1*c33452fbSAndroid Build Coastguard Worker /*
2*c33452fbSAndroid Build Coastguard Worker * Copyright (c) 2011-2015, Intel Corporation
3*c33452fbSAndroid Build Coastguard Worker * All rights reserved.
4*c33452fbSAndroid Build Coastguard Worker *
5*c33452fbSAndroid Build Coastguard Worker * Redistribution and use in source and binary forms, with or without modification,
6*c33452fbSAndroid Build Coastguard Worker * are permitted provided that the following conditions are met:
7*c33452fbSAndroid Build Coastguard Worker *
8*c33452fbSAndroid Build Coastguard Worker * 1. Redistributions of source code must retain the above copyright notice, this
9*c33452fbSAndroid Build Coastguard Worker * list of conditions and the following disclaimer.
10*c33452fbSAndroid Build Coastguard Worker *
11*c33452fbSAndroid Build Coastguard Worker * 2. Redistributions in binary form must reproduce the above copyright notice,
12*c33452fbSAndroid Build Coastguard Worker * this list of conditions and the following disclaimer in the documentation and/or
13*c33452fbSAndroid Build Coastguard Worker * other materials provided with the distribution.
14*c33452fbSAndroid Build Coastguard Worker *
15*c33452fbSAndroid Build Coastguard Worker * 3. Neither the name of the copyright holder nor the names of its contributors
16*c33452fbSAndroid Build Coastguard Worker * may be used to endorse or promote products derived from this software without
17*c33452fbSAndroid Build Coastguard Worker * specific prior written permission.
18*c33452fbSAndroid Build Coastguard Worker *
19*c33452fbSAndroid Build Coastguard Worker * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
20*c33452fbSAndroid Build Coastguard Worker * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
21*c33452fbSAndroid Build Coastguard Worker * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22*c33452fbSAndroid Build Coastguard Worker * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
23*c33452fbSAndroid Build Coastguard Worker * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24*c33452fbSAndroid Build Coastguard Worker * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
25*c33452fbSAndroid Build Coastguard Worker * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
26*c33452fbSAndroid Build Coastguard Worker * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27*c33452fbSAndroid Build Coastguard Worker * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
28*c33452fbSAndroid Build Coastguard Worker * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29*c33452fbSAndroid Build Coastguard Worker */
30*c33452fbSAndroid Build Coastguard Worker #include <algorithm>
31*c33452fbSAndroid Build Coastguard Worker #include "SystemClass.h"
32*c33452fbSAndroid Build Coastguard Worker #include "SubsystemLibrary.h"
33*c33452fbSAndroid Build Coastguard Worker #include "VirtualSubsystem.h"
34*c33452fbSAndroid Build Coastguard Worker #include "LoggingElementBuilderTemplate.h"
35*c33452fbSAndroid Build Coastguard Worker #include <cassert>
36*c33452fbSAndroid Build Coastguard Worker #include "PluginLocation.h"
37*c33452fbSAndroid Build Coastguard Worker #include "DynamicLibrary.hpp"
38*c33452fbSAndroid Build Coastguard Worker #include "Utility.h"
39*c33452fbSAndroid Build Coastguard Worker #include "Memory.hpp"
40*c33452fbSAndroid Build Coastguard Worker
41*c33452fbSAndroid Build Coastguard Worker #define base CConfigurableElement
42*c33452fbSAndroid Build Coastguard Worker
43*c33452fbSAndroid Build Coastguard Worker #ifndef PARAMETER_FRAMEWORK_PLUGIN_ENTRYPOINT_V1
44*c33452fbSAndroid Build Coastguard Worker #error Missing PARAMETER_FRAMEWORK_PLUGIN_ENTRYPOINT_V1 macro definition
45*c33452fbSAndroid Build Coastguard Worker #endif
46*c33452fbSAndroid Build Coastguard Worker #define QUOTE(X) #X
47*c33452fbSAndroid Build Coastguard Worker #define MACRO_TO_STR(X) QUOTE(X)
