1*61046927SAndroid Build Coastguard Worker<?xml version="1.0"?> 2*61046927SAndroid Build Coastguard Worker<metrics version="1619078709" merge_md5=""> 3*61046927SAndroid Build Coastguard Worker <set name="Render Metrics Basic set" 4*61046927SAndroid Build Coastguard Worker chipset="HSW" 5*61046927SAndroid Build Coastguard Worker symbol_name="RenderBasic" 6*61046927SAndroid Build Coastguard Worker underscore_name="render_basic" 7*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OCL IO BB" 8*61046927SAndroid Build Coastguard Worker hw_config_guid="a490e9d2-55b3-4db0-8dab-53011032c5f3" 9*61046927SAndroid Build Coastguard Worker > 10*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 11*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 12*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 13*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 14*61046927SAndroid Build Coastguard Worker data_type="uint64" 15*61046927SAndroid Build Coastguard Worker units="ns" 16*61046927SAndroid Build Coastguard Worker semantic_type="duration" 17*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 18*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 19*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 20*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 21*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 22*61046927SAndroid Build Coastguard Worker /> 23*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 24*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 25*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 26*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 27*61046927SAndroid Build Coastguard Worker data_type="uint64" 28*61046927SAndroid Build Coastguard Worker units="cycles" 29*61046927SAndroid Build Coastguard Worker semantic_type="event" 30*61046927SAndroid Build Coastguard Worker equation="C 2 READ" 31*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 32*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 33*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 34*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 35*61046927SAndroid Build Coastguard Worker /> 36*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 37*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 38*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 39*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 40*61046927SAndroid Build Coastguard Worker data_type="uint64" 41*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 42*61046927SAndroid Build Coastguard Worker units="hz" 43*61046927SAndroid Build Coastguard Worker semantic_type="event" 44*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 45*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 46*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 47*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 48*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 49*61046927SAndroid Build Coastguard Worker /> 50*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 51*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 52*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 53*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 54*61046927SAndroid Build Coastguard Worker data_type="uint64" 55*61046927SAndroid Build Coastguard Worker units="threads" 56*61046927SAndroid Build Coastguard Worker semantic_type="event" 57*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 58*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 59*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 60*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 61*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 62*61046927SAndroid Build Coastguard Worker /> 63*61046927SAndroid Build Coastguard Worker <counter name="TCS Threads Dispatched" 64*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 65*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 66*61046927SAndroid Build Coastguard Worker description="The total number of control shader hardware threads dispatched." 67*61046927SAndroid Build Coastguard Worker data_type="uint64" 68*61046927SAndroid Build Coastguard Worker units="threads" 69*61046927SAndroid Build Coastguard Worker semantic_type="event" 70*61046927SAndroid Build Coastguard Worker equation="A 10 READ" 71*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 72*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 73*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 74*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 75*61046927SAndroid Build Coastguard Worker /> 76*61046927SAndroid Build Coastguard Worker <counter name="TES Threads Dispatched" 77*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 78*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 79*61046927SAndroid Build Coastguard Worker description="The total number of evaluation shader hardware threads dispatched." 80*61046927SAndroid Build Coastguard Worker data_type="uint64" 81*61046927SAndroid Build Coastguard Worker units="threads" 82*61046927SAndroid Build Coastguard Worker semantic_type="event" 83*61046927SAndroid Build Coastguard Worker equation="A 15 READ" 84*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 85*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 86*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 87*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 88*61046927SAndroid Build Coastguard Worker /> 89*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 90*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 91*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 92*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 93*61046927SAndroid Build Coastguard Worker data_type="uint64" 94*61046927SAndroid Build Coastguard Worker units="threads" 95*61046927SAndroid Build Coastguard Worker semantic_type="event" 96*61046927SAndroid Build Coastguard Worker equation="A 25 READ" 97*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 98*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 99*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 101*61046927SAndroid Build Coastguard Worker /> 102*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 103*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 104*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 105*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 106*61046927SAndroid Build Coastguard Worker data_type="uint64" 107*61046927SAndroid Build Coastguard Worker units="threads" 108*61046927SAndroid Build Coastguard Worker semantic_type="event" 109*61046927SAndroid Build Coastguard Worker equation="A 30 READ" 110*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 114*61046927SAndroid Build Coastguard Worker /> 115*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 116*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 117*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 118*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 119*61046927SAndroid Build Coastguard Worker data_type="uint64" 120*61046927SAndroid Build Coastguard Worker units="threads" 121*61046927SAndroid Build Coastguard Worker semantic_type="event" 122*61046927SAndroid Build Coastguard Worker equation="A 20 READ" 123*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 124*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 125*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 126*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 127*61046927SAndroid Build Coastguard Worker /> 128*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 129*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 130*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 131*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 132*61046927SAndroid Build Coastguard Worker data_type="float" 133*61046927SAndroid Build Coastguard Worker max_equation="100" 134*61046927SAndroid Build Coastguard Worker units="percent" 135*61046927SAndroid Build Coastguard Worker semantic_type="duration" 136*61046927SAndroid Build Coastguard Worker equation="A 41 READ 100 UMUL $GpuCoreClocks FDIV" 137*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 138*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 139*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 140*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 141*61046927SAndroid Build Coastguard Worker /> 142*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 143*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 144*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 145*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 146*61046927SAndroid Build Coastguard Worker data_type="float" 147*61046927SAndroid Build Coastguard Worker max_equation="100" 148*61046927SAndroid Build Coastguard Worker units="percent" 149*61046927SAndroid Build Coastguard Worker semantic_type="duration" 150*61046927SAndroid Build Coastguard Worker equation="A 0 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 151*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 152*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 153*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 154*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 155*61046927SAndroid Build Coastguard Worker /> 156*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 157*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 158*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 159*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 160*61046927SAndroid Build Coastguard Worker data_type="float" 161*61046927SAndroid Build Coastguard Worker max_equation="100" 162*61046927SAndroid Build Coastguard Worker units="percent" 163*61046927SAndroid Build Coastguard Worker semantic_type="duration" 164*61046927SAndroid Build Coastguard Worker equation="A 1 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 165*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 169*61046927SAndroid Build Coastguard Worker /> 170*61046927SAndroid Build Coastguard Worker <counter name="VS EU Active" 171*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActive" 172*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active" 173*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were processed actively on the EUs." 174*61046927SAndroid Build Coastguard Worker data_type="float" 175*61046927SAndroid Build Coastguard Worker max_equation="100" 176*61046927SAndroid Build Coastguard Worker units="percent" 177*61046927SAndroid Build Coastguard Worker semantic_type="duration" 178*61046927SAndroid Build Coastguard Worker equation="A 2 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 179*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 180*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 181*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 182*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 183*61046927SAndroid Build Coastguard Worker /> 184*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Active per Thread" 185*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActivePerThread" 186*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active_per_thread" 187*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." 