1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker *
7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker *
14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker */
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker /**
28*61046927SAndroid Build Coastguard Worker * No-op dispatch table.
29*61046927SAndroid Build Coastguard Worker *
30*61046927SAndroid Build Coastguard Worker * This file defines a special dispatch table which is loaded with no-op
31*61046927SAndroid Build Coastguard Worker * functions.
32*61046927SAndroid Build Coastguard Worker *
33*61046927SAndroid Build Coastguard Worker * Mesa can register a "no-op handler function" which will be called in
34*61046927SAndroid Build Coastguard Worker * the event that a no-op function is called.
35*61046927SAndroid Build Coastguard Worker *
36*61046927SAndroid Build Coastguard Worker * In the past, the dispatch table was loaded with pointers to a single
37*61046927SAndroid Build Coastguard Worker * no-op function. But that broke on Windows because the GL entrypoints
38*61046927SAndroid Build Coastguard Worker * use __stdcall convention. __stdcall means the callee cleans up the
39*61046927SAndroid Build Coastguard Worker * stack. So one no-op function can't properly clean up the stack. This
40*61046927SAndroid Build Coastguard Worker * would lead to crashes.
41*61046927SAndroid Build Coastguard Worker *
42*61046927SAndroid Build Coastguard Worker * Another benefit of unique no-op functions is we can accurately report
43*61046927SAndroid Build Coastguard Worker * the function's name in an error message.
44*61046927SAndroid Build Coastguard Worker */
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
48*61046927SAndroid Build Coastguard Worker #include <string.h>
49*61046927SAndroid Build Coastguard Worker #include "glapi/glapi_priv.h"
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker void
_glapi_noop_enable_warnings(unsigned char enable)53*61046927SAndroid Build Coastguard Worker _glapi_noop_enable_warnings(unsigned char enable)
54*61046927SAndroid Build Coastguard Worker {
55*61046927SAndroid Build Coastguard Worker }
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker void
_glapi_set_warning_func(_glapi_proc func)58*61046927SAndroid Build Coastguard Worker _glapi_set_warning_func(_glapi_proc func)
59*61046927SAndroid Build Coastguard Worker {
60*61046927SAndroid Build Coastguard Worker }
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker /**
64*61046927SAndroid Build Coastguard Worker * We'll jump though this function pointer whenever a no-op function
65*61046927SAndroid Build Coastguard Worker * is called.
66*61046927SAndroid Build Coastguard Worker */
67*61046927SAndroid Build Coastguard Worker static _glapi_nop_handler_proc nop_handler = NULL;
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker /**
71*61046927SAndroid Build Coastguard Worker * Register the no-op handler call-back function.
72*61046927SAndroid Build Coastguard Worker */
73*61046927SAndroid Build Coastguard Worker void
_glapi_set_nop_handler(_glapi_nop_handler_proc func)74*61046927SAndroid Build Coastguard Worker _glapi_set_nop_handler(_glapi_nop_handler_proc func)
75*61046927SAndroid Build Coastguard Worker {
76*61046927SAndroid Build Coastguard Worker nop_handler = func;
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker /**
81*61046927SAndroid Build Coastguard Worker * Called by each of the no-op GL entrypoints.
82*61046927SAndroid Build Coastguard Worker */
83*61046927SAndroid Build Coastguard Worker static void
nop(const char * func)84*61046927SAndroid Build Coastguard Worker nop(const char *func)
85*61046927SAndroid Build Coastguard Worker {
86*61046927SAndroid Build Coastguard Worker if (nop_handler)
87*61046927SAndroid Build Coastguard Worker nop_handler(func);
88*61046927SAndroid Build Coastguard Worker }
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker /**
92*61046927SAndroid Build Coastguard Worker * This is called if the user somehow calls an unassigned GL dispatch function.
93*61046927SAndroid Build Coastguard Worker */
94*61046927SAndroid Build Coastguard Worker static GLint
NoOpUnused(void)95*61046927SAndroid Build Coastguard Worker NoOpUnused(void)
96*61046927SAndroid Build Coastguard Worker {
97*61046927SAndroid Build Coastguard Worker nop("unused GL entry point");
98*61046927SAndroid Build Coastguard Worker return 0;
99*61046927SAndroid Build Coastguard Worker }
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker /*
102*61046927SAndroid Build Coastguard Worker * Defines for the glapitemp.h functions.
103*61046927SAndroid Build Coastguard Worker */
104*61046927SAndroid Build Coastguard Worker #define KEYWORD1 static
105*61046927SAndroid Build Coastguard Worker #define KEYWORD1_ALT static
106*61046927SAndroid Build Coastguard Worker #define KEYWORD2 GLAPIENTRY
107*61046927SAndroid Build Coastguard Worker #define NAME(func) NoOp##func
108*61046927SAndroid Build Coastguard Worker #define DISPATCH(func, args, msg) nop(#func);
109*61046927SAndroid Build Coastguard Worker #define RETURN_DISPATCH(func, args, msg) nop(#func); return 0
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker /*
113*61046927SAndroid Build Coastguard Worker * Defines for the table of no-op entry points.
114*61046927SAndroid Build Coastguard Worker */
115*61046927SAndroid Build Coastguard Worker #define TABLE_ENTRY(name) (_glapi_proc) NoOp##name
116*61046927SAndroid Build Coastguard Worker #define DISPATCH_TABLE_NAME __glapi_noop_table
117*61046927SAndroid Build Coastguard Worker #define UNUSED_TABLE_NAME __unused_noop_functions
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker #include "glapitemp.h"
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker /** Return pointer to new dispatch table filled with no-op functions */
123*61046927SAndroid Build Coastguard Worker struct _glapi_table *
_glapi_new_nop_table(unsigned num_entries)124*61046927SAndroid Build Coastguard Worker _glapi_new_nop_table(unsigned num_entries)
125*61046927SAndroid Build Coastguard Worker {
126*61046927SAndroid Build Coastguard Worker struct _glapi_table *table = malloc(num_entries * sizeof(_glapi_proc));
127*61046927SAndroid Build Coastguard Worker if (table) {
128*61046927SAndroid Build Coastguard Worker memcpy(table, __glapi_noop_table,
129*61046927SAndroid Build Coastguard Worker num_entries * sizeof(_glapi_proc));
130*61046927SAndroid Build Coastguard Worker }
131*61046927SAndroid Build Coastguard Worker return table;
132*61046927SAndroid Build Coastguard Worker }
133