1*c9945492SAndroid Build Coastguard Worker /* origin: FreeBSD /usr/src/lib/msun/src/s_fmal.c */
2*c9945492SAndroid Build Coastguard Worker /*-
3*c9945492SAndroid Build Coastguard Worker * Copyright (c) 2005-2011 David Schultz <[email protected]>
4*c9945492SAndroid Build Coastguard Worker * All rights reserved.
5*c9945492SAndroid Build Coastguard Worker *
6*c9945492SAndroid Build Coastguard Worker * Redistribution and use in source and binary forms, with or without
7*c9945492SAndroid Build Coastguard Worker * modification, are permitted provided that the following conditions
8*c9945492SAndroid Build Coastguard Worker * are met:
9*c9945492SAndroid Build Coastguard Worker * 1. Redistributions of source code must retain the above copyright
10*c9945492SAndroid Build Coastguard Worker * notice, this list of conditions and the following disclaimer.
11*c9945492SAndroid Build Coastguard Worker * 2. Redistributions in binary form must reproduce the above copyright
12*c9945492SAndroid Build Coastguard Worker * notice, this list of conditions and the following disclaimer in the
13*c9945492SAndroid Build Coastguard Worker * documentation and/or other materials provided with the distribution.
14*c9945492SAndroid Build Coastguard Worker *
15*c9945492SAndroid Build Coastguard Worker * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
16*c9945492SAndroid Build Coastguard Worker * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17*c9945492SAndroid Build Coastguard Worker * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18*c9945492SAndroid Build Coastguard Worker * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
19*c9945492SAndroid Build Coastguard Worker * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
20*c9945492SAndroid Build Coastguard Worker * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
21*c9945492SAndroid Build Coastguard Worker * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
22*c9945492SAndroid Build Coastguard Worker * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
23*c9945492SAndroid Build Coastguard Worker * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
24*c9945492SAndroid Build Coastguard Worker * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
25*c9945492SAndroid Build Coastguard Worker * SUCH DAMAGE.
26*c9945492SAndroid Build Coastguard Worker */
27*c9945492SAndroid Build Coastguard Worker
28*c9945492SAndroid Build Coastguard Worker
29*c9945492SAndroid Build Coastguard Worker #include "libm.h"
30*c9945492SAndroid Build Coastguard Worker #if LDBL_MANT_DIG == 53 && LDBL_MAX_EXP == 1024
fmal(long double x,long double y,long double z)31*c9945492SAndroid Build Coastguard Worker long double fmal(long double x, long double y, long double z)
32*c9945492SAndroid Build Coastguard Worker {
33*c9945492SAndroid Build Coastguard Worker return fma(x, y, z);
34*c9945492SAndroid Build Coastguard Worker }
35*c9945492SAndroid Build Coastguard Worker #elif (LDBL_MANT_DIG == 64 || LDBL_MANT_DIG == 113) && LDBL_MAX_EXP == 16384
36*c9945492SAndroid Build Coastguard Worker #include <fenv.h>
37*c9945492SAndroid Build Coastguard Worker #if LDBL_MANT_DIG == 64
38*c9945492SAndroid Build Coastguard Worker #define LASTBIT(u) (u.i.m & 1)
39*c9945492SAndroid Build Coastguard Worker #define SPLIT (0x1p32L + 1)
40*c9945492SAndroid Build Coastguard Worker #elif LDBL_MANT_DIG == 113
41*c9945492SAndroid Build Coastguard Worker #define LASTBIT(u) (u.i.lo & 1)
42*c9945492SAndroid Build Coastguard Worker #define SPLIT (0x1p57L + 1)
43*c9945492SAndroid Build Coastguard Worker #endif
44*c9945492SAndroid Build Coastguard Worker
45*c9945492SAndroid Build Coastguard Worker /*
46*c9945492SAndroid Build Coastguard Worker * A struct dd represents a floating-point number with twice the precision
47*c9945492SAndroid Build Coastguard Worker * of a long double. We maintain the invariant that "hi" stores the high-order
48*c9945492SAndroid Build Coastguard Worker * bits of the result.
