1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker /**
26*61046927SAndroid Build Coastguard Worker * \file prog_parameter.c
27*61046927SAndroid Build Coastguard Worker * Program parameter lists and functions.
28*61046927SAndroid Build Coastguard Worker * \author Brian Paul
29*61046927SAndroid Build Coastguard Worker */
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
32*61046927SAndroid Build Coastguard Worker #include "main/macros.h"
33*61046927SAndroid Build Coastguard Worker #include "main/errors.h"
34*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
35*61046927SAndroid Build Coastguard Worker #include "prog_instruction.h"
36*61046927SAndroid Build Coastguard Worker #include "prog_parameter.h"
37*61046927SAndroid Build Coastguard Worker #include "prog_statevars.h"
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker /**
41*61046927SAndroid Build Coastguard Worker * Look for a float vector in the given parameter list. The float vector
42*61046927SAndroid Build Coastguard Worker * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
43*61046927SAndroid Build Coastguard Worker * swizzling to find a match.
44*61046927SAndroid Build Coastguard Worker * \param list the parameter list to search
45*61046927SAndroid Build Coastguard Worker * \param v the float vector to search for
46*61046927SAndroid Build Coastguard Worker * \param vSize number of element in v
47*61046927SAndroid Build Coastguard Worker * \param posOut returns the position of the constant, if found
48*61046927SAndroid Build Coastguard Worker * \param swizzleOut returns a swizzle mask describing location of the
49*61046927SAndroid Build Coastguard Worker * vector elements if found.
50*61046927SAndroid Build Coastguard Worker * \return GL_TRUE if found, GL_FALSE if not found
51*61046927SAndroid Build Coastguard Worker */
52*61046927SAndroid Build Coastguard Worker static GLboolean
lookup_parameter_constant(const struct gl_program_parameter_list * list,const gl_constant_value v[],GLuint vSize,GLint * posOut,GLuint * swizzleOut)53*61046927SAndroid Build Coastguard Worker lookup_parameter_constant(const struct gl_program_parameter_list *list,
54*61046927SAndroid Build Coastguard Worker const gl_constant_value v[], GLuint vSize,
55*61046927SAndroid Build Coastguard Worker GLint *posOut, GLuint *swizzleOut)
56*61046927SAndroid Build Coastguard Worker {
57*61046927SAndroid Build Coastguard Worker GLuint i;
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker assert(vSize >= 1);
60*61046927SAndroid Build Coastguard Worker assert(vSize <= 4);
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker if (!list) {
63*61046927SAndroid Build Coastguard Worker *posOut = -1;
64*61046927SAndroid Build Coastguard Worker return GL_FALSE;
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker for (i = 0; i < list->NumParameters; i++) {
68*61046927SAndroid Build Coastguard Worker if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
69*61046927SAndroid Build Coastguard Worker unsigned offset = list->Parameters[i].ValueOffset;
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker if (!swizzleOut) {
72*61046927SAndroid Build Coastguard Worker /* swizzle not allowed */
73*61046927SAndroid Build Coastguard Worker GLuint j, match = 0;
74*61046927SAndroid Build Coastguard Worker for (j = 0; j < vSize; j++) {
75*61046927SAndroid Build Coastguard Worker if (v[j].u == list->ParameterValues[offset + j].u)
76*61046927SAndroid Build Coastguard Worker match++;
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker if (match == vSize) {
79*61046927SAndroid Build Coastguard Worker *posOut = i;
80*61046927SAndroid Build Coastguard Worker return GL_TRUE;
81*61046927SAndroid Build Coastguard Worker }
82*61046927SAndroid Build Coastguard Worker }
83*61046927SAndroid Build Coastguard Worker else {
84*61046927SAndroid Build Coastguard Worker /* try matching w/ swizzle */
85*61046927SAndroid Build Coastguard Worker if (vSize == 1) {
86*61046927SAndroid Build Coastguard Worker /* look for v[0] anywhere within float[4] value */
87*61046927SAndroid Build Coastguard Worker GLuint j;
88*61046927SAndroid Build Coastguard Worker for (j = 0; j < list->Parameters[i].Size; j++) {
89*61046927SAndroid Build Coastguard Worker if (list->ParameterValues[offset + j].u == v[0].u) {
90*61046927SAndroid Build Coastguard Worker /* found it */
91*61046927SAndroid Build Coastguard Worker *posOut = i;
92*61046927SAndroid Build Coastguard Worker *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
93*61046927SAndroid Build Coastguard Worker return GL_TRUE;
94*61046927SAndroid Build Coastguard Worker }
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker }
97*61046927SAndroid Build Coastguard Worker else if (vSize <= list->Parameters[i].Size) {
98*61046927SAndroid Build Coastguard Worker /* see if we can match this constant (with a swizzle) */
99*61046927SAndroid Build Coastguard Worker GLuint swz[4];
100*61046927SAndroid Build Coastguard Worker GLuint match = 0, j, k;
