1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*61046927SAndroid Build Coastguard Worker * 13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker #ifndef PROG_STATEVARS_H 26*61046927SAndroid Build Coastguard Worker #define PROG_STATEVARS_H 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 30*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h" 31*61046927SAndroid Build Coastguard Worker #include <stdint.h> 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 35*61046927SAndroid Build Coastguard Worker extern "C" { 36*61046927SAndroid Build Coastguard Worker #endif 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker struct gl_context; 40*61046927SAndroid Build Coastguard Worker struct gl_constants; 41*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list; 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker /** 45*61046927SAndroid Build Coastguard Worker * Used for describing GL state referenced from inside ARB vertex and 46*61046927SAndroid Build Coastguard Worker * fragment programs. 47*61046927SAndroid Build Coastguard Worker * A string such as "state.light[0].ambient" gets translated into a 48*61046927SAndroid Build Coastguard Worker * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ]. 49*61046927SAndroid Build Coastguard Worker * 50*61046927SAndroid Build Coastguard Worker * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should 51*61046927SAndroid Build Coastguard Worker * always be the array index. 52*61046927SAndroid Build Coastguard Worker */ 53*61046927SAndroid Build Coastguard Worker typedef enum gl_state_index_ { 54*61046927SAndroid Build Coastguard Worker STATE_NOT_STATE_VAR = 0, 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker STATE_MATERIAL, 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker STATE_LIGHT, /* One gl_light attribute. */ 59*61046927SAndroid Build Coastguard Worker STATE_LIGHT_ARRAY, /* Multiple gl_light attributes loaded at once. */ 60*61046927SAndroid Build Coastguard Worker STATE_LIGHT_ATTENUATION_ARRAY, 61*61046927SAndroid Build Coastguard Worker STATE_LIGHTMODEL_AMBIENT, 62*61046927SAndroid Build Coastguard Worker STATE_LIGHTMODEL_SCENECOLOR, 63*61046927SAndroid Build Coastguard Worker STATE_LIGHTPROD, 64*61046927SAndroid Build Coastguard Worker STATE_LIGHTPROD_ARRAY_FRONT, /* multiple lights, only front faces */ 65*61046927SAndroid Build Coastguard Worker STATE_LIGHTPROD_ARRAY_BACK, /* multiple lights, only back faces */ 66*61046927SAndroid Build Coastguard Worker STATE_LIGHTPROD_ARRAY_TWOSIDE, /* multiple lights, both sides */ 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker STATE_TEXGEN, 69*61046927SAndroid Build Coastguard Worker STATE_TEXENV_COLOR, 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker STATE_FOG_COLOR, 72*61046927SAndroid Build Coastguard Worker STATE_FOG_PARAMS, 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard Worker STATE_CLIPPLANE, 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker STATE_POINT_SIZE, 77*61046927SAndroid Build Coastguard Worker STATE_POINT_ATTENUATION, 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker STATE_MODELVIEW_MATRIX, 80*61046927SAndroid Build Coastguard Worker STATE_MODELVIEW_MATRIX_INVERSE, 81*61046927SAndroid Build Coastguard Worker STATE_MODELVIEW_MATRIX_TRANSPOSE, 82*61046927SAndroid Build Coastguard Worker STATE_MODELVIEW_MATRIX_INVTRANS, 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker STATE_PROJECTION_MATRIX, 85*61046927SAndroid Build Coastguard Worker STATE_PROJECTION_MATRIX_INVERSE, 86*61046927SAndroid Build Coastguard Worker STATE_PROJECTION_MATRIX_TRANSPOSE, 87*61046927SAndroid Build Coastguard Worker STATE_PROJECTION_MATRIX_INVTRANS, 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker STATE_MVP_MATRIX, 90*61046927SAndroid Build Coastguard Worker STATE_MVP_MATRIX_INVERSE, 91*61046927SAndroid Build Coastguard Worker STATE_MVP_MATRIX_TRANSPOSE, 92*61046927SAndroid Build Coastguard Worker STATE_MVP_MATRIX_INVTRANS, 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker STATE_TEXTURE_MATRIX, 95*61046927SAndroid Build Coastguard Worker STATE_TEXTURE_MATRIX_INVERSE, 96*61046927SAndroid Build Coastguard Worker STATE_TEXTURE_MATRIX_TRANSPOSE, 97*61046927SAndroid Build Coastguard Worker STATE_TEXTURE_MATRIX_INVTRANS, 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker STATE_PROGRAM_MATRIX, 100*61046927SAndroid Build Coastguard Worker STATE_PROGRAM_MATRIX_INVERSE, 101*61046927SAndroid Build Coastguard Worker STATE_PROGRAM_MATRIX_TRANSPOSE, 102*61046927SAndroid Build Coastguard Worker STATE_PROGRAM_MATRIX_INVTRANS, 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker STATE_NUM_SAMPLES, /* An integer, not a float like the other state vars */ 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker STATE_DEPTH_RANGE, 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker STATE_FRAGMENT_PROGRAM_ENV, 109*61046927SAndroid Build Coastguard Worker STATE_FRAGMENT_PROGRAM_ENV_ARRAY, 110*61046927SAndroid Build Coastguard Worker STATE_FRAGMENT_PROGRAM_LOCAL, 111*61046927SAndroid Build Coastguard Worker STATE_FRAGMENT_PROGRAM_LOCAL_ARRAY, 112*61046927SAndroid Build Coastguard Worker STATE_VERTEX_PROGRAM_ENV, 113*61046927SAndroid Build Coastguard Worker STATE_VERTEX_PROGRAM_ENV_ARRAY, 114*61046927SAndroid Build Coastguard Worker STATE_VERTEX_PROGRAM_LOCAL, 115*61046927SAndroid Build Coastguard Worker STATE_VERTEX_PROGRAM_LOCAL_ARRAY, 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard Worker STATE_NORMAL_SCALE_EYESPACE, 118*61046927SAndroid Build Coastguard Worker STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */ 119*61046927SAndroid Build Coastguard Worker STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */ 120*61046927SAndroid Build Coastguard Worker STATE_NORMAL_SCALE, 121*61046927SAndroid Build Coastguard Worker STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */ 122*61046927SAndroid Build Coastguard Worker STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */ 123*61046927SAndroid Build Coastguard Worker STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */ 124*61046927SAndroid Build Coastguard Worker STATE_LIGHT_POSITION, /* object vs eye space */ 125*61046927SAndroid Build Coastguard Worker STATE_LIGHT_POSITION_ARRAY, 126*61046927SAndroid Build Coastguard Worker STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */ 127*61046927SAndroid Build Coastguard Worker STATE_LIGHT_POSITION_NORMALIZED_ARRAY, 128*61046927SAndroid Build Coastguard Worker STATE_LIGHT_HALF_VECTOR, /* object vs eye space */ 129*61046927SAndroid Build Coastguard Worker STATE_PT_SCALE, /**< Pixel transfer RGBA scale */ 130*61046927SAndroid Build Coastguard Worker STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ 131*61046927SAndroid Build Coastguard Worker STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ 132*61046927SAndroid Build Coastguard Worker STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */ 133*61046927SAndroid Build Coastguard Worker STATE_FB_PNTC_Y_TRANSFORM, /**< (1, 0, 0, 0) if point origin is upper left, (-1, 1, 0, 0) otherwise */ 134*61046927SAndroid Build Coastguard Worker STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */ 135*61046927SAndroid Build Coastguard Worker STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */ 136*61046927SAndroid Build Coastguard Worker /** 137*61046927SAndroid Build Coastguard Worker * A single enum gl_blend_support_qualifier value representing the 138*61046927SAndroid Build Coastguard Worker * currently active advanced blending equation, or zero if disabled. 139*61046927SAndroid Build Coastguard Worker */ 140*61046927SAndroid Build Coastguard Worker STATE_ADVANCED_BLENDING_MODE, 141*61046927SAndroid Build Coastguard Worker STATE_ALPHA_REF, /* alpha-test reference value */ 142*61046927SAndroid Build Coastguard Worker STATE_CLIP_INTERNAL, /* similar to STATE_CLIPPLANE, but in clip-space */ 143*61046927SAndroid Build Coastguard Worker STATE_ATOMIC_COUNTER_OFFSET, /* the byte offset to add to atomic counter bindings */ 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard Worker STATE_INTERNAL_DRIVER, /* first available state index for drivers (must be last) */ 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker /** All enums below don't occur in state[0]. **/ 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard Worker /* These 8 enums must be in the same order as the gl_light union members, 151*61046927SAndroid Build Coastguard Worker * which should also match the order of gl_LightSource members. 