1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © Microsoft Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include "dxil_enums.h"
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #include "glsl_types.h"
27*61046927SAndroid Build Coastguard Worker #include "nir.h"
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "util/u_debug.h"
30*61046927SAndroid Build Coastguard Worker
dxil_get_prog_sig_comp_type(const struct glsl_type * type)31*61046927SAndroid Build Coastguard Worker enum dxil_prog_sig_comp_type dxil_get_prog_sig_comp_type(const struct glsl_type *type)
32*61046927SAndroid Build Coastguard Worker {
33*61046927SAndroid Build Coastguard Worker type = glsl_without_array(type);
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker switch (glsl_get_base_type(type)) {
36*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
37*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT: return DXIL_PROG_SIG_COMP_TYPE_SINT32;
38*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_FLOAT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32;
39*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_FLOAT16: return DXIL_PROG_SIG_COMP_TYPE_FLOAT16;
40*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_DOUBLE: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
41*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT16: return DXIL_PROG_SIG_COMP_TYPE_UINT16;
42*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT16: return DXIL_PROG_SIG_COMP_TYPE_SINT16;
43*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT64: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
44*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT64: return DXIL_PROG_SIG_COMP_TYPE_SINT32;
45*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_BOOL: return DXIL_PROG_SIG_COMP_TYPE_UINT32;
46*61046927SAndroid Build Coastguard Worker /* For structs, just emit them as float registers. This way, they can be
47*61046927SAndroid Build Coastguard Worker * interpolated or not, and it doesn't matter, and it avoids linking issues
48*61046927SAndroid Build Coastguard Worker * that we'd see if the type here tried to depend on (e.g.) interp mode. */
49*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_STRUCT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32;
50*61046927SAndroid Build Coastguard Worker default:
51*61046927SAndroid Build Coastguard Worker debug_printf("unexpected type: %s\n", glsl_get_type_name(type));
52*61046927SAndroid Build Coastguard Worker return DXIL_PROG_SIG_COMP_TYPE_UNKNOWN;
53*61046927SAndroid Build Coastguard Worker }
54*61046927SAndroid Build Coastguard Worker }
55*61046927SAndroid Build Coastguard Worker
dxil_get_comp_type_from_prog_sig_type(enum dxil_prog_sig_comp_type type)56*61046927SAndroid Build Coastguard Worker enum dxil_component_type dxil_get_comp_type_from_prog_sig_type(enum dxil_prog_sig_comp_type type)
57*61046927SAndroid Build Coastguard Worker {
58*61046927SAndroid Build Coastguard Worker switch (type) {
59*61046927SAndroid Build Coastguard Worker case DXIL_PROG_SIG_COMP_TYPE_UINT32: return DXIL_COMP_TYPE_U32;
60*61046927SAndroid Build Coastguard Worker case DXIL_PROG_SIG_COMP_TYPE_SINT32: return DXIL_COMP_TYPE_I32;
61*61046927SAndroid Build Coastguard Worker case DXIL_PROG_SIG_COMP_TYPE_FLOAT32: return DXIL_COMP_TYPE_F32;
62*61046927SAndroid Build Coastguard Worker case DXIL_PROG_SIG_COMP_TYPE_UINT16: return DXIL_COMP_TYPE_U16;
63*61046927SAndroid Build Coastguard Worker case DXIL_PROG_SIG_COMP_TYPE_SINT16: return DXIL_COMP_TYPE_I16;
64*61046927SAndroid Build Coastguard Worker case DXIL_PROG_SIG_COMP_TYPE_FLOAT16: return DXIL_COMP_TYPE_F16;
65*61046927SAndroid Build Coastguard Worker default:
66*61046927SAndroid Build Coastguard Worker debug_printf("unexpected signature type\n");
67*61046927SAndroid Build Coastguard Worker unreachable("unexpected signature type");
68*61046927SAndroid Build Coastguard Worker }
69*61046927SAndroid Build Coastguard Worker }
70*61046927SAndroid Build Coastguard Worker
dxil_get_comp_type(const struct glsl_type * type)71*61046927SAndroid Build Coastguard Worker enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type)
72*61046927SAndroid Build Coastguard Worker {
73*61046927SAndroid Build Coastguard Worker type = glsl_without_array(type);
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker enum glsl_base_type base_type = glsl_get_base_type(type);
