1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright (C) 2018-2019 Alyssa Rosenzweig <[email protected]> 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20*61046927SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21*61046927SAndroid Build Coastguard Worker * SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef __BIFROST_PUBLIC_H_ 25*61046927SAndroid Build Coastguard Worker #define __BIFROST_PUBLIC_H_ 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #include "compiler/nir/nir.h" 28*61046927SAndroid Build Coastguard Worker #include "panfrost/util/pan_ir.h" 29*61046927SAndroid Build Coastguard Worker #include "util/u_dynarray.h" 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker void bifrost_preprocess_nir(nir_shader *nir, unsigned gpu_id); 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker void bifrost_compile_shader_nir(nir_shader *nir, 34*61046927SAndroid Build Coastguard Worker const struct panfrost_compile_inputs *inputs, 35*61046927SAndroid Build Coastguard Worker struct util_dynarray *binary, 36*61046927SAndroid Build Coastguard Worker struct pan_shader_info *info); 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker #define DEFINE_OPTIONS(arch) \ 39*61046927SAndroid Build Coastguard Worker static const nir_shader_compiler_options bifrost_nir_options_v##arch = { \ 40*61046927SAndroid Build Coastguard Worker .lower_scmp = true, \ 41*61046927SAndroid Build Coastguard Worker .lower_flrp16 = true, \ 42*61046927SAndroid Build Coastguard Worker .lower_flrp32 = true, \ 43*61046927SAndroid Build Coastguard Worker .lower_flrp64 = true, \ 44*61046927SAndroid Build Coastguard Worker .lower_ffract = true, \ 45*61046927SAndroid Build Coastguard Worker .lower_fmod = true, \ 46*61046927SAndroid Build Coastguard Worker .lower_fdiv = true, \ 47*61046927SAndroid Build Coastguard Worker .lower_isign = true, \ 48*61046927SAndroid Build Coastguard Worker .lower_find_lsb = true, \ 49*61046927SAndroid Build Coastguard Worker .lower_ifind_msb = true, \ 50*61046927SAndroid Build Coastguard Worker .lower_fdph = true, \ 51*61046927SAndroid Build Coastguard Worker .lower_fsqrt = true, \ 52*61046927SAndroid Build Coastguard Worker \ 53*61046927SAndroid Build Coastguard Worker .lower_fsign = true, \ 54*61046927SAndroid Build Coastguard Worker \ 55*61046927SAndroid Build Coastguard Worker .lower_bitfield_insert = true, \ 56*61046927SAndroid Build Coastguard Worker .lower_bitfield_extract = true, \ 57*61046927SAndroid Build Coastguard Worker .lower_insert_byte = true, \ 58*61046927SAndroid Build Coastguard Worker \ 59*61046927SAndroid Build Coastguard Worker /* Vertex ID is zero based in the traditional geometry flows, but not in \ 60*61046927SAndroid Build Coastguard Worker * the memory-allocated IDVS flow introduced and used exclusively in \ 61*61046927SAndroid Build Coastguard Worker * Valhall. So this is a machine property for us. \ 62*61046927SAndroid Build Coastguard Worker */ \ 63*61046927SAndroid Build Coastguard Worker .vertex_id_zero_based = (arch <= 7), \ 64*61046927SAndroid Build Coastguard Worker \ 65*61046927SAndroid Build Coastguard Worker .lower_pack_64_4x16 = true, \ 66*61046927SAndroid Build Coastguard Worker .lower_pack_half_2x16 = true, \ 67*61046927SAndroid Build Coastguard Worker .lower_pack_unorm_2x16 = true, \ 68*61046927SAndroid Build Coastguard Worker .lower_pack_snorm_2x16 = true, \ 69*61046927SAndroid Build Coastguard Worker .lower_pack_unorm_4x8 = true, \ 70*61046927SAndroid Build Coastguard Worker .lower_pack_snorm_4x8 = true, \ 71*61046927SAndroid Build Coastguard Worker .lower_unpack_half_2x16 = true, \ 72*61046927SAndroid Build Coastguard Worker .lower_unpack_unorm_2x16 = true, \ 73*61046927SAndroid Build Coastguard Worker .lower_unpack_snorm_2x16 = true, \ 74*61046927SAndroid Build Coastguard Worker .lower_unpack_unorm_4x8 = true, \ 75*61046927SAndroid Build Coastguard Worker .lower_unpack_snorm_4x8 = true, \ 76*61046927SAndroid Build Coastguard Worker .lower_pack_split = true, \ 77*61046927SAndroid Build Coastguard Worker \ 78*61046927SAndroid Build Coastguard Worker .lower_doubles_options = \ 79*61046927SAndroid Build Coastguard Worker nir_lower_dmod, /* TODO: Don't lower supported 64-bit operations */ \ 80*61046927SAndroid Build Coastguard Worker .lower_int64_options = ~0, /* TODO: Use IMULD on v7 */ \ 81*61046927SAndroid Build Coastguard Worker .lower_mul_high = true, \ 82*61046927SAndroid Build Coastguard Worker .lower_fisnormal = true, \ 83*61046927SAndroid Build Coastguard Worker .lower_uadd_carry = true, \ 84*61046927SAndroid Build Coastguard Worker .lower_usub_borrow = true, \ 85*61046927SAndroid Build Coastguard Worker \ 86*61046927SAndroid Build Coastguard Worker .has_isub = true, \ 87*61046927SAndroid Build Coastguard Worker .vectorize_io = true, \ 88*61046927SAndroid Build Coastguard Worker .vectorize_vec2_16bit = true, \ 89*61046927SAndroid Build Coastguard Worker .fuse_ffma16 = true, \ 90*61046927SAndroid Build Coastguard Worker .fuse_ffma32 = true, \ 91*61046927SAndroid Build Coastguard Worker .fuse_ffma64 = true, \ 92*61046927SAndroid Build Coastguard Worker .use_interpolated_input_intrinsics = true, \ 93*61046927SAndroid Build Coastguard Worker \ 94*61046927SAndroid Build Coastguard Worker .lower_uniforms_to_ubo = true, \ 95*61046927SAndroid Build Coastguard Worker \ 96*61046927SAndroid Build Coastguard Worker .has_cs_global_id = true, \ 97*61046927SAndroid Build Coastguard Worker .lower_cs_local_index_to_id = true, \ 98*61046927SAndroid Build Coastguard Worker .lower_device_index_to_zero = true, \ 99*61046927SAndroid Build Coastguard Worker .max_unroll_iterations = 32, \ 100*61046927SAndroid Build Coastguard Worker .force_indirect_unrolling = \ 101*61046927SAndroid Build Coastguard Worker (nir_var_shader_in | nir_var_shader_out | nir_var_function_temp), \ 102*61046927SAndroid Build Coastguard Worker .force_indirect_unrolling_sampler = true, \ 103*61046927SAndroid Build Coastguard Worker .has_ddx_intrinsics = true, \ 104*61046927SAndroid Build Coastguard Worker .scalarize_ddx = true, \ 105*61046927SAndroid Build Coastguard Worker }; 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker DEFINE_OPTIONS(6); 108*61046927SAndroid Build Coastguard Worker DEFINE_OPTIONS(9); 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker #endif 111