1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * XML DRI client-side driver configuration 3*61046927SAndroid Build Coastguard Worker * Copyright (C) 2003 Felix Kuehling 4*61046927SAndroid Build Coastguard Worker * 5*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 6*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 7*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 8*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 10*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 11*61046927SAndroid Build Coastguard Worker * 12*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 13*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, 19*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 21*61046927SAndroid Build Coastguard Worker * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker * 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker /** 25*61046927SAndroid Build Coastguard Worker * \file driconf.h 26*61046927SAndroid Build Coastguard Worker * \brief Pool of common options 27*61046927SAndroid Build Coastguard Worker * \author Felix Kuehling 28*61046927SAndroid Build Coastguard Worker * 29*61046927SAndroid Build Coastguard Worker * This file defines macros that can be used to construct 30*61046927SAndroid Build Coastguard Worker * driConfigOptions in the drivers. 31*61046927SAndroid Build Coastguard Worker */ 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker #ifndef __DRICONF_H 34*61046927SAndroid Build Coastguard Worker #define __DRICONF_H 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker #include "xmlconfig.h" 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker /* 39*61046927SAndroid Build Coastguard Worker * generic macros 40*61046927SAndroid Build Coastguard Worker */ 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker /** \brief Names a section of related options to follow */ 43*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION(text) { .desc = text, .info = { .type = DRI_SECTION } }, 44*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION_END 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker /** \brief End an option description */ 47*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OPT_END }, 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker /** \brief A verbal description (empty version) */ 50*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DESC(text) .desc = text, 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker /** \brief A verbal description of an enum value */ 53*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ENUM(_value,text) { .value = _value, .desc = text }, 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RANGE_I(min, max) \ 56*61046927SAndroid Build Coastguard Worker .range = { \ 57*61046927SAndroid Build Coastguard Worker .start = { ._int = min }, \ 58*61046927SAndroid Build Coastguard Worker .end = { ._int = max }, \ 59*61046927SAndroid Build Coastguard Worker } \ 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RANGE_F(min, max) \ 62*61046927SAndroid Build Coastguard Worker .range = { \ 63*61046927SAndroid Build Coastguard Worker .start = { ._float = min }, \ 64*61046927SAndroid Build Coastguard Worker .end = { ._float = max }, \ 65*61046927SAndroid Build Coastguard Worker } \ 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker /** 68*61046927SAndroid Build Coastguard Worker * \brief A boolean option definition, with the default value passed in as a 69*61046927SAndroid Build Coastguard Worker * string 70*61046927SAndroid Build Coastguard Worker */ 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OPT_B(_name, def, _desc) { \ 73*61046927SAndroid Build Coastguard Worker .desc = _desc, \ 74*61046927SAndroid Build Coastguard Worker .info = { \ 75*61046927SAndroid Build Coastguard Worker .name = #_name, \ 76*61046927SAndroid Build Coastguard Worker .type = DRI_BOOL, \ 77*61046927SAndroid Build Coastguard Worker }, \ 78*61046927SAndroid Build Coastguard Worker .value = { ._bool = def }, \ 79*61046927SAndroid Build Coastguard Worker }, 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OPT_I(_name, def, min, max, _desc) { \ 82*61046927SAndroid Build Coastguard Worker .desc = _desc, \ 83*61046927SAndroid Build Coastguard Worker .info = { \ 84*61046927SAndroid Build Coastguard Worker .name = #_name, \ 85*61046927SAndroid Build Coastguard Worker .type = DRI_INT, \ 86*61046927SAndroid Build Coastguard Worker DRI_CONF_RANGE_I(min, max), \ 87*61046927SAndroid Build Coastguard Worker }, \ 88*61046927SAndroid Build Coastguard Worker .value = { ._int = def }, \ 89*61046927SAndroid Build Coastguard Worker }, 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OPT_F(_name, def, min, max, _desc) { \ 92*61046927SAndroid Build Coastguard Worker .desc = _desc, \ 93*61046927SAndroid Build Coastguard Worker .info = { \ 94*61046927SAndroid Build Coastguard Worker .name = #_name, \ 95*61046927SAndroid Build Coastguard Worker .type = DRI_FLOAT, \ 96*61046927SAndroid Build Coastguard Worker DRI_CONF_RANGE_F(min, max), \ 97*61046927SAndroid Build Coastguard Worker }, \ 98*61046927SAndroid Build Coastguard Worker .value = { ._float = def }, \ 99*61046927SAndroid Build Coastguard Worker }, 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OPT_E(_name, def, min, max, _desc, values) { \ 102*61046927SAndroid Build Coastguard Worker .desc = _desc, \ 103*61046927SAndroid Build Coastguard Worker .info = { \ 104*61046927SAndroid Build Coastguard Worker .name = #_name, \ 105*61046927SAndroid Build Coastguard Worker .type = DRI_ENUM, \ 106*61046927SAndroid Build Coastguard Worker DRI_CONF_RANGE_I(min, max), \ 107*61046927SAndroid Build Coastguard Worker }, \ 108*61046927SAndroid Build Coastguard Worker .value = { ._int = def }, \ 109*61046927SAndroid Build Coastguard Worker .enums = { values }, \ 110*61046927SAndroid Build Coastguard Worker }, 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OPT_S(_name, def, _desc) { \ 113*61046927SAndroid Build Coastguard Worker .desc = _desc, \ 114*61046927SAndroid Build Coastguard Worker .info = { \ 115*61046927SAndroid Build Coastguard Worker .name = #_name, \ 116*61046927SAndroid Build Coastguard Worker .type = DRI_STRING, \ 117*61046927SAndroid Build Coastguard Worker }, \ 118*61046927SAndroid Build Coastguard Worker .value = { ._string = #def }, \ 119*61046927SAndroid Build Coastguard Worker }, 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OPT_S_NODEF(_name, _desc) { \ 122*61046927SAndroid Build Coastguard Worker .desc = _desc, \ 123*61046927SAndroid Build Coastguard Worker .info = { \ 124*61046927SAndroid Build Coastguard Worker .name = #_name, \ 125*61046927SAndroid Build Coastguard Worker .type = DRI_STRING, \ 126*61046927SAndroid Build Coastguard Worker }, \ 127*61046927SAndroid Build Coastguard Worker .value = { ._string = "" }, \ 128*61046927SAndroid Build Coastguard Worker }, 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker /** 131*61046927SAndroid Build Coastguard Worker * \brief Debugging options 132*61046927SAndroid Build Coastguard Worker */ 133*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION_DEBUG DRI_CONF_SECTION("Debugging") 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \ 136*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(always_flush_batch, def, \ 137*61046927SAndroid Build Coastguard Worker "Enable flushing batchbuffer after each draw call") 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \ 140*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(always_flush_cache, def, \ 141*61046927SAndroid Build Coastguard Worker "Enable flushing GPU caches with each draw call") 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DISABLE_THROTTLING(def) \ 144*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(disable_throttling, def, \ 145*61046927SAndroid Build Coastguard Worker "Disable throttling on first batch after flush") 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \ 148*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_glsl_extensions_warn, def, \ 149*61046927SAndroid Build