1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2015 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #ifndef ANV_NIR_H
25*61046927SAndroid Build Coastguard Worker #define ANV_NIR_H
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker #include "nir/nir.h"
28*61046927SAndroid Build Coastguard Worker #include "anv_private.h"
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
31*61046927SAndroid Build Coastguard Worker extern "C" {
32*61046927SAndroid Build Coastguard Worker #endif
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #define anv_drv_const_offset(field) \
35*61046927SAndroid Build Coastguard Worker (offsetof(struct anv_push_constants, field))
36*61046927SAndroid Build Coastguard Worker #define anv_drv_const_size(field) \
37*61046927SAndroid Build Coastguard Worker (sizeof(((struct anv_push_constants *)0)->field))
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker #define anv_load_driver_uniform(b, components, field) \
40*61046927SAndroid Build Coastguard Worker nir_load_push_constant(b, components, \
41*61046927SAndroid Build Coastguard Worker anv_drv_const_size(field) * 8, \
42*61046927SAndroid Build Coastguard Worker nir_imm_int(b, 0), \
43*61046927SAndroid Build Coastguard Worker .base = anv_drv_const_offset(field), \
44*61046927SAndroid Build Coastguard Worker .range = components * anv_drv_const_size(field))
45*61046927SAndroid Build Coastguard Worker #define anv_load_driver_uniform_indexed(b, components, field, idx) \
46*61046927SAndroid Build Coastguard Worker nir_load_push_constant(b, components, \
47*61046927SAndroid Build Coastguard Worker anv_drv_const_size(field[0]) * 8, \
48*61046927SAndroid Build Coastguard Worker nir_imul_imm(b, idx, \
49*61046927SAndroid Build Coastguard Worker anv_drv_const_size(field[0])), \
50*61046927SAndroid Build Coastguard Worker .base = anv_drv_const_offset(field), \
51*61046927SAndroid Build Coastguard Worker .range = anv_drv_const_size(field))
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker /* This map is represent a mapping where the key is the NIR
56*61046927SAndroid Build Coastguard Worker * nir_intrinsic_resource_intel::block index. It allows mapping bindless UBOs
57*61046927SAndroid Build Coastguard Worker * accesses to descriptor entry.
58*61046927SAndroid Build Coastguard Worker *
59*61046927SAndroid Build Coastguard Worker * This map only temporary lives between the anv_nir_apply_pipeline_layout()
60*61046927SAndroid Build Coastguard Worker * and anv_nir_compute_push_layout() passes.
61*61046927SAndroid Build Coastguard Worker */
62*61046927SAndroid Build Coastguard Worker struct anv_pipeline_push_map {
63*61046927SAndroid Build Coastguard Worker uint32_t block_count;
64*61046927SAndroid Build Coastguard Worker struct anv_pipeline_binding *block_to_descriptor;
65*61046927SAndroid Build Coastguard Worker };
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker bool anv_check_for_primitive_replication(struct anv_device *device,
68*61046927SAndroid Build Coastguard Worker VkShaderStageFlags stages,
69*61046927SAndroid Build Coastguard Worker nir_shader **shaders,
70*61046927SAndroid Build Coastguard Worker uint32_t view_mask);
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker bool anv_nir_lower_load_patch_vertices_in(nir_shader *shader);
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask,
75*61046927SAndroid Build Coastguard Worker bool use_primitive_replication);
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker bool anv_nir_lower_ycbcr_textures(nir_shader *shader,
78*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_sets_layout *layout);
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker static inline nir_address_format
anv_nir_ssbo_addr_format(const struct anv_physical_device * pdevice,enum brw_robustness_flags robust_flags)81*61046927SAndroid Build Coastguard Worker anv_nir_ssbo_addr_format(const struct anv_physical_device *pdevice,
82*61046927SAndroid Build Coastguard Worker enum brw_robustness_flags robust_flags)
83*61046927SAndroid Build Coastguard Worker {
84*61046927SAndroid Build Coastguard Worker if (robust_flags & BRW_ROBUSTNESS_SSBO)
85*61046927SAndroid Build Coastguard Worker return nir_address_format_64bit_bounded_global;
86*61046927SAndroid Build Coastguard Worker else
