1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright (C) 2022 Collabora, Ltd.
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20*61046927SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21*61046927SAndroid Build Coastguard Worker * SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include "util/pan_ir.h"
25*61046927SAndroid Build Coastguard Worker #include "pan_earlyzs.h"
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #include <gtest/gtest.h>
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker /*
30*61046927SAndroid Build Coastguard Worker * Test the early-ZS helpers used on Bifrost and Valhall. Early-ZS state depends
31*61046927SAndroid Build Coastguard Worker * on both shader state and draw-time API state. As such, there are two helpers
32*61046927SAndroid Build Coastguard Worker * -- analzye and get -- that separate the link-time analysis of a fragment
33*61046927SAndroid Build Coastguard Worker * shader from the draw-time classification. The internal data structure is not
34*61046927SAndroid Build Coastguard Worker * under test, only the external API. So we test only the composition.
35*61046927SAndroid Build Coastguard Worker */
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard Worker #define ZS_WRITEMASK BITFIELD_BIT(0)
38*61046927SAndroid Build Coastguard Worker #define ALPHA2COV BITFIELD_BIT(1)
39*61046927SAndroid Build Coastguard Worker #define ZS_ALWAYS_PASSES BITFIELD_BIT(2)
40*61046927SAndroid Build Coastguard Worker #define DISCARD BITFIELD_BIT(3)
41*61046927SAndroid Build Coastguard Worker #define WRITES_Z BITFIELD_BIT(4)
42*61046927SAndroid Build Coastguard Worker #define WRITES_S BITFIELD_BIT(5)
43*61046927SAndroid Build Coastguard Worker #define WRITES_COV BITFIELD_BIT(6)
44*61046927SAndroid Build Coastguard Worker #define SIDEFX BITFIELD_BIT(7)
45*61046927SAndroid Build Coastguard Worker #define API_EARLY BITFIELD_BIT(8)
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker static void
test(enum pan_earlyzs expected_update,enum pan_earlyzs expected_kill,uint32_t flags)48*61046927SAndroid Build Coastguard Worker test(enum pan_earlyzs expected_update, enum pan_earlyzs expected_kill,
49*61046927SAndroid Build Coastguard Worker uint32_t flags)
50*61046927SAndroid Build Coastguard Worker {
51*61046927SAndroid Build Coastguard Worker struct pan_shader_info info = {};
52*61046927SAndroid Build Coastguard Worker info.fs.can_discard = !!(flags & DISCARD);
53*61046927SAndroid Build Coastguard Worker info.fs.writes_depth = !!(flags & WRITES_Z);
54*61046927SAndroid Build Coastguard Worker info.fs.writes_stencil = !!(flags & WRITES_S);
55*61046927SAndroid Build Coastguard Worker info.fs.writes_coverage = !!(flags & WRITES_COV);
56*61046927SAndroid Build Coastguard Worker info.fs.early_fragment_tests = !!(flags & API_EARLY);
57*61046927SAndroid Build Coastguard Worker info.writes_global = !!(flags & SIDEFX);
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker struct pan_earlyzs_state result =
60*61046927SAndroid Build Coastguard Worker pan_earlyzs_get(pan_earlyzs_analyze(&info), !!(flags & ZS_WRITEMASK),
61*61046927SAndroid Build Coastguard Worker !!(flags & ALPHA2COV), !!(flags & ZS_ALWAYS_PASSES));
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker ASSERT_EQ(result.update, expected_update);
64*61046927SAndroid Build Coastguard Worker ASSERT_EQ(result.kill, expected_kill);
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker #define CASE(expected_update, expected_kill, flags) \
68*61046927SAndroid Build Coastguard Worker test(PAN_EARLYZS_##expected_update, PAN_EARLYZS_##expected_kill, flags)
69*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,APIForceEarly)70*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, APIForceEarly)
71*61046927SAndroid Build Coastguard Worker {
72*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY);
73*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY | WRITES_Z | WRITES_S);
74*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY | ALPHA2COV | DISCARD);
75*61046927SAndroid Build Coastguard Worker }
76*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,ShaderCalculatesZS)77*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, ShaderCalculatesZS)
78*61046927SAndroid Build Coastguard Worker {
79*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, WRITES_Z);
80*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, WRITES_S);
81*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S);
82*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S | SIDEFX);