49*c9945492SAndroid Build Coastguard Worker */
50*c9945492SAndroid Build Coastguard Worker struct dd {
51*c9945492SAndroid Build Coastguard Worker long double hi;
52*c9945492SAndroid Build Coastguard Worker long double lo;
53*c9945492SAndroid Build Coastguard Worker };
54*c9945492SAndroid Build Coastguard Worker
55*c9945492SAndroid Build Coastguard Worker /*
56*c9945492SAndroid Build Coastguard Worker * Compute a+b exactly, returning the exact result in a struct dd. We assume
57*c9945492SAndroid Build Coastguard Worker * that both a and b are finite, but make no assumptions about their relative
58*c9945492SAndroid Build Coastguard Worker * magnitudes.
59*c9945492SAndroid Build Coastguard Worker */
dd_add(long double a,long double b)60*c9945492SAndroid Build Coastguard Worker static inline struct dd dd_add(long double a, long double b)
61*c9945492SAndroid Build Coastguard Worker {
62*c9945492SAndroid Build Coastguard Worker struct dd ret;
63*c9945492SAndroid Build Coastguard Worker long double s;
64*c9945492SAndroid Build Coastguard Worker
65*c9945492SAndroid Build Coastguard Worker ret.hi = a + b;
66*c9945492SAndroid Build Coastguard Worker s = ret.hi - a;
67*c9945492SAndroid Build Coastguard Worker ret.lo = (a - (ret.hi - s)) + (b - s);
68*c9945492SAndroid Build Coastguard Worker return (ret);
69*c9945492SAndroid Build Coastguard Worker }
70*c9945492SAndroid Build Coastguard Worker
71*c9945492SAndroid Build Coastguard Worker /*
72*c9945492SAndroid Build Coastguard Worker * Compute a+b, with a small tweak: The least significant bit of the
73*c9945492SAndroid Build Coastguard Worker * result is adjusted into a sticky bit summarizing all the bits that
74*c9945492SAndroid Build Coastguard Worker * were lost to rounding. This adjustment negates the effects of double
75*c9945492SAndroid Build Coastguard Worker * rounding when the result is added to another number with a higher
76*c9945492SAndroid Build Coastguard Worker * exponent. For an explanation of round and sticky bits, see any reference
77*c9945492SAndroid Build Coastguard Worker * on FPU design, e.g.,
78*c9945492SAndroid Build Coastguard Worker *
79*c9945492SAndroid Build Coastguard Worker * J. Coonen. An Implementation Guide to a Proposed Standard for
80*c9945492SAndroid Build Coastguard Worker * Floating-Point Arithmetic. Computer, vol. 13, no. 1, Jan 1980.
81*c9945492SAndroid Build Coastguard Worker */
add_adjusted(long double a,long double b)82*c9945492SAndroid Build Coastguard Worker static inline long double add_adjusted(long double a, long double b)
83*c9945492SAndroid Build Coastguard Worker {
84*c9945492SAndroid Build Coastguard Worker struct dd sum;
85*c9945492SAndroid Build Coastguard Worker union ldshape u;
86*c9945492SAndroid Build Coastguard Worker
87*c9945492SAndroid Build Coastguard Worker sum = dd_add(a, b);
88*c9945492SAndroid Build Coastguard Worker if (sum.lo != 0) {
89*c9945492SAndroid Build Coastguard Worker u.f = sum.hi;
90*c9945492SAndroid Build Coastguard Worker if (!LASTBIT(u))
91*c9945492SAndroid Build Coastguard Worker sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
92*c9945492SAndroid Build Coastguard Worker }
93*c9945492SAndroid Build Coastguard Worker return (sum.hi);
94*c9945492SAndroid Build Coastguard Worker }
95*c9945492SAndroid Build Coastguard Worker
96*c9945492SAndroid Build Coastguard Worker /*
97*c9945492SAndroid Build Coastguard Worker * Compute ldexp(a+b, scale) with a single rounding error. It is assumed
98*c9945492SAndroid Build Coastguard Worker * that the result will be subnormal, and care is taken to ensure that
99*c9945492SAndroid Build Coastguard Worker * double rounding does not occur.