Coastguard Worker "Force GLSL extension default behavior to 'warn'") 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \ 152*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(disable_blend_func_extended, def, \ 153*61046927SAndroid Build Coastguard Worker "Disable dual source blending") 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \ 156*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(disable_arb_gpu_shader5, def, \ 157*61046927SAndroid Build Coastguard Worker "Disable GL_ARB_gpu_shader5") 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \ 160*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(dual_color_blend_by_location, def, \ 161*61046927SAndroid Build Coastguard Worker "Identify dual color blending sources by location rather than index") 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \ 164*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(disable_glsl_line_continuations, def, \ 165*61046927SAndroid Build Coastguard Worker "Disable backslash-based line continuations in GLSL source") 166*61046927SAndroid Build Coastguard Worker 167*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DISABLE_UNIFORM_ARRAY_RESIZE(def) \ 168*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(disable_uniform_array_resize, def, \ 169*61046927SAndroid Build Coastguard Worker "Disable the glsl optimisation that resizes uniform arrays") 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALIAS_SHADER_EXTENSION() \ 172*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(alias_shader_extension, "Allow alias for shader extensions") 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_VERTEX_TEXTURE_BIAS(def) \ 175*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_vertex_texture_bias, def, \ 176*61046927SAndroid Build Coastguard Worker "Allow GL2 vertex shaders to have access to texture2D/textureCube with bias variants") 177*61046927SAndroid Build Coastguard Worker 178*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_GLSL_VERSION(def) \ 179*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(force_glsl_version, def, 0, 999, \ 180*61046927SAndroid Build Coastguard Worker "Force a default GLSL version for shaders that lack an explicit #version line") 181*61046927SAndroid Build Coastguard Worker 182*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_EXTRA_PP_TOKENS(def) \ 183*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_extra_pp_tokens, def, \ 184*61046927SAndroid Build Coastguard Worker "Allow extra tokens at end of preprocessor directives.") 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \ 187*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_glsl_extension_directive_midshader, def, \ 188*61046927SAndroid Build Coastguard Worker "Allow GLSL #extension directives in the middle of shaders") 189*61046927SAndroid Build Coastguard Worker 190*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_GLSL_120_SUBSET_IN_110(def) \ 191*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_glsl_120_subset_in_110, def, \ 192*61046927SAndroid Build Coastguard Worker "Allow a subset of GLSL 1.20 in GLSL 1.10 as needed by SPECviewperf13") 193*61046927SAndroid Build Coastguard Worker 194*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION(def) \ 195*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_glsl_builtin_const_expression, def, \ 196*61046927SAndroid Build Coastguard Worker "Allow builtins as part of constant expressions") 197*61046927SAndroid Build Coastguard Worker 198*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \ 199*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_glsl_relaxed_es, def, \ 200*61046927SAndroid Build Coastguard Worker "Allow some relaxation of GLSL ES shader restrictions") 201*61046927SAndroid Build Coastguard Worker 202*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ 203*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_glsl_builtin_variable_redeclaration, def, \ 204*61046927SAndroid Build Coastguard Worker "Allow GLSL built-in variables to be redeclared verbatim") 205*61046927SAndroid Build Coastguard Worker 206*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \ 207*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_higher_compat_version, def, \ 208*61046927SAndroid Build Coastguard Worker "Allow a higher compat profile (version 3.1+) for apps that request it") 209*61046927SAndroid Build Coastguard Worker 210*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_GLSL_COMPAT_SHADERS(def) \ 211*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_glsl_compat_shaders, def, \ 212*61046927SAndroid Build Coastguard Worker "Allow in GLSL: #version xxx compatibility") 213*61046927SAndroid Build Coastguard Worker 214*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \ 215*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_glsl_abs_sqrt, def, \ 216*61046927SAndroid Build Coastguard Worker "Force computing the absolute value for sqrt() and inversesqrt()") 217*61046927SAndroid Build Coastguard Worker 218*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \ 219*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(glsl_correct_derivatives_after_discard, def, \ 220*61046927SAndroid Build Coastguard Worker "Implicit and explicit derivatives after a discard behave as if the discard didn't happen") 221*61046927SAndroid Build Coastguard Worker 222*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLSL_IGNORE_WRITE_TO_READONLY_VAR(def) \ 223*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(glsl_ignore_write_to_readonly_var, def, \ 224*61046927SAndroid Build Coastguard Worker "Forces the GLSL compiler to ignore writes to readonly vars rather than throwing an error") 225*61046927SAndroid Build Coastguard Worker 226*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \ 227*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_glsl_cross_stage_interpolation_mismatch, def, \ 228*61046927SAndroid Build Coastguard Worker "Allow interpolation qualifier mismatch across shader stages") 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DO_DCE_BEFORE_CLIP_CULL_ANALYSIS(def) \ 231*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(do_dce_before_clip_cull_analysis, def, \ 232*61046927SAndroid Build Coastguard Worker "Use dead code elimitation before checking for invalid Clip*/CullDistance variables usage.") 233*61046927SAndroid Build Coastguard Worker 234*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \ 235*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_draw_out_of_order, def, \ 236*61046927SAndroid Build Coastguard Worker "Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.") 237*61046927SAndroid Build Coastguard Worker 238*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLTHREAD_NOP_CHECK_FRAMEBUFFER_STATUS(def) \ 239*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(glthread_nop_check_framebuffer_status, def, \ 240*61046927SAndroid Build Coastguard Worker "glthread always returns GL_FRAMEBUFFER_COMPLETE to prevent synchronization.") 241*61046927SAndroid Build Coastguard Worker 242*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_GL_VENDOR() \ 243*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(force_gl_vendor, "Override GPU vendor string.") 244*61046927SAndroid Build Coastguard Worker 245*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_GL_RENDERER() \ 246*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(force_gl_renderer, "Override GPU renderer string.") 