1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker * (C) Copyright IBM Corporation 2006
6*61046927SAndroid Build Coastguard Worker * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7*61046927SAndroid Build Coastguard Worker *
8*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
9*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
10*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
11*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
13*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
16*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
17*61046927SAndroid Build Coastguard Worker *
18*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
22*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
23*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
24*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
25*61046927SAndroid Build Coastguard Worker */
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #ifndef ARRAYOBJ_H
28*61046927SAndroid Build Coastguard Worker #define ARRAYOBJ_H
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
31*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
32*61046927SAndroid Build Coastguard Worker #include "glformats.h"
33*61046927SAndroid Build Coastguard Worker #include "vbo/vbo.h"
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
36*61046927SAndroid Build Coastguard Worker extern "C" {
37*61046927SAndroid Build Coastguard Worker #endif
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker struct gl_context;
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker /**
42*61046927SAndroid Build Coastguard Worker * \file arrayobj.h
43*61046927SAndroid Build Coastguard Worker * Functions for the GL_ARB_vertex_array_object extension.
44*61046927SAndroid Build Coastguard Worker *
45*61046927SAndroid Build Coastguard Worker * \author Ian Romanick <[email protected]>
46*61046927SAndroid Build Coastguard Worker * \author Brian Paul
47*61046927SAndroid Build Coastguard Worker */
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker /*
50*61046927SAndroid Build Coastguard Worker * Internal functions
51*61046927SAndroid Build Coastguard Worker */
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker extern struct gl_vertex_array_object *
54*61046927SAndroid Build Coastguard Worker _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker extern struct gl_vertex_array_object *
57*61046927SAndroid Build Coastguard Worker _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id,
58*61046927SAndroid Build Coastguard Worker bool is_ext_dsa, const char *caller);
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker extern struct gl_vertex_array_object *
61*61046927SAndroid Build Coastguard Worker _mesa_new_vao(struct gl_context *ctx, GLuint name);
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker extern void
64*61046927SAndroid Build Coastguard Worker _mesa_unbind_array_object_vbos(struct gl_context *ctx,
65*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *obj);
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker extern void
68*61046927SAndroid Build Coastguard Worker _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker extern void
71*61046927SAndroid Build Coastguard Worker _mesa_reference_vao_(struct gl_context *ctx,
72*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object **ptr,
73*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao);
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker static inline void
_mesa_reference_vao(struct gl_context * ctx,struct gl_vertex_array_object ** ptr,struct gl_vertex_array_object * vao)76*61046927SAndroid Build Coastguard Worker _mesa_reference_vao(struct gl_context *ctx,
77*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object **ptr,
78*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao)
79*61046927SAndroid Build Coastguard Worker {
80*61046927SAndroid Build Coastguard Worker if (*ptr != vao)
81*61046927SAndroid Build Coastguard Worker _mesa_reference_vao_(ctx, ptr, vao);
82*61046927SAndroid Build Coastguard Worker }
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker extern void
86*61046927SAndroid Build Coastguard Worker _mesa_initialize_vao(struct gl_context *ctx,
87*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *obj, GLuint name);
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker extern void
91*61046927SAndroid Build Coastguard Worker _mesa_update_vao_derived_arrays(struct gl_context *ctx,
92*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao,
93*61046927SAndroid Build Coastguard Worker bool display_list);
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker extern void
96*61046927SAndroid Build Coastguard Worker _mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao,
97*61046927SAndroid Build Coastguard Worker GLbitfield access);
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker extern void
100*61046927SAndroid Build Coastguard Worker _mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao,
101*61046927SAndroid Build Coastguard Worker GLbitfield access);
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker extern void
105*61046927SAndroid Build Coastguard Worker _mesa_vao_unmap_arrays(struct gl_context *ctx,
106*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao);
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker extern void
109*61046927SAndroid Build Coastguard Worker _mesa_vao_unmap(struct gl_context *ctx,
110*61046927SAndroid Build Coastguard Worker struct gl_vertex_array_object *vao);
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker /**
114*61046927SAndroid Build Coastguard Worker * Array to apply the position/generic0 aliasing map to
115*61046927SAndroid Build Coastguard Worker * an attribute value used in vertex processing inputs to an attribute
116*61046927SAndroid Build Coastguard Worker * as they appear in the vao.
