1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker *
24*61046927SAndroid Build Coastguard Worker * Authors:
25*61046927SAndroid Build Coastguard Worker * Keith Whitwell <[email protected]>
26*61046927SAndroid Build Coastguard Worker */
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
30*61046927SAndroid Build Coastguard Worker #include "main/arrayobj.h"
31*61046927SAndroid Build Coastguard Worker #include "main/api_arrayelt.h"
32*61046927SAndroid Build Coastguard Worker #include "vbo_private.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker const GLubyte
35*61046927SAndroid Build Coastguard Worker _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
36*61046927SAndroid Build Coastguard Worker /* VP_MODE_FF: */
37*61046927SAndroid Build Coastguard Worker {
38*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
39*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
40*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
41*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
42*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
43*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
44*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
45*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
46*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
47*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
48*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
49*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
50*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
51*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
52*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
53*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
54*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
55*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
56*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_SELECT_RESULT_OFFSET,/* VERT_ATTRIB_GENERIC3 */
57*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_FRONT_AMBIENT, /* VERT_ATTRIB_GENERIC4 */
58*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_BACK_AMBIENT, /* VERT_ATTRIB_GENERIC5 */
59*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_FRONT_DIFFUSE, /* VERT_ATTRIB_GENERIC6 */
60*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_BACK_DIFFUSE, /* VERT_ATTRIB_GENERIC7 */
61*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_FRONT_SPECULAR, /* VERT_ATTRIB_GENERIC8 */
62*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_BACK_SPECULAR, /* VERT_ATTRIB_GENERIC9 */
63*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_FRONT_EMISSION, /* VERT_ATTRIB_GENERIC10 */
64*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_BACK_EMISSION, /* VERT_ATTRIB_GENERIC11 */
65*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_FRONT_SHININESS, /* VERT_ATTRIB_GENERIC12 */
66*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_BACK_SHININESS, /* VERT_ATTRIB_GENERIC13 */
67*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_FRONT_INDEXES, /* VERT_ATTRIB_GENERIC14 */
68*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_MAT_BACK_INDEXES, /* VERT_ATTRIB_GENERIC15 */
69*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
70*61046927SAndroid Build Coastguard Worker },
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker /* VP_MODE_SHADER: */
73*61046927SAndroid Build Coastguard Worker {
74*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
75*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
76*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
77*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
78*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
79*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
80*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
81*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
82*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
83*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
84*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
85*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
86*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
87*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
88*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
89*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
90*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
91*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
92*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
93*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
94*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
95*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
96*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
97*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
98*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
99*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
100*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
101*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
102*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
103*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
104*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_GENERIC15, /* VERT_ATTRIB_GENERIC15 */
105*61046927SAndroid Build Coastguard Worker VBO_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker };
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker void
vbo_exec_init(struct gl_context * ctx)111*61046927SAndroid Build Coastguard Worker vbo_exec_init(struct gl_context *ctx)
112*61046927SAndroid Build Coastguard Worker {
113*61046927SAndroid Build Coastguard Worker struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker vbo_exec_vtx_init(exec);
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker ctx->Driver.NeedFlush = 0;
118*61046927SAndroid Build Coastguard Worker ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker exec->eval.recalculate_maps = GL_TRUE;
121*61046927SAndroid Build Coastguard Worker }
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker
vbo_exec_destroy(struct gl_context * ctx)124*61046927SAndroid Build Coastguard Worker void vbo_exec_destroy( struct gl_context *ctx )
125*61046927SAndroid Build Coastguard Worker {
126*61046927SAndroid Build Coastguard Worker struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker vbo_exec_vtx_destroy( exec );
129*61046927SAndroid Build Coastguard Worker }
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker /**
133*61046927SAndroid Build Coastguard Worker * In some degenarate cases we can improve our ability to merge
134*61046927SAndroid Build Coastguard Worker * consecutive primitives. For example:
135*61046927SAndroid Build Coastguard Worker * glBegin(GL_LINE_STRIP);
136*61046927SAndroid Build Coastguard Worker * glVertex(1);
137*61046927SAndroid Build Coastguard Worker * glVertex(1);
138*61046927SAndroid Build Coastguard Worker * glEnd();
139*61046927SAndroid Build Coastguard Worker * glBegin(GL_LINE_STRIP);
140*61046927SAndroid Build Coastguard Worker * glVertex(1);
141*61046927SAndroid Build Coastguard Worker * glVertex(1);
142*61046927SAndroid Build Coastguard Worker * glEnd();
143*61046927SAndroid Build Coastguard Worker * Can be merged as a GL_LINES prim with four vertices.
