xref: /aosp_15_r20/external/mesa3d/src/mapi/glapi/gen/GL4x.xml (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker<?xml version="1.0"?>
2*61046927SAndroid Build Coastguard Worker<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard Worker<!-- Note: no GLX protocol info yet. -->
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker<OpenGLAPI>
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard Worker<category name="4.0">
9*61046927SAndroid Build Coastguard Worker  <enum name="SAMPLE_SHADING"                          value="0x8C36"/>
10*61046927SAndroid Build Coastguard Worker  <enum name="MIN_SAMPLE_SHADING_VALUE"                value="0x8C37"/>
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard Worker  <function name="MinSampleShading" es2="3.2" no_error="true">
13*61046927SAndroid Build Coastguard Worker    <param name="value" type="GLfloat"/>
14*61046927SAndroid Build Coastguard Worker  </function>
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Worker  <function name="BlendFunci" alias="BlendFunciARB" es2="3.2">
17*61046927SAndroid Build Coastguard Worker    <param name="buf" type="GLuint"/>
18*61046927SAndroid Build Coastguard Worker    <param name="sfactor" type="GLenum"/>
19*61046927SAndroid Build Coastguard Worker    <param name="dfactor" type="GLenum"/>
20*61046927SAndroid Build Coastguard Worker  </function>
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker  <function name="BlendFuncSeparatei" alias="BlendFuncSeparateiARB" es2="3.2">
23*61046927SAndroid Build Coastguard Worker    <param name="buf" type="GLuint"/>
24*61046927SAndroid Build Coastguard Worker    <param name="sfactorRGB" type="GLenum"/>
25*61046927SAndroid Build Coastguard Worker    <param name="dfactorRGB" type="GLenum"/>
26*61046927SAndroid Build Coastguard Worker    <param name="sfactorAlpha" type="GLenum"/>
27*61046927SAndroid Build Coastguard Worker    <param name="dfactorAlpha" type="GLenum"/>
28*61046927SAndroid Build Coastguard Worker  </function>
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker  <function name="BlendEquationi" alias="BlendEquationiARB" es2="3.2">
31*61046927SAndroid Build Coastguard Worker    <param name="buf" type="GLuint"/>
32*61046927SAndroid Build Coastguard Worker    <param name="mode" type="GLenum"/>
33*61046927SAndroid Build Coastguard Worker  </function>
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker  <function name="BlendEquationSeparatei" alias="BlendEquationSeparateiARB" es2="3.2">
36*61046927SAndroid Build Coastguard Worker    <param name="buf" type="GLuint"/>
37*61046927SAndroid Build Coastguard Worker    <param name="modeRGB" type="GLenum"/>
38*61046927SAndroid Build Coastguard Worker    <param name="modeA" type="GLenum"/>
39*61046927SAndroid Build Coastguard Worker  </function>
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker</category>
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker<category name="4.3">
44*61046927SAndroid Build Coastguard Worker  <enum name="SHADER_STORAGE_BARRIER_BIT"                value="0x2000" />
45*61046927SAndroid Build Coastguard Worker  <enum name="NUM_SHADING_LANGUAGE_VERSIONS"             value="0x82E9" />
46*61046927SAndroid Build Coastguard Worker  <enum name="MAX_COMBINED_SHADER_OUTPUT_RESOURCES"      value="0x8F39" />
47*61046927SAndroid Build Coastguard Worker  <enum name="SHADER_STORAGE_BUFFER"                     value="0x90D2"/>
48*61046927SAndroid Build Coastguard Worker  <enum name="SHADER_STORAGE_BUFFER_BINDING"             value="0x90D3"/>
49*61046927SAndroid Build Coastguard Worker  <enum name="SHADER_STORAGE_BUFFER_START"               value="0x90D4"/>
50*61046927SAndroid Build Coastguard Worker  <enum name="SHADER_STORAGE_BUFFER_SIZE"                value="0x90D5"/>
51*61046927SAndroid Build Coastguard Worker  <enum name="MAX_VERTEX_SHADER_STORAGE_BLOCKS"          value="0x90D6" />
52*61046927SAndroid Build Coastguard Worker  <enum name="MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"        value="0x90D7" />
53*61046927SAndroid Build Coastguard Worker  <enum name="MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"    value="0x90D8" />
54*61046927SAndroid Build Coastguard Worker  <enum name="MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS" value="0x90D9" />
55*61046927SAndroid Build Coastguard Worker  <enum name="MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"        value="0x90DA" />
56*61046927SAndroid Build Coastguard Worker  <enum name="MAX_COMPUTE_SHADER_STORAGE_BLOCKS"         value="0x90DB" />
57*61046927SAndroid Build Coastguard Worker  <enum name="MAX_COMBINED_SHADER_STORAGE_BLOCKS"        value="0x90DC" />