188*61046927SAndroid Build Coastguard Worker data_type="uint64" 189*61046927SAndroid Build Coastguard Worker max_equation="100" 190*61046927SAndroid Build Coastguard Worker units="cycles" 191*61046927SAndroid Build Coastguard Worker semantic_type="event" 192*61046927SAndroid Build Coastguard Worker equation="A 2 READ $VsThreads UDIV" 193*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 194*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 195*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 196*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 197*61046927SAndroid Build Coastguard Worker /> 198*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Stall per Thread" 199*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStallPerThread" 200*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall_per_thread" 201*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." 202*61046927SAndroid Build Coastguard Worker data_type="uint64" 203*61046927SAndroid Build Coastguard Worker units="cycles" 204*61046927SAndroid Build Coastguard Worker semantic_type="event" 205*61046927SAndroid Build Coastguard Worker equation="A 3 READ $VsThreads UDIV" 206*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 207*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 208*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 209*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 210*61046927SAndroid Build Coastguard Worker /> 211*61046927SAndroid Build Coastguard Worker <counter name="VS EU Stall" 212*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStall" 213*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall" 214*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were stalled on the EUs." 215*61046927SAndroid Build Coastguard Worker data_type="float" 216*61046927SAndroid Build Coastguard Worker max_equation="100" 217*61046927SAndroid Build Coastguard Worker units="percent" 218*61046927SAndroid Build Coastguard Worker semantic_type="duration" 219*61046927SAndroid Build Coastguard Worker equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 220*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 221*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 222*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 223*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 224*61046927SAndroid Build Coastguard Worker /> 225*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Active" 226*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActive" 227*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active" 228*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were processed actively on the EUs." 229*61046927SAndroid Build Coastguard Worker data_type="float" 230*61046927SAndroid Build Coastguard Worker max_equation="100" 231*61046927SAndroid Build Coastguard Worker units="percent" 232*61046927SAndroid Build Coastguard Worker semantic_type="duration" 233*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 234*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 235*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 236*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 237*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 238*61046927SAndroid Build Coastguard Worker /> 239*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Active per Thread" 240*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActivePerThread" 241*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active_per_thread" 242*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were processed actively on the EUs." 243*61046927SAndroid Build Coastguard Worker data_type="uint64" 244*61046927SAndroid Build Coastguard Worker max_equation="100" 245*61046927SAndroid Build Coastguard Worker units="cycles" 246*61046927SAndroid Build Coastguard Worker semantic_type="event" 247*61046927SAndroid Build Coastguard Worker equation="A 7 READ $HsThreads UDIV" 248*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 249*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 250*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 251*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 252*61046927SAndroid Build Coastguard Worker /> 253*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Stall per Thread" 254*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStallPerThread" 255*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall_per_thread" 256*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were stalled on the EUs." 257*61046927SAndroid Build Coastguard Worker data_type="uint64" 258*61046927SAndroid Build Coastguard Worker units="cycles" 259*61046927SAndroid Build Coastguard Worker semantic_type="event" 260*61046927SAndroid Build Coastguard Worker equation="A 8 READ $HsThreads UDIV" 261*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 262*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 263*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 264*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 265*61046927SAndroid Build Coastguard Worker /> 266*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Stall" 267*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStall" 268*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall" 269*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were stalled on the EUs." 270*61046927SAndroid Build Coastguard Worker data_type="float" 271*61046927SAndroid Build Coastguard Worker max_equation="100" 272*61046927SAndroid Build Coastguard Worker units="percent" 273*61046927SAndroid Build Coastguard Worker semantic_type="duration" 274*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 275*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 276*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 277*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 278*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 279*61046927SAndroid Build Coastguard Worker /> 280*61046927SAndroid Build Coastguard Worker <counter name="TES EU Active" 281*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActive" 282*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active" 283*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were processed actively on the EUs." 284*61046927SAndroid Build Coastguard Worker data_type="float" 285*61046927SAndroid Build Coastguard Worker max_equation="100" 286*61046927SAndroid Build Coastguard Worker units="percent" 287*61046927SAndroid Build Coastguard Worker semantic_type="duration" 288*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 289*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 290*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 291*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 292*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 293*61046927SAndroid Build Coastguard Worker /> 294*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Active per Thread" 295*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActivePerThread" 296*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active_per_thread" 297*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were processed actively on the EUs." 298*61046927SAndroid Build Coastguard Worker data_type="uint64" 299*61046927SAndroid Build Coastguard Worker max_equation="100" 300*61046927SAndroid Build Coastguard Worker units="cycles" 301*61046927SAndroid Build Coastguard Worker semantic_type="event" 302*61046927SAndroid Build Coastguard Worker equation="A 12 READ $DsThreads UDIV" 303*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 304*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 305*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 306*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 307*61046927SAndroid Build Coastguard Worker /> 308*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Stall per Thread" 309*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStallPerThread" 310*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall_per_thread" 311*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were stalled on the EUs." 312*61046927SAndroid Build Coastguard Worker data_type="uint64" 313*61046927SAndroid Build Coastguard Worker units="cycles" 314*61046927SAndroid Build Coastguard Worker semantic_type="event" 315*61046927SAndroid Build Coastguard Worker equation="A 13 READ $DsThreads UDIV" 316*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 317*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 318*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 319*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 320*61046927SAndroid Build Coastguard Worker /> 321*61046927SAndroid Build Coastguard Worker <counter name="TES EU Stall" 322*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStall" 323*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall" 324*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were stalled on the EUs." 325*61046927SAndroid Build Coastguard Worker data_type="float" 326*61046927SAndroid Build Coastguard Worker max_equation="100" 327*61046927SAndroid Build Coastguard Worker units="percent" 328*61046927SAndroid Build Coastguard Worker semantic_type="duration" 329*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 330*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 331*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 332*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 333*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 334*61046927SAndroid Build Coastguard Worker /> 335*61046927SAndroid Build Coastguard Worker <counter name="GS EU Active" 336*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActive" 337*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active" 338*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were processed actively on the EUs." 339*61046927SAndroid Build Coastguard Worker data_type="float" 340*61046927SAndroid Build Coastguard Worker max_equation="100" 341*61046927SAndroid Build Coastguard Worker units="percent" 342*61046927SAndroid Build Coastguard Worker semantic_type="duration" 343*61046927SAndroid Build Coastguard Worker equation="A 22 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 344*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 345*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 346*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 347*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 348*61046927SAndroid Build Coastguard Worker /> 349*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Active per Thread" 350*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActivePerThread" 351*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active_per_thread" 352*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were processed actively on the EUs." 353*61046927SAndroid Build Coastguard Worker data_type="uint64" 354*61046927SAndroid Build Coastguard Worker