1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker *
7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker */
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #include <stdio.h>
27*61046927SAndroid Build Coastguard Worker #include "errors.h"
28*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
29*61046927SAndroid Build Coastguard Worker #include "attrib.h"
30*61046927SAndroid Build Coastguard Worker #include "enums.h"
31*61046927SAndroid Build Coastguard Worker #include "formats.h"
32*61046927SAndroid Build Coastguard Worker #include "hash.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include "macros.h"
35*61046927SAndroid Build Coastguard Worker #include "debug.h"
36*61046927SAndroid Build Coastguard Worker #include "get.h"
37*61046927SAndroid Build Coastguard Worker #include "pixelstore.h"
38*61046927SAndroid Build Coastguard Worker #include "readpix.h"
39*61046927SAndroid Build Coastguard Worker #include "texobj.h"
40*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_cb_texture.h"
43*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_cb_readpixels.h"
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker static const char *
tex_target_name(GLenum tgt)46*61046927SAndroid Build Coastguard Worker tex_target_name(GLenum tgt)
47*61046927SAndroid Build Coastguard Worker {
48*61046927SAndroid Build Coastguard Worker static const struct {
49*61046927SAndroid Build Coastguard Worker GLenum target;
50*61046927SAndroid Build Coastguard Worker const char *name;
51*61046927SAndroid Build Coastguard Worker } tex_targets[] = {
52*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
53*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
54*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
55*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
56*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
57*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
58*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
59*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
60*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
61*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
62*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
63*61046927SAndroid Build Coastguard Worker { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
64*61046927SAndroid Build Coastguard Worker };
65*61046927SAndroid Build Coastguard Worker GLuint i;
66*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
67*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
68*61046927SAndroid Build Coastguard Worker if (tex_targets[i].target == tgt)
69*61046927SAndroid Build Coastguard Worker return tex_targets[i].name;
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker return "UNKNOWN TEX TARGET";
72*61046927SAndroid Build Coastguard Worker }
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker void
_mesa_print_state(const char * msg,GLuint state)76*61046927SAndroid Build Coastguard Worker _mesa_print_state( const char *msg, GLuint state )
77*61046927SAndroid Build Coastguard Worker {
78*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL,
79*61046927SAndroid Build Coastguard Worker "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
80*61046927SAndroid Build Coastguard Worker msg,
81*61046927SAndroid Build Coastguard Worker state,
82*61046927SAndroid Build Coastguard Worker (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
83*61046927SAndroid Build Coastguard Worker (state & _NEW_PROJECTION) ? "ctx->Projection, " : "",
84*61046927SAndroid Build Coastguard Worker (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "",
85*61046927SAndroid Build Coastguard Worker (state & _NEW_COLOR) ? "ctx->Color, " : "",
86*61046927SAndroid Build Coastguard Worker (state & _NEW_DEPTH) ? "ctx->Depth, " : "",
87*61046927SAndroid Build Coastguard Worker (state & _NEW_FOG) ? "ctx->Fog, " : "",
88*61046927SAndroid Build Coastguard Worker (state & _NEW_HINT) ? "ctx->Hint, " : "",
89*61046927SAndroid Build Coastguard Worker (state & _NEW_LIGHT_CONSTANTS) ? "ctx->Light(Constants), " : "",
90*61046927SAndroid Build Coastguard Worker (state & _NEW_LIGHT_STATE) ? "ctx->Light(State), " : "",
91*61046927SAndroid Build Coastguard Worker (state & _NEW_LINE) ? "ctx->Line, " : "",
92*61046927SAndroid Build Coastguard Worker (state & _NEW_PIXEL) ? "ctx->Pixel, " : "",
93*61046927SAndroid Build Coastguard Worker (state & _NEW_POINT) ? "ctx->Point, " : "",
94*61046927SAndroid Build Coastguard Worker (state & _NEW_POLYGON) ? "ctx->Polygon, " : "",
95*61046927SAndroid Build Coastguard Worker (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "",
96*61046927SAndroid Build Coastguard Worker (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "",
97*61046927SAndroid Build Coastguard Worker (state & _NEW_STENCIL) ? "ctx->Stencil, " : "",
98*61046927SAndroid Build Coastguard Worker (state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "",
99*61046927SAndroid Build Coastguard Worker (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
100*61046927SAndroid Build Coastguard Worker (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
101*61046927SAndroid Build Coastguard Worker (state & _NEW_TEXTURE_STATE) ? "ctx->Texture(State), " : "",
102*61046927SAndroid Build Coastguard Worker (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
103*61046927SAndroid Build Coastguard Worker (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
104*61046927SAndroid Build Coastguard Worker }
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker /**
109*61046927SAndroid Build Coastguard Worker * Print information about this Mesa version and build options.
110*61046927SAndroid Build Coastguard Worker */
_mesa_print_info(struct gl_context * ctx)111*61046927SAndroid Build Coastguard Worker void _mesa_print_info( struct gl_context *ctx )
112*61046927SAndroid Build Coastguard Worker {
113*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
114*61046927SAndroid Build Coastguard Worker (char *) _mesa_GetString(GL_VERSION));
115*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
116*61046927SAndroid Build Coastguard Worker (char *) _mesa_GetString(GL_RENDERER));
117*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
118*61046927SAndroid Build Coastguard Worker (char *) _mesa_GetString(GL_VENDOR));
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
121*61046927SAndroid Build Coastguard Worker * core contexts.