101*61046927SAndroid Build Coastguard Worker for (j = 0; j < vSize; j++) {
102*61046927SAndroid Build Coastguard Worker if (v[j].u == list->ParameterValues[offset + j].u) {
103*61046927SAndroid Build Coastguard Worker swz[j] = j;
104*61046927SAndroid Build Coastguard Worker match++;
105*61046927SAndroid Build Coastguard Worker }
106*61046927SAndroid Build Coastguard Worker else {
107*61046927SAndroid Build Coastguard Worker for (k = 0; k < list->Parameters[i].Size; k++) {
108*61046927SAndroid Build Coastguard Worker if (v[j].u == list->ParameterValues[offset + k].u) {
109*61046927SAndroid Build Coastguard Worker swz[j] = k;
110*61046927SAndroid Build Coastguard Worker match++;
111*61046927SAndroid Build Coastguard Worker break;
112*61046927SAndroid Build Coastguard Worker }
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker }
115*61046927SAndroid Build Coastguard Worker }
116*61046927SAndroid Build Coastguard Worker /* smear last value to remaining positions */
117*61046927SAndroid Build Coastguard Worker for (; j < 4; j++)
118*61046927SAndroid Build Coastguard Worker swz[j] = swz[j-1];
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker if (match == vSize) {
121*61046927SAndroid Build Coastguard Worker *posOut = i;
122*61046927SAndroid Build Coastguard Worker *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
123*61046927SAndroid Build Coastguard Worker return GL_TRUE;
124*61046927SAndroid Build Coastguard Worker }
125*61046927SAndroid Build Coastguard Worker }
126*61046927SAndroid Build Coastguard Worker }
127*61046927SAndroid Build Coastguard Worker }
128*61046927SAndroid Build Coastguard Worker }
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker *posOut = -1;
131*61046927SAndroid Build Coastguard Worker return GL_FALSE;
132*61046927SAndroid Build Coastguard Worker }
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *
_mesa_new_parameter_list(void)136*61046927SAndroid Build Coastguard Worker _mesa_new_parameter_list(void)
137*61046927SAndroid Build Coastguard Worker {
138*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *list =
139*61046927SAndroid Build Coastguard Worker CALLOC_STRUCT(gl_program_parameter_list);
140*61046927SAndroid Build Coastguard Worker if (!list)
141*61046927SAndroid Build Coastguard Worker return NULL;
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker list->UniformBytes = 0;
144*61046927SAndroid Build Coastguard Worker list->FirstStateVarIndex = INT_MAX;
145*61046927SAndroid Build Coastguard Worker list->LastStateVarIndex = 0;
146*61046927SAndroid Build Coastguard Worker return list;
147*61046927SAndroid Build Coastguard Worker }
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *
_mesa_new_parameter_list_sized(unsigned size)151*61046927SAndroid Build Coastguard Worker _mesa_new_parameter_list_sized(unsigned size)
152*61046927SAndroid Build Coastguard Worker {
153*61046927SAndroid Build Coastguard Worker struct gl_program_parameter_list *p = _mesa_new_parameter_list();
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker if ((p != NULL) && (size != 0)) {
157*61046927SAndroid Build Coastguard Worker _mesa_reserve_parameter_storage(p, size, size);
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard Worker if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
160*61046927SAndroid Build Coastguard Worker free(p->Parameters);
161*61046927SAndroid Build Coastguard Worker align_free(p->ParameterValues);
162*61046927SAndroid Build Coastguard Worker free(p);
163*61046927SAndroid Build Coastguard Worker p = NULL;
164*61046927SAndroid Build Coastguard Worker }
165*61046927SAndroid Build Coastguard Worker }
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker return p;
168*61046927SAndroid Build Coastguard Worker }
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker /**
172*61046927SAndroid Build Coastguard Worker * Free a parameter list and all its parameters
173*61046927SAndroid Build Coastguard Worker */
174*61046927SAndroid Build Coastguard Worker void
_mesa_free_parameter_list(struct gl_program_parameter_list * paramList)175*61046927SAndroid Build Coastguard Worker _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
176*61046927SAndroid Build Coastguard Worker {
177*61046927SAndroid Build Coastguard Worker GLuint i;
178*61046927SAndroid Build Coastguard Worker for (i = 0; i < paramList->NumParameters; i++) {
179*61046927SAndroid Build Coastguard Worker free((void *)paramList->Parameters[i].Name);
180*61046927SAndroid Build Coastguard Worker }
181*61046927SAndroid Build Coastguard Worker free(paramList->Parameters);
182*61046927SAndroid Build Coastguard Worker align_free(paramList->ParameterValues);
183*61046927SAndroid Build Coastguard Worker FREE(paramList);
184*61046927SAndroid Build Coastguard Worker }
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard Worker /**
188*61046927SAndroid Build Coastguard Worker * Make sure there are enough unused parameter slots. Reallocate the list
189*61046927SAndroid Build Coastguard Worker * if needed.