117*61046927SAndroid Build Coastguard Worker */
118*61046927SAndroid Build Coastguard Worker extern const GLubyte
119*61046927SAndroid Build Coastguard Worker _mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX];
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker /**
123*61046927SAndroid Build Coastguard Worker * Apply the position/generic0 aliasing map to a bitfield from the vao.
124*61046927SAndroid Build Coastguard Worker * Use for example to convert gl_vertex_array_object::Enabled
125*61046927SAndroid Build Coastguard Worker * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to
126*61046927SAndroid Build Coastguard Worker * the numbering used with vertex processing inputs.
127*61046927SAndroid Build Coastguard Worker */
128*61046927SAndroid Build Coastguard Worker static inline GLbitfield
_mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode,GLbitfield enabled)129*61046927SAndroid Build Coastguard Worker _mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode, GLbitfield enabled)
130*61046927SAndroid Build Coastguard Worker {
131*61046927SAndroid Build Coastguard Worker switch (mode) {
132*61046927SAndroid Build Coastguard Worker case ATTRIBUTE_MAP_MODE_IDENTITY:
133*61046927SAndroid Build Coastguard Worker return enabled;
134*61046927SAndroid Build Coastguard Worker case ATTRIBUTE_MAP_MODE_POSITION:
135*61046927SAndroid Build Coastguard Worker /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */
136*61046927SAndroid Build Coastguard Worker return (enabled & ~VERT_BIT_GENERIC0)
137*61046927SAndroid Build Coastguard Worker | ((enabled & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0);
138*61046927SAndroid Build Coastguard Worker case ATTRIBUTE_MAP_MODE_GENERIC0:
139*61046927SAndroid Build Coastguard Worker /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */
140*61046927SAndroid Build Coastguard Worker return (enabled & ~VERT_BIT_POS)
141*61046927SAndroid Build Coastguard Worker | ((enabled & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0);
142*61046927SAndroid Build Coastguard Worker default:
143*61046927SAndroid Build Coastguard Worker return 0;
144*61046927SAndroid Build Coastguard Worker }
145*61046927SAndroid Build Coastguard Worker }
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker /**
148*61046927SAndroid Build Coastguard Worker * Return enabled vertex arrays. The bitmask is trimmed based on POS/GENERIC0
149*61046927SAndroid Build Coastguard Worker * remapping, and generic varyings are masked out for fixed-func shaders.
150*61046927SAndroid Build Coastguard Worker */
151*61046927SAndroid Build Coastguard Worker static inline GLbitfield
_mesa_get_enabled_vertex_arrays(const struct gl_context * ctx)152*61046927SAndroid Build Coastguard Worker _mesa_get_enabled_vertex_arrays(const struct gl_context *ctx)
153*61046927SAndroid Build Coastguard Worker {
154*61046927SAndroid Build Coastguard Worker return ctx->VertexProgram._VPModeInputFilter &
155*61046927SAndroid Build Coastguard Worker ctx->Array._DrawVAO->_EnabledWithMapMode;
156*61046927SAndroid Build Coastguard Worker }
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard Worker /**
160*61046927SAndroid Build Coastguard Worker * Return the enabled user (= non-VBO) attrib mask and the non-zero divisor
161*61046927SAndroid Build Coastguard Worker * attrib mask for the draw.
162*61046927SAndroid Build Coastguard Worker *
163*61046927SAndroid Build Coastguard Worker * Needs a fully updated VAO ready for draw.