max_equation="100" 355*61046927SAndroid Build Coastguard Worker units="cycles" 356*61046927SAndroid Build Coastguard Worker semantic_type="event" 357*61046927SAndroid Build Coastguard Worker equation="A 22 READ $GsThreads UDIV" 358*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 359*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 360*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 361*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 362*61046927SAndroid Build Coastguard Worker /> 363*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Stall per Thread" 364*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStallPerThread" 365*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall_per_thread" 366*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were stalled on the EUs." 367*61046927SAndroid Build Coastguard Worker data_type="uint64" 368*61046927SAndroid Build Coastguard Worker units="cycles" 369*61046927SAndroid Build Coastguard Worker semantic_type="event" 370*61046927SAndroid Build Coastguard Worker equation="A 23 READ $GsThreads UDIV" 371*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 372*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 373*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 374*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 375*61046927SAndroid Build Coastguard Worker /> 376*61046927SAndroid Build Coastguard Worker <counter name="GS EU Stall" 377*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStall" 378*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall" 379*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were stalled on the EUs." 380*61046927SAndroid Build Coastguard Worker data_type="float" 381*61046927SAndroid Build Coastguard Worker max_equation="100" 382*61046927SAndroid Build Coastguard Worker units="percent" 383*61046927SAndroid Build Coastguard Worker semantic_type="duration" 384*61046927SAndroid Build Coastguard Worker equation="A 23 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 385*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 386*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 387*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 388*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 389*61046927SAndroid Build Coastguard Worker /> 390*61046927SAndroid Build Coastguard Worker <counter name="CS EU Active" 391*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActive" 392*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active" 393*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were processed actively on the EUs." 394*61046927SAndroid Build Coastguard Worker data_type="float" 395*61046927SAndroid Build Coastguard Worker max_equation="100" 396*61046927SAndroid Build Coastguard Worker units="percent" 397*61046927SAndroid Build Coastguard Worker semantic_type="duration" 398*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 399*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 400*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 401*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 402*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 403*61046927SAndroid Build Coastguard Worker /> 404*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Active per Thread" 405*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActivePerThread" 406*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active_per_thread" 407*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were processed actively on the EUs." 408*61046927SAndroid Build Coastguard Worker data_type="uint64" 409*61046927SAndroid Build Coastguard Worker max_equation="100" 410*61046927SAndroid Build Coastguard Worker units="cycles" 411*61046927SAndroid Build Coastguard Worker semantic_type="event" 412*61046927SAndroid Build Coastguard Worker equation="A 17 READ $CsThreads UDIV" 413*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 414*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 415*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 416*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 417*61046927SAndroid Build Coastguard Worker /> 418*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Stall per Thread" 419*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStallPerThread" 420*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall_per_thread" 421*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were stalled on the EUs." 422*61046927SAndroid Build Coastguard Worker data_type="uint64" 423*61046927SAndroid Build Coastguard Worker units="cycles" 424*61046927SAndroid Build Coastguard Worker semantic_type="event" 425*61046927SAndroid Build Coastguard Worker equation="A 18 READ $CsThreads UDIV" 426*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 427*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 428*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 429*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 430*61046927SAndroid Build Coastguard Worker /> 431*61046927SAndroid Build Coastguard Worker <counter name="CS EU Stall" 432*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStall" 433*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall" 434*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were stalled on the EUs." 435*61046927SAndroid Build Coastguard Worker data_type="float" 436*61046927SAndroid Build Coastguard Worker max_equation="100" 437*61046927SAndroid Build Coastguard Worker units="percent" 438*61046927SAndroid Build Coastguard Worker semantic_type="duration" 439*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 440*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 441*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 442*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 443*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 444*61046927SAndroid Build Coastguard Worker /> 445*61046927SAndroid Build Coastguard Worker <counter name="FS EU Active" 446*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActive" 447*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active" 448*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the EUs." 449*61046927SAndroid Build Coastguard Worker data_type="float" 450*61046927SAndroid Build Coastguard Worker max_equation="100" 451*61046927SAndroid Build Coastguard Worker units="percent" 452*61046927SAndroid Build Coastguard Worker semantic_type="duration" 453*61046927SAndroid Build Coastguard Worker equation="A 27 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 454*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 455*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 456*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 457*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 458*61046927SAndroid Build Coastguard Worker /> 459*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Active per Thread" 460*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActivePerThread" 461*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active_per_thread" 462*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." 463*61046927SAndroid Build Coastguard Worker data_type="uint64" 464*61046927SAndroid Build Coastguard Worker max_equation="100" 465*61046927SAndroid Build Coastguard Worker units="cycles" 466*61046927SAndroid Build Coastguard Worker semantic_type="event" 467*61046927SAndroid Build Coastguard Worker equation="A 27 READ $PsThreads UDIV" 468*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 469*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 470*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 471*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 472*61046927SAndroid Build Coastguard Worker /> 473*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Stall per Thread" 474*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStallPerThread" 475*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall_per_thread" 476*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." 477*61046927SAndroid Build Coastguard Worker data_type="uint64" 478*61046927SAndroid Build Coastguard Worker units="cycles" 479*61046927SAndroid Build Coastguard Worker semantic_type="event" 480*61046927SAndroid Build Coastguard Worker equation="A 28 READ $PsThreads UDIV" 481*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 482*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 483*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 484*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 485*61046927SAndroid Build Coastguard Worker /> 486*61046927SAndroid Build Coastguard Worker <counter name="FS EU Stall" 487*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStall" 488*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall" 489*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were stalled on the EUs." 490*61046927SAndroid Build Coastguard Worker data_type="float" 491*61046927SAndroid Build Coastguard Worker max_equation="100" 492*61046927SAndroid Build Coastguard Worker units="percent" 493*61046927SAndroid Build Coastguard Worker semantic_type="duration" 494*61046927SAndroid Build Coastguard Worker equation="A 28 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 495*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 496*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 497*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 498*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 499*61046927SAndroid Build Coastguard Worker /> 500*61046927SAndroid Build Coastguard Worker <counter name="Sampler 0 Busy" 501*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0Busy" 502*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_busy" 503*61046927SAndroid Build Coastguard Worker description="The percentage of time in which sampler 0 was busy." 504*61046927SAndroid Build Coastguard Worker data_type="float" 505*61046927SAndroid Build Coastguard Worker max_equation="100" 506*61046927SAndroid Build Coastguard Worker units="percent" 507*61046927SAndroid Build Coastguard Worker semantic_type="duration" 508*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 509*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 510*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 511*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 512*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 513*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 514*61046927SAndroid Build Coastguard Worker /> 515*61046927SAndroid Build Coastguard Worker <counter name="Sampler 1 Busy" 516*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1Busy" 517*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_busy" 518*61046927SAndroid Build Coastguard Worker description="The percentage of time in which sampler 1 was busy." 519*61046927SAndroid Build Coastguard Worker data_type="float" 520*61046927SAndroid Build Coastguard Worker max_equation="100" 521*61046927SAndroid Build Coastguard Worker units="percent" 522*61046927SAndroid Build Coastguard Worker semantic_type="duration" 