247*61046927SAndroid Build Coastguard Worker 248*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_COMPAT_PROFILE(def) \ 249*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_compat_profile, def, \ 250*61046927SAndroid Build Coastguard Worker "Force an OpenGL compatibility context") 251*61046927SAndroid Build Coastguard Worker 252*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_COMPAT_SHADERS(def) \ 253*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_compat_shaders, def, \ 254*61046927SAndroid Build Coastguard Worker "Force OpenGL compatibility shaders") 255*61046927SAndroid Build Coastguard Worker 256*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_DIRECT_GLX_CONTEXT(def) \ 257*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_direct_glx_context, def, \ 258*61046927SAndroid Build Coastguard Worker "Force direct GLX context (even if indirect is requested)") 259*61046927SAndroid Build Coastguard Worker 260*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_INVALID_GLX_DESTROY_WINDOW(def) \ 261*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_invalid_glx_destroy_window, def, \ 262*61046927SAndroid Build Coastguard Worker "Allow passing an invalid window into glXDestroyWindow") 263*61046927SAndroid Build Coastguard Worker 264*61046927SAndroid Build Coastguard Worker #define DRI_CONF_KEEP_NATIVE_WINDOW_GLX_DRAWABLE(def) \ 265*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(keep_native_window_glx_drawable, def, \ 266*61046927SAndroid Build Coastguard Worker "Keep GLX drawable created from native window when switch context") 267*61046927SAndroid Build Coastguard Worker 268*61046927SAndroid Build Coastguard Worker #define DRI_CONF_OVERRIDE_VRAM_SIZE() \ 269*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(override_vram_size, -1, -1, 2147483647, \ 270*61046927SAndroid Build Coastguard Worker "Override the VRAM size advertised to the application in MiB (-1 = default)") 271*61046927SAndroid Build Coastguard Worker 272*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_GL_NAMES_REUSE(def) \ 273*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_gl_names_reuse, def, "Force GL names reuse") 274*61046927SAndroid Build Coastguard Worker 275*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_GL_MAP_BUFFER_SYNCHRONIZED(def) \ 276*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_gl_map_buffer_synchronized, def, "Override GL_MAP_UNSYNCHRONIZED_BIT.") 277*61046927SAndroid Build Coastguard Worker 278*61046927SAndroid Build Coastguard Worker #define DRI_CONF_TRANSCODE_ETC(def) \ 279*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(transcode_etc, def, "Transcode ETC formats to DXTC if unsupported") 280*61046927SAndroid Build Coastguard Worker 281*61046927SAndroid Build Coastguard Worker #define DRI_CONF_TRANSCODE_ASTC(def) \ 282*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(transcode_astc, def, "Transcode ASTC formats to DXTC if unsupported") 283*61046927SAndroid Build Coastguard Worker 284*61046927SAndroid Build Coastguard Worker #define DRI_CONF_MESA_EXTENSION_OVERRIDE() \ 285*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(mesa_extension_override, \ 286*61046927SAndroid Build Coastguard Worker "Allow enabling/disabling a list of extensions") 287*61046927SAndroid Build Coastguard Worker 288*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLX_EXTENSION_OVERRIDE() \ 289*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(glx_extension_override, \ 290*61046927SAndroid Build Coastguard Worker "Allow enabling/disabling a list of GLX extensions") 291*61046927SAndroid Build Coastguard Worker 292*61046927SAndroid Build Coastguard Worker #define DRI_CONF_INDIRECT_GL_EXTENSION_OVERRIDE() \ 293*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(indirect_gl_extension_override, \ 294*61046927SAndroid Build Coastguard Worker "Allow enabling/disabling a list of indirect-GL extensions") 295*61046927SAndroid Build Coastguard Worker 296*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_PROTECTED_CONTENT_CHECK(def) \ 297*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_protected_content_check, def, \ 298*61046927SAndroid Build Coastguard Worker "Reject image import if protected_content attribute doesn't match") 299*61046927SAndroid Build Coastguard Worker 300*61046927SAndroid Build Coastguard Worker #define DRI_CONF_IGNORE_MAP_UNSYNCHRONIZED(def) \ 301*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(ignore_map_unsynchronized, def, \ 302*61046927SAndroid Build Coastguard Worker "Ignore GL_MAP_UNSYNCHRONIZED_BIT, workaround for games that use it incorrectly") 303*61046927SAndroid Build Coastguard Worker 304*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_DONT_CARE_AS_LOAD(def) \ 305*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_dont_care_as_load, def, \ 306*61046927SAndroid Build Coastguard Worker "Treat VK_ATTACHMENT_LOAD_OP_DONT_CARE as LOAD_OP_LOAD, workaround on tiler GPUs for games that confuse these two load ops") 307*61046927SAndroid Build Coastguard Worker 308*61046927SAndroid Build Coastguard Worker #define DRI_CONF_LIMIT_TRIG_INPUT_RANGE(def) \ 309*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(limit_trig_input_range, def, \ 310*61046927SAndroid Build Coastguard Worker "Limit trig input range to [-2p : 2p] to improve sin/cos calculation precision on Intel") 311*61046927SAndroid Build Coastguard Worker 312*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NO_16BIT(def) \ 313*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(no_16bit, def, \ 314*61046927SAndroid Build Coastguard Worker "Disable 16-bit instructions") 315*61046927SAndroid Build Coastguard Worker 316*61046927SAndroid Build Coastguard Worker #define DRI_CONF_IGNORE_DISCARD_FRAMEBUFFER(def) \ 317*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(ignore_discard_framebuffer, def, \ 318*61046927SAndroid Build Coastguard Worker "Ignore glDiscardFramebuffer/glInvalidateFramebuffer, workaround for games that use it incorrectly") 319*61046927SAndroid Build Coastguard Worker 320*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_VK_VENDOR() \ 321*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(force_vk_vendor, 0, -1, 2147483647, "Override GPU vendor id") 322*61046927SAndroid Build Coastguard Worker 323*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FAKE_SPARSE(def) \ 324*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(fake_sparse, def, \ 325*61046927SAndroid Build Coastguard Worker "Advertise support for sparse binding of textures regardless of real support") 326*61046927SAndroid Build Coastguard Worker 327*61046927SAndroid Build Coastguard Worker #define DRI_CONF_INTEL_ENABLE_WA_14018912822(def) \ 328*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(intel_enable_wa_14018912822, def, \ 329*61046927SAndroid Build Coastguard Worker "Intel workaround for using zero blend constants") 330*61046927SAndroid Build Coastguard Worker 331*61046927SAndroid Build Coastguard Worker #define DRI_CONF_INTEL_SAMPLER_ROUTE_TO_LSC(def) \ 332*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(intel_sampler_route_to_lsc, def, \ 333*61046927SAndroid Build Coastguard Worker "Intel specific toggle to enable sampler route to LSC") 334*61046927SAndroid Build Coastguard Worker 335*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_REQUIRE_ETC2(def) \ 336*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_require_etc2, def, \ 337*61046927SAndroid Build Coastguard Worker "Implement emulated ETC2 on HW that does not support it") 338*61046927SAndroid Build Coastguard Worker 339*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_REQUIRE_ASTC(def) \ 340*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_require_astc, def, \ 341*61046927SAndroid Build Coastguard Worker "Implement emulated ASTC on HW that does not support it") 342*61046927SAndroid Build Coastguard Worker 343*61046927SAndroid Build Coastguard Worker /** 344*61046927SAndroid Build Coastguard Worker * \brief Image quality-related options 345*61046927SAndroid Build Coastguard Worker */ 346*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION_QUALITY DRI_CONF_SECTION("Image Quality") 347*61046927SAndroid Build Coastguard Worker 348*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PRECISE_TRIG(def) \ 349*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(precise_trig, def, \ 350*61046927SAndroid Build Coastguard Worker "Prefer accuracy over performance in trig functions") 351*61046927SAndroid Build Coastguard Worker 352*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PP_CELSHADE(def) \ 353*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_E(pp_celshade, def, 0, 1, \ 