xref: /aosp_15_r20/external/mesa3d/src/mesa/program/prog_statevars.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker #ifndef PROG_STATEVARS_H
26*61046927SAndroid Build Coastguard Worker #define PROG_STATEVARS_H
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
30*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h"
31*61046927SAndroid Build Coastguard Worker #include <stdint.h>
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
35*61046927SAndroid Build Coastguard Worker extern "C" {
36*61046927SAndroid Build Coastguard Worker #endif
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker struct gl_context;
40*61046927SAndroid Build Coastguard Worker struct gl_constants;
41*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list;
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker 
44*61046927SAndroid Build Coastguard Worker /**
45*61046927SAndroid Build Coastguard Worker  * Used for describing GL state referenced from inside ARB vertex and
46*61046927SAndroid Build Coastguard Worker  * fragment programs.
47*61046927SAndroid Build Coastguard Worker  * A string such as "state.light[0].ambient" gets translated into a
48*61046927SAndroid Build Coastguard Worker  * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
49*61046927SAndroid Build Coastguard Worker  *
50*61046927SAndroid Build Coastguard Worker  * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
51*61046927SAndroid Build Coastguard Worker  * always be the array index.
52*61046927SAndroid Build Coastguard Worker  */
53*61046927SAndroid Build Coastguard Worker typedef enum gl_state_index_ {
54*61046927SAndroid Build Coastguard Worker    STATE_NOT_STATE_VAR = 0,
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker    STATE_MATERIAL,
57*61046927SAndroid Build Coastguard Worker 
58*61046927SAndroid Build Coastguard Worker    STATE_LIGHT,         /* One gl_light attribute. */
59*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_ARRAY, /* Multiple gl_light attributes loaded at once. */
60*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_ATTENUATION_ARRAY,
61*61046927SAndroid Build Coastguard Worker    STATE_LIGHTMODEL_AMBIENT,
62*61046927SAndroid Build Coastguard Worker    STATE_LIGHTMODEL_SCENECOLOR,
63*61046927SAndroid Build Coastguard Worker    STATE_LIGHTPROD,
64*61046927SAndroid Build Coastguard Worker    STATE_LIGHTPROD_ARRAY_FRONT,   /* multiple lights, only front faces */
65*61046927SAndroid Build Coastguard Worker    STATE_LIGHTPROD_ARRAY_BACK,    /* multiple lights, only back faces */
66*61046927SAndroid Build Coastguard Worker    STATE_LIGHTPROD_ARRAY_TWOSIDE, /* multiple lights, both sides */
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN,
69*61046927SAndroid Build Coastguard Worker    STATE_TEXENV_COLOR,
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker    STATE_FOG_COLOR,
72*61046927SAndroid Build Coastguard Worker    STATE_FOG_PARAMS,
73*61046927SAndroid Build Coastguard Worker 
74*61046927SAndroid Build Coastguard Worker    STATE_CLIPPLANE,
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker    STATE_POINT_SIZE,
77*61046927SAndroid Build Coastguard Worker    STATE_POINT_ATTENUATION,
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker    STATE_MODELVIEW_MATRIX,
80*61046927SAndroid Build Coastguard Worker    STATE_MODELVIEW_MATRIX_INVERSE,
81*61046927SAndroid Build Coastguard Worker    STATE_MODELVIEW_MATRIX_TRANSPOSE,
82*61046927SAndroid Build Coastguard Worker    STATE_MODELVIEW_MATRIX_INVTRANS,
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker    STATE_PROJECTION_MATRIX,
85*61046927SAndroid Build Coastguard Worker    STATE_PROJECTION_MATRIX_INVERSE,
86*61046927SAndroid Build Coastguard Worker    STATE_PROJECTION_MATRIX_TRANSPOSE,
87*61046927SAndroid Build Coastguard Worker    STATE_PROJECTION_MATRIX_INVTRANS,
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker    STATE_MVP_MATRIX,
90*61046927SAndroid Build Coastguard Worker    STATE_MVP_MATRIX_INVERSE,
91*61046927SAndroid Build Coastguard Worker    STATE_MVP_MATRIX_TRANSPOSE,
92*61046927SAndroid Build Coastguard Worker    STATE_MVP_MATRIX_INVTRANS,
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker    STATE_TEXTURE_MATRIX,
95*61046927SAndroid Build Coastguard Worker    STATE_TEXTURE_MATRIX_INVERSE,
96*61046927SAndroid Build Coastguard Worker    STATE_TEXTURE_MATRIX_TRANSPOSE,
97*61046927SAndroid Build Coastguard Worker    STATE_TEXTURE_MATRIX_INVTRANS,
