xref: /aosp_15_r20/external/mesa3d/src/mesa/main/api_arrayelt.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker  *
13*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
14*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
15*61046927SAndroid Build Coastguard Worker  *
16*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker /**
26*61046927SAndroid Build Coastguard Worker  * This file implements the glArrayElement() function.
27*61046927SAndroid Build Coastguard Worker  * It involves looking at the format/type of all the enabled vertex arrays
28*61046927SAndroid Build Coastguard Worker  * and emitting a list of pointers to functions which set the per-vertex
29*61046927SAndroid Build Coastguard Worker  * state for the element/index.
30*61046927SAndroid Build Coastguard Worker  */
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker /* Author:
34*61046927SAndroid Build Coastguard Worker  *    Keith Whitwell <[email protected]>
35*61046927SAndroid Build Coastguard Worker  */
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
38*61046927SAndroid Build Coastguard Worker #include "arrayobj.h"
39*61046927SAndroid Build Coastguard Worker #include "api_arrayelt.h"
40*61046927SAndroid Build Coastguard Worker #include "bufferobj.h"
41*61046927SAndroid Build Coastguard Worker #include "context.h"
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker #include "macros.h"
44*61046927SAndroid Build Coastguard Worker #include "mtypes.h"
45*61046927SAndroid Build Coastguard Worker #include "main/dispatch.h"
46*61046927SAndroid Build Coastguard Worker #include "varray.h"
47*61046927SAndroid Build Coastguard Worker #include "api_exec_decl.h"
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker /*
52*61046927SAndroid Build Coastguard Worker  * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
53*61046927SAndroid Build Coastguard Worker  * in the range [0, 7].  Luckily these type tokens are sequentially
54*61046927SAndroid Build Coastguard Worker  * numbered in gl.h, except for GL_DOUBLE.
55*61046927SAndroid Build Coastguard Worker  */
56*61046927SAndroid Build Coastguard Worker static inline int
TYPE_IDX(GLenum t)57*61046927SAndroid Build Coastguard Worker TYPE_IDX(GLenum t)
58*61046927SAndroid Build Coastguard Worker {
59*61046927SAndroid Build Coastguard Worker    return t == GL_DOUBLE ? 7 : t & 7;
60*61046927SAndroid Build Coastguard Worker }
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker 
63*61046927SAndroid Build Coastguard Worker /*
64*61046927SAndroid Build Coastguard Worker  * Convert normalized/integer/double to the range [0, 3].
65*61046927SAndroid Build Coastguard Worker  */
66*61046927SAndroid Build Coastguard Worker static inline int
vertex_format_to_index(const struct gl_vertex_format * vformat)67*61046927SAndroid Build Coastguard Worker vertex_format_to_index(const struct gl_vertex_format *vformat)
68*61046927SAndroid Build Coastguard Worker {
69*61046927SAndroid Build Coastguard Worker    if (vformat->User.Doubles)
70*61046927SAndroid Build Coastguard Worker       return 3;
71*61046927SAndroid Build Coastguard Worker    else if (vformat->User.Integer)
72*61046927SAndroid Build Coastguard Worker       return 2;
73*61046927SAndroid Build Coastguard Worker    else if (vformat->User.Normalized)
74*61046927SAndroid Build Coastguard Worker       return 1;
75*61046927SAndroid Build Coastguard Worker    else
76*61046927SAndroid Build Coastguard Worker       return 0;
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker 
80*61046927SAndroid Build Coastguard Worker #define NUM_TYPES 8
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker static struct _glapi_table *
get_dispatch(void)83*61046927SAndroid Build Coastguard Worker get_dispatch(void)
84*61046927SAndroid Build Coastguard Worker {
85*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
86*61046927SAndroid Build Coastguard Worker    return ctx->Dispatch.Current;
87*61046927SAndroid Build Coastguard Worker }
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker 
90*61046927SAndroid Build Coastguard Worker /**
91*61046927SAndroid Build Coastguard Worker  ** GL_NV_vertex_program
92*61046927SAndroid Build Coastguard Worker  **/
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker /* GL_BYTE attributes */
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NbvNV(GLuint index,const GLbyte * v)97*61046927SAndroid Build Coastguard Worker VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
98*61046927SAndroid Build Coastguard Worker {
99*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0])));
100*61046927SAndroid Build Coastguard Worker }
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1bvNV(GLuint index,const GLbyte * v)103*61046927SAndroid Build Coastguard Worker VertexAttrib1bvNV(GLuint index, const GLbyte *v)
104*61046927SAndroid Build Coastguard Worker {
105*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
106*61046927SAndroid Build Coastguard Worker }
107*61046927SAndroid Build Coastguard Worker 
108*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NbvNV(GLuint index,const GLbyte * v)109*61046927SAndroid Build Coastguard Worker VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
110*61046927SAndroid Build Coastguard Worker {
111*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
112*61046927SAndroid Build Coastguard Worker }
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2bvNV(GLuint index,const GLbyte * v)115*61046927SAndroid Build Coastguard Worker VertexAttrib2bvNV(GLuint index, const GLbyte *v)
116*61046927SAndroid Build Coastguard Worker {
117*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker 
120*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NbvNV(GLuint index,const GLbyte * v)121*61046927SAndroid Build Coastguard Worker VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
122*61046927SAndroid Build Coastguard Worker {
123*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
124*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[1]),
125*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[2])));
126*61046927SAndroid Build Coastguard Worker }
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3bvNV(GLuint index,const GLbyte * v)129*61046927SAndroid Build Coastguard Worker VertexAttrib3bvNV(GLuint index, const GLbyte *v)
130*61046927SAndroid Build Coastguard Worker {
131*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
132*61046927SAndroid Build Coastguard Worker }
133*61046927SAndroid Build Coastguard Worker 
134*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NbvNV(GLuint index,const GLbyte * v)135*61046927SAndroid Build Coastguard Worker VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
136*61046927SAndroid Build Coastguard Worker {
137*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
138*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[1]),
139*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[2]),
140*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[3])));
141*61046927SAndroid Build Coastguard Worker }
142*61046927SAndroid Build Coastguard Worker 
143*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4bvNV(GLuint index,const GLbyte * v)144*61046927SAndroid Build Coastguard Worker VertexAttrib4bvNV(GLuint index, const GLbyte *v)
145*61046927SAndroid Build Coastguard Worker {
146*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
147*61046927SAndroid Build Coastguard Worker }
148*61046927SAndroid Build Coastguard Worker 
149*61046927SAndroid Build Coastguard Worker /* GL_UNSIGNED_BYTE attributes */
150*61046927SAndroid Build Coastguard Worker 
151*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NubvNV(GLuint index,const GLubyte * v)152*61046927SAndroid Build Coastguard Worker VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
153*61046927SAndroid Build Coastguard Worker {
154*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0])));
155*61046927SAndroid Build Coastguard Worker }
156*61046927SAndroid Build Coastguard Worker 
157*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1ubvNV(GLuint index,const GLubyte * v)158*61046927SAndroid Build Coastguard Worker VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
159*61046927SAndroid Build Coastguard Worker {
160*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
161*61046927SAndroid Build Coastguard Worker }
162*61046927SAndroid Build Coastguard Worker 
163*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NubvNV(GLuint index,const GLubyte * v)164*61046927SAndroid Build Coastguard Worker VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
165*61046927SAndroid Build Coastguard Worker {
166*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
167*61046927SAndroid Build Coastguard Worker                                           UBYTE_TO_FLOAT(v[1])));
168*61046927SAndroid Build Coastguard Worker }
169*61046927SAndroid Build Coastguard Worker 
170*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2ubvNV(GLuint index,const GLubyte * v)171*61046927SAndroid Build Coastguard Worker VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
172*61046927SAndroid Build Coastguard Worker {
173*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
174*61046927SAndroid Build Coastguard Worker }
175*61046927SAndroid Build Coastguard Worker 
176*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NubvNV(GLuint index,const GLubyte * v)177*61046927SAndroid Build Coastguard Worker VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
178*61046927SAndroid Build Coastguard Worker {
179*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
180*61046927SAndroid Build Coastguard Worker 					       UBYTE_TO_FLOAT(v[1]),
181*61046927SAndroid Build Coastguard Worker 					       UBYTE_TO_FLOAT(v[2])));
182*61046927SAndroid Build Coastguard Worker }
183*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3ubvNV(GLuint index,const GLubyte * v)184*61046927SAndroid Build Coastguard Worker VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
185*61046927SAndroid Build Coastguard Worker {
186*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0],
187*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[1], (GLfloat)v[2]));
188*61046927SAndroid Build Coastguard Worker }
189*61046927SAndroid Build Coastguard Worker 
190*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NubvNV(GLuint index,const GLubyte * v)191*61046927SAndroid Build Coastguard Worker VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
192*61046927SAndroid Build Coastguard Worker {
193*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
194*61046927SAndroid Build Coastguard Worker                                           UBYTE_TO_FLOAT(v[1]),
195*61046927SAndroid Build Coastguard Worker                                           UBYTE_TO_FLOAT(v[2]),
196*61046927SAndroid Build Coastguard Worker                                           UBYTE_TO_FLOAT(v[3])));
197*61046927SAndroid Build Coastguard Worker }
198*61046927SAndroid Build Coastguard Worker 
199*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4ubvNV(GLuint index,const GLubyte * v)200*61046927SAndroid Build Coastguard Worker VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
201*61046927SAndroid Build Coastguard Worker {
202*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0],
203*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[1], (GLfloat)v[2],
204*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[3]));
205*61046927SAndroid Build Coastguard Worker }
206*61046927SAndroid Build Coastguard Worker 
207*61046927SAndroid Build Coastguard Worker /* GL_SHORT attributes */
208*61046927SAndroid Build Coastguard Worker 
209*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NsvNV(GLuint index,const GLshort * v)210*61046927SAndroid Build Coastguard Worker VertexAttrib1NsvNV(GLuint index, const GLshort *v)
211*61046927SAndroid Build Coastguard Worker {
212*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0])));
213*61046927SAndroid Build Coastguard Worker }
214*61046927SAndroid Build Coastguard Worker 
215*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1svNV(GLuint index,const GLshort * v)216*61046927SAndroid Build Coastguard Worker VertexAttrib1svNV(GLuint index, const GLshort *v)
217*61046927SAndroid Build Coastguard Worker {
218*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
219*61046927SAndroid Build Coastguard Worker }
220*61046927SAndroid Build Coastguard Worker 
221*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NsvNV(GLuint index,const GLshort * v)222*61046927SAndroid Build Coastguard Worker VertexAttrib2NsvNV(GLuint index, const GLshort *v)
223*61046927SAndroid Build Coastguard Worker {
224*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
225*61046927SAndroid Build Coastguard Worker                                           SHORT_TO_FLOAT(v[1])));
226*61046927SAndroid Build Coastguard Worker }
227*61046927SAndroid Build Coastguard Worker 