354*61046927SAndroid Build Coastguard Worker "A post-processing filter to cel-shade the output", \ 355*61046927SAndroid Build Coastguard Worker { 0 } ) 356*61046927SAndroid Build Coastguard Worker 357*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PP_NORED(def) \ 358*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_E(pp_nored, def, 0, 1, \ 359*61046927SAndroid Build Coastguard Worker "A post-processing filter to remove the red channel", \ 360*61046927SAndroid Build Coastguard Worker { 0 } ) 361*61046927SAndroid Build Coastguard Worker 362*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PP_NOGREEN(def) \ 363*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_E(pp_nogreen, def, 0, 1, \ 364*61046927SAndroid Build Coastguard Worker "A post-processing filter to remove the green channel", \ 365*61046927SAndroid Build Coastguard Worker { 0 } ) 366*61046927SAndroid Build Coastguard Worker 367*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PP_NOBLUE(def) \ 368*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_E(pp_noblue, def, 0, 1, \ 369*61046927SAndroid Build Coastguard Worker "A post-processing filter to remove the blue channel", \ 370*61046927SAndroid Build Coastguard Worker { 0 } ) 371*61046927SAndroid Build Coastguard Worker 372*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \ 373*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(pp_jimenezmlaa, def, min, max, \ 374*61046927SAndroid Build Coastguard Worker "Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality") 375*61046927SAndroid Build Coastguard Worker 376*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \ 377*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(pp_jimenezmlaa_color, def, min, max, \ 378*61046927SAndroid Build Coastguard Worker "Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps") 379*61046927SAndroid Build Coastguard Worker 380*61046927SAndroid Build Coastguard Worker #define DRI_CONF_PP_LOWER_DEPTH_RANGE_RATE() \ 381*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_F(lower_depth_range_rate, 1.0, 0.0, 1.0, \ 382*61046927SAndroid Build Coastguard Worker "Lower depth range for fixing misrendering issues due to z coordinate float point interpolation accuracy") 383*61046927SAndroid Build Coastguard Worker 384*61046927SAndroid Build Coastguard Worker /** 385*61046927SAndroid Build Coastguard Worker * \brief Performance-related options 386*61046927SAndroid Build Coastguard Worker */ 387*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION_PERFORMANCE DRI_CONF_SECTION("Performance") 388*61046927SAndroid Build Coastguard Worker 389*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VBLANK_NEVER 0 390*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VBLANK_DEF_INTERVAL_0 1 391*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VBLANK_DEF_INTERVAL_1 2 392*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VBLANK_ALWAYS_SYNC 3 393*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VBLANK_MODE(def) \ 394*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_E(vblank_mode, def, 0, 3, \ 395*61046927SAndroid Build Coastguard Worker "Synchronization with vertical refresh (swap intervals)", \ 396*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \ 397*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \ 398*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \ 399*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval")) 400*61046927SAndroid Build Coastguard Worker 401*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ADAPTIVE_SYNC(def) \ 402*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(adaptive_sync,def, \ 403*61046927SAndroid Build Coastguard Worker "Adapt the monitor sync to the application performance (when possible)") 404*61046927SAndroid Build Coastguard Worker 405*61046927SAndroid Build Coastguard Worker #define DRI_CONF_BLOCK_ON_DEPLETED_BUFFERS(def) \ 406*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(block_on_depleted_buffers, def, \ 407*61046927SAndroid Build Coastguard Worker "Block clients using buffer backpressure until new buffer is available to reduce latency") 408*61046927SAndroid Build Coastguard Worker 409*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(def) \ 410*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_wsi_force_bgra8_unorm_first, def, \ 411*61046927SAndroid Build Coastguard Worker "Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as the first format") 412*61046927SAndroid Build Coastguard Worker 413*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_WSI_FORCE_SWAPCHAIN_TO_CURRENT_EXTENT(def) \ 414*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_wsi_force_swapchain_to_current_extent, def, \ 415*61046927SAndroid Build Coastguard Worker "Force VkSwapchainCreateInfoKHR::imageExtent to be VkSurfaceCapabilities2KHR::currentExtent") 416*61046927SAndroid Build Coastguard Worker 417*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \ 418*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(vk_x11_override_min_image_count, def, 0, 999, \ 419*61046927SAndroid Build Coastguard Worker "Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)") 420*61046927SAndroid Build Coastguard Worker 421*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(def) \ 422*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_x11_strict_image_count, def, \ 423*61046927SAndroid Build Coastguard Worker "Force the X11 WSI to create exactly the number of image specified by the application in VkSwapchainCreateInfoKHR::minImageCount") 424*61046927SAndroid Build Coastguard Worker 425*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT(def) \ 426*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_x11_ensure_min_image_count, def, \ 427*61046927SAndroid Build Coastguard Worker "Force the X11 WSI to create at least the number of image specified by the driver in VkSurfaceCapabilitiesKHR::minImageCount") 428*61046927SAndroid Build Coastguard Worker 429*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_X11_IGNORE_SUBOPTIMAL(def) \ 430*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_x11_ignore_suboptimal, def, \ 431*61046927SAndroid Build Coastguard Worker "Force the X11 WSI to never report VK_SUBOPTIMAL_KHR") 432*61046927SAndroid Build Coastguard Worker 433*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_KHR_PRESENT_WAIT(def) \ 434*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_khr_present_wait, def, \ 435*61046927SAndroid Build Coastguard Worker "Expose VK_KHR_present_wait and id extensions despite them not being implemented for all supported surface types") 436*61046927SAndroid Build Coastguard Worker 437*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VK_XWAYLAND_WAIT_READY(def) \ 438*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vk_xwayland_wait_ready, def, \ 439*61046927SAndroid Build Coastguard Worker "Wait for fences before submitting buffers to Xwayland") 440*61046927SAndroid Build Coastguard Worker 441*61046927SAndroid Build Coastguard Worker #define DRI_CONF_MESA_GLTHREAD_DRIVER(def) \ 442*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(mesa_glthread_driver, def, \ 443*61046927SAndroid Build Coastguard Worker "Enable offloading GL driver work to a separate thread") 444*61046927SAndroid Build Coastguard Worker 445*61046927SAndroid Build Coastguard Worker #define DRI_CONF_MESA_NO_ERROR(def) \ 446*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(mesa_no_error, def, \ 447*61046927SAndroid Build Coastguard Worker "Disable GL driver error checking") 448*61046927SAndroid Build Coastguard Worker 449*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SHADER_SPILLING_RATE(def) \ 450*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(shader_spilling_rate, def, 0, 100, \ 451*61046927SAndroid Build Coastguard Worker "Speed up shader compilation by increasing number of spilled registers after ra_allocate failure") 452*61046927SAndroid Build Coastguard Worker /** 453*61046927SAndroid Build Coastguard Worker * \brief Miscellaneous configuration options 454*61046927SAndroid Build