xref: /aosp_15_r20/external/mesa3d/src/panfrost/midgard/midgard.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /* Author(s):
2*61046927SAndroid Build Coastguard Worker  *   Connor Abbott
3*61046927SAndroid Build Coastguard Worker  *   Alyssa Rosenzweig
4*61046927SAndroid Build Coastguard Worker  *
5*61046927SAndroid Build Coastguard Worker  * Copyright (c) 2013 Connor Abbott ([email protected])
6*61046927SAndroid Build Coastguard Worker  * Copyright (c) 2018 Alyssa Rosenzweig ([email protected])
7*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2019-2020 Collabora, Ltd.
8*61046927SAndroid Build Coastguard Worker  *
9*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a copy
10*61046927SAndroid Build Coastguard Worker  * of this software and associated documentation files (the "Software"), to deal
11*61046927SAndroid Build Coastguard Worker  * in the Software without restriction, including without limitation the rights
12*61046927SAndroid Build Coastguard Worker  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13*61046927SAndroid Build Coastguard Worker  * copies of the Software, and to permit persons to whom the Software is
14*61046927SAndroid Build Coastguard Worker  * furnished to do so, subject to the following conditions:
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included in
17*61046927SAndroid Build Coastguard Worker  * all copies or substantial portions of the Software.
18*61046927SAndroid Build Coastguard Worker  *
19*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22*61046927SAndroid Build Coastguard Worker  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24*61046927SAndroid Build Coastguard Worker  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE.
26*61046927SAndroid Build Coastguard Worker  */
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #ifndef __midgard_h__
29*61046927SAndroid Build Coastguard Worker #define __midgard_h__
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
32*61046927SAndroid Build Coastguard Worker #include <stdint.h>
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #define MIDGARD_DBG_SHADERS  0x0002
35*61046927SAndroid Build Coastguard Worker #define MIDGARD_DBG_SHADERDB 0x0004
36*61046927SAndroid Build Coastguard Worker #define MIDGARD_DBG_INORDER  0x0008
37*61046927SAndroid Build Coastguard Worker #define MIDGARD_DBG_VERBOSE  0x0010
38*61046927SAndroid Build Coastguard Worker #define MIDGARD_DBG_INTERNAL 0x0020
39*61046927SAndroid Build Coastguard Worker 
40*61046927SAndroid Build Coastguard Worker extern int midgard_debug;
41*61046927SAndroid Build Coastguard Worker 
42*61046927SAndroid Build Coastguard Worker typedef enum {
43*61046927SAndroid Build Coastguard Worker    midgard_word_type_alu,
44*61046927SAndroid Build Coastguard Worker    midgard_word_type_load_store,
45*61046927SAndroid Build Coastguard Worker    midgard_word_type_texture
46*61046927SAndroid Build Coastguard Worker } midgard_word_type;
47*61046927SAndroid Build Coastguard Worker 
48*61046927SAndroid Build Coastguard Worker typedef enum {
49*61046927SAndroid Build Coastguard Worker    midgard_alu_vmul,
50*61046927SAndroid Build Coastguard Worker    midgard_alu_sadd,
51*61046927SAndroid Build Coastguard Worker    midgard_alu_smul,
52*61046927SAndroid Build Coastguard Worker    midgard_alu_vadd,
53*61046927SAndroid Build Coastguard Worker    midgard_alu_lut
54*61046927SAndroid Build Coastguard Worker } midgard_alu;
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker enum {
57*61046927SAndroid Build Coastguard Worker    TAG_INVALID = 0x0,
58*61046927SAndroid Build Coastguard Worker    TAG_BREAK = 0x1,
59*61046927SAndroid Build Coastguard Worker    TAG_TEXTURE_4_VTX = 0x2,
60*61046927SAndroid Build Coastguard Worker    TAG_TEXTURE_4 = 0x3,
61*61046927SAndroid Build Coastguard Worker    TAG_TEXTURE_4_BARRIER = 0x4,
62*61046927SAndroid Build Coastguard Worker    TAG_LOAD_STORE_4 = 0x5,
63*61046927SAndroid Build Coastguard Worker    TAG_UNKNOWN_1 = 0x6,
64*61046927SAndroid Build Coastguard Worker    TAG_UNKNOWN_2 = 0x7,
65*61046927SAndroid Build Coastguard Worker    TAG_ALU_4 = 0x8,
66*61046927SAndroid Build Coastguard Worker    TAG_ALU_8 = 0x9,
67*61046927SAndroid Build Coastguard Worker    TAG_ALU_12 = 0xA,
68*61046927SAndroid Build Coastguard Worker    TAG_ALU_16 = 0xB,
69*61046927SAndroid Build Coastguard Worker    TAG_ALU_4_WRITEOUT = 0xC,
70*61046927SAndroid Build Coastguard Worker    TAG_ALU_8_WRITEOUT = 0xD,
71*61046927SAndroid Build Coastguard Worker    TAG_ALU_12_WRITEOUT = 0xE,
72*61046927SAndroid Build Coastguard Worker    TAG_ALU_16_WRITEOUT = 0xF
73*61046927SAndroid Build Coastguard Worker };
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker /*
76*61046927SAndroid Build Coastguard Worker  * ALU words
77*61046927SAndroid Build Coastguard Worker  */
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker typedef enum {
80*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fadd = 0x10, /* round to even */
81*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fadd_rtz = 0x11,
82*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fadd_rtn = 0x12,
83*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fadd_rtp = 0x13,
84*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmul = 0x14, /* round to even */
85*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmul_rtz = 0x15,
86*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmul_rtn = 0x16,
87*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmul_rtp = 0x17,
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmin = 0x28, /* if an operand is NaN, propagate the other */
90*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmin_nan = 0x29,    /* if an operand is NaN, propagate it */
91*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fabsmin = 0x2A,     /* min(abs(a,b)) */
92*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fabsmin_nan = 0x2B, /* min_nan(abs(a,b)) */
93*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmax = 0x2C, /* if an operand is NaN, propagate the other */
94*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmax_nan = 0x2D,    /* if an operand is NaN, propagate it */
95*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fabsmax = 0x2E,     /* max(abs(a,b)) */
96*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fabsmax_nan = 0x2F, /* max_nan(abs(a,b)) */
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmov = 0x30, /* fmov_rte */
99*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmov_rtz = 0x31,
100*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmov_rtn = 0x32,
101*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fmov_rtp = 0x33,
102*61046927SAndroid Build Coastguard Worker    midgard_alu_op_froundeven = 0x34,
103*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ftrunc = 0x35,
104*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ffloor = 0x36,
105*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fceil = 0x37,
106*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ffma = 0x38, /* rte */
107*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ffma_rtz = 0x39,
108*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ffma_rtn = 0x3A,
109*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ffma_rtp = 0x3B,
110*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fdot3 = 0x3C,
111*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fdot3r = 0x3D,
112*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fdot4 = 0x3E,
113*61046927SAndroid Build Coastguard Worker    midgard_alu_op_freduce = 0x3F,
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iadd = 0x40,
116*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ishladd = 0x41, /* (a<<1) + b */
117*61046927SAndroid Build Coastguard Worker    midgard_alu_op_isub = 0x46,
118*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ishlsub = 0x47, /* (a<<1) - b */
119*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iaddsat = 0x48,
120*61046927SAndroid Build Coastguard Worker    midgard_alu_op_uaddsat = 0x49,
121*61046927SAndroid Build Coastguard Worker    midgard_alu_op_isubsat = 0x4E,
122*61046927SAndroid Build Coastguard Worker    midgard_alu_op_usubsat = 0x4F,
123*61046927SAndroid Build Coastguard Worker 
124*61046927SAndroid Build Coastguard Worker    midgard_alu_op_imul = 0x58,
125*61046927SAndroid Build Coastguard Worker    /* Multiplies two ints and stores the result in the next larger datasize. */
126*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iwmul = 0x59,  /* sint * sint = sint */
127*61046927SAndroid Build Coastguard Worker    midgard_alu_op_uwmul = 0x5A,  /* uint * uint = uint */
128*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iuwmul = 0x5B, /* sint * uint = sint */
129*61046927SAndroid Build Coastguard Worker 
130*61046927SAndroid Build Coastguard Worker    midgard_alu_op_imin = 0x60,
131*61046927SAndroid Build Coastguard Worker    midgard_alu_op_umin = 0x61,
132*61046927SAndroid Build Coastguard Worker    midgard_alu_op_imax = 0x62,
133*61046927SAndroid Build Coastguard Worker    midgard_alu_op_umax = 0x63,
134*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iavg = 0x64,
135*61046927SAndroid Build Coastguard Worker    midgard_alu_op_uavg = 0x65,
136*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iravg = 0x66,
137*61046927SAndroid Build Coastguard Worker    midgard_alu_op_uravg = 0x67,
138*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iasr = 0x68,
139*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ilsr = 0x69,
140*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ishlsat = 0x6C,
141*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ushlsat = 0x6D,
142*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ishl = 0x6E,
143*61046927SAndroid Build Coastguard Worker 
144*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iand = 0x70,
145*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ior = 0x71,
146*61046927SAndroid Build Coastguard Worker    midgard_alu_op_inand = 0x72,   /* ~(a & b), for inot let a = b */
147*61046927SAndroid Build Coastguard Worker    midgard_alu_op_inor = 0x73,    /* ~(a | b) */
148*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iandnot = 0x74, /* (a & ~b), used for not/b2f */
149*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iornot = 0x75,  /* (a | ~b) */
150*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ixor = 0x76,
151*61046927SAndroid Build Coastguard Worker    midgard_alu_op_inxor = 0x77,   /* ~(a ^ b) */
152*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iclz = 0x78,    /* Number of zeroes on left */
153*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ipopcnt = 0x7A, /* Population count */
154*61046927SAndroid Build Coastguard Worker    midgard_alu_op_imov = 0x7B,
155*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iabsdiff = 0x7C,