228*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2svNV(GLuint index,const GLshort * v)229*61046927SAndroid Build Coastguard Worker VertexAttrib2svNV(GLuint index, const GLshort *v)
230*61046927SAndroid Build Coastguard Worker {
231*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
232*61046927SAndroid Build Coastguard Worker }
233*61046927SAndroid Build Coastguard Worker 
234*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NsvNV(GLuint index,const GLshort * v)235*61046927SAndroid Build Coastguard Worker VertexAttrib3NsvNV(GLuint index, const GLshort *v)
236*61046927SAndroid Build Coastguard Worker {
237*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
238*61046927SAndroid Build Coastguard Worker 			     SHORT_TO_FLOAT(v[1]),
239*61046927SAndroid Build Coastguard Worker 			     SHORT_TO_FLOAT(v[2])));
240*61046927SAndroid Build Coastguard Worker }
241*61046927SAndroid Build Coastguard Worker 
242*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3svNV(GLuint index,const GLshort * v)243*61046927SAndroid Build Coastguard Worker VertexAttrib3svNV(GLuint index, const GLshort *v)
244*61046927SAndroid Build Coastguard Worker {
245*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
246*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2]));
247*61046927SAndroid Build Coastguard Worker }
248*61046927SAndroid Build Coastguard Worker 
249*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NsvNV(GLuint index,const GLshort * v)250*61046927SAndroid Build Coastguard Worker VertexAttrib4NsvNV(GLuint index, const GLshort *v)
251*61046927SAndroid Build Coastguard Worker {
252*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
253*61046927SAndroid Build Coastguard Worker 			     SHORT_TO_FLOAT(v[1]),
254*61046927SAndroid Build Coastguard Worker 			     SHORT_TO_FLOAT(v[2]),
255*61046927SAndroid Build Coastguard Worker 			     SHORT_TO_FLOAT(v[3])));
256*61046927SAndroid Build Coastguard Worker }
257*61046927SAndroid Build Coastguard Worker 
258*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4svNV(GLuint index,const GLshort * v)259*61046927SAndroid Build Coastguard Worker VertexAttrib4svNV(GLuint index, const GLshort *v)
260*61046927SAndroid Build Coastguard Worker {
261*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
262*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2], (GLfloat)v[3]));
263*61046927SAndroid Build Coastguard Worker }
264*61046927SAndroid Build Coastguard Worker 
265*61046927SAndroid Build Coastguard Worker /* GL_UNSIGNED_SHORT attributes */
266*61046927SAndroid Build Coastguard Worker 
267*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NusvNV(GLuint index,const GLushort * v)268*61046927SAndroid Build Coastguard Worker VertexAttrib1NusvNV(GLuint index, const GLushort *v)
269*61046927SAndroid Build Coastguard Worker {
270*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0])));
271*61046927SAndroid Build Coastguard Worker }
272*61046927SAndroid Build Coastguard Worker 
273*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1usvNV(GLuint index,const GLushort * v)274*61046927SAndroid Build Coastguard Worker VertexAttrib1usvNV(GLuint index, const GLushort *v)
275*61046927SAndroid Build Coastguard Worker {
276*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
277*61046927SAndroid Build Coastguard Worker }
278*61046927SAndroid Build Coastguard Worker 
279*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NusvNV(GLuint index,const GLushort * v)280*61046927SAndroid Build Coastguard Worker VertexAttrib2NusvNV(GLuint index, const GLushort *v)
281*61046927SAndroid Build Coastguard Worker {
282*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
283*61046927SAndroid Build Coastguard Worker 			     USHORT_TO_FLOAT(v[1])));
284*61046927SAndroid Build Coastguard Worker }
285*61046927SAndroid Build Coastguard Worker 
286*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2usvNV(GLuint index,const GLushort * v)287*61046927SAndroid Build Coastguard Worker VertexAttrib2usvNV(GLuint index, const GLushort *v)
288*61046927SAndroid Build Coastguard Worker {
289*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0],
290*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[1]));
291*61046927SAndroid Build Coastguard Worker }
292*61046927SAndroid Build Coastguard Worker 
293*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NusvNV(GLuint index,const GLushort * v)294*61046927SAndroid Build Coastguard Worker VertexAttrib3NusvNV(GLuint index, const GLushort *v)
295*61046927SAndroid Build Coastguard Worker {
296*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
297*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[1]),
298*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[2])));
299*61046927SAndroid Build Coastguard Worker }
300*61046927SAndroid Build Coastguard Worker 
301*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3usvNV(GLuint index,const GLushort * v)302*61046927SAndroid Build Coastguard Worker VertexAttrib3usvNV(GLuint index, const GLushort *v)
303*61046927SAndroid Build Coastguard Worker {
304*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
305*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2]));
306*61046927SAndroid Build Coastguard Worker }
307*61046927SAndroid Build Coastguard Worker 
308*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NusvNV(GLuint index,const GLushort * v)309*61046927SAndroid Build Coastguard Worker VertexAttrib4NusvNV(GLuint index, const GLushort *v)
310*61046927SAndroid Build Coastguard Worker {
311*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
312*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[1]),
313*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[2]),
314*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[3])));
315*61046927SAndroid Build Coastguard Worker }
316*61046927SAndroid Build Coastguard Worker 
317*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4usvNV(GLuint index,const GLushort * v)318*61046927SAndroid Build Coastguard Worker VertexAttrib4usvNV(GLuint index, const GLushort *v)
319*61046927SAndroid Build Coastguard Worker {
320*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
321*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2], (GLfloat)v[3]));
322*61046927SAndroid Build Coastguard Worker }
323*61046927SAndroid Build Coastguard Worker 
324*61046927SAndroid Build Coastguard Worker /* GL_INT attributes */
325*61046927SAndroid Build Coastguard Worker 
326*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NivNV(GLuint index,const GLint * v)327*61046927SAndroid Build Coastguard Worker VertexAttrib1NivNV(GLuint index, const GLint *v)
328*61046927SAndroid Build Coastguard Worker {
329*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0])));
330*61046927SAndroid Build Coastguard Worker }
331*61046927SAndroid Build Coastguard Worker 
332*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1ivNV(GLuint index,const GLint * v)333*61046927SAndroid Build Coastguard Worker VertexAttrib1ivNV(GLuint index, const GLint *v)
334*61046927SAndroid Build Coastguard Worker {
335*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
336*61046927SAndroid Build Coastguard Worker }
337*61046927SAndroid Build Coastguard Worker 
338*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NivNV(GLuint index,const GLint * v)339*61046927SAndroid Build Coastguard Worker VertexAttrib2NivNV(GLuint index, const GLint *v)
340*61046927SAndroid Build Coastguard Worker {
341*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
342*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[1])));
343*61046927SAndroid Build Coastguard Worker }
344*61046927SAndroid Build Coastguard Worker 
345*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2ivNV(GLuint index,const GLint * v)346*61046927SAndroid Build Coastguard Worker VertexAttrib2ivNV(GLuint index, const GLint *v)
347*61046927SAndroid Build Coastguard Worker {
348*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
349*61046927SAndroid Build Coastguard Worker }
350*61046927SAndroid Build Coastguard Worker 
351*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NivNV(GLuint index,const GLint * v)352*61046927SAndroid Build Coastguard Worker VertexAttrib3NivNV(GLuint index, const GLint *v)
353*61046927SAndroid Build Coastguard Worker {
354*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
355*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[1]),
356*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[2])));
357*61046927SAndroid Build Coastguard Worker }
358*61046927SAndroid Build Coastguard Worker 
359*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3ivNV(GLuint index,const GLint * v)360*61046927SAndroid Build Coastguard Worker VertexAttrib3ivNV(GLuint index, const GLint *v)
361*61046927SAndroid Build Coastguard Worker {
362*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
363*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2]));
364*61046927SAndroid Build Coastguard Worker }
365*61046927SAndroid Build Coastguard Worker 
366*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NivNV(GLuint index,const GLint * v)367*61046927SAndroid Build Coastguard Worker VertexAttrib4NivNV(GLuint index, const GLint *v)
368*61046927SAndroid Build Coastguard Worker {
369*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
370*61046927SAndroid Build Coastguard Worker                                           INT_TO_FLOAT(v[1]),
371*61046927SAndroid Build Coastguard Worker                                           INT_TO_FLOAT(v[2]),
372*61046927SAndroid Build Coastguard Worker                                           INT_TO_FLOAT(v[3])));
373*61046927SAndroid Build Coastguard Worker }
374*61046927SAndroid Build Coastguard Worker 
375*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4ivNV(GLuint index,const GLint * v)376*61046927SAndroid Build Coastguard Worker VertexAttrib4ivNV(GLuint index, const GLint *v)
377*61046927SAndroid Build Coastguard Worker {
378*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
379*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2], (GLfloat)v[3]));
380*61046927SAndroid Build Coastguard Worker }
381*61046927SAndroid Build Coastguard Worker 
382*61046927SAndroid Build Coastguard Worker /* GL_UNSIGNED_INT attributes */
383*61046927SAndroid Build Coastguard Worker 
384*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NuivNV(GLuint index,const GLuint * v)385*61046927SAndroid Build Coastguard Worker VertexAttrib1NuivNV(GLuint index, const GLuint *v)
386*61046927SAndroid Build Coastguard Worker {
387*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0])));
388*61046927SAndroid Build Coastguard Worker }
389*61046927SAndroid Build Coastguard Worker 
390*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1uivNV(GLuint index,const GLuint * v)391*61046927SAndroid Build Coastguard Worker VertexAttrib1uivNV(GLuint index, const GLuint *v)
392*61046927SAndroid Build Coastguard Worker {
393*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
394*61046927SAndroid Build Coastguard Worker }
395*61046927SAndroid Build Coastguard Worker 
396*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NuivNV(GLuint index,const GLuint * v)397*61046927SAndroid Build Coastguard Worker VertexAttrib2NuivNV(GLuint index, const GLuint *v)
398*61046927SAndroid Build Coastguard Worker {
399*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
400*61046927SAndroid Build Coastguard Worker                                           UINT_TO_FLOAT(v[1])));
401*61046927SAndroid Build Coastguard Worker }
402*61046927SAndroid Build Coastguard Worker 
403*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2uivNV(GLuint index,const GLuint * v)404*61046927SAndroid Build Coastguard Worker VertexAttrib2uivNV(GLuint index, const GLuint *v)
405*61046927SAndroid Build Coastguard Worker {
406*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0],
407*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[1]));
408*61046927SAndroid Build Coastguard Worker }
409*61046927SAndroid Build Coastguard Worker 
410*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NuivNV(GLuint index,const GLuint * v)411*61046927SAndroid Build Coastguard Worker VertexAttrib3NuivNV(GLuint index, const GLuint *v)
412*61046927SAndroid Build Coastguard Worker {
413*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
414*61046927SAndroid Build Coastguard Worker 					       UINT_TO_FLOAT(v[1]),
415*61046927SAndroid Build Coastguard Worker 					       UINT_TO_FLOAT(v[2])));
416*61046927SAndroid Build Coastguard Worker }
417*61046927SAndroid Build Coastguard Worker 
418*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3uivNV(GLuint index,const GLuint * v)419*61046927SAndroid Build Coastguard Worker VertexAttrib3uivNV(GLuint index, const GLuint *v)
420*61046927SAndroid Build Coastguard Worker {
421*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
422*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2]));
