1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright 2017 Advanced Micro Devices, Inc. 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub 8*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom 9*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef GLSPIRV_H 25*61046927SAndroid Build Coastguard Worker #define GLSPIRV_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #include "compiler/nir/nir.h" 28*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 31*61046927SAndroid Build Coastguard Worker extern "C" { 32*61046927SAndroid Build Coastguard Worker #endif 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker struct gl_shader_program; 35*61046927SAndroid Build Coastguard Worker struct gl_context; 36*61046927SAndroid Build Coastguard Worker struct gl_shader; 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker /** 39*61046927SAndroid Build Coastguard Worker * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary. 40*61046927SAndroid Build Coastguard Worker * 41*61046927SAndroid Build Coastguard Worker * It is reference-counted, because the same module can be attached to multiple 42*61046927SAndroid Build Coastguard Worker * shader objects simultaneously. 43*61046927SAndroid Build Coastguard Worker */ 44*61046927SAndroid Build Coastguard Worker struct gl_spirv_module { 45*61046927SAndroid Build Coastguard Worker unsigned RefCount; 46*61046927SAndroid Build Coastguard Worker GLint Length; 47*61046927SAndroid Build Coastguard Worker char Binary[0]; 48*61046927SAndroid Build Coastguard Worker }; 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker /** 51*61046927SAndroid Build Coastguard Worker * SPIR-V data needed to compile and link a SPIR-V shader. 52*61046927SAndroid Build Coastguard Worker * 53*61046927SAndroid Build Coastguard Worker * It includes a SPIR-V binary that is potentially shared among different 54*61046927SAndroid Build Coastguard Worker * shaders; and shader-specific specialization constants and entry point. 55*61046927SAndroid Build Coastguard Worker * 56*61046927SAndroid Build Coastguard Worker * It is reference-counted because it is shared between gl_shader and its 57*61046927SAndroid Build Coastguard Worker * corresponding gl_linked_shader. 58*61046927SAndroid Build Coastguard Worker */ 59*61046927SAndroid Build Coastguard Worker struct gl_shader_spirv_data { 60*61046927SAndroid Build Coastguard Worker GLint RefCount; 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker struct gl_spirv_module *SpirVModule; 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker GLchar *SpirVEntryPoint; 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker GLuint NumSpecializationConstants; 67*61046927SAndroid Build Coastguard Worker GLuint *SpecializationConstantsIndex; 68*61046927SAndroid Build Coastguard Worker GLuint *SpecializationConstantsValue; 69*61046927SAndroid Build Coastguard Worker }; 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker void 72*61046927SAndroid Build Coastguard Worker _mesa_spirv_module_reference(struct gl_spirv_module **dest, 73*61046927SAndroid Build Coastguard Worker struct gl_spirv_module *src); 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker void 76*61046927SAndroid Build Coastguard Worker _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest, 77*61046927SAndroid Build Coastguard Worker struct gl_shader_spirv_data *src); 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker void 80*61046927SAndroid Build Coastguard Worker _mesa_spirv_shader_binary(struct gl_context *ctx, 81*61046927SAndroid Build Coastguard Worker unsigned n, struct gl_shader **shaders, 82*61046927SAndroid Build Coastguard Worker const void* binary, size_t length); 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker void 85*61046927SAndroid Build Coastguard Worker _mesa_spirv_link_shaders(struct gl_context *ctx, 86*61046927SAndroid Build Coastguard Worker struct gl_shader_program *prog); 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker nir_shader * 89*61046927SAndroid Build Coastguard Worker _mesa_spirv_to_nir(struct gl_context *ctx, 90*61046927SAndroid Build Coastguard Worker const struct gl_shader_program *prog, 91*61046927SAndroid Build Coastguard Worker gl_shader_stage stage, 92*61046927SAndroid Build Coastguard Worker const nir_shader_compiler_options *options); 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 95*61046927SAndroid Build Coastguard Worker } 96*61046927SAndroid Build Coastguard Worker #endif 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker #endif /* GLSPIRV_H */ 99