156*61046927SAndroid Build Coastguard Worker    midgard_alu_op_uabsdiff = 0x7D,
157*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ichoose =
158*61046927SAndroid Build Coastguard Worker       0x7E, /* vector, component number - dupe for shuffle() */
159*61046927SAndroid Build Coastguard Worker 
160*61046927SAndroid Build Coastguard Worker    midgard_alu_op_feq = 0x80,
161*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fne = 0x81,
162*61046927SAndroid Build Coastguard Worker    midgard_alu_op_flt = 0x82,
163*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fle = 0x83,
164*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fball_eq = 0x88,
165*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fball_neq = 0x89,
166*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fball_lt = 0x8A,  /* all(lessThan(.., ..)) */
167*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fball_lte = 0x8B, /* all(lessThanEqual(.., ..)) */
168*61046927SAndroid Build Coastguard Worker 
169*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fbany_eq = 0x90,
170*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fbany_neq = 0x91,
171*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fbany_lt = 0x92,  /* any(lessThan(.., ..)) */
172*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fbany_lte = 0x93, /* any(lessThanEqual(.., ..)) */
173*61046927SAndroid Build Coastguard Worker 
174*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2i_rte = 0x98,
175*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2i_rtz = 0x99,
176*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2i_rtn = 0x9A,
177*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2i_rtp = 0x9B,
178*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2u_rte = 0x9C,
179*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2u_rtz = 0x9D,
180*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2u_rtn = 0x9E,
181*61046927SAndroid Build Coastguard Worker    midgard_alu_op_f2u_rtp = 0x9F,
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ieq = 0xA0,
184*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ine = 0xA1,
185*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ult = 0xA2,
186*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ule = 0xA3,
187*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ilt = 0xA4,
188*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ile = 0xA5,
189*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iball_eq = 0xA8,
190*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iball_neq = 0xA9,
191*61046927SAndroid Build Coastguard Worker    midgard_alu_op_uball_lt = 0xAA,
192*61046927SAndroid Build Coastguard Worker    midgard_alu_op_uball_lte = 0xAB,
193*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iball_lt = 0xAC,
194*61046927SAndroid Build Coastguard Worker    midgard_alu_op_iball_lte = 0xAD,
195*61046927SAndroid Build Coastguard Worker 
196*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ibany_eq = 0xB0,
197*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ibany_neq = 0xB1,
198*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ubany_lt = 0xB2,
199*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ubany_lte = 0xB3,
200*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ibany_lt = 0xB4,  /* any(lessThan(.., ..)) */
201*61046927SAndroid Build Coastguard Worker    midgard_alu_op_ibany_lte = 0xB5, /* any(lessThanEqual(.., ..)) */
202*61046927SAndroid Build Coastguard Worker    midgard_alu_op_i2f_rte = 0xB8,
203*61046927SAndroid Build Coastguard Worker    midgard_alu_op_i2f_rtz = 0xB9,
204*61046927SAndroid Build Coastguard Worker    midgard_alu_op_i2f_rtn = 0xBA,
205*61046927SAndroid Build Coastguard Worker    midgard_alu_op_i2f_rtp = 0xBB,
206*61046927SAndroid Build Coastguard Worker    midgard_alu_op_u2f_rte = 0xBC,
207*61046927SAndroid Build Coastguard Worker    midgard_alu_op_u2f_rtz = 0xBD,
208*61046927SAndroid Build Coastguard Worker    midgard_alu_op_u2f_rtn = 0xBE,
209*61046927SAndroid Build Coastguard Worker    midgard_alu_op_u2f_rtp = 0xBF,
210*61046927SAndroid Build Coastguard Worker 
211*61046927SAndroid Build Coastguard Worker    /* All csel* instructions use as a condition the output of the previous
212*61046927SAndroid Build Coastguard Worker     * vector or scalar unit, thus it must run on the second pipeline stage
213*61046927SAndroid Build Coastguard Worker     * and be scheduled to the same bundle as the opcode that it uses as a
214*61046927SAndroid Build Coastguard Worker     * condition. */
215*61046927SAndroid Build Coastguard Worker    midgard_alu_op_icsel_v = 0xC0,
216*61046927SAndroid Build Coastguard Worker    midgard_alu_op_icsel = 0xC1,
217*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fcsel_v = 0xC4,
218*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fcsel = 0xC5,
219*61046927SAndroid Build Coastguard Worker    midgard_alu_op_froundaway = 0xC6, /* round to nearest away */
220*61046927SAndroid Build Coastguard Worker 
221*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fatan2_pt2 = 0xE8,
222*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fpow_pt1 = 0xEC,
223*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fpown_pt1 = 0xED,
224*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fpowr_pt1 = 0xEE,
225*61046927SAndroid Build Coastguard Worker 
226*61046927SAndroid Build Coastguard Worker    midgard_alu_op_frcp = 0xF0,
227*61046927SAndroid Build Coastguard Worker    midgard_alu_op_frsqrt = 0xF2,
228*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fsqrt = 0xF3,
229*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fexp2 = 0xF4,
230*61046927SAndroid Build Coastguard Worker    midgard_alu_op_flog2 = 0xF5,
231*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fsinpi = 0xF6, /* sin(pi * x) */
232*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fcospi = 0xF7, /* cos(pi * x) */
233*61046927SAndroid Build Coastguard Worker    midgard_alu_op_fatan2_pt1 = 0xF9,
234*61046927SAndroid Build Coastguard Worker } midgard_alu_op;
235*61046927SAndroid Build Coastguard Worker 
236*61046927SAndroid Build Coastguard Worker typedef enum {
237*61046927SAndroid Build Coastguard Worker    midgard_outmod_none = 0,
238*61046927SAndroid Build Coastguard Worker    midgard_outmod_clamp_0_inf = 1, /* max(x, 0.0), NaNs become +0.0 */
239*61046927SAndroid Build Coastguard Worker    midgard_outmod_clamp_m1_1 = 2,  /* clamp(x, -1.0, 1.0), NaNs become -1.0 */
240*61046927SAndroid Build Coastguard Worker    midgard_outmod_clamp_0_1 = 3    /* clamp(x, 0.0, 1.0), NaNs become +0.0 */
241*61046927SAndroid Build Coastguard Worker } midgard_outmod_float;
242*61046927SAndroid Build Coastguard Worker 
243*61046927SAndroid Build Coastguard Worker /* These are applied to the resulting value that's going to be stored in the
244*61046927SAndroid Build Coastguard Worker  * dest reg. This should be set to midgard_outmod_keeplo when shrink_mode is
245*61046927SAndroid Build Coastguard Worker  * midgard_shrink_mode_none. */
246*61046927SAndroid Build Coastguard Worker typedef enum {
247*61046927SAndroid Build Coastguard Worker    midgard_outmod_ssat = 0,
248*61046927SAndroid Build Coastguard Worker    midgard_outmod_usat = 1,
249*61046927SAndroid Build Coastguard Worker    midgard_outmod_keeplo = 2, /* Keep low half */
250*61046927SAndroid Build Coastguard Worker    midgard_outmod_keephi = 3, /* Keep high half */
251*61046927SAndroid Build Coastguard Worker } midgard_outmod_int;
252*61046927SAndroid Build Coastguard Worker 
253*61046927SAndroid Build Coastguard Worker typedef enum {
254*61046927SAndroid Build Coastguard Worker    midgard_reg_mode_8 = 0,
255*61046927SAndroid Build Coastguard Worker    midgard_reg_mode_16 = 1,
256*61046927SAndroid Build Coastguard Worker    midgard_reg_mode_32 = 2,
257*61046927SAndroid Build Coastguard Worker    midgard_reg_mode_64 = 3
258*61046927SAndroid Build Coastguard Worker } midgard_reg_mode;
259*61046927SAndroid Build Coastguard Worker 
260*61046927SAndroid Build Coastguard Worker typedef enum {
261*61046927SAndroid Build Coastguard Worker    midgard_shrink_mode_lower = 0,
262*61046927SAndroid Build Coastguard Worker    midgard_shrink_mode_upper = 1,
263*61046927SAndroid Build Coastguard Worker    midgard_shrink_mode_none = 2
264*61046927SAndroid Build Coastguard Worker } midgard_shrink_mode;
265*61046927SAndroid Build Coastguard Worker 
266*61046927SAndroid Build Coastguard Worker /* Only used if midgard_src_expand_mode is set to one of midgard_src_expand_*. */
267*61046927SAndroid Build Coastguard Worker typedef enum {
268*61046927SAndroid Build Coastguard Worker    midgard_int_sign_extend = 0,
269*61046927SAndroid Build Coastguard Worker    midgard_int_zero_extend = 1,
270*61046927SAndroid Build Coastguard Worker    midgard_int_replicate = 2,
271*61046927SAndroid Build Coastguard Worker    midgard_int_left_shift = 3
272*61046927SAndroid Build Coastguard Worker } midgard_int_mod;
273*61046927SAndroid Build Coastguard Worker 
274*61046927SAndroid Build Coastguard Worker /* Unlike midgard_int_mod, fload modifiers are applied after the expansion
275*61046927SAndroid Build Coastguard Worker  * happens, so they don't depend on midgard_src_expand_mode. */
276*61046927SAndroid Build Coastguard Worker #define MIDGARD_FLOAT_MOD_ABS (1 << 0)
277*61046927SAndroid Build Coastguard Worker #define MIDGARD_FLOAT_MOD_NEG (1 << 1)
278*61046927SAndroid Build Coastguard Worker 
279*61046927SAndroid Build Coastguard Worker /* The expand options depend on both midgard_int_mod and midgard_reg_mode.  For
280*61046927SAndroid Build Coastguard Worker  * example, a vec4 with midgard_int_sign_extend and midgard_src_expand_low is
281*61046927SAndroid Build Coastguard Worker  * treated as a vec8 and each 16-bit element from the low 64-bits is then sign
282*61046927SAndroid Build Coastguard Worker  * extended, resulting in a vec4 where each 32-bit element corresponds to a
283*61046927SAndroid Build Coastguard Worker  * 16-bit element from the low 64-bits of the input vector. */
284*61046927SAndroid Build Coastguard Worker typedef enum {
285*61046927SAndroid Build Coastguard Worker    midgard_src_passthrough = 0,
286*61046927SAndroid Build Coastguard Worker    midgard_src_rep_low = 1,     /* replicate lower 64 bits to higher 64 bits */
287*61046927SAndroid Build Coastguard Worker    midgard_src_rep_high = 2,    /* replicate higher 64 bits to lower 64 bits */
288*61046927SAndroid Build Coastguard Worker    midgard_src_swap = 3,        /* swap lower 64 bits with higher 64 bits */
289*61046927SAndroid Build Coastguard Worker    midgard_src_expand_low = 4,  /* expand low 64 bits */
290*61046927SAndroid Build Coastguard Worker    midgard_src_expand_high = 5, /* expand high 64 bits */
291*61046927SAndroid Build Coastguard Worker    midgard_src_expand_low_swap = 6,  /* expand low 64 bits, then swap */
