1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*61046927SAndroid Build Coastguard Worker * 13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker #ifndef TEXCOMPRESS_H 26*61046927SAndroid Build Coastguard Worker #define TEXCOMPRESS_H 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker #include "formats.h" 29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker struct gl_context; 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker extern GLenum 34*61046927SAndroid Build Coastguard Worker _mesa_gl_compressed_format_base_format(GLenum format); 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker extern GLuint 37*61046927SAndroid Build Coastguard Worker _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats); 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker extern mesa_format 40*61046927SAndroid Build Coastguard Worker _mesa_glenum_to_compressed_format(GLenum format); 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker extern GLenum 43*61046927SAndroid Build Coastguard Worker _mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat); 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker extern GLubyte * 46*61046927SAndroid Build Coastguard Worker _mesa_compressed_image_address(GLint col, GLint row, GLint img, 47*61046927SAndroid Build Coastguard Worker mesa_format mesaFormat, 48*61046927SAndroid Build Coastguard Worker GLsizei width, const GLubyte *image); 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker /** A function to fetch one texel from a compressed texture */ 52*61046927SAndroid Build Coastguard Worker typedef void (*compressed_fetch_func)(const GLubyte *map, 53*61046927SAndroid Build Coastguard Worker GLint rowStride, 54*61046927SAndroid Build Coastguard Worker GLint i, GLint j, 55*61046927SAndroid Build Coastguard Worker GLfloat *texel); 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker extern compressed_fetch_func 58*61046927SAndroid Build Coastguard Worker _mesa_get_compressed_fetch_func(mesa_format format); 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker extern void 62*61046927SAndroid Build Coastguard Worker _mesa_decompress_image(mesa_format format, GLuint width, GLuint height, 63*61046927SAndroid Build Coastguard Worker const GLubyte *src, GLint srcRowStride, 64*61046927SAndroid Build Coastguard Worker GLfloat *dest); 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker #endif /* TEXCOMPRESS_H */ 67