1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker *
24*61046927SAndroid Build Coastguard Worker * Authors:
25*61046927SAndroid Build Coastguard Worker * Keith Whitwell <[email protected]>
26*61046927SAndroid Build Coastguard Worker */
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "main/arrayobj.h"
30*61046927SAndroid Build Coastguard Worker #include "main/bufferobj.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include "vbo_private.h"
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard Worker /**
38*61046927SAndroid Build Coastguard Worker * Called at context creation time.
39*61046927SAndroid Build Coastguard Worker */
vbo_save_init(struct gl_context * ctx)40*61046927SAndroid Build Coastguard Worker void vbo_save_init( struct gl_context *ctx )
41*61046927SAndroid Build Coastguard Worker {
42*61046927SAndroid Build Coastguard Worker struct vbo_context *vbo = vbo_context(ctx);
43*61046927SAndroid Build Coastguard Worker struct vbo_save_context *save = &vbo->save;
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker vbo_save_api_init( save );
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
48*61046927SAndroid Build Coastguard Worker save->VAO[vpm] = NULL;
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker save->no_current_update = false;
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
53*61046927SAndroid Build Coastguard Worker }
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker
vbo_save_destroy(struct gl_context * ctx)56*61046927SAndroid Build Coastguard Worker void vbo_save_destroy( struct gl_context *ctx )
57*61046927SAndroid Build Coastguard Worker {
58*61046927SAndroid Build Coastguard Worker struct vbo_context *vbo = vbo_context(ctx);
59*61046927SAndroid Build Coastguard Worker struct vbo_save_context *save = &vbo->save;
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
62*61046927SAndroid Build Coastguard Worker _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker if (save->prim_store) {
65*61046927SAndroid Build Coastguard Worker free(save->prim_store->prims);
66*61046927SAndroid Build Coastguard Worker FREE(save->prim_store);
67*61046927SAndroid Build Coastguard Worker save->prim_store = NULL;
68*61046927SAndroid Build Coastguard Worker }
69*61046927SAndroid Build Coastguard Worker if (save->vertex_store) {
70*61046927SAndroid Build Coastguard Worker free(save->vertex_store->buffer_in_ram);
71*61046927SAndroid Build Coastguard Worker FREE(save->vertex_store);
72*61046927SAndroid Build Coastguard Worker save->vertex_store = NULL;
73*61046927SAndroid Build Coastguard Worker }
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker if (save->copied.buffer)
76*61046927SAndroid Build Coastguard Worker free(save->copied.buffer);
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker _mesa_reference_buffer_object(ctx, &save->current_bo, NULL);
79*61046927SAndroid Build Coastguard Worker }
80