292*61046927SAndroid Build Coastguard Worker    midgard_src_expand_high_swap = 7, /* expand high 64 bits, then swap */
293*61046927SAndroid Build Coastguard Worker } midgard_src_expand_mode;
294*61046927SAndroid Build Coastguard Worker 
295*61046927SAndroid Build Coastguard Worker #define INPUT_EXPANDS(a)                                                       \
296*61046927SAndroid Build Coastguard Worker    (a >= midgard_src_expand_low && a <= midgard_src_expand_high_swap)
297*61046927SAndroid Build Coastguard Worker 
298*61046927SAndroid Build Coastguard Worker #define INPUT_SWAPS(a)                                                         \
299*61046927SAndroid Build Coastguard Worker    (a == midgard_src_swap || a >= midgard_src_expand_low_swap)
300*61046927SAndroid Build Coastguard Worker 
301*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
302*61046927SAndroid Build Coastguard Worker    /* Either midgard_int_mod or from midgard_float_mod_*, depending on the
303*61046927SAndroid Build Coastguard Worker     * type of op */
304*61046927SAndroid Build Coastguard Worker    unsigned mod                        : 2;
305*61046927SAndroid Build Coastguard Worker    midgard_src_expand_mode expand_mode : 3;
306*61046927SAndroid Build Coastguard Worker    unsigned swizzle                    : 8;
307*61046927SAndroid Build Coastguard Worker } midgard_vector_alu_src;
308*61046927SAndroid Build Coastguard Worker 
309*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
310*61046927SAndroid Build Coastguard Worker    midgard_alu_op op               : 8;
311*61046927SAndroid Build Coastguard Worker    midgard_reg_mode reg_mode       : 2;
312*61046927SAndroid Build Coastguard Worker    unsigned src1                   : 13;
313*61046927SAndroid Build Coastguard Worker    unsigned src2                   : 13;
314*61046927SAndroid Build Coastguard Worker    midgard_shrink_mode shrink_mode : 2;
315*61046927SAndroid Build Coastguard Worker    unsigned outmod                 : 2;
316*61046927SAndroid Build Coastguard Worker    unsigned mask                   : 8;
317*61046927SAndroid Build Coastguard Worker } midgard_vector_alu;
318*61046927SAndroid Build Coastguard Worker 
319*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
320*61046927SAndroid Build Coastguard Worker    unsigned mod       : 2;
321*61046927SAndroid Build Coastguard Worker    bool full          : 1; /* 0 = 16-bit, 1 = 32-bit */
322*61046927SAndroid Build Coastguard Worker    unsigned component : 3;
323*61046927SAndroid Build Coastguard Worker } midgard_scalar_alu_src;
324*61046927SAndroid Build Coastguard Worker 
325*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
326*61046927SAndroid Build Coastguard Worker    midgard_alu_op op : 8;
327*61046927SAndroid Build Coastguard Worker    unsigned src1     : 6;
328*61046927SAndroid Build Coastguard Worker    /* last 5 bits are used when src2 is an immediate */
329*61046927SAndroid Build Coastguard Worker    unsigned src2             : 11;
330*61046927SAndroid Build Coastguard Worker    unsigned reserved         : 1;
331*61046927SAndroid Build Coastguard Worker    unsigned outmod           : 2;
332*61046927SAndroid Build Coastguard Worker    bool output_full          : 1;
333*61046927SAndroid Build Coastguard Worker    unsigned output_component : 3;
334*61046927SAndroid Build Coastguard Worker } midgard_scalar_alu;
335*61046927SAndroid Build Coastguard Worker 
336*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
337*61046927SAndroid Build Coastguard Worker    unsigned src1_reg : 5;
338*61046927SAndroid Build Coastguard Worker    unsigned src2_reg : 5;
339*61046927SAndroid Build Coastguard Worker    unsigned out_reg  : 5;
340*61046927SAndroid Build Coastguard Worker    bool src2_imm     : 1;
341*61046927SAndroid Build Coastguard Worker } midgard_reg_info;
342*61046927SAndroid Build Coastguard Worker 
343*61046927SAndroid Build Coastguard Worker /* In addition to conditional branches and jumps (unconditional branches),
344*61046927SAndroid Build Coastguard Worker  * Midgard implements a bit of fixed function functionality used in fragment
345*61046927SAndroid Build Coastguard Worker  * shaders via specially crafted branches. These have special branch opcodes,
346*61046927SAndroid Build Coastguard Worker  * which perform a fixed-function operation and/or use the results of a
347*61046927SAndroid Build Coastguard Worker  * fixed-function operation as the branch condition.  */
348*61046927SAndroid Build Coastguard Worker 
349*61046927SAndroid Build Coastguard Worker typedef enum {
350*61046927SAndroid Build Coastguard Worker    /* Regular branches */
351*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op_branch_uncond = 1,
352*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op_branch_cond = 2,
353*61046927SAndroid Build Coastguard Worker 
354*61046927SAndroid Build Coastguard Worker    /* In a fragment shader, execute a discard_if instruction, with the
355*61046927SAndroid Build Coastguard Worker     * corresponding condition code. Terminates the shader, so generally
356*61046927SAndroid Build Coastguard Worker     * set the branch target to out of the shader */
357*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op_discard = 4,
358*61046927SAndroid Build Coastguard Worker 
359*61046927SAndroid Build Coastguard Worker    /* Branch if the tilebuffer is not yet ready. At the beginning of a
360*61046927SAndroid Build Coastguard Worker     * fragment shader that reads from the tile buffer, for instance via
361*61046927SAndroid Build Coastguard Worker     * ARM_shader_framebuffer_fetch or EXT_pixel_local_storage, this branch
362*61046927SAndroid Build Coastguard Worker     * operation should be used as a loop. An instruction like
363*61046927SAndroid Build Coastguard Worker     * "br.tilebuffer.always -1" does the trick, corresponding to
364*61046927SAndroid Build Coastguard Worker     * "while(!is_tilebuffer_ready) */
365*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op_tilebuffer_pending = 6,
366*61046927SAndroid Build Coastguard Worker 
367*61046927SAndroid Build Coastguard Worker    /* In a fragment shader, try to write out the value pushed to r0 to the
368*61046927SAndroid Build Coastguard Worker     * tilebuffer, subject to state in r1.z and r1.w. If this
369*61046927SAndroid Build Coastguard Worker     * succeeds, the shader terminates. If it fails, it branches to the
370*61046927SAndroid Build Coastguard Worker     * specified branch target. Generally, this should be used in a loop to
371*61046927SAndroid Build Coastguard Worker     * itself, acting as "do { write(r0); } while(!write_successful);" */
372*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op_writeout = 7,
373*61046927SAndroid Build Coastguard Worker } midgard_jmp_writeout_op;
374*61046927SAndroid Build Coastguard Worker 
375*61046927SAndroid Build Coastguard Worker typedef enum {
376*61046927SAndroid Build Coastguard Worker    midgard_condition_write0 = 0,
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker    /* These condition codes denote a conditional branch on FALSE and on
379*61046927SAndroid Build Coastguard Worker     * TRUE respectively */
380*61046927SAndroid Build Coastguard Worker    midgard_condition_false = 1,
381*61046927SAndroid Build Coastguard Worker    midgard_condition_true = 2,
382*61046927SAndroid Build Coastguard Worker 
383*61046927SAndroid Build Coastguard Worker    /* This condition code always branches. For a pure branch, the
384*61046927SAndroid Build Coastguard Worker     * unconditional branch coding should be used instead, but for
385*61046927SAndroid Build Coastguard Worker     * fixed-function branch opcodes, this is still useful */
386*61046927SAndroid Build Coastguard Worker    midgard_condition_always = 3,
387*61046927SAndroid Build Coastguard Worker } midgard_condition;
388*61046927SAndroid Build Coastguard Worker 
389*61046927SAndroid Build Coastguard Worker enum midgard_call_mode {
390*61046927SAndroid Build Coastguard Worker    midgard_call_mode_default = 1,
391*61046927SAndroid Build Coastguard Worker    midgard_call_mode_call = 2,
392*61046927SAndroid Build Coastguard Worker    midgard_call_mode_return = 3
393*61046927SAndroid Build Coastguard Worker };
394*61046927SAndroid Build Coastguard Worker 
395*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
396*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op op       : 3; /* == branch_uncond */
397*61046927SAndroid Build Coastguard Worker    unsigned dest_tag                : 4; /* tag of branch destination */
398*61046927SAndroid Build Coastguard Worker    enum midgard_call_mode call_mode : 2;
399*61046927SAndroid Build Coastguard Worker    int offset                       : 7;
400*61046927SAndroid Build Coastguard Worker } midgard_branch_uncond;
401*61046927SAndroid Build Coastguard Worker 
402*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
403*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op op : 3; /* == branch_cond */
404*61046927SAndroid Build Coastguard Worker    unsigned dest_tag          : 4; /* tag of branch destination */
405*61046927SAndroid Build Coastguard Worker    int offset                 : 7;
406*61046927SAndroid Build Coastguard Worker    midgard_condition cond     : 2;
407*61046927SAndroid Build Coastguard Worker } midgard_branch_cond;
408*61046927SAndroid Build Coastguard Worker 
409*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
410*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op op       : 3; /* == branch_cond */
411*61046927SAndroid Build Coastguard Worker    unsigned dest_tag                : 4; /* tag of branch destination */
412*61046927SAndroid Build Coastguard Worker    enum midgard_call_mode call_mode : 2;
413*61046927SAndroid Build Coastguard Worker    signed offset                    : 23;
414*61046927SAndroid Build Coastguard Worker 
415*61046927SAndroid Build Coastguard Worker    /* Extended branches permit inputting up to 4 conditions loaded into
416*61046927SAndroid Build Coastguard Worker     * r31 (two in r31.w and two in r31.x). In the most general case, we
417*61046927SAndroid Build Coastguard Worker     * specify a function f(A, B, C, D) mapping 4 1-bit conditions to a
418*61046927SAndroid Build Coastguard Worker     * single 1-bit branch criteria. Note that the domain of f has 2^(2^4)
419*61046927SAndroid Build Coastguard Worker     * elements, each mapping to 1-bit of output, so we can trivially
420*61046927SAndroid Build Coastguard Worker     * construct a Godel numbering of f as a (2^4)=16-bit integer. This
421*61046927SAndroid Build Coastguard Worker     * 16-bit integer serves as a lookup table to compute f, subject to
422*61046927SAndroid Build Coastguard Worker     * some swaps for ordering.