190*61046927SAndroid Build Coastguard Worker *
191*61046927SAndroid Build Coastguard Worker * \param paramList where to reserve parameter slots
192*61046927SAndroid Build Coastguard Worker * \param reserve_params number of parameter description slots
193*61046927SAndroid Build Coastguard Worker * \param reserve_values number of parameter vec4 slots
194*61046927SAndroid Build Coastguard Worker */
195*61046927SAndroid Build Coastguard Worker void
_mesa_reserve_parameter_storage(struct gl_program_parameter_list * paramList,unsigned reserve_params,unsigned reserve_values)196*61046927SAndroid Build Coastguard Worker _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
197*61046927SAndroid Build Coastguard Worker unsigned reserve_params,
198*61046927SAndroid Build Coastguard Worker unsigned reserve_values)
199*61046927SAndroid Build Coastguard Worker {
200*61046927SAndroid Build Coastguard Worker const GLuint oldNum = paramList->NumParameters;
201*61046927SAndroid Build Coastguard Worker const unsigned oldValNum = paramList->NumParameterValues;
202*61046927SAndroid Build Coastguard Worker const unsigned needSizeValues = oldValNum + reserve_values * 4;
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker if (paramList->DisallowRealloc &&
205*61046927SAndroid Build Coastguard Worker (oldNum + reserve_params > paramList->Size ||
206*61046927SAndroid Build Coastguard Worker needSizeValues > paramList->SizeValues)) {
207*61046927SAndroid Build Coastguard Worker _mesa_problem(NULL, "Parameter storage reallocation disallowed.\n"
208*61046927SAndroid Build Coastguard Worker "This is a Mesa bug.\n"
209*61046927SAndroid Build Coastguard Worker "Increase the reservation size in the code (wanted bytes %u, have %u || wanted values %u have %u).",
210*61046927SAndroid Build Coastguard Worker oldNum + reserve_params, paramList->Size, needSizeValues, paramList->SizeValues);
211*61046927SAndroid Build Coastguard Worker abort();
212*61046927SAndroid Build Coastguard Worker }
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker if (oldNum + reserve_params > paramList->Size) {
215*61046927SAndroid Build Coastguard Worker /* Need to grow the parameter list array (alloc some extra) */
216*61046927SAndroid Build Coastguard Worker paramList->Size += 4 * reserve_params;
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker /* realloc arrays */
219*61046927SAndroid Build Coastguard Worker paramList->Parameters =
220*61046927SAndroid Build Coastguard Worker realloc(paramList->Parameters,
221*61046927SAndroid Build Coastguard Worker paramList->Size * sizeof(struct gl_program_parameter));
222*61046927SAndroid Build Coastguard Worker }
223*61046927SAndroid Build Coastguard Worker
224*61046927SAndroid Build Coastguard Worker if (needSizeValues > paramList->SizeValues) {
225*61046927SAndroid Build Coastguard Worker paramList->SizeValues = needSizeValues + 16; /* alloc some extra */
226*61046927SAndroid Build Coastguard Worker
227*61046927SAndroid Build Coastguard Worker paramList->ParameterValues = (gl_constant_value *)
228*61046927SAndroid Build Coastguard Worker align_realloc(paramList->ParameterValues, /* old buf */
229*61046927SAndroid Build Coastguard Worker oldValNum * sizeof(gl_constant_value),/* old sz */
230*61046927SAndroid Build Coastguard Worker /* Overallocate the size by 12 because matrix rows can
231*61046927SAndroid Build Coastguard Worker * be allocated partially but fetch_state always writes
232*61046927SAndroid Build Coastguard Worker * 4 components (16 bytes).