100*c9945492SAndroid Build Coastguard Worker */
add_and_denormalize(long double a,long double b,int scale)101*c9945492SAndroid Build Coastguard Worker static inline long double add_and_denormalize(long double a, long double b, int scale)
102*c9945492SAndroid Build Coastguard Worker {
103*c9945492SAndroid Build Coastguard Worker struct dd sum;
104*c9945492SAndroid Build Coastguard Worker int bits_lost;
105*c9945492SAndroid Build Coastguard Worker union ldshape u;
106*c9945492SAndroid Build Coastguard Worker
107*c9945492SAndroid Build Coastguard Worker sum = dd_add(a, b);
108*c9945492SAndroid Build Coastguard Worker
109*c9945492SAndroid Build Coastguard Worker /*
110*c9945492SAndroid Build Coastguard Worker * If we are losing at least two bits of accuracy to denormalization,
111*c9945492SAndroid Build Coastguard Worker * then the first lost bit becomes a round bit, and we adjust the
112*c9945492SAndroid Build Coastguard Worker * lowest bit of sum.hi to make it a sticky bit summarizing all the
113*c9945492SAndroid Build Coastguard Worker * bits in sum.lo. With the sticky bit adjusted, the hardware will
114*c9945492SAndroid Build Coastguard Worker * break any ties in the correct direction.
115*c9945492SAndroid Build Coastguard Worker *
116*c9945492SAndroid Build Coastguard Worker * If we are losing only one bit to denormalization, however, we must
117*c9945492SAndroid Build Coastguard Worker * break the ties manually.
118*c9945492SAndroid Build Coastguard Worker */
119*c9945492SAndroid Build Coastguard Worker if (sum.lo != 0) {
120*c9945492SAndroid Build Coastguard Worker u.f = sum.hi;
121*c9945492SAndroid Build Coastguard Worker bits_lost = -u.i.se - scale + 1;
122*c9945492SAndroid Build Coastguard Worker if ((bits_lost != 1) ^ LASTBIT(u))
123*c9945492SAndroid Build Coastguard Worker sum.hi = nextafterl(sum.hi, INFINITY * sum.lo);
124*c9945492SAndroid Build Coastguard Worker }
125*c9945492SAndroid Build Coastguard Worker return scalbnl(sum.hi, scale);
126*c9945492SAndroid Build Coastguard Worker }
127*c9945492SAndroid Build Coastguard Worker
128*c9945492SAndroid Build Coastguard Worker /*
129*c9945492SAndroid Build Coastguard Worker * Compute a*b exactly, returning the exact result in a struct dd. We assume
130*c9945492SAndroid Build Coastguard Worker * that both a and b are normalized, so no underflow or overflow will occur.
131*c9945492SAndroid Build Coastguard Worker * The current rounding mode must be round-to-nearest.
132*c9945492SAndroid Build Coastguard Worker */
dd_mul(long double a,long double b)133*c9945492SAndroid Build Coastguard Worker static inline struct dd dd_mul(long double a, long double b)
134*c9945492SAndroid Build Coastguard Worker {
135*c9945492SAndroid Build Coastguard Worker struct dd ret;
136*c9945492SAndroid Build Coastguard Worker long double ha, hb, la, lb, p, q;
137*c9945492SAndroid Build Coastguard Worker
138*c9945492SAndroid Build Coastguard Worker p = a * SPLIT;
139*c9945492SAndroid Build Coastguard Worker ha = a - p;
140*c9945492SAndroid Build Coastguard Worker ha += p;
141*c9945492SAndroid Build Coastguard Worker la = a - ha;
142*c9945492SAndroid Build Coastguard Worker
143*c9945492SAndroid Build Coastguard Worker p = b * SPLIT;
144*c9945492SAndroid Build Coastguard Worker hb = b - p;
145*c9945492SAndroid Build Coastguard Worker hb += p;
146*c9945492SAndroid Build Coastguard Worker lb = b - hb;
147*c9945492SAndroid Build Coastguard Worker
148*c9945492SAndroid Build Coastguard Worker p = ha * hb;
149*c9945492SAndroid Build Coastguard Worker q = ha * lb + la * hb;
150*c9945492SAndroid Build Coastguard Worker
151*c9945492SAndroid Build Coastguard Worker ret.hi = p + q;
152*c9945492SAndroid Build Coastguard Worker ret.lo = p - ret.hi + q + la * lb;
153*c9945492SAndroid Build Coastguard Worker return (ret);
154*c9945492SAndroid Build Coastguard Worker }
155*c9945492SAndroid Build Coastguard Worker
156*c9945492SAndroid Build Coastguard Worker /*
157*c9945492SAndroid Build Coastguard Worker * Fused multiply-add: Compute x * y + z with a single rounding error.