423*61046927SAndroid Build Coastguard Worker     *
424*61046927SAndroid Build Coastguard Worker     * Interesting, the standard 2-bit condition codes are also a LUT with
425*61046927SAndroid Build Coastguard Worker     * the same format (2^1-bit), but it's usually easier to use enums. */
426*61046927SAndroid Build Coastguard Worker 
427*61046927SAndroid Build Coastguard Worker    unsigned cond : 16;
428*61046927SAndroid Build Coastguard Worker } midgard_branch_extended;
429*61046927SAndroid Build Coastguard Worker 
430*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
431*61046927SAndroid Build Coastguard Worker    midgard_jmp_writeout_op op : 3; /* == writeout */
432*61046927SAndroid Build Coastguard Worker    unsigned unknown           : 13;
433*61046927SAndroid Build Coastguard Worker } midgard_writeout;
434*61046927SAndroid Build Coastguard Worker 
435*61046927SAndroid Build Coastguard Worker /*
436*61046927SAndroid Build Coastguard Worker  * Load/store words
437*61046927SAndroid Build Coastguard Worker  */
438*61046927SAndroid Build Coastguard Worker 
439*61046927SAndroid Build Coastguard Worker typedef enum {
440*61046927SAndroid Build Coastguard Worker    midgard_op_ld_st_noop = 0x03,
441*61046927SAndroid Build Coastguard Worker 
442*61046927SAndroid Build Coastguard Worker    /* Unpacks a colour from a native format to <format> */
443*61046927SAndroid Build Coastguard Worker    midgard_op_unpack_colour_f32 = 0x04,
444*61046927SAndroid Build Coastguard Worker    midgard_op_unpack_colour_f16 = 0x05,
445*61046927SAndroid Build Coastguard Worker    midgard_op_unpack_colour_u32 = 0x06,
446*61046927SAndroid Build Coastguard Worker    midgard_op_unpack_colour_s32 = 0x07,
447*61046927SAndroid Build Coastguard Worker 
448*61046927SAndroid Build Coastguard Worker    /* Packs a colour from <format> to a native format */
449*61046927SAndroid Build Coastguard Worker    midgard_op_pack_colour_f32 = 0x08,
450*61046927SAndroid Build Coastguard Worker    midgard_op_pack_colour_f16 = 0x09,
451*61046927SAndroid Build Coastguard Worker    midgard_op_pack_colour_u32 = 0x0A,
452*61046927SAndroid Build Coastguard Worker    midgard_op_pack_colour_s32 = 0x0B,
453*61046927SAndroid Build Coastguard Worker 
454*61046927SAndroid Build Coastguard Worker    /* Computes the effective address of a mem address expression */
455*61046927SAndroid Build Coastguard Worker    midgard_op_lea = 0x0C,
456*61046927SAndroid Build Coastguard Worker 
457*61046927SAndroid Build Coastguard Worker    /* Converts image coordinates into mem address */
458*61046927SAndroid Build Coastguard Worker    midgard_op_lea_image = 0x0D,
459*61046927SAndroid Build Coastguard Worker 
460*61046927SAndroid Build Coastguard Worker    /* Unclear why this is on the L/S unit, but moves fp32 cube map
461*61046927SAndroid Build Coastguard Worker     * coordinates in r27 to its cube map texture coordinate destination
462*61046927SAndroid Build Coastguard Worker     * (e.g r29). */
463*61046927SAndroid Build Coastguard Worker 
464*61046927SAndroid Build Coastguard Worker    midgard_op_ld_cubemap_coords = 0x0E,
465*61046927SAndroid Build Coastguard Worker 
466*61046927SAndroid Build Coastguard Worker    /* A mov between registers that the ldst pipeline can access */
467*61046927SAndroid Build Coastguard Worker    midgard_op_ldst_mov = 0x10,
468*61046927SAndroid Build Coastguard Worker 
469*61046927SAndroid Build Coastguard Worker    /* The L/S unit can do perspective division a clock faster than the ALU
470*61046927SAndroid Build Coastguard Worker     * if you're lucky. Put the vec4 in r27, and call with 0x24 as the
471*61046927SAndroid Build Coastguard Worker     * unknown state; the output will be <x/w, y/w, z/w, 1>. Replace w with
472*61046927SAndroid Build Coastguard Worker     * z for the z version */
473*61046927SAndroid Build Coastguard Worker    midgard_op_ldst_perspective_div_y = 0x11,
474*61046927SAndroid Build Coastguard Worker    midgard_op_ldst_perspective_div_z = 0x12,
475*61046927SAndroid Build Coastguard Worker    midgard_op_ldst_perspective_div_w = 0x13,
476*61046927SAndroid Build Coastguard Worker 
477*61046927SAndroid Build Coastguard Worker    /* val in r27.y, address embedded, outputs result to argument. Invert val for
478*61046927SAndroid Build Coastguard Worker       sub. Let val = +-1 for inc/dec. */
479*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_add = 0x40,
480*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_add64 = 0x41,
481*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_add_be = 0x42,
482*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_add64_be = 0x43,
483*61046927SAndroid Build Coastguard Worker 
484*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_and = 0x44,
485*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_and64 = 0x45,
486*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_and_be = 0x46,
487*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_and64_be = 0x47,
488*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_or = 0x48,
489*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_or64 = 0x49,
490*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_or_be = 0x4A,
491*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_or64_be = 0x4B,
492*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xor = 0x4C,
493*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xor64 = 0x4D,
494*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xor_be = 0x4E,
495*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xor64_be = 0x4F,
496*61046927SAndroid Build Coastguard Worker 
497*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imin = 0x50,
498*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imin64 = 0x51,
499*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imin_be = 0x52,
500*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imin64_be = 0x53,
501*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umin = 0x54,
502*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umin64 = 0x55,
503*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umin_be = 0x56,
504*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umin64_be = 0x57,
505*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imax = 0x58,
506*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imax64 = 0x59,
507*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imax_be = 0x5A,
508*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_imax64_be = 0x5B,
509*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umax = 0x5C,
510*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umax64 = 0x5D,
511*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umax_be = 0x5E,
512*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_umax64_be = 0x5F,
513*61046927SAndroid Build Coastguard Worker 
514*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xchg = 0x60,
515*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xchg64 = 0x61,
516*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xchg_be = 0x62,
517*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_xchg64_be = 0x63,
518*61046927SAndroid Build Coastguard Worker 
519*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_cmpxchg = 0x64,
520*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_cmpxchg64 = 0x65,
521*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_cmpxchg_be = 0x66,
522*61046927SAndroid Build Coastguard Worker    midgard_op_atomic_cmpxchg64_be = 0x67,
523*61046927SAndroid Build Coastguard Worker 
524*61046927SAndroid Build Coastguard Worker    /* Used for compute shader's __global arguments, __local
525*61046927SAndroid Build Coastguard Worker     * variables (or for register spilling) */
526*61046927SAndroid Build Coastguard Worker 
527*61046927SAndroid Build Coastguard Worker    midgard_op_ld_u8 = 0x80,         /* zero extends */
528*61046927SAndroid Build Coastguard Worker    midgard_op_ld_i8 = 0x81,         /* sign extends */
529*61046927SAndroid Build Coastguard Worker    midgard_op_ld_u16 = 0x84,        /* zero extends */
530*61046927SAndroid Build Coastguard Worker    midgard_op_ld_i16 = 0x85,        /* sign extends */
531*61046927SAndroid Build Coastguard Worker    midgard_op_ld_u16_be = 0x86,     /* zero extends, big endian */
532*61046927SAndroid Build Coastguard Worker    midgard_op_ld_i16_be = 0x87,     /* sign extends, big endian */
533*61046927SAndroid Build Coastguard Worker    midgard_op_ld_32 = 0x88,         /* short2, int, float */
534*61046927SAndroid Build Coastguard Worker    midgard_op_ld_32_bswap2 = 0x89,  /* 16-bit big endian vector */
535*61046927SAndroid Build Coastguard Worker    midgard_op_ld_32_bswap4 = 0x8A,  /* 32-bit big endian scalar */
536*61046927SAndroid Build Coastguard Worker    midgard_op_ld_64 = 0x8C,         /* int2, float2, long */
537*61046927SAndroid Build Coastguard Worker    midgard_op_ld_64_bswap2 = 0x8D,  /* 16-bit big endian vector */
538*61046927SAndroid Build Coastguard Worker    midgard_op_ld_64_bswap4 = 0x8E,  /* 32-bit big endian vector */
539*61046927SAndroid Build Coastguard Worker    midgard_op_ld_64_bswap8 = 0x8F,  /* 64-bit big endian scalar */
540*61046927SAndroid Build Coastguard Worker    midgard_op_ld_128 = 0x90,        /* float4, long2 */
541*61046927SAndroid Build Coastguard Worker    midgard_op_ld_128_bswap2 = 0x91, /* 16-bit big endian vector */
542*61046927SAndroid Build Coastguard Worker    midgard_op_ld_128_bswap4 = 0x92, /* 32-bit big endian vector */
543*61046927SAndroid Build Coastguard Worker    midgard_op_ld_128_bswap8 = 0x93, /* 64-bit big endian vector */
544*61046927SAndroid Build Coastguard Worker 
545*61046927SAndroid Build Coastguard Worker    midgard_op_ld_attr_32 = 0x94,
546*61046927SAndroid Build Coastguard Worker    midgard_op_ld_attr_16 = 0x95,
547*61046927SAndroid Build Coastguard Worker    midgard_op_ld_attr_32u = 0x96,
548*61046927SAndroid Build Coastguard Worker    midgard_op_ld_attr_32i = 0x97,
549*61046927SAndroid Build Coastguard Worker    midgard_op_ld_vary_32 = 0x98,
550*61046927SAndroid Build Coastguard Worker    midgard_op_ld_vary_16 = 0x99,
551*61046927SAndroid Build Coastguard Worker    midgard_op_ld_vary_32u = 0x9A,
552*61046927SAndroid Build Coastguard Worker    midgard_op_ld_vary_32i = 0x9B,
553*61046927SAndroid Build Coastguard Worker 
554*61046927SAndroid Build Coastguard Worker    /* This instruction behaves differently depending if the gpu is a v4
555*61046927SAndroid Build Coastguard Worker     * or a newer gpu. The main difference hinges on which values of the
556*61046927SAndroid Build Coastguard Worker     * second argument are valid for each gpu.