122*61046927SAndroid Build Coastguard Worker */
123*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker #if defined(USE_X86_ASM)
126*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
127*61046927SAndroid Build Coastguard Worker #else
128*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
129*61046927SAndroid Build Coastguard Worker #endif
130*61046927SAndroid Build Coastguard Worker #if defined(USE_SPARC_ASM)
131*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
132*61046927SAndroid Build Coastguard Worker #else
133*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
134*61046927SAndroid Build Coastguard Worker #endif
135*61046927SAndroid Build Coastguard Worker }
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker /**
139*61046927SAndroid Build Coastguard Worker * Set verbose logging flags. When these flags are set, GL API calls
140*61046927SAndroid Build Coastguard Worker * in the various categories will be printed to stderr.
141*61046927SAndroid Build Coastguard Worker * \param str a comma-separated list of keywords
142*61046927SAndroid Build Coastguard Worker */
143*61046927SAndroid Build Coastguard Worker static void
set_verbose_flags(const char * str)144*61046927SAndroid Build Coastguard Worker set_verbose_flags(const char *str)
145*61046927SAndroid Build Coastguard Worker {
146*61046927SAndroid Build Coastguard Worker #ifndef NDEBUG
147*61046927SAndroid Build Coastguard Worker struct option {
148*61046927SAndroid Build Coastguard Worker const char *name;
149*61046927SAndroid Build Coastguard Worker GLbitfield flag;
150*61046927SAndroid Build Coastguard Worker };
151*61046927SAndroid Build Coastguard Worker static const struct option opts[] = {
152*61046927SAndroid Build Coastguard Worker { "varray", VERBOSE_VARRAY },
153*61046927SAndroid Build Coastguard Worker { "tex", VERBOSE_TEXTURE },
154*61046927SAndroid Build Coastguard Worker { "mat", VERBOSE_MATERIAL },
155*61046927SAndroid Build Coastguard Worker { "pipe", VERBOSE_PIPELINE },
156*61046927SAndroid Build Coastguard Worker { "driver", VERBOSE_DRIVER },
157*61046927SAndroid Build Coastguard Worker { "state", VERBOSE_STATE },
158*61046927SAndroid Build Coastguard Worker { "api", VERBOSE_API },
159*61046927SAndroid Build Coastguard Worker { "list", VERBOSE_DISPLAY_LIST },
160*61046927SAndroid Build Coastguard Worker { "lighting", VERBOSE_LIGHTING },
161*61046927SAndroid Build Coastguard Worker { "disassem", VERBOSE_DISASSEM },
162*61046927SAndroid Build Coastguard Worker { "swap", VERBOSE_SWAPBUFFERS }
163*61046927SAndroid Build Coastguard Worker };
164*61046927SAndroid Build Coastguard Worker GLuint i;
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker if (!str)
167*61046927SAndroid Build Coastguard Worker return;
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker MESA_VERBOSE = 0x0;
170*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(opts); i++) {
171*61046927SAndroid Build Coastguard Worker if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
172*61046927SAndroid Build Coastguard Worker MESA_VERBOSE |= opts[i].flag;
173*61046927SAndroid Build Coastguard Worker }
174*61046927SAndroid Build Coastguard Worker #endif
175*61046927SAndroid Build Coastguard Worker }
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker /**
179*61046927SAndroid Build Coastguard Worker * Set debugging flags. When these flags are set, Mesa will do additional
180*61046927SAndroid Build Coastguard Worker * debug checks or actions.
181*61046927SAndroid Build Coastguard Worker * \param str a comma-separated list of keywords
182*61046927SAndroid Build Coastguard Worker */
183*61046927SAndroid Build Coastguard Worker static void
set_debug_flags(const char * str)184*61046927SAndroid Build Coastguard Worker set_debug_flags(const char *str)
185*61046927SAndroid Build Coastguard Worker {
186*61046927SAndroid Build Coastguard Worker #ifndef NDEBUG
187*61046927SAndroid Build Coastguard Worker struct option {
188*61046927SAndroid Build Coastguard Worker const char *name;
189*61046927SAndroid Build Coastguard Worker GLbitfield flag;
190*61046927SAndroid Build Coastguard Worker };
191*61046927SAndroid Build Coastguard Worker static const struct option opts[] = {
192*61046927SAndroid Build Coastguard Worker { "silent", DEBUG_SILENT }, /* turn off debug messages */
193*61046927SAndroid Build Coastguard Worker { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
194*61046927SAndroid Build Coastguard Worker { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
195*61046927SAndroid Build Coastguard Worker { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
196*61046927SAndroid Build Coastguard Worker { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
197*61046927SAndroid Build Coastguard Worker };
198*61046927SAndroid Build Coastguard Worker GLuint i;
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker if (!str)
201*61046927SAndroid Build Coastguard Worker return;
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard Worker MESA_DEBUG_FLAGS = 0x0;
204*61046927SAndroid Build Coastguard Worker for (i = 0; i < ARRAY_SIZE(opts); i++) {
205*61046927SAndroid Build Coastguard Worker if (strstr(str, opts[i].name))
206*61046927SAndroid Build Coastguard Worker MESA_DEBUG_FLAGS |= opts[i].flag;
207*61046927SAndroid Build Coastguard Worker }
208*61046927SAndroid Build Coastguard Worker #endif
209*61046927SAndroid Build Coastguard Worker }
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker /**
213*61046927SAndroid Build Coastguard Worker * Initialize debugging variables from env vars.