523*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 524*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 525*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 526*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 527*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 528*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 529*61046927SAndroid Build Coastguard Worker /> 530*61046927SAndroid Build Coastguard Worker <counter name="Samplers Busy" 531*61046927SAndroid Build Coastguard Worker symbol_name="SamplersBusy" 532*61046927SAndroid Build Coastguard Worker underscore_name="samplers_busy" 533*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers were busy." 534*61046927SAndroid Build Coastguard Worker data_type="float" 535*61046927SAndroid Build Coastguard Worker max_equation="100" 536*61046927SAndroid Build Coastguard Worker units="percent" 537*61046927SAndroid Build Coastguard Worker semantic_type="duration" 538*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ UADD $GpuCoreClocks FDIV 2 FDIV 100 FMUL" 539*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 540*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 541*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 542*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 543*61046927SAndroid Build Coastguard Worker /> 544*61046927SAndroid Build Coastguard Worker <counter name="Sampler 0 Bottleneck" 545*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0Bottleneck" 546*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_bottleneck" 547*61046927SAndroid Build Coastguard Worker description="The percentage of time in which sampler 0 was bottlenecks." 548*61046927SAndroid Build Coastguard Worker low_watermark="5" 549*61046927SAndroid Build Coastguard Worker high_watermark="15" 550*61046927SAndroid Build Coastguard Worker data_type="float" 551*61046927SAndroid Build Coastguard Worker max_equation="100" 552*61046927SAndroid Build Coastguard Worker units="percent" 553*61046927SAndroid Build Coastguard Worker semantic_type="duration" 554*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 555*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 556*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 557*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 558*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 559*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 560*61046927SAndroid Build Coastguard Worker /> 561*61046927SAndroid Build Coastguard Worker <counter name="Sampler 1 Bottleneck" 562*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1Bottleneck" 563*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_bottleneck" 564*61046927SAndroid Build Coastguard Worker description="The percentage of time in which sampler 1 was bottlenecks." 565*61046927SAndroid Build Coastguard Worker low_watermark="5" 566*61046927SAndroid Build Coastguard Worker high_watermark="15" 567*61046927SAndroid Build Coastguard Worker data_type="float" 568*61046927SAndroid Build Coastguard Worker max_equation="100" 569*61046927SAndroid Build Coastguard Worker units="percent" 570*61046927SAndroid Build Coastguard Worker semantic_type="duration" 571*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 572*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 573*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 574*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 575*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 576*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 577*61046927SAndroid Build Coastguard Worker /> 578*61046927SAndroid Build Coastguard Worker <counter name="Sampler 0 Texels LOD0" 579*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0Texels" 580*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_texels" 581*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups in LOD0 in sampler 0 unit." 582*61046927SAndroid Build Coastguard Worker data_type="uint64" 583*61046927SAndroid Build Coastguard Worker units="texels" 584*61046927SAndroid Build Coastguard Worker semantic_type="event" 585*61046927SAndroid Build Coastguard Worker equation="B 4 READ 4 UMUL" 586*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 587*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 588*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 589*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 590*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 591*61046927SAndroid Build Coastguard Worker /> 592*61046927SAndroid Build Coastguard Worker <counter name="Sampler 1 Texels LOD0" 593*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1Texels" 594*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_texels" 595*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups in LOD0 in sampler 1 unit." 596*61046927SAndroid Build Coastguard Worker data_type="uint64" 597*61046927SAndroid Build Coastguard Worker units="texels" 598*61046927SAndroid Build Coastguard Worker semantic_type="event" 599*61046927SAndroid Build Coastguard Worker equation="B 5 READ 4 UMUL" 600*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 601*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 602*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 603*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 604*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 605*61046927SAndroid Build Coastguard Worker /> 606*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels LOD0" 607*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 608*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 609*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups in LOD0 in all sampler units." 610*61046927SAndroid Build Coastguard Worker data_type="uint64" 611*61046927SAndroid Build Coastguard Worker units="texels" 612*61046927SAndroid Build Coastguard Worker semantic_type="event" 613*61046927SAndroid Build Coastguard Worker equation="$Sampler0Texels $Sampler1Texels UADD $EuSlicesTotalCount UMUL" 614*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 615*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 616*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 617*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 618*61046927SAndroid Build Coastguard Worker /> 619*61046927SAndroid Build Coastguard Worker <counter name="L3 Sampler Throughput" 620*61046927SAndroid Build Coastguard Worker symbol_name="L3SamplerThroughput" 621*61046927SAndroid Build Coastguard Worker underscore_name="l3_sampler_throughput" 622*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between samplers and L3 caches." 623*61046927SAndroid Build Coastguard Worker data_type="uint64" 624*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 625*61046927SAndroid Build Coastguard Worker units="bytes" 626*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 627*61046927SAndroid Build Coastguard Worker equation="B 6 READ B 7 READ UADD 2 UMUL $EuSlicesTotalCount UMUL 64 UMUL" 628*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Sampler" 629*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 630*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 631*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 632*61046927SAndroid Build Coastguard Worker /> 633*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 634*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 635*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 636*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 637*61046927SAndroid Build Coastguard Worker data_type="uint64" 638*61046927SAndroid Build Coastguard Worker units="pixels" 639*61046927SAndroid Build Coastguard Worker semantic_type="event" 640*61046927SAndroid Build Coastguard Worker equation="A 33 READ" 641*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 642*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 643*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 644*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 645*61046927SAndroid Build Coastguard Worker /> 646*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 647*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 648*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 649*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 650*61046927SAndroid Build Coastguard Worker data_type="uint64" 651*61046927SAndroid Build Coastguard Worker units="pixels" 652*61046927SAndroid Build Coastguard Worker semantic_type="event" 653*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 654*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 655*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 656*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 657*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 658*61046927SAndroid Build Coastguard Worker /> 659*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 660*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 661*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 662*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 663*61046927SAndroid Build Coastguard Worker data_type="uint64" 664*61046927SAndroid Build Coastguard Worker units="pixels" 665*61046927SAndroid Build Coastguard Worker semantic_type="event" 666*61046927SAndroid Build Coastguard Worker equation="A 36 READ" 667*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 668*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 669*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 670*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 671*61046927SAndroid Build Coastguard Worker /> 672*61046927SAndroid Build Coastguard Worker <counter name="Alpha Test Fails" 673*61046927SAndroid Build Coastguard Worker symbol_name="AlphaTestFails" 674*61046927SAndroid Build Coastguard Worker underscore_name="alpha_test_fails" 675*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha test." 676*61046927SAndroid Build Coastguard Worker data_type="uint64" 677*61046927SAndroid Build Coastguard Worker units="pixels" 678*61046927SAndroid Build Coastguard Worker semantic_type="event" 679*61046927SAndroid Build Coastguard Worker equation="A 37 READ" 680*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 681*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 682*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 683*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 684*61046927SAndroid Build Coastguard Worker /> 685*61046927SAndroid Build Coastguard Worker <counter name="Late Stencil Test Fails" 686*61046927SAndroid Build Coastguard Worker symbol_name="PostPsStencilTestFails" 687*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_stencil_test_fails" 688*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS stencil test." 689*61046927SAndroid Build Coastguard Worker data_type="uint64" 690*61046927SAndroid Build Coastguard Worker units="pixels" 691*61046927SAndroid Build Coastguard Worker semantic_type="event" 692*61046927SAndroid Build Coastguard Worker equation="A 38 READ" 693*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 