1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright (C) 2009 Chia-I Wu <[email protected]>
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include "main/errors.h"
25*61046927SAndroid Build Coastguard Worker #include "main/state.h"
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #include "main/mtypes.h"
28*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_cb_drawtex.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker static void
draw_texture(struct gl_context * ctx,GLfloat x,GLfloat y,GLfloat z,GLfloat width,GLfloat height)33*61046927SAndroid Build Coastguard Worker draw_texture(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
34*61046927SAndroid Build Coastguard Worker GLfloat width, GLfloat height)
35*61046927SAndroid Build Coastguard Worker {
36*61046927SAndroid Build Coastguard Worker if (!ctx->Extensions.OES_draw_texture) {
37*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_OPERATION,
38*61046927SAndroid Build Coastguard Worker "glDrawTex(unsupported)");
39*61046927SAndroid Build Coastguard Worker return;
40*61046927SAndroid Build Coastguard Worker }
41*61046927SAndroid Build Coastguard Worker if (width <= 0.0f || height <= 0.0f) {
42*61046927SAndroid Build Coastguard Worker _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTex(width or height <= 0)");
43*61046927SAndroid Build Coastguard Worker return;
44*61046927SAndroid Build Coastguard Worker }
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker _mesa_set_vp_override(ctx, GL_TRUE);
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker if (ctx->NewState)
49*61046927SAndroid Build Coastguard Worker _mesa_update_state(ctx);
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker st_DrawTex(ctx, x, y, z, width, height);
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker _mesa_set_vp_override(ctx, GL_FALSE);
54*61046927SAndroid Build Coastguard Worker }
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawTexfOES(GLfloat x,GLfloat y,GLfloat z,GLfloat width,GLfloat height)58*61046927SAndroid Build Coastguard Worker _mesa_DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
59*61046927SAndroid Build Coastguard Worker {
60*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
61*61046927SAndroid Build Coastguard Worker draw_texture(ctx, x, y, z, width, height);
62*61046927SAndroid Build Coastguard Worker }
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawTexfvOES(const GLfloat * coords)66*61046927SAndroid Build Coastguard Worker _mesa_DrawTexfvOES(const GLfloat *coords)
67*61046927SAndroid Build Coastguard Worker {
68*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
69*61046927SAndroid Build Coastguard Worker draw_texture(ctx, coords[0], coords[1], coords[2], coords[3], coords[4]);
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawTexiOES(GLint x,GLint y,GLint z,GLint width,GLint height)74*61046927SAndroid Build Coastguard Worker _mesa_DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
75*61046927SAndroid Build Coastguard Worker {
76*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
77*61046927SAndroid Build Coastguard Worker draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
78*61046927SAndroid Build Coastguard Worker (GLfloat) width, (GLfloat) height);
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawTexivOES(const GLint * coords)83*61046927SAndroid Build Coastguard Worker _mesa_DrawTexivOES(const GLint *coords)
84*61046927SAndroid Build Coastguard Worker {
85*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
86*61046927SAndroid Build Coastguard Worker draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
87*61046927SAndroid Build Coastguard Worker (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
88*61046927SAndroid Build Coastguard Worker }
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawTexsOES(GLshort x,GLshort y,GLshort z,GLshort width,GLshort height)92*61046927SAndroid Build Coastguard Worker _mesa_DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
93*61046927SAndroid Build Coastguard Worker {
94*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
95*61046927SAndroid Build Coastguard Worker draw_texture(ctx, (GLfloat) x, (GLfloat) y, (GLfloat) z,
96*61046927SAndroid Build Coastguard Worker (GLfloat) width, (GLfloat) height);
97*61046927SAndroid Build Coastguard Worker }
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_DrawTexsvOES(const GLshort * coords)101*61046927SAndroid Build Coastguard Worker _mesa_DrawTexsvOES(const GLshort *coords)
102*61046927SAndroid Build Coastguard Worker {
103*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
104*61046927SAndroid Build Coastguard Worker draw_texture(ctx, (GLfloat) coords[0], (GLfloat) coords[1],
105*61046927SAndroid Build Coastguard Worker (GLfloat) coords[2], (GLfloat) coords[3], (GLfloat) coords[4]);
106*61046927SAndroid Build Coastguard Worker }
107