214*61046927SAndroid Build Coastguard Worker */
215*61046927SAndroid Build Coastguard Worker void
_mesa_init_debug(struct gl_context * ctx)216*61046927SAndroid Build Coastguard Worker _mesa_init_debug( struct gl_context *ctx )
217*61046927SAndroid Build Coastguard Worker {
218*61046927SAndroid Build Coastguard Worker set_debug_flags(getenv("MESA_DEBUG"));
219*61046927SAndroid Build Coastguard Worker set_verbose_flags(getenv("MESA_VERBOSE"));
220*61046927SAndroid Build Coastguard Worker }
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard Worker
223*61046927SAndroid Build Coastguard Worker /*
224*61046927SAndroid Build Coastguard Worker * Write ppm file
225*61046927SAndroid Build Coastguard Worker */
226*61046927SAndroid Build Coastguard Worker static void
write_ppm(const char * filename,const GLubyte * buffer,int width,int height,int comps,int rcomp,int gcomp,int bcomp,GLboolean invert)227*61046927SAndroid Build Coastguard Worker write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
228*61046927SAndroid Build Coastguard Worker int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
229*61046927SAndroid Build Coastguard Worker {
230*61046927SAndroid Build Coastguard Worker FILE *f = fopen( filename, "w" );
231*61046927SAndroid Build Coastguard Worker if (f) {
232*61046927SAndroid Build Coastguard Worker int x, y;
233*61046927SAndroid Build Coastguard Worker const GLubyte *ptr = buffer;
234*61046927SAndroid Build Coastguard Worker fprintf(f,"P6\n");
235*61046927SAndroid Build Coastguard Worker fprintf(f,"# ppm-file created by osdemo.c\n");
236*61046927SAndroid Build Coastguard Worker fprintf(f,"%i %i\n", width,height);
237*61046927SAndroid Build Coastguard Worker fprintf(f,"255\n");
238*61046927SAndroid Build Coastguard Worker fclose(f);
239*61046927SAndroid Build Coastguard Worker f = fopen( filename, "ab" ); /* reopen in binary append mode */
240*61046927SAndroid Build Coastguard Worker if (!f) {
241*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Error while reopening %s in write_ppm()\n",
242*61046927SAndroid Build Coastguard Worker filename);
243*61046927SAndroid Build Coastguard Worker return;
244*61046927SAndroid Build Coastguard Worker }
245*61046927SAndroid Build Coastguard Worker for (y=0; y < height; y++) {
246*61046927SAndroid Build Coastguard Worker for (x = 0; x < width; x++) {
247*61046927SAndroid Build Coastguard Worker int yy = invert ? (height - 1 - y) : y;
248*61046927SAndroid Build Coastguard Worker int i = (yy * width + x) * comps;
249*61046927SAndroid Build Coastguard Worker fputc(ptr[i+rcomp], f); /* write red */
250*61046927SAndroid Build Coastguard Worker fputc(ptr[i+gcomp], f); /* write green */
251*61046927SAndroid Build Coastguard Worker fputc(ptr[i+bcomp], f); /* write blue */
252*61046927SAndroid Build Coastguard Worker }
253*61046927SAndroid Build Coastguard Worker }
254*61046927SAndroid Build Coastguard Worker fclose(f);
255*61046927SAndroid Build Coastguard Worker }
256*61046927SAndroid Build Coastguard Worker else {
257*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
258*61046927SAndroid Build Coastguard Worker }
259*61046927SAndroid Build Coastguard Worker }
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard Worker
262*61046927SAndroid Build Coastguard Worker /**
263*61046927SAndroid Build Coastguard Worker * Write a texture image to a ppm file.
264*61046927SAndroid Build Coastguard Worker * \param face cube face in [0,5]
265*61046927SAndroid Build Coastguard Worker * \param level mipmap level
266*61046927SAndroid Build Coastguard Worker */
267*61046927SAndroid Build Coastguard Worker static void
write_texture_image(struct gl_texture_object * texObj,GLuint face,GLuint level)268*61046927SAndroid Build Coastguard Worker write_texture_image(struct gl_texture_object *texObj,
269*61046927SAndroid Build Coastguard Worker GLuint face, GLuint level)
270*61046927SAndroid Build Coastguard Worker {
271*61046927SAndroid Build Coastguard Worker struct gl_texture_image *img = texObj->Image[face][level];
272*61046927SAndroid Build Coastguard Worker if (img) {
273*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
274*61046927SAndroid Build Coastguard Worker struct gl_pixelstore_attrib store;
275*61046927SAndroid Build Coastguard Worker GLubyte *buffer;
276*61046927SAndroid Build Coastguard Worker char s[100];
277*61046927SAndroid Build Coastguard Worker
278*61046927SAndroid Build Coastguard Worker buffer = malloc(img->Width * img->Height
279*61046927SAndroid Build Coastguard Worker * img->Depth * 4);
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker store = ctx->Pack; /* save */
282*61046927SAndroid Build Coastguard Worker ctx->Pack = ctx->DefaultPacking;
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker st_GetTexSubImage(ctx,
285*61046927SAndroid Build Coastguard Worker 0, 0, 0, img->Width, img->Height, img->Depth,
286*61046927SAndroid Build Coastguard Worker GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
287*61046927SAndroid Build Coastguard Worker
288*61046927SAndroid Build Coastguard Worker /* make filename */
289*61046927SAndroid Build Coastguard Worker snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
290*61046927SAndroid Build Coastguard Worker
291*61046927SAndroid Build Coastguard Worker printf(" Writing image level %u to %s\n", level, s);
292*61046927SAndroid Build Coastguard Worker write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
293*61046927SAndroid Build Coastguard Worker
294*61046927SAndroid Build Coastguard Worker ctx->Pack = store; /* restore */
295*61046927SAndroid Build Coastguard Worker
296*61046927SAndroid Build Coastguard Worker free(buffer);
297*61046927SAndroid Build Coastguard Worker }
298*61046927SAndroid Build Coastguard Worker }
299*61046927SAndroid Build Coastguard Worker
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard Worker /**
302*61046927SAndroid Build Coastguard Worker * Write renderbuffer image to a ppm file.
