1*3ac0a46fSAndroid Build Coastguard Worker // Copyright 2020 The PDFium Authors
2*3ac0a46fSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
3*3ac0a46fSAndroid Build Coastguard Worker // found in the LICENSE file.
4*3ac0a46fSAndroid Build Coastguard Worker
5*3ac0a46fSAndroid Build Coastguard Worker // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6*3ac0a46fSAndroid Build Coastguard Worker
7*3ac0a46fSAndroid Build Coastguard Worker #include "fpdfsdk/pwl/cpwl_cbbutton.h"
8*3ac0a46fSAndroid Build Coastguard Worker
9*3ac0a46fSAndroid Build Coastguard Worker #include <utility>
10*3ac0a46fSAndroid Build Coastguard Worker
11*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_fillrenderoptions.h"
12*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_path.h"
13*3ac0a46fSAndroid Build Coastguard Worker #include "core/fxge/cfx_renderdevice.h"
14*3ac0a46fSAndroid Build Coastguard Worker
CPWL_CBButton(const CreateParams & cp,std::unique_ptr<IPWL_FillerNotify::PerWindowData> pAttachedData)15*3ac0a46fSAndroid Build Coastguard Worker CPWL_CBButton::CPWL_CBButton(
16*3ac0a46fSAndroid Build Coastguard Worker const CreateParams& cp,
17*3ac0a46fSAndroid Build Coastguard Worker std::unique_ptr<IPWL_FillerNotify::PerWindowData> pAttachedData)
18*3ac0a46fSAndroid Build Coastguard Worker : CPWL_Wnd(cp, std::move(pAttachedData)) {}
19*3ac0a46fSAndroid Build Coastguard Worker
20*3ac0a46fSAndroid Build Coastguard Worker CPWL_CBButton::~CPWL_CBButton() = default;
21*3ac0a46fSAndroid Build Coastguard Worker
DrawThisAppearance(CFX_RenderDevice * pDevice,const CFX_Matrix & mtUser2Device)22*3ac0a46fSAndroid Build Coastguard Worker void CPWL_CBButton::DrawThisAppearance(CFX_RenderDevice* pDevice,
23*3ac0a46fSAndroid Build Coastguard Worker const CFX_Matrix& mtUser2Device) {
24*3ac0a46fSAndroid Build Coastguard Worker CPWL_Wnd::DrawThisAppearance(pDevice, mtUser2Device);
25*3ac0a46fSAndroid Build Coastguard Worker
26*3ac0a46fSAndroid Build Coastguard Worker if (!IsVisible())
27*3ac0a46fSAndroid Build Coastguard Worker return;
28*3ac0a46fSAndroid Build Coastguard Worker
29*3ac0a46fSAndroid Build Coastguard Worker CFX_FloatRect window = CPWL_Wnd::GetWindowRect();
30*3ac0a46fSAndroid Build Coastguard Worker if (window.IsEmpty())
31*3ac0a46fSAndroid Build Coastguard Worker return;
32*3ac0a46fSAndroid Build Coastguard Worker
33*3ac0a46fSAndroid Build Coastguard Worker constexpr float kComboBoxTriangleLength = 6.0f;
34*3ac0a46fSAndroid Build Coastguard Worker constexpr float kComboBoxTriangleHalfLength = kComboBoxTriangleLength / 2;
35*3ac0a46fSAndroid Build Coastguard Worker constexpr float kComboBoxTriangleQuarterLength = kComboBoxTriangleLength / 4;
36*3ac0a46fSAndroid Build Coastguard Worker if (!FXSYS_IsFloatBigger(window.right - window.left,
37*3ac0a46fSAndroid Build Coastguard Worker kComboBoxTriangleLength) ||
38*3ac0a46fSAndroid Build Coastguard Worker !FXSYS_IsFloatBigger(window.top - window.bottom,
39*3ac0a46fSAndroid Build Coastguard Worker kComboBoxTriangleHalfLength)) {