87*61046927SAndroid Build Coastguard Worker return nir_address_format_64bit_global_32bit_offset;
88*61046927SAndroid Build Coastguard Worker }
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker static inline nir_address_format
anv_nir_ubo_addr_format(const struct anv_physical_device * pdevice,enum brw_robustness_flags robust_flags)91*61046927SAndroid Build Coastguard Worker anv_nir_ubo_addr_format(const struct anv_physical_device *pdevice,
92*61046927SAndroid Build Coastguard Worker enum brw_robustness_flags robust_flags)
93*61046927SAndroid Build Coastguard Worker {
94*61046927SAndroid Build Coastguard Worker if (robust_flags & BRW_ROBUSTNESS_UBO)
95*61046927SAndroid Build Coastguard Worker return nir_address_format_64bit_bounded_global;
96*61046927SAndroid Build Coastguard Worker else
97*61046927SAndroid Build Coastguard Worker return nir_address_format_64bit_global_32bit_offset;
98*61046927SAndroid Build Coastguard Worker }
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker bool anv_nir_lower_ubo_loads(nir_shader *shader);
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker void anv_nir_apply_pipeline_layout(nir_shader *shader,
103*61046927SAndroid Build Coastguard Worker const struct anv_physical_device *pdevice,
104*61046927SAndroid Build Coastguard Worker enum brw_robustness_flags robust_flags,
105*61046927SAndroid Build Coastguard Worker bool independent_sets,
106*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_sets_layout *layout,
107*61046927SAndroid Build Coastguard Worker struct anv_pipeline_bind_map *map,
108*61046927SAndroid Build Coastguard Worker struct anv_pipeline_push_map *push_map,
109*61046927SAndroid Build Coastguard Worker void *push_map_mem_ctx);
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker void anv_nir_compute_push_layout(nir_shader *nir,
112*61046927SAndroid Build Coastguard Worker const struct anv_physical_device *pdevice,
113*61046927SAndroid Build Coastguard Worker enum brw_robustness_flags robust_flags,
114*61046927SAndroid Build Coastguard Worker bool fragment_dynamic,
115*61046927SAndroid Build Coastguard Worker struct brw_stage_prog_data *prog_data,
116*61046927SAndroid Build Coastguard Worker struct anv_pipeline_bind_map *map,
117*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_push_map *push_map,
118*61046927SAndroid Build Coastguard Worker enum anv_descriptor_set_layout_type desc_type,
119*61046927SAndroid Build Coastguard Worker void *mem_ctx);
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker void anv_nir_validate_push_layout(const struct anv_physical_device *pdevice,
122*61046927SAndroid Build Coastguard Worker struct brw_stage_prog_data *prog_data,
123*61046927SAndroid Build Coastguard Worker struct anv_pipeline_bind_map *map);
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker bool anv_nir_update_resource_intel_block(nir_shader *shader);
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker bool anv_nir_lower_resource_intel(nir_shader *shader,
128*61046927SAndroid Build Coastguard Worker const struct anv_physical_device *device,
129*61046927SAndroid Build Coastguard Worker enum anv_descriptor_set_layout_type desc_type);
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker bool anv_nir_add_base_work_group_id(nir_shader *shader);
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker uint32_t anv_nir_compute_used_push_descriptors(nir_shader *shader,
134*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_sets_layout *layout);
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker bool anv_nir_loads_push_desc_buffer(nir_shader *nir,
137*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_sets_layout *layout,
138*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_bind_map *bind_map);
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker uint32_t anv_nir_push_desc_ubo_fully_promoted(nir_shader *nir,
141*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_sets_layout *layout,
142*61046927SAndroid Build Coastguard Worker const struct anv_pipeline_bind_map *bind_map);
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
145*61046927SAndroid Build Coastguard Worker }
146*61046927SAndroid Build Coastguard Worker #endif
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker #endif /* ANV_NIR_H */
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