303*61046927SAndroid Build Coastguard Worker */
304*61046927SAndroid Build Coastguard Worker void
_mesa_write_renderbuffer_image(const struct gl_renderbuffer * rb)305*61046927SAndroid Build Coastguard Worker _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
306*61046927SAndroid Build Coastguard Worker {
307*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
308*61046927SAndroid Build Coastguard Worker GLubyte *buffer;
309*61046927SAndroid Build Coastguard Worker char s[100];
310*61046927SAndroid Build Coastguard Worker GLenum format, type;
311*61046927SAndroid Build Coastguard Worker
312*61046927SAndroid Build Coastguard Worker if (rb->_BaseFormat == GL_RGB ||
313*61046927SAndroid Build Coastguard Worker rb->_BaseFormat == GL_RGBA) {
314*61046927SAndroid Build Coastguard Worker format = GL_RGBA;
315*61046927SAndroid Build Coastguard Worker type = GL_UNSIGNED_BYTE;
316*61046927SAndroid Build Coastguard Worker }
317*61046927SAndroid Build Coastguard Worker else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
318*61046927SAndroid Build Coastguard Worker format = GL_DEPTH_STENCIL;
319*61046927SAndroid Build Coastguard Worker type = GL_UNSIGNED_INT_24_8;
320*61046927SAndroid Build Coastguard Worker }
321*61046927SAndroid Build Coastguard Worker else {
322*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL,
323*61046927SAndroid Build Coastguard Worker "Unsupported BaseFormat 0x%x in "
324*61046927SAndroid Build Coastguard Worker "_mesa_write_renderbuffer_image()\n",
325*61046927SAndroid Build Coastguard Worker rb->_BaseFormat);
326*61046927SAndroid Build Coastguard Worker return;
327*61046927SAndroid Build Coastguard Worker }
328*61046927SAndroid Build Coastguard Worker
329*61046927SAndroid Build Coastguard Worker buffer = malloc(rb->Width * rb->Height * 4);
330*61046927SAndroid Build Coastguard Worker
331*61046927SAndroid Build Coastguard Worker st_ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
332*61046927SAndroid Build Coastguard Worker format, type, &ctx->DefaultPacking, buffer);
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker /* make filename */
335*61046927SAndroid Build Coastguard Worker snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
336*61046927SAndroid Build Coastguard Worker snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
337*61046927SAndroid Build Coastguard Worker
338*61046927SAndroid Build Coastguard Worker printf(" Writing renderbuffer image to %s\n", s);
339*61046927SAndroid Build Coastguard Worker
340*61046927SAndroid Build Coastguard Worker _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s);
341*61046927SAndroid Build Coastguard Worker
342*61046927SAndroid Build Coastguard Worker write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
343*61046927SAndroid Build Coastguard Worker
344*61046927SAndroid Build Coastguard Worker free(buffer);
345*61046927SAndroid Build Coastguard Worker }
346*61046927SAndroid Build Coastguard Worker
347*61046927SAndroid Build Coastguard Worker
348*61046927SAndroid Build Coastguard Worker /** How many texture images (mipmap levels, faces) to write to files */
349*61046927SAndroid Build Coastguard Worker #define WRITE_NONE 0
350*61046927SAndroid Build Coastguard Worker #define WRITE_ONE 1
351*61046927SAndroid Build Coastguard Worker #define WRITE_ALL 2
352*61046927SAndroid Build Coastguard Worker
353*61046927SAndroid Build Coastguard Worker static GLuint WriteImages;
354*61046927SAndroid Build Coastguard Worker
355*61046927SAndroid Build Coastguard Worker
356*61046927SAndroid Build Coastguard Worker static void
dump_texture(struct gl_texture_object * texObj,GLuint writeImages)357*61046927SAndroid Build Coastguard Worker dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
358*61046927SAndroid Build Coastguard Worker {
359*61046927SAndroid Build Coastguard Worker const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
360*61046927SAndroid Build Coastguard Worker GLboolean written = GL_FALSE;
361*61046927SAndroid Build Coastguard Worker GLuint i, j;
362*61046927SAndroid Build Coastguard Worker
363*61046927SAndroid Build Coastguard Worker printf("Texture %u\n", texObj->Name);
364*61046927SAndroid Build Coastguard Worker printf(" Target %s\n", tex_target_name(texObj->Target));
365*61046927SAndroid Build Coastguard Worker for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
366*61046927SAndroid Build Coastguard Worker for (j = 0; j < numFaces; j++) {
367*61046927SAndroid Build Coastguard Worker struct gl_texture_image *texImg = texObj->Image[j][i];
368*61046927SAndroid Build Coastguard Worker if (texImg) {
369*61046927SAndroid Build Coastguard Worker printf(" Face %u level %u: %d x %d x %d, format %s\n",
370*61046927SAndroid Build Coastguard Worker j, i,
