1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker */
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
27*61046927SAndroid Build Coastguard Worker #include "context.h"
28*61046927SAndroid Build Coastguard Worker #include "fog.h"
29*61046927SAndroid Build Coastguard Worker #include "macros.h"
30*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
31*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_Fogf(GLenum pname,GLfloat param)35*61046927SAndroid Build Coastguard Worker _mesa_Fogf(GLenum pname, GLfloat param)
36*61046927SAndroid Build Coastguard Worker {
37*61046927SAndroid Build Coastguard Worker GLfloat fparam[4];
38*61046927SAndroid Build Coastguard Worker fparam[0] = param;
39*61046927SAndroid Build Coastguard Worker fparam[1] = fparam[2] = fparam[3] = 0.0F;
40*61046927SAndroid Build Coastguard Worker _mesa_Fogfv(pname, fparam);
41*61046927SAndroid Build Coastguard Worker }
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_Fogi(GLenum pname,GLint param)45*61046927SAndroid Build Coastguard Worker _mesa_Fogi(GLenum pname, GLint param )
46*61046927SAndroid Build Coastguard Worker {
47*61046927SAndroid Build Coastguard Worker GLfloat fparam[4];
48*61046927SAndroid Build Coastguard Worker fparam[0] = (GLfloat) param;
49*61046927SAndroid Build Coastguard Worker fparam[1] = fparam[2] = fparam[3] = 0.0F;
50*61046927SAndroid Build Coastguard Worker _mesa_Fogfv(pname, fparam);
51*61046927SAndroid Build Coastguard Worker }
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_Fogiv(GLenum pname,const GLint * params)55*61046927SAndroid Build Coastguard Worker _mesa_Fogiv(GLenum pname, const GLint *params )
56*61046927SAndroid Build Coastguard Worker {
57*61046927SAndroid Build Coastguard Worker GLfloat p[4];
58*61046927SAndroid Build Coastguard Worker switch (pname) {
59*61046927SAndroid Build Coastguard Worker case GL_FOG_MODE:
60*61046927SAndroid Build Coastguard Worker case GL_FOG_DENSITY:
61*61046927SAndroid Build Coastguard Worker case GL_FOG_START:
62*61046927SAndroid Build Coastguard Worker case GL_FOG_END:
63*61046927SAndroid Build Coastguard Worker case GL_FOG_INDEX:
64*61046927SAndroid Build Coastguard Worker case GL_FOG_COORDINATE_SOURCE_EXT:
65*61046927SAndroid Build Coastguard Worker case GL_FOG_DISTANCE_MODE_NV:
66*61046927SAndroid Build Coastguard Worker p[0] = (GLfloat) *params;
67*61046927SAndroid Build Coastguard Worker break;
68*61046927SAndroid Build Coastguard Worker case GL_FOG_COLOR:
69*61046927SAndroid Build Coastguard Worker p[0] = INT_TO_FLOAT( params[0] );
70*61046927SAndroid Build Coastguard Worker p[1] = INT_TO_FLOAT( params[1] );
71*61046927SAndroid Build Coastguard Worker p[2] = INT_TO_FLOAT( params[2] );
72*61046927SAndroid Build Coastguard Worker p[3] = INT_TO_FLOAT( params[3] );
73*61046927SAndroid Build Coastguard Worker break;
74*61046927SAndroid Build Coastguard Worker default:
75*61046927SAndroid Build Coastguard Worker /* Error will be caught later in _mesa_Fogfv */
76*61046927SAndroid Build Coastguard Worker ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker _mesa_Fogfv(pname, p);
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_Fogfv(GLenum pname,const GLfloat * params)83*61046927SAndroid Build Coastguard Worker _mesa_Fogfv( GLenum pname, const GLfloat *params )
84*61046927SAndroid Build Coastguard Worker {
85*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
86*61046927SAndroid Build Coastguard Worker GLenum m;
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker switch (pname) {
89*61046927SAndroid Build Coastguard Worker case GL_FOG_MODE:
90*61046927SAndroid Build Coastguard Worker m = (GLenum) (GLint) *params;
91*61046927SAndroid Build Coastguard Worker switch (m) {
92*61046927SAndroid Build Coastguard Worker case GL_LINEAR:
93*61046927SAndroid Build Coastguard Worker ctx->Fog._PackedMode = FOG_LINEAR;
94*61046927SAndroid Build Coastguard Worker break;
95*61046927SAndroid Build Coastguard Worker case GL_EXP:
96*61046927SAndroid Build Coastguard Worker ctx->Fog._PackedMode = FOG_EXP;