423*61046927SAndroid Build Coastguard Worker }
424*61046927SAndroid Build Coastguard Worker 
425*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NuivNV(GLuint index,const GLuint * v)426*61046927SAndroid Build Coastguard Worker VertexAttrib4NuivNV(GLuint index, const GLuint *v)
427*61046927SAndroid Build Coastguard Worker {
428*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
429*61046927SAndroid Build Coastguard Worker 					       UINT_TO_FLOAT(v[1]),
430*61046927SAndroid Build Coastguard Worker 					       UINT_TO_FLOAT(v[2]),
431*61046927SAndroid Build Coastguard Worker 					       UINT_TO_FLOAT(v[3])));
432*61046927SAndroid Build Coastguard Worker }
433*61046927SAndroid Build Coastguard Worker 
434*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4uivNV(GLuint index,const GLuint * v)435*61046927SAndroid Build Coastguard Worker VertexAttrib4uivNV(GLuint index, const GLuint *v)
436*61046927SAndroid Build Coastguard Worker {
437*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
438*61046927SAndroid Build Coastguard Worker                                           (GLfloat)v[2], (GLfloat)v[3]));
439*61046927SAndroid Build Coastguard Worker }
440*61046927SAndroid Build Coastguard Worker 
441*61046927SAndroid Build Coastguard Worker /* GL_FLOAT attributes */
442*61046927SAndroid Build Coastguard Worker 
443*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1fvNV(GLuint index,const GLfloat * v)444*61046927SAndroid Build Coastguard Worker VertexAttrib1fvNV(GLuint index, const GLfloat *v)
445*61046927SAndroid Build Coastguard Worker {
446*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fvNV(get_dispatch(), (index, v));
447*61046927SAndroid Build Coastguard Worker }
448*61046927SAndroid Build Coastguard Worker 
449*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2fvNV(GLuint index,const GLfloat * v)450*61046927SAndroid Build Coastguard Worker VertexAttrib2fvNV(GLuint index, const GLfloat *v)
451*61046927SAndroid Build Coastguard Worker {
452*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fvNV(get_dispatch(), (index, v));
453*61046927SAndroid Build Coastguard Worker }
454*61046927SAndroid Build Coastguard Worker 
455*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3fvNV(GLuint index,const GLfloat * v)456*61046927SAndroid Build Coastguard Worker VertexAttrib3fvNV(GLuint index, const GLfloat *v)
457*61046927SAndroid Build Coastguard Worker {
458*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fvNV(get_dispatch(), (index, v));
459*61046927SAndroid Build Coastguard Worker }
460*61046927SAndroid Build Coastguard Worker 
461*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4fvNV(GLuint index,const GLfloat * v)462*61046927SAndroid Build Coastguard Worker VertexAttrib4fvNV(GLuint index, const GLfloat *v)
463*61046927SAndroid Build Coastguard Worker {
464*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fvNV(get_dispatch(), (index, v));
465*61046927SAndroid Build Coastguard Worker }
466*61046927SAndroid Build Coastguard Worker 
467*61046927SAndroid Build Coastguard Worker /* GL_DOUBLE attributes */
468*61046927SAndroid Build Coastguard Worker 
469*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1dvNV(GLuint index,const GLdouble * v)470*61046927SAndroid Build Coastguard Worker VertexAttrib1dvNV(GLuint index, const GLdouble *v)
471*61046927SAndroid Build Coastguard Worker {
472*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1dvNV(get_dispatch(), (index, v));
473*61046927SAndroid Build Coastguard Worker }
474*61046927SAndroid Build Coastguard Worker 
475*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2dvNV(GLuint index,const GLdouble * v)476*61046927SAndroid Build Coastguard Worker VertexAttrib2dvNV(GLuint index, const GLdouble *v)
477*61046927SAndroid Build Coastguard Worker {
478*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2dvNV(get_dispatch(), (index, v));
479*61046927SAndroid Build Coastguard Worker }
480*61046927SAndroid Build Coastguard Worker 
481*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3dvNV(GLuint index,const GLdouble * v)482*61046927SAndroid Build Coastguard Worker VertexAttrib3dvNV(GLuint index, const GLdouble *v)
483*61046927SAndroid Build Coastguard Worker {
484*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3dvNV(get_dispatch(), (index, v));
485*61046927SAndroid Build Coastguard Worker }
486*61046927SAndroid Build Coastguard Worker 
487*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4dvNV(GLuint index,const GLdouble * v)488*61046927SAndroid Build Coastguard Worker VertexAttrib4dvNV(GLuint index, const GLdouble *v)
489*61046927SAndroid Build Coastguard Worker {
490*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4dvNV(get_dispatch(), (index, v));
491*61046927SAndroid Build Coastguard Worker }
492*61046927SAndroid Build Coastguard Worker 
493*61046927SAndroid Build Coastguard Worker 
494*61046927SAndroid Build Coastguard Worker /*
495*61046927SAndroid Build Coastguard Worker  * Array [size][type] of VertexAttrib functions
496*61046927SAndroid Build Coastguard Worker  */
497*61046927SAndroid Build Coastguard Worker static const attrib_func AttribFuncsNV[2][4][NUM_TYPES] = {
498*61046927SAndroid Build Coastguard Worker    {
499*61046927SAndroid Build Coastguard Worker       /* non-normalized */
500*61046927SAndroid Build Coastguard Worker       {
501*61046927SAndroid Build Coastguard Worker          /* size 1 */
502*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1bvNV,
503*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1ubvNV,
504*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1svNV,
505*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1usvNV,
506*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1ivNV,
507*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1uivNV,
508*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1fvNV,
509*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1dvNV
510*61046927SAndroid Build Coastguard Worker       },
511*61046927SAndroid Build Coastguard Worker       {
512*61046927SAndroid Build Coastguard Worker          /* size 2 */
513*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2bvNV,
514*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2ubvNV,
515*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2svNV,
516*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2usvNV,
517*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2ivNV,
518*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2uivNV,
519*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2fvNV,
520*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2dvNV
521*61046927SAndroid Build Coastguard Worker       },
522*61046927SAndroid Build Coastguard Worker       {
523*61046927SAndroid Build Coastguard Worker          /* size 3 */
524*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3bvNV,
525*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3ubvNV,
526*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3svNV,
527*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3usvNV,
528*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3ivNV,
529*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3uivNV,
530*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3fvNV,
531*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3dvNV
532*61046927SAndroid Build Coastguard Worker       },
533*61046927SAndroid Build Coastguard Worker       {
534*61046927SAndroid Build Coastguard Worker          /* size 4 */
535*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4bvNV,
536*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4ubvNV,
537*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4svNV,
538*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4usvNV,
539*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4ivNV,
540*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4uivNV,
541*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4fvNV,
542*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4dvNV
543*61046927SAndroid Build Coastguard Worker       }
544*61046927SAndroid Build Coastguard Worker    },
545*61046927SAndroid Build Coastguard Worker    {
546*61046927SAndroid Build Coastguard Worker       /* normalized (except for float/double) */
547*61046927SAndroid Build Coastguard Worker       {
548*61046927SAndroid Build Coastguard Worker          /* size 1 */
549*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NbvNV,
550*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NubvNV,
551*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NsvNV,
552*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NusvNV,
553*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NivNV,
554*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NuivNV,
555*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1fvNV,
556*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1dvNV
557*61046927SAndroid Build Coastguard Worker       },
558*61046927SAndroid Build Coastguard Worker       {
559*61046927SAndroid Build Coastguard Worker          /* size 2 */
560*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NbvNV,
561*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NubvNV,
562*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NsvNV,
563*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NusvNV,
564*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NivNV,
565*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NuivNV,
566*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2fvNV,
567*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2dvNV
568*61046927SAndroid Build Coastguard Worker       },
569*61046927SAndroid Build Coastguard Worker       {
570*61046927SAndroid Build Coastguard Worker          /* size 3 */
571*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NbvNV,
572*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NubvNV,
573*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NsvNV,
574*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NusvNV,
575*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NivNV,
576*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NuivNV,
577*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3fvNV,
578*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3dvNV
579*61046927SAndroid Build Coastguard Worker       },
580*61046927SAndroid Build Coastguard Worker       {
581*61046927SAndroid Build Coastguard Worker          /* size 4 */
582*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NbvNV,
583*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NubvNV,
584*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NsvNV,
585*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NusvNV,
586*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NivNV,
587*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NuivNV,
588*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4fvNV,
589*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4dvNV
590*61046927SAndroid Build Coastguard Worker       }
591*61046927SAndroid Build Coastguard Worker    }
592*61046927SAndroid Build Coastguard Worker };
593*61046927SAndroid Build Coastguard Worker 
594*61046927SAndroid Build Coastguard Worker 
595*61046927SAndroid Build Coastguard Worker /**
596*61046927SAndroid Build Coastguard Worker  ** GL_ARB_vertex_program
597*61046927SAndroid Build Coastguard Worker  **/
598*61046927SAndroid Build Coastguard Worker 
599*61046927SAndroid Build Coastguard Worker /* GL_BYTE attributes */
600*61046927SAndroid Build Coastguard Worker 
601*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NbvARB(GLuint index,const GLbyte * v)602*61046927SAndroid Build Coastguard Worker VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
603*61046927SAndroid Build Coastguard Worker {
604*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0])));
605*61046927SAndroid Build Coastguard Worker }
606*61046927SAndroid Build Coastguard Worker 
607*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1bvARB(GLuint index,const GLbyte * v)608*61046927SAndroid Build Coastguard Worker VertexAttrib1bvARB(GLuint index, const GLbyte *v)
609*61046927SAndroid Build Coastguard Worker {
610*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
611*61046927SAndroid Build Coastguard Worker }
612*61046927SAndroid Build Coastguard Worker 
613*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NbvARB(GLuint index,const GLbyte * v)614*61046927SAndroid Build Coastguard Worker VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
615*61046927SAndroid Build Coastguard Worker {
616*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
617*61046927SAndroid Build Coastguard Worker }
618*61046927SAndroid Build Coastguard Worker 
619*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2bvARB(GLuint index,const GLbyte * v)620*61046927SAndroid Build Coastguard Worker VertexAttrib2bvARB(GLuint index, const GLbyte *v)
