1*61046927SAndroid Build Coastguard Worker /**
2*61046927SAndroid Build Coastguard Worker * \file blend.h
3*61046927SAndroid Build Coastguard Worker * Blending functions operations.
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker /*
7*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
8*61046927SAndroid Build Coastguard Worker *
9*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
12*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
13*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
14*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
16*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
17*61046927SAndroid Build Coastguard Worker *
18*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
19*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
20*61046927SAndroid Build Coastguard Worker *
21*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
28*61046927SAndroid Build Coastguard Worker */
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker #ifndef BLEND_H
33*61046927SAndroid Build Coastguard Worker #define BLEND_H
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
37*61046927SAndroid Build Coastguard Worker #include "context.h"
38*61046927SAndroid Build Coastguard Worker #include "formats.h"
39*61046927SAndroid Build Coastguard Worker #include "extensions.h"
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker #include "state_tracker/st_context.h"
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker struct gl_context;
44*61046927SAndroid Build Coastguard Worker struct gl_framebuffer;
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker extern GLboolean
47*61046927SAndroid Build Coastguard Worker _mesa_get_clamp_fragment_color(const struct gl_context *ctx,
48*61046927SAndroid Build Coastguard Worker const struct gl_framebuffer *drawFb);
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker extern GLboolean
51*61046927SAndroid Build Coastguard Worker _mesa_get_clamp_vertex_color(const struct gl_context *ctx,
52*61046927SAndroid Build Coastguard Worker const struct gl_framebuffer *drawFb);
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker extern GLboolean
55*61046927SAndroid Build Coastguard Worker _mesa_get_clamp_read_color(const struct gl_context *ctx,
56*61046927SAndroid Build Coastguard Worker const struct gl_framebuffer *readFb);
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker extern void
59*61046927SAndroid Build Coastguard Worker _mesa_update_clamp_fragment_color(struct gl_context *ctx,
60*61046927SAndroid Build Coastguard Worker const struct gl_framebuffer *drawFb);
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker extern void
63*61046927SAndroid Build Coastguard Worker _mesa_update_clamp_vertex_color(struct gl_context *ctx,
64*61046927SAndroid Build Coastguard Worker const struct gl_framebuffer *drawFb);
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker extern void
67*61046927SAndroid Build Coastguard Worker _mesa_init_color( struct gl_context * ctx );
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker static inline enum gl_advanced_blend_mode
_mesa_get_advanced_blend_sh_constant(GLbitfield blend_enabled,enum gl_advanced_blend_mode mode)71*61046927SAndroid Build Coastguard Worker _mesa_get_advanced_blend_sh_constant(GLbitfield blend_enabled,
72*61046927SAndroid Build Coastguard Worker enum gl_advanced_blend_mode mode)
73*61046927SAndroid Build Coastguard Worker {
74*61046927SAndroid Build Coastguard Worker return blend_enabled ? mode : BLEND_NONE;
75*61046927SAndroid Build Coastguard Worker }
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker static inline bool
_mesa_advanded_blend_sh_constant_changed(struct gl_context * ctx,GLbitfield new_blend_enabled,enum gl_advanced_blend_mode new_mode)78*61046927SAndroid Build Coastguard Worker _mesa_advanded_blend_sh_constant_changed(struct gl_context *ctx,
79*61046927SAndroid Build Coastguard Worker GLbitfield new_blend_enabled,
80*61046927SAndroid Build Coastguard Worker enum gl_advanced_blend_mode new_mode)
81*61046927SAndroid Build Coastguard Worker {
82*61046927SAndroid Build Coastguard Worker return _mesa_get_advanced_blend_sh_constant(new_blend_enabled, new_mode) !=
83*61046927SAndroid Build Coastguard Worker _mesa_get_advanced_blend_sh_constant(ctx->Color.BlendEnabled,
84*61046927SAndroid Build Coastguard Worker ctx->Color._AdvancedBlendMode);
85*61046927SAndroid Build Coastguard Worker }
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker static inline void
_mesa_flush_vertices_for_blend_state(struct gl_context * ctx)88*61046927SAndroid Build Coastguard Worker _mesa_flush_vertices_for_blend_state(struct gl_context *ctx)
89*61046927SAndroid Build Coastguard Worker {
90*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
91*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_BLEND;
92*61046927SAndroid Build Coastguard Worker }
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker static inline void
_mesa_flush_vertices_for_blend_adv(struct gl_context * ctx,GLbitfield new_blend_enabled,enum gl_advanced_blend_mode new_mode)95*61046927SAndroid Build Coastguard Worker _mesa_flush_vertices_for_blend_adv(struct gl_context *ctx,
96*61046927SAndroid Build Coastguard Worker GLbitfield new_blend_enabled,
97*61046927SAndroid Build Coastguard Worker enum gl_advanced_blend_mode new_mode)
98*61046927SAndroid Build Coastguard Worker {
99*61046927SAndroid Build Coastguard Worker /* The advanced blend mode needs _NEW_COLOR to update the state constant. */
100*61046927SAndroid Build Coastguard Worker if (_mesa_has_KHR_blend_equation_advanced(ctx) &&
101*61046927SAndroid Build Coastguard Worker _mesa_advanded_blend_sh_constant_changed(ctx, new_blend_enabled,
102*61046927SAndroid Build Coastguard Worker new_mode)) {
103*61046927SAndroid Build Coastguard Worker FLUSH_VERTICES(ctx, _NEW_COLOR, GL_COLOR_BUFFER_BIT);
104*61046927SAndroid Build Coastguard Worker ctx->NewDriverState |= ST_NEW_BLEND;
105*61046927SAndroid Build Coastguard Worker return;
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker _mesa_flush_vertices_for_blend_state(ctx);
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker static inline GLbitfield
_mesa_replicate_colormask(GLbitfield mask0,unsigned num_buffers)111*61046927SAndroid Build Coastguard Worker _mesa_replicate_colormask(GLbitfield mask0, unsigned num_buffers)
112*61046927SAndroid Build Coastguard Worker {
113*61046927SAndroid Build Coastguard Worker GLbitfield mask = mask0;
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker for (unsigned i = 1; i < num_buffers; i++)
116*61046927SAndroid Build Coastguard Worker mask |= mask0 << (i * 4);
117*61046927SAndroid Build Coastguard Worker return mask;
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker #endif
121