Coastguard Worker */ 455*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION_MISCELLANEOUS DRI_CONF_SECTION("Miscellaneous") 456*61046927SAndroid Build Coastguard Worker 457*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \ 458*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(always_have_depth_buffer, def, \ 459*61046927SAndroid Build Coastguard Worker "Create all visuals with a depth buffer") 460*61046927SAndroid Build Coastguard Worker 461*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLSL_ZERO_INIT(def) \ 462*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(glsl_zero_init, def, \ 463*61046927SAndroid Build Coastguard Worker "Force uninitialized variables to default to zero") 464*61046927SAndroid Build Coastguard Worker 465*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \ 466*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vs_position_always_invariant, def, \ 467*61046927SAndroid Build Coastguard Worker "Force the vertex shader's gl_Position output to be considered 'invariant'") 468*61046927SAndroid Build Coastguard Worker 469*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VS_POSITION_ALWAYS_PRECISE(def) \ 470*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(vs_position_always_precise, def, \ 471*61046927SAndroid Build Coastguard Worker "Force the vertex shader's gl_Position output to be considered 'precise'") 472*61046927SAndroid Build Coastguard Worker 473*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \ 474*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_rgb10_configs, def, \ 475*61046927SAndroid Build Coastguard Worker "Allow exposure of visuals and fbconfigs with rgb10a2 formats") 476*61046927SAndroid Build Coastguard Worker 477*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_RGB565_CONFIGS(def) \ 478*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_rgb565_configs, def, \ 479*61046927SAndroid Build Coastguard Worker "Allow exposure of visuals and fbconfigs with rgb565 formats") 480*61046927SAndroid Build Coastguard Worker 481*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORCE_INTEGER_TEX_NEAREST(def) \ 482*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_integer_tex_nearest, def, \ 483*61046927SAndroid Build Coastguard Worker "Force integer textures to use nearest filtering") 484*61046927SAndroid Build Coastguard Worker 485*61046927SAndroid Build Coastguard Worker /* The GL spec does not allow this but wine has translation bug: 486*61046927SAndroid Build Coastguard Worker https://bugs.winehq.org/show_bug.cgi?id=54787 487*61046927SAndroid Build Coastguard Worker */ 488*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ALLOW_MULTISAMPLED_COPYTEXIMAGE(def) \ 489*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(allow_multisampled_copyteximage, def, \ 490*61046927SAndroid Build Coastguard Worker "Allow CopyTexSubImage and other to copy sampled framebuffer") 491*61046927SAndroid Build Coastguard Worker 492*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NO_FP16(def) \ 493*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(no_fp16, def, \ 494*61046927SAndroid Build Coastguard Worker "Disable 16-bit float support") 495*61046927SAndroid Build Coastguard Worker 496*61046927SAndroid Build Coastguard Worker /** 497*61046927SAndroid Build Coastguard Worker * \brief Initialization configuration options 498*61046927SAndroid Build Coastguard Worker */ 499*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION_INITIALIZATION DRI_CONF_SECTION("Initialization") 500*61046927SAndroid Build Coastguard Worker 501*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DEVICE_ID_PATH_TAG() \ 502*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(device_id, "Define the graphic device to use if possible") 503*61046927SAndroid Build Coastguard Worker 504*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DRI_DRIVER() \ 505*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_S_NODEF(dri_driver, "Override the DRI driver to load") 506*61046927SAndroid Build Coastguard Worker 507*61046927SAndroid Build Coastguard Worker /** 508*61046927SAndroid Build Coastguard Worker * \brief Gallium-Nine specific configuration options 509*61046927SAndroid Build Coastguard Worker */ 510*61046927SAndroid Build Coastguard Worker 511*61046927SAndroid Build Coastguard Worker #define DRI_CONF_SECTION_NINE DRI_CONF_SECTION("Gallium Nine") 512*61046927SAndroid Build Coastguard Worker 513*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_THROTTLE(def) \ 514*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(throttle_value, def, 0, 0, \ 515*61046927SAndroid Build Coastguard Worker "Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") 516*61046927SAndroid Build Coastguard Worker 517*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_THREADSUBMIT(def) \ 518*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(thread_submit, def, \ 519*61046927SAndroid Build Coastguard Worker "Use an additional thread to submit buffers.") 520*61046927SAndroid Build Coastguard Worker 521*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_OVERRIDEVENDOR(def) \ 522*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(override_vendorid, def, 0, 0, \ 523*61046927SAndroid Build Coastguard Worker "Define the vendor_id to report. This allows faking another hardware vendor.") 524*61046927SAndroid Build Coastguard Worker 525*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \ 526*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(discard_delayed_release, def, \ 527*61046927SAndroid Build Coastguard Worker "Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") 528*61046927SAndroid Build Coastguard Worker 529*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_TEARFREEDISCARD(def) \ 530*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(tearfree_discard, def, \ 531*61046927SAndroid Build Coastguard Worker "Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. true by default.") 532*61046927SAndroid Build Coastguard Worker 533*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_CSMT(def) \ 534*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(csmt_force, def, 0, 0, \ 535*61046927SAndroid Build Coastguard Worker "If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") 536*61046927SAndroid Build Coastguard Worker 537*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND(def) \ 538*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(dynamic_texture_workaround, def, \ 539*61046927SAndroid Build Coastguard Worker "If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.") 540*61046927SAndroid Build Coastguard Worker 541*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \ 542*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(shader_inline_constants, def, \ 543*61046927SAndroid Build Coastguard Worker "If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.") 544*61046927SAndroid Build Coastguard Worker 545*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_SHMEM_LIMIT() \ 546*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(texture_memory_limit, 128, 0, 0, \ 547*61046927SAndroid Build Coastguard Worker "In MB the limit of virtual memory used for textures until shmem files are unmapped (default 128MB, 32bits only). If negative disables shmem. Set to a low amount to reduce virtual memory usage, but can incur a small perf hit if too low.") 548*61046927SAndroid Build Coastguard Worker 549*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_FORCESWRENDERINGONCPU(def) \ 550*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_sw_rendering_on_cpu, def, \ 551*61046927SAndroid Build Coastguard Worker "If set to false, emulates software rendering on the requested device, else uses a software renderer.") 552*61046927SAndroid Build Coastguard Worker 553*61046927SAndroid Build Coastguard Worker #define DRI_CONF_NINE_FORCEFEATURESEMULATION(def) \ 554*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_features_emulation, def, \ 555*61046927SAndroid Build Coastguard Worker "If set to true, force emulation of d3d9 features when possible instead of using native hw support.") 