557*61046927SAndroid Build Coastguard Worker     * TODO: properly document and decode each possible value for the
558*61046927SAndroid Build Coastguard Worker     * second argument. */
559*61046927SAndroid Build Coastguard Worker    midgard_op_ld_special_32f = 0x9C,
560*61046927SAndroid Build Coastguard Worker    midgard_op_ld_special_16f = 0x9D,
561*61046927SAndroid Build Coastguard Worker    midgard_op_ld_special_32u = 0x9E,
562*61046927SAndroid Build Coastguard Worker    midgard_op_ld_special_32i = 0x9F,
563*61046927SAndroid Build Coastguard Worker 
564*61046927SAndroid Build Coastguard Worker    /* The distinction between these ops is the alignment
565*61046927SAndroid Build Coastguard Worker     * requirement / accompanying shift. Thus, the offset to
566*61046927SAndroid Build Coastguard Worker     * ld_ubo_128 is in 16-byte units and can load 128-bit. The
567*61046927SAndroid Build Coastguard Worker     * offset to ld_ubo_64 is in 8-byte units; ld_ubo_32 in 4-byte
568*61046927SAndroid Build Coastguard Worker     * units. */
569*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_u8 = 0xA0,     /* theoretical */
570*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_i8 = 0xA1,     /* theoretical */
571*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_u16 = 0xA4,    /* theoretical */
572*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_i16 = 0xA5,    /* theoretical */
573*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_u16_be = 0xA6, /* theoretical */
574*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_i16_be = 0xA7, /* theoretical */
575*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_32 = 0xA8,
576*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_32_bswap2 = 0xA9,
577*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_32_bswap4 = 0xAA,
578*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_64 = 0xAC,
579*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_64_bswap2 = 0xAD,
580*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_64_bswap4 = 0xAE,
581*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_64_bswap8 = 0xAF,
582*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_128 = 0xB0,
583*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_128_bswap2 = 0xB1,
584*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_128_bswap4 = 0xB2,
585*61046927SAndroid Build Coastguard Worker    midgard_op_ld_ubo_128_bswap8 = 0xB3,
586*61046927SAndroid Build Coastguard Worker 
587*61046927SAndroid Build Coastguard Worker    midgard_op_ld_image_32f = 0xB4,
588*61046927SAndroid Build Coastguard Worker    midgard_op_ld_image_16f = 0xB5,
589*61046927SAndroid Build Coastguard Worker    midgard_op_ld_image_32u = 0xB6,
590*61046927SAndroid Build Coastguard Worker    midgard_op_ld_image_32i = 0xB7,
591*61046927SAndroid Build Coastguard Worker 
592*61046927SAndroid Build Coastguard Worker    /* Only works on v5 or newer.
593*61046927SAndroid Build Coastguard Worker     * Older cards must use ld_special with tilebuffer selectors. */
594*61046927SAndroid Build Coastguard Worker    midgard_op_ld_tilebuffer_32f = 0xB8,
595*61046927SAndroid Build Coastguard Worker    midgard_op_ld_tilebuffer_16f = 0xB9,
596*61046927SAndroid Build Coastguard Worker    midgard_op_ld_tilebuffer_raw = 0xBA,
597*61046927SAndroid Build Coastguard Worker 
598*61046927SAndroid Build Coastguard Worker    midgard_op_st_u8 = 0xC0,         /* zero extends */
599*61046927SAndroid Build Coastguard Worker    midgard_op_st_i8 = 0xC1,         /* sign extends */
600*61046927SAndroid Build Coastguard Worker    midgard_op_st_u16 = 0xC4,        /* zero extends */
601*61046927SAndroid Build Coastguard Worker    midgard_op_st_i16 = 0xC5,        /* sign extends */
602*61046927SAndroid Build Coastguard Worker    midgard_op_st_u16_be = 0xC6,     /* zero extends, big endian */
603*61046927SAndroid Build Coastguard Worker    midgard_op_st_i16_be = 0xC7,     /* sign extends, big endian */
604*61046927SAndroid Build Coastguard Worker    midgard_op_st_32 = 0xC8,         /* short2, int, float */
605*61046927SAndroid Build Coastguard Worker    midgard_op_st_32_bswap2 = 0xC9,  /* 16-bit big endian vector */
606*61046927SAndroid Build Coastguard Worker    midgard_op_st_32_bswap4 = 0xCA,  /* 32-bit big endian scalar */
607*61046927SAndroid Build Coastguard Worker    midgard_op_st_64 = 0xCC,         /* int2, float2, long */
608*61046927SAndroid Build Coastguard Worker    midgard_op_st_64_bswap2 = 0xCD,  /* 16-bit big endian vector */
609*61046927SAndroid Build Coastguard Worker    midgard_op_st_64_bswap4 = 0xCE,  /* 32-bit big endian vector */
610*61046927SAndroid Build Coastguard Worker    midgard_op_st_64_bswap8 = 0xCF,  /* 64-bit big endian scalar */
611*61046927SAndroid Build Coastguard Worker    midgard_op_st_128 = 0xD0,        /* float4, long2 */
612*61046927SAndroid Build Coastguard Worker    midgard_op_st_128_bswap2 = 0xD1, /* 16-bit big endian vector */
613*61046927SAndroid Build Coastguard Worker    midgard_op_st_128_bswap4 = 0xD2, /* 32-bit big endian vector */
614*61046927SAndroid Build Coastguard Worker    midgard_op_st_128_bswap8 = 0xD3, /* 64-bit big endian vector */
615*61046927SAndroid Build Coastguard Worker 
616*61046927SAndroid Build Coastguard Worker    midgard_op_st_vary_32 = 0xD4,
617*61046927SAndroid Build Coastguard Worker    midgard_op_st_vary_16 = 0xD5,
618*61046927SAndroid Build Coastguard Worker    midgard_op_st_vary_32u = 0xD6,
619*61046927SAndroid Build Coastguard Worker    midgard_op_st_vary_32i = 0xD7,
620*61046927SAndroid Build Coastguard Worker 
621*61046927SAndroid Build Coastguard Worker    /* Value to st in r27, location r26.w as short2 */
622*61046927SAndroid Build Coastguard Worker    midgard_op_st_image_32f = 0xD8,
623*61046927SAndroid Build Coastguard Worker    midgard_op_st_image_16f = 0xD9,
624*61046927SAndroid Build Coastguard Worker    midgard_op_st_image_32u = 0xDA,
625*61046927SAndroid Build Coastguard Worker    midgard_op_st_image_32i = 0xDB,
626*61046927SAndroid Build Coastguard Worker 
627*61046927SAndroid Build Coastguard Worker    midgard_op_st_special_32f = 0xDC,
628*61046927SAndroid Build Coastguard Worker    midgard_op_st_special_16f = 0xDD,
629*61046927SAndroid Build Coastguard Worker    midgard_op_st_special_32u = 0xDE,
630*61046927SAndroid Build Coastguard Worker    midgard_op_st_special_32i = 0xDF,
631*61046927SAndroid Build Coastguard Worker 
632*61046927SAndroid Build Coastguard Worker    /* Only works on v5 or newer.