694*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 695*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 696*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 697*61046927SAndroid Build Coastguard Worker /> 698*61046927SAndroid Build Coastguard Worker <counter name="Late Depth Test Fails" 699*61046927SAndroid Build Coastguard Worker symbol_name="PostPsDepthTestFails" 700*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_depth_test_fails" 701*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS depth test." 702*61046927SAndroid Build Coastguard Worker data_type="uint64" 703*61046927SAndroid Build Coastguard Worker units="pixels" 704*61046927SAndroid Build Coastguard Worker semantic_type="event" 705*61046927SAndroid Build Coastguard Worker equation="A 39 READ $SamplesKilledInPs USUB" 706*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 707*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 708*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 709*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 710*61046927SAndroid Build Coastguard Worker /> 711*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 712*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 713*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 714*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 715*61046927SAndroid Build Coastguard Worker data_type="uint64" 716*61046927SAndroid Build Coastguard Worker units="pixels" 717*61046927SAndroid Build Coastguard Worker semantic_type="event" 718*61046927SAndroid Build Coastguard Worker equation="A 40 READ" 719*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 720*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 721*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 722*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 723*61046927SAndroid Build Coastguard Worker /> 724*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 725*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 726*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 727*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 728*61046927SAndroid Build Coastguard Worker data_type="uint64" 729*61046927SAndroid Build Coastguard Worker units="pixels" 730*61046927SAndroid Build Coastguard Worker semantic_type="event" 731*61046927SAndroid Build Coastguard Worker equation="C 5 READ $EuSlicesTotalCount 4 UMUL UMUL" 732*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 733*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 734*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 735*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 736*61046927SAndroid Build Coastguard Worker /> 737*61046927SAndroid Build Coastguard Worker <counter name="GTI Fixed Pipe Throughput" 738*61046927SAndroid Build Coastguard Worker symbol_name="GtiVfThroughput" 739*61046927SAndroid Build Coastguard Worker underscore_name="gti_vf_throughput" 740*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between 3D Pipeline (Command Dispatch, Input Assembly and Stream Output) and GTI." 741*61046927SAndroid Build Coastguard Worker data_type="uint64" 742*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 743*61046927SAndroid Build Coastguard Worker units="bytes" 744*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 745*61046927SAndroid Build Coastguard Worker equation="C 1 READ 64 UMUL" 746*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe" 747*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 748*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 749*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 750*61046927SAndroid Build Coastguard Worker /> 751*61046927SAndroid Build Coastguard Worker <counter name="GTI Depth Throughput" 752*61046927SAndroid Build Coastguard Worker symbol_name="GtiDepthThroughput" 753*61046927SAndroid Build Coastguard Worker underscore_name="gti_depth_throughput" 754*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between depth caches and GTI." 755*61046927SAndroid Build Coastguard Worker data_type="uint64" 756*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 757*61046927SAndroid Build Coastguard Worker units="bytes" 758*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 759*61046927SAndroid Build Coastguard Worker equation="C 0 READ 64 UMUL" 760*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 761*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 762*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 763*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 764*61046927SAndroid Build Coastguard Worker /> 765*61046927SAndroid Build Coastguard Worker <counter name="GTI RCC Throughput" 766*61046927SAndroid Build Coastguard Worker symbol_name="GtiRccThroughput" 767*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcc_throughput" 768*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between render color caches and GTI." 769*61046927SAndroid Build Coastguard Worker data_type="uint64" 770*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 771*61046927SAndroid Build Coastguard Worker units="bytes" 772*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 773*61046927SAndroid Build Coastguard Worker equation="C 3 READ 64 UMUL" 774*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 775*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 776*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 777*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 778*61046927SAndroid Build Coastguard Worker /> 779*61046927SAndroid Build Coastguard Worker <counter name="GTI L3 Throughput" 780*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Throughput" 781*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_throughput" 782*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between L3 caches and GTI." 783*61046927SAndroid Build Coastguard Worker data_type="uint64" 784*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 785*61046927SAndroid Build Coastguard Worker units="bytes" 786*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 787*61046927SAndroid Build Coastguard Worker equation="C 4 READ 64 UMUL" 788*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 789*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 790*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 791*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 792*61046927SAndroid Build Coastguard Worker /> 793*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 794*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 795*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 796*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 797*61046927SAndroid Build Coastguard Worker data_type="uint64" 798*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 799*61046927SAndroid Build Coastguard Worker units="bytes" 800*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 801*61046927SAndroid Build Coastguard Worker equation="C 6 READ 128 UMUL" 802*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 803*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 804*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 805*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 806*61046927SAndroid Build Coastguard Worker /> 807*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 808*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 809*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 810*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 811*61046927SAndroid Build Coastguard Worker data_type="uint64" 812*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 32 UMUL" 813*61046927SAndroid Build Coastguard Worker units="bytes" 814*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 815*61046927SAndroid Build Coastguard Worker equation="C 7 READ 64 UMUL" 816*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 817*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 818*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 819*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 820*61046927SAndroid Build Coastguard Worker /> 821*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Accesses" 822*61046927SAndroid Build Coastguard Worker symbol_name="LlcAccesses" 823*61046927SAndroid Build Coastguard Worker underscore_name="llc_accesses" 824*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." 825*61046927SAndroid Build Coastguard Worker data_type="uint64" 826*61046927SAndroid Build Coastguard Worker units="messages" 827*61046927SAndroid Build Coastguard Worker semantic_type="event" 828*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ" 829*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 830*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 831*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 832*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 833*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 834*61046927SAndroid Build Coastguard Worker /> 835*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Hits" 836*61046927SAndroid Build Coastguard Worker symbol_name="LlcHits" 837*61046927SAndroid Build Coastguard Worker underscore_name="llc_hits" 838*61046927SAndroid Build Coastguard Worker description="The total number of successful LLC cache lookups done from the GPU." 839*61046927SAndroid Build Coastguard Worker data_type="uint64" 840*61046927SAndroid Build Coastguard Worker units="messages" 841*61046927SAndroid Build Coastguard Worker semantic_type="event" 842*61046927SAndroid Build Coastguard Worker equation="PERFCNT 1 READ" 843*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 844*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 845*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 846*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 847*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 848*61046927SAndroid Build Coastguard Worker /> 849*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Throughput" 850*61046927SAndroid Build Coastguard Worker symbol_name="LlcGpuThroughput" 851*61046927SAndroid Build Coastguard Worker underscore_name="llc_gpu_throughput" 852*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between GPU and LLC." 853*61046927SAndroid Build Coastguard Worker data_type="uint64" 854*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 855*61046927SAndroid Build Coastguard Worker units="bytes" 856*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 857*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ C 7 READ USUB 64 UMUL" 858*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 859*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 860*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 861*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 862*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 863*61046927SAndroid Build Coastguard Worker /> 864*61046927SAndroid Build Coastguard Worker <counter name="FS Duration" 865*61046927SAndroid Build Coastguard Worker symbol_name="PsDuration" 866*61046927SAndroid Build Coastguard Worker underscore_name="ps_duration" 867*61046927SAndroid Build Coastguard Worker description="Total Fragment Shader GPU duration." 