48*c33452fbSAndroid Build Coastguard Worker const char CSystemClass::entryPointSymbol[] =
49*c33452fbSAndroid Build Coastguard Worker MACRO_TO_STR(PARAMETER_FRAMEWORK_PLUGIN_ENTRYPOINT_V1);
50*c33452fbSAndroid Build Coastguard Worker using PluginEntryPointV1 = void (*)(CSubsystemLibrary *, core::log::Logger &);
51*c33452fbSAndroid Build Coastguard Worker
52*c33452fbSAndroid Build Coastguard Worker using std::list;
53*c33452fbSAndroid Build Coastguard Worker using std::string;
54*c33452fbSAndroid Build Coastguard Worker
55*c33452fbSAndroid Build Coastguard Worker // FIXME: integrate SystemClass to core namespace
56*c33452fbSAndroid Build Coastguard Worker using namespace core;
57*c33452fbSAndroid Build Coastguard Worker
CSystemClass(log::Logger & logger)58*c33452fbSAndroid Build Coastguard Worker CSystemClass::CSystemClass(log::Logger &logger)
59*c33452fbSAndroid Build Coastguard Worker : _pSubsystemLibrary(new CSubsystemLibrary()), _logger(logger)
60*c33452fbSAndroid Build Coastguard Worker {
61*c33452fbSAndroid Build Coastguard Worker }
62*c33452fbSAndroid Build Coastguard Worker
~CSystemClass()63*c33452fbSAndroid Build Coastguard Worker CSystemClass::~CSystemClass()
64*c33452fbSAndroid Build Coastguard Worker {
65*c33452fbSAndroid Build Coastguard Worker delete _pSubsystemLibrary;
66*c33452fbSAndroid Build Coastguard Worker
67*c33452fbSAndroid Build Coastguard Worker // Destroy child subsystems *before* unloading the libraries (otherwise crashes will occur
68*c33452fbSAndroid Build Coastguard Worker // as unmapped code will be referenced)
69*c33452fbSAndroid Build Coastguard Worker clean();
70*c33452fbSAndroid Build Coastguard Worker }
71*c33452fbSAndroid Build Coastguard Worker
childrenAreDynamic() const72*c33452fbSAndroid Build Coastguard Worker bool CSystemClass::childrenAreDynamic() const
73*c33452fbSAndroid Build Coastguard Worker {
74*c33452fbSAndroid Build Coastguard Worker return true;
75*c33452fbSAndroid Build Coastguard Worker }
76*c33452fbSAndroid Build Coastguard Worker
getKind() const77*c33452fbSAndroid Build Coastguard Worker string CSystemClass::getKind() const
78*c33452fbSAndroid Build Coastguard Worker {
79*c33452fbSAndroid Build Coastguard Worker return "SystemClass";
80*c33452fbSAndroid Build Coastguard Worker }
81*c33452fbSAndroid Build Coastguard Worker
getMappingData(const std::string &,const std::string * &) const82*c33452fbSAndroid Build Coastguard Worker bool CSystemClass::getMappingData(const std::string & /*strKey*/,
83*c33452fbSAndroid Build Coastguard Worker const std::string *& /*pStrValue*/) const
84*c33452fbSAndroid Build Coastguard Worker {
85*c33452fbSAndroid Build Coastguard Worker // Although it could make sense to have mapping in the system class,
86*c33452fbSAndroid Build Coastguard Worker // just like at subsystem level, it is currently not supported.
87*c33452fbSAndroid Build Coastguard Worker return false;
88*c33452fbSAndroid Build Coastguard Worker }
89*c33452fbSAndroid Build Coastguard Worker
getFormattedMapping() const90*c33452fbSAndroid Build Coastguard Worker string CSystemClass::getFormattedMapping() const
91*c33452fbSAndroid Build Coastguard Worker {
92*c33452fbSAndroid Build Coastguard Worker return "";
93*c33452fbSAndroid Build Coastguard Worker }
94*c33452fbSAndroid Build Coastguard Worker
loadSubsystems(string & strError,const CSubsystemPlugins * pSubsystemPlugins,bool bVirtualSubsystemFallback)95*c33452fbSAndroid Build Coastguard Worker bool CSystemClass::loadSubsystems(string &strError, const CSubsystemPlugins *pSubsystemPlugins,
96*c33452fbSAndroid Build Coastguard Worker bool bVirtualSubsystemFallback)
97*c33452fbSAndroid Build Coastguard Worker {
98*c33452fbSAndroid Build Coastguard Worker // Start clean
99*c33452fbSAndroid Build Coastguard Worker _pSubsystemLibrary->clean();
100*c33452fbSAndroid Build Coastguard Worker