158*c9945492SAndroid Build Coastguard Worker *
159*c9945492SAndroid Build Coastguard Worker * We use scaling to avoid overflow/underflow, along with the
160*c9945492SAndroid Build Coastguard Worker * canonical precision-doubling technique adapted from:
161*c9945492SAndroid Build Coastguard Worker *
162*c9945492SAndroid Build Coastguard Worker * Dekker, T. A Floating-Point Technique for Extending the
163*c9945492SAndroid Build Coastguard Worker * Available Precision. Numer. Math. 18, 224-242 (1971).
164*c9945492SAndroid Build Coastguard Worker */
fmal(long double x,long double y,long double z)165*c9945492SAndroid Build Coastguard Worker long double fmal(long double x, long double y, long double z)
166*c9945492SAndroid Build Coastguard Worker {
167*c9945492SAndroid Build Coastguard Worker #pragma STDC FENV_ACCESS ON
168*c9945492SAndroid Build Coastguard Worker long double xs, ys, zs, adj;
169*c9945492SAndroid Build Coastguard Worker struct dd xy, r;
170*c9945492SAndroid Build Coastguard Worker int oround;
171*c9945492SAndroid Build Coastguard Worker int ex, ey, ez;
172*c9945492SAndroid Build Coastguard Worker int spread;
173*c9945492SAndroid Build Coastguard Worker
174*c9945492SAndroid Build Coastguard Worker /*
175*c9945492SAndroid Build Coastguard Worker * Handle special cases. The order of operations and the particular
176*c9945492SAndroid Build Coastguard Worker * return values here are crucial in handling special cases involving
177*c9945492SAndroid Build Coastguard Worker * infinities, NaNs, overflows, and signed zeroes correctly.
178*c9945492SAndroid Build Coastguard Worker */
179*c9945492SAndroid Build Coastguard Worker if (!isfinite(x) || !isfinite(y))
180*c9945492SAndroid Build Coastguard Worker return (x * y + z);
181*c9945492SAndroid Build Coastguard Worker if (!isfinite(z))
182*c9945492SAndroid Build Coastguard Worker return (z);
183*c9945492SAndroid Build Coastguard Worker if (x == 0.0 || y == 0.0)
184*c9945492SAndroid Build Coastguard Worker return (x * y + z);
185*c9945492SAndroid Build Coastguard Worker if (z == 0.0)
186*c9945492SAndroid Build Coastguard Worker return (x * y);
187*c9945492SAndroid Build Coastguard Worker
188*c9945492SAndroid Build Coastguard Worker xs = frexpl(x, &ex);
189*c9945492SAndroid Build Coastguard Worker ys = frexpl(y, &ey);
190*c9945492SAndroid Build Coastguard Worker zs = frexpl(z, &ez);
191*c9945492SAndroid Build Coastguard Worker oround = fegetround();
192*c9945492SAndroid Build Coastguard Worker spread = ex + ey - ez;
193*c9945492SAndroid Build Coastguard Worker
194*c9945492SAndroid Build Coastguard Worker /*
195*c9945492SAndroid Build Coastguard Worker * If x * y and z are many orders of magnitude apart, the scaling
196*c9945492SAndroid Build Coastguard Worker * will overflow, so we handle these cases specially. Rounding
197*c9945492SAndroid Build Coastguard Worker * modes other than FE_TONEAREST are painful.
