1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2016 Advanced Micro Devices, Inc.
3*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
4*61046927SAndroid Build Coastguard Worker *
5*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining
6*61046927SAndroid Build Coastguard Worker * a copy of this software and associated documentation files (the
7*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including
8*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish,
9*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to
10*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to
11*61046927SAndroid Build Coastguard Worker * the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
14*61046927SAndroid Build Coastguard Worker * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
15*61046927SAndroid Build Coastguard Worker * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
16*61046927SAndroid Build Coastguard Worker * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
17*61046927SAndroid Build Coastguard Worker * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE.
21*61046927SAndroid Build Coastguard Worker *
22*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the
23*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions
24*61046927SAndroid Build Coastguard Worker * of the Software.
25*61046927SAndroid Build Coastguard Worker */
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker /* Job queue with execution in a separate thread.
28*61046927SAndroid Build Coastguard Worker *
29*61046927SAndroid Build Coastguard Worker * Jobs can be added from any thread. After that, the wait call can be used
30*61046927SAndroid Build Coastguard Worker * to wait for completion of the job.
31*61046927SAndroid Build Coastguard Worker */
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker #ifndef U_QUEUE_H
34*61046927SAndroid Build Coastguard Worker #define U_QUEUE_H
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker #include <string.h>
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker #include "cnd_monotonic.h"
39*61046927SAndroid Build Coastguard Worker #include "simple_mtx.h"
40*61046927SAndroid Build Coastguard Worker #include "util/futex.h"
41*61046927SAndroid Build Coastguard Worker #include "util/list.h"
42*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
43*61046927SAndroid Build Coastguard Worker #include "util/os_time.h"
44*61046927SAndroid Build Coastguard Worker #include "util/u_atomic.h"
45*61046927SAndroid Build Coastguard Worker #include "util/u_thread.h"
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
48*61046927SAndroid Build Coastguard Worker extern "C" {
49*61046927SAndroid Build Coastguard Worker #endif
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker #define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY (1 << 0)
52*61046927SAndroid Build Coastguard Worker #define UTIL_QUEUE_INIT_RESIZE_IF_FULL (1 << 1)
53*61046927SAndroid Build Coastguard Worker #define UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY (1 << 2)
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker #if UTIL_FUTEX_SUPPORTED
56*61046927SAndroid Build Coastguard Worker #define UTIL_QUEUE_FENCE_FUTEX
57*61046927SAndroid Build Coastguard Worker #else
58*61046927SAndroid Build Coastguard Worker #define UTIL_QUEUE_FENCE_STANDARD
59*61046927SAndroid Build Coastguard Worker #endif
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker #ifdef UTIL_QUEUE_FENCE_FUTEX
62*61046927SAndroid Build Coastguard Worker /* Job completion fence.
63*61046927SAndroid Build Coastguard Worker * Put this into your job structure.
64*61046927SAndroid Build Coastguard Worker */
65*61046927SAndroid Build Coastguard Worker struct util_queue_fence {
66*61046927SAndroid Build Coastguard Worker /* The fence can be in one of three states:
67*61046927SAndroid Build Coastguard Worker * 0 - signaled
68*61046927SAndroid Build Coastguard Worker * 1 - unsignaled
69*61046927SAndroid Build Coastguard Worker * 2 - unsignaled, may have waiters
70*61046927SAndroid Build Coastguard Worker */
71*61046927SAndroid Build Coastguard Worker uint32_t val;
72*61046927SAndroid Build Coastguard Worker };
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker static inline void
util_queue_fence_init(struct util_queue_fence * fence)75*61046927SAndroid Build Coastguard Worker util_queue_fence_init(struct util_queue_fence *fence)
76*61046927SAndroid Build Coastguard Worker {
77*61046927SAndroid Build Coastguard Worker fence->val = 0;
78*61046927SAndroid Build Coastguard Worker }
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker static inline void
util_queue_fence_destroy(struct util_queue_fence * fence)81*61046927SAndroid Build Coastguard Worker util_queue_fence_destroy(struct util_queue_fence *fence)
82*61046927SAndroid Build Coastguard Worker {
83*61046927SAndroid Build Coastguard Worker assert(p_atomic_read_relaxed(&fence->val) == 0);
84*61046927SAndroid Build Coastguard Worker /* no-op */
85*61046927SAndroid Build Coastguard Worker }
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker static inline void
util_queue_fence_signal(struct util_queue_fence * fence)88*61046927SAndroid Build Coastguard Worker util_queue_fence_signal(struct util_queue_fence *fence)
89*61046927SAndroid Build Coastguard Worker {
90*61046927SAndroid Build Coastguard Worker uint32_t val = p_atomic_xchg(&fence->val, 0);
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker assert(val != 0);
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker if (val == 2)
95*61046927SAndroid Build Coastguard Worker futex_wake(&fence->val, INT32_MAX);
96*61046927SAndroid Build Coastguard Worker }
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker /**
99*61046927SAndroid Build Coastguard Worker * Move \p fence back into unsignalled state.
