1*05767d91SRobert Wu[Home](README.md) 2*05767d91SRobert Wu 3*05767d91SRobert Wu# How to Use OboeTester 4*05767d91SRobert Wu 5*05767d91SRobert Wu## Loopback Adapter Needed for Some Tests 6*05767d91SRobert Wu 7*05767d91SRobert WuSome of these tests require an [audio Loopback Adapter](https://source.android.com/devices/audio/latency/loopback) that plugs into a 3.5 mm jack. 8*05767d91SRobert WuIf the phone does not have a 3.5 mm jack then you can combine that with a USB to 3.5mm adapter. 9*05767d91SRobert Wu 10*05767d91SRobert WuLoopback adapters can be purchased from [PassMark Software](https://www.passmark.com/products/audio-loopback-plug/). 11*05767d91SRobert Wu 12*05767d91SRobert Wu## Test Activities 13*05767d91SRobert Wu 14*05767d91SRobert WuLaunch OboeTester and then select one of the test Activities. 15*05767d91SRobert Wu 16*05767d91SRobert Wu### Test Output 17*05767d91SRobert Wu 18*05767d91SRobert WuTap the green bar to expand the Settings display. 19*05767d91SRobert Wu 20*05767d91SRobert WuTest opening, starting, stopping and closing a stream. 21*05767d91SRobert WuVarious stream parameters can be selected before opening. 22*05767d91SRobert WuWhile the stream is playing, the frame counts and stream state are displayed. 23*05767d91SRobert WuThe latency is estimated based on the timestamp information. 24*05767d91SRobert Wu 25*05767d91SRobert WuExperiment with changing the buffer size to see if there are glitches when the size is high or low. 26*05767d91SRobert Wu 27*05767d91SRobert WuExperiment with changing the "Workload". 28*05767d91SRobert WuWatch the "% CPU" and the #XRuns. 29*05767d91SRobert WuThe audio is expected to glitch when the workload is high because there is too much work 30*05767d91SRobert Wuand the audio task misses its delivery deadlines. 31*05767d91SRobert Wu 32*05767d91SRobert WuThe extra workload is generated by calculating a number of classic synthesizer voices with two oscillators, two envelopes and a resonant filter. 33*05767d91SRobert WuYou can see the affect of the changing workload in the "% cpu" report in the status area. 34*05767d91SRobert WuThe extra workload will always cause glitching when you get close to 100% CPU load. 35*05767d91SRobert WuIf the workload is causing glitching at a low % CPU load then there may be a problem with the callback timing. 36*05767d91SRobert Wu 37*05767d91SRobert WuA variety of output signals can be played including frequency sweeps and white noise. 38*05767d91SRobert WuThe default output sound is a sine wave on each channel. The base frequency is 330 Hz 39*05767d91SRobert Wuand increases by a ratio of 4:3 (a perfect fourth) for each channel. 40*05767d91SRobert Wu 41*05767d91SRobert WuInstructions for using TEST OUTPUT for 4 or more chanels is in 42*05767d91SRobert Wu[Wiki/OboeTester_MultiChannelOutput](https://github.com/google/oboe/wiki/OboeTester_MultiChannelOutput). 43*05767d91SRobert Wu 44*05767d91SRobert Wu### Test Input 45*05767d91SRobert Wu 46*05767d91SRobert WuTest input streams. Displays current volume as VU bars. 47*05767d91SRobert Wu 48*05767d91SRobert Wu### Tap to Tone Latency 49*05767d91SRobert Wu 50*05767d91SRobert WuMeasure touch screen latency plus audio output latency. 51*05767d91SRobert WuPress START then tap on the screen with your fingertip. 52*05767d91SRobert WuThe app will listen for the sound of your fingernail tapping the screen 53*05767d91SRobert Wuand the resulting beep, and then measure the time between them. 54*05767d91SRobert Wu 55*05767d91SRobert WuIf you use headphones then you can eliminate the latency caused by speaker protection. 56*05767d91SRobert WuIf you use USB-MIDI input then you can eliminate the latency due to the touch screen, which is around 15-30 msec. 57*05767d91SRobert WuMIDI latency is generally under 1 msec. 58*05767d91SRobert WuThis test works well for measuring the output latency of Bluetooth headsets. 59*05767d91SRobert Wu 60*05767d91SRobert WuMore instructions in the [Wiki/OboeTester_TapToTone](https://github.com/google/oboe/wiki/OboeTester_TapToTone). 