556*61046927SAndroid Build Coastguard Worker 557*61046927SAndroid Build Coastguard Worker #define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \ 558*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(v3d_nonmsaa_texture_size_limit, def, \ 559*61046927SAndroid Build Coastguard Worker "Report the non-MSAA-only texture size limit") 560*61046927SAndroid Build Coastguard Worker 561*61046927SAndroid Build Coastguard Worker /** 562*61046927SAndroid Build Coastguard Worker * \brief wgl specific configuration options 563*61046927SAndroid Build Coastguard Worker */ 564*61046927SAndroid Build Coastguard Worker 565*61046927SAndroid Build Coastguard Worker #define DRI_CONF_WGL_FRAME_LATENCY(def) \ 566*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(wgl_frame_latency, def, 1, 16, \ 567*61046927SAndroid Build Coastguard Worker "Override default maximum frame latency") 568*61046927SAndroid Build Coastguard Worker 569*61046927SAndroid Build Coastguard Worker #define DRI_CONF_WGL_SWAP_INTERVAL(def) \ 570*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(wgl_swap_interval, def, 1, 4, \ 571*61046927SAndroid Build Coastguard Worker "Override default swap interval") 572*61046927SAndroid Build Coastguard Worker 573*61046927SAndroid Build Coastguard Worker /** 574*61046927SAndroid Build Coastguard Worker * \brief virgl specific configuration options 575*61046927SAndroid Build Coastguard Worker */ 576*61046927SAndroid Build Coastguard Worker 577*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLES_EMULATE_BGRA(def) \ 578*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(gles_emulate_bgra, def, \ 579*61046927SAndroid Build Coastguard Worker "On GLES emulate BGRA formats by using a swizzled RGBA format") 580*61046927SAndroid Build Coastguard Worker 581*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLES_APPLY_BGRA_DEST_SWIZZLE(def) \ 582*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(gles_apply_bgra_dest_swizzle, def, \ 583*61046927SAndroid Build Coastguard Worker "When the BGRA formats are emulated by using swizzled RGBA formats on GLES apply the swizzle when writing") 584*61046927SAndroid Build Coastguard Worker 585*61046927SAndroid Build Coastguard Worker #define DRI_CONF_GLES_SAMPLES_PASSED_VALUE(def, minimum, maximum) \ 586*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(gles_samples_passed_value, def, minimum, maximum, \ 587*61046927SAndroid Build Coastguard Worker "GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED") 588*61046927SAndroid Build Coastguard Worker 589*61046927SAndroid Build Coastguard Worker #define DRI_CONF_FORMAT_L8_SRGB_ENABLE_READBACK(def) \ 590*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(format_l8_srgb_enable_readback, def, \ 591*61046927SAndroid Build Coastguard Worker "Force-enable reading back L8_SRGB textures") 592*61046927SAndroid Build Coastguard Worker 593*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VIRGL_SHADER_SYNC(def) \ 594*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(virgl_shader_sync, def, \ 595*61046927SAndroid Build Coastguard Worker "Make shader compilation synchronous") 596*61046927SAndroid Build Coastguard Worker 597*61046927SAndroid Build Coastguard Worker /** 598*61046927SAndroid Build Coastguard Worker * \brief freedreno specific configuration options 599*61046927SAndroid Build Coastguard Worker */ 600*61046927SAndroid Build Coastguard Worker 601*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DISABLE_CONSERVATIVE_LRZ(def) \ 602*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(disable_conservative_lrz, def, \ 603*61046927SAndroid Build Coastguard Worker "Disable conservative LRZ") 604*61046927SAndroid Build Coastguard Worker 605*61046927SAndroid Build Coastguard Worker /** 606*61046927SAndroid Build Coastguard Worker * \brief Turnip specific configuration options 607*61046927SAndroid Build Coastguard Worker */ 608*61046927SAndroid Build Coastguard Worker 609*61046927SAndroid Build Coastguard Worker #define DRI_CONF_TU_DONT_RESERVE_DESCRIPTOR_SET(def) \ 610*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(tu_dont_reserve_descriptor_set, def, \ 611*61046927SAndroid Build Coastguard Worker "Don't internally reserve one of the HW descriptor sets for descriptor set dynamic offset support, this frees up an extra descriptor set at the cost of that feature") 612*61046927SAndroid Build Coastguard Worker 613*61046927SAndroid Build Coastguard Worker #define DRI_CONF_TU_ALLOW_OOB_INDIRECT_UBO_LOADS(def) \ 614*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(tu_allow_oob_indirect_ubo_loads, def, \ 615*61046927SAndroid Build Coastguard Worker "Some D3D11 games rely on out-of-bounds indirect UBO loads to return real values from underlying bound descriptor, this prevents us from lowering indirectly accessed UBOs to consts") 616*61046927SAndroid Build Coastguard Worker 617*61046927SAndroid Build Coastguard Worker #define DRI_CONF_TU_DISABLE_D24S8_BORDER_COLOR_WORKAROUND(def) \ 618*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(tu_disable_d24s8_border_color_workaround, def, \ 619*61046927SAndroid Build Coastguard Worker "Use UBWC for D24S8 images with VK_IMAGE_USAGE_SAMPLED_BIT when customBorderColorWithoutFormat is enabled") 620*61046927SAndroid Build Coastguard Worker 621*61046927SAndroid Build Coastguard Worker /** 622*61046927SAndroid Build Coastguard Worker * \brief venus specific configuration options 623*61046927SAndroid Build Coastguard Worker */ 624*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VENUS_IMPLICIT_FENCING(def) \ 625*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(venus_implicit_fencing, def, \ 626*61046927SAndroid Build Coastguard Worker "Assume the virtio-gpu kernel driver supports implicit fencing") 627*61046927SAndroid Build Coastguard Worker 628*61046927SAndroid Build Coastguard Worker #define DRI_CONF_VENUS_WSI_MULTI_PLANE_MODIFIERS(def) \ 629*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(venus_wsi_multi_plane_modifiers, def, \ 630*61046927SAndroid Build Coastguard Worker "Enable support of multi-plane format modifiers for wsi images") 631*61046927SAndroid Build Coastguard Worker 632*61046927SAndroid Build Coastguard Worker /** 633*61046927SAndroid Build Coastguard Worker * \brief RADV specific configuration options 634*61046927SAndroid Build Coastguard Worker */ 635*61046927SAndroid Build Coastguard Worker 636*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \ 637*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_report_llvm9_version_string, def, \ 638*61046927SAndroid Build Coastguard Worker "Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)") 639*61046927SAndroid Build Coastguard Worker 640*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(def) \ 641*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_enable_mrt_output_nan_fixup, def, \ 642*61046927SAndroid Build Coastguard Worker "Replace NaN outputs from fragment shaders with zeroes for floating point render target") 643*61046927SAndroid Build Coastguard Worker 644*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(def) \ 645*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_no_dynamic_bounds, def, \ 646*61046927SAndroid Build Coastguard Worker "Disabling bounds checking for dynamic buffer descriptors") 647*61046927SAndroid Build Coastguard Worker 648*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(def) \ 649*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_shrink_image_store, def, \ 650*61046927SAndroid Build Coastguard Worker "Disabling shrinking of image stores based on the format") 651*61046927SAndroid Build Coastguard Worker 652*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(def) \ 653*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(radv_override_uniform_offset_alignment, def, 0, 128, \ 654*61046927SAndroid Build Coastguard Worker "Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)") 655*61046927SAndroid Build Coastguard Worker 656*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_ZERO_VRAM(def) \ 