621*61046927SAndroid Build Coastguard Worker {
622*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
623*61046927SAndroid Build Coastguard Worker }
624*61046927SAndroid Build Coastguard Worker 
625*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NbvARB(GLuint index,const GLbyte * v)626*61046927SAndroid Build Coastguard Worker VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
627*61046927SAndroid Build Coastguard Worker {
628*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
629*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[1]),
630*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[2])));
631*61046927SAndroid Build Coastguard Worker }
632*61046927SAndroid Build Coastguard Worker 
633*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3bvARB(GLuint index,const GLbyte * v)634*61046927SAndroid Build Coastguard Worker VertexAttrib3bvARB(GLuint index, const GLbyte *v)
635*61046927SAndroid Build Coastguard Worker {
636*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
637*61046927SAndroid Build Coastguard Worker }
638*61046927SAndroid Build Coastguard Worker 
639*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NbvARB(GLuint index,const GLbyte * v)640*61046927SAndroid Build Coastguard Worker VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
641*61046927SAndroid Build Coastguard Worker {
642*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
643*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[1]),
644*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[2]),
645*61046927SAndroid Build Coastguard Worker 					       BYTE_TO_FLOAT(v[3])));
646*61046927SAndroid Build Coastguard Worker }
647*61046927SAndroid Build Coastguard Worker 
648*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4bvARB(GLuint index,const GLbyte * v)649*61046927SAndroid Build Coastguard Worker VertexAttrib4bvARB(GLuint index, const GLbyte *v)
650*61046927SAndroid Build Coastguard Worker {
651*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
652*61046927SAndroid Build Coastguard Worker }
653*61046927SAndroid Build Coastguard Worker 
654*61046927SAndroid Build Coastguard Worker /* GL_UNSIGNED_BYTE attributes */
655*61046927SAndroid Build Coastguard Worker 
656*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NubvARB(GLuint index,const GLubyte * v)657*61046927SAndroid Build Coastguard Worker VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
658*61046927SAndroid Build Coastguard Worker {
659*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0])));
660*61046927SAndroid Build Coastguard Worker }
661*61046927SAndroid Build Coastguard Worker 
662*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1ubvARB(GLuint index,const GLubyte * v)663*61046927SAndroid Build Coastguard Worker VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
664*61046927SAndroid Build Coastguard Worker {
665*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
666*61046927SAndroid Build Coastguard Worker }
667*61046927SAndroid Build Coastguard Worker 
668*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NubvARB(GLuint index,const GLubyte * v)669*61046927SAndroid Build Coastguard Worker VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
670*61046927SAndroid Build Coastguard Worker {
671*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index,
672*61046927SAndroid Build Coastguard Worker                                            UBYTE_TO_FLOAT(v[0]),
673*61046927SAndroid Build Coastguard Worker                                            UBYTE_TO_FLOAT(v[1])));
674*61046927SAndroid Build Coastguard Worker }
675*61046927SAndroid Build Coastguard Worker 
676*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2ubvARB(GLuint index,const GLubyte * v)677*61046927SAndroid Build Coastguard Worker VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
678*61046927SAndroid Build Coastguard Worker {
679*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index,
680*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[0], (GLfloat)v[1]));
681*61046927SAndroid Build Coastguard Worker }
682*61046927SAndroid Build Coastguard Worker 
683*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NubvARB(GLuint index,const GLubyte * v)684*61046927SAndroid Build Coastguard Worker VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
685*61046927SAndroid Build Coastguard Worker {
686*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index,
687*61046927SAndroid Build Coastguard Worker                                            UBYTE_TO_FLOAT(v[0]),
688*61046927SAndroid Build Coastguard Worker                                            UBYTE_TO_FLOAT(v[1]),
689*61046927SAndroid Build Coastguard Worker                                            UBYTE_TO_FLOAT(v[2])));
690*61046927SAndroid Build Coastguard Worker }
691*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3ubvARB(GLuint index,const GLubyte * v)692*61046927SAndroid Build Coastguard Worker VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
693*61046927SAndroid Build Coastguard Worker {
694*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index,
695*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[0],
696*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[1],
697*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[2]));
698*61046927SAndroid Build Coastguard Worker }
699*61046927SAndroid Build Coastguard Worker 
700*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NubvARB(GLuint index,const GLubyte * v)701*61046927SAndroid Build Coastguard Worker VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
702*61046927SAndroid Build Coastguard Worker {
703*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(),
704*61046927SAndroid Build Coastguard Worker                           (index,
705*61046927SAndroid Build Coastguard Worker                            UBYTE_TO_FLOAT(v[0]),
706*61046927SAndroid Build Coastguard Worker                            UBYTE_TO_FLOAT(v[1]),
707*61046927SAndroid Build Coastguard Worker                            UBYTE_TO_FLOAT(v[2]),
708*61046927SAndroid Build Coastguard Worker                            UBYTE_TO_FLOAT(v[3])));
709*61046927SAndroid Build Coastguard Worker }
710*61046927SAndroid Build Coastguard Worker 
711*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4ubvARB(GLuint index,const GLubyte * v)712*61046927SAndroid Build Coastguard Worker VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
713*61046927SAndroid Build Coastguard Worker {
714*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(),
715*61046927SAndroid Build Coastguard Worker                           (index,
716*61046927SAndroid Build Coastguard Worker                            (GLfloat)v[0], (GLfloat)v[1],
717*61046927SAndroid Build Coastguard Worker                            (GLfloat)v[2], (GLfloat)v[3]));
718*61046927SAndroid Build Coastguard Worker }
719*61046927SAndroid Build Coastguard Worker 
720*61046927SAndroid Build Coastguard Worker /* GL_SHORT attributes */
721*61046927SAndroid Build Coastguard Worker 
722*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NsvARB(GLuint index,const GLshort * v)723*61046927SAndroid Build Coastguard Worker VertexAttrib1NsvARB(GLuint index, const GLshort *v)
724*61046927SAndroid Build Coastguard Worker {
725*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, SHORT_TO_FLOAT(v[0])));
726*61046927SAndroid Build Coastguard Worker }
727*61046927SAndroid Build Coastguard Worker 
728*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1svARB(GLuint index,const GLshort * v)729*61046927SAndroid Build Coastguard Worker VertexAttrib1svARB(GLuint index, const GLshort *v)
730*61046927SAndroid Build Coastguard Worker {
731*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
732*61046927SAndroid Build Coastguard Worker }
733*61046927SAndroid Build Coastguard Worker 
734*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NsvARB(GLuint index,const GLshort * v)735*61046927SAndroid Build Coastguard Worker VertexAttrib2NsvARB(GLuint index, const GLshort *v)
736*61046927SAndroid Build Coastguard Worker {
737*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(),
738*61046927SAndroid Build Coastguard Worker                           (index, SHORT_TO_FLOAT(v[0]),
739*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[1])));
740*61046927SAndroid Build Coastguard Worker }
741*61046927SAndroid Build Coastguard Worker 
742*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2svARB(GLuint index,const GLshort * v)743*61046927SAndroid Build Coastguard Worker VertexAttrib2svARB(GLuint index, const GLshort *v)
744*61046927SAndroid Build Coastguard Worker {
745*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(),
746*61046927SAndroid Build Coastguard Worker                           (index, (GLfloat)v[0], (GLfloat)v[1]));
747*61046927SAndroid Build Coastguard Worker }
748*61046927SAndroid Build Coastguard Worker 
749*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NsvARB(GLuint index,const GLshort * v)750*61046927SAndroid Build Coastguard Worker VertexAttrib3NsvARB(GLuint index, const GLshort *v)
751*61046927SAndroid Build Coastguard Worker {
752*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(),
753*61046927SAndroid Build Coastguard Worker                           (index,
754*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[0]),
755*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[1]),
756*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[2])));
757*61046927SAndroid Build Coastguard Worker }
758*61046927SAndroid Build Coastguard Worker 
759*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3svARB(GLuint index,const GLshort * v)760*61046927SAndroid Build Coastguard Worker VertexAttrib3svARB(GLuint index, const GLshort *v)
761*61046927SAndroid Build Coastguard Worker {
762*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(),
763*61046927SAndroid Build Coastguard Worker                           (index,
764*61046927SAndroid Build Coastguard Worker                            (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
765*61046927SAndroid Build Coastguard Worker }
766*61046927SAndroid Build Coastguard Worker 
767*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NsvARB(GLuint index,const GLshort * v)768*61046927SAndroid Build Coastguard Worker VertexAttrib4NsvARB(GLuint index, const GLshort *v)
769*61046927SAndroid Build Coastguard Worker {
770*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(),
771*61046927SAndroid Build Coastguard Worker                           (index,
772*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[0]),
773*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[1]),
774*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[2]),
775*61046927SAndroid Build Coastguard Worker                            SHORT_TO_FLOAT(v[3])));
776*61046927SAndroid Build Coastguard Worker }
777*61046927SAndroid Build Coastguard Worker 
778*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4svARB(GLuint index,const GLshort * v)779*61046927SAndroid Build Coastguard Worker VertexAttrib4svARB(GLuint index, const GLshort *v)
780*61046927SAndroid Build Coastguard Worker {
781*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
782*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[2], (GLfloat)v[3]));
783*61046927SAndroid Build Coastguard Worker }
784*61046927SAndroid Build Coastguard Worker 
785*61046927SAndroid Build Coastguard Worker /* GL_UNSIGNED_SHORT attributes */
786*61046927SAndroid Build Coastguard Worker 
787*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NusvARB(GLuint index,const GLushort * v)788*61046927SAndroid Build Coastguard Worker VertexAttrib1NusvARB(GLuint index, const GLushort *v)
789*61046927SAndroid Build Coastguard Worker {
790*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0])));
791*61046927SAndroid Build Coastguard Worker }
792*61046927SAndroid Build Coastguard Worker 
793*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1usvARB(GLuint index,const GLushort * v)794*61046927SAndroid Build Coastguard Worker VertexAttrib1usvARB(GLuint index, const GLushort *v)
795*61046927SAndroid Build Coastguard Worker {
796*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
797*61046927SAndroid Build Coastguard Worker }
798*61046927SAndroid Build Coastguard Worker 
799*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NusvARB(GLuint index,const GLushort * v)800*61046927SAndroid Build Coastguard Worker VertexAttrib2NusvARB(GLuint index, const GLushort *v)
801*61046927SAndroid Build Coastguard Worker {
802*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
803*61046927SAndroid Build Coastguard Worker 			     USHORT_TO_FLOAT(v[1])));
804*61046927SAndroid Build Coastguard Worker }
805*61046927SAndroid Build Coastguard Worker 
806*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2usvARB(GLuint index,const GLushort * v)807*61046927SAndroid Build Coastguard Worker VertexAttrib2usvARB(GLuint index, const GLushort *v)