61*05767d91SRobert Wu 62*05767d91SRobert Wu### Echo Input to Output 63*05767d91SRobert Wu 64*05767d91SRobert WuThis test copies input to output and adds up to 3 seconds of delay. 65*05767d91SRobert WuThis can be used to simulate high latency on a phone that supports low latency. 66*05767d91SRobert WuTry putting the phone to your ear with the added delay at 0 and try talking. 67*05767d91SRobert WuThen set it to about 700 msec and try talking on the phone. Notice how the echo can be very confusing. 68*05767d91SRobert Wu 69*05767d91SRobert WuThe test will also display estimated "cold start latency" for full duplex streams. 70*05767d91SRobert Wu 71*05767d91SRobert Wu### Round Trip Latency 72*05767d91SRobert Wu 73*05767d91SRobert WuThis test works with either a [loopback adapter](https://source.android.com/devices/audio/latency/loopback) or through speakers. 74*05767d91SRobert WuLatency through the speakers will probably be higher. 75*05767d91SRobert WuIt measures the input and output latency combined. 76*05767d91SRobert Wu 77*05767d91SRobert Wu1. Set the Input or Output settings by tapping the green bar to expose the controls. 78*05767d91SRobert Wu2. Set the volume somewhere above the middle. The test works at almost any volume. But the confidence will be higher at higher volumes. 79*05767d91SRobert Wu3. Tap "MEASURE" to make a single measurement. 80*05767d91SRobert Wu4. Or tap "AVERAGE" to run the test several times and report an average and Mean Absolute Deviation. 81*05767d91SRobert Wu 82*05767d91SRobert WuThe test starts by setting up a stable full-duplex stream. 83*05767d91SRobert WuThen it outputs a random series of bits encoded using smoothed Manchester Encoding. 84*05767d91SRobert WuWe record the Input and Output stream together for about a second. 85*05767d91SRobert WuThen we correlate the two streams by sliding the portion of the output stream that contains the random bits over the input stream at different time offsets. 86*05767d91SRobert WuThe Manchaster Encoded signal provide a very sharp peak when the offset matches the combined input and output latency. 87*05767d91SRobert Wu 88*05767d91SRobert WuSource code for the analyzer in [LatencyAnalyzer.h](https://github.com/google/oboe/blob/main/apps/OboeTester/app/src/main/cpp/analyzer/LatencyAnalyzer.h). 89*05767d91SRobert Wu 90*05767d91SRobert Wu### Record and Play 91*05767d91SRobert Wu 92*05767d91SRobert Wu* Tap RECORD to record several seconds of audio. You should see the red VU meters move. 93*05767d91SRobert Wu* Tap STOP then PLAY to play it back. 94*05767d91SRobert Wu* Tap SHARE button to the recorded WAV file to GDrive, GMail or another app. 95*05767d91SRobert WuYou can then examine the WAV file using a program like Audacity. 96*05767d91SRobert Wu 97*05767d91SRobert Wu### Glitch Test 98*05767d91SRobert Wu 99*05767d91SRobert WuThis test works best with a loopback adapter. But it can also work in a quiet room. 100*05767d91SRobert WuIt plays a sine wave and then tries to record and lock onto that sine wave. 101*05767d91SRobert WuIf the actual input does not match the expected sine wave value then it is counted as a glitch. 102*05767d91SRobert WuThe test will display the maximum time that it ran without seeing a glitch. 103*05767d91SRobert Wu 104*05767d91SRobert Wu1. Plug in loopback adapter. (Optional) 105*05767d91SRobert Wu2. Press green bars to show input and output settings. Make changes. (optional) 106*05767d91SRobert Wu3. Press START button. 107*05767d91SRobert Wu4. Watch for state=LOCKED, which means it has detected and locked onto the sine wave output. 108*05767d91SRobert Wu5. Note the glitch count, which should be zero. 109*05767d91SRobert Wu6. Also the "max.time.no.glitches" should be as long as you run the test. 110*05767d91SRobert Wu7. Press STOP button. 111*05767d91SRobert Wu8. Press SHARE button to send a WAV file recording of the last glitch by email to yourself. 112*05767d91SRobert Wu 113*05767d91SRobert WuLook for the #XRuns display. 