144*61046927SAndroid Build Coastguard Worker *
145*61046927SAndroid Build Coastguard Worker * This function converts 2-vertex line strips/loops into GL_LINES, etc.
146*61046927SAndroid Build Coastguard Worker */
147*61046927SAndroid Build Coastguard Worker void
vbo_try_prim_conversion(GLubyte * mode,unsigned * count)148*61046927SAndroid Build Coastguard Worker vbo_try_prim_conversion(GLubyte *mode, unsigned *count)
149*61046927SAndroid Build Coastguard Worker {
150*61046927SAndroid Build Coastguard Worker if (*mode == GL_LINE_STRIP && *count == 2) {
151*61046927SAndroid Build Coastguard Worker /* convert 2-vertex line strip to a separate line */
152*61046927SAndroid Build Coastguard Worker *mode = GL_LINES;
153*61046927SAndroid Build Coastguard Worker } else if ((*mode == GL_TRIANGLE_STRIP || *mode == GL_TRIANGLE_FAN) &&
154*61046927SAndroid Build Coastguard Worker *count == 3) {
155*61046927SAndroid Build Coastguard Worker /* convert 3-vertex tri strip or fan to a separate triangle */
156*61046927SAndroid Build Coastguard Worker *mode = GL_TRIANGLES;
157*61046927SAndroid Build Coastguard Worker }
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard Worker /* Note: we can't convert a 4-vertex quad strip to a separate quad
160*61046927SAndroid Build Coastguard Worker * because the vertex ordering is different. We'd have to muck
161*61046927SAndroid Build Coastguard Worker * around in the vertex data to make it work.
162*61046927SAndroid Build Coastguard Worker */
163*61046927SAndroid Build Coastguard Worker }
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker /**
167*61046927SAndroid Build Coastguard Worker * Function for merging two subsequent glBegin/glEnd draws.
168*61046927SAndroid Build Coastguard Worker * Return true if p1 was concatenated onto p0 (to discard p1 in the caller).
169*61046927SAndroid Build Coastguard Worker */
170*61046927SAndroid Build Coastguard Worker bool
vbo_merge_draws(struct gl_context * ctx,bool in_dlist,GLubyte mode0,GLubyte mode1,unsigned start0,unsigned start1,unsigned * count0,unsigned count1,unsigned basevertex0,unsigned basevertex1,bool * end0,bool begin1,bool end1)171*61046927SAndroid Build Coastguard Worker vbo_merge_draws(struct gl_context *ctx, bool in_dlist,
172*61046927SAndroid Build Coastguard Worker GLubyte mode0, GLubyte mode1,
173*61046927SAndroid Build Coastguard Worker unsigned start0, unsigned start1,
174*61046927SAndroid Build Coastguard Worker unsigned *count0, unsigned count1,
175*61046927SAndroid Build Coastguard Worker unsigned basevertex0, unsigned basevertex1,
176*61046927SAndroid Build Coastguard Worker bool *end0, bool begin1, bool end1)
177*61046927SAndroid Build Coastguard Worker {
178*61046927SAndroid Build Coastguard Worker /* The prim mode must match (ex: both GL_TRIANGLES) */
179*61046927SAndroid Build Coastguard Worker if (mode0 != mode1)
180*61046927SAndroid Build Coastguard Worker return false;
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker /* p1's vertices must come right after p0 */
183*61046927SAndroid Build Coastguard Worker if (start0 + *count0 != start1)
184*61046927SAndroid Build Coastguard Worker return false;
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker /* This checks whether mode is equal to any line primitive type, taking
187*61046927SAndroid Build Coastguard Worker * advantage of the fact that primitives types go from 0 to 14.
188*61046927SAndroid Build Coastguard Worker *
189*61046927SAndroid Build Coastguard Worker * Lines and lines with adjacency reset the line stipple pattern for every
190*61046927SAndroid Build Coastguard Worker * primitive, so draws can be merged even if line stippling is enabled.