371*61046927SAndroid Build Coastguard Worker texImg->Width, texImg->Height, texImg->Depth,
372*61046927SAndroid Build Coastguard Worker _mesa_get_format_name(texImg->TexFormat));
373*61046927SAndroid Build Coastguard Worker if (writeImages == WRITE_ALL ||
374*61046927SAndroid Build Coastguard Worker (writeImages == WRITE_ONE && !written)) {
375*61046927SAndroid Build Coastguard Worker write_texture_image(texObj, j, i);
376*61046927SAndroid Build Coastguard Worker written = GL_TRUE;
377*61046927SAndroid Build Coastguard Worker }
378*61046927SAndroid Build Coastguard Worker }
379*61046927SAndroid Build Coastguard Worker }
380*61046927SAndroid Build Coastguard Worker }
381*61046927SAndroid Build Coastguard Worker }
382*61046927SAndroid Build Coastguard Worker
383*61046927SAndroid Build Coastguard Worker
384*61046927SAndroid Build Coastguard Worker /**
385*61046927SAndroid Build Coastguard Worker * Dump a single texture.
386*61046927SAndroid Build Coastguard Worker */
387*61046927SAndroid Build Coastguard Worker void
_mesa_dump_texture(GLuint texture,GLuint writeImages)388*61046927SAndroid Build Coastguard Worker _mesa_dump_texture(GLuint texture, GLuint writeImages)
389*61046927SAndroid Build Coastguard Worker {
390*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
391*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
392*61046927SAndroid Build Coastguard Worker if (texObj) {
393*61046927SAndroid Build Coastguard Worker dump_texture(texObj, writeImages);
394*61046927SAndroid Build Coastguard Worker }
395*61046927SAndroid Build Coastguard Worker }
396*61046927SAndroid Build Coastguard Worker
397*61046927SAndroid Build Coastguard Worker
398*61046927SAndroid Build Coastguard Worker static void
dump_texture_cb(void * data,UNUSED void * userData)399*61046927SAndroid Build Coastguard Worker dump_texture_cb(void *data, UNUSED void *userData)
400*61046927SAndroid Build Coastguard Worker {
401*61046927SAndroid Build Coastguard Worker struct gl_texture_object *texObj = (struct gl_texture_object *) data;
402*61046927SAndroid Build Coastguard Worker dump_texture(texObj, WriteImages);
403*61046927SAndroid Build Coastguard Worker }
404*61046927SAndroid Build Coastguard Worker
405*61046927SAndroid Build Coastguard Worker
406*61046927SAndroid Build Coastguard Worker /**
407*61046927SAndroid Build Coastguard Worker * Print basic info about all texture objext to stdout.
408*61046927SAndroid Build Coastguard Worker * If dumpImages is true, write PPM of level[0] image to a file.
409*61046927SAndroid Build Coastguard Worker */
410*61046927SAndroid Build Coastguard Worker void
_mesa_dump_textures(GLuint writeImages)411*61046927SAndroid Build Coastguard Worker _mesa_dump_textures(GLuint writeImages)
412*61046927SAndroid Build Coastguard Worker {
413*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
414*61046927SAndroid Build Coastguard Worker WriteImages = writeImages;
415*61046927SAndroid Build Coastguard Worker _mesa_HashWalk(&ctx->Shared->TexObjects, dump_texture_cb, ctx);
416*61046927SAndroid Build Coastguard Worker }
417*61046927SAndroid Build Coastguard Worker
418*61046927SAndroid Build Coastguard Worker
419*61046927SAndroid Build Coastguard Worker static void
dump_renderbuffer(const struct gl_renderbuffer * rb,GLboolean writeImage)420*61046927SAndroid Build Coastguard Worker dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
421*61046927SAndroid Build Coastguard Worker {
422*61046927SAndroid Build Coastguard Worker printf("Renderbuffer %u: %u x %u IntFormat = %s\n",
423*61046927SAndroid Build Coastguard Worker rb->Name, rb->Width, rb->Height,
424*61046927SAndroid Build Coastguard Worker _mesa_enum_to_string(rb->InternalFormat));
425*61046927SAndroid Build Coastguard Worker if (writeImage) {
426*61046927SAndroid Build Coastguard Worker _mesa_write_renderbuffer_image(rb);
427*61046927SAndroid Build Coastguard Worker }
428*61046927SAndroid Build Coastguard Worker }
429*61046927SAndroid Build Coastguard Worker
430*61046927SAndroid Build Coastguard Worker
431*61046927SAndroid Build Coastguard Worker static void
dump_renderbuffer_cb(void * data,UNUSED void * userData)432*61046927SAndroid Build Coastguard Worker dump_renderbuffer_cb(void *data, UNUSED void *userData)
433*61046927SAndroid Build Coastguard Worker {
434*61046927SAndroid Build Coastguard Worker const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
435*61046927SAndroid Build Coastguard Worker dump_renderbuffer(rb, WriteImages);
436*61046927SAndroid Build Coastguard Worker }
437*61046927SAndroid Build Coastguard Worker
438*61046927SAndroid Build Coastguard Worker
439*61046927SAndroid Build Coastguard Worker /**
440*61046927SAndroid Build Coastguard Worker * Print basic info about all renderbuffers to stdout.