76*61046927SAndroid Build Coastguard Worker if (glsl_type_is_texture(type) || glsl_type_is_image(type))
77*61046927SAndroid Build Coastguard Worker base_type = glsl_get_sampler_result_type(type);
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker switch (base_type) {
80*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT: return DXIL_COMP_TYPE_U32;
81*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT: return DXIL_COMP_TYPE_I32;
82*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_FLOAT: return DXIL_COMP_TYPE_F32;
83*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_FLOAT16: return DXIL_COMP_TYPE_F16;
84*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_DOUBLE: return DXIL_COMP_TYPE_F64;
85*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT16: return DXIL_COMP_TYPE_U16;
86*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT16: return DXIL_COMP_TYPE_I16;
87*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT64: return DXIL_COMP_TYPE_U64;
88*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT64: return DXIL_COMP_TYPE_I64;
89*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_BOOL: return DXIL_COMP_TYPE_I1;
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker default:
92*61046927SAndroid Build Coastguard Worker debug_printf("type: %s\n", glsl_get_type_name(type));
93*61046927SAndroid Build Coastguard Worker unreachable("unexpected glsl type");
94*61046927SAndroid Build Coastguard Worker }
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker
dxil_sampler_dim_to_resource_kind(enum glsl_sampler_dim dim,bool is_array)97*61046927SAndroid Build Coastguard Worker enum dxil_resource_kind dxil_sampler_dim_to_resource_kind(enum glsl_sampler_dim dim, bool is_array)
98*61046927SAndroid Build Coastguard Worker {
99*61046927SAndroid Build Coastguard Worker switch (dim) {
100*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_1D:
101*61046927SAndroid Build Coastguard Worker return is_array ? DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY
102*61046927SAndroid Build Coastguard Worker : DXIL_RESOURCE_KIND_TEXTURE1D;
103*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_2D:
104*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_EXTERNAL:
105*61046927SAndroid Build Coastguard Worker return is_array ? DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY
106*61046927SAndroid Build Coastguard Worker : DXIL_RESOURCE_KIND_TEXTURE2D;
107*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_SUBPASS:
108*61046927SAndroid Build Coastguard Worker return DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY;
109*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_3D:
110*61046927SAndroid Build Coastguard Worker return DXIL_RESOURCE_KIND_TEXTURE3D;
111*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_CUBE:
112*61046927SAndroid Build Coastguard Worker return is_array ? DXIL_RESOURCE_KIND_TEXTURECUBE_ARRAY
113*61046927SAndroid Build Coastguard Worker : DXIL_RESOURCE_KIND_TEXTURECUBE;
114*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_RECT:
115*61046927SAndroid Build Coastguard Worker return DXIL_RESOURCE_KIND_TEXTURE2D;
116*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_BUF:
117*61046927SAndroid Build Coastguard Worker return DXIL_RESOURCE_KIND_TYPED_BUFFER;
118*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_MS:
119*61046927SAndroid Build Coastguard Worker return is_array ? DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY
120*61046927SAndroid Build Coastguard Worker : DXIL_RESOURCE_KIND_TEXTURE2DMS;
121*61046927SAndroid Build Coastguard Worker case GLSL_SAMPLER_DIM_SUBPASS_MS:
122*61046927SAndroid Build Coastguard Worker return DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY;
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker default:
125*61046927SAndroid Build Coastguard Worker unreachable("unexpected sampler type");
126*61046927SAndroid Build Coastguard Worker }
127*61046927SAndroid Build Coastguard Worker }
128*61046927SAndroid Build Coastguard Worker
dxil_get_resource_kind(const struct glsl_type * type)129*61046927SAndroid Build Coastguard Worker enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
130*61046927SAndroid Build Coastguard Worker {
131*61046927SAndroid Build Coastguard Worker type = glsl_without_array(type);
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker /* This looks weird, we strip the arrays but then we still test whether it's