100*61046927SAndroid Build Coastguard Worker *
101*61046927SAndroid Build Coastguard Worker * \warning The caller must ensure that no other thread may currently be
102*61046927SAndroid Build Coastguard Worker * waiting (or about to wait) on the fence.
103*61046927SAndroid Build Coastguard Worker */
104*61046927SAndroid Build Coastguard Worker static inline void
util_queue_fence_reset(struct util_queue_fence * fence)105*61046927SAndroid Build Coastguard Worker util_queue_fence_reset(struct util_queue_fence *fence)
106*61046927SAndroid Build Coastguard Worker {
107*61046927SAndroid Build Coastguard Worker #ifdef NDEBUG
108*61046927SAndroid Build Coastguard Worker fence->val = 1;
109*61046927SAndroid Build Coastguard Worker #else
110*61046927SAndroid Build Coastguard Worker uint32_t v = p_atomic_xchg(&fence->val, 1);
111*61046927SAndroid Build Coastguard Worker assert(v == 0);
112*61046927SAndroid Build Coastguard Worker #endif
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker static inline bool
util_queue_fence_is_signalled(struct util_queue_fence * fence)116*61046927SAndroid Build Coastguard Worker util_queue_fence_is_signalled(struct util_queue_fence *fence)
117*61046927SAndroid Build Coastguard Worker {
118*61046927SAndroid Build Coastguard Worker return p_atomic_read_relaxed(&fence->val) == 0;
119*61046927SAndroid Build Coastguard Worker }
120*61046927SAndroid Build Coastguard Worker #endif
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker #ifdef UTIL_QUEUE_FENCE_STANDARD
123*61046927SAndroid Build Coastguard Worker /* Job completion fence.
124*61046927SAndroid Build Coastguard Worker * Put this into your job structure.
125*61046927SAndroid Build Coastguard Worker */
126*61046927SAndroid Build Coastguard Worker struct util_queue_fence {
127*61046927SAndroid Build Coastguard Worker mtx_t mutex;
128*61046927SAndroid Build Coastguard Worker struct u_cnd_monotonic cond;
129*61046927SAndroid Build Coastguard Worker int signalled;
130*61046927SAndroid Build Coastguard Worker };
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker void util_queue_fence_init(struct util_queue_fence *fence);
133*61046927SAndroid Build Coastguard Worker void util_queue_fence_destroy(struct util_queue_fence *fence);
134*61046927SAndroid Build Coastguard Worker void util_queue_fence_signal(struct util_queue_fence *fence);
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker /**
137*61046927SAndroid Build Coastguard Worker * Move \p fence back into unsignalled state.
138*61046927SAndroid Build Coastguard Worker *
139*61046927SAndroid Build Coastguard Worker * \warning The caller must ensure that no other thread may currently be
140*61046927SAndroid Build Coastguard Worker * waiting (or about to wait) on the fence.
141*61046927SAndroid Build Coastguard Worker */
142*61046927SAndroid Build Coastguard Worker #if !THREAD_SANITIZER
143*61046927SAndroid Build Coastguard Worker static inline void
util_queue_fence_reset(struct util_queue_fence * fence)144*61046927SAndroid Build Coastguard Worker util_queue_fence_reset(struct util_queue_fence *fence)
145*61046927SAndroid Build Coastguard Worker {
146*61046927SAndroid Build Coastguard Worker assert(fence->signalled);
147*61046927SAndroid Build Coastguard Worker fence->signalled = 0;
148*61046927SAndroid Build Coastguard Worker }
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker static inline bool
util_queue_fence_is_signalled(struct util_queue_fence * fence)151*61046927SAndroid Build Coastguard Worker util_queue_fence_is_signalled(struct util_queue_fence *fence)
152*61046927SAndroid Build Coastguard Worker {
153*61046927SAndroid Build Coastguard Worker return fence->signalled != 0;
154*61046927SAndroid Build Coastguard Worker }
155*61046927SAndroid Build Coastguard Worker #else
156*61046927SAndroid Build Coastguard Worker static inline void
util_queue_fence_reset(struct util_queue_fence * fence)157*61046927SAndroid Build Coastguard Worker util_queue_fence_reset(struct util_queue_fence *fence)
158*61046927SAndroid Build Coastguard Worker {
159*61046927SAndroid Build Coastguard Worker assert(fence->signalled);
160*61046927SAndroid Build Coastguard Worker fence->signalled = 0;
161*61046927SAndroid Build Coastguard Worker }
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker static inline bool
util_queue_fence_is_signalled(struct util_queue_fence * fence)164*61046927SAndroid Build Coastguard Worker util_queue_fence_is_signalled(struct util_queue_fence *fence)
165*61046927SAndroid Build Coastguard Worker {
166*61046927SAndroid Build Coastguard Worker mtx_lock(&fence->mutex);