441*61046927SAndroid Build Coastguard Worker * If dumpImages is true, write PPM of level[0] image to a file.
442*61046927SAndroid Build Coastguard Worker */
443*61046927SAndroid Build Coastguard Worker void
_mesa_dump_renderbuffers(GLboolean writeImages)444*61046927SAndroid Build Coastguard Worker _mesa_dump_renderbuffers(GLboolean writeImages)
445*61046927SAndroid Build Coastguard Worker {
446*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
447*61046927SAndroid Build Coastguard Worker WriteImages = writeImages;
448*61046927SAndroid Build Coastguard Worker _mesa_HashWalk(&ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
449*61046927SAndroid Build Coastguard Worker }
450*61046927SAndroid Build Coastguard Worker
451*61046927SAndroid Build Coastguard Worker
452*61046927SAndroid Build Coastguard Worker
453*61046927SAndroid Build Coastguard Worker void
_mesa_dump_color_buffer(const char * filename)454*61046927SAndroid Build Coastguard Worker _mesa_dump_color_buffer(const char *filename)
455*61046927SAndroid Build Coastguard Worker {
456*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
457*61046927SAndroid Build Coastguard Worker const GLuint w = ctx->DrawBuffer->Width;
458*61046927SAndroid Build Coastguard Worker const GLuint h = ctx->DrawBuffer->Height;
459*61046927SAndroid Build Coastguard Worker GLubyte *buf;
460*61046927SAndroid Build Coastguard Worker
461*61046927SAndroid Build Coastguard Worker buf = malloc(w * h * 4);
462*61046927SAndroid Build Coastguard Worker
463*61046927SAndroid Build Coastguard Worker _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
464*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
465*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
466*61046927SAndroid Build Coastguard Worker
467*61046927SAndroid Build Coastguard Worker _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
468*61046927SAndroid Build Coastguard Worker
469*61046927SAndroid Build Coastguard Worker printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n",
470*61046927SAndroid Build Coastguard Worker (void *) ctx->ReadBuffer->_ColorReadBuffer,
471*61046927SAndroid Build Coastguard Worker ctx->ReadBuffer->ColorReadBuffer,
472*61046927SAndroid Build Coastguard Worker (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
473*61046927SAndroid Build Coastguard Worker ctx->DrawBuffer->ColorDrawBuffer[0]);
474*61046927SAndroid Build Coastguard Worker printf("Writing %d x %d color buffer to %s\n", w, h, filename);
475*61046927SAndroid Build Coastguard Worker write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
476*61046927SAndroid Build Coastguard Worker
477*61046927SAndroid Build Coastguard Worker _mesa_PopClientAttrib();
478*61046927SAndroid Build Coastguard Worker
479*61046927SAndroid Build Coastguard Worker free(buf);
480*61046927SAndroid Build Coastguard Worker }
481*61046927SAndroid Build Coastguard Worker
482*61046927SAndroid Build Coastguard Worker
483*61046927SAndroid Build Coastguard Worker void
_mesa_dump_depth_buffer(const char * filename)484*61046927SAndroid Build Coastguard Worker _mesa_dump_depth_buffer(const char *filename)
485*61046927SAndroid Build Coastguard Worker {
486*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
487*61046927SAndroid Build Coastguard Worker const GLuint w = ctx->DrawBuffer->Width;
488*61046927SAndroid Build Coastguard Worker const GLuint h = ctx->DrawBuffer->Height;
489*61046927SAndroid Build Coastguard Worker GLuint *buf;
490*61046927SAndroid Build Coastguard Worker GLubyte *buf2;
491*61046927SAndroid Build Coastguard Worker GLuint i;
492*61046927SAndroid Build Coastguard Worker
493*61046927SAndroid Build Coastguard Worker buf = malloc(w * h * 4); /* 4 bpp */
494*61046927SAndroid Build Coastguard Worker buf2 = malloc(w * h * 3); /* 3 bpp */
495*61046927SAndroid Build Coastguard Worker
496*61046927SAndroid Build Coastguard Worker _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
497*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
498*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
499*61046927SAndroid Build Coastguard Worker
500*61046927SAndroid Build Coastguard Worker _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
501*61046927SAndroid Build Coastguard Worker
502*61046927SAndroid Build Coastguard Worker /* spread 24 bits of Z across R, G, B */
503*61046927SAndroid Build Coastguard Worker for (i = 0; i < w * h; i++) {
504*61046927SAndroid Build Coastguard Worker buf2[i*3+0] = (buf[i] >> 24) & 0xff;
505*61046927SAndroid Build Coastguard Worker buf2[i*3+1] = (buf[i] >> 16) & 0xff;
506*61046927SAndroid Build Coastguard Worker buf2[i*3+2] = (buf[i] >> 8) & 0xff;
507*61046927SAndroid Build Coastguard Worker }
508*61046927SAndroid Build Coastguard Worker
509*61046927SAndroid Build Coastguard Worker printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
510*61046927SAndroid Build Coastguard Worker write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
511*61046927SAndroid Build Coastguard Worker
512*61046927SAndroid Build Coastguard Worker _mesa_PopClientAttrib();
513*61046927SAndroid Build Coastguard Worker
514*61046927SAndroid Build Coastguard Worker free(buf);
515*61046927SAndroid Build Coastguard Worker free(buf2);
516*61046927SAndroid Build Coastguard Worker }
517*61046927SAndroid Build Coastguard Worker
518*61046927SAndroid Build Coastguard Worker
519*61046927SAndroid Build Coastguard Worker void
_mesa_dump_stencil_buffer(const char * filename)520*61046927SAndroid Build Coastguard Worker _mesa_dump_stencil_buffer(const char *filename)
521*61046927SAndroid Build Coastguard Worker {
522*61046927SAndroid Build Coastguard Worker GET_CURRENT_CONTEXT(ctx);
523*61046927SAndroid Build Coastguard Worker const GLuint w = ctx->DrawBuffer->Width;