83*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S | ZS_ALWAYS_PASSES);
84*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | ZS_ALWAYS_PASSES | ALPHA2COV);
85*61046927SAndroid Build Coastguard Worker }
86*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,ModifiesCoverageWritesZSNoSideFX)87*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, ModifiesCoverageWritesZSNoSideFX)
88*61046927SAndroid Build Coastguard Worker {
89*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | WRITES_COV);
90*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | DISCARD);
91*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | ALPHA2COV);
92*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_EARLY,
93*61046927SAndroid Build Coastguard Worker ZS_WRITEMASK | WRITES_COV | DISCARD | ALPHA2COV);
94*61046927SAndroid Build Coastguard Worker }
95*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,ModifiesCoverageWritesZSNoSideFXAlt)96*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, ModifiesCoverageWritesZSNoSideFXAlt)
97*61046927SAndroid Build Coastguard Worker {
98*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | WRITES_COV);
99*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | DISCARD);
100*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | ALPHA2COV);
101*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, WEAK_EARLY,
102*61046927SAndroid Build Coastguard Worker ZS_ALWAYS_PASSES | ZS_WRITEMASK | WRITES_COV | DISCARD | ALPHA2COV);
103*61046927SAndroid Build Coastguard Worker }
104*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,ModifiesCoverageWritesZSSideFX)105*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, ModifiesCoverageWritesZSSideFX)
106*61046927SAndroid Build Coastguard Worker {
107*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | WRITES_COV);
108*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | DISCARD);
109*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | ALPHA2COV);
110*61046927SAndroid Build Coastguard Worker CASE(FORCE_LATE, FORCE_LATE,
111*61046927SAndroid Build Coastguard Worker ZS_WRITEMASK | SIDEFX | WRITES_COV | DISCARD | ALPHA2COV);
112*61046927SAndroid Build Coastguard Worker }
113*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,SideFXNoShaderZS)114*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, SideFXNoShaderZS)
115*61046927SAndroid Build Coastguard Worker {
116*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_LATE, SIDEFX);
117*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | DISCARD);
118*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | WRITES_COV);
119*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | ALPHA2COV);
120*61046927SAndroid Build Coastguard Worker }
121*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,SideFXNoShaderZSAlt)122*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, SideFXNoShaderZSAlt)
123*61046927SAndroid Build Coastguard Worker {
124*61046927SAndroid Build Coastguard Worker CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX);
125*61046927SAndroid Build Coastguard Worker CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | DISCARD);
126*61046927SAndroid Build Coastguard Worker CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | WRITES_COV);
127*61046927SAndroid Build Coastguard Worker CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | ALPHA2COV);
128*61046927SAndroid Build Coastguard Worker }
129*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,NoSideFXNoShaderZS)130*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, NoSideFXNoShaderZS)
131*61046927SAndroid Build Coastguard Worker {
132*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_EARLY, 0);
133*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_EARLY, ALPHA2COV | DISCARD | WRITES_COV);
134*61046927SAndroid Build Coastguard Worker CASE(FORCE_EARLY, FORCE_EARLY, ZS_WRITEMASK);
135*61046927SAndroid Build Coastguard Worker }
136*61046927SAndroid Build Coastguard Worker
TEST(EarlyZS,NoSideFXNoShaderZSAlt)137*61046927SAndroid Build Coastguard Worker TEST(EarlyZS, NoSideFXNoShaderZSAlt)
138*61046927SAndroid Build Coastguard Worker {
139*61046927SAndroid Build Coastguard Worker CASE(WEAK_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES);
140*61046927SAndroid Build Coastguard Worker CASE(WEAK_EARLY, WEAK_EARLY,
141*61046927SAndroid Build Coastguard Worker ZS_ALWAYS_PASSES | ALPHA2COV | DISCARD | WRITES_COV);
142*61046927SAndroid Build Coastguard Worker CASE(WEAK_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK);
143*61046927SAndroid Build Coastguard Worker }
144