97*61046927SAndroid Build Coastguard Worker break;
98*61046927SAndroid Build Coastguard Worker case GL_EXP2:
99*61046927SAndroid Build Coastguard Worker ctx->Fog._PackedMode = FOG_EXP2;
100*61046927SAndroid Build Coastguard Worker break;
101*61046927SAndroid Build Coastguard Worker default:
102*61046927SAndroid Build Coastguard Worker _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
103*61046927SAndroid Build Coastguard Worker return;
104*61046927SAndroid Build Coastguard Worker }
105*61046927SAndroid Build Coastguard Worker if (ctx->Fog.Mode == m)
106*61046927SAndroid Build Coastguard Worker return;
107*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT);
108*61046927SAndroid Build Coastguard Worker ctx->Fog.Mode = m;
109*61046927SAndroid Build Coastguard Worker if (ctx->Fog.Enabled) {
110*61046927SAndroid Build Coastguard Worker ctx->Fog._PackedEnabledMode = ctx->Fog._PackedMode;
111*61046927SAndroid Build Coastguard Worker ctx->NewState |= _NEW_FF_FRAG_PROGRAM;
112*61046927SAndroid Build Coastguard Worker }
113*61046927SAndroid Build Coastguard Worker break;
114*61046927SAndroid Build Coastguard Worker case GL_FOG_DENSITY:
115*61046927SAndroid Build Coastguard Worker if (*params<0.0F) {
116*61046927SAndroid Build Coastguard Worker _mesa_error( ctx, GL_INVALID_VALUE, "glFog" );
117*61046927SAndroid Build Coastguard Worker return;
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker if (ctx->Fog.Density == *params)
120*61046927SAndroid Build Coastguard Worker return;
121*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT);
122*61046927SAndroid Build Coastguard Worker ctx->Fog.Density = *params;
123*61046927SAndroid Build Coastguard Worker break;
124*61046927SAndroid Build Coastguard Worker case GL_FOG_START:
125*61046927SAndroid Build Coastguard Worker if (ctx->Fog.Start == *params)
126*61046927SAndroid Build Coastguard Worker return;
127*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT);
128*61046927SAndroid Build Coastguard Worker ctx->Fog.Start = *params;
129*61046927SAndroid Build Coastguard Worker break;
130*61046927SAndroid Build Coastguard Worker case GL_FOG_END:
131*61046927SAndroid Build Coastguard Worker if (ctx->Fog.End == *params)
132*61046927SAndroid Build Coastguard Worker return;
133*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT);
134*61046927SAndroid Build Coastguard Worker ctx->Fog.End = *params;
135*61046927SAndroid Build Coastguard Worker break;
136*61046927SAndroid Build Coastguard Worker case GL_FOG_INDEX:
137*61046927SAndroid Build Coastguard Worker if (ctx->API != API_OPENGL_COMPAT)
138*61046927SAndroid Build Coastguard Worker goto invalid_pname;
139*61046927SAndroid Build Coastguard Worker if (ctx->Fog.Index == *params)
140*61046927SAndroid Build Coastguard Worker return;
141*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT);
142*61046927SAndroid Build Coastguard Worker ctx->Fog.Index = *params;
143*61046927SAndroid Build Coastguard Worker break;
144*61046927SAndroid Build Coastguard Worker case GL_FOG_COLOR:
145*61046927SAndroid Build Coastguard Worker if (TEST_EQ_4V(ctx->Fog.Color, params))
146*61046927SAndroid Build Coastguard Worker return;
147*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG, GL_FOG_BIT);
148*61046927SAndroid Build Coastguard Worker ctx->Fog.ColorUnclamped[0] = params[0];
149*61046927SAndroid Build Coastguard Worker ctx->Fog.ColorUnclamped[1] = params[1];
150*61046927SAndroid Build Coastguard Worker ctx->Fog.ColorUnclamped[2] = params[2];
151*61046927SAndroid Build Coastguard Worker ctx->Fog.ColorUnclamped[3] = params[3];
152*61046927SAndroid Build Coastguard Worker ctx->Fog.Color[0] = CLAMP(params[0], 0.0F, 1.0F);
153*61046927SAndroid Build Coastguard Worker ctx->Fog.Color[1] = CLAMP(params[1], 0.0F, 1.0F);
154*61046927SAndroid Build Coastguard Worker ctx->Fog.Color[2] = CLAMP(params[2], 0.0F, 1.0F);
155*61046927SAndroid Build Coastguard Worker ctx->Fog.Color[3] = CLAMP(params[3], 0.0F, 1.0F);
156*61046927SAndroid Build Coastguard Worker break;
157*61046927SAndroid Build Coastguard Worker case GL_FOG_COORDINATE_SOURCE_EXT: {