101*c33452fbSAndroid Build Coastguard Worker typedef TLoggingElementBuilderTemplate<CVirtualSubsystem> VirtualSubsystemBuilder;
102*c33452fbSAndroid Build Coastguard Worker // Add virtual subsystem builder
103*c33452fbSAndroid Build Coastguard Worker _pSubsystemLibrary->addElementBuilder("Virtual", new VirtualSubsystemBuilder(_logger));
104*c33452fbSAndroid Build Coastguard Worker // Set virtual subsytem as builder fallback if required
105*c33452fbSAndroid Build Coastguard Worker if (bVirtualSubsystemFallback) {
106*c33452fbSAndroid Build Coastguard Worker _pSubsystemLibrary->setDefaultBuilder(
107*c33452fbSAndroid Build Coastguard Worker utility::make_unique<VirtualSubsystemBuilder>(_logger));
108*c33452fbSAndroid Build Coastguard Worker }
109*c33452fbSAndroid Build Coastguard Worker
110*c33452fbSAndroid Build Coastguard Worker // Add subsystem defined in shared libraries
111*c33452fbSAndroid Build Coastguard Worker core::Results errors;
112*c33452fbSAndroid Build Coastguard Worker bool bLoadPluginsSuccess = loadSubsystemsFromSharedLibraries(errors, pSubsystemPlugins);
113*c33452fbSAndroid Build Coastguard Worker
114*c33452fbSAndroid Build Coastguard Worker // Fill strError for caller, he has to decide if there is a problem depending on
115*c33452fbSAndroid Build Coastguard Worker // bVirtualSubsystemFallback value
116*c33452fbSAndroid Build Coastguard Worker strError = utility::asString(errors);
117*c33452fbSAndroid Build Coastguard Worker
118*c33452fbSAndroid Build Coastguard Worker return bLoadPluginsSuccess || bVirtualSubsystemFallback;
119*c33452fbSAndroid Build Coastguard Worker }
120*c33452fbSAndroid Build Coastguard Worker
loadSubsystemsFromSharedLibraries(core::Results & errors,const CSubsystemPlugins * pSubsystemPlugins)121*c33452fbSAndroid Build Coastguard Worker bool CSystemClass::loadSubsystemsFromSharedLibraries(core::Results &errors,
122*c33452fbSAndroid Build Coastguard Worker const CSubsystemPlugins *pSubsystemPlugins)
123*c33452fbSAndroid Build Coastguard Worker {
124*c33452fbSAndroid Build Coastguard Worker // Plugin list
125*c33452fbSAndroid Build Coastguard Worker list<string> lstrPluginFiles;
126*c33452fbSAndroid Build Coastguard Worker
127*c33452fbSAndroid Build Coastguard Worker size_t pluginLocation;
128*c33452fbSAndroid Build Coastguard Worker
129*c33452fbSAndroid Build Coastguard Worker for (pluginLocation = 0; pluginLocation < pSubsystemPlugins->getNbChildren();
130*c33452fbSAndroid Build Coastguard Worker pluginLocation++) {
131*c33452fbSAndroid Build Coastguard Worker
132*c33452fbSAndroid Build Coastguard Worker // Get Folder for current Plugin Location
133*c33452fbSAndroid Build Coastguard Worker const CPluginLocation *pPluginLocation =
134*c33452fbSAndroid Build Coastguard Worker static_cast<const CPluginLocation *>(pSubsystemPlugins->getChild(pluginLocation));
135*c33452fbSAndroid Build Coastguard Worker
136*c33452fbSAndroid Build Coastguard Worker string strFolder(pPluginLocation->getFolder());
137*c33452fbSAndroid Build Coastguard Worker if (!strFolder.empty()) {
138*c33452fbSAndroid Build Coastguard Worker strFolder += "/";
139*c33452fbSAndroid Build Coastguard Worker }
140*c33452fbSAndroid Build Coastguard Worker // Iterator on Plugin List:
141*c33452fbSAndroid Build Coastguard Worker list<string>::const_iterator it;
142*c33452fbSAndroid Build Coastguard Worker
143*c33452fbSAndroid Build Coastguard Worker const list<string> &pluginList = pPluginLocation->getPluginList();
144*c33452fbSAndroid Build Coastguard Worker
145*c33452fbSAndroid Build Coastguard Worker for (it = pluginList.begin(); it != pluginList.end(); ++it) {
146*c33452fbSAndroid Build Coastguard Worker
147*c33452fbSAndroid Build Coastguard Worker // Fill Plugin files list
148*c33452fbSAndroid Build Coastguard Worker lstrPluginFiles.push_back(strFolder + *it);
