xref: /aosp_15_r20/external/mesa3d/src/panfrost/compiler/test/test-dual-texture.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2021 Collabora, Ltd.
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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21*61046927SAndroid Build Coastguard Worker  * SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #include "bi_builder.h"
25*61046927SAndroid Build Coastguard Worker #include "bi_test.h"
26*61046927SAndroid Build Coastguard Worker #include "compiler.h"
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #include <gtest/gtest.h>
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker #define CASE(shader_stage, instr, expected)                                    \
31*61046927SAndroid Build Coastguard Worker    do {                                                                        \
32*61046927SAndroid Build Coastguard Worker       bi_builder *A = bit_builder(mem_ctx);                                    \
33*61046927SAndroid Build Coastguard Worker       bi_builder *B = bit_builder(mem_ctx);                                    \
34*61046927SAndroid Build Coastguard Worker       {                                                                        \
35*61046927SAndroid Build Coastguard Worker          bi_builder *b = A;                                                    \
36*61046927SAndroid Build Coastguard Worker          bi_index u = bi_temp(b->shader);                                      \
37*61046927SAndroid Build Coastguard Worker          bi_index v = bi_temp(b->shader);                                      \
38*61046927SAndroid Build Coastguard Worker          A->shader->stage = MESA_SHADER_##shader_stage;                        \
39*61046927SAndroid Build Coastguard Worker          instr;                                                                \
40*61046927SAndroid Build Coastguard Worker       }                                                                        \
41*61046927SAndroid Build Coastguard Worker       {                                                                        \
42*61046927SAndroid Build Coastguard Worker          bi_builder *b = B;                                                    \
43*61046927SAndroid Build Coastguard Worker          bi_index u = bi_temp(b->shader);                                      \
44*61046927SAndroid Build Coastguard Worker          bi_index v = bi_temp(b->shader);                                      \
45*61046927SAndroid Build Coastguard Worker          B->shader->stage = MESA_SHADER_##shader_stage;                        \
46*61046927SAndroid Build Coastguard Worker          expected;                                                             \
47*61046927SAndroid Build Coastguard Worker       }                                                                        \
48*61046927SAndroid Build Coastguard Worker       bi_opt_fuse_dual_texture(A->shader);                                     \
49*61046927SAndroid Build Coastguard Worker       if (!bit_shader_equal(A->shader, B->shader)) {                           \
50*61046927SAndroid Build Coastguard Worker          ADD_FAILURE();                                                        \
51*61046927SAndroid Build Coastguard Worker          fprintf(stderr, "Optimization produce unexpected result");            \
52*61046927SAndroid Build Coastguard Worker          fprintf(stderr, "  Actual:\n");                                       \
53*61046927SAndroid Build Coastguard Worker          bi_print_shader(A->shader, stderr);                                   \
54*61046927SAndroid Build Coastguard Worker          fprintf(stderr, "Expected:\n");                                       \
55*61046927SAndroid Build Coastguard Worker          bi_print_shader(B->shader, stderr);                                   \
56*61046927SAndroid Build Coastguard Worker          fprintf(stderr, "\n");                                                \
57*61046927SAndroid Build Coastguard Worker       }                                                                        \
58*61046927SAndroid Build Coastguard Worker    } while (0)
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker #define NEGCASE(stage, instr) CASE(stage, instr, instr)
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker class DualTexture : public testing::Test {
63*61046927SAndroid Build Coastguard Worker  protected:
DualTexture()64*61046927SAndroid Build Coastguard Worker    DualTexture()
65*61046927SAndroid Build Coastguard Worker    {
66*61046927SAndroid Build Coastguard Worker       mem_ctx = ralloc_context(NULL);
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker       reg = bi_register(0);
69*61046927SAndroid Build Coastguard Worker       x = bi_register(4);
70*61046927SAndroid Build Coastguard Worker       y = bi_register(8);
71*61046927SAndroid Build Coastguard Worker    }
72*61046927SAndroid Build Coastguard Worker 
~DualTexture()73*61046927SAndroid Build Coastguard Worker    ~DualTexture()
74*61046927SAndroid Build Coastguard Worker    {
75*61046927SAndroid Build Coastguard Worker       ralloc_free(mem_ctx);
76*61046927SAndroid Build Coastguard Worker    }
77*61046927SAndroid Build Coastguard Worker 
78*61046927SAndroid Build Coastguard Worker    void *mem_ctx;
