xref: /aosp_15_r20/external/mesa3d/src/mesa/vbo/vbo_save.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  *
24*61046927SAndroid Build Coastguard Worker  * Authors:
25*61046927SAndroid Build Coastguard Worker  *    Keith Whitwell <[email protected]>
26*61046927SAndroid Build Coastguard Worker  */
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker #include "main/arrayobj.h"
30*61046927SAndroid Build Coastguard Worker #include "main/bufferobj.h"
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #include "vbo_private.h"
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker /**
38*61046927SAndroid Build Coastguard Worker  * Called at context creation time.
39*61046927SAndroid Build Coastguard Worker  */
vbo_save_init(struct gl_context * ctx)40*61046927SAndroid Build Coastguard Worker void vbo_save_init( struct gl_context *ctx )
41*61046927SAndroid Build Coastguard Worker {
42*61046927SAndroid Build Coastguard Worker    struct vbo_context *vbo = vbo_context(ctx);
43*61046927SAndroid Build Coastguard Worker    struct vbo_save_context *save = &vbo->save;
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker    vbo_save_api_init( save );
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker    for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
48*61046927SAndroid Build Coastguard Worker       save->VAO[vpm] = NULL;
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker    save->no_current_update = false;
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker    ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
53*61046927SAndroid Build Coastguard Worker }
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker 
vbo_save_destroy(struct gl_context * ctx)56*61046927SAndroid Build Coastguard Worker void vbo_save_destroy( struct gl_context *ctx )
57*61046927SAndroid Build Coastguard Worker {
58*61046927SAndroid Build Coastguard Worker    struct vbo_context *vbo = vbo_context(ctx);
59*61046927SAndroid Build Coastguard Worker    struct vbo_save_context *save = &vbo->save;
60*61046927SAndroid Build Coastguard Worker 
61*61046927SAndroid Build Coastguard Worker    for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
62*61046927SAndroid Build Coastguard Worker       _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker    if (save->prim_store) {
65*61046927SAndroid Build Coastguard Worker       free(save->prim_store->prims);
66*61046927SAndroid Build Coastguard Worker       FREE(save->prim_store);
67*61046927SAndroid Build Coastguard Worker       save->prim_store = NULL;
68*61046927SAndroid Build Coastguard Worker    }
69*61046927SAndroid Build Coastguard Worker    if (save->vertex_store) {
70*61046927SAndroid Build Coastguard Worker       free(save->vertex_store->buffer_in_ram);
71*61046927SAndroid Build Coastguard Worker       FREE(save->vertex_store);
72*61046927SAndroid Build Coastguard Worker       save->vertex_store = NULL;
73*61046927SAndroid Build Coastguard Worker    }
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker    if (save->copied.buffer)
76*61046927SAndroid Build Coastguard Worker       free(save->copied.buffer);
77*61046927SAndroid Build Coastguard Worker 
78*61046927SAndroid Build Coastguard Worker    _mesa_reference_buffer_object(ctx, &save->current_bo, NULL);
79*61046927SAndroid Build Coastguard Worker }
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