40*3ac0a46fSAndroid Build Coastguard Worker return;
41*3ac0a46fSAndroid Build Coastguard Worker }
42*3ac0a46fSAndroid Build Coastguard Worker
43*3ac0a46fSAndroid Build Coastguard Worker CFX_PointF ptCenter = GetCenterPoint();
44*3ac0a46fSAndroid Build Coastguard Worker CFX_PointF pt1(ptCenter.x - kComboBoxTriangleHalfLength,
45*3ac0a46fSAndroid Build Coastguard Worker ptCenter.y + kComboBoxTriangleQuarterLength);
46*3ac0a46fSAndroid Build Coastguard Worker CFX_PointF pt2(ptCenter.x + kComboBoxTriangleHalfLength,
47*3ac0a46fSAndroid Build Coastguard Worker ptCenter.y + kComboBoxTriangleQuarterLength);
48*3ac0a46fSAndroid Build Coastguard Worker CFX_PointF pt3(ptCenter.x, ptCenter.y - kComboBoxTriangleQuarterLength);
49*3ac0a46fSAndroid Build Coastguard Worker
50*3ac0a46fSAndroid Build Coastguard Worker CFX_Path path;
51*3ac0a46fSAndroid Build Coastguard Worker path.AppendPoint(pt1, CFX_Path::Point::Type::kMove);
52*3ac0a46fSAndroid Build Coastguard Worker path.AppendPoint(pt2, CFX_Path::Point::Type::kLine);
53*3ac0a46fSAndroid Build Coastguard Worker path.AppendPoint(pt3, CFX_Path::Point::Type::kLine);
54*3ac0a46fSAndroid Build Coastguard Worker path.AppendPoint(pt1, CFX_Path::Point::Type::kLine);
55*3ac0a46fSAndroid Build Coastguard Worker
56*3ac0a46fSAndroid Build Coastguard Worker pDevice->DrawPath(path, &mtUser2Device, nullptr,
57*3ac0a46fSAndroid Build Coastguard Worker kDefaultBlackColor.ToFXColor(GetTransparency()), 0,
58*3ac0a46fSAndroid Build Coastguard Worker CFX_FillRenderOptions::EvenOddOptions());
59*3ac0a46fSAndroid Build Coastguard Worker }
60*3ac0a46fSAndroid Build Coastguard Worker
OnLButtonDown(Mask<FWL_EVENTFLAG> nFlag,const CFX_PointF & point)61*3ac0a46fSAndroid Build Coastguard Worker bool CPWL_CBButton::OnLButtonDown(Mask<FWL_EVENTFLAG> nFlag,
62*3ac0a46fSAndroid Build Coastguard Worker const CFX_PointF& point) {
63*3ac0a46fSAndroid Build Coastguard Worker CPWL_Wnd::OnLButtonDown(nFlag, point);
64*3ac0a46fSAndroid Build Coastguard Worker
65*3ac0a46fSAndroid Build Coastguard Worker SetCapture();
66*3ac0a46fSAndroid Build Coastguard Worker CPWL_Wnd* pParent = GetParentWindow();
67*3ac0a46fSAndroid Build Coastguard Worker if (pParent)
68*3ac0a46fSAndroid Build Coastguard Worker pParent->NotifyLButtonDown(this, point);
69*3ac0a46fSAndroid Build Coastguard Worker
70*3ac0a46fSAndroid Build Coastguard Worker return true;
71*3ac0a46fSAndroid Build Coastguard Worker }
72*3ac0a46fSAndroid Build Coastguard Worker
OnLButtonUp(Mask<FWL_EVENTFLAG> nFlag,const CFX_PointF & point)73*3ac0a46fSAndroid Build Coastguard Worker bool CPWL_CBButton::OnLButtonUp(Mask<FWL_EVENTFLAG> nFlag,
74*3ac0a46fSAndroid Build Coastguard Worker const CFX_PointF& point) {
75*3ac0a46fSAndroid Build Coastguard Worker CPWL_Wnd::OnLButtonUp(nFlag, point);
76*3ac0a46fSAndroid Build Coastguard Worker
77*3ac0a46fSAndroid Build Coastguard Worker ReleaseCapture();
78*3ac0a46fSAndroid Build Coastguard Worker return true;
79*3ac0a46fSAndroid Build Coastguard Worker }
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