1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2016 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
25*61046927SAndroid Build Coastguard Worker #include "context.h"
26*61046927SAndroid Build Coastguard Worker #include "debug_output.h"
27*61046927SAndroid Build Coastguard Worker #include "get.h"
28*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
29*61046927SAndroid Build Coastguard Worker #include "macros.h"
30*61046927SAndroid Build Coastguard Worker #include "main/dispatch.h" /* for _gloffset_COUNT */
31*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
32*61046927SAndroid Build Coastguard Worker #include "glthread_marshal.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
_context_lost_GetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)35*61046927SAndroid Build Coastguard Worker _context_lost_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize,
36*61046927SAndroid Build Coastguard Worker GLsizei *length, GLint *values)
37*61046927SAndroid Build Coastguard Worker {
38*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
39*61046927SAndroid Build Coastguard Worker if (ctx)
40*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_CONTEXT_LOST, "GetSynciv(invalid call)");
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker if (pname == GL_SYNC_STATUS && bufSize >= 1)
43*61046927SAndroid Build Coastguard Worker *values = GL_SIGNALED;
44*61046927SAndroid Build Coastguard Worker }
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
_context_lost_GetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)47*61046927SAndroid Build Coastguard Worker _context_lost_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
48*61046927SAndroid Build Coastguard Worker {
49*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
50*61046927SAndroid Build Coastguard Worker if (ctx)
51*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_CONTEXT_LOST, "GetQueryObjectuiv(context lost)");
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker if (pname == GL_QUERY_RESULT_AVAILABLE)
54*61046927SAndroid Build Coastguard Worker *params = GL_TRUE;
55*61046927SAndroid Build Coastguard Worker }
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker static int
context_lost_nop_handler(void)58*61046927SAndroid Build Coastguard Worker context_lost_nop_handler(void)
59*61046927SAndroid Build Coastguard Worker {
60*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
61*61046927SAndroid Build Coastguard Worker if (ctx)
62*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_CONTEXT_LOST, "context lost");
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker return 0;
65*61046927SAndroid Build Coastguard Worker }
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker void
_mesa_set_context_lost_dispatch(struct gl_context * ctx)68*61046927SAndroid Build Coastguard Worker _mesa_set_context_lost_dispatch(struct gl_context *ctx)
69*61046927SAndroid Build Coastguard Worker {
70*61046927SAndroid Build Coastguard Worker if (ctx->Dispatch.ContextLost == NULL) {
71*61046927SAndroid Build Coastguard Worker int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker ctx->Dispatch.ContextLost = malloc(numEntries * sizeof(_glapi_proc));
74*61046927SAndroid Build Coastguard Worker if (!ctx->Dispatch.ContextLost)
75*61046927SAndroid Build Coastguard Worker return;
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker _glapi_proc *entry = (_glapi_proc *) ctx->Dispatch.ContextLost;
78*61046927SAndroid Build Coastguard Worker unsigned i;
79*61046927SAndroid Build Coastguard Worker for (i = 0; i < numEntries; i++)
80*61046927SAndroid Build Coastguard Worker entry[i] = (_glapi_proc) context_lost_nop_handler;
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker /* The ARB_robustness specification says:
83*61046927SAndroid Build Coastguard Worker *
84*61046927SAndroid Build Coastguard Worker * "* GetError and GetGraphicsResetStatus behave normally following a
85*61046927SAndroid Build Coastguard Worker * graphics reset, so that the application can determine a reset
86*61046927SAndroid Build Coastguard Worker * has occurred, and when it is safe to destroy and recreate the
87*61046927SAndroid Build Coastguard Worker * context.
88*61046927SAndroid Build Coastguard Worker *
89*61046927SAndroid Build Coastguard Worker * * Any commands which might cause a polling application to block
90*61046927SAndroid Build Coastguard Worker * indefinitely will generate a CONTEXT_LOST error, but will also
91*61046927SAndroid Build Coastguard Worker * return a value indicating completion to the application. Such
92*61046927SAndroid Build Coastguard Worker * commands include:
93*61046927SAndroid Build Coastguard Worker *
94*61046927SAndroid Build Coastguard Worker * + GetSynciv with <pname> SYNC_STATUS ignores the other
95*61046927SAndroid Build Coastguard Worker * parameters and returns SIGNALED in <values>.