164*61046927SAndroid Build Coastguard Worker */
165*61046927SAndroid Build Coastguard Worker static inline void
_mesa_get_derived_vao_masks(const struct gl_context * ctx,const GLbitfield enabled_attribs,GLbitfield * enabled_user_attribs,GLbitfield * nonzero_divisor_attribs)166*61046927SAndroid Build Coastguard Worker _mesa_get_derived_vao_masks(const struct gl_context *ctx,
167*61046927SAndroid Build Coastguard Worker const GLbitfield enabled_attribs,
168*61046927SAndroid Build Coastguard Worker GLbitfield *enabled_user_attribs,
169*61046927SAndroid Build Coastguard Worker GLbitfield *nonzero_divisor_attribs)
170*61046927SAndroid Build Coastguard Worker {
171*61046927SAndroid Build Coastguard Worker const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
172*61046927SAndroid Build Coastguard Worker const GLbitfield enabled = vao->Enabled;
173*61046927SAndroid Build Coastguard Worker const GLbitfield enabled_nonuser = enabled & vao->VertexAttribBufferMask;
174*61046927SAndroid Build Coastguard Worker const GLbitfield enabled_nonzero_divisor = enabled & vao->NonZeroDivisorMask;
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard Worker *enabled_user_attribs = ~enabled_nonuser & enabled_attribs;
177*61046927SAndroid Build Coastguard Worker *nonzero_divisor_attribs = enabled_nonzero_divisor & enabled_attribs;
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker switch (vao->_AttributeMapMode) {
180*61046927SAndroid Build Coastguard Worker case ATTRIBUTE_MAP_MODE_POSITION:
181*61046927SAndroid Build Coastguard Worker /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */
182*61046927SAndroid Build Coastguard Worker *enabled_user_attribs =
183*61046927SAndroid Build Coastguard Worker (*enabled_user_attribs & ~VERT_BIT_GENERIC0) |
184*61046927SAndroid Build Coastguard Worker ((*enabled_user_attribs & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0);
185*61046927SAndroid Build Coastguard Worker *nonzero_divisor_attribs =
186*61046927SAndroid Build Coastguard Worker (*nonzero_divisor_attribs & ~VERT_BIT_GENERIC0) |
187*61046927SAndroid Build Coastguard Worker ((*nonzero_divisor_attribs & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0);
188*61046927SAndroid Build Coastguard Worker break;
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker case ATTRIBUTE_MAP_MODE_GENERIC0:
191*61046927SAndroid Build Coastguard Worker /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */
192*61046927SAndroid Build Coastguard Worker *enabled_user_attribs =
193*61046927SAndroid Build Coastguard Worker (*enabled_user_attribs & ~VERT_BIT_POS) |
194*61046927SAndroid Build Coastguard Worker ((*enabled_user_attribs & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0);
195*61046927SAndroid Build Coastguard Worker *nonzero_divisor_attribs =
196*61046927SAndroid Build Coastguard Worker (*nonzero_divisor_attribs & ~VERT_BIT_POS) |
197*61046927SAndroid Build Coastguard Worker ((*nonzero_divisor_attribs & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0);
198*61046927SAndroid Build Coastguard Worker break;
199*61046927SAndroid Build Coastguard Worker default:
200*61046927SAndroid Build Coastguard Worker break;
201*61046927SAndroid Build Coastguard Worker }
202*61046927SAndroid Build Coastguard Worker }
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard Worker /**
206*61046927SAndroid Build Coastguard Worker * Return vertex buffer binding provided the attribute struct.
207*61046927SAndroid Build Coastguard Worker *
208*61046927SAndroid Build Coastguard Worker * Needs the a fully updated VAO ready for draw.
209*61046927SAndroid Build Coastguard Worker */
210*61046927SAndroid Build Coastguard Worker static inline const struct gl_vertex_buffer_binding*
_mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object * vao,const struct gl_array_attributes * attrib)211*61046927SAndroid Build Coastguard Worker _mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object *vao,
212*61046927SAndroid Build Coastguard Worker const struct gl_array_attributes *attrib)
213*61046927SAndroid Build Coastguard Worker {
214*61046927SAndroid Build Coastguard Worker return &vao->BufferBinding[attrib->_EffBufferBindingIndex];
215*61046927SAndroid Build Coastguard Worker }
216*61046927SAndroid Build Coastguard Worker
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker /**
219*61046927SAndroid Build Coastguard Worker * Return vertex array attribute provided the attribute number.
220*61046927SAndroid Build Coastguard Worker */
221*61046927SAndroid Build Coastguard Worker static inline const struct gl_array_attributes*
_mesa_draw_array_attrib(const struct gl_vertex_array_object * vao,gl_vert_attrib attr)222*61046927SAndroid Build Coastguard Worker _mesa_draw_array_attrib(const struct gl_vertex_array_object *vao,
223*61046927SAndroid Build Coastguard Worker gl_vert_attrib attr)
224*61046927SAndroid Build Coastguard Worker {
225*61046927SAndroid Build Coastguard Worker const gl_attribute_map_mode map_mode = vao->_AttributeMapMode;
226*61046927SAndroid Build Coastguard Worker return &vao->VertexAttrib[_mesa_vao_attribute_map[map_mode][attr]];
227*61046927SAndroid Build Coastguard Worker }
228*61046927SAndroid Build Coastguard Worker
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard Worker /**
231*61046927SAndroid Build Coastguard Worker * Return vertex buffer binding provided an attribute number.