808*61046927SAndroid Build Coastguard Worker {
809*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
810*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[1]));
811*61046927SAndroid Build Coastguard Worker }
812*61046927SAndroid Build Coastguard Worker 
813*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NusvARB(GLuint index,const GLushort * v)814*61046927SAndroid Build Coastguard Worker VertexAttrib3NusvARB(GLuint index, const GLushort *v)
815*61046927SAndroid Build Coastguard Worker {
816*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
817*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[1]),
818*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[2])));
819*61046927SAndroid Build Coastguard Worker }
820*61046927SAndroid Build Coastguard Worker 
821*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3usvARB(GLuint index,const GLushort * v)822*61046927SAndroid Build Coastguard Worker VertexAttrib3usvARB(GLuint index, const GLushort *v)
823*61046927SAndroid Build Coastguard Worker {
824*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
825*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[1], (GLfloat)v[2]));
826*61046927SAndroid Build Coastguard Worker }
827*61046927SAndroid Build Coastguard Worker 
828*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NusvARB(GLuint index,const GLushort * v)829*61046927SAndroid Build Coastguard Worker VertexAttrib4NusvARB(GLuint index, const GLushort *v)
830*61046927SAndroid Build Coastguard Worker {
831*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
832*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[1]),
833*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[2]),
834*61046927SAndroid Build Coastguard Worker 					       USHORT_TO_FLOAT(v[3])));
835*61046927SAndroid Build Coastguard Worker }
836*61046927SAndroid Build Coastguard Worker 
837*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4usvARB(GLuint index,const GLushort * v)838*61046927SAndroid Build Coastguard Worker VertexAttrib4usvARB(GLuint index, const GLushort *v)
839*61046927SAndroid Build Coastguard Worker {
840*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
841*61046927SAndroid Build Coastguard Worker }
842*61046927SAndroid Build Coastguard Worker 
843*61046927SAndroid Build Coastguard Worker /* GL_INT attributes */
844*61046927SAndroid Build Coastguard Worker 
845*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NivARB(GLuint index,const GLint * v)846*61046927SAndroid Build Coastguard Worker VertexAttrib1NivARB(GLuint index, const GLint *v)
847*61046927SAndroid Build Coastguard Worker {
848*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0])));
849*61046927SAndroid Build Coastguard Worker }
850*61046927SAndroid Build Coastguard Worker 
851*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1ivARB(GLuint index,const GLint * v)852*61046927SAndroid Build Coastguard Worker VertexAttrib1ivARB(GLuint index, const GLint *v)
853*61046927SAndroid Build Coastguard Worker {
854*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
855*61046927SAndroid Build Coastguard Worker }
856*61046927SAndroid Build Coastguard Worker 
857*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NivARB(GLuint index,const GLint * v)858*61046927SAndroid Build Coastguard Worker VertexAttrib2NivARB(GLuint index, const GLint *v)
859*61046927SAndroid Build Coastguard Worker {
860*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
861*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[1])));
862*61046927SAndroid Build Coastguard Worker }
863*61046927SAndroid Build Coastguard Worker 
864*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2ivARB(GLuint index,const GLint * v)865*61046927SAndroid Build Coastguard Worker VertexAttrib2ivARB(GLuint index, const GLint *v)
866*61046927SAndroid Build Coastguard Worker {
867*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
868*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[1]));
869*61046927SAndroid Build Coastguard Worker }
870*61046927SAndroid Build Coastguard Worker 
871*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NivARB(GLuint index,const GLint * v)872*61046927SAndroid Build Coastguard Worker VertexAttrib3NivARB(GLuint index, const GLint *v)
873*61046927SAndroid Build Coastguard Worker {
874*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
875*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[1]),
876*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[2])));
877*61046927SAndroid Build Coastguard Worker }
878*61046927SAndroid Build Coastguard Worker 
879*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3ivARB(GLuint index,const GLint * v)880*61046927SAndroid Build Coastguard Worker VertexAttrib3ivARB(GLuint index, const GLint *v)
881*61046927SAndroid Build Coastguard Worker {
882*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
883*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[1], (GLfloat)v[2]));
884*61046927SAndroid Build Coastguard Worker }
885*61046927SAndroid Build Coastguard Worker 
886*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NivARB(GLuint index,const GLint * v)887*61046927SAndroid Build Coastguard Worker VertexAttrib4NivARB(GLuint index, const GLint *v)
888*61046927SAndroid Build Coastguard Worker {
889*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
890*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[1]),
891*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[2]),
892*61046927SAndroid Build Coastguard Worker 					       INT_TO_FLOAT(v[3])));
893*61046927SAndroid Build Coastguard Worker }
894*61046927SAndroid Build Coastguard Worker 
895*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4ivARB(GLuint index,const GLint * v)896*61046927SAndroid Build Coastguard Worker VertexAttrib4ivARB(GLuint index, const GLint *v)
897*61046927SAndroid Build Coastguard Worker {
898*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
899*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[2], (GLfloat)v[3]));
900*61046927SAndroid Build Coastguard Worker }
901*61046927SAndroid Build Coastguard Worker 
902*61046927SAndroid Build Coastguard Worker /* GL_UNSIGNED_INT attributes */
903*61046927SAndroid Build Coastguard Worker 
904*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1NuivARB(GLuint index,const GLuint * v)905*61046927SAndroid Build Coastguard Worker VertexAttrib1NuivARB(GLuint index, const GLuint *v)
906*61046927SAndroid Build Coastguard Worker {
907*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0])));
908*61046927SAndroid Build Coastguard Worker }
909*61046927SAndroid Build Coastguard Worker 
910*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1uivARB(GLuint index,const GLuint * v)911*61046927SAndroid Build Coastguard Worker VertexAttrib1uivARB(GLuint index, const GLuint *v)
912*61046927SAndroid Build Coastguard Worker {
913*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
914*61046927SAndroid Build Coastguard Worker }
915*61046927SAndroid Build Coastguard Worker 
916*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2NuivARB(GLuint index,const GLuint * v)917*61046927SAndroid Build Coastguard Worker VertexAttrib2NuivARB(GLuint index, const GLuint *v)
918*61046927SAndroid Build Coastguard Worker {
919*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
920*61046927SAndroid Build Coastguard Worker                                            UINT_TO_FLOAT(v[1])));
921*61046927SAndroid Build Coastguard Worker }
922*61046927SAndroid Build Coastguard Worker 
923*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2uivARB(GLuint index,const GLuint * v)924*61046927SAndroid Build Coastguard Worker VertexAttrib2uivARB(GLuint index, const GLuint *v)
925*61046927SAndroid Build Coastguard Worker {
926*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
927*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[1]));
928*61046927SAndroid Build Coastguard Worker }
929*61046927SAndroid Build Coastguard Worker 
930*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3NuivARB(GLuint index,const GLuint * v)931*61046927SAndroid Build Coastguard Worker VertexAttrib3NuivARB(GLuint index, const GLuint *v)
932*61046927SAndroid Build Coastguard Worker {
933*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
934*61046927SAndroid Build Coastguard Worker                                            UINT_TO_FLOAT(v[1]),
935*61046927SAndroid Build Coastguard Worker                                            UINT_TO_FLOAT(v[2])));
936*61046927SAndroid Build Coastguard Worker }
937*61046927SAndroid Build Coastguard Worker 
938*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3uivARB(GLuint index,const GLuint * v)939*61046927SAndroid Build Coastguard Worker VertexAttrib3uivARB(GLuint index, const GLuint *v)
940*61046927SAndroid Build Coastguard Worker {
941*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
942*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[1], (GLfloat)v[2]));
943*61046927SAndroid Build Coastguard Worker }
944*61046927SAndroid Build Coastguard Worker 
945*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4NuivARB(GLuint index,const GLuint * v)946*61046927SAndroid Build Coastguard Worker VertexAttrib4NuivARB(GLuint index, const GLuint *v)
947*61046927SAndroid Build Coastguard Worker {
948*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
949*61046927SAndroid Build Coastguard Worker                                            UINT_TO_FLOAT(v[1]),
950*61046927SAndroid Build Coastguard Worker                                            UINT_TO_FLOAT(v[2]),
951*61046927SAndroid Build Coastguard Worker                                            UINT_TO_FLOAT(v[3])));
952*61046927SAndroid Build Coastguard Worker }
953*61046927SAndroid Build Coastguard Worker 
954*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4uivARB(GLuint index,const GLuint * v)955*61046927SAndroid Build Coastguard Worker VertexAttrib4uivARB(GLuint index, const GLuint *v)
956*61046927SAndroid Build Coastguard Worker {
957*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
958*61046927SAndroid Build Coastguard Worker                                            (GLfloat)v[2], (GLfloat)v[3]));
959*61046927SAndroid Build Coastguard Worker }
960*61046927SAndroid Build Coastguard Worker 
961*61046927SAndroid Build Coastguard Worker /* GL_FLOAT attributes */
962*61046927SAndroid Build Coastguard Worker 
963*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1fvARB(GLuint index,const GLfloat * v)964*61046927SAndroid Build Coastguard Worker VertexAttrib1fvARB(GLuint index, const GLfloat *v)
965*61046927SAndroid Build Coastguard Worker {
966*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1fvARB(get_dispatch(), (index, v));
967*61046927SAndroid Build Coastguard Worker }
968*61046927SAndroid Build Coastguard Worker 
969*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2fvARB(GLuint index,const GLfloat * v)970*61046927SAndroid Build Coastguard Worker VertexAttrib2fvARB(GLuint index, const GLfloat *v)
971*61046927SAndroid Build Coastguard Worker {
972*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2fvARB(get_dispatch(), (index, v));
973*61046927SAndroid Build Coastguard Worker }
974*61046927SAndroid Build Coastguard Worker 
975*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3fvARB(GLuint index,const GLfloat * v)976*61046927SAndroid Build Coastguard Worker VertexAttrib3fvARB(GLuint index, const GLfloat *v)
977*61046927SAndroid Build Coastguard Worker {
978*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3fvARB(get_dispatch(), (index, v));
979*61046927SAndroid Build Coastguard Worker }
980*61046927SAndroid Build Coastguard Worker 
981*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4fvARB(GLuint index,const GLfloat * v)982*61046927SAndroid Build Coastguard Worker VertexAttrib4fvARB(GLuint index, const GLfloat *v)
983*61046927SAndroid Build Coastguard Worker {
984*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4fvARB(get_dispatch(), (index, v));
985*61046927SAndroid Build Coastguard Worker }
986*61046927SAndroid Build Coastguard Worker 
987*61046927SAndroid Build Coastguard Worker /* GL_DOUBLE attributes */
988*61046927SAndroid Build Coastguard Worker 
989*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib1dvARB(GLuint index,const GLdouble * v)990*61046927SAndroid Build Coastguard Worker VertexAttrib1dvARB(GLuint index, const GLdouble *v)
991*61046927SAndroid Build Coastguard Worker {
992*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib1dv(get_dispatch(), (index, v));
993*61046927SAndroid Build Coastguard Worker }
994*61046927SAndroid Build Coastguard Worker 
995*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib2dvARB(GLuint index,const GLdouble * v)996*61046927SAndroid Build Coastguard Worker VertexAttrib2dvARB(GLuint index, const GLdouble *v)
997*61046927SAndroid Build Coastguard Worker {
