1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*61046927SAndroid Build Coastguard Worker * 13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker #ifndef TEXPARAM_H 27*61046927SAndroid Build Coastguard Worker #define TEXPARAM_H 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker /** 33*61046927SAndroid Build Coastguard Worker * \name Internal functions 34*61046927SAndroid Build Coastguard Worker */ 35*61046927SAndroid Build Coastguard Worker /*@{*/ 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard Worker extern void 38*61046927SAndroid Build Coastguard Worker _mesa_texture_parameterf(struct gl_context *ctx, 39*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj, 40*61046927SAndroid Build Coastguard Worker GLenum pname, GLfloat param, bool dsa); 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker extern void 43*61046927SAndroid Build Coastguard Worker _mesa_texture_parameterfv(struct gl_context *ctx, 44*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj, 45*61046927SAndroid Build Coastguard Worker GLenum pname, const GLfloat *params, bool dsa); 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker extern void 49*61046927SAndroid Build Coastguard Worker _mesa_texture_parameteri(struct gl_context *ctx, 50*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj, 51*61046927SAndroid Build Coastguard Worker GLenum pname, GLint param, bool dsa); 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker extern void 54*61046927SAndroid Build Coastguard Worker _mesa_texture_parameteriv(struct gl_context *ctx, 55*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj, 56*61046927SAndroid Build Coastguard Worker GLenum pname, const GLint *params, bool dsa); 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker extern void 59*61046927SAndroid Build Coastguard Worker _mesa_texture_parameterIiv(struct gl_context *ctx, 60*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj, 61*61046927SAndroid Build Coastguard Worker GLenum pname, const GLint *params, bool dsa); 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker extern void 64*61046927SAndroid Build Coastguard Worker _mesa_texture_parameterIuiv(struct gl_context *ctx, 65*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj, 66*61046927SAndroid Build Coastguard Worker GLenum pname, const GLuint *params, bool dsa); 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker GLboolean 69*61046927SAndroid Build Coastguard Worker _mesa_legal_get_tex_level_parameter_target(struct gl_context *ctx, GLenum target, 70*61046927SAndroid Build Coastguard Worker bool dsa); 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker GLboolean 73*61046927SAndroid Build Coastguard Worker _mesa_target_allows_setting_sampler_parameters(GLenum target); 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker /*@}*/ 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker #endif /* TEXPARAM_H */ 78