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker    STATE_PROGRAM_MATRIX,
100*61046927SAndroid Build Coastguard Worker    STATE_PROGRAM_MATRIX_INVERSE,
101*61046927SAndroid Build Coastguard Worker    STATE_PROGRAM_MATRIX_TRANSPOSE,
102*61046927SAndroid Build Coastguard Worker    STATE_PROGRAM_MATRIX_INVTRANS,
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker    STATE_NUM_SAMPLES,    /* An integer, not a float like the other state vars */
105*61046927SAndroid Build Coastguard Worker 
106*61046927SAndroid Build Coastguard Worker    STATE_DEPTH_RANGE,
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker    STATE_FRAGMENT_PROGRAM_ENV,
109*61046927SAndroid Build Coastguard Worker    STATE_FRAGMENT_PROGRAM_ENV_ARRAY,
110*61046927SAndroid Build Coastguard Worker    STATE_FRAGMENT_PROGRAM_LOCAL,
111*61046927SAndroid Build Coastguard Worker    STATE_FRAGMENT_PROGRAM_LOCAL_ARRAY,
112*61046927SAndroid Build Coastguard Worker    STATE_VERTEX_PROGRAM_ENV,
113*61046927SAndroid Build Coastguard Worker    STATE_VERTEX_PROGRAM_ENV_ARRAY,
114*61046927SAndroid Build Coastguard Worker    STATE_VERTEX_PROGRAM_LOCAL,
115*61046927SAndroid Build Coastguard Worker    STATE_VERTEX_PROGRAM_LOCAL_ARRAY,
116*61046927SAndroid Build Coastguard Worker 
117*61046927SAndroid Build Coastguard Worker    STATE_NORMAL_SCALE_EYESPACE,
118*61046927SAndroid Build Coastguard Worker    STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
119*61046927SAndroid Build Coastguard Worker    STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
120*61046927SAndroid Build Coastguard Worker    STATE_NORMAL_SCALE,
121*61046927SAndroid Build Coastguard Worker    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
122*61046927SAndroid Build Coastguard Worker    STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
123*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
124*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_POSITION,              /* object vs eye space */
125*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_POSITION_ARRAY,
126*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
127*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_POSITION_NORMALIZED_ARRAY,
128*61046927SAndroid Build Coastguard Worker    STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
129*61046927SAndroid Build Coastguard Worker    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
130*61046927SAndroid Build Coastguard Worker    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
131*61046927SAndroid Build Coastguard Worker    STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
132*61046927SAndroid Build Coastguard Worker    STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
133*61046927SAndroid Build Coastguard Worker    STATE_FB_PNTC_Y_TRANSFORM,   /**< (1, 0, 0, 0) if point origin is upper left, (-1, 1, 0, 0) otherwise */
134*61046927SAndroid Build Coastguard Worker    STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
135*61046927SAndroid Build Coastguard Worker    STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
136*61046927SAndroid Build Coastguard Worker    /**
137*61046927SAndroid Build Coastguard Worker     * A single enum gl_blend_support_qualifier value representing the
138*61046927SAndroid Build Coastguard Worker     * currently active advanced blending equation, or zero if disabled.
139*61046927SAndroid Build Coastguard Worker     */
140*61046927SAndroid Build Coastguard Worker    STATE_ADVANCED_BLENDING_MODE,
141*61046927SAndroid Build Coastguard Worker    STATE_ALPHA_REF,        /* alpha-test reference value */
142*61046927SAndroid Build Coastguard Worker    STATE_CLIP_INTERNAL,    /* similar to STATE_CLIPPLANE, but in clip-space */
143*61046927SAndroid Build Coastguard Worker    STATE_ATOMIC_COUNTER_OFFSET,    /* the byte offset to add to atomic counter bindings */
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker    STATE_INTERNAL_DRIVER,	/* first available state index for drivers (must be last) */
146*61046927SAndroid Build Coastguard Worker 
147*61046927SAndroid Build Coastguard Worker 
148*61046927SAndroid Build Coastguard Worker    /** All enums below don't occur in state[0]. **/
149*61046927SAndroid Build Coastguard Worker 
150*61046927SAndroid Build Coastguard Worker    /* These 8 enums must be in the same order as the gl_light union members,
151*61046927SAndroid Build Coastguard Worker     * which should also match the order of gl_LightSource members.