633*61046927SAndroid Build Coastguard Worker     * Older cards must use ld_special with tilebuffer selectors. */
634*61046927SAndroid Build Coastguard Worker    midgard_op_st_tilebuffer_32f = 0xE8,
635*61046927SAndroid Build Coastguard Worker    midgard_op_st_tilebuffer_16f = 0xE9,
636*61046927SAndroid Build Coastguard Worker    midgard_op_st_tilebuffer_raw = 0xEA,
637*61046927SAndroid Build Coastguard Worker    midgard_op_trap = 0xFC,
638*61046927SAndroid Build Coastguard Worker } midgard_load_store_op;
639*61046927SAndroid Build Coastguard Worker 
640*61046927SAndroid Build Coastguard Worker typedef enum {
641*61046927SAndroid Build Coastguard Worker    midgard_interp_sample = 0,
642*61046927SAndroid Build Coastguard Worker    midgard_interp_centroid = 1,
643*61046927SAndroid Build Coastguard Worker    midgard_interp_default = 2
644*61046927SAndroid Build Coastguard Worker } midgard_interpolation;
645*61046927SAndroid Build Coastguard Worker 
646*61046927SAndroid Build Coastguard Worker typedef enum {
647*61046927SAndroid Build Coastguard Worker    midgard_varying_mod_none = 0,
648*61046927SAndroid Build Coastguard Worker 
649*61046927SAndroid Build Coastguard Worker    /* Take the would-be result and divide all components by its y/z/w
650*61046927SAndroid Build Coastguard Worker     * (perspective division baked in with the load)  */
651*61046927SAndroid Build Coastguard Worker    midgard_varying_mod_perspective_y = 1,
652*61046927SAndroid Build Coastguard Worker    midgard_varying_mod_perspective_z = 2,
653*61046927SAndroid Build Coastguard Worker    midgard_varying_mod_perspective_w = 3,
654*61046927SAndroid Build Coastguard Worker 
655*61046927SAndroid Build Coastguard Worker    /* The result is a 64-bit cubemap descriptor to use with
656*61046927SAndroid Build Coastguard Worker     * midgard_tex_op_normal or midgard_tex_op_gradient */
657*61046927SAndroid Build Coastguard Worker    midgard_varying_mod_cubemap = 4,
658*61046927SAndroid Build Coastguard Worker } midgard_varying_modifier;
659*61046927SAndroid Build Coastguard Worker 
660*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
661*61046927SAndroid Build Coastguard Worker    midgard_varying_modifier modifier : 3;
662*61046927SAndroid Build Coastguard Worker 
663*61046927SAndroid Build Coastguard Worker    bool flat_shading : 1;
664*61046927SAndroid Build Coastguard Worker 
665*61046927SAndroid Build Coastguard Worker    /* These are ignored if flat_shading is enabled. */
666*61046927SAndroid Build Coastguard Worker    bool perspective_correction : 1;
667*61046927SAndroid Build Coastguard Worker    bool centroid_mapping       : 1;
668*61046927SAndroid Build Coastguard Worker 
669*61046927SAndroid Build Coastguard Worker    /* This is ignored if the shader only runs once per pixel. */
670*61046927SAndroid Build Coastguard Worker    bool interpolate_sample : 1;
671*61046927SAndroid Build Coastguard Worker 
672*61046927SAndroid Build Coastguard Worker    bool zero0 : 1; /* Always zero */
673*61046927SAndroid Build Coastguard Worker 
674*61046927SAndroid Build Coastguard Worker    unsigned direct_sample_pos_x : 4;
675*61046927SAndroid Build Coastguard Worker    unsigned direct_sample_pos_y : 4;
676*61046927SAndroid Build Coastguard Worker } midgard_varying_params;
677*61046927SAndroid Build Coastguard Worker 
678*61046927SAndroid Build Coastguard Worker /* 8-bit register/etc selector for load/store ops */
679*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
680*61046927SAndroid Build Coastguard Worker    /* Indexes into the register */
681*61046927SAndroid Build Coastguard Worker    unsigned component : 2;
682*61046927SAndroid Build Coastguard Worker 
683*61046927SAndroid Build Coastguard Worker    /* Register select between r26/r27 */
684*61046927SAndroid Build Coastguard Worker    unsigned select : 1;
685*61046927SAndroid Build Coastguard Worker 
686*61046927SAndroid Build Coastguard Worker    unsigned unknown : 2;
687*61046927SAndroid Build Coastguard Worker 
688*61046927SAndroid Build Coastguard Worker    /* Like any good Arm instruction set, load/store arguments can be
689*61046927SAndroid Build Coastguard Worker     * implicitly left-shifted... but only the second argument. Zero for no
690*61046927SAndroid Build Coastguard Worker     * shifting, up to <<7 possible though. This is useful for indexing.
691*61046927SAndroid Build Coastguard Worker     *
692*61046927SAndroid Build Coastguard Worker     * For the first argument, it's unknown what these bits mean */
693*61046927SAndroid Build Coastguard Worker    unsigned shift : 3;
694*61046927SAndroid Build Coastguard Worker } midgard_ldst_register_select;
695*61046927SAndroid Build Coastguard Worker 
696*61046927SAndroid Build Coastguard Worker typedef enum {
697*61046927SAndroid Build Coastguard Worker    /* 0 is reserved */
698*61046927SAndroid Build Coastguard Worker    midgard_index_address_u64 = 1,
699*61046927SAndroid Build Coastguard Worker    midgard_index_address_u32 = 2,
700*61046927SAndroid Build Coastguard Worker    midgard_index_address_s32 = 3,
701*61046927SAndroid Build Coastguard Worker } midgard_index_address_format;
702*61046927SAndroid Build Coastguard Worker 
703*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
704*61046927SAndroid Build Coastguard Worker    midgard_load_store_op op : 8;
705*61046927SAndroid Build Coastguard Worker 
706*61046927SAndroid Build Coastguard Worker    /* Source/dest reg */
707*61046927SAndroid Build Coastguard Worker    unsigned reg : 5;
708*61046927SAndroid Build Coastguard Worker 
709*61046927SAndroid Build Coastguard Worker    /* Generally is a writemask.
710*61046927SAndroid Build Coastguard Worker     * For ST_ATTR and ST_TEX, unused.
711*61046927SAndroid Build Coastguard Worker     * For other stores, each bit masks 1/4th of the output. */
712*61046927SAndroid Build Coastguard Worker    unsigned mask : 4;
713*61046927SAndroid Build Coastguard Worker 
714*61046927SAndroid Build Coastguard Worker    /* Swizzle for stores, but for atomics it encodes also the source
715*61046927SAndroid Build Coastguard Worker     * register. This fits because atomics dont need a swizzle since they
716*61046927SAndroid Build Coastguard Worker     * are not vectorized instructions. */
717*61046927SAndroid Build Coastguard Worker    unsigned swizzle : 8;
718*61046927SAndroid Build Coastguard Worker 
719*61046927SAndroid Build Coastguard Worker    /* Arg reg, meaning changes according to each opcode */
720*61046927SAndroid Build Coastguard Worker    unsigned arg_comp : 2;
721*61046927SAndroid Build Coastguard Worker    unsigned arg_reg  : 3;
722*61046927SAndroid Build Coastguard Worker 
723*61046927SAndroid Build Coastguard Worker    /* 64-bit address enable
724*61046927SAndroid Build Coastguard Worker     * 32-bit data type enable for CUBEMAP and perspective div.
725*61046927SAndroid Build Coastguard Worker     * Explicit indexing enable for LD_ATTR.
726*61046927SAndroid Build Coastguard Worker     * 64-bit coordinate enable for LD_IMAGE. */
727*61046927SAndroid Build Coastguard Worker    bool bitsize_toggle : 1;
728*61046927SAndroid Build Coastguard Worker 
729*61046927SAndroid Build Coastguard Worker    /* These are mainly used for opcodes that have addresses.
730*61046927SAndroid Build Coastguard Worker     * For cmpxchg, index_reg is used for the comparison value.
731*61046927SAndroid Build Coastguard Worker     * For ops that access the attrib table, bit 1 encodes which table.
732*61046927SAndroid Build Coastguard Worker     * For LD_VAR and LD/ST_ATTR, bit 0 enables dest/src type inferral. */
733*61046927SAndroid Build Coastguard Worker    midgard_index_address_format index_format : 2;
734*61046927SAndroid Build Coastguard Worker    unsigned index_comp                       : 2;
735*61046927SAndroid Build Coastguard Worker    unsigned index_reg                        : 3;
736*61046927SAndroid Build Coastguard Worker    unsigned index_shift                      : 4;
737*61046927SAndroid Build Coastguard Worker 
738*61046927SAndroid Build Coastguard Worker    /* Generaly is a signed offset, but has different bitsize and starts at
739*61046927SAndroid Build Coastguard Worker     * different bits depending on the opcode, LDST_*_DISPLACEMENT helpers
740*61046927SAndroid Build Coastguard Worker     * are recommended when packing/unpacking this attribute.
741*61046927SAndroid Build Coastguard Worker     * For LD_UBO, bit 0 enables ubo index immediate.