149*c33452fbSAndroid Build Coastguard Worker }
150*c33452fbSAndroid Build Coastguard Worker }
151*c33452fbSAndroid Build Coastguard Worker
152*c33452fbSAndroid Build Coastguard Worker // Actually load plugins
153*c33452fbSAndroid Build Coastguard Worker while (!lstrPluginFiles.empty()) {
154*c33452fbSAndroid Build Coastguard Worker
155*c33452fbSAndroid Build Coastguard Worker // Because plugins might depend on one another, loading will be done
156*c33452fbSAndroid Build Coastguard Worker // as an iteration process that finishes successfully when the remaining
157*c33452fbSAndroid Build Coastguard Worker // list of plugins to load gets empty or unsuccessfully if the loading
158*c33452fbSAndroid Build Coastguard Worker // process failed to load at least one of them
159*c33452fbSAndroid Build Coastguard Worker
160*c33452fbSAndroid Build Coastguard Worker // Attempt to load the complete list
161*c33452fbSAndroid Build Coastguard Worker if (!loadPlugins(lstrPluginFiles, errors)) {
162*c33452fbSAndroid Build Coastguard Worker
163*c33452fbSAndroid Build Coastguard Worker // Unable to load at least one plugin
164*c33452fbSAndroid Build Coastguard Worker break;
165*c33452fbSAndroid Build Coastguard Worker }
166*c33452fbSAndroid Build Coastguard Worker }
167*c33452fbSAndroid Build Coastguard Worker
168*c33452fbSAndroid Build Coastguard Worker if (!lstrPluginFiles.empty()) {
169*c33452fbSAndroid Build Coastguard Worker // Unable to load at least one plugin
170*c33452fbSAndroid Build Coastguard Worker errors.push_back("Unable to load the following plugins: " +
171*c33452fbSAndroid Build Coastguard Worker utility::asString(lstrPluginFiles, ", ") + ".");
172*c33452fbSAndroid Build Coastguard Worker return false;
173*c33452fbSAndroid Build Coastguard Worker }
174*c33452fbSAndroid Build Coastguard Worker
175*c33452fbSAndroid Build Coastguard Worker return true;
176*c33452fbSAndroid Build Coastguard Worker }
177*c33452fbSAndroid Build Coastguard Worker
178*c33452fbSAndroid Build Coastguard Worker // Plugin loading
loadPlugins(list<string> & lstrPluginFiles,core::Results & errors)179*c33452fbSAndroid Build Coastguard Worker bool CSystemClass::loadPlugins(list<string> &lstrPluginFiles, core::Results &errors)
180*c33452fbSAndroid Build Coastguard Worker {
181*c33452fbSAndroid Build Coastguard Worker assert(lstrPluginFiles.size());
182*c33452fbSAndroid Build Coastguard Worker
183*c33452fbSAndroid Build Coastguard Worker bool bAtLeastOneSubsystemPluginSuccessfullyLoaded = false;
184*c33452fbSAndroid Build Coastguard Worker
185*c33452fbSAndroid Build Coastguard Worker auto it = lstrPluginFiles.begin();
186*c33452fbSAndroid Build Coastguard Worker
187*c33452fbSAndroid Build Coastguard Worker while (it != lstrPluginFiles.end()) {
188*c33452fbSAndroid Build Coastguard Worker
189*c33452fbSAndroid Build Coastguard Worker string strPluginFileName = *it;
190*c33452fbSAndroid Build Coastguard Worker
191*c33452fbSAndroid Build Coastguard Worker // Load attempt
192*c33452fbSAndroid Build Coastguard Worker try {
193*c33452fbSAndroid Build Coastguard Worker auto library = utility::make_unique<DynamicLibrary>(strPluginFileName);
194*c33452fbSAndroid Build Coastguard Worker
195*c33452fbSAndroid Build Coastguard Worker // Load symbol from library
196*c33452fbSAndroid Build Coastguard Worker auto subSystemBuilder = library->getSymbol<PluginEntryPointV1>(entryPointSymbol);
197*c33452fbSAndroid Build Coastguard Worker
198*c33452fbSAndroid Build Coastguard Worker // Store libraries handles
199*c33452fbSAndroid Build Coastguard Worker _subsystemLibraryHandleList.push_back(std::move(library));
200*c33452fbSAndroid Build Coastguard Worker
201*c33452fbSAndroid Build Coastguard Worker // Fill library
202*c33452fbSAndroid Build Coastguard Worker subSystemBuilder(_pSubsystemLibrary, _logger);
203*c33452fbSAndroid Build Coastguard Worker
