1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker *
7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker */
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #ifndef MATRIX_H
28*61046927SAndroid Build Coastguard Worker #define MATRIX_H
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker struct gl_context;
34*61046927SAndroid Build Coastguard Worker struct gl_matrix_stack;
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker extern void
37*61046927SAndroid Build Coastguard Worker _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *s);
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker extern void
40*61046927SAndroid Build Coastguard Worker _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *s,
41*61046927SAndroid Build Coastguard Worker const GLfloat *m);
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker extern void
44*61046927SAndroid Build Coastguard Worker _mesa_init_matrix( struct gl_context * ctx );
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker extern void
47*61046927SAndroid Build Coastguard Worker _mesa_init_transform( struct gl_context *ctx );
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker extern void
50*61046927SAndroid Build Coastguard Worker _mesa_free_matrix_data( struct gl_context *ctx );
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker extern void
53*61046927SAndroid Build Coastguard Worker _mesa_update_modelview_project( struct gl_context *ctx, GLuint newstate );
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker /* "m" must be a 4x4 matrix. Return true if it's the identity matrix. */
56*61046927SAndroid Build Coastguard Worker static inline bool
_mesa_matrix_is_identity(const float * m)57*61046927SAndroid Build Coastguard Worker _mesa_matrix_is_identity(const float *m)
58*61046927SAndroid Build Coastguard Worker {
59*61046927SAndroid Build Coastguard Worker const uint32_t *u = (const uint32_t *)m;
60*61046927SAndroid Build Coastguard Worker const uint32_t one = IEEE_ONE;
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker /* This is faster than memcmp with static identity matrix. Instead of
63*61046927SAndroid Build Coastguard Worker * comparing every non-diagonal element against zero, OR them and compare
64*61046927SAndroid Build Coastguard Worker * the result. Verified with Viewperf13/Sw/teslaTower_shaded.
65*61046927SAndroid Build Coastguard Worker */
66*61046927SAndroid Build Coastguard Worker return u[0] == one && u[5] == one && u[10] == one && u[15] == one &&
67*61046927SAndroid Build Coastguard Worker !(u[1] | u[2] | u[3] | u[4] | u[6] | u[7] | u[8] | u[9] | u[11] |
68*61046927SAndroid Build Coastguard Worker u[12] | u[13] | u[14]);
69*61046927SAndroid Build Coastguard Worker }
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker #endif
72