1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2017 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub
8*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom
9*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker /**
25*61046927SAndroid Build Coastguard Worker * \file
26*61046927SAndroid Build Coastguard Worker * \brief SPIRV-V capability handling.
27*61046927SAndroid Build Coastguard Worker */
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "spirv_capabilities.h"
30*61046927SAndroid Build Coastguard Worker #include "compiler/spirv/spirv_info.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker void
_mesa_fill_supported_spirv_capabilities(struct spirv_capabilities * caps,struct gl_constants * consts,const struct gl_extensions * gl_exts)33*61046927SAndroid Build Coastguard Worker _mesa_fill_supported_spirv_capabilities(struct spirv_capabilities *caps,
34*61046927SAndroid Build Coastguard Worker struct gl_constants *consts,
35*61046927SAndroid Build Coastguard Worker const struct gl_extensions *gl_exts)
36*61046927SAndroid Build Coastguard Worker {
37*61046927SAndroid Build Coastguard Worker const struct spirv_supported_extensions *spirv_exts = consts->SpirVExtensions;
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker *caps = (struct spirv_capabilities) {
40*61046927SAndroid Build Coastguard Worker /* These come from the table in GL_ARB_gl_spirv */
41*61046927SAndroid Build Coastguard Worker .Matrix = true,
42*61046927SAndroid Build Coastguard Worker .Shader = true,
43*61046927SAndroid Build Coastguard Worker .Geometry = true,
44*61046927SAndroid Build Coastguard Worker .Tessellation = gl_exts->ARB_tessellation_shader,
45*61046927SAndroid Build Coastguard Worker .Float64 = gl_exts->ARB_gpu_shader_fp64,
46*61046927SAndroid Build Coastguard Worker .AtomicStorage = gl_exts->ARB_shader_atomic_counters,
47*61046927SAndroid Build Coastguard Worker .TessellationPointSize = gl_exts->ARB_tessellation_shader,
48*61046927SAndroid Build Coastguard Worker .GeometryPointSize = true,
49*61046927SAndroid Build Coastguard Worker .ImageGatherExtended = gl_exts->ARB_gpu_shader5,
50*61046927SAndroid Build Coastguard Worker .StorageImageMultisample = gl_exts->ARB_shader_image_load_store &&
51*61046927SAndroid Build Coastguard Worker consts->MaxImageSamples > 1,
52*61046927SAndroid Build Coastguard Worker .UniformBufferArrayDynamicIndexing = gl_exts->ARB_gpu_shader5,
53*61046927SAndroid Build Coastguard Worker .SampledImageArrayDynamicIndexing = gl_exts->ARB_gpu_shader5,
54*61046927SAndroid Build Coastguard Worker .StorageBufferArrayDynamicIndexing = gl_exts->ARB_shader_storage_buffer_object,
55*61046927SAndroid Build Coastguard Worker .StorageImageArrayDynamicIndexing = gl_exts->ARB_shader_image_load_store,
56*61046927SAndroid Build Coastguard Worker .ClipDistance = true,
57*61046927SAndroid Build Coastguard Worker .CullDistance = gl_exts->ARB_cull_distance,
58*61046927SAndroid Build Coastguard Worker .ImageCubeArray = gl_exts->ARB_texture_cube_map_array,
59*61046927SAndroid Build Coastguard Worker .SampleRateShading = gl_exts->ARB_sample_shading,
60*61046927SAndroid Build Coastguard Worker .ImageRect = true,
61*61046927SAndroid Build Coastguard Worker .SampledRect = true,
62*61046927SAndroid Build Coastguard Worker .Sampled1D = true,
63*61046927SAndroid Build Coastguard Worker .Image1D = true,
64*61046927SAndroid Build Coastguard Worker .SampledCubeArray = gl_exts->ARB_texture_cube_map_array,
65*61046927SAndroid Build Coastguard Worker .SampledBuffer = true,
66*61046927SAndroid Build Coastguard Worker .ImageBuffer = true,
67*61046927SAndroid Build Coastguard Worker .ImageMSArray = true,
68*61046927SAndroid Build Coastguard Worker .StorageImageExtendedFormats = gl_exts->ARB_shader_image_load_store,
69*61046927SAndroid Build Coastguard Worker .ImageQuery = true,
70*61046927SAndroid Build Coastguard Worker .DerivativeControl = gl_exts->ARB_derivative_control,
71*61046927SAndroid Build Coastguard Worker .InterpolationFunction = gl_exts->ARB_gpu_shader5,
72*61046927SAndroid Build Coastguard Worker .GeometryStreams = gl_exts->ARB_gpu_shader5,