657*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_zero_vram, def, \ 658*61046927SAndroid Build Coastguard Worker "Initialize to zero all VRAM allocations") 659*61046927SAndroid Build Coastguard Worker 660*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_INVARIANT_GEOM(def) \ 661*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_invariant_geom, def, \ 662*61046927SAndroid Build Coastguard Worker "Mark geometry-affecting outputs as invariant") 663*61046927SAndroid Build Coastguard Worker 664*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_SPLIT_FMA(def) \ 665*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_split_fma, def, \ 666*61046927SAndroid Build Coastguard Worker "Split application-provided fused multiply-add in geometry stages") 667*61046927SAndroid Build Coastguard Worker 668*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(def) \ 669*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_tc_compat_htile_general, def, \ 670*61046927SAndroid Build Coastguard Worker "Disable TC-compat HTILE in GENERAL layout") 671*61046927SAndroid Build Coastguard Worker 672*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_DCC(def) \ 673*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_dcc, def, \ 674*61046927SAndroid Build Coastguard Worker "Disable DCC for color images") 675*61046927SAndroid Build Coastguard Worker 676*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_ANISO_SINGLE_LEVEL(def) \ 677*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \ 678*61046927SAndroid Build Coastguard Worker "Disable anisotropic filtering for single level images") 679*61046927SAndroid Build Coastguard Worker 680*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_TRUNC_COORD(def) \ 681*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_trunc_coord, def, \ 682*61046927SAndroid Build Coastguard Worker "Disable TRUNC_COORD to use D3D10/11/12 point sampling behaviour. This has special behaviour for DXVK.") 683*61046927SAndroid Build Coastguard Worker 684*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_SINKING_LOAD_INPUT_FS(def) \ 685*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_sinking_load_input_fs, def, \ 686*61046927SAndroid Build Coastguard Worker "Disable sinking load inputs for fragment shaders") 687*61046927SAndroid Build Coastguard Worker 688*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_DEPTH_STORAGE(def) \ 689*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_depth_storage, def, \ 690*61046927SAndroid Build Coastguard Worker "Hides support for storage access to depth formats") 691*61046927SAndroid Build Coastguard Worker 692*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DGC(def) \ 693*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_dgc, def, \ 694*61046927SAndroid Build Coastguard Worker "Expose an experimental implementation of VK_NV_device_generated_commands") 695*61046927SAndroid Build Coastguard Worker 696*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_FLUSH_BEFORE_QUERY_COPY(def) \ 697*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B( \ 698*61046927SAndroid Build Coastguard Worker radv_flush_before_query_copy, def, \ 699*61046927SAndroid Build Coastguard Worker "Wait for timestamps to be written before a query copy command") 700*61046927SAndroid Build Coastguard Worker 701*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_ENABLE_UNIFIED_HEAP_ON_APU(def) \ 702*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_enable_unified_heap_on_apu, def, \ 703*61046927SAndroid Build Coastguard Worker "Enable an unified heap with DEVICE_LOCAL on integrated GPUs") 704*61046927SAndroid Build Coastguard Worker 705*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_TEX_NON_UNIFORM(def) \ 706*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_tex_non_uniform, def, \ 707*61046927SAndroid Build Coastguard Worker "Always mark texture sample operations as non-uniform.") 708*61046927SAndroid Build Coastguard Worker 709*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_SSBO_NON_UNIFORM(def) \ 710*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_ssbo_non_uniform, def, \ 711*61046927SAndroid Build Coastguard Worker "Always mark SSBO operations as non-uniform.") 712*61046927SAndroid Build Coastguard Worker 713*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_FLUSH_BEFORE_TIMESTAMP_WRITE(def) \ 714*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_flush_before_timestamp_write, def, \ 715*61046927SAndroid Build Coastguard Worker "Wait for previous commands to finish before writing timestamps") 716*61046927SAndroid Build Coastguard Worker 717*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_RT_WAVE64(def) \ 718*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_rt_wave64, def, \ 719*61046927SAndroid Build Coastguard Worker "Force wave64 in RT shaders") 720*61046927SAndroid Build Coastguard Worker 721*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_LEGACY_SPARSE_BINDING(def) \ 722*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_legacy_sparse_binding, def, \ 723*61046927SAndroid Build Coastguard Worker "Enable legacy sparse binding (with implicit synchronization) on the graphics and compute queue") 724*61046927SAndroid Build Coastguard Worker 725*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_FORCE_PSTATE_PEAK_GFX11_DGPU(def) \ 726*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_force_pstate_peak_gfx11_dgpu, def, \ 727*61046927SAndroid Build Coastguard Worker "Force the performance level to profile_peak (all clocks to the highest levels) for RDNA3 dGPUs") 728*61046927SAndroid Build Coastguard Worker 729*61046927SAndroid Build Coastguard Worker /** 730*61046927SAndroid Build Coastguard Worker * Overrides for forcing re-compilation of pipelines when RADV_BUILD_ID_OVERRIDE is enabled. 731*61046927SAndroid Build Coastguard Worker * These need to be bumped every time a compiler bugfix is backported (up to 8 shader 732*61046927SAndroid Build Coastguard Worker * versions are supported). 733*61046927SAndroid Build Coastguard Worker */ 734*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_OVERRIDE_GRAPHICS_SHADER_VERSION(def) \ 735*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(radv_override_graphics_shader_version, def, 0, 7, \ 736*61046927SAndroid Build Coastguard Worker "Override the shader version of graphics pipelines to force re-compilation. (0 = default)") 737*61046927SAndroid Build Coastguard Worker 738*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_OVERRIDE_COMPUTE_SHADER_VERSION(def) \ 739*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(radv_override_compute_shader_version, def, 0, 7, \ 740*61046927SAndroid Build Coastguard Worker "Override the shader version of compute pipelines to force re-compilation. (0 = default)") 741*61046927SAndroid Build Coastguard Worker 742*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_OVERRIDE_RAY_TRACING_SHADER_VERSION(def) \ 743*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(radv_override_ray_tracing_shader_version, def, 0, 7, \ 744*61046927SAndroid Build Coastguard Worker "Override the shader version of ray tracing pipelines to force re-compilation. (0 = default)") 745*61046927SAndroid Build Coastguard Worker 746*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_APP_LAYER() DRI_CONF_OPT_S_NODEF(radv_app_layer, "Select an application layer.") 747*61046927SAndroid Build Coastguard Worker 748*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_CLEAR_LDS(def) \ 749*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_clear_lds, def, "Clear LDS at the end of shaders. Might decrease performance.") 750*61046927SAndroid Build Coastguard Worker 751*61046927SAndroid Build Coastguard Worker #define DRI_CONF_RADV_DISABLE_NGG_GS(def) \ 752*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(radv_disable_ngg_gs, def, "Disable NGG GS on GFX10/GFX10.3.") 