1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #ifndef RENDERBUFFER_H
27*61046927SAndroid Build Coastguard Worker #define RENDERBUFFER_H
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
30*61046927SAndroid Build Coastguard Worker #include "menums.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
33*61046927SAndroid Build Coastguard Worker extern "C" {
34*61046927SAndroid Build Coastguard Worker #endif
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker struct gl_context;
37*61046927SAndroid Build Coastguard Worker struct gl_framebuffer;
38*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer;
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker extern void
41*61046927SAndroid Build Coastguard Worker _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name);
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker extern void
44*61046927SAndroid Build Coastguard Worker _mesa_attach_and_own_rb(struct gl_framebuffer *fb,
45*61046927SAndroid Build Coastguard Worker gl_buffer_index bufferName,
46*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb);
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker extern void
49*61046927SAndroid Build Coastguard Worker _mesa_attach_and_reference_rb(struct gl_framebuffer *fb,
50*61046927SAndroid Build Coastguard Worker gl_buffer_index bufferName,
51*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb);
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker extern void
54*61046927SAndroid Build Coastguard Worker _mesa_remove_renderbuffer(struct gl_framebuffer *fb,
55*61046927SAndroid Build Coastguard Worker gl_buffer_index bufferName);
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker extern void
58*61046927SAndroid Build Coastguard Worker _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr,
59*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb);
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker static inline void
_mesa_reference_renderbuffer(struct gl_renderbuffer ** ptr,struct gl_renderbuffer * rb)62*61046927SAndroid Build Coastguard Worker _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
63*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb)
64*61046927SAndroid Build Coastguard Worker {
65*61046927SAndroid Build Coastguard Worker if (*ptr != rb)
66*61046927SAndroid Build Coastguard Worker _mesa_reference_renderbuffer_(ptr, rb);
67*61046927SAndroid Build Coastguard Worker }
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker void
70*61046927SAndroid Build Coastguard Worker _mesa_map_renderbuffer(struct gl_context *ctx,
71*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb,
72*61046927SAndroid Build Coastguard Worker GLuint x, GLuint y, GLuint w, GLuint h,
73*61046927SAndroid Build Coastguard Worker GLbitfield mode,
74*61046927SAndroid Build Coastguard Worker GLubyte **mapOut, GLint *rowStrideOut,
75*61046927SAndroid Build Coastguard Worker bool flip_y);
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker void
78*61046927SAndroid Build Coastguard Worker _mesa_unmap_renderbuffer(struct gl_context *ctx,
79*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb);
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker void
82*61046927SAndroid Build Coastguard Worker _mesa_regen_renderbuffer_surface(struct gl_context *ctx,
83*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb);
84*61046927SAndroid Build Coastguard Worker void
85*61046927SAndroid Build Coastguard Worker _mesa_update_renderbuffer_surface(struct gl_context *ctx,
86*61046927SAndroid Build Coastguard Worker struct gl_renderbuffer *rb);
87*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
88*61046927SAndroid Build Coastguard Worker }
89*61046927SAndroid Build Coastguard Worker #endif
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker #endif /* RENDERBUFFER_H */
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