742*61046927SAndroid Build Coastguard Worker     * For LD_TILEBUFFER_RAW, bit 0 disables sample index immediate. */
743*61046927SAndroid Build Coastguard Worker    int signed_offset : 18;
744*61046927SAndroid Build Coastguard Worker } midgard_load_store_word;
745*61046927SAndroid Build Coastguard Worker 
746*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
747*61046927SAndroid Build Coastguard Worker    unsigned type      : 4;
748*61046927SAndroid Build Coastguard Worker    unsigned next_type : 4;
749*61046927SAndroid Build Coastguard Worker    uint64_t word1     : 60;
750*61046927SAndroid Build Coastguard Worker    uint64_t word2     : 60;
751*61046927SAndroid Build Coastguard Worker } midgard_load_store;
752*61046927SAndroid Build Coastguard Worker 
753*61046927SAndroid Build Coastguard Worker /* 8-bit register selector used in texture ops to select a bias/LOD/gradient
754*61046927SAndroid Build Coastguard Worker  * register, shoved into the `bias` field */
755*61046927SAndroid Build Coastguard Worker 
756*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
757*61046927SAndroid Build Coastguard Worker    /* 32-bit register, clear for half-register */
758*61046927SAndroid Build Coastguard Worker    unsigned full : 1;
759*61046927SAndroid Build Coastguard Worker 
760*61046927SAndroid Build Coastguard Worker    /* Register select between r28/r29 */
761*61046927SAndroid Build Coastguard Worker    unsigned select : 1;
762*61046927SAndroid Build Coastguard Worker 
763*61046927SAndroid Build Coastguard Worker    /* For a half-register, selects the upper half */
764*61046927SAndroid Build Coastguard Worker    unsigned upper : 1;
765*61046927SAndroid Build Coastguard Worker 
766*61046927SAndroid Build Coastguard Worker    /* Indexes into the register */
767*61046927SAndroid Build Coastguard Worker    unsigned component : 2;
768*61046927SAndroid Build Coastguard Worker 
769*61046927SAndroid Build Coastguard Worker    /* Padding to make this 8-bit */
770*61046927SAndroid Build Coastguard Worker    unsigned zero : 3;
771*61046927SAndroid Build Coastguard Worker } midgard_tex_register_select;
772*61046927SAndroid Build Coastguard Worker 
773*61046927SAndroid Build Coastguard Worker /* Texture pipeline results are in r28-r29 */
774*61046927SAndroid Build Coastguard Worker #define REG_TEX_BASE 28
775*61046927SAndroid Build Coastguard Worker 
776*61046927SAndroid Build Coastguard Worker enum mali_texture_op {
777*61046927SAndroid Build Coastguard Worker    /* [texture + LOD bias]
778*61046927SAndroid Build Coastguard Worker     * If the texture is mipmapped, barriers must be enabled in the
779*61046927SAndroid Build Coastguard Worker     * instruction word in order for this opcode to compute the output
780*61046927SAndroid Build Coastguard Worker     * correctly. */
781*61046927SAndroid Build Coastguard Worker    midgard_tex_op_normal = 1,
782*61046927SAndroid Build Coastguard Worker 
783*61046927SAndroid Build Coastguard Worker    /* [texture + gradient for LOD and anisotropy]
784*61046927SAndroid Build Coastguard Worker     * Unlike midgard_tex_op_normal, this opcode does not require barriers
785*61046927SAndroid Build Coastguard Worker     * to compute the output correctly. */
786*61046927SAndroid Build Coastguard Worker    midgard_tex_op_gradient = 2,
787*61046927SAndroid Build Coastguard Worker 
788*61046927SAndroid Build Coastguard Worker    /* [unfiltered texturing]
789*61046927SAndroid Build Coastguard Worker     * Unlike midgard_tex_op_normal, this opcode does not require barriers
790*61046927SAndroid Build Coastguard Worker     * to compute the output correctly. */
791*61046927SAndroid Build Coastguard Worker    midgard_tex_op_fetch = 4,
792*61046927SAndroid Build Coastguard Worker 
793*61046927SAndroid Build Coastguard Worker    /* [gradient from derivative] */
794*61046927SAndroid Build Coastguard Worker    midgard_tex_op_grad_from_derivative = 9,
795*61046927SAndroid Build Coastguard Worker 
796*61046927SAndroid Build Coastguard Worker    /* [mov] */
797*61046927SAndroid Build Coastguard Worker    midgard_tex_op_mov = 10,
798*61046927SAndroid Build Coastguard Worker 
799*61046927SAndroid Build Coastguard Worker    /* [noop]
800*61046927SAndroid Build Coastguard Worker     * Mostly used for barriers. */
801*61046927SAndroid Build Coastguard Worker    midgard_tex_op_barrier = 11,
802*61046927SAndroid Build Coastguard Worker 
803*61046927SAndroid Build Coastguard Worker    /* [gradient from coords] */
804*61046927SAndroid Build Coastguard Worker    midgard_tex_op_grad_from_coords = 12,
805*61046927SAndroid Build Coastguard Worker 
806*61046927SAndroid Build Coastguard Worker    /* [derivative]
807*61046927SAndroid Build Coastguard Worker     * Computes derivatives in 2x2 fragment blocks. */
808*61046927SAndroid Build Coastguard Worker    midgard_tex_op_derivative = 13
809*61046927SAndroid Build Coastguard Worker };
810*61046927SAndroid Build Coastguard Worker 
811*61046927SAndroid Build Coastguard Worker enum mali_sampler_type {
812*61046927SAndroid Build Coastguard Worker    /* 0 is reserved */
813*61046927SAndroid Build Coastguard Worker    MALI_SAMPLER_FLOAT = 0x1,    /* sampler */
814*61046927SAndroid Build Coastguard Worker    MALI_SAMPLER_UNSIGNED = 0x2, /* usampler */
815*61046927SAndroid Build Coastguard Worker    MALI_SAMPLER_SIGNED = 0x3,   /* isampler */
816*61046927SAndroid Build Coastguard Worker };
817*61046927SAndroid Build Coastguard Worker 
818*61046927SAndroid Build Coastguard Worker /* Texture modes */
819*61046927SAndroid Build Coastguard Worker enum mali_texture_mode {
820*61046927SAndroid Build Coastguard Worker    TEXTURE_NORMAL = 1,
821*61046927SAndroid Build Coastguard Worker    TEXTURE_SHADOW = 5,
822*61046927SAndroid Build Coastguard Worker    TEXTURE_GATHER_SHADOW = 6,
823*61046927SAndroid Build Coastguard Worker    TEXTURE_GATHER_X = 8,
824*61046927SAndroid Build Coastguard Worker    TEXTURE_GATHER_Y = 9,
825*61046927SAndroid Build Coastguard Worker    TEXTURE_GATHER_Z = 10,
826*61046927SAndroid Build Coastguard Worker    TEXTURE_GATHER_W = 11,
827*61046927SAndroid Build Coastguard Worker };
828*61046927SAndroid Build Coastguard Worker 
829*61046927SAndroid Build Coastguard Worker enum mali_derivative_mode {
830*61046927SAndroid Build Coastguard Worker    TEXTURE_DFDX = 0,
831*61046927SAndroid Build Coastguard Worker    TEXTURE_DFDY = 1,
832*61046927SAndroid Build Coastguard Worker };
833*61046927SAndroid Build Coastguard Worker 
834*61046927SAndroid Build Coastguard Worker enum midgard_partial_execution {
835*61046927SAndroid Build Coastguard Worker    MIDGARD_PARTIAL_EXECUTION_SKIP = 1,
836*61046927SAndroid Build Coastguard Worker    MIDGARD_PARTIAL_EXECUTION_KILL = 2,
837*61046927SAndroid Build Coastguard Worker    MIDGARD_PARTIAL_EXECUTION_NONE = 3
838*61046927SAndroid Build Coastguard Worker };
839*61046927SAndroid Build Coastguard Worker 
840*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
841*61046927SAndroid Build Coastguard Worker    unsigned type      : 4;
842*61046927SAndroid Build Coastguard Worker    unsigned next_type : 4;
843*61046927SAndroid Build Coastguard Worker 
844*61046927SAndroid Build Coastguard Worker    enum mali_texture_op op             : 4;
845*61046927SAndroid Build Coastguard Worker    unsigned mode                       : 4;
846*61046927SAndroid Build Coastguard Worker    enum midgard_partial_execution exec : 2;
847*61046927SAndroid Build Coastguard Worker 
848*61046927SAndroid Build Coastguard Worker    unsigned format : 2;
849*61046927SAndroid Build Coastguard Worker 
850*61046927SAndroid Build Coastguard Worker    /* Are sampler_handle/texture_handler respectively set by registers? If
851*61046927SAndroid Build Coastguard Worker     * true, the lower 8-bits of the respective field is a register word.