233*61046927SAndroid Build Coastguard Worker */
234*61046927SAndroid Build Coastguard Worker paramList->SizeValues * sizeof(gl_constant_value) +
235*61046927SAndroid Build Coastguard Worker 12, 16);
236*61046927SAndroid Build Coastguard Worker /* The values are written to the shader cache, so clear them. */
237*61046927SAndroid Build Coastguard Worker memset(paramList->ParameterValues + oldValNum, 0,
238*61046927SAndroid Build Coastguard Worker (paramList->SizeValues - oldValNum) * sizeof(gl_constant_value));
239*61046927SAndroid Build Coastguard Worker }
240*61046927SAndroid Build Coastguard Worker }
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker /**
244*61046927SAndroid Build Coastguard Worker * Disallow reallocating the parameter storage, so that uniform storage
245*61046927SAndroid Build Coastguard Worker * can have pointers pointing to it.
246*61046927SAndroid Build Coastguard Worker */
247*61046927SAndroid Build Coastguard Worker void
_mesa_disallow_parameter_storage_realloc(struct gl_program_parameter_list * paramList)248*61046927SAndroid Build Coastguard Worker _mesa_disallow_parameter_storage_realloc(struct gl_program_parameter_list *paramList)
249*61046927SAndroid Build Coastguard Worker {
250*61046927SAndroid Build Coastguard Worker paramList->DisallowRealloc = true;
251*61046927SAndroid Build Coastguard Worker }
252*61046927SAndroid Build Coastguard Worker
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker /**
255*61046927SAndroid Build Coastguard Worker * Add a new parameter to a parameter list.
256*61046927SAndroid Build Coastguard Worker * Note that parameter values are usually 4-element GLfloat vectors.
257*61046927SAndroid Build Coastguard Worker * When size > 4 we'll allocate a sequential block of parameters to
258*61046927SAndroid Build Coastguard Worker * store all the values (in blocks of 4).
259*61046927SAndroid Build Coastguard Worker *
260*61046927SAndroid Build Coastguard Worker * \param paramList the list to add the parameter to
261*61046927SAndroid Build Coastguard Worker * \param type type of parameter, such as
262*61046927SAndroid Build Coastguard Worker * \param name the parameter name, will be duplicated/copied!
263*61046927SAndroid Build Coastguard Worker * \param size number of elements in 'values' vector (1..4, or more)
264*61046927SAndroid Build Coastguard Worker * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
265*61046927SAndroid Build Coastguard Worker * \param values initial parameter value, up to 4 gl_constant_values, or NULL
266*61046927SAndroid Build Coastguard Worker * \param state state indexes, or NULL
267*61046927SAndroid Build Coastguard Worker * \return index of new parameter in the list, or -1 if error (out of mem)
268*61046927SAndroid Build Coastguard Worker */
269*61046927SAndroid Build Coastguard Worker GLint
_mesa_add_parameter(struct gl_program_parameter_list * paramList,gl_register_file type,const char * name,GLuint size,GLenum datatype,const gl_constant_value * values,const gl_state_index16 state[STATE_LENGTH],bool pad_and_align)270*61046927SAndroid Build Coastguard Worker _mesa_add_parameter(struct gl_program_parameter_list *paramList,
271*61046927SAndroid Build Coastguard Worker gl_register_file type, const char *name,
272*61046927SAndroid Build Coastguard Worker GLuint size, GLenum datatype,
273*61046927SAndroid Build Coastguard Worker const gl_constant_value *values,
274*61046927SAndroid Build Coastguard Worker const gl_state_index16 state[STATE_LENGTH],
275*61046927SAndroid Build Coastguard Worker bool pad_and_align)
276*61046927SAndroid Build Coastguard Worker {
277*61046927SAndroid Build Coastguard Worker assert(0 < size);