524*61046927SAndroid Build Coastguard Worker const GLuint h = ctx->DrawBuffer->Height;
525*61046927SAndroid Build Coastguard Worker GLubyte *buf;
526*61046927SAndroid Build Coastguard Worker GLubyte *buf2;
527*61046927SAndroid Build Coastguard Worker GLuint i;
528*61046927SAndroid Build Coastguard Worker
529*61046927SAndroid Build Coastguard Worker buf = malloc(w * h); /* 1 bpp */
530*61046927SAndroid Build Coastguard Worker buf2 = malloc(w * h * 3); /* 3 bpp */
531*61046927SAndroid Build Coastguard Worker
532*61046927SAndroid Build Coastguard Worker _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
533*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
534*61046927SAndroid Build Coastguard Worker _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
535*61046927SAndroid Build Coastguard Worker
536*61046927SAndroid Build Coastguard Worker _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
537*61046927SAndroid Build Coastguard Worker
538*61046927SAndroid Build Coastguard Worker for (i = 0; i < w * h; i++) {
539*61046927SAndroid Build Coastguard Worker buf2[i*3+0] = buf[i];
540*61046927SAndroid Build Coastguard Worker buf2[i*3+1] = (buf[i] & 127) * 2;
541*61046927SAndroid Build Coastguard Worker buf2[i*3+2] = (buf[i] - 128) * 2;
542*61046927SAndroid Build Coastguard Worker }
543*61046927SAndroid Build Coastguard Worker
544*61046927SAndroid Build Coastguard Worker printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
545*61046927SAndroid Build Coastguard Worker write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
546*61046927SAndroid Build Coastguard Worker
547*61046927SAndroid Build Coastguard Worker _mesa_PopClientAttrib();
548*61046927SAndroid Build Coastguard Worker
549*61046927SAndroid Build Coastguard Worker free(buf);
550*61046927SAndroid Build Coastguard Worker free(buf2);
551*61046927SAndroid Build Coastguard Worker }
552*61046927SAndroid Build Coastguard Worker
553*61046927SAndroid Build Coastguard Worker
554*61046927SAndroid Build Coastguard Worker void
_mesa_dump_image(const char * filename,const void * image,GLuint w,GLuint h,GLenum format,GLenum type)555*61046927SAndroid Build Coastguard Worker _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
556*61046927SAndroid Build Coastguard Worker GLenum format, GLenum type)
557*61046927SAndroid Build Coastguard Worker {
558*61046927SAndroid Build Coastguard Worker GLboolean invert = GL_TRUE;
559*61046927SAndroid Build Coastguard Worker
560*61046927SAndroid Build Coastguard Worker if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
561*61046927SAndroid Build Coastguard Worker write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
562*61046927SAndroid Build Coastguard Worker }
563*61046927SAndroid Build Coastguard Worker else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
564*61046927SAndroid Build Coastguard Worker write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
565*61046927SAndroid Build Coastguard Worker }
566*61046927SAndroid Build Coastguard Worker else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
567*61046927SAndroid Build Coastguard Worker write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
568*61046927SAndroid Build Coastguard Worker }
569*61046927SAndroid Build Coastguard Worker else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
570*61046927SAndroid Build Coastguard Worker write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
571*61046927SAndroid Build Coastguard Worker }
572*61046927SAndroid Build Coastguard Worker else if (format == GL_RGBA && type == GL_FLOAT) {
573*61046927SAndroid Build Coastguard Worker /* convert floats to ubyte */
574*61046927SAndroid Build Coastguard Worker GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
575*61046927SAndroid Build Coastguard Worker const GLfloat *f = (const GLfloat *) image;
576*61046927SAndroid Build Coastguard Worker GLuint i;
577*61046927SAndroid Build Coastguard Worker for (i = 0; i < w * h * 4; i++) {
578*61046927SAndroid Build Coastguard Worker UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
579*61046927SAndroid Build Coastguard Worker }
580*61046927SAndroid Build Coastguard Worker write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
581*61046927SAndroid Build Coastguard Worker free(buf);
582*61046927SAndroid Build Coastguard Worker }
583*61046927SAndroid Build Coastguard Worker else if (format == GL_RED && type == GL_FLOAT) {
584*61046927SAndroid Build Coastguard Worker /* convert floats to ubyte */
585*61046927SAndroid Build Coastguard Worker GLubyte *buf = malloc(w * h * sizeof(GLubyte));
586*61046927SAndroid Build Coastguard Worker const GLfloat *f = (const GLfloat *) image;
587*61046927SAndroid Build Coastguard Worker GLuint i;
588*61046927SAndroid Build Coastguard Worker for (i = 0; i < w * h; i++) {
589*61046927SAndroid Build Coastguard Worker UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
590*61046927SAndroid Build Coastguard Worker }
591*61046927SAndroid Build Coastguard Worker write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
592*61046927SAndroid Build Coastguard Worker free(buf);
593*61046927SAndroid Build Coastguard Worker }
594*61046927SAndroid Build Coastguard Worker else {
595*61046927SAndroid Build Coastguard Worker _mesa_problem(NULL,
596*61046927SAndroid Build Coastguard Worker "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
597*61046927SAndroid Build Coastguard Worker format, type);
598*61046927SAndroid Build Coastguard Worker }
599*61046927SAndroid Build Coastguard Worker }
600*61046927SAndroid Build Coastguard Worker
601*61046927SAndroid Build Coastguard Worker
602*61046927SAndroid Build Coastguard Worker /**
603*61046927SAndroid Build Coastguard Worker * Quick and dirty function to "print" a texture to stdout.