152*61046927SAndroid Build Coastguard Worker */ 153*61046927SAndroid Build Coastguard Worker STATE_AMBIENT, 154*61046927SAndroid Build Coastguard Worker STATE_DIFFUSE, 155*61046927SAndroid Build Coastguard Worker STATE_SPECULAR, 156*61046927SAndroid Build Coastguard Worker STATE_POSITION, /**< xyzw = position */ 157*61046927SAndroid Build Coastguard Worker STATE_HALF_VECTOR, 158*61046927SAndroid Build Coastguard Worker STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ 159*61046927SAndroid Build Coastguard Worker STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ 160*61046927SAndroid Build Coastguard Worker STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker STATE_EMISSION, 163*61046927SAndroid Build Coastguard Worker STATE_SHININESS, 164*61046927SAndroid Build Coastguard Worker 165*61046927SAndroid Build Coastguard Worker /* These 8 enums must be in the same order as the memory layout of 166*61046927SAndroid Build Coastguard Worker * gl_fixedfunc_texture_unit::EyePlane/ObjectPlane. 167*61046927SAndroid Build Coastguard Worker */ 168*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_EYE_S, 169*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_EYE_T, 170*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_EYE_R, 171*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_EYE_Q, 172*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_OBJECT_S, 173*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_OBJECT_T, 174*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_OBJECT_R, 175*61046927SAndroid Build Coastguard Worker STATE_TEXGEN_OBJECT_Q, 176*61046927SAndroid Build Coastguard Worker } gl_state_index; 177*61046927SAndroid Build Coastguard Worker 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker extern void 180*61046927SAndroid Build Coastguard Worker _mesa_load_state_parameters(struct gl_context *ctx, 181*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *paramList); 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard Worker extern void 184*61046927SAndroid Build Coastguard Worker _mesa_upload_state_parameters(struct gl_context *ctx, 185*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *paramList, 186*61046927SAndroid Build Coastguard Worker uint32_t *dst); 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard Worker extern void 189*61046927SAndroid Build Coastguard Worker _mesa_optimize_state_parameters(struct gl_constants *consts, 190*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *list); 191*61046927SAndroid Build Coastguard Worker 192*61046927SAndroid Build Coastguard Worker extern unsigned 193*61046927SAndroid Build Coastguard Worker _mesa_program_state_value_size(const gl_state_index16 state[STATE_LENGTH]); 194*61046927SAndroid Build Coastguard Worker 195*61046927SAndroid Build Coastguard Worker extern GLbitfield 196*61046927SAndroid Build Coastguard Worker _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]); 197*61046927SAndroid Build Coastguard Worker 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard Worker extern char * 200*61046927SAndroid Build Coastguard Worker _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]); 201*61046927SAndroid Build Coastguard Worker 202*61046927SAndroid Build Coastguard Worker 203*61046927SAndroid Build Coastguard Worker 204*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 205*61046927SAndroid Build Coastguard Worker } 206*61046927SAndroid Build Coastguard Worker #endif 207*61046927SAndroid Build Coastguard Worker 208*61046927SAndroid Build Coastguard Worker #endif /* PROG_STATEVARS_H */ 209