278*61046927SAndroid Build Coastguard Worker const int oldNum = paramList->NumParameters;
279*61046927SAndroid Build Coastguard Worker unsigned oldValNum = paramList->NumParameterValues;
280*61046927SAndroid Build Coastguard Worker const unsigned padded_size = pad_and_align ? align(size, 4) : size;
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker if (pad_and_align)
283*61046927SAndroid Build Coastguard Worker oldValNum = align(oldValNum, 4); /* pad start to a vec4 boundary */
284*61046927SAndroid Build Coastguard Worker else if (_mesa_gl_datatype_is_64bit(datatype))
285*61046927SAndroid Build Coastguard Worker oldValNum = align(oldValNum, 2); /* pad start to 64-bit */
286*61046927SAndroid Build Coastguard Worker
287*61046927SAndroid Build Coastguard Worker unsigned elements = (oldValNum - paramList->NumParameterValues) + padded_size;
288*61046927SAndroid Build Coastguard Worker _mesa_reserve_parameter_storage(paramList, 1, DIV_ROUND_UP(elements, 4));
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker if (!paramList->Parameters ||
291*61046927SAndroid Build Coastguard Worker !paramList->ParameterValues) {
292*61046927SAndroid Build Coastguard Worker /* out of memory */
293*61046927SAndroid Build Coastguard Worker paramList->NumParameters = 0;
294*61046927SAndroid Build Coastguard Worker paramList->Size = 0;
295*61046927SAndroid Build Coastguard Worker paramList->SizeValues = 0;
296*61046927SAndroid Build Coastguard Worker return -1;
297*61046927SAndroid Build Coastguard Worker }
298*61046927SAndroid Build Coastguard Worker
299*61046927SAndroid Build Coastguard Worker paramList->NumParameters = oldNum + 1;
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard Worker paramList->NumParameterValues = oldValNum + padded_size;
302*61046927SAndroid Build Coastguard Worker
303*61046927SAndroid Build Coastguard Worker memset(¶mList->Parameters[oldNum], 0,
304*61046927SAndroid Build Coastguard Worker sizeof(struct gl_program_parameter));
305*61046927SAndroid Build Coastguard Worker memset(¶mList->ParameterValues[oldValNum], 0, padded_size);
306*61046927SAndroid Build Coastguard Worker
307*61046927SAndroid Build Coastguard Worker struct gl_program_parameter *p = paramList->Parameters + oldNum;
308*61046927SAndroid Build Coastguard Worker p->Name = strdup(name ? name : "");
309*61046927SAndroid Build Coastguard Worker p->Type = type;
310*61046927SAndroid Build Coastguard Worker p->Size = size;
311*61046927SAndroid Build Coastguard Worker p->Padded = pad_and_align;
312*61046927SAndroid Build Coastguard Worker p->DataType = datatype;
313*61046927SAndroid Build Coastguard Worker
314*61046927SAndroid Build Coastguard Worker paramList->Parameters[oldNum].ValueOffset = oldValNum;
315*61046927SAndroid Build Coastguard Worker if (values) {
316*61046927SAndroid Build Coastguard Worker if (size >= 4) {
317*61046927SAndroid Build Coastguard Worker memcpy(paramList->ParameterValues + oldValNum, values,
318*61046927SAndroid Build Coastguard Worker size * sizeof(values[0]));
319*61046927SAndroid Build Coastguard Worker } else {
320*61046927SAndroid Build Coastguard Worker /* copy 1, 2 or 3 values */
321*61046927SAndroid Build Coastguard Worker assert(size < 4);
322*61046927SAndroid Build Coastguard Worker unsigned j;
323*61046927SAndroid Build Coastguard Worker for (j = 0; j < size; j++) {
324*61046927SAndroid Build Coastguard Worker paramList->ParameterValues[oldValNum + j].f = values[j].f;
325*61046927SAndroid Build Coastguard Worker }
326*61046927SAndroid Build Coastguard Worker
327*61046927SAndroid Build Coastguard Worker /* Zero out padding (if any) to avoid valgrind errors */