167*61046927SAndroid Build Coastguard Worker bool signalled = fence->signalled != 0;
168*61046927SAndroid Build Coastguard Worker mtx_unlock(&fence->mutex);
169*61046927SAndroid Build Coastguard Worker return signalled;
170*61046927SAndroid Build Coastguard Worker }
171*61046927SAndroid Build Coastguard Worker #endif
172*61046927SAndroid Build Coastguard Worker #endif
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker void
175*61046927SAndroid Build Coastguard Worker _util_queue_fence_wait(struct util_queue_fence *fence);
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker static inline void
util_queue_fence_wait(struct util_queue_fence * fence)178*61046927SAndroid Build Coastguard Worker util_queue_fence_wait(struct util_queue_fence *fence)
179*61046927SAndroid Build Coastguard Worker {
180*61046927SAndroid Build Coastguard Worker if (unlikely(!util_queue_fence_is_signalled(fence)))
181*61046927SAndroid Build Coastguard Worker _util_queue_fence_wait(fence);
182*61046927SAndroid Build Coastguard Worker }
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard Worker bool
185*61046927SAndroid Build Coastguard Worker _util_queue_fence_wait_timeout(struct util_queue_fence *fence,
186*61046927SAndroid Build Coastguard Worker int64_t abs_timeout);
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker /**
189*61046927SAndroid Build Coastguard Worker * Wait for the fence to be signaled with a timeout.
190*61046927SAndroid Build Coastguard Worker *
191*61046927SAndroid Build Coastguard Worker * \param fence the fence
192*61046927SAndroid Build Coastguard Worker * \param abs_timeout the absolute timeout in nanoseconds, relative to the
193*61046927SAndroid Build Coastguard Worker * clock provided by os_time_get_nano.
194*61046927SAndroid Build Coastguard Worker *
195*61046927SAndroid Build Coastguard Worker * \return true if the fence was signaled, false if the timeout occurred.
196*61046927SAndroid Build Coastguard Worker */
197*61046927SAndroid Build Coastguard Worker static inline bool
util_queue_fence_wait_timeout(struct util_queue_fence * fence,int64_t abs_timeout)198*61046927SAndroid Build Coastguard Worker util_queue_fence_wait_timeout(struct util_queue_fence *fence,
199*61046927SAndroid Build Coastguard Worker int64_t abs_timeout)
200*61046927SAndroid Build Coastguard Worker {
201*61046927SAndroid Build Coastguard Worker if (util_queue_fence_is_signalled(fence))
202*61046927SAndroid Build Coastguard Worker return true;
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker if (abs_timeout == (int64_t)OS_TIMEOUT_INFINITE) {
205*61046927SAndroid Build Coastguard Worker _util_queue_fence_wait(fence);
206*61046927SAndroid Build Coastguard Worker return true;
207*61046927SAndroid Build Coastguard Worker }
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard Worker return _util_queue_fence_wait_timeout(fence, abs_timeout);
210*61046927SAndroid Build Coastguard Worker }
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker typedef void (*util_queue_execute_func)(void *job, void *gdata, int thread_index);
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker struct util_queue_job {
215*61046927SAndroid Build Coastguard Worker void *job;
216*61046927SAndroid Build Coastguard Worker void *global_data;
217*61046927SAndroid Build Coastguard Worker size_t job_size;
218*61046927SAndroid Build Coastguard Worker struct util_queue_fence *fence;
219*61046927SAndroid Build Coastguard Worker util_queue_execute_func execute;
220*61046927SAndroid Build Coastguard Worker util_queue_execute_func cleanup;
221*61046927SAndroid Build Coastguard Worker };
222*61046927SAndroid Build Coastguard Worker
223*61046927SAndroid Build Coastguard Worker /* Put this into your context. */
224*61046927SAndroid Build Coastguard Worker struct util_queue {
225*61046927SAndroid Build Coastguard Worker char name[14]; /* 13 characters = the thread name without the index */
226*61046927SAndroid Build Coastguard Worker mtx_t lock;
227*61046927SAndroid Build Coastguard Worker bool create_threads_on_demand;
228*61046927SAndroid Build Coastguard Worker cnd_t has_queued_cond;
229*61046927SAndroid Build Coastguard Worker cnd_t has_space_cond;
230*61046927SAndroid Build Coastguard Worker thrd_t *threads;
231*61046927SAndroid Build Coastguard Worker unsigned flags;
232*61046927SAndroid Build Coastguard Worker int num_queued;
233*61046927SAndroid Build Coastguard Worker unsigned max_threads;
234*61046927SAndroid Build Coastguard Worker unsigned num_threads; /* decreasing this number will terminate threads */
235*61046927SAndroid Build Coastguard Worker int max_jobs;
236*61046927SAndroid Build Coastguard Worker int write_idx, read_idx; /* ring buffer pointers */