158*61046927SAndroid Build Coastguard Worker GLenum p = (GLenum) (GLint) *params;
159*61046927SAndroid Build Coastguard Worker if (ctx->API != API_OPENGL_COMPAT ||
160*61046927SAndroid Build Coastguard Worker (p != GL_FOG_COORDINATE_EXT && p != GL_FRAGMENT_DEPTH_EXT)) {
161*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
162*61046927SAndroid Build Coastguard Worker return;
163*61046927SAndroid Build Coastguard Worker }
164*61046927SAndroid Build Coastguard Worker if (ctx->Fog.FogCoordinateSource == p)
165*61046927SAndroid Build Coastguard Worker return;
166*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT);
167*61046927SAndroid Build Coastguard Worker ctx->Fog.FogCoordinateSource = p;
168*61046927SAndroid Build Coastguard Worker break;
169*61046927SAndroid Build Coastguard Worker }
170*61046927SAndroid Build Coastguard Worker case GL_FOG_DISTANCE_MODE_NV: {
171*61046927SAndroid Build Coastguard Worker GLenum p = (GLenum) (GLint) *params;
172*61046927SAndroid Build Coastguard Worker if (ctx->API != API_OPENGL_COMPAT || !ctx->Extensions.NV_fog_distance ||
173*61046927SAndroid Build Coastguard Worker (p != GL_EYE_RADIAL_NV && p != GL_EYE_PLANE && p != GL_EYE_PLANE_ABSOLUTE_NV)) {
174*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_ENUM, "glFog");
175*61046927SAndroid Build Coastguard Worker return;
176*61046927SAndroid Build Coastguard Worker }
177*61046927SAndroid Build Coastguard Worker if (ctx->Fog.FogDistanceMode == p)
178*61046927SAndroid Build Coastguard Worker return;
179*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_VERT_PROGRAM, GL_FOG_BIT);
180*61046927SAndroid Build Coastguard Worker ctx->Fog.FogDistanceMode = p;
181*61046927SAndroid Build Coastguard Worker break;
182*61046927SAndroid Build Coastguard Worker }
183*61046927SAndroid Build Coastguard Worker default:
184*61046927SAndroid Build Coastguard Worker goto invalid_pname;
185*61046927SAndroid Build Coastguard Worker }
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard Worker return;
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker invalid_pname:
190*61046927SAndroid Build Coastguard Worker _mesa_error( ctx, GL_INVALID_ENUM, "glFog" );
191*61046927SAndroid Build Coastguard Worker return;
192*61046927SAndroid Build Coastguard Worker }
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard Worker /**********************************************************************/
196*61046927SAndroid Build Coastguard Worker /***** Initialization *****/
197*61046927SAndroid Build Coastguard Worker /**********************************************************************/
198*61046927SAndroid Build Coastguard Worker
_mesa_init_fog(struct gl_context * ctx)199*61046927SAndroid Build Coastguard Worker void _mesa_init_fog( struct gl_context * ctx )
200*61046927SAndroid Build Coastguard Worker {
201*61046927SAndroid Build Coastguard Worker /* Fog group */
202*61046927SAndroid Build Coastguard Worker ctx->Fog.Enabled = GL_FALSE;
203*61046927SAndroid Build Coastguard Worker ctx->Fog.Mode = GL_EXP;
204*61046927SAndroid Build Coastguard Worker ctx->Fog._PackedMode = FOG_EXP;
205*61046927SAndroid Build Coastguard Worker ctx->Fog._PackedEnabledMode = FOG_NONE;
206*61046927SAndroid Build Coastguard Worker ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
207*61046927SAndroid Build Coastguard Worker ASSIGN_4V( ctx->Fog.ColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
208*61046927SAndroid Build Coastguard Worker ctx->Fog.Index = 0.0;
209*61046927SAndroid Build Coastguard Worker ctx->Fog.Density = 1.0;
210*61046927SAndroid Build Coastguard Worker ctx->Fog.Start = 0.0;
211*61046927SAndroid Build Coastguard Worker ctx->Fog.End = 1.0;
212*61046927SAndroid Build Coastguard Worker ctx->Fog.ColorSumEnabled = GL_FALSE;
213*61046927SAndroid Build Coastguard Worker ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
214*61046927SAndroid Build Coastguard Worker ctx->Fog.FogDistanceMode = GL_EYE_PLANE_ABSOLUTE_NV;
215*61046927SAndroid Build Coastguard Worker }
216