114*05767d91SRobert WuIf #XRuns increments when a glitch occurs then the glitch is probably due to preemption of the audio task. 115*05767d91SRobert WuIf #XRuns is not incrementing then the glitches may be due to AAudio MMAP tuning errors in the HAL. 116*05767d91SRobert Wu 117*05767d91SRobert Wu### Auto Glitch Test 118*05767d91SRobert Wu 119*05767d91SRobert WuMeasure glitches for various combinations of input and output settings. 120*05767d91SRobert WuChange the test duration to a high value and let it run for a while. 121*05767d91SRobert WuIf you get glitches in one configuration then you can investigate using the previous manual Glitch Test. 122*05767d91SRobert WuThe Share button will let you email the report to yourself. 123*05767d91SRobert Wu 124*05767d91SRobert Wu### Test Disconnect 125*05767d91SRobert Wu 126*05767d91SRobert WuYou can test whether the disconnect logic is working in Android by plugging or unplugging a headset. 127*05767d91SRobert WuJust follow the instructions in red. You will get a report at the end that you can SHARE by GMail or Drive. 128*05767d91SRobert Wu 129*05767d91SRobert Wu### Device Report 130*05767d91SRobert Wu 131*05767d91SRobert WuProvides a device report. This report includes info about the features enabled, the properties set, audio 132*05767d91SRobert Wupaths, and microphones. 133*05767d91SRobert WuYou can share this report by first pressing the icon with the three vertical dots at the top right of OboeTester. 134*05767d91SRobert WuAfter that, simply press the share button and you should be able to email this to yourself. 135*05767d91SRobert Wu 136*05767d91SRobert Wu### Data Paths 137*05767d91SRobert Wu 138*05767d91SRobert WuThis checks for dead speaker and mic channels, dead Input Presets and other audio data path problems. 139*05767d91SRobert Wu 140*05767d91SRobert Wu1. Tap "DATA PATHS" button. 141*05767d91SRobert Wu1. Unplug or disconnect any headphones. 142*05767d91SRobert Wu1. Set volume to medium high. 143*05767d91SRobert Wu1. Place the phone on a table in a quiet room and hit START. 144*05767d91SRobert Wu1. Wait a few minutes, quietly, for the test to complete. You will hear some sine tones. 145*05767d91SRobert Wu1. You will get a report at the end that you can SHARE by GMail or Drive. 146*05767d91SRobert Wu 147*05767d91SRobert Wu### External Tap-to-Tone 148*05767d91SRobert Wu 149*05767d91SRobert WuThis lets you measure the latency between touching a screen to the sound coming out on a second device. 150*05767d91SRobert WuYou could use this to measure, for example, the latency on an iPhone. 151*05767d91SRobert Wu 152*05767d91SRobert Wu1. Launch OboeTester on Android device (A) in a quiet room. 153*05767d91SRobert Wu2. Tap "EXTRAS..." button. 154*05767d91SRobert Wu3. Tap "EXTERNAL TAP" button. 155*05767d91SRobert Wu4. Launch a program on a second device (B) that will make a sound when you touch the screen. A good example would be an interactive drum pad. 156*05767d91SRobert Wu5. Tap "START" button to start listening on device (A). 157*05767d91SRobert Wu6. Tap on the app on the device (B) with your fingertip. You need to make a noise with your fingernail. 158*05767d91SRobert Wu7. Quickly tap the "ANALYSE" button on device (A). 159*05767d91SRobert Wu8. OboeTester will now look for two sounds in the recording and measure the time between them. 160*05767d91SRobert Wu 161*05767d91SRobert Wu### Plug Latency 162*05767d91SRobert WuMeasures the time it takes to close, open, and start streams as audio devices are plugged in and removed. 163*05767d91SRobert Wu 164*05767d91SRobert Wu### Error Callback Test 165*05767d91SRobert WuLets you delete an error callback while it is used by Oboe. Targeted test for issue #1603. 166*05767d91SRobert Wu 167*05767d91SRobert Wu### Route Callback Test 168*05767d91SRobert WuChanges the VoiceCommunication route while playing audio. Targeted test for issue #1763. 169*05767d91SRobert Wu 170*05767d91SRobert Wu### CPU Load 171*05767d91SRobert WuThis test plays a tone and alternates between low and high workloads. 172*05767d91SRobert WuIt exercises the kernel's CPU scheduler, which controls CPU frequency and core migration. 173*05767d91SRobert WuMoredetails on the [wiki/OboeTester_DynamicCpuLoad](https://github.com/google/oboe/wiki/OboeTester_DynamicCpuLoad). 174