328*61046927SAndroid Build Coastguard Worker for (; j < padded_size; j++) {
329*61046927SAndroid Build Coastguard Worker paramList->ParameterValues[oldValNum + j].f = 0;
330*61046927SAndroid Build Coastguard Worker }
331*61046927SAndroid Build Coastguard Worker }
332*61046927SAndroid Build Coastguard Worker } else {
333*61046927SAndroid Build Coastguard Worker for (unsigned j = 0; j < padded_size; j++) {
334*61046927SAndroid Build Coastguard Worker paramList->ParameterValues[oldValNum + j].f = 0;
335*61046927SAndroid Build Coastguard Worker }
336*61046927SAndroid Build Coastguard Worker }
337*61046927SAndroid Build Coastguard Worker
338*61046927SAndroid Build Coastguard Worker if (state) {
339*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < STATE_LENGTH; i++)
340*61046927SAndroid Build Coastguard Worker paramList->Parameters[oldNum].StateIndexes[i] = state[i];
341*61046927SAndroid Build Coastguard Worker } else {
342*61046927SAndroid Build Coastguard Worker paramList->Parameters[oldNum].StateIndexes[0] = STATE_NOT_STATE_VAR;
343*61046927SAndroid Build Coastguard Worker }
344*61046927SAndroid Build Coastguard Worker
345*61046927SAndroid Build Coastguard Worker if (type == PROGRAM_UNIFORM || type == PROGRAM_CONSTANT) {
346*61046927SAndroid Build Coastguard Worker paramList->UniformBytes =
347*61046927SAndroid Build Coastguard Worker MAX2(paramList->UniformBytes,
348*61046927SAndroid Build Coastguard Worker (paramList->Parameters[oldNum].ValueOffset +
349*61046927SAndroid Build Coastguard Worker paramList->Parameters[oldNum].Size) * 4);
350*61046927SAndroid Build Coastguard Worker } else if (type == PROGRAM_STATE_VAR) {
351*61046927SAndroid Build Coastguard Worker paramList->FirstStateVarIndex =
352*61046927SAndroid Build Coastguard Worker MIN2(paramList->FirstStateVarIndex, oldNum);
353*61046927SAndroid Build Coastguard Worker paramList->LastStateVarIndex =
354*61046927SAndroid Build Coastguard Worker MAX2(paramList->LastStateVarIndex, oldNum);
355*61046927SAndroid Build Coastguard Worker } else {
356*61046927SAndroid Build Coastguard Worker unreachable("invalid parameter type");
357*61046927SAndroid Build Coastguard Worker }
358*61046927SAndroid Build Coastguard Worker
359*61046927SAndroid Build Coastguard Worker assert(paramList->NumParameters <= paramList->Size);
360*61046927SAndroid Build Coastguard Worker assert(paramList->NumParameterValues <= paramList->SizeValues);
361*61046927SAndroid Build Coastguard Worker
362*61046927SAndroid Build Coastguard Worker return (GLint) oldNum;
363*61046927SAndroid Build Coastguard Worker }
364*61046927SAndroid Build Coastguard Worker
365*61046927SAndroid Build Coastguard Worker
366*61046927SAndroid Build Coastguard Worker /**
367*61046927SAndroid Build Coastguard Worker * Add a new unnamed constant to the parameter list. This will be used
368*61046927SAndroid Build Coastguard Worker * when a fragment/vertex program contains something like this:
369*61046927SAndroid Build Coastguard Worker * MOV r, { 0, 1, 2, 3 };
370*61046927SAndroid Build Coastguard Worker * If swizzleOut is non-null we'll search the parameter list for an
371*61046927SAndroid Build Coastguard Worker * existing instance of the constant which matches with a swizzle.
372*61046927SAndroid Build Coastguard Worker *
373*61046927SAndroid Build Coastguard Worker * \param paramList the parameter list
374*61046927SAndroid Build Coastguard Worker * \param values four float values
375*61046927SAndroid Build Coastguard Worker * \param swizzleOut returns swizzle mask for accessing the constant
376*61046927SAndroid Build Coastguard Worker * \return index/position of the new parameter in the parameter list.