753*61046927SAndroid Build Coastguard Worker 754*61046927SAndroid Build Coastguard Worker /** 755*61046927SAndroid Build Coastguard Worker * \brief ANV specific configuration options 756*61046927SAndroid Build Coastguard Worker */ 757*61046927SAndroid Build Coastguard Worker 758*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(def) \ 759*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(anv_assume_full_subgroups, def, 0, 32, \ 760*61046927SAndroid Build Coastguard Worker "Allow assuming full subgroups requirement even when it's not specified explicitly and set the given size") 761*61046927SAndroid Build Coastguard Worker 762*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS_WITH_BARRIER(def) \ 763*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(anv_assume_full_subgroups_with_barrier, def, \ 764*61046927SAndroid Build Coastguard Worker "Assume full subgroups requirement for compute shaders that use control barriers") 765*61046927SAndroid Build Coastguard Worker 766*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_SAMPLE_MASK_OUT_OPENGL_BEHAVIOUR(def) \ 767*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(anv_sample_mask_out_opengl_behaviour, def, \ 768*61046927SAndroid Build Coastguard Worker "Ignore sample mask out when having single sampled target") 769*61046927SAndroid Build Coastguard Worker 770*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_FORCE_FILTER_ADDR_ROUNDING(def) \ 771*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(anv_force_filter_addr_rounding, def, \ 772*61046927SAndroid Build Coastguard Worker "Force min/mag filter address rounding to be enabled even for NEAREST sampling") 773*61046927SAndroid Build Coastguard Worker 774*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_MESH_CONV_PRIM_ATTRS_TO_VERT_ATTRS(def) \ 775*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_E(anv_mesh_conv_prim_attrs_to_vert_attrs, def, -2, 2, \ 776*61046927SAndroid Build Coastguard Worker "Apply workaround for gfx12.5 per-prim attribute corruption HW bug", \ 777*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(-2, "enable attribute conversion and vertex duplication ONLY if needed") \ 778*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(-1, "enable attribute conversion ONLY if needed") \ 779*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(0, "disable workaround") \ 780*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(1, "enable attribute conversion ALWAYS") \ 781*61046927SAndroid Build Coastguard Worker DRI_CONF_ENUM(2, "enable attribute conversion and vertex duplication ALWAYS") ) 782*61046927SAndroid Build Coastguard Worker 783*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_FP64_WORKAROUND_ENABLED(def) \ 784*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(fp64_workaround_enabled, def, \ 785*61046927SAndroid Build Coastguard Worker "Use softpf64 when the shader uses float64, but the device doesn't support that type") 786*61046927SAndroid Build Coastguard Worker 787*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_GENERATED_INDIRECT_THRESHOLD(def) \ 788*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(generated_indirect_threshold, def, 0, INT32_MAX, \ 789*61046927SAndroid Build Coastguard Worker "Indirect threshold count above which we start generating commands") 790*61046927SAndroid Build Coastguard Worker 791*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_GENERATED_INDIRECT_RING_THRESHOLD(def) \ 792*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(generated_indirect_ring_threshold, def, 0, INT32_MAX, \ 793*61046927SAndroid Build Coastguard Worker "Indirect threshold count above which we start generating commands in a ring buffer") 794*61046927SAndroid Build Coastguard Worker 795*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_QUERY_CLEAR_WITH_BLORP_THRESHOLD(def) \ 796*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(query_clear_with_blorp_threshold, def, 0, INT32_MAX, \ 797*61046927SAndroid Build Coastguard Worker "Query threshold count above which query buffers are cleared with blorp") 798*61046927SAndroid Build Coastguard Worker 799*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_QUERY_COPY_WITH_SHADER_THRESHOLD(def) \ 800*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_I(query_copy_with_shader_threshold, def, 0, INT32_MAX, \ 801*61046927SAndroid Build Coastguard Worker "Query threshold count above which query copies are executed with a shader") 802*61046927SAndroid Build Coastguard Worker 803*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_FORCE_INDIRECT_DESCRIPTORS(def) \ 804*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_indirect_descriptors, def, \ 805*61046927SAndroid Build Coastguard Worker "Use an indirection to access buffer/image/texture/sampler handles") 806*61046927SAndroid Build Coastguard Worker 807*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_DISABLE_FCV(def) \ 808*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(anv_disable_fcv, def, \ 809*61046927SAndroid Build Coastguard Worker "Disable FCV optimization") 810*61046927SAndroid Build Coastguard Worker 811*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_DISABLE_XE2_CCS(def) \ 812*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(anv_disable_xe2_ccs, def, \ 813*61046927SAndroid Build Coastguard Worker "Disable CCS optimization on Xe2") 814*61046927SAndroid Build Coastguard Worker 815*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_EXTERNAL_MEMORY_IMPLICIT_SYNC(def) \ 816*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(anv_external_memory_implicit_sync, def, "Implicit sync on external BOs") 817*61046927SAndroid Build Coastguard Worker 818*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_COMPRESSION_CONTROL_ENABLED(def) \ 819*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(compression_control_enabled, def, "Enable VK_EXT_image_compression_control support") 820*61046927SAndroid Build Coastguard Worker 821*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_FAKE_NONLOCAL_MEMORY(def) \ 822*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(anv_fake_nonlocal_memory, def, \ 823*61046927SAndroid Build Coastguard Worker "Present host-visible device-local memory types as non device-local") 824*61046927SAndroid Build Coastguard Worker 825*61046927SAndroid Build Coastguard Worker /** 826*61046927SAndroid Build Coastguard Worker * \brief HASVK specific configuration options 827*61046927SAndroid Build Coastguard Worker */ 828*61046927SAndroid Build Coastguard Worker 829*61046927SAndroid Build Coastguard Worker #define DRI_CONF_HASVK_OVERRIDE_API_VERSION(def) \ 830*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(hasvk_report_vk_1_3_version, def, \ 831*61046927SAndroid Build Coastguard Worker "Override intel_hasvk API version") 832*61046927SAndroid Build Coastguard Worker 833*61046927SAndroid Build Coastguard Worker #define DRI_CONF_ANV_FORCE_GUC_LOW_LATENCY(def) \ 834*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(force_guc_low_latency, def, \ 835*61046927SAndroid Build Coastguard Worker "Enable low latency GuC strategy. Only supported on i915.") 836*61046927SAndroid Build Coastguard Worker 837*61046927SAndroid Build Coastguard Worker /** 838*61046927SAndroid Build Coastguard Worker * \brief DZN specific configuration options 839*61046927SAndroid Build Coastguard Worker */ 840*61046927SAndroid Build Coastguard Worker 841*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DZN_CLAIM_WIDE_LINES(def) \ 842*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(dzn_claim_wide_lines, def, "Claim wide line support") 843*61046927SAndroid Build Coastguard Worker 844*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DZN_ENABLE_8BIT_LOADS_STORES(def) \ 845*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(dzn_enable_8bit_loads_stores, def, "Enable VK_KHR_8bit_loads_stores") 846*61046927SAndroid Build Coastguard Worker 847*61046927SAndroid Build Coastguard Worker #define DRI_CONF_DZN_DISABLE(def) \ 848*61046927SAndroid Build Coastguard Worker DRI_CONF_OPT_B(dzn_disable, def, "Fail instance creation") 849*61046927SAndroid Build Coastguard Worker 850*61046927SAndroid Build Coastguard Worker #endif 851