868*61046927SAndroid Build Coastguard Worker data_type="uint64" 869*61046927SAndroid Build Coastguard Worker units="us" 870*61046927SAndroid Build Coastguard Worker semantic_type="duration" 871*61046927SAndroid Build Coastguard Worker equation="A 27 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 28 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 872*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 873*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 874*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 875*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 876*61046927SAndroid Build Coastguard Worker /> 877*61046927SAndroid Build Coastguard Worker <counter name="VS Duration" 878*61046927SAndroid Build Coastguard Worker symbol_name="VsDuration" 879*61046927SAndroid Build Coastguard Worker underscore_name="vs_duration" 880*61046927SAndroid Build Coastguard Worker description="Total Vertex Shader GPU duration." 881*61046927SAndroid Build Coastguard Worker data_type="uint64" 882*61046927SAndroid Build Coastguard Worker units="us" 883*61046927SAndroid Build Coastguard Worker semantic_type="duration" 884*61046927SAndroid Build Coastguard Worker equation="A 2 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 3 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 885*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 886*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 887*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 888*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 889*61046927SAndroid Build Coastguard Worker /> 890*61046927SAndroid Build Coastguard Worker <counter name="GS Duration" 891*61046927SAndroid Build Coastguard Worker symbol_name="GsDuration" 892*61046927SAndroid Build Coastguard Worker underscore_name="gs_duration" 893*61046927SAndroid Build Coastguard Worker description="Total Geometry Shader GPU duration." 894*61046927SAndroid Build Coastguard Worker data_type="uint64" 895*61046927SAndroid Build Coastguard Worker units="us" 896*61046927SAndroid Build Coastguard Worker semantic_type="duration" 897*61046927SAndroid Build Coastguard Worker equation="A 22 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 23 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 898*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 899*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 900*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 901*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 902*61046927SAndroid Build Coastguard Worker /> 903*61046927SAndroid Build Coastguard Worker <counter name="TES Duration" 904*61046927SAndroid Build Coastguard Worker symbol_name="DsDuration" 905*61046927SAndroid Build Coastguard Worker underscore_name="ds_duration" 906*61046927SAndroid Build Coastguard Worker description="Total Evaluation Shader GPU duration." 907*61046927SAndroid Build Coastguard Worker data_type="uint64" 908*61046927SAndroid Build Coastguard Worker units="us" 909*61046927SAndroid Build Coastguard Worker semantic_type="duration" 910*61046927SAndroid Build Coastguard Worker equation="A 12 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 13 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 911*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 912*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 913*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 914*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 915*61046927SAndroid Build Coastguard Worker /> 916*61046927SAndroid Build Coastguard Worker <counter name="TCS Duration" 917*61046927SAndroid Build Coastguard Worker symbol_name="HsDuration" 918*61046927SAndroid Build Coastguard Worker underscore_name="hs_duration" 919*61046927SAndroid Build Coastguard Worker description="Total Control Shader GPU duration." 920*61046927SAndroid Build Coastguard Worker data_type="uint64" 921*61046927SAndroid Build Coastguard Worker units="us" 922*61046927SAndroid Build Coastguard Worker semantic_type="duration" 923*61046927SAndroid Build Coastguard Worker equation="A 7 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 8 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 924*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 925*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 926*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 927*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 928*61046927SAndroid Build Coastguard Worker /> 929*61046927SAndroid Build Coastguard Worker <counter name="CS Duration" 930*61046927SAndroid Build Coastguard Worker symbol_name="CsDuration" 931*61046927SAndroid Build Coastguard Worker underscore_name="cs_duration" 932*61046927SAndroid Build Coastguard Worker description="Total Compute Shader GPU duration." 933*61046927SAndroid Build Coastguard Worker data_type="uint64" 934*61046927SAndroid Build Coastguard Worker units="us" 935*61046927SAndroid Build Coastguard Worker semantic_type="duration" 936*61046927SAndroid Build Coastguard Worker equation="A 17 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 18 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 937*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 938*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 939*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 940*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 941*61046927SAndroid Build Coastguard Worker /> 942*61046927SAndroid Build Coastguard Worker <counter name="Sampler Bottleneck" 943*61046927SAndroid Build Coastguard Worker symbol_name="SamplerBottleneck" 944*61046927SAndroid Build Coastguard Worker underscore_name="sampler_bottleneck" 945*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers were bottlenecks." 946*61046927SAndroid Build Coastguard Worker low_watermark="5" 947*61046927SAndroid Build Coastguard Worker high_watermark="15" 948*61046927SAndroid Build Coastguard Worker data_type="float" 949*61046927SAndroid Build Coastguard Worker max_equation="100" 950*61046927SAndroid Build Coastguard Worker units="percent" 951*61046927SAndroid Build Coastguard Worker semantic_type="duration" 952*61046927SAndroid Build Coastguard Worker equation="$Sampler0Bottleneck $Sampler1Bottleneck FMAX" 953*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 954*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" 955*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 956*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 957*61046927SAndroid Build Coastguard Worker /> 958*61046927SAndroid Build Coastguard Worker <counter name="EU Idle" 959*61046927SAndroid Build Coastguard Worker symbol_name="EuIdle" 960*61046927SAndroid Build Coastguard Worker underscore_name="eu_idle" 961*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were idle." 962*61046927SAndroid Build Coastguard Worker data_type="float" 963*61046927SAndroid Build Coastguard Worker max_equation="100" 964*61046927SAndroid Build Coastguard Worker units="percent" 965*61046927SAndroid Build Coastguard Worker semantic_type="duration" 966*61046927SAndroid Build Coastguard Worker equation="100 $EuActive $EuStall FADD FSUB" 967*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 968*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 969*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 970*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 971*61046927SAndroid Build Coastguard Worker /> 972*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 973*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 974*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000253A4" value="0x01600000" /> 975*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025440" value="0x00100000" /> 976*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025128" value="0x00000000" /> 977*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002691C" value="0x00000800" /> 978*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026AA0" value="0x01500000" /> 979*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B9C" value="0x00006000" /> 980*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002791C" value="0x00000800" /> 981*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027AA0" value="0x01500000" /> 982*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B9C" value="0x00006000" /> 983*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002641C" value="0x00000400" /> 984*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025380" value="0x00000010" /> 985*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002538C" value="0x00000000" /> 986*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025384" value="0x0800AAAA" /> 987*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025400" value="0x00000004" /> 988*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002540C" value="0x06029000" /> 989*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025410" value="0x00000002" /> 990*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025404" value="0x5C30FFFF" /> 991*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025100" value="0x00000016" /> 992*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025110" value="0x00000400" /> 993*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025104" value="0x00000000" /> 994*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026804" value="0x00001211" /> 995*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026884" value="0x00000100" /> 996*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026900" value="0x00000002" /> 997*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026908" value="0x00700000" /> 998*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026904" value="0x00000000" /> 999*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026984" value="0x00001022" /> 1000*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026A04" value="0x00000011" /> 1001*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026A80" value="0x00000006" /> 1002*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026A88" value="0x00000C02" /> 1003*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026A84" value="0x00000000" /> 1004*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B04" value="0x00001000" /> 1005*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B80" value="0x00000002" /> 1006*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B8C" value="0x00000007" /> 1007*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B84" value="0x00000000" /> 1008*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027804" value="0x00004844" /> 1009*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027884" value="0x00000400" /> 1010*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027900" value="0x00000002" /> 1011*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027908" value="0x0E000000" /> 1012*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027904" value="0x00000000" /> 