73*61046927SAndroid Build Coastguard Worker .StorageImageWriteWithoutFormat = gl_exts->ARB_shader_image_load_store,
74*61046927SAndroid Build Coastguard Worker .MultiViewport = gl_exts->ARB_viewport_array,
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker /* These aren't in the main table for some reason */
77*61046927SAndroid Build Coastguard Worker .Int64 = gl_exts->ARB_gpu_shader_int64,
78*61046927SAndroid Build Coastguard Worker .SparseResidency = gl_exts->ARB_sparse_texture2,
79*61046927SAndroid Build Coastguard Worker .MinLod = gl_exts->ARB_sparse_texture_clamp,
80*61046927SAndroid Build Coastguard Worker .StorageImageReadWithoutFormat = gl_exts->EXT_shader_image_load_formatted,
81*61046927SAndroid Build Coastguard Worker .Int64Atomics = gl_exts->NV_shader_atomic_int64,
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker /* These come from their individual extension specs */
84*61046927SAndroid Build Coastguard Worker .DemoteToHelperInvocation = gl_exts->EXT_demote_to_helper_invocation,
85*61046927SAndroid Build Coastguard Worker .DrawParameters = gl_exts->ARB_shader_draw_parameters &&
86*61046927SAndroid Build Coastguard Worker spirv_exts->supported[SPV_KHR_shader_draw_parameters],
87*61046927SAndroid Build Coastguard Worker .ComputeDerivativeGroupQuadsNV = gl_exts->NV_compute_shader_derivatives,
88*61046927SAndroid Build Coastguard Worker .ComputeDerivativeGroupLinearNV = gl_exts->NV_compute_shader_derivatives,
89*61046927SAndroid Build Coastguard Worker .SampleMaskPostDepthCoverage = gl_exts->ARB_post_depth_coverage,
90*61046927SAndroid Build Coastguard Worker .ShaderClockKHR = gl_exts->ARB_shader_clock,
91*61046927SAndroid Build Coastguard Worker .ShaderViewportIndexLayerEXT = gl_exts->ARB_shader_viewport_layer_array,
92*61046927SAndroid Build Coastguard Worker .StencilExportEXT = gl_exts->ARB_shader_stencil_export,
93*61046927SAndroid Build Coastguard Worker .SubgroupBallotKHR = gl_exts->ARB_shader_ballot &&
94*61046927SAndroid Build Coastguard Worker spirv_exts->supported[SPV_KHR_shader_ballot],
95*61046927SAndroid Build Coastguard Worker .SubgroupVoteKHR = gl_exts->ARB_shader_group_vote &&
96*61046927SAndroid Build Coastguard Worker spirv_exts->supported[SPV_KHR_subgroup_vote],
97*61046927SAndroid Build Coastguard Worker .TransformFeedback = gl_exts->ARB_transform_feedback3,
98*61046927SAndroid Build Coastguard Worker .VariablePointers = spirv_exts->supported[SPV_KHR_variable_pointers],
99*61046927SAndroid Build Coastguard Worker .IntegerFunctions2INTEL = gl_exts->INTEL_shader_integer_functions2,
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker .GroupNonUniform = consts->ShaderSubgroupSupportedFeatures &
102*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_BASIC_BIT_KHR,
103*61046927SAndroid Build Coastguard Worker .GroupNonUniformArithmetic = consts->ShaderSubgroupSupportedFeatures &
104*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR,
105*61046927SAndroid Build Coastguard Worker .GroupNonUniformBallot = consts->ShaderSubgroupSupportedFeatures &
106*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR,
107*61046927SAndroid Build Coastguard Worker .GroupNonUniformClustered = consts->ShaderSubgroupSupportedFeatures &
108*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR,
109*61046927SAndroid Build Coastguard Worker .GroupNonUniformQuad = consts->ShaderSubgroupSupportedFeatures &
110*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_QUAD_BIT_KHR,
111*61046927SAndroid Build Coastguard Worker .GroupNonUniformShuffle = consts->ShaderSubgroupSupportedFeatures &
112*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR,
113*61046927SAndroid Build Coastguard Worker .GroupNonUniformShuffleRelative = consts->ShaderSubgroupSupportedFeatures &
114*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR,
115*61046927SAndroid Build Coastguard Worker .GroupNonUniformVote = consts->ShaderSubgroupSupportedFeatures &
116*61046927SAndroid Build Coastguard Worker GL_SUBGROUP_FEATURE_VOTE_BIT_KHR,
117*61046927SAndroid Build Coastguard Worker };
118*61046927SAndroid Build Coastguard Worker }
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