198*c9945492SAndroid Build Coastguard Worker */
199*c9945492SAndroid Build Coastguard Worker if (spread < -LDBL_MANT_DIG) {
200*c9945492SAndroid Build Coastguard Worker #ifdef FE_INEXACT
201*c9945492SAndroid Build Coastguard Worker feraiseexcept(FE_INEXACT);
202*c9945492SAndroid Build Coastguard Worker #endif
203*c9945492SAndroid Build Coastguard Worker #ifdef FE_UNDERFLOW
204*c9945492SAndroid Build Coastguard Worker if (!isnormal(z))
205*c9945492SAndroid Build Coastguard Worker feraiseexcept(FE_UNDERFLOW);
206*c9945492SAndroid Build Coastguard Worker #endif
207*c9945492SAndroid Build Coastguard Worker switch (oround) {
208*c9945492SAndroid Build Coastguard Worker default: /* FE_TONEAREST */
209*c9945492SAndroid Build Coastguard Worker return (z);
210*c9945492SAndroid Build Coastguard Worker #ifdef FE_TOWARDZERO
211*c9945492SAndroid Build Coastguard Worker case FE_TOWARDZERO:
212*c9945492SAndroid Build Coastguard Worker if (x > 0.0 ^ y < 0.0 ^ z < 0.0)
213*c9945492SAndroid Build Coastguard Worker return (z);
214*c9945492SAndroid Build Coastguard Worker else
215*c9945492SAndroid Build Coastguard Worker return (nextafterl(z, 0));
216*c9945492SAndroid Build Coastguard Worker #endif
217*c9945492SAndroid Build Coastguard Worker #ifdef FE_DOWNWARD
218*c9945492SAndroid Build Coastguard Worker case FE_DOWNWARD:
219*c9945492SAndroid Build Coastguard Worker if (x > 0.0 ^ y < 0.0)
220*c9945492SAndroid Build Coastguard Worker return (z);
221*c9945492SAndroid Build Coastguard Worker else
222*c9945492SAndroid Build Coastguard Worker return (nextafterl(z, -INFINITY));
223*c9945492SAndroid Build Coastguard Worker #endif
224*c9945492SAndroid Build Coastguard Worker #ifdef FE_UPWARD
225*c9945492SAndroid Build Coastguard Worker case FE_UPWARD:
226*c9945492SAndroid Build Coastguard Worker if (x > 0.0 ^ y < 0.0)
227*c9945492SAndroid Build Coastguard Worker return (nextafterl(z, INFINITY));
228*c9945492SAndroid Build Coastguard Worker else
229*c9945492SAndroid Build Coastguard Worker return (z);
230*c9945492SAndroid Build Coastguard Worker #endif
231*c9945492SAndroid Build Coastguard Worker }
232*c9945492SAndroid Build Coastguard Worker }
233*c9945492SAndroid Build Coastguard Worker if (spread <= LDBL_MANT_DIG * 2)
234*c9945492SAndroid Build Coastguard Worker zs = scalbnl(zs, -spread);
235*c9945492SAndroid Build Coastguard Worker else
236*c9945492SAndroid Build Coastguard Worker zs = copysignl(LDBL_MIN, zs);
237*c9945492SAndroid Build Coastguard Worker
238*c9945492SAndroid Build Coastguard Worker fesetround(FE_TONEAREST);
239*c9945492SAndroid Build Coastguard Worker
240*c9945492SAndroid Build Coastguard Worker /*
241*c9945492SAndroid Build Coastguard Worker * Basic approach for round-to-nearest:
242*c9945492SAndroid Build Coastguard Worker *
243*c9945492SAndroid Build Coastguard Worker * (xy.hi, xy.lo) = x * y (exact)
244*c9945492SAndroid Build Coastguard Worker * (r.hi, r.lo) = xy.hi + z (exact)
245*c9945492SAndroid Build Coastguard Worker * adj = xy.lo + r.lo (inexact; low bit is sticky)
246*c9945492SAndroid Build Coastguard Worker * result = r.hi + adj (correctly rounded)
247*c9945492SAndroid Build Coastguard Worker */
248*c9945492SAndroid Build Coastguard Worker xy = dd_mul(xs, ys);
249*c9945492SAndroid Build Coastguard Worker r = dd_add(xy.hi, zs);
250*c9945492SAndroid Build Coastguard Worker
251*c9945492SAndroid Build Coastguard Worker spread = ex + ey;
252*c9945492SAndroid Build Coastguard Worker
253*c9945492SAndroid Build Coastguard Worker if (r.hi == 0.0) {
254*c9945492SAndroid Build Coastguard Worker /*
255*c9945492SAndroid Build Coastguard Worker * When the addends cancel to 0, ensure that the result has
256*c9945492SAndroid Build Coastguard Worker * the correct sign.
