1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*61046927SAndroid Build Coastguard Worker * 13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker /** 27*61046927SAndroid Build Coastguard Worker * \file glapi_dispatch.c 28*61046927SAndroid Build Coastguard Worker * 29*61046927SAndroid Build Coastguard Worker * This file generates all the gl* function entrypoints. This code is not 30*61046927SAndroid Build Coastguard Worker * used if optimized assembly stubs are available (e.g., using 31*61046927SAndroid Build Coastguard Worker * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC). 32*61046927SAndroid Build Coastguard Worker * 33*61046927SAndroid Build Coastguard Worker * \note 34*61046927SAndroid Build Coastguard Worker * This file is also used to build the client-side libGL that loads DRI-based 35*61046927SAndroid Build Coastguard Worker * device drivers. At build-time it is symlinked to src/glx. 36*61046927SAndroid Build Coastguard Worker * 37*61046927SAndroid Build Coastguard Worker * \author Brian Paul <[email protected]> 38*61046927SAndroid Build Coastguard Worker */ 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker #include "glapi/glapi_priv.h" 41*61046927SAndroid Build Coastguard Worker #include "glapitable.h" 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard Worker #if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker #if defined(_WIN32) 47*61046927SAndroid Build Coastguard Worker #define KEYWORD1 GLAPI 48*61046927SAndroid Build Coastguard Worker #else 49*61046927SAndroid Build Coastguard Worker #define KEYWORD1 PUBLIC 50*61046927SAndroid Build Coastguard Worker #endif 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker #define KEYWORD2 GLAPIENTRY 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker #define NAME(func) gl##func 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker #if 0 /* Use this to log GL calls to stdout (for debug only!) */ 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker #define F stdout 59*61046927SAndroid Build Coastguard Worker #define DISPATCH(FUNC, ARGS, MESSAGE) \ 60*61046927SAndroid Build Coastguard Worker fprintf MESSAGE; \ 61*61046927SAndroid Build Coastguard Worker GET_DISPATCH()->FUNC ARGS 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ 64*61046927SAndroid Build Coastguard Worker fprintf MESSAGE; \ 65*61046927SAndroid Build Coastguard Worker return GET_DISPATCH()->FUNC ARGS 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker #else 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker #define DISPATCH(FUNC, ARGS, MESSAGE) \ 70*61046927SAndroid Build Coastguard Worker GET_DISPATCH()->FUNC ARGS 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ 73*61046927SAndroid Build Coastguard Worker return GET_DISPATCH()->FUNC ARGS 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker #endif /* logging */ 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker /* Enable frame pointer elimination on Windows, otherwise forgetting to add 78*61046927SAndroid Build Coastguard Worker * GLAPIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as 79*61046927SAndroid Build Coastguard Worker * the initial ESP value is saved in the EBP in the function prologue, then 80*61046927SAndroid Build Coastguard Worker * restored on the epilogue, clobbering any corruption in the ESP pointer due 81*61046927SAndroid Build Coastguard Worker * to mismatch in the callee calling convention. 82*61046927SAndroid Build Coastguard Worker * 83*61046927SAndroid Build Coastguard Worker * On MSVC it's not sufficient to enable /Oy -- other optimizations must be 84*61046927SAndroid Build Coastguard Worker * enabled or frame pointer will be used regardless. 85*61046927SAndroid Build Coastguard Worker * 86*61046927SAndroid Build Coastguard Worker * We don't do this when NDEBUG is defined since, frame pointer omission 87*61046927SAndroid Build Coastguard Worker * optimization compiler flag are already specified on release builds, and 88*61046927SAndroid Build Coastguard Worker * because on profile builds we must have frame pointers or certain profilers 89*61046927SAndroid Build Coastguard Worker * might fail to unwind the stack. 90*61046927SAndroid Build Coastguard Worker */ 91*61046927SAndroid Build Coastguard Worker #if defined(_WIN32) && !defined(NDEBUG) 92*61046927SAndroid Build Coastguard Worker # if defined(_MSC_VER) 93*61046927SAndroid Build Coastguard Worker # pragma optimize( "gty", on ) 94*61046927SAndroid Build Coastguard Worker # elif defined(__GNUC__) 95*61046927SAndroid Build Coastguard Worker # pragma GCC optimize ("omit-frame-pointer") 96*61046927SAndroid Build Coastguard Worker # endif 97*61046927SAndroid Build Coastguard Worker #endif 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker #include "glapitemp.h" 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker #endif /* USE_X86_ASM */ 102