96*61046927SAndroid Build Coastguard Worker *
97*61046927SAndroid Build Coastguard Worker * + GetQueryObjectuiv with <pname> QUERY_RESULT_AVAILABLE
98*61046927SAndroid Build Coastguard Worker * ignores the other parameters and returns TRUE in <params>."
99*61046927SAndroid Build Coastguard Worker */
100*61046927SAndroid Build Coastguard Worker SET_GetError(ctx->Dispatch.ContextLost, _mesa_GetError);
101*61046927SAndroid Build Coastguard Worker SET_GetGraphicsResetStatusARB(ctx->Dispatch.ContextLost, _mesa_GetGraphicsResetStatusARB);
102*61046927SAndroid Build Coastguard Worker SET_GetSynciv(ctx->Dispatch.ContextLost, _context_lost_GetSynciv);
103*61046927SAndroid Build Coastguard Worker SET_GetQueryObjectuiv(ctx->Dispatch.ContextLost, _context_lost_GetQueryObjectuiv);
104*61046927SAndroid Build Coastguard Worker }
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker ctx->Dispatch.Current = ctx->Dispatch.ContextLost;
107*61046927SAndroid Build Coastguard Worker _glapi_set_dispatch(ctx->Dispatch.Current);
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker /**
111*61046927SAndroid Build Coastguard Worker * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR.
112*61046927SAndroid Build Coastguard Worker * \return current context status
113*61046927SAndroid Build Coastguard Worker */
114*61046927SAndroid Build Coastguard Worker GLenum GLAPIENTRY
_mesa_GetGraphicsResetStatusARB(void)115*61046927SAndroid Build Coastguard Worker _mesa_GetGraphicsResetStatusARB( void )
116*61046927SAndroid Build Coastguard Worker {
117*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
118*61046927SAndroid Build Coastguard Worker GLenum status = GL_NO_ERROR;
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker /* The ARB_robustness specification says:
121*61046927SAndroid Build Coastguard Worker *
122*61046927SAndroid Build Coastguard Worker * "If the reset notification behavior is NO_RESET_NOTIFICATION_ARB,
123*61046927SAndroid Build Coastguard Worker * then the implementation will never deliver notification of reset
124*61046927SAndroid Build Coastguard Worker * events, and GetGraphicsResetStatusARB will always return NO_ERROR."
125*61046927SAndroid Build Coastguard Worker */
126*61046927SAndroid Build Coastguard Worker if (ctx->Const.ResetStrategy == GL_NO_RESET_NOTIFICATION_ARB) {
127*61046927SAndroid Build Coastguard Worker if (MESA_VERBOSE & VERBOSE_API)
128*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx,
129*61046927SAndroid Build Coastguard Worker "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
130*61046927SAndroid Build Coastguard Worker "because reset notifictation was not requested at context "
131*61046927SAndroid Build Coastguard Worker "creation.\n");
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker return GL_NO_ERROR;
134*61046927SAndroid Build Coastguard Worker }
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker /* Query the reset status of this context from the driver core. */
137*61046927SAndroid Build Coastguard Worker if (ctx->Driver.GetGraphicsResetStatus)
138*61046927SAndroid Build Coastguard Worker status = ctx->Driver.GetGraphicsResetStatus(ctx);
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker if (status != GL_NO_ERROR)
141*61046927SAndroid Build Coastguard Worker _mesa_set_context_lost_dispatch(ctx);
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker if (!ctx->Driver.GetGraphicsResetStatus && (MESA_VERBOSE & VERBOSE_API))
144*61046927SAndroid Build Coastguard Worker _mesa_debug(ctx,
145*61046927SAndroid Build Coastguard Worker "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
146*61046927SAndroid Build Coastguard Worker "because the driver doesn't track reset status.\n");
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker return status;
149*61046927SAndroid Build Coastguard Worker }
150