257*c9945492SAndroid Build Coastguard Worker */
258*c9945492SAndroid Build Coastguard Worker fesetround(oround);
259*c9945492SAndroid Build Coastguard Worker volatile long double vzs = zs; /* XXX gcc CSE bug workaround */
260*c9945492SAndroid Build Coastguard Worker return xy.hi + vzs + scalbnl(xy.lo, spread);
261*c9945492SAndroid Build Coastguard Worker }
262*c9945492SAndroid Build Coastguard Worker
263*c9945492SAndroid Build Coastguard Worker if (oround != FE_TONEAREST) {
264*c9945492SAndroid Build Coastguard Worker /*
265*c9945492SAndroid Build Coastguard Worker * There is no need to worry about double rounding in directed
266*c9945492SAndroid Build Coastguard Worker * rounding modes.
267*c9945492SAndroid Build Coastguard Worker * But underflow may not be raised correctly, example in downward rounding:
268*c9945492SAndroid Build Coastguard Worker * fmal(0x1.0000000001p-16000L, 0x1.0000000001p-400L, -0x1p-16440L)
269*c9945492SAndroid Build Coastguard Worker */
270*c9945492SAndroid Build Coastguard Worker long double ret;
271*c9945492SAndroid Build Coastguard Worker #if defined(FE_INEXACT) && defined(FE_UNDERFLOW)
272*c9945492SAndroid Build Coastguard Worker int e = fetestexcept(FE_INEXACT);
273*c9945492SAndroid Build Coastguard Worker feclearexcept(FE_INEXACT);
274*c9945492SAndroid Build Coastguard Worker #endif
275*c9945492SAndroid Build Coastguard Worker fesetround(oround);
276*c9945492SAndroid Build Coastguard Worker adj = r.lo + xy.lo;
277*c9945492SAndroid Build Coastguard Worker ret = scalbnl(r.hi + adj, spread);
278*c9945492SAndroid Build Coastguard Worker #if defined(FE_INEXACT) && defined(FE_UNDERFLOW)
279*c9945492SAndroid Build Coastguard Worker if (ilogbl(ret) < -16382 && fetestexcept(FE_INEXACT))
280*c9945492SAndroid Build Coastguard Worker feraiseexcept(FE_UNDERFLOW);
281*c9945492SAndroid Build Coastguard Worker else if (e)
282*c9945492SAndroid Build Coastguard Worker feraiseexcept(FE_INEXACT);
283*c9945492SAndroid Build Coastguard Worker #endif
284*c9945492SAndroid Build Coastguard Worker return ret;
285*c9945492SAndroid Build Coastguard Worker }
286*c9945492SAndroid Build Coastguard Worker
287*c9945492SAndroid Build Coastguard Worker adj = add_adjusted(r.lo, xy.lo);
288*c9945492SAndroid Build Coastguard Worker if (spread + ilogbl(r.hi) > -16383)
289*c9945492SAndroid Build Coastguard Worker return scalbnl(r.hi + adj, spread);
290*c9945492SAndroid Build Coastguard Worker else
291*c9945492SAndroid Build Coastguard Worker return add_and_denormalize(r.hi, adj, spread);
292*c9945492SAndroid Build Coastguard Worker }
293*c9945492SAndroid Build Coastguard Worker #endif
294