1013*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027984" value="0x00004088" /> 1014*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027A04" value="0x00000044" /> 1015*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027A80" value="0x00000006" /> 1016*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027A88" value="0x00018040" /> 1017*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027A84" value="0x00000000" /> 1018*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B04" value="0x00004000" /> 1019*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B80" value="0x00000002" /> 1020*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B8C" value="0x000000E0" /> 1021*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B84" value="0x00000000" /> 1022*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026104" value="0x00002222" /> 1023*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026184" value="0x0C006666" /> 1024*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026284" value="0x04000000" /> 1025*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026304" value="0x04000000" /> 1026*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026400" value="0x00000002" /> 1027*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026410" value="0x000000A0" /> 1028*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026404" value="0x00000000" /> 1029*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025420" value="0x04108020" /> 1030*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025424" value="0x1284A420" /> 1031*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002541C" value="0x00000000" /> 1032*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025428" value="0x00042049" /> 1033*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0400000" /> 1034*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091C4" value="0xE4500000" /> 1035*61046927SAndroid Build Coastguard Worker </register_config> 1036*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 1037*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> <!--OASTARTTRIG6 --> 1038*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> <!--OASTARTTRIG1 --> 1039*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> <!--OASTARTTRIG1 --> 1040*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 --> 1041*61046927SAndroid Build Coastguard Worker </register_config> 1042*61046927SAndroid Build Coastguard Worker </set> 1043*61046927SAndroid Build Coastguard Worker 1044*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics Basic set" 1045*61046927SAndroid Build Coastguard Worker chipset="HSW" 1046*61046927SAndroid Build Coastguard Worker symbol_name="ComputeBasic" 1047*61046927SAndroid Build Coastguard Worker underscore_name="compute_basic" 1048*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1049*61046927SAndroid Build Coastguard Worker hw_config_guid="b344c8cb-a291-4cbf-aa9c-b40213bfc96f" 1050*61046927SAndroid Build Coastguard Worker > 1051*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 1052*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 1053*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 1054*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 1055*61046927SAndroid Build Coastguard Worker data_type="uint64" 1056*61046927SAndroid Build Coastguard Worker units="ns" 1057*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1058*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 1059*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1060*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1061*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OGL4 OCL IO BB" 1062*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1063*61046927SAndroid Build Coastguard Worker /> 1064*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 1065*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 1066*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 1067*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 1068*61046927SAndroid Build Coastguard Worker data_type="uint64" 1069*61046927SAndroid Build Coastguard Worker units="cycles" 1070*61046927SAndroid Build Coastguard Worker semantic_type="event" 1071*61046927SAndroid Build Coastguard Worker equation="C 2 READ" 1072*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1073*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 1074*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OGL4 OCL IO BB" 1075*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1076*61046927SAndroid Build Coastguard Worker /> 1077*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 1078*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 1079*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 1080*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 1081*61046927SAndroid Build Coastguard Worker data_type="uint64" 1082*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 1083*61046927SAndroid Build Coastguard Worker units="hz" 1084*61046927SAndroid Build Coastguard Worker semantic_type="event" 1085*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 1086*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1087*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1088*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OGL4 OCL IO BB" 1089*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1090*61046927SAndroid Build Coastguard Worker /> 1091*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 1092*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 1093*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 1094*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 1095*61046927SAndroid Build Coastguard Worker data_type="float" 1096*61046927SAndroid Build Coastguard Worker max_equation="100" 1097*61046927SAndroid Build Coastguard Worker units="percent" 1098*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1099*61046927SAndroid Build Coastguard Worker equation="A 41 READ 100 UMUL $GpuCoreClocks FDIV" 1100*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1101*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 1102*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1103*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1104*61046927SAndroid Build Coastguard Worker /> 1105*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 1106*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 1107*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 1108*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 1109*61046927SAndroid Build Coastguard Worker data_type="uint64" 1110*61046927SAndroid Build Coastguard Worker units="threads" 1111*61046927SAndroid Build Coastguard Worker semantic_type="event" 1112*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 1113*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1114*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1115*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1116*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1117*61046927SAndroid Build Coastguard Worker /> 1118*61046927SAndroid Build Coastguard Worker <counter name="TCS Threads Dispatched" 1119*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 1120*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 1121*61046927SAndroid Build Coastguard Worker description="The total number of control shader hardware threads dispatched." 1122*61046927SAndroid Build Coastguard Worker data_type="uint64" 1123*61046927SAndroid Build Coastguard Worker units="threads" 1124*61046927SAndroid Build Coastguard Worker semantic_type="event" 1125*61046927SAndroid Build Coastguard Worker equation="A 10 READ" 1126*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 1127*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1128*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1129*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1130*61046927SAndroid Build Coastguard Worker /> 1131*61046927SAndroid Build Coastguard Worker <counter name="TES Threads Dispatched" 1132*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 1133*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 1134*61046927SAndroid Build Coastguard Worker description="The total number of evaluation shader hardware threads dispatched." 1135*61046927SAndroid Build Coastguard Worker data_type="uint64" 1136*61046927SAndroid Build Coastguard Worker units="threads" 1137*61046927SAndroid Build Coastguard Worker semantic_type="event" 1138*61046927SAndroid Build Coastguard Worker equation="A 15 READ" 1139*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 1140*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1141*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1142*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1143*61046927SAndroid Build Coastguard Worker /> 1144*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 1145*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 1146*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 1147*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 1148*61046927SAndroid Build Coastguard Worker data_type="uint64" 1149*61046927SAndroid Build Coastguard Worker units="threads" 1150*61046927SAndroid Build Coastguard Worker semantic_type="event" 1151*61046927SAndroid Build Coastguard Worker equation="A 25 READ" 1152*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1153*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1154*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1155*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1156*61046927SAndroid Build Coastguard Worker /> 1157*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 1158*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 1159*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 1160*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 1161*61046927SAndroid Build Coastguard Worker data_type="uint64" 1162*61046927SAndroid Build Coastguard Worker units="threads" 1163*61046927SAndroid Build Coastguard Worker semantic_type="event" 1164*61046927SAndroid Build Coastguard Worker equation="A 30 READ" 1165*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1169*61046927SAndroid Build Coastguard Worker /> 1170*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 1171*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 1172*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 1173*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 1174*61046927SAndroid Build Coastguard Worker data_type="uint64" 1175*61046927SAndroid Build Coastguard Worker units="threads" 1176*61046927SAndroid Build Coastguard Worker semantic_type="event" 1177*61046927SAndroid Build Coastguard Worker equation="A 20 READ" 1178*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1179*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1180*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1181*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1182*61046927SAndroid Build Coastguard Worker /> 1183*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 1184*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 