377*61046927SAndroid Build Coastguard Worker */
378*61046927SAndroid Build Coastguard Worker GLint
_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list * paramList,const gl_constant_value * values,GLuint size,GLenum datatype,GLuint * swizzleOut)379*61046927SAndroid Build Coastguard Worker _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
380*61046927SAndroid Build Coastguard Worker const gl_constant_value *values, GLuint size,
381*61046927SAndroid Build Coastguard Worker GLenum datatype, GLuint *swizzleOut)
382*61046927SAndroid Build Coastguard Worker {
383*61046927SAndroid Build Coastguard Worker GLint pos;
384*61046927SAndroid Build Coastguard Worker assert(size >= 1);
385*61046927SAndroid Build Coastguard Worker assert(size <= 4);
386*61046927SAndroid Build Coastguard Worker
387*61046927SAndroid Build Coastguard Worker if (swizzleOut &&
388*61046927SAndroid Build Coastguard Worker lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) {
389*61046927SAndroid Build Coastguard Worker return pos;
390*61046927SAndroid Build Coastguard Worker }
391*61046927SAndroid Build Coastguard Worker
392*61046927SAndroid Build Coastguard Worker /* Look for empty space in an already unnamed constant parameter
393*61046927SAndroid Build Coastguard Worker * to add this constant. This will only work for single-element
394*61046927SAndroid Build Coastguard Worker * constants because we rely on smearing (i.e. .yyyy or .zzzz).
395*61046927SAndroid Build Coastguard Worker */
396*61046927SAndroid Build Coastguard Worker if (size == 1 && swizzleOut) {
397*61046927SAndroid Build Coastguard Worker for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
398*61046927SAndroid Build Coastguard Worker struct gl_program_parameter *p = paramList->Parameters + pos;
399*61046927SAndroid Build Coastguard Worker unsigned offset = paramList->Parameters[pos].ValueOffset;
400*61046927SAndroid Build Coastguard Worker if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
401*61046927SAndroid Build Coastguard Worker /* ok, found room */
402*61046927SAndroid Build Coastguard Worker gl_constant_value *pVal = paramList->ParameterValues + offset;
403*61046927SAndroid Build Coastguard Worker GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
404*61046927SAndroid Build Coastguard Worker pVal[p->Size] = values[0];
405*61046927SAndroid Build Coastguard Worker p->Size++;
406*61046927SAndroid Build Coastguard Worker *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
407*61046927SAndroid Build Coastguard Worker return pos;
408*61046927SAndroid Build Coastguard Worker }
409*61046927SAndroid Build Coastguard Worker }
410*61046927SAndroid Build Coastguard Worker }
411*61046927SAndroid Build Coastguard Worker
412*61046927SAndroid Build Coastguard Worker /* add a new parameter to store this constant */
413*61046927SAndroid Build Coastguard Worker pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
414*61046927SAndroid Build Coastguard Worker size, datatype, values, NULL, true);
415*61046927SAndroid Build Coastguard Worker if (pos >= 0 && swizzleOut) {
416*61046927SAndroid Build Coastguard Worker if (size == 1)
417*61046927SAndroid Build Coastguard Worker *swizzleOut = SWIZZLE_XXXX;
418*61046927SAndroid Build Coastguard Worker else
419*61046927SAndroid Build Coastguard Worker *swizzleOut = SWIZZLE_NOOP;
420*61046927SAndroid Build Coastguard Worker }
421*61046927SAndroid Build Coastguard Worker return pos;
422*61046927SAndroid Build Coastguard Worker }
423*61046927SAndroid Build Coastguard Worker
424*61046927SAndroid Build Coastguard Worker GLint
_mesa_add_sized_state_reference(struct gl_program_parameter_list * paramList,const gl_state_index16 stateTokens[STATE_LENGTH],const unsigned size,bool pad_and_align)425*61046927SAndroid Build Coastguard Worker _mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList,
426*61046927SAndroid Build Coastguard Worker const gl_state_index16 stateTokens[STATE_LENGTH],
427*61046927SAndroid Build Coastguard Worker const unsigned size, bool pad_and_align)
428*61046927SAndroid Build Coastguard Worker {
429*61046927SAndroid Build Coastguard Worker char *name;
430*61046927SAndroid Build Coastguard Worker GLint index;
431*61046927SAndroid Build Coastguard Worker
