1*61046927SAndroid Build Coastguard Worker
2*61046927SAndroid Build Coastguard Worker /*
3*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
4*61046927SAndroid Build Coastguard Worker *
5*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker *
7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker */
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #ifndef API_VALIDATE_H
28*61046927SAndroid Build Coastguard Worker #define API_VALIDATE_H
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
33*61046927SAndroid Build Coastguard Worker extern "C" {
34*61046927SAndroid Build Coastguard Worker #endif
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker struct gl_buffer_object;
37*61046927SAndroid Build Coastguard Worker struct gl_context;
38*61046927SAndroid Build Coastguard Worker struct gl_transform_feedback_object;
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker extern GLenum
42*61046927SAndroid Build Coastguard Worker _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode);
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker extern void
45*61046927SAndroid Build Coastguard Worker _mesa_update_valid_to_render_state(struct gl_context *ctx);
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker /**
48*61046927SAndroid Build Coastguard Worker * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
49*61046927SAndroid Build Coastguard Worker * etc? The set of legal values depends on whether geometry shaders/programs
50*61046927SAndroid Build Coastguard Worker * are supported.
51*61046927SAndroid Build Coastguard Worker * Note: This may be called during display list compilation.
52*61046927SAndroid Build Coastguard Worker */
53*61046927SAndroid Build Coastguard Worker static inline bool
_mesa_is_valid_prim_mode(const struct gl_context * ctx,GLenum mode)54*61046927SAndroid Build Coastguard Worker _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
55*61046927SAndroid Build Coastguard Worker {
56*61046927SAndroid Build Coastguard Worker /* All primitive types are less than 32, which allows us to use a mask. */
57*61046927SAndroid Build Coastguard Worker return mode < 32 && (1u << mode) & ctx->SupportedPrimMask;
58*61046927SAndroid Build Coastguard Worker }
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
61*61046927SAndroid Build Coastguard Worker }
62*61046927SAndroid Build Coastguard Worker #endif
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker #endif
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