58*61046927SAndroid Build Coastguard Worker  <enum name="MAX_SHADER_STORAGE_BUFFER_BINDINGS"        value="0x90DD" />
59*61046927SAndroid Build Coastguard Worker  <enum name="MAX_SHADER_STORAGE_BLOCK_SIZE"             value="0x90DE" />
60*61046927SAndroid Build Coastguard Worker  <enum name="SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"    value="0x90DF" />
61*61046927SAndroid Build Coastguard Worker  <enum name="DEPTH_STENCIL_TEXTURE_MODE"                value="0x90EA"/>
62*61046927SAndroid Build Coastguard Worker</category>
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker<category name="4.5">
65*61046927SAndroid Build Coastguard Worker  <function name="MemoryBarrierByRegion" es2="3.1" no_error="true">
66*61046927SAndroid Build Coastguard Worker    <param name="barriers" type="GLbitfield"/>
67*61046927SAndroid Build Coastguard Worker  </function>
68*61046927SAndroid Build Coastguard Worker</category>
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker<category name="4.6">
71*61046927SAndroid Build Coastguard Worker  <enum name="PARAMETER_BUFFER"                          value="0x80EE"/>
72*61046927SAndroid Build Coastguard Worker  <enum name="PARAMETER_BUFFER_BINDING"                  value="0x80EF"/>
73*61046927SAndroid Build Coastguard Worker  <enum name="POLYGON_OFFSET_CLAMP"                      value="0x8E1B"/>
74*61046927SAndroid Build Coastguard Worker  <enum name="SHADER_BINARY_FORMAT_SPIR_V"               value="0x9551"/>
75*61046927SAndroid Build Coastguard Worker  <enum name="SPIR_V_BINARY"                             value="0x9552"/>
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker  <!-- This function aliases one from GL_EXT_polygon_offset_clamp -->
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker  <function name="PolygonOffsetClamp" alias="PolygonOffsetClampEXT">
80*61046927SAndroid Build Coastguard Worker    <param name="factor" type="GLfloat"/>
81*61046927SAndroid Build Coastguard Worker    <param name="units" type="GLfloat"/>
82*61046927SAndroid Build Coastguard Worker    <param name="clamp" type="GLfloat"/>
83*61046927SAndroid Build Coastguard Worker  </function>
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker  <!-- This function aliases one from GL_ARB_gl_spirv -->
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker  <function name="SpecializeShader" alias="SpecializeShaderARB">
88*61046927SAndroid Build Coastguard Worker    <param name="shader" type="GLuint"/>
89*61046927SAndroid Build Coastguard Worker    <param name="pEntryPoint" type="const GLchar *"/>
90*61046927SAndroid Build Coastguard Worker    <param name="numSpecializationConstants" type="GLuint"/>
91*61046927SAndroid Build Coastguard Worker    <param name="pConstantIndex" type="const GLuint *"/>
92*61046927SAndroid Build Coastguard Worker    <param name="pConstantValue" type="const GLuint *"/>
93*61046927SAndroid Build Coastguard Worker  </function>
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard Worker  <!-- These functions alias ones from GL_ARB_indirect_parameters -->
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker  <function name="MultiDrawArraysIndirectCount"
98*61046927SAndroid Build Coastguard Worker            alias="MultiDrawArraysIndirectCountARB">
99*61046927SAndroid Build Coastguard Worker    <param name="mode" type="GLenum"/>
100*61046927SAndroid Build Coastguard Worker    <param name="indirect" type="GLintptr"/>
101*61046927SAndroid Build Coastguard Worker    <param name="drawcount" type="GLintptr"/>
102*61046927SAndroid Build Coastguard Worker    <param name="maxdrawcount" type="GLsizei"/>
103*61046927SAndroid Build Coastguard Worker    <param name="stride" type="GLsizei"/>
104*61046927SAndroid Build Coastguard Worker  </function>
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker  <function name="MultiDrawElementsIndirectCount"
107*61046927SAndroid Build Coastguard Worker            alias="MultiDrawElementsIndirectCountARB">
108*61046927SAndroid Build Coastguard Worker    <param name="mode" type="GLenum"/>
109*61046927SAndroid Build Coastguard Worker    <param name="type" type="GLenum"/>
110*61046927SAndroid Build Coastguard Worker    <param name="indirect" type="GLintptr"/>
111*61046927SAndroid Build Coastguard Worker    <param name="drawcount" type="GLintptr"/>
112*61046927SAndroid Build Coastguard Worker    <param name="maxdrawcount" type="GLsizei"/>
113*61046927SAndroid Build Coastguard Worker    <param name="stride" type="GLsizei"/>
114*61046927SAndroid Build Coastguard Worker  </function>
115*61046927SAndroid Build Coastguard Worker</category>
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker</OpenGLAPI>
118