204*c33452fbSAndroid Build Coastguard Worker } catch (std::exception &e) {
205*c33452fbSAndroid Build Coastguard Worker errors.push_back(e.what());
206*c33452fbSAndroid Build Coastguard Worker
207*c33452fbSAndroid Build Coastguard Worker // Next plugin
208*c33452fbSAndroid Build Coastguard Worker ++it;
209*c33452fbSAndroid Build Coastguard Worker
210*c33452fbSAndroid Build Coastguard Worker continue;
211*c33452fbSAndroid Build Coastguard Worker }
212*c33452fbSAndroid Build Coastguard Worker
213*c33452fbSAndroid Build Coastguard Worker // Account for this success
214*c33452fbSAndroid Build Coastguard Worker bAtLeastOneSubsystemPluginSuccessfullyLoaded = true;
215*c33452fbSAndroid Build Coastguard Worker
216*c33452fbSAndroid Build Coastguard Worker // Remove successfully loaded plugin from list and select next
217*c33452fbSAndroid Build Coastguard Worker lstrPluginFiles.erase(it++);
218*c33452fbSAndroid Build Coastguard Worker }
219*c33452fbSAndroid Build Coastguard Worker
220*c33452fbSAndroid Build Coastguard Worker return bAtLeastOneSubsystemPluginSuccessfullyLoaded;
221*c33452fbSAndroid Build Coastguard Worker }
222*c33452fbSAndroid Build Coastguard Worker
getSubsystemLibrary() const223*c33452fbSAndroid Build Coastguard Worker const CSubsystemLibrary *CSystemClass::getSubsystemLibrary() const
224*c33452fbSAndroid Build Coastguard Worker {
225*c33452fbSAndroid Build Coastguard Worker return _pSubsystemLibrary;
226*c33452fbSAndroid Build Coastguard Worker }
227*c33452fbSAndroid Build Coastguard Worker
checkForSubsystemsToResync(CSyncerSet & syncerSet,core::Results & infos)228*c33452fbSAndroid Build Coastguard Worker void CSystemClass::checkForSubsystemsToResync(CSyncerSet &syncerSet, core::Results &infos)
229*c33452fbSAndroid Build Coastguard Worker {
230*c33452fbSAndroid Build Coastguard Worker size_t uiNbChildren = getNbChildren();
231*c33452fbSAndroid Build Coastguard Worker size_t uiChild;
232*c33452fbSAndroid Build Coastguard Worker
233*c33452fbSAndroid Build Coastguard Worker for (uiChild = 0; uiChild < uiNbChildren; uiChild++) {
234*c33452fbSAndroid Build Coastguard Worker
235*c33452fbSAndroid Build Coastguard Worker CSubsystem *pSubsystem = static_cast<CSubsystem *>(getChild(uiChild));
236*c33452fbSAndroid Build Coastguard Worker
237*c33452fbSAndroid Build Coastguard Worker // Collect and consume the need for a resync
238*c33452fbSAndroid Build Coastguard Worker if (pSubsystem->needResync(true)) {
239*c33452fbSAndroid Build Coastguard Worker
240*c33452fbSAndroid Build Coastguard Worker infos.push_back("Resynchronizing subsystem: " + pSubsystem->getName());
241*c33452fbSAndroid Build Coastguard Worker // get all subsystem syncers
242*c33452fbSAndroid Build Coastguard Worker pSubsystem->fillSyncerSet(syncerSet);
243*c33452fbSAndroid Build Coastguard Worker }
244*c33452fbSAndroid Build Coastguard Worker }
245*c33452fbSAndroid Build Coastguard Worker }
246*c33452fbSAndroid Build Coastguard Worker
cleanSubsystemsNeedToResync()247*c33452fbSAndroid Build Coastguard Worker void CSystemClass::cleanSubsystemsNeedToResync()
248*c33452fbSAndroid Build Coastguard Worker {
249*c33452fbSAndroid Build Coastguard Worker size_t uiNbChildren = getNbChildren();
250*c33452fbSAndroid Build Coastguard Worker size_t uiChild;
251*c33452fbSAndroid Build Coastguard Worker
252*c33452fbSAndroid Build Coastguard Worker for (uiChild = 0; uiChild < uiNbChildren; uiChild++) {
253*c33452fbSAndroid Build Coastguard Worker
254*c33452fbSAndroid Build Coastguard Worker CSubsystem *pSubsystem = static_cast<CSubsystem *>(getChild(uiChild));
255*c33452fbSAndroid Build Coastguard Worker
256*c33452fbSAndroid Build Coastguard Worker // Consume the need for a resync
257*c33452fbSAndroid Build Coastguard Worker pSubsystem->needResync(true);
258*c33452fbSAndroid Build Coastguard Worker }
259*c33452fbSAndroid Build Coastguard Worker }
260