998*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib2dv(get_dispatch(), (index, v));
999*61046927SAndroid Build Coastguard Worker }
1000*61046927SAndroid Build Coastguard Worker 
1001*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib3dvARB(GLuint index,const GLdouble * v)1002*61046927SAndroid Build Coastguard Worker VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1003*61046927SAndroid Build Coastguard Worker {
1004*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib3dv(get_dispatch(), (index, v));
1005*61046927SAndroid Build Coastguard Worker }
1006*61046927SAndroid Build Coastguard Worker 
1007*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttrib4dvARB(GLuint index,const GLdouble * v)1008*61046927SAndroid Build Coastguard Worker VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1009*61046927SAndroid Build Coastguard Worker {
1010*61046927SAndroid Build Coastguard Worker    CALL_VertexAttrib4dv(get_dispatch(), (index, v));
1011*61046927SAndroid Build Coastguard Worker }
1012*61046927SAndroid Build Coastguard Worker 
1013*61046927SAndroid Build Coastguard Worker 
1014*61046927SAndroid Build Coastguard Worker /**
1015*61046927SAndroid Build Coastguard Worker  * Integer-valued attributes
1016*61046927SAndroid Build Coastguard Worker  */
1017*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI1bv(GLuint index,const GLbyte * v)1018*61046927SAndroid Build Coastguard Worker VertexAttribI1bv(GLuint index, const GLbyte *v)
1019*61046927SAndroid Build Coastguard Worker {
1020*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1021*61046927SAndroid Build Coastguard Worker }
1022*61046927SAndroid Build Coastguard Worker 
1023*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI2bv(GLuint index,const GLbyte * v)1024*61046927SAndroid Build Coastguard Worker VertexAttribI2bv(GLuint index, const GLbyte *v)
1025*61046927SAndroid Build Coastguard Worker {
1026*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1027*61046927SAndroid Build Coastguard Worker }
1028*61046927SAndroid Build Coastguard Worker 
1029*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI3bv(GLuint index,const GLbyte * v)1030*61046927SAndroid Build Coastguard Worker VertexAttribI3bv(GLuint index, const GLbyte *v)
1031*61046927SAndroid Build Coastguard Worker {
1032*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1033*61046927SAndroid Build Coastguard Worker }
1034*61046927SAndroid Build Coastguard Worker 
1035*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI4bv(GLuint index,const GLbyte * v)1036*61046927SAndroid Build Coastguard Worker VertexAttribI4bv(GLuint index, const GLbyte *v)
1037*61046927SAndroid Build Coastguard Worker {
1038*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI4bv(get_dispatch(), (index, v));
1039*61046927SAndroid Build Coastguard Worker }
1040*61046927SAndroid Build Coastguard Worker 
1041*61046927SAndroid Build Coastguard Worker 
1042*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI1ubv(GLuint index,const GLubyte * v)1043*61046927SAndroid Build Coastguard Worker VertexAttribI1ubv(GLuint index, const GLubyte *v)
1044*61046927SAndroid Build Coastguard Worker {
1045*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1046*61046927SAndroid Build Coastguard Worker }
1047*61046927SAndroid Build Coastguard Worker 
1048*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI2ubv(GLuint index,const GLubyte * v)1049*61046927SAndroid Build Coastguard Worker VertexAttribI2ubv(GLuint index, const GLubyte *v)
1050*61046927SAndroid Build Coastguard Worker {
1051*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1052*61046927SAndroid Build Coastguard Worker }
1053*61046927SAndroid Build Coastguard Worker 
1054*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI3ubv(GLuint index,const GLubyte * v)1055*61046927SAndroid Build Coastguard Worker VertexAttribI3ubv(GLuint index, const GLubyte *v)
1056*61046927SAndroid Build Coastguard Worker {
1057*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1058*61046927SAndroid Build Coastguard Worker }
1059*61046927SAndroid Build Coastguard Worker 
1060*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI4ubv(GLuint index,const GLubyte * v)1061*61046927SAndroid Build Coastguard Worker VertexAttribI4ubv(GLuint index, const GLubyte *v)
1062*61046927SAndroid Build Coastguard Worker {
1063*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI4ubv(get_dispatch(), (index, v));
1064*61046927SAndroid Build Coastguard Worker }
1065*61046927SAndroid Build Coastguard Worker 
1066*61046927SAndroid Build Coastguard Worker 
1067*61046927SAndroid Build Coastguard Worker 
1068*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI1sv(GLuint index,const GLshort * v)1069*61046927SAndroid Build Coastguard Worker VertexAttribI1sv(GLuint index, const GLshort *v)
1070*61046927SAndroid Build Coastguard Worker {
1071*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1072*61046927SAndroid Build Coastguard Worker }
1073*61046927SAndroid Build Coastguard Worker 
1074*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI2sv(GLuint index,const GLshort * v)1075*61046927SAndroid Build Coastguard Worker VertexAttribI2sv(GLuint index, const GLshort *v)
1076*61046927SAndroid Build Coastguard Worker {
1077*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1078*61046927SAndroid Build Coastguard Worker }
1079*61046927SAndroid Build Coastguard Worker 
1080*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI3sv(GLuint index,const GLshort * v)1081*61046927SAndroid Build Coastguard Worker VertexAttribI3sv(GLuint index, const GLshort *v)
1082*61046927SAndroid Build Coastguard Worker {
1083*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1084*61046927SAndroid Build Coastguard Worker }
1085*61046927SAndroid Build Coastguard Worker 
1086*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI4sv(GLuint index,const GLshort * v)1087*61046927SAndroid Build Coastguard Worker VertexAttribI4sv(GLuint index, const GLshort *v)
1088*61046927SAndroid Build Coastguard Worker {
1089*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI4sv(get_dispatch(), (index, v));
1090*61046927SAndroid Build Coastguard Worker }
1091*61046927SAndroid Build Coastguard Worker 
1092*61046927SAndroid Build Coastguard Worker 
1093*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI1usv(GLuint index,const GLushort * v)1094*61046927SAndroid Build Coastguard Worker VertexAttribI1usv(GLuint index, const GLushort *v)
1095*61046927SAndroid Build Coastguard Worker {
1096*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1097*61046927SAndroid Build Coastguard Worker }
1098*61046927SAndroid Build Coastguard Worker 
1099*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI2usv(GLuint index,const GLushort * v)1100*61046927SAndroid Build Coastguard Worker VertexAttribI2usv(GLuint index, const GLushort *v)
1101*61046927SAndroid Build Coastguard Worker {
1102*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1103*61046927SAndroid Build Coastguard Worker }
1104*61046927SAndroid Build Coastguard Worker 
1105*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI3usv(GLuint index,const GLushort * v)1106*61046927SAndroid Build Coastguard Worker VertexAttribI3usv(GLuint index, const GLushort *v)
1107*61046927SAndroid Build Coastguard Worker {
1108*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1109*61046927SAndroid Build Coastguard Worker }
1110*61046927SAndroid Build Coastguard Worker 
1111*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI4usv(GLuint index,const GLushort * v)1112*61046927SAndroid Build Coastguard Worker VertexAttribI4usv(GLuint index, const GLushort *v)
1113*61046927SAndroid Build Coastguard Worker {
1114*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI4usv(get_dispatch(), (index, v));
1115*61046927SAndroid Build Coastguard Worker }
1116*61046927SAndroid Build Coastguard Worker 
1117*61046927SAndroid Build Coastguard Worker 
1118*61046927SAndroid Build Coastguard Worker 
1119*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI1iv(GLuint index,const GLint * v)1120*61046927SAndroid Build Coastguard Worker VertexAttribI1iv(GLuint index, const GLint *v)
1121*61046927SAndroid Build Coastguard Worker {
1122*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1123*61046927SAndroid Build Coastguard Worker }
1124*61046927SAndroid Build Coastguard Worker 
1125*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI2iv(GLuint index,const GLint * v)1126*61046927SAndroid Build Coastguard Worker VertexAttribI2iv(GLuint index, const GLint *v)
1127*61046927SAndroid Build Coastguard Worker {
1128*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1129*61046927SAndroid Build Coastguard Worker }
1130*61046927SAndroid Build Coastguard Worker 
1131*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI3iv(GLuint index,const GLint * v)1132*61046927SAndroid Build Coastguard Worker VertexAttribI3iv(GLuint index, const GLint *v)
1133*61046927SAndroid Build Coastguard Worker {
1134*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1135*61046927SAndroid Build Coastguard Worker }
1136*61046927SAndroid Build Coastguard Worker 
1137*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI4iv(GLuint index,const GLint * v)1138*61046927SAndroid Build Coastguard Worker VertexAttribI4iv(GLuint index, const GLint *v)
1139*61046927SAndroid Build Coastguard Worker {
1140*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI4ivEXT(get_dispatch(), (index, v));
1141*61046927SAndroid Build Coastguard Worker }
1142*61046927SAndroid Build Coastguard Worker 
1143*61046927SAndroid Build Coastguard Worker 
1144*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI1uiv(GLuint index,const GLuint * v)1145*61046927SAndroid Build Coastguard Worker VertexAttribI1uiv(GLuint index, const GLuint *v)
1146*61046927SAndroid Build Coastguard Worker {
1147*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1148*61046927SAndroid Build Coastguard Worker }
1149*61046927SAndroid Build Coastguard Worker 
1150*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI2uiv(GLuint index,const GLuint * v)1151*61046927SAndroid Build Coastguard Worker VertexAttribI2uiv(GLuint index, const GLuint *v)
1152*61046927SAndroid Build Coastguard Worker {
1153*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1154*61046927SAndroid Build Coastguard Worker }
1155*61046927SAndroid Build Coastguard Worker 
1156*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI3uiv(GLuint index,const GLuint * v)1157*61046927SAndroid Build Coastguard Worker VertexAttribI3uiv(GLuint index, const GLuint *v)
1158*61046927SAndroid Build Coastguard Worker {
1159*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1160*61046927SAndroid Build Coastguard Worker }
1161*61046927SAndroid Build Coastguard Worker 
1162*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribI4uiv(GLuint index,const GLuint * v)1163*61046927SAndroid Build Coastguard Worker VertexAttribI4uiv(GLuint index, const GLuint *v)
1164*61046927SAndroid Build Coastguard Worker {
1165*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribI4uivEXT(get_dispatch(), (index, v));
1166*61046927SAndroid Build Coastguard Worker }
1167*61046927SAndroid Build Coastguard Worker 
1168*61046927SAndroid Build Coastguard Worker /* GL_DOUBLE unconverted attributes */
1169*61046927SAndroid Build Coastguard Worker 
1170*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribL1dv(GLuint index,const GLdouble * v)1171*61046927SAndroid Build Coastguard Worker VertexAttribL1dv(GLuint index, const GLdouble *v)
1172*61046927SAndroid Build Coastguard Worker {
1173*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribL1dv(get_dispatch(), (index, v));
1174*61046927SAndroid Build Coastguard Worker }
1175*61046927SAndroid Build Coastguard Worker 
1176*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribL2dv(GLuint index,const GLdouble * v)1177*61046927SAndroid Build Coastguard Worker VertexAttribL2dv(GLuint index, const GLdouble *v)
1178*61046927SAndroid Build Coastguard Worker {
1179*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribL2dv(get_dispatch(), (index, v));
1180*61046927SAndroid Build Coastguard Worker }
1181*61046927SAndroid Build Coastguard Worker 
1182*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribL3dv(GLuint index,const GLdouble * v)1183*61046927SAndroid Build Coastguard Worker VertexAttribL3dv(GLuint index, const GLdouble *v)
1184*61046927SAndroid Build Coastguard Worker {
1185*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribL3dv(get_dispatch(), (index, v));
1186*61046927SAndroid Build Coastguard Worker }
1187*61046927SAndroid Build Coastguard Worker 
1188*61046927SAndroid Build Coastguard Worker static void GLAPIENTRY
VertexAttribL4dv(GLuint index,const GLdouble * v)1189*61046927SAndroid Build Coastguard Worker VertexAttribL4dv(GLuint index, const GLdouble *v)
1190*61046927SAndroid Build Coastguard Worker {
