xref: /aosp_15_r20/external/mesa3d/src/mesa/main/glspirv.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2017 Advanced Micro Devices, Inc.
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * on the rights to use, copy, modify, merge, publish, distribute, sub
8*61046927SAndroid Build Coastguard Worker  * license, and/or sell copies of the Software, and to permit persons to whom
9*61046927SAndroid Build Coastguard Worker  * the Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19*61046927SAndroid Build Coastguard Worker  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20*61046927SAndroid Build Coastguard Worker  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21*61046927SAndroid Build Coastguard Worker  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef GLSPIRV_H
25*61046927SAndroid Build Coastguard Worker #define GLSPIRV_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include "compiler/nir/nir.h"
28*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
31*61046927SAndroid Build Coastguard Worker extern "C" {
32*61046927SAndroid Build Coastguard Worker #endif
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker struct gl_shader_program;
35*61046927SAndroid Build Coastguard Worker struct gl_context;
36*61046927SAndroid Build Coastguard Worker struct gl_shader;
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker /**
39*61046927SAndroid Build Coastguard Worker  * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary.
40*61046927SAndroid Build Coastguard Worker  *
41*61046927SAndroid Build Coastguard Worker  * It is reference-counted, because the same module can be attached to multiple
42*61046927SAndroid Build Coastguard Worker  * shader objects simultaneously.
43*61046927SAndroid Build Coastguard Worker  */
44*61046927SAndroid Build Coastguard Worker struct gl_spirv_module {
45*61046927SAndroid Build Coastguard Worker    unsigned RefCount;
46*61046927SAndroid Build Coastguard Worker    GLint Length;
47*61046927SAndroid Build Coastguard Worker    char Binary[0];
48*61046927SAndroid Build Coastguard Worker };
49*61046927SAndroid Build Coastguard Worker 
50*61046927SAndroid Build Coastguard Worker /**
51*61046927SAndroid Build Coastguard Worker  * SPIR-V data needed to compile and link a SPIR-V shader.
52*61046927SAndroid Build Coastguard Worker  *
53*61046927SAndroid Build Coastguard Worker  * It includes a SPIR-V binary that is potentially shared among different
54*61046927SAndroid Build Coastguard Worker  * shaders; and shader-specific specialization constants and entry point.
55*61046927SAndroid Build Coastguard Worker  *
56*61046927SAndroid Build Coastguard Worker  * It is reference-counted because it is shared between gl_shader and its
57*61046927SAndroid Build Coastguard Worker  * corresponding gl_linked_shader.
58*61046927SAndroid Build Coastguard Worker  */
59*61046927SAndroid Build Coastguard Worker struct gl_shader_spirv_data {
60*61046927SAndroid Build Coastguard Worker    GLint RefCount;
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker    struct gl_spirv_module *SpirVModule;
63*61046927SAndroid Build Coastguard Worker 
64*61046927SAndroid Build Coastguard Worker    GLchar *SpirVEntryPoint;
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker    GLuint NumSpecializationConstants;
67*61046927SAndroid Build Coastguard Worker    GLuint *SpecializationConstantsIndex;
68*61046927SAndroid Build Coastguard Worker    GLuint *SpecializationConstantsValue;
69*61046927SAndroid Build Coastguard Worker };
70*61046927SAndroid Build Coastguard Worker 
71*61046927SAndroid Build Coastguard Worker void
72*61046927SAndroid Build Coastguard Worker _mesa_spirv_module_reference(struct gl_spirv_module **dest,
73*61046927SAndroid Build Coastguard Worker                              struct gl_spirv_module *src);
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker void
76*61046927SAndroid Build Coastguard Worker _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
77*61046927SAndroid Build Coastguard Worker                                   struct gl_shader_spirv_data *src);
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker void
80*61046927SAndroid Build Coastguard Worker _mesa_spirv_shader_binary(struct gl_context *ctx,
81*61046927SAndroid Build Coastguard Worker                           unsigned n, struct gl_shader **shaders,
82*61046927SAndroid Build Coastguard Worker                           const void* binary, size_t length);
83*61046927SAndroid Build Coastguard Worker 
84*61046927SAndroid Build Coastguard Worker void
85*61046927SAndroid Build Coastguard Worker _mesa_spirv_link_shaders(struct gl_context *ctx,
86*61046927SAndroid Build Coastguard Worker                          struct gl_shader_program *prog);
87*61046927SAndroid Build Coastguard Worker 
88*61046927SAndroid Build Coastguard Worker nir_shader *
89*61046927SAndroid Build Coastguard Worker _mesa_spirv_to_nir(struct gl_context *ctx,
90*61046927SAndroid Build Coastguard Worker                    const struct gl_shader_program *prog,
91*61046927SAndroid Build Coastguard Worker                    gl_shader_stage stage,
92*61046927SAndroid Build Coastguard Worker                    const nir_shader_compiler_options *options);
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker #endif
97*61046927SAndroid Build Coastguard Worker 
98*61046927SAndroid Build Coastguard Worker #endif /* GLSPIRV_H */
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