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker    bi_index reg, x, y;
81*61046927SAndroid Build Coastguard Worker };
82*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,FuseDualTexFragment)83*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, FuseDualTexFragment)
84*61046927SAndroid Build Coastguard Worker {
85*61046927SAndroid Build Coastguard Worker    CASE(
86*61046927SAndroid Build Coastguard Worker       FRAGMENT,
87*61046927SAndroid Build Coastguard Worker       {
88*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, x, u, v, false, 0, 0);
89*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, y, u, v, false, 1, 1);
90*61046927SAndroid Build Coastguard Worker       },
91*61046927SAndroid Build Coastguard Worker       {
92*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0xF9F00144),
93*61046927SAndroid Build Coastguard Worker                          false, 4, 4);
94*61046927SAndroid Build Coastguard Worker       });
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,FuseDualTexKernel)97*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, FuseDualTexKernel)
98*61046927SAndroid Build Coastguard Worker {
99*61046927SAndroid Build Coastguard Worker    CASE(
100*61046927SAndroid Build Coastguard Worker       KERNEL,
101*61046927SAndroid Build Coastguard Worker       {
102*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, x, u, v, true, 0, 0);
103*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, y, u, v, true, 1, 1);
104*61046927SAndroid Build Coastguard Worker       },
105*61046927SAndroid Build Coastguard Worker       {
106*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0xF9F00144), true,
107*61046927SAndroid Build Coastguard Worker                          4, 4);
108*61046927SAndroid Build Coastguard Worker       });
109*61046927SAndroid Build Coastguard Worker }
110*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,FuseDualTexVertex)111*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, FuseDualTexVertex)
112*61046927SAndroid Build Coastguard Worker {
113*61046927SAndroid Build Coastguard Worker    CASE(
114*61046927SAndroid Build Coastguard Worker       VERTEX,
115*61046927SAndroid Build Coastguard Worker       {
116*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, x, u, v, true, 0, 0);
117*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, y, u, v, true, 1, 1);
118*61046927SAndroid Build Coastguard Worker       },
119*61046927SAndroid Build Coastguard Worker       {
120*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0xF9F00144), true,
121*61046927SAndroid Build Coastguard Worker                          4, 4);
122*61046927SAndroid Build Coastguard Worker       });
123*61046927SAndroid Build Coastguard Worker }
124*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,DontFuseDualTexWrongStage)125*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, DontFuseDualTexWrongStage)
126*61046927SAndroid Build Coastguard Worker {
127*61046927SAndroid Build Coastguard Worker    NEGCASE(FRAGMENT, {
128*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, true, 0, 0);
129*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, true, 1, 1);
130*61046927SAndroid Build Coastguard Worker    });
131*61046927SAndroid Build Coastguard Worker 
132*61046927SAndroid Build Coastguard Worker    NEGCASE(KERNEL, {
133*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, false, 0, 0);
134*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, false, 1, 1);
135*61046927SAndroid Build Coastguard Worker    });
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker    NEGCASE(VERTEX, {
138*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, false, 0, 0);
139*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, false, 1, 1);
140*61046927SAndroid Build Coastguard Worker    });
141*61046927SAndroid Build Coastguard Worker }
142*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,FuseDualTexMaximumIndex)143*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, FuseDualTexMaximumIndex)
144*61046927SAndroid Build Coastguard Worker {
145*61046927SAndroid Build Coastguard Worker    CASE(
146*61046927SAndroid Build Coastguard Worker       FRAGMENT,
147*61046927SAndroid Build Coastguard Worker       {
148*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, x, u, v, false, 2, 2);
149*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, y, u, v, false, 3, 3);
150*61046927SAndroid Build Coastguard Worker       },
151*61046927SAndroid Build Coastguard Worker       {
152*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0xF9F003E6),
153*61046927SAndroid Build Coastguard Worker                          false, 4, 4);
154*61046927SAndroid Build Coastguard Worker       });
155*61046927SAndroid Build Coastguard Worker }
156*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,FuseDualTexMixedIndex)157*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, FuseDualTexMixedIndex)
158*61046927SAndroid Build Coastguard Worker {
159*61046927SAndroid Build Coastguard Worker    CASE(
160*61046927SAndroid Build Coastguard Worker       FRAGMENT,
161*61046927SAndroid Build Coastguard Worker       {
162*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, x, u, v, false, 3, 2);
163*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, y, u, v, false, 2, 3);
