fSAndroid Build Coastguard Worker 
GetParentWindow()249*3ac0a46fSAndroid Build Coastguard Worker   CPWL_Wnd* GetParentWindow() const { return m_pParent; }
250*3ac0a46fSAndroid Build Coastguard Worker   CPWL_ScrollBar* GetVScrollBar() const;
251*3ac0a46fSAndroid Build Coastguard Worker 
252*3ac0a46fSAndroid Build Coastguard Worker   // Returns |true| iff this instance is still allocated.
253*3ac0a46fSAndroid Build Coastguard Worker   [[nodiscard]] bool InvalidateRectMove(const CFX_FloatRect& rcOld,
254*3ac0a46fSAndroid Build Coastguard Worker                                         const CFX_FloatRect& rcNew);
255*3ac0a46fSAndroid Build Coastguard Worker 
256*3ac0a46fSAndroid Build Coastguard Worker   void SetCapture();
257*3ac0a46fSAndroid Build Coastguard Worker   void ReleaseCapture();
258*3ac0a46fSAndroid Build Coastguard Worker   bool IsWndCaptureMouse(const CPWL_Wnd* pWnd) const;
259*3ac0a46fSAndroid Build Coastguard Worker   bool IsWndCaptureKeyboard(const CPWL_Wnd* pWnd) const;
260*3ac0a46fSAndroid Build Coastguard Worker 
261*3ac0a46fSAndroid Build Coastguard Worker   CFX_Color GetBackgroundColor() const;
262*3ac0a46fSAndroid Build Coastguard Worker   CFX_Color GetBorderColor() const;
263*3ac0a46fSAndroid Build Coastguard Worker   CFX_Color GetTextColor() const;
264*3ac0a46fSAndroid Build Coastguard Worker   CFX_Color GetBorderLeftTopColor(BorderStyle nBorderStyle) const;
265*3ac0a46fSAndroid Build Coastguard Worker   CFX_Color GetBorderRightBottomColor(BorderStyle nBorderStyle) const;
266*3ac0a46fSAndroid Build Coastguard Worker   BorderStyle GetBorderStyle() const;
267*3ac0a46fSAndroid Build Coastguard Worker   const CPWL_Dash& GetBorderDash() const;
268*3ac0a46fSAndroid Build Coastguard Worker 
269*3ac0a46fSAndroid Build Coastguard Worker   int32_t GetTransparency();
270*3ac0a46fSAndroid Build Coastguard Worker   int32_t GetInnerBorderWidth() const;
271*3ac0a46fSAndroid Build Coastguard Worker   CFX_PointF GetCenterPoint() const;
272*3ac0a46fSAndroid Build Coastguard Worker   const CFX_FloatRect& GetClipRect() const;
273*3ac0a46fSAndroid Build Coastguard Worker 
GetFontMap()274*3ac0a46fSAndroid Build Coastguard Worker   IPVT_FontMap* GetFontMap() const { return m_CreationParams.pFontMap; }
275*3ac0a46fSAndroid Build Coastguard Worker 
276*3ac0a46fSAndroid Build Coastguard Worker  private:
277*3ac0a46fSAndroid Build Coastguard Worker   void DrawChildAppearance(CFX_RenderDevice* pDevice,
278*3ac0a46fSAndroid Build Coastguard Worker                            const CFX_Matrix& mtUser2Device);
279*3ac0a46fSAndroid Build Coastguard Worker 
280*3ac0a46fSAndroid Build Coastguard Worker   CFX_FloatRect PWLtoWnd(const CFX_FloatRect& rect) const;
281*3ac0a46fSAndroid Build Coastguard Worker 
282*3ac0a46fSAndroid Build Coastguard Worker   void CreateVScrollBar(const CreateParams& cp);
283*3ac0a46fSAndroid Build Coastguard Worker 
284*3ac0a46fSAndroid Build Coastguard Worker   void AdjustStyle();
285*3ac0a46fSAndroid Build Coastguard Worker   void CreateSharedCaptureFocusState();
286*3ac0a46fSAndroid Build Coastguard Worker   void DestroySharedCaptureFocusState();
287*3ac0a46fSAndroid Build Coastguard Worker   SharedCaptureFocusState* GetSharedCaptureFocusState() const;
288*3ac0a46fSAndroid Build Coastguard Worker 
289*3ac0a46fSAndroid Build Coastguard Worker   CreateParams m_CreationParams;
290*3ac0a46fSAndroid Build Coastguard Worker   std::unique_ptr<IPWL_FillerNotify::PerWindowData> m_pAttachedData;
291*3ac0a46fSAndroid Build Coastguard Worker   UnownedPtr<CPWL_Wnd> m_pParent;
292*3ac0a46fSAndroid Build Coastguard Worker   std::vector<std::unique_ptr<CPWL_Wnd>> m_Children;
293*3ac0a46fSAndroid Build Coastguard Worker   UnownedPtr<CPWL_ScrollBar> m_pVScrollBar;
294*3ac0a46fSAndroid Build Coastguard Worker   CFX_FloatRect m_rcWindow;
295*3ac0a46fSAndroid Build Coastguard Worker   CFX_FloatRect m_rcClip;
296*3ac0a46fSAndroid Build Coastguard Worker   bool m_bCreated = false;
297*3ac0a46fSAndroid Build Coastguard Worker   bool m_bVisible = false;
298*3ac0a46fSAndroid Build Coastguard Worker };
299*3ac0a46fSAndroid Build Coastguard Worker 
300*3ac0a46fSAndroid Build Coastguard Worker #endif  // FPDFSDK_PWL_CPWL_WND_H_
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