1191*61046927SAndroid Build Coastguard Worker    CALL_VertexAttribL4dv(get_dispatch(), (index, v));
1192*61046927SAndroid Build Coastguard Worker }
1193*61046927SAndroid Build Coastguard Worker 
1194*61046927SAndroid Build Coastguard Worker /*
1195*61046927SAndroid Build Coastguard Worker  * Array [unnormalized/normalized/integer][size][type] of VertexAttrib
1196*61046927SAndroid Build Coastguard Worker  * functions
1197*61046927SAndroid Build Coastguard Worker  */
1198*61046927SAndroid Build Coastguard Worker static const attrib_func AttribFuncsARB[4][4][NUM_TYPES] = {
1199*61046927SAndroid Build Coastguard Worker    {
1200*61046927SAndroid Build Coastguard Worker       /* non-normalized */
1201*61046927SAndroid Build Coastguard Worker       {
1202*61046927SAndroid Build Coastguard Worker          /* size 1 */
1203*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1bvARB,
1204*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1ubvARB,
1205*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1svARB,
1206*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1usvARB,
1207*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1ivARB,
1208*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1uivARB,
1209*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1fvARB,
1210*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1dvARB
1211*61046927SAndroid Build Coastguard Worker       },
1212*61046927SAndroid Build Coastguard Worker       {
1213*61046927SAndroid Build Coastguard Worker          /* size 2 */
1214*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2bvARB,
1215*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2ubvARB,
1216*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2svARB,
1217*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2usvARB,
1218*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2ivARB,
1219*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2uivARB,
1220*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2fvARB,
1221*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2dvARB
1222*61046927SAndroid Build Coastguard Worker       },
1223*61046927SAndroid Build Coastguard Worker       {
1224*61046927SAndroid Build Coastguard Worker          /* size 3 */
1225*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3bvARB,
1226*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3ubvARB,
1227*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3svARB,
1228*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3usvARB,
1229*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3ivARB,
1230*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3uivARB,
1231*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3fvARB,
1232*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3dvARB
1233*61046927SAndroid Build Coastguard Worker       },
1234*61046927SAndroid Build Coastguard Worker       {
1235*61046927SAndroid Build Coastguard Worker          /* size 4 */
1236*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4bvARB,
1237*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4ubvARB,
1238*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4svARB,
1239*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4usvARB,
1240*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4ivARB,
1241*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4uivARB,
1242*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4fvARB,
1243*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4dvARB
1244*61046927SAndroid Build Coastguard Worker       }
1245*61046927SAndroid Build Coastguard Worker    },
1246*61046927SAndroid Build Coastguard Worker    {
1247*61046927SAndroid Build Coastguard Worker       /* normalized (except for float/double) */
1248*61046927SAndroid Build Coastguard Worker       {
1249*61046927SAndroid Build Coastguard Worker          /* size 1 */
1250*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NbvARB,
1251*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NubvARB,
1252*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NsvARB,
1253*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NusvARB,
1254*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NivARB,
1255*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1NuivARB,
1256*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1fvARB,
1257*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib1dvARB
1258*61046927SAndroid Build Coastguard Worker       },
1259*61046927SAndroid Build Coastguard Worker       {
1260*61046927SAndroid Build Coastguard Worker          /* size 2 */
1261*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NbvARB,
1262*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NubvARB,
1263*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NsvARB,
1264*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NusvARB,
1265*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NivARB,
1266*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2NuivARB,
1267*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2fvARB,
1268*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib2dvARB
1269*61046927SAndroid Build Coastguard Worker       },
1270*61046927SAndroid Build Coastguard Worker       {
1271*61046927SAndroid Build Coastguard Worker          /* size 3 */
1272*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NbvARB,
1273*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NubvARB,
1274*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NsvARB,
1275*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NusvARB,
1276*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NivARB,
1277*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3NuivARB,
1278*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3fvARB,
1279*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib3dvARB
1280*61046927SAndroid Build Coastguard Worker       },
1281*61046927SAndroid Build Coastguard Worker       {
1282*61046927SAndroid Build Coastguard Worker          /* size 4 */
1283*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NbvARB,
1284*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NubvARB,
1285*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NsvARB,
1286*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NusvARB,
1287*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NivARB,
1288*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4NuivARB,
1289*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4fvARB,
1290*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttrib4dvARB
1291*61046927SAndroid Build Coastguard Worker       }
1292*61046927SAndroid Build Coastguard Worker    },
1293*61046927SAndroid Build Coastguard Worker 
1294*61046927SAndroid Build Coastguard Worker    {
1295*61046927SAndroid Build Coastguard Worker       /* integer-valued */
1296*61046927SAndroid Build Coastguard Worker       {
1297*61046927SAndroid Build Coastguard Worker          /* size 1 */
1298*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI1bv,
1299*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI1ubv,
1300*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI1sv,
1301*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI1usv,
1302*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI1iv,
1303*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI1uiv,
1304*61046927SAndroid Build Coastguard Worker          NULL, /* GL_FLOAT */
1305*61046927SAndroid Build Coastguard Worker          NULL  /* GL_DOUBLE */
1306*61046927SAndroid Build Coastguard Worker       },
1307*61046927SAndroid Build Coastguard Worker       {
1308*61046927SAndroid Build Coastguard Worker          /* size 2 */
1309*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI2bv,
1310*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI2ubv,
1311*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI2sv,
1312*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI2usv,
1313*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI2iv,
1314*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI2uiv,
1315*61046927SAndroid Build Coastguard Worker          NULL, /* GL_FLOAT */
1316*61046927SAndroid Build Coastguard Worker          NULL  /* GL_DOUBLE */
1317*61046927SAndroid Build Coastguard Worker       },
1318*61046927SAndroid Build Coastguard Worker       {
1319*61046927SAndroid Build Coastguard Worker          /* size 3 */
1320*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI3bv,
1321*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI3ubv,
1322*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI3sv,
1323*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI3usv,
1324*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI3iv,
1325*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI3uiv,
1326*61046927SAndroid Build Coastguard Worker          NULL, /* GL_FLOAT */
1327*61046927SAndroid Build Coastguard Worker          NULL  /* GL_DOUBLE */
1328*61046927SAndroid Build Coastguard Worker       },
1329*61046927SAndroid Build Coastguard Worker       {
1330*61046927SAndroid Build Coastguard Worker          /* size 4 */
1331*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI4bv,
1332*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI4ubv,
1333*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI4sv,
1334*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI4usv,
1335*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI4iv,
1336*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribI4uiv,
1337*61046927SAndroid Build Coastguard Worker          NULL, /* GL_FLOAT */
1338*61046927SAndroid Build Coastguard Worker          NULL  /* GL_DOUBLE */
1339*61046927SAndroid Build Coastguard Worker       }
1340*61046927SAndroid Build Coastguard Worker    },
1341*61046927SAndroid Build Coastguard Worker    {
1342*61046927SAndroid Build Coastguard Worker       /* double-valued */
1343*61046927SAndroid Build Coastguard Worker       {
1344*61046927SAndroid Build Coastguard Worker          /* size 1 */
1345*61046927SAndroid Build Coastguard Worker          NULL,
1346*61046927SAndroid Build Coastguard Worker          NULL,
1347*61046927SAndroid Build Coastguard Worker          NULL,
1348*61046927SAndroid Build Coastguard Worker          NULL,
1349*61046927SAndroid Build Coastguard Worker          NULL,
1350*61046927SAndroid Build Coastguard Worker          NULL,
1351*61046927SAndroid Build Coastguard Worker          NULL,
1352*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribL1dv,
1353*61046927SAndroid Build Coastguard Worker       },
1354*61046927SAndroid Build Coastguard Worker       {
1355*61046927SAndroid Build Coastguard Worker          /* size 2 */
1356*61046927SAndroid Build Coastguard Worker          NULL,
1357*61046927SAndroid Build Coastguard Worker          NULL,
1358*61046927SAndroid Build Coastguard Worker          NULL,
1359*61046927SAndroid Build Coastguard Worker          NULL,
1360*61046927SAndroid Build Coastguard Worker          NULL,
1361*61046927SAndroid Build Coastguard Worker          NULL,
1362*61046927SAndroid Build Coastguard Worker          NULL,
1363*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribL2dv,
1364*61046927SAndroid Build Coastguard Worker       },
1365*61046927SAndroid Build Coastguard Worker       {
1366*61046927SAndroid Build Coastguard Worker          /* size 3 */
1367*61046927SAndroid Build Coastguard Worker          NULL,
1368*61046927SAndroid Build Coastguard Worker          NULL,
1369*61046927SAndroid Build Coastguard Worker          NULL,
1370*61046927SAndroid Build Coastguard Worker          NULL,
1371*61046927SAndroid Build Coastguard Worker          NULL,
1372*61046927SAndroid Build Coastguard Worker          NULL,
1373*61046927SAndroid Build Coastguard Worker          NULL,
1374*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribL3dv,
1375*61046927SAndroid Build Coastguard Worker       },
1376*61046927SAndroid Build Coastguard Worker       {
1377*61046927SAndroid Build Coastguard Worker          /* size 4 */
1378*61046927SAndroid Build Coastguard Worker          NULL,
1379*61046927SAndroid Build Coastguard Worker          NULL,
1380*61046927SAndroid Build Coastguard Worker          NULL,
1381*61046927SAndroid Build Coastguard Worker          NULL,
1382*61046927SAndroid Build Coastguard Worker          NULL,
1383*61046927SAndroid Build Coastguard Worker          NULL,
1384*61046927SAndroid Build Coastguard Worker          NULL,
1385*61046927SAndroid Build Coastguard Worker          (attrib_func) VertexAttribL4dv,
1386*61046927SAndroid Build Coastguard Worker       }
1387*61046927SAndroid Build Coastguard Worker    }
1388*61046927SAndroid Build Coastguard Worker 
1389*61046927SAndroid Build Coastguard Worker };
1390*61046927SAndroid Build Coastguard Worker 
1391*61046927SAndroid Build Coastguard Worker 
1392*61046927SAndroid Build Coastguard Worker /*
1393*61046927SAndroid Build Coastguard Worker  * Return VertexAttrib*NV function pointer matching the provided vertex format.