191*61046927SAndroid Build Coastguard Worker */
192*61046927SAndroid Build Coastguard Worker if ((1 << mode0) &
193*61046927SAndroid Build Coastguard Worker ((1 << GL_LINE_LOOP) |
194*61046927SAndroid Build Coastguard Worker (1 << GL_LINE_STRIP) |
195*61046927SAndroid Build Coastguard Worker (1 << GL_LINE_STRIP_ADJACENCY))) {
196*61046927SAndroid Build Coastguard Worker /* "begin" resets the line stipple pattern during line stipple emulation
197*61046927SAndroid Build Coastguard Worker * in tnl.
198*61046927SAndroid Build Coastguard Worker *
199*61046927SAndroid Build Coastguard Worker * StippleFlag can be unknown when compiling a display list.
200*61046927SAndroid Build Coastguard Worker *
201*61046927SAndroid Build Coastguard Worker * Other uses of "begin" are internal to the vbo module, and in those
202*61046927SAndroid Build Coastguard Worker * cases, "begin" is not used after merging draws.
203*61046927SAndroid Build Coastguard Worker */
204*61046927SAndroid Build Coastguard Worker if (begin1 == 1 && (in_dlist || ctx->Line.StippleFlag))
205*61046927SAndroid Build Coastguard Worker return false;
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker /* end is irrelevant at this point and is only used
208*61046927SAndroid Build Coastguard Worker * before this function is called.
209*61046927SAndroid Build Coastguard Worker */
210*61046927SAndroid Build Coastguard Worker }
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker assert(basevertex0 == basevertex1);
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker switch (mode0) {
215*61046927SAndroid Build Coastguard Worker case GL_POINTS:
216*61046927SAndroid Build Coastguard Worker /* can always merge subsequent GL_POINTS primitives */
217*61046927SAndroid Build Coastguard Worker break;
218*61046927SAndroid Build Coastguard Worker /* check independent primitives with no extra vertices */
219*61046927SAndroid Build Coastguard Worker case GL_LINES:
220*61046927SAndroid Build Coastguard Worker if (*count0 % 2)
221*61046927SAndroid Build Coastguard Worker return false;
222*61046927SAndroid Build Coastguard Worker break;
223*61046927SAndroid Build Coastguard Worker case GL_TRIANGLES:
224*61046927SAndroid Build Coastguard Worker if (*count0 % 3)
225*61046927SAndroid Build Coastguard Worker return false;
226*61046927SAndroid Build Coastguard Worker break;
227*61046927SAndroid Build Coastguard Worker case GL_QUADS:
228*61046927SAndroid Build Coastguard Worker case GL_LINES_ADJACENCY:
229*61046927SAndroid Build Coastguard Worker if (*count0 % 4)
230*61046927SAndroid Build Coastguard Worker return false;
231*61046927SAndroid Build Coastguard Worker break;
232*61046927SAndroid Build Coastguard Worker case GL_TRIANGLES_ADJACENCY:
233*61046927SAndroid Build Coastguard Worker if (*count0 % 6)
234*61046927SAndroid Build Coastguard Worker return false;
235*61046927SAndroid Build Coastguard Worker break;
236*61046927SAndroid Build Coastguard Worker case GL_PATCHES:
237*61046927SAndroid Build Coastguard Worker /* "patch_vertices" can be unknown when compiling a display list. */
238*61046927SAndroid Build Coastguard Worker if (in_dlist ||
239*61046927SAndroid Build Coastguard Worker *count0 % ctx->TessCtrlProgram.patch_vertices)
240*61046927SAndroid Build Coastguard Worker return false;
241*61046927SAndroid Build Coastguard Worker break;
242*61046927SAndroid Build Coastguard Worker default:
243*61046927SAndroid Build Coastguard Worker return false;
244*61046927SAndroid Build Coastguard Worker }
245*61046927SAndroid Build Coastguard Worker
246*61046927SAndroid Build Coastguard Worker /* Merge draws. */
247*61046927SAndroid Build Coastguard Worker *count0 += count1;
248*61046927SAndroid Build Coastguard Worker *end0 = end1;
249*61046927SAndroid Build Coastguard Worker return true;
250*61046927SAndroid Build Coastguard Worker }
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard Worker /**
253*61046927SAndroid Build Coastguard Worker * Copy zero, one or two vertices from the current vertex buffer into
254*61046927SAndroid Build Coastguard Worker * the temporary "copy" buffer.