152*61046927SAndroid Build Coastguard Worker     */
153*61046927SAndroid Build Coastguard Worker    STATE_AMBIENT,
154*61046927SAndroid Build Coastguard Worker    STATE_DIFFUSE,
155*61046927SAndroid Build Coastguard Worker    STATE_SPECULAR,
156*61046927SAndroid Build Coastguard Worker    STATE_POSITION,       /**< xyzw = position */
157*61046927SAndroid Build Coastguard Worker    STATE_HALF_VECTOR,
158*61046927SAndroid Build Coastguard Worker    STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
159*61046927SAndroid Build Coastguard Worker    STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
160*61046927SAndroid Build Coastguard Worker    STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
161*61046927SAndroid Build Coastguard Worker 
162*61046927SAndroid Build Coastguard Worker    STATE_EMISSION,
163*61046927SAndroid Build Coastguard Worker    STATE_SHININESS,
164*61046927SAndroid Build Coastguard Worker 
165*61046927SAndroid Build Coastguard Worker    /* These 8 enums must be in the same order as the memory layout of
166*61046927SAndroid Build Coastguard Worker     * gl_fixedfunc_texture_unit::EyePlane/ObjectPlane.
167*61046927SAndroid Build Coastguard Worker     */
168*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_EYE_S,
169*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_EYE_T,
170*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_EYE_R,
171*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_EYE_Q,
172*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_OBJECT_S,
173*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_OBJECT_T,
174*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_OBJECT_R,
175*61046927SAndroid Build Coastguard Worker    STATE_TEXGEN_OBJECT_Q,
176*61046927SAndroid Build Coastguard Worker } gl_state_index;
177*61046927SAndroid Build Coastguard Worker 
178*61046927SAndroid Build Coastguard Worker 
179*61046927SAndroid Build Coastguard Worker extern void
180*61046927SAndroid Build Coastguard Worker _mesa_load_state_parameters(struct gl_context *ctx,
181*61046927SAndroid Build Coastguard Worker                             struct gl_program_parameter_list *paramList);
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker extern void
184*61046927SAndroid Build Coastguard Worker _mesa_upload_state_parameters(struct gl_context *ctx,
185*61046927SAndroid Build Coastguard Worker                               struct gl_program_parameter_list *paramList,
186*61046927SAndroid Build Coastguard Worker                               uint32_t *dst);
187*61046927SAndroid Build Coastguard Worker 
188*61046927SAndroid Build Coastguard Worker extern void
189*61046927SAndroid Build Coastguard Worker _mesa_optimize_state_parameters(struct gl_constants *consts,
190*61046927SAndroid Build Coastguard Worker                                 struct gl_program_parameter_list *list);
191*61046927SAndroid Build Coastguard Worker 
192*61046927SAndroid Build Coastguard Worker extern unsigned
193*61046927SAndroid Build Coastguard Worker _mesa_program_state_value_size(const gl_state_index16 state[STATE_LENGTH]);
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker extern GLbitfield
196*61046927SAndroid Build Coastguard Worker _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
197*61046927SAndroid Build Coastguard Worker 
198*61046927SAndroid Build Coastguard Worker 
199*61046927SAndroid Build Coastguard Worker extern char *
200*61046927SAndroid Build Coastguard Worker _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
201*61046927SAndroid Build Coastguard Worker 
202*61046927SAndroid Build Coastguard Worker 
203*61046927SAndroid Build Coastguard Worker 
204*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
205*61046927SAndroid Build Coastguard Worker }
206*61046927SAndroid Build Coastguard Worker #endif
207*61046927SAndroid Build Coastguard Worker 
208*61046927SAndroid Build Coastguard Worker #endif /* PROG_STATEVARS_H */
209