1394*61046927SAndroid Build Coastguard Worker  */
1395*61046927SAndroid Build Coastguard Worker static inline attrib_func
func_nv(const struct gl_vertex_format * vformat)1396*61046927SAndroid Build Coastguard Worker func_nv(const struct gl_vertex_format *vformat)
1397*61046927SAndroid Build Coastguard Worker {
1398*61046927SAndroid Build Coastguard Worker    return AttribFuncsNV[vformat->User.Normalized][vformat->User.Size-1]
1399*61046927SAndroid Build Coastguard Worker       [TYPE_IDX(vformat->User.Type)];
1400*61046927SAndroid Build Coastguard Worker }
1401*61046927SAndroid Build Coastguard Worker 
1402*61046927SAndroid Build Coastguard Worker 
1403*61046927SAndroid Build Coastguard Worker /*
1404*61046927SAndroid Build Coastguard Worker  * Return VertexAttrib*ARB function pointer matching the provided vertex format.
1405*61046927SAndroid Build Coastguard Worker  */
1406*61046927SAndroid Build Coastguard Worker static inline attrib_func
func_arb(const struct gl_vertex_format * vformat)1407*61046927SAndroid Build Coastguard Worker func_arb(const struct gl_vertex_format *vformat)
1408*61046927SAndroid Build Coastguard Worker {
1409*61046927SAndroid Build Coastguard Worker    return AttribFuncsARB[vertex_format_to_index(vformat)][vformat->User.Size-1]
1410*61046927SAndroid Build Coastguard Worker       [TYPE_IDX(vformat->User.Type)];
1411*61046927SAndroid Build Coastguard Worker }
1412*61046927SAndroid Build Coastguard Worker 
1413*61046927SAndroid Build Coastguard Worker 
1414*61046927SAndroid Build Coastguard Worker /*
1415*61046927SAndroid Build Coastguard Worker  * Return the address of the array attribute array at elt in the
1416*61046927SAndroid Build Coastguard Worker  * vertex array object vao.
1417*61046927SAndroid Build Coastguard Worker  */
1418*61046927SAndroid Build Coastguard Worker static inline const void *
attrib_src(const struct gl_vertex_array_object * vao,const struct gl_array_attributes * array,GLint elt)1419*61046927SAndroid Build Coastguard Worker attrib_src(const struct gl_vertex_array_object *vao,
1420*61046927SAndroid Build Coastguard Worker            const struct gl_array_attributes *array, GLint elt)
1421*61046927SAndroid Build Coastguard Worker {
1422*61046927SAndroid Build Coastguard Worker    const struct gl_vertex_buffer_binding *binding =
1423*61046927SAndroid Build Coastguard Worker       &vao->BufferBinding[array->BufferBindingIndex];
1424*61046927SAndroid Build Coastguard Worker    const GLubyte *src = _mesa_vertex_attrib_address(array, binding);
1425*61046927SAndroid Build Coastguard Worker 
1426*61046927SAndroid Build Coastguard Worker    if (binding->BufferObj) {
1427*61046927SAndroid Build Coastguard Worker       src = ADD_POINTERS(binding->BufferObj->Mappings[MAP_INTERNAL].Pointer,
1428*61046927SAndroid Build Coastguard Worker                          src);
1429*61046927SAndroid Build Coastguard Worker    }
1430*61046927SAndroid Build Coastguard Worker 
1431*61046927SAndroid Build Coastguard Worker    return src + elt * binding->Stride;
1432*61046927SAndroid Build Coastguard Worker }
1433*61046927SAndroid Build Coastguard Worker 
1434*61046927SAndroid Build Coastguard Worker 
1435*61046927SAndroid Build Coastguard Worker void
_mesa_array_element(struct gl_context * ctx,GLint elt)1436*61046927SAndroid Build Coastguard Worker _mesa_array_element(struct gl_context *ctx, GLint elt)
1437*61046927SAndroid Build Coastguard Worker {
1438*61046927SAndroid Build Coastguard Worker    const struct gl_vertex_array_object *vao = ctx->Array.VAO;
1439*61046927SAndroid Build Coastguard Worker    GLbitfield mask;
1440*61046927SAndroid Build Coastguard Worker 
1441*61046927SAndroid Build Coastguard Worker    /* emit conventional arrays elements */
1442*61046927SAndroid Build Coastguard Worker    mask = (VERT_BIT_FF_ALL & ~VERT_BIT_POS) & vao->Enabled;
1443*61046927SAndroid Build Coastguard Worker    while (mask) {
1444*61046927SAndroid Build Coastguard Worker       const gl_vert_attrib attrib = u_bit_scan(&mask);
1445*61046927SAndroid Build Coastguard Worker       const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
1446*61046927SAndroid Build Coastguard Worker       const void *src = attrib_src(vao, array, elt);
1447*61046927SAndroid Build Coastguard Worker       func_nv(&array->Format)(attrib, src);
1448*61046927SAndroid Build Coastguard Worker    }
1449*61046927SAndroid Build Coastguard Worker 
1450*61046927SAndroid Build Coastguard Worker    /* emit generic attribute elements */
1451*61046927SAndroid Build Coastguard Worker    mask = (VERT_BIT_GENERIC_ALL & ~VERT_BIT_GENERIC0) & vao->Enabled;
1452*61046927SAndroid Build Coastguard Worker    while (mask) {
1453*61046927SAndroid Build Coastguard Worker       const gl_vert_attrib attrib = u_bit_scan(&mask);
1454*61046927SAndroid Build Coastguard Worker       const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
1455*61046927SAndroid Build Coastguard Worker       const void *src = attrib_src(vao, array, elt);
1456*61046927SAndroid Build Coastguard Worker       func_arb(&array->Format)(attrib - VERT_ATTRIB_GENERIC0, src);
1457*61046927SAndroid Build Coastguard Worker    }
1458*61046927SAndroid Build Coastguard Worker 
1459*61046927SAndroid Build Coastguard Worker    /* finally, vertex position */
1460*61046927SAndroid Build Coastguard Worker    if (vao->Enabled & VERT_BIT_GENERIC0) {
1461*61046927SAndroid Build Coastguard Worker       const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC0;
1462*61046927SAndroid Build Coastguard Worker       const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
1463*61046927SAndroid Build Coastguard Worker       const void *src = attrib_src(vao, array, elt);
1464*61046927SAndroid Build Coastguard Worker       func_arb(&array->Format)(0, src);
1465*61046927SAndroid Build Coastguard Worker    } else if (vao->Enabled & VERT_BIT_POS) {
1466*61046927SAndroid Build Coastguard Worker       const gl_vert_attrib attrib = VERT_ATTRIB_POS;
1467*61046927SAndroid Build Coastguard Worker       const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
1468*61046927SAndroid Build Coastguard Worker       const void *src = attrib_src(vao, array, elt);
1469*61046927SAndroid Build Coastguard Worker       func_nv(&array->Format)(0, src);
1470*61046927SAndroid Build Coastguard Worker     }
1471*61046927SAndroid Build Coastguard Worker }
1472*61046927SAndroid Build Coastguard Worker 
1473*61046927SAndroid Build Coastguard Worker 
1474*61046927SAndroid Build Coastguard Worker /**
1475*61046927SAndroid Build Coastguard Worker  * Called via glArrayElement() and glDrawArrays().
1476*61046927SAndroid Build Coastguard Worker  * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
1477*61046927SAndroid Build Coastguard Worker  * for all enabled vertex arrays (for elt-th element).
1478*61046927SAndroid Build Coastguard Worker  * Note: this may be called during display list construction.
1479*61046927SAndroid Build Coastguard Worker  */
1480*61046927SAndroid Build Coastguard Worker void GLAPIENTRY
_mesa_ArrayElement(GLint elt)1481*61046927SAndroid Build Coastguard Worker _mesa_ArrayElement(GLint elt)
1482*61046927SAndroid Build Coastguard Worker {
1483*61046927SAndroid Build Coastguard Worker    GET_CURRENT_CONTEXT(ctx);
1484*61046927SAndroid Build Coastguard Worker    struct gl_vertex_array_object *vao;
1485*61046927SAndroid Build Coastguard Worker 
1486*61046927SAndroid Build Coastguard Worker    /* If PrimitiveRestart is enabled and the index is the RestartIndex
1487*61046927SAndroid Build Coastguard Worker     * then we call PrimitiveRestartNV and return.
1488*61046927SAndroid Build Coastguard Worker     */
1489*61046927SAndroid Build Coastguard Worker    if (ctx->Array.PrimitiveRestart && (elt == ctx->Array.RestartIndex)) {
1490*61046927SAndroid Build Coastguard Worker       CALL_PrimitiveRestartNV(ctx->Dispatch.Current, ());
1491*61046927SAndroid Build Coastguard Worker       return;
1492*61046927SAndroid Build Coastguard Worker    }
1493*61046927SAndroid Build Coastguard Worker 
1494*61046927SAndroid Build Coastguard Worker    vao = ctx->Array.VAO;
1495*61046927SAndroid Build Coastguard Worker    _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1496*61046927SAndroid Build Coastguard Worker 
1497*61046927SAndroid Build Coastguard Worker    _mesa_array_element(ctx, elt);
1498*61046927SAndroid Build Coastguard Worker 
1499*61046927SAndroid Build Coastguard Worker    _mesa_vao_unmap_arrays(ctx, vao);
1500*61046927SAndroid Build Coastguard Worker }
1501