604*61046927SAndroid Build Coastguard Worker */
605*61046927SAndroid Build Coastguard Worker void
_mesa_print_texture(struct gl_context * ctx,struct gl_texture_image * img)606*61046927SAndroid Build Coastguard Worker _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
607*61046927SAndroid Build Coastguard Worker {
608*61046927SAndroid Build Coastguard Worker const GLint slice = 0;
609*61046927SAndroid Build Coastguard Worker GLint srcRowStride;
610*61046927SAndroid Build Coastguard Worker GLuint i, j, c;
611*61046927SAndroid Build Coastguard Worker GLubyte *data;
612*61046927SAndroid Build Coastguard Worker
613*61046927SAndroid Build Coastguard Worker st_MapTextureImage(ctx, img, slice,
614*61046927SAndroid Build Coastguard Worker 0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
615*61046927SAndroid Build Coastguard Worker &data, &srcRowStride);
616*61046927SAndroid Build Coastguard Worker
617*61046927SAndroid Build Coastguard Worker if (!data) {
618*61046927SAndroid Build Coastguard Worker printf("No texture data\n");
619*61046927SAndroid Build Coastguard Worker }
620*61046927SAndroid Build Coastguard Worker else {
621*61046927SAndroid Build Coastguard Worker /* XXX add more formats or make into a new format utility function */
622*61046927SAndroid Build Coastguard Worker switch (img->TexFormat) {
623*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_A_UNORM8:
624*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_L_UNORM8:
625*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_I_UNORM8:
626*61046927SAndroid Build Coastguard Worker c = 1;
627*61046927SAndroid Build Coastguard Worker break;
628*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_LA_UNORM8:
629*61046927SAndroid Build Coastguard Worker c = 2;
630*61046927SAndroid Build Coastguard Worker break;
631*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_BGR_UNORM8:
632*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_RGB_UNORM8:
633*61046927SAndroid Build Coastguard Worker c = 3;
634*61046927SAndroid Build Coastguard Worker break;
635*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_A8B8G8R8_UNORM:
636*61046927SAndroid Build Coastguard Worker case MESA_FORMAT_B8G8R8A8_UNORM:
637*61046927SAndroid Build Coastguard Worker c = 4;
638*61046927SAndroid Build Coastguard Worker break;
639*61046927SAndroid Build Coastguard Worker default:
640*61046927SAndroid Build Coastguard Worker _mesa_problem(NULL, "error in PrintTexture\n");
641*61046927SAndroid Build Coastguard Worker return;
642*61046927SAndroid Build Coastguard Worker }
643*61046927SAndroid Build Coastguard Worker
644*61046927SAndroid Build Coastguard Worker for (i = 0; i < img->Height; i++) {
645*61046927SAndroid Build Coastguard Worker for (j = 0; j < img->Width; j++) {
646*61046927SAndroid Build Coastguard Worker if (c==1)
647*61046927SAndroid Build Coastguard Worker printf("%02x ", data[0]);
648*61046927SAndroid Build Coastguard Worker else if (c==2)
649*61046927SAndroid Build Coastguard Worker printf("%02x%02x ", data[0], data[1]);
650*61046927SAndroid Build Coastguard Worker else if (c==3)
651*61046927SAndroid Build Coastguard Worker printf("%02x%02x%02x ", data[0], data[1], data[2]);
652*61046927SAndroid Build Coastguard Worker else if (c==4)
653*61046927SAndroid Build Coastguard Worker printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
654*61046927SAndroid Build Coastguard Worker data += (srcRowStride - img->Width) * c;
655*61046927SAndroid Build Coastguard Worker }
656*61046927SAndroid Build Coastguard Worker /* XXX use img->ImageStride here */
657*61046927SAndroid Build Coastguard Worker printf("\n");
658*61046927SAndroid Build Coastguard Worker
659*61046927SAndroid Build Coastguard Worker }
660*61046927SAndroid Build Coastguard Worker }
661*61046927SAndroid Build Coastguard Worker
662*61046927SAndroid Build Coastguard Worker st_UnmapTextureImage(ctx, img, slice);
663*61046927SAndroid Build Coastguard Worker }
664