237*61046927SAndroid Build Coastguard Worker size_t total_jobs_size; /* memory use of all jobs in the queue */
238*61046927SAndroid Build Coastguard Worker struct util_queue_job *jobs;
239*61046927SAndroid Build Coastguard Worker void *global_data;
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard Worker /* for cleanup at exit(), protected by exit_mutex */
242*61046927SAndroid Build Coastguard Worker struct list_head head;
243*61046927SAndroid Build Coastguard Worker };
244*61046927SAndroid Build Coastguard Worker
245*61046927SAndroid Build Coastguard Worker bool util_queue_init(struct util_queue *queue,
246*61046927SAndroid Build Coastguard Worker const char *name,
247*61046927SAndroid Build Coastguard Worker unsigned max_jobs,
248*61046927SAndroid Build Coastguard Worker unsigned num_threads,
249*61046927SAndroid Build Coastguard Worker unsigned flags,
250*61046927SAndroid Build Coastguard Worker void *global_data);
251*61046927SAndroid Build Coastguard Worker void util_queue_destroy(struct util_queue *queue);
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard Worker /* optional cleanup callback is called after fence is signaled: */
254*61046927SAndroid Build Coastguard Worker void util_queue_add_job(struct util_queue *queue,
255*61046927SAndroid Build Coastguard Worker void *job,
256*61046927SAndroid Build Coastguard Worker struct util_queue_fence *fence,
257*61046927SAndroid Build Coastguard Worker util_queue_execute_func execute,
258*61046927SAndroid Build Coastguard Worker util_queue_execute_func cleanup,
259*61046927SAndroid Build Coastguard Worker const size_t job_size);
260*61046927SAndroid Build Coastguard Worker void util_queue_drop_job(struct util_queue *queue,
261*61046927SAndroid Build Coastguard Worker struct util_queue_fence *fence);
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard Worker void util_queue_finish(struct util_queue *queue);
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard Worker /* Adjust the number of active threads. The new number of threads can't be
266*61046927SAndroid Build Coastguard Worker * greater than the initial number of threads at the creation of the queue,
267*61046927SAndroid Build Coastguard Worker * and it can't be less than 1.
268*61046927SAndroid Build Coastguard Worker */
269*61046927SAndroid Build Coastguard Worker void
270*61046927SAndroid Build Coastguard Worker util_queue_adjust_num_threads(struct util_queue *queue, unsigned num_threads,
271*61046927SAndroid Build Coastguard Worker bool locked);
272*61046927SAndroid Build Coastguard Worker
273*61046927SAndroid Build Coastguard Worker int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
274*61046927SAndroid Build Coastguard Worker unsigned thread_index);
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker /* util_queue needs to be cleared to zeroes for this to work */
277*61046927SAndroid Build Coastguard Worker static inline bool
util_queue_is_initialized(struct util_queue * queue)278*61046927SAndroid Build Coastguard Worker util_queue_is_initialized(struct util_queue *queue)
279*61046927SAndroid Build Coastguard Worker {
280*61046927SAndroid Build Coastguard Worker return queue->threads != NULL;
281*61046927SAndroid Build Coastguard Worker }
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard Worker /* Convenient structure for monitoring the queue externally and passing
284*61046927SAndroid Build Coastguard Worker * the structure between Mesa components. The queue doesn't use it directly.
285*61046927SAndroid Build Coastguard Worker */
286*61046927SAndroid Build Coastguard Worker struct util_queue_monitoring
287*61046927SAndroid Build Coastguard Worker {
288*61046927SAndroid Build Coastguard Worker /* For querying the thread busyness. */
289*61046927SAndroid Build Coastguard Worker struct util_queue *queue;
290*61046927SAndroid Build Coastguard Worker
291*61046927SAndroid Build Coastguard Worker /* Counters updated by the user of the queue. */
292*61046927SAndroid Build Coastguard Worker unsigned num_offloaded_items;
293*61046927SAndroid Build Coastguard Worker unsigned num_direct_items;
294*61046927SAndroid Build Coastguard Worker unsigned num_syncs;
295*61046927SAndroid Build Coastguard Worker unsigned num_batches;
296*61046927SAndroid Build Coastguard Worker };
297*61046927SAndroid Build Coastguard Worker
298*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
299*61046927SAndroid Build Coastguard Worker }
300*61046927SAndroid Build Coastguard Worker #endif
301*61046927SAndroid Build Coastguard Worker
302*61046927SAndroid Build Coastguard Worker #endif
303