xref: /aosp_15_r20/external/mesa3d/src/vulkan/overlay-layer/overlay.frag (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker#version 450 core
2*61046927SAndroid Build Coastguard Workerlayout(location = 0) out vec4 fColor;
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard Workerlayout(set=0, binding=0) uniform sampler2D sTexture;
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Workerlayout(location = 0) in struct{
7*61046927SAndroid Build Coastguard Worker    vec4 Color;
8*61046927SAndroid Build Coastguard Worker    vec2 UV;
9*61046927SAndroid Build Coastguard Worker} In;
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard Workervoid main()
12*61046927SAndroid Build Coastguard Worker{
13*61046927SAndroid Build Coastguard Worker    fColor = In.Color * texture(sTexture, In.UV.st);
14*61046927SAndroid Build Coastguard Worker}
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