134*61046927SAndroid Build Coastguard Worker * an array, key is the first refers to sampler[] and the second to samplerArray */
135*61046927SAndroid Build Coastguard Worker bool is_array = glsl_sampler_type_is_array(type);
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker if (glsl_type_is_texture(type) || glsl_type_is_image(type))
138*61046927SAndroid Build Coastguard Worker return dxil_sampler_dim_to_resource_kind(glsl_get_sampler_dim(type), is_array);
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker debug_printf("type: %s\n", glsl_get_type_name(type));
141*61046927SAndroid Build Coastguard Worker unreachable("unexpected glsl type");
142*61046927SAndroid Build Coastguard Worker }
143*61046927SAndroid Build Coastguard Worker
dxil_get_input_primitive(enum mesa_prim primitive)144*61046927SAndroid Build Coastguard Worker enum dxil_input_primitive dxil_get_input_primitive(enum mesa_prim primitive)
145*61046927SAndroid Build Coastguard Worker {
146*61046927SAndroid Build Coastguard Worker switch (primitive) {
147*61046927SAndroid Build Coastguard Worker case MESA_PRIM_POINTS:
148*61046927SAndroid Build Coastguard Worker return DXIL_INPUT_PRIMITIVE_POINT;
149*61046927SAndroid Build Coastguard Worker case MESA_PRIM_LINES:
150*61046927SAndroid Build Coastguard Worker return DXIL_INPUT_PRIMITIVE_LINE;
151*61046927SAndroid Build Coastguard Worker case MESA_PRIM_LINES_ADJACENCY:
152*61046927SAndroid Build Coastguard Worker return DXIL_INPUT_PRIMITIVE_LINES_ADJENCY;
153*61046927SAndroid Build Coastguard Worker case MESA_PRIM_TRIANGLES:
154*61046927SAndroid Build Coastguard Worker return DXIL_INPUT_PRIMITIVE_TRIANGLE;
155*61046927SAndroid Build Coastguard Worker case MESA_PRIM_TRIANGLES_ADJACENCY:
156*61046927SAndroid Build Coastguard Worker return DXIL_INPUT_PRIMITIVE_TRIANGLES_ADJENCY;
157*61046927SAndroid Build Coastguard Worker default:
158*61046927SAndroid Build Coastguard Worker unreachable("unhandled primitive topology");
159*61046927SAndroid Build Coastguard Worker }
160*61046927SAndroid Build Coastguard Worker }
161*61046927SAndroid Build Coastguard Worker
dxil_get_primitive_topology(enum mesa_prim topology)162*61046927SAndroid Build Coastguard Worker enum dxil_primitive_topology dxil_get_primitive_topology(enum mesa_prim topology)
163*61046927SAndroid Build Coastguard Worker {
164*61046927SAndroid Build Coastguard Worker switch (topology) {
165*61046927SAndroid Build Coastguard Worker case MESA_PRIM_POINTS:
166*61046927SAndroid Build Coastguard Worker return DXIL_PRIMITIVE_TOPOLOGY_POINT_LIST;
167*61046927SAndroid Build Coastguard Worker case MESA_PRIM_LINES:
168*61046927SAndroid Build Coastguard Worker return DXIL_PRIMITIVE_TOPOLOGY_LINE_LIST;
169*61046927SAndroid Build Coastguard Worker case MESA_PRIM_LINE_STRIP:
170*61046927SAndroid Build Coastguard Worker return DXIL_PRIMITIVE_TOPOLOGY_LINE_STRIP;
171*61046927SAndroid Build Coastguard Worker case MESA_PRIM_TRIANGLE_STRIP:
172*61046927SAndroid Build Coastguard Worker return DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
173*61046927SAndroid Build Coastguard Worker default:
174*61046927SAndroid Build Coastguard Worker unreachable("unhandled primitive topology");
175*61046927SAndroid Build Coastguard Worker }
176*61046927SAndroid Build Coastguard Worker }
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker static const char *overload_str[DXIL_NUM_OVERLOADS] = {
179*61046927SAndroid Build Coastguard Worker [DXIL_NONE] = "",
180*61046927SAndroid Build Coastguard Worker [DXIL_I1] = "i1",
181*61046927SAndroid Build Coastguard Worker [DXIL_I16] = "i16",
182*61046927SAndroid Build Coastguard Worker [DXIL_I32] = "i32",
183*61046927SAndroid Build Coastguard Worker [DXIL_I64] = "i64",
184*61046927SAndroid Build Coastguard Worker [DXIL_F16] = "f16",
185*61046927SAndroid Build Coastguard Worker [DXIL_F32] = "f32",
186*61046927SAndroid Build Coastguard Worker [DXIL_F64] = "f64",
187*61046927SAndroid Build Coastguard Worker };
188*61046927SAndroid Build Coastguard Worker
dxil_overload_suffix(enum overload_type overload)189*61046927SAndroid Build Coastguard Worker const char *dxil_overload_suffix( enum overload_type overload)
190*61046927SAndroid Build Coastguard Worker {
191*61046927SAndroid Build Coastguard Worker assert(overload < DXIL_NUM_OVERLOADS);
192*61046927SAndroid Build Coastguard Worker return overload_str[overload];
193*61046927SAndroid Build Coastguard Worker }
194