164*61046927SAndroid Build Coastguard Worker       },
165*61046927SAndroid Build Coastguard Worker       {
166*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0xF9F003A7),
167*61046927SAndroid Build Coastguard Worker                          false, 4, 4);
168*61046927SAndroid Build Coastguard Worker       });
169*61046927SAndroid Build Coastguard Worker }
170*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,DontFuseDualTexOutOfBounds)171*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, DontFuseDualTexOutOfBounds)
172*61046927SAndroid Build Coastguard Worker {
173*61046927SAndroid Build Coastguard Worker    NEGCASE(FRAGMENT, {
174*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, false, 4, 0);
175*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, false, 1, 1);
176*61046927SAndroid Build Coastguard Worker    });
177*61046927SAndroid Build Coastguard Worker 
178*61046927SAndroid Build Coastguard Worker    NEGCASE(FRAGMENT, {
179*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, false, 0, 4);
180*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, false, 1, 1);
181*61046927SAndroid Build Coastguard Worker    });
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker    NEGCASE(FRAGMENT, {
184*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, false, 0, 0);
185*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, false, 4, 1);
186*61046927SAndroid Build Coastguard Worker    });
187*61046927SAndroid Build Coastguard Worker 
188*61046927SAndroid Build Coastguard Worker    NEGCASE(FRAGMENT, {
189*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, false, 0, 0);
190*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, false, 1, 4);
191*61046927SAndroid Build Coastguard Worker    });
192*61046927SAndroid Build Coastguard Worker }
193*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,FuseDualTexFP16)194*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, FuseDualTexFP16)
195*61046927SAndroid Build Coastguard Worker {
196*61046927SAndroid Build Coastguard Worker    CASE(
197*61046927SAndroid Build Coastguard Worker       FRAGMENT,
198*61046927SAndroid Build Coastguard Worker       {
199*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f16_to(b, x, u, v, false, 0, 0);
200*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f16_to(b, y, u, v, false, 1, 1);
201*61046927SAndroid Build Coastguard Worker       },
202*61046927SAndroid Build Coastguard Worker       {
203*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0xF1E00144),
204*61046927SAndroid Build Coastguard Worker                          false, 2, 2);
205*61046927SAndroid Build Coastguard Worker       });
206*61046927SAndroid Build Coastguard Worker }
207*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,FuseDualTexMixedSize)208*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, FuseDualTexMixedSize)
209*61046927SAndroid Build Coastguard Worker {
210*61046927SAndroid Build Coastguard Worker    CASE(
211*61046927SAndroid Build Coastguard Worker       FRAGMENT,
212*61046927SAndroid Build Coastguard Worker       {
213*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, x, u, v, false, 0, 0);
214*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f16_to(b, y, u, v, false, 1, 1);
215*61046927SAndroid Build Coastguard Worker       },
216*61046927SAndroid Build Coastguard Worker       {
217*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0XF9E00144),
218*61046927SAndroid Build Coastguard Worker                          false, 4, 2);
219*61046927SAndroid Build Coastguard Worker       });
220*61046927SAndroid Build Coastguard Worker 
221*61046927SAndroid Build Coastguard Worker    CASE(
222*61046927SAndroid Build Coastguard Worker       FRAGMENT,
223*61046927SAndroid Build Coastguard Worker       {
224*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f16_to(b, x, u, v, false, 0, 0);
225*61046927SAndroid Build Coastguard Worker          bi_texs_2d_f32_to(b, y, u, v, false, 1, 1);
226*61046927SAndroid Build Coastguard Worker       },
227*61046927SAndroid Build Coastguard Worker       {
228*61046927SAndroid Build Coastguard Worker          bi_texc_dual_to(b, x, y, bi_null(), u, v, bi_imm_u32(0xF1F00144),
229*61046927SAndroid Build Coastguard Worker                          false, 2, 4);
230*61046927SAndroid Build Coastguard Worker       });
231*61046927SAndroid Build Coastguard Worker }
232*61046927SAndroid Build Coastguard Worker 
TEST_F(DualTexture,DontFuseMixedCoordinates)233*61046927SAndroid Build Coastguard Worker TEST_F(DualTexture, DontFuseMixedCoordinates)
234*61046927SAndroid Build Coastguard Worker {
235*61046927SAndroid Build Coastguard Worker    NEGCASE(FRAGMENT, {
236*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, bi_neg(u), v, false, 0, 0);
237*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, u, v, false, 1, 1);
238*61046927SAndroid Build Coastguard Worker    });
239*61046927SAndroid Build Coastguard Worker 
240*61046927SAndroid Build Coastguard Worker    NEGCASE(FRAGMENT, {
241*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, x, u, v, false, 0, 0);
242*61046927SAndroid Build Coastguard Worker       bi_texs_2d_f32_to(b, y, v, u, false, 1, 1);
243*61046927SAndroid Build Coastguard Worker    });
244*61046927SAndroid Build Coastguard Worker }
245