432*61046927SAndroid Build Coastguard Worker /* Check if the state reference is already in the list */
433*61046927SAndroid Build Coastguard Worker for (index = 0; index < (GLint) paramList->NumParameters; index++) {
434*61046927SAndroid Build Coastguard Worker if (!memcmp(paramList->Parameters[index].StateIndexes,
435*61046927SAndroid Build Coastguard Worker stateTokens,
436*61046927SAndroid Build Coastguard Worker sizeof(paramList->Parameters[index].StateIndexes))) {
437*61046927SAndroid Build Coastguard Worker return index;
438*61046927SAndroid Build Coastguard Worker }
439*61046927SAndroid Build Coastguard Worker }
440*61046927SAndroid Build Coastguard Worker
441*61046927SAndroid Build Coastguard Worker name = _mesa_program_state_string(stateTokens);
442*61046927SAndroid Build Coastguard Worker index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
443*61046927SAndroid Build Coastguard Worker size, GL_NONE, NULL, stateTokens,
444*61046927SAndroid Build Coastguard Worker pad_and_align);
445*61046927SAndroid Build Coastguard Worker paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
446*61046927SAndroid Build Coastguard Worker
447*61046927SAndroid Build Coastguard Worker /* free name string here since we duplicated it in add_parameter() */
448*61046927SAndroid Build Coastguard Worker free(name);
449*61046927SAndroid Build Coastguard Worker
450*61046927SAndroid Build Coastguard Worker return index;
451*61046927SAndroid Build Coastguard Worker }
452*61046927SAndroid Build Coastguard Worker
453*61046927SAndroid Build Coastguard Worker
454*61046927SAndroid Build Coastguard Worker /**
455*61046927SAndroid Build Coastguard Worker * Add a new state reference to the parameter list.
456*61046927SAndroid Build Coastguard Worker * This will be used when the program contains something like this:
457*61046927SAndroid Build Coastguard Worker * PARAM ambient = state.material.front.ambient;
458*61046927SAndroid Build Coastguard Worker *
459*61046927SAndroid Build Coastguard Worker * \param paramList the parameter list
460*61046927SAndroid Build Coastguard Worker * \param stateTokens an array of STATE_LENGTH state tokens
461*61046927SAndroid Build Coastguard Worker * \return index of the new parameter.
462*61046927SAndroid Build Coastguard Worker */
463*61046927SAndroid Build Coastguard Worker GLint
_mesa_add_state_reference(struct gl_program_parameter_list * paramList,const gl_state_index16 stateTokens[STATE_LENGTH])464*61046927SAndroid Build Coastguard Worker _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
465*61046927SAndroid Build Coastguard Worker const gl_state_index16 stateTokens[STATE_LENGTH])
466*61046927SAndroid Build Coastguard Worker {
467*61046927SAndroid Build Coastguard Worker return _mesa_add_sized_state_reference(paramList, stateTokens, 4, true);
468*61046927SAndroid Build Coastguard Worker }
469*61046927SAndroid Build Coastguard Worker
470*61046927SAndroid Build Coastguard Worker void
_mesa_recompute_parameter_bounds(struct gl_program_parameter_list * list)471*61046927SAndroid Build Coastguard Worker _mesa_recompute_parameter_bounds(struct gl_program_parameter_list *list)
472*61046927SAndroid Build Coastguard Worker {
473*61046927SAndroid Build Coastguard Worker list->UniformBytes = 0;
474*61046927SAndroid Build Coastguard Worker list->FirstStateVarIndex = INT_MAX;
475*61046927SAndroid Build Coastguard Worker list->LastStateVarIndex = 0;
476*61046927SAndroid Build Coastguard Worker
477*61046927SAndroid Build Coastguard Worker for (int i = 0; i < (int)list->NumParameters; i++) {
478*61046927SAndroid Build Coastguard Worker if (list->Parameters[i].Type == PROGRAM_STATE_VAR) {
479*61046927SAndroid Build Coastguard Worker list->FirstStateVarIndex = MIN2(list->FirstStateVarIndex, i);
480*61046927SAndroid Build Coastguard Worker list->LastStateVarIndex = MAX2(list->LastStateVarIndex, i);
481*61046927SAndroid Build Coastguard Worker } else {
482*61046927SAndroid Build Coastguard Worker list->UniformBytes = MAX2(list->UniformBytes,
483*61046927SAndroid Build Coastguard Worker (list->Parameters[i].ValueOffset +
484*61046927SAndroid Build Coastguard Worker list->Parameters[i].Size) * 4);
485*61046927SAndroid Build Coastguard Worker }
486*61046927SAndroid Build Coastguard Worker }
487*61046927SAndroid Build Coastguard Worker }
488