232*61046927SAndroid Build Coastguard Worker */
233*61046927SAndroid Build Coastguard Worker static inline const struct gl_vertex_buffer_binding*
_mesa_draw_buffer_binding(const struct gl_vertex_array_object * vao,gl_vert_attrib attr)234*61046927SAndroid Build Coastguard Worker _mesa_draw_buffer_binding(const struct gl_vertex_array_object *vao,
235*61046927SAndroid Build Coastguard Worker gl_vert_attrib attr)
236*61046927SAndroid Build Coastguard Worker {
237*61046927SAndroid Build Coastguard Worker const struct gl_array_attributes *const attrib
238*61046927SAndroid Build Coastguard Worker = _mesa_draw_array_attrib(vao, attr);
239*61046927SAndroid Build Coastguard Worker return _mesa_draw_buffer_binding_from_attrib(vao, attrib);
240*61046927SAndroid Build Coastguard Worker }
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker /**
244*61046927SAndroid Build Coastguard Worker * Return vertex attribute bits bound at the provided binding.
245*61046927SAndroid Build Coastguard Worker *
246*61046927SAndroid Build Coastguard Worker * Needs the a fully updated VAO ready for draw.
247*61046927SAndroid Build Coastguard Worker */
248*61046927SAndroid Build Coastguard Worker static inline GLbitfield
_mesa_draw_bound_attrib_bits(const struct gl_vertex_buffer_binding * binding)249*61046927SAndroid Build Coastguard Worker _mesa_draw_bound_attrib_bits(const struct gl_vertex_buffer_binding *binding)
250*61046927SAndroid Build Coastguard Worker {
251*61046927SAndroid Build Coastguard Worker return binding->_EffBoundArrays;
252*61046927SAndroid Build Coastguard Worker }
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard Worker /**
256*61046927SAndroid Build Coastguard Worker * Return the vertex offset bound at the provided binding.
257*61046927SAndroid Build Coastguard Worker *
258*61046927SAndroid Build Coastguard Worker * Needs the a fully updated VAO ready for draw.
259*61046927SAndroid Build Coastguard Worker */
260*61046927SAndroid Build Coastguard Worker static inline GLintptr
_mesa_draw_binding_offset(const struct gl_vertex_buffer_binding * binding)261*61046927SAndroid Build Coastguard Worker _mesa_draw_binding_offset(const struct gl_vertex_buffer_binding *binding)
262*61046927SAndroid Build Coastguard Worker {
263*61046927SAndroid Build Coastguard Worker return binding->_EffOffset;
264*61046927SAndroid Build Coastguard Worker }
265*61046927SAndroid Build Coastguard Worker
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard Worker /**
268*61046927SAndroid Build Coastguard Worker * Return the relative offset of the provided attrib.
269*61046927SAndroid Build Coastguard Worker *
270*61046927SAndroid Build Coastguard Worker * Needs the a fully updated VAO ready for draw.
271*61046927SAndroid Build Coastguard Worker */
272*61046927SAndroid Build Coastguard Worker static inline GLushort
_mesa_draw_attributes_relative_offset(const struct gl_array_attributes * attrib)273*61046927SAndroid Build Coastguard Worker _mesa_draw_attributes_relative_offset(const struct gl_array_attributes *attrib)
274*61046927SAndroid Build Coastguard Worker {
275*61046927SAndroid Build Coastguard Worker return attrib->_EffRelativeOffset;
276*61046927SAndroid Build Coastguard Worker }
277*61046927SAndroid Build Coastguard Worker
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker /**
280*61046927SAndroid Build Coastguard Worker * Return a current value vertex array attribute provided the attribute number.
281*61046927SAndroid Build Coastguard Worker */
282*61046927SAndroid Build Coastguard Worker static inline const struct gl_array_attributes*
_mesa_draw_current_attrib(const struct gl_context * ctx,gl_vert_attrib attr)283*61046927SAndroid Build Coastguard Worker _mesa_draw_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
284*61046927SAndroid Build Coastguard Worker {
285*61046927SAndroid Build Coastguard Worker return _vbo_current_attrib(ctx, attr);
286*61046927SAndroid Build Coastguard Worker }
287*61046927SAndroid Build Coastguard Worker
288*61046927SAndroid Build Coastguard Worker
289*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
290*61046927SAndroid Build Coastguard Worker }
291*61046927SAndroid Build Coastguard Worker #endif
292*61046927SAndroid Build Coastguard Worker
293*61046927SAndroid Build Coastguard Worker #endif /* ARRAYOBJ_H */
294