255*61046927SAndroid Build Coastguard Worker * This is used when a single primitive overflows a vertex buffer and
256*61046927SAndroid Build Coastguard Worker * we need to continue the primitive in a new vertex buffer.
257*61046927SAndroid Build Coastguard Worker * The temporary "copy" buffer holds the vertices which need to get
258*61046927SAndroid Build Coastguard Worker * copied from the old buffer to the new one.
259*61046927SAndroid Build Coastguard Worker */
260*61046927SAndroid Build Coastguard Worker unsigned
vbo_copy_vertices(struct gl_context * ctx,GLenum mode,unsigned start,unsigned * pcount,bool begin,unsigned vertex_size,bool in_dlist,fi_type * dst,const fi_type * src)261*61046927SAndroid Build Coastguard Worker vbo_copy_vertices(struct gl_context *ctx,
262*61046927SAndroid Build Coastguard Worker GLenum mode,
263*61046927SAndroid Build Coastguard Worker unsigned start, unsigned *pcount, bool begin,
264*61046927SAndroid Build Coastguard Worker unsigned vertex_size,
265*61046927SAndroid Build Coastguard Worker bool in_dlist,
266*61046927SAndroid Build Coastguard Worker fi_type *dst,
267*61046927SAndroid Build Coastguard Worker const fi_type *src)
268*61046927SAndroid Build Coastguard Worker {
269*61046927SAndroid Build Coastguard Worker const unsigned count = *pcount;
270*61046927SAndroid Build Coastguard Worker unsigned copy = 0;
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard Worker switch (mode) {
273*61046927SAndroid Build Coastguard Worker case GL_POINTS:
274*61046927SAndroid Build Coastguard Worker return 0;
275*61046927SAndroid Build Coastguard Worker case GL_LINES:
276*61046927SAndroid Build Coastguard Worker copy = count % 2;
277*61046927SAndroid Build Coastguard Worker break;
278*61046927SAndroid Build Coastguard Worker case GL_TRIANGLES:
279*61046927SAndroid Build Coastguard Worker copy = count % 3;
280*61046927SAndroid Build Coastguard Worker break;
281*61046927SAndroid Build Coastguard Worker case GL_QUADS:
282*61046927SAndroid Build Coastguard Worker case GL_LINES_ADJACENCY:
283*61046927SAndroid Build Coastguard Worker copy = count % 4;
284*61046927SAndroid Build Coastguard Worker break;
285*61046927SAndroid Build Coastguard Worker case GL_TRIANGLES_ADJACENCY:
286*61046927SAndroid Build Coastguard Worker copy = count % 6;
287*61046927SAndroid Build Coastguard Worker break;
288*61046927SAndroid Build Coastguard Worker case GL_LINE_STRIP:
289*61046927SAndroid Build Coastguard Worker copy = MIN2(1, count);
290*61046927SAndroid Build Coastguard Worker break;
291*61046927SAndroid Build Coastguard Worker case GL_LINE_STRIP_ADJACENCY:
292*61046927SAndroid Build Coastguard Worker /* We need to copy 3 vertices, because:
293*61046927SAndroid Build Coastguard Worker * Last strip: ---o---o---x (last line)
294*61046927SAndroid Build Coastguard Worker * Next strip: x---o---o--- (next line)
295*61046927SAndroid Build Coastguard Worker */
296*61046927SAndroid Build Coastguard Worker copy = MIN2(3, count);
297*61046927SAndroid Build Coastguard Worker break;
298*61046927SAndroid Build Coastguard Worker case GL_PATCHES:
299*61046927SAndroid Build Coastguard Worker if (in_dlist) {
300*61046927SAndroid Build Coastguard Worker /* We don't know the value of GL_PATCH_VERTICES when compiling
301*61046927SAndroid Build Coastguard Worker * a display list.
302*61046927SAndroid Build Coastguard Worker *
303*61046927SAndroid Build Coastguard Worker * Fail an assertion in debug builds and use the value of 3
304*61046927SAndroid Build Coastguard Worker * in release builds, which is more likely than any other value.