1185*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 1186*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 1187*61046927SAndroid Build Coastguard Worker data_type="float" 1188*61046927SAndroid Build Coastguard Worker max_equation="100" 1189*61046927SAndroid Build Coastguard Worker units="percent" 1190*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1191*61046927SAndroid Build Coastguard Worker equation="A 0 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1192*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1193*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1194*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1195*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1196*61046927SAndroid Build Coastguard Worker /> 1197*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 1198*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 1199*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 1200*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 1201*61046927SAndroid Build Coastguard Worker data_type="float" 1202*61046927SAndroid Build Coastguard Worker max_equation="100" 1203*61046927SAndroid Build Coastguard Worker units="percent" 1204*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1205*61046927SAndroid Build Coastguard Worker equation="A 1 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1206*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1207*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1208*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1209*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1210*61046927SAndroid Build Coastguard Worker /> 1211*61046927SAndroid Build Coastguard Worker <counter name="VS EU Active" 1212*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActive" 1213*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active" 1214*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were processed actively on the EUs." 1215*61046927SAndroid Build Coastguard Worker data_type="float" 1216*61046927SAndroid Build Coastguard Worker max_equation="100" 1217*61046927SAndroid Build Coastguard Worker units="percent" 1218*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1219*61046927SAndroid Build Coastguard Worker equation="A 2 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1220*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1221*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1222*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1223*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1224*61046927SAndroid Build Coastguard Worker /> 1225*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Active per Thread" 1226*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActivePerThread" 1227*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active_per_thread" 1228*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." 1229*61046927SAndroid Build Coastguard Worker data_type="uint64" 1230*61046927SAndroid Build Coastguard Worker max_equation="100" 1231*61046927SAndroid Build Coastguard Worker units="cycles" 1232*61046927SAndroid Build Coastguard Worker semantic_type="event" 1233*61046927SAndroid Build Coastguard Worker equation="A 2 READ $VsThreads UDIV" 1234*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1235*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1236*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1237*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1238*61046927SAndroid Build Coastguard Worker /> 1239*61046927SAndroid Build Coastguard Worker <counter name="VS EU Stall" 1240*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStall" 1241*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall" 1242*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were stalled on the EUs." 1243*61046927SAndroid Build Coastguard Worker data_type="float" 1244*61046927SAndroid Build Coastguard Worker max_equation="100" 1245*61046927SAndroid Build Coastguard Worker units="percent" 1246*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1247*61046927SAndroid Build Coastguard Worker equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1248*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1249*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1250*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1251*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1252*61046927SAndroid Build Coastguard Worker /> 1253*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Stall per Thread" 1254*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStallPerThread" 1255*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall_per_thread" 1256*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." 1257*61046927SAndroid Build Coastguard Worker data_type="uint64" 1258*61046927SAndroid Build Coastguard Worker units="cycles" 1259*61046927SAndroid Build Coastguard Worker semantic_type="event" 1260*61046927SAndroid Build Coastguard Worker equation="A 3 READ $VsThreads UDIV" 1261*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1262*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1263*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1264*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1265*61046927SAndroid Build Coastguard Worker /> 1266*61046927SAndroid Build Coastguard Worker <counter name="FS EU Active" 1267*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActive" 1268*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active" 1269*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the EUs." 1270*61046927SAndroid Build Coastguard Worker data_type="float" 1271*61046927SAndroid Build Coastguard Worker max_equation="100" 1272*61046927SAndroid Build Coastguard Worker units="percent" 1273*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1274*61046927SAndroid Build Coastguard Worker equation="A 27 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1275*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1276*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1277*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1278*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1279*61046927SAndroid Build Coastguard Worker /> 1280*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Active" 1281*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActive" 1282*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active" 1283*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were processed actively on the EUs." 1284*61046927SAndroid Build Coastguard Worker data_type="float" 1285*61046927SAndroid Build Coastguard Worker max_equation="100" 1286*61046927SAndroid Build Coastguard Worker units="percent" 1287*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1288*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1289*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 1290*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1291*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1292*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1293*61046927SAndroid Build Coastguard Worker /> 1294*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Active per Thread" 1295*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActivePerThread" 1296*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active_per_thread" 1297*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were processed actively on the EUs." 1298*61046927SAndroid Build Coastguard Worker data_type="uint64" 1299*61046927SAndroid Build Coastguard Worker max_equation="100" 1300*61046927SAndroid Build Coastguard Worker units="cycles" 1301*61046927SAndroid Build Coastguard Worker semantic_type="event" 1302*61046927SAndroid Build Coastguard Worker equation="A 7 READ $HsThreads UDIV" 1303*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 1304*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1305*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1306*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1307*61046927SAndroid Build Coastguard Worker /> 1308*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Stall" 1309*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStall" 1310*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall" 1311*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were stalled on the EUs." 1312*61046927SAndroid Build Coastguard Worker data_type="float" 1313*61046927SAndroid Build Coastguard Worker max_equation="100" 1314*61046927SAndroid Build Coastguard Worker units="percent" 1315*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1316*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1317*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 1318*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1319*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1320*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1321*61046927SAndroid Build Coastguard Worker /> 1322*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Stall per Thread" 1323*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStallPerThread" 1324*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall_per_thread" 1325*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were stalled on the EUs." 1326*61046927SAndroid Build Coastguard Worker data_type="uint64" 1327*61046927SAndroid Build Coastguard Worker units="cycles" 1328*61046927SAndroid Build Coastguard Worker semantic_type="event" 1329*61046927SAndroid Build Coastguard Worker equation="A 8 READ $HsThreads UDIV" 1330*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 1331*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1332*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1333*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1334*61046927SAndroid Build Coastguard Worker /> 1335*61046927SAndroid Build Coastguard Worker <counter name="TES EU Active" 1336*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActive" 1337*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active" 1338*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were processed actively on the EUs." 1339*61046927SAndroid Build Coastguard Worker data_type="float" 1340*61046927SAndroid Build Coastguard Worker max_equation="100" 1341*61046927SAndroid Build Coastguard Worker units="percent" 1342*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1343*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1344*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 1345*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1346*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1347*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1348*61046927SAndroid Build Coastguard Worker /> 1349*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Active per Thread" 1350*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActivePerThread" 1351*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active_per_thread" 1352*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were processed actively on the EUs." 1353*61046927SAndroid Build Coastguard Worker data_