852*61046927SAndroid Build Coastguard Worker     * If false, they are an immediate */
853*61046927SAndroid Build Coastguard Worker 
854*61046927SAndroid Build Coastguard Worker    unsigned sampler_register : 1;
855*61046927SAndroid Build Coastguard Worker    unsigned texture_register : 1;
856*61046927SAndroid Build Coastguard Worker 
857*61046927SAndroid Build Coastguard Worker    /* Is a register used to specify the
858*61046927SAndroid Build Coastguard Worker     * LOD/bias/offset? If set, use the `bias` field as
859*61046927SAndroid Build Coastguard Worker     * a register index. If clear, use the `bias` field
860*61046927SAndroid Build Coastguard Worker     * as an immediate. */
861*61046927SAndroid Build Coastguard Worker    unsigned lod_register : 1;
862*61046927SAndroid Build Coastguard Worker 
863*61046927SAndroid Build Coastguard Worker    /* Is a register used to specify an offset? If set, use the
864*61046927SAndroid Build Coastguard Worker     * offset_reg_* fields to encode this, duplicated for each of the
865*61046927SAndroid Build Coastguard Worker     * components. If clear, there is implcitly always an immediate offst
866*61046927SAndroid Build Coastguard Worker     * specificed in offset_imm_* */
867*61046927SAndroid Build Coastguard Worker    unsigned offset_register : 1;
868*61046927SAndroid Build Coastguard Worker 
869*61046927SAndroid Build Coastguard Worker    unsigned in_reg_full    : 1;
870*61046927SAndroid Build Coastguard Worker    unsigned in_reg_select  : 1;
871*61046927SAndroid Build Coastguard Worker    unsigned in_reg_upper   : 1;
872*61046927SAndroid Build Coastguard Worker    unsigned in_reg_swizzle : 8;
873*61046927SAndroid Build Coastguard Worker 
874*61046927SAndroid Build Coastguard Worker    unsigned unknown8 : 2;
875*61046927SAndroid Build Coastguard Worker 
876*61046927SAndroid Build Coastguard Worker    unsigned out_full : 1;
877*61046927SAndroid Build Coastguard Worker 
878*61046927SAndroid Build Coastguard Worker    enum mali_sampler_type sampler_type : 2;
879*61046927SAndroid Build Coastguard Worker 
880*61046927SAndroid Build Coastguard Worker    unsigned out_reg_select : 1;
881*61046927SAndroid Build Coastguard Worker    unsigned out_upper      : 1;
882*61046927SAndroid Build Coastguard Worker 
883*61046927SAndroid Build Coastguard Worker    unsigned mask : 4;
884*61046927SAndroid Build Coastguard Worker 
885*61046927SAndroid Build Coastguard Worker    /* Intriguingly, textures can take an outmod just like alu ops. Int
886*61046927SAndroid Build Coastguard Worker     * outmods are not supported as far as I can tell, so this is only
887*61046927SAndroid Build Coastguard Worker     * meaningful for float samplers */
888*61046927SAndroid Build Coastguard Worker    midgard_outmod_float outmod : 2;
889*61046927SAndroid Build Coastguard Worker 
890*61046927SAndroid Build Coastguard Worker    unsigned swizzle : 8;
891*61046927SAndroid Build Coastguard Worker 
892*61046927SAndroid Build Coastguard Worker    /* These indicate how many bundles after this texture op may be
893*61046927SAndroid Build Coastguard Worker     * executed in parallel with this op. We may execute only ALU and
894*61046927SAndroid Build Coastguard Worker     * ld/st in parallel (not other textures), and obviously there cannot
895*61046927SAndroid Build Coastguard Worker     * be any dependency (the blob appears to forbid even accessing other
896*61046927SAndroid Build Coastguard Worker     * channels of a given texture register). */
897*61046927SAndroid Build Coastguard Worker 
898*61046927SAndroid Build Coastguard Worker    unsigned out_of_order : 4;
899*61046927SAndroid Build Coastguard Worker    unsigned unknown4     : 8;
900*61046927SAndroid Build Coastguard Worker 
901*61046927SAndroid Build Coastguard Worker    /* In immediate mode, each offset field is an immediate range [0, 7].
902*61046927SAndroid Build Coastguard Worker     *
903*61046927SAndroid Build Coastguard Worker     * In register mode, offset_x becomes a register (full, select, upper)
904*61046927SAndroid Build Coastguard Worker     * triplet followed by a vec3 swizzle is splattered across
905*61046927SAndroid Build Coastguard Worker     * offset_y/offset_z in a genuinely bizarre way.
906*61046927SAndroid Build Coastguard Worker     *
907*61046927SAndroid Build Coastguard Worker     * For texel fetches in immediate mode, the range is the full [-8, 7],
908*61046927SAndroid Build Coastguard Worker     * but for normal texturing the top bit must be zero and a register
909*61046927SAndroid Build Coastguard Worker     * used instead. It's not clear where this limitation is from.
910*61046927SAndroid Build Coastguard Worker     *
911*61046927SAndroid Build Coastguard Worker     * union {
912*61046927SAndroid Build Coastguard Worker     *      struct {
913*61046927SAndroid Build Coastguard Worker     *              signed offset_x  : 4;
914*61046927SAndroid Build Coastguard Worker     *              signed offset_y  : 4;
915*61046927SAndroid Build Coastguard Worker     *              signed offset_z  : 4;
916*61046927SAndroid Build Coastguard Worker     *      } immediate;
917*61046927SAndroid Build Coastguard Worker     *      struct {
918*61046927SAndroid Build Coastguard Worker     *              bool full        : 1;
919*61046927SAndroid Build Coastguard Worker     *              bool select      : 1;
920*61046927SAndroid Build Coastguard Worker     *              bool upper       : 1;
921*61046927SAndroid Build Coastguard Worker     *              unsigned swizzle : 8;
922*61046927SAndroid Build Coastguard Worker     *              unsigned zero    : 1;
923*61046927SAndroid Build Coastguard Worker     *      } register;
924*61046927SAndroid Build Coastguard Worker     * }
925*61046927SAndroid Build Coastguard Worker     */
926*61046927SAndroid Build Coastguard Worker 
927*61046927SAndroid Build Coastguard Worker    unsigned offset : 12;
928*61046927SAndroid Build Coastguard Worker 
929*61046927SAndroid Build Coastguard Worker    /* In immediate bias mode, for a normal texture op, this is
930*61046927SAndroid Build Coastguard Worker     * texture bias, computed as int(2^8 * frac(biasf)), with
931*61046927SAndroid Build Coastguard Worker     * bias_int = floor(bias). For a textureLod, it's that, but
932*61046927SAndroid Build Coastguard Worker     * s/bias/lod. For a texel fetch, this is the LOD as-is.
933*61046927SAndroid Build Coastguard Worker     *
934*61046927SAndroid Build Coastguard Worker     * In register mode, this is a midgard_tex_register_select
935*61046927SAndroid Build Coastguard Worker     * structure and bias_int is zero */
936*61046927SAndroid Build Coastguard Worker 
937*61046927SAndroid Build Coastguard Worker    unsigned bias   : 8;
938*61046927SAndroid Build Coastguard Worker    signed bias_int : 8;
939*61046927SAndroid Build Coastguard Worker 
940*61046927SAndroid Build Coastguard Worker    /* If sampler/texture_register is set, the bottom 8-bits are
941*61046927SAndroid Build Coastguard Worker     * midgard_tex_register_select and the top 8-bits are zero. If they are
942*61046927SAndroid Build Coastguard Worker     * clear, they are immediate texture indices */
943*61046927SAndroid Build Coastguard Worker 
944*61046927SAndroid Build Coastguard Worker    unsigned sampler_handle : 16;
945*61046927SAndroid Build Coastguard Worker    unsigned texture_handle : 16;
946*61046927SAndroid Build Coastguard Worker } midgard_texture_word;
947*61046927SAndroid Build Coastguard Worker 
948*61046927SAndroid Build Coastguard Worker /* Technically barriers are texture instructions but it's less work to add them
949*61046927SAndroid Build Coastguard Worker  * as an explicitly zeroed special case, since most fields are forced to go to
950*61046927SAndroid Build Coastguard Worker  * zero */
951*61046927SAndroid Build Coastguard Worker 
952*61046927SAndroid Build Coastguard Worker typedef struct __attribute__((__packed__)) {
953*61046927SAndroid Build Coastguard Worker    unsigned type      : 4;
954*61046927SAndroid Build Coastguard Worker    unsigned next_type : 4;
955*61046927SAndroid Build Coastguard Worker 
956*61046927SAndroid Build Coastguard Worker    /* op = TEXTURE_OP_BARRIER */
957*61046927SAndroid Build Coastguard Worker    unsigned op    : 6;
958*61046927SAndroid Build Coastguard Worker    unsigned zero1 : 2;
959*61046927SAndroid Build Coastguard Worker 
960*61046927SAndroid Build Coastguard Worker    /* Since helper invocations don't make any sense, these are forced to one */
961*61046927SAndroid Build Coastguard Worker    unsigned cont  : 1;
962*61046927SAndroid Build Coastguard Worker    unsigned last  : 1;
963*61046927SAndroid Build Coastguard Worker    unsigned zero2 : 14;
964*61046927SAndroid Build Coastguard Worker 
965*61046927SAndroid Build Coastguard Worker    unsigned zero3        : 24;
966*61046927SAndroid Build Coastguard Worker    unsigned out_of_order : 4;
967*61046927SAndroid Build Coastguard Worker    unsigned zero4        : 4;
968*61046927SAndroid Build Coastguard Worker 
969*61046927SAndroid Build Coastguard Worker    uint64_t zero5;
970*61046927SAndroid Build Coastguard Worker } midgard_texture_barrier_word;
971*61046927SAndroid Build Coastguard Worker 
972*61046927SAndroid Build Coastguard Worker typedef union midgard_constants {
973*61046927SAndroid Build Coastguard Worker    double f64[2];
974*61046927SAndroid Build Coastguard Worker    uint64_t u64[2];
975*61046927SAndroid Build Coastguard Worker    int64_t i64[2];
976*61046927SAndroid Build Coastguard Worker    float f32[4];
977*61046927SAndroid Build Coastguard Worker    uint32_t u32[4];
978*61046927SAndroid Build Coastguard Worker    int32_t i32[4];
979*61046927SAndroid Build Coastguard Worker    uint16_t f16[8];
980*61046927SAndroid Build Coastguard Worker    uint16_t u16[8];
981*61046927SAndroid Build Coastguard Worker    int16_t i16[8];
982*61046927SAndroid Build Coastguard Worker    uint8_t u8[16];
983*61046927SAndroid Build Coastguard Worker    int8_t i8[16];
984*61046927SAndroid Build Coastguard Worker } midgard_constants;
985*61046927SAndroid Build Coastguard Worker 
986*61046927SAndroid Build Coastguard Worker enum midgard_roundmode {
987*61046927SAndroid Build Coastguard Worker    MIDGARD_RTE = 0x0, /* round to even */
988*61046927SAndroid Build Coastguard Worker    MIDGARD_RTZ = 0x1, /* round to zero */
989*61046927SAndroid Build Coastguard Worker    MIDGARD_RTN = 0x2, /* round to negative */
990*61046927SAndroid Build Coastguard Worker    MIDGARD_RTP = 0x3, /* round to positive */
991*61046927SAndroid Build Coastguard Worker };
992*61046927SAndroid Build Coastguard Worker 
993*61046927SAndroid Build Coastguard Worker #endif
994