305*61046927SAndroid Build Coastguard Worker */
306*61046927SAndroid Build Coastguard Worker assert(!"patch_vertices is unknown");
307*61046927SAndroid Build Coastguard Worker copy = count % 3;
308*61046927SAndroid Build Coastguard Worker } else {
309*61046927SAndroid Build Coastguard Worker copy = count % ctx->TessCtrlProgram.patch_vertices;
310*61046927SAndroid Build Coastguard Worker }
311*61046927SAndroid Build Coastguard Worker break;
312*61046927SAndroid Build Coastguard Worker case GL_LINE_LOOP:
313*61046927SAndroid Build Coastguard Worker if (!in_dlist && begin == 0) {
314*61046927SAndroid Build Coastguard Worker /* We're dealing with the second or later section of a split/wrapped
315*61046927SAndroid Build Coastguard Worker * GL_LINE_LOOP. Since we're converting line loops to line strips,
316*61046927SAndroid Build Coastguard Worker * we've already incremented the last_prim->start counter by one to
317*61046927SAndroid Build Coastguard Worker * skip the 0th vertex in the loop. We need to undo that (effectively
318*61046927SAndroid Build Coastguard Worker * subtract one from last_prim->start) so that we copy the 0th vertex
319*61046927SAndroid Build Coastguard Worker * to the next vertex buffer.
320*61046927SAndroid Build Coastguard Worker */
321*61046927SAndroid Build Coastguard Worker assert(start > 0);
322*61046927SAndroid Build Coastguard Worker src -= vertex_size;
323*61046927SAndroid Build Coastguard Worker }
324*61046927SAndroid Build Coastguard Worker FALLTHROUGH;
325*61046927SAndroid Build Coastguard Worker case GL_TRIANGLE_FAN:
326*61046927SAndroid Build Coastguard Worker case GL_POLYGON:
327*61046927SAndroid Build Coastguard Worker if (count == 0) {
328*61046927SAndroid Build Coastguard Worker return 0;
329*61046927SAndroid Build Coastguard Worker } else if (count == 1) {
330*61046927SAndroid Build Coastguard Worker memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
331*61046927SAndroid Build Coastguard Worker return 1;
332*61046927SAndroid Build Coastguard Worker } else {
333*61046927SAndroid Build Coastguard Worker memcpy(dst, src + 0, vertex_size * sizeof(GLfloat));
334*61046927SAndroid Build Coastguard Worker memcpy(dst + vertex_size, src + (count - 1) * vertex_size,
335*61046927SAndroid Build Coastguard Worker vertex_size * sizeof(GLfloat));
336*61046927SAndroid Build Coastguard Worker return 2;
337*61046927SAndroid Build Coastguard Worker }
338*61046927SAndroid Build Coastguard Worker case GL_TRIANGLE_STRIP:
339*61046927SAndroid Build Coastguard Worker /* Draw an even number of triangles to keep front/back facing the same. */
340*61046927SAndroid Build Coastguard Worker *pcount -= count % 2;
341*61046927SAndroid Build Coastguard Worker FALLTHROUGH;
342*61046927SAndroid Build Coastguard Worker case GL_QUAD_STRIP:
343*61046927SAndroid Build Coastguard Worker if (count <= 1)
344*61046927SAndroid Build Coastguard Worker copy = count;
345*61046927SAndroid Build Coastguard Worker else
346*61046927SAndroid Build Coastguard Worker copy = 2 + (count % 2);
347*61046927SAndroid Build Coastguard Worker break;
348*61046927SAndroid Build Coastguard Worker case PRIM_OUTSIDE_BEGIN_END:
349*61046927SAndroid Build Coastguard Worker return 0;
350*61046927SAndroid Build Coastguard Worker case GL_TRIANGLE_STRIP_ADJACENCY:
351*61046927SAndroid Build Coastguard Worker /* TODO: Splitting tri strips with adjacency is too complicated. */
352*61046927SAndroid Build Coastguard Worker default:
353*61046927SAndroid Build Coastguard Worker unreachable("Unexpected primitive type");
354*61046927SAndroid Build Coastguard Worker return 0;
355*61046927SAndroid Build Coastguard Worker }
356*61046927SAndroid Build Coastguard Worker
357*61046927SAndroid Build Coastguard Worker memcpy(dst, src + (count - copy) * vertex_size,
358*61046927SAndroid Build Coastguard Worker copy * vertex_size * sizeof(GLfloat));
359*61046927SAndroid Build Coastguard Worker return copy;
360*61046927SAndroid Build Coastguard Worker }
361