1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*61046927SAndroid Build Coastguard Worker * 13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker /** 27*61046927SAndroid Build Coastguard Worker * \file errors.h 28*61046927SAndroid Build Coastguard Worker * Mesa debugging and error handling functions. 29*61046927SAndroid Build Coastguard Worker * 30*61046927SAndroid Build Coastguard Worker * This file provides functions to record errors, warnings, and miscellaneous 31*61046927SAndroid Build Coastguard Worker * debug information. 32*61046927SAndroid Build Coastguard Worker */ 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker #ifndef ERRORS_H 36*61046927SAndroid Build Coastguard Worker #define ERRORS_H 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker #include <stdio.h> 40*61046927SAndroid Build Coastguard Worker #include <stdarg.h> 41*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 42*61046927SAndroid Build Coastguard Worker #include "menums.h" 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 46*61046927SAndroid Build Coastguard Worker extern "C" { 47*61046927SAndroid Build Coastguard Worker #endif 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker struct gl_context; 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker extern void 52*61046927SAndroid Build Coastguard Worker _mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker extern void 55*61046927SAndroid Build Coastguard Worker _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker extern void 58*61046927SAndroid Build Coastguard Worker _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker extern void 61*61046927SAndroid Build Coastguard Worker _mesa_error_no_memory(const char *caller); 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker extern void 64*61046927SAndroid Build Coastguard Worker _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker void 68*61046927SAndroid Build Coastguard Worker _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, 69*61046927SAndroid Build Coastguard Worker const char *msg); 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker extern void 72*61046927SAndroid Build Coastguard Worker _mesa_gl_vdebugf(struct gl_context *ctx, 73*61046927SAndroid Build Coastguard Worker GLuint *id, 74*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source, 75*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type, 76*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity, 77*61046927SAndroid Build Coastguard Worker const char *fmtString, 78*61046927SAndroid Build Coastguard Worker va_list args); 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker extern void 81*61046927SAndroid Build Coastguard Worker _mesa_gl_debugf(struct gl_context *ctx, 82*61046927SAndroid Build Coastguard Worker GLuint *id, 83*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source, 84*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type, 85*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity, 86*61046927SAndroid Build Coastguard Worker const char *fmtString, ...) PRINTFLIKE(6, 7); 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker extern size_t 89*61046927SAndroid Build Coastguard Worker _mesa_gl_debug(struct gl_context *ctx, 90*61046927SAndroid Build Coastguard Worker GLuint *id, 91*61046927SAndroid Build Coastguard Worker enum mesa_debug_source source, 92*61046927SAndroid Build Coastguard Worker enum mesa_debug_type type, 93*61046927SAndroid Build Coastguard Worker enum mesa_debug_severity severity, 94*61046927SAndroid Build Coastguard Worker const char *msg); 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker #define _mesa_perf_debug(ctx, sev, ...) do { \ 97*61046927SAndroid Build Coastguard Worker static GLuint msg_id = 0; \ 98*61046927SAndroid Build Coastguard Worker if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \ 99*61046927SAndroid Build Coastguard Worker _mesa_gl_debugf(ctx, &msg_id, \ 100*61046927SAndroid Build Coastguard Worker MESA_DEBUG_SOURCE_API, \ 101*61046927SAndroid Build Coastguard Worker MESA_DEBUG_TYPE_PERFORMANCE, \ 102*61046927SAndroid Build Coastguard Worker sev, \ 103*61046927SAndroid Build Coastguard Worker __VA_ARGS__); \ 104*61046927SAndroid Build Coastguard Worker } \ 105*61046927SAndroid Build Coastguard Worker } while (0) 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 108*61046927SAndroid Build Coastguard Worker } 109*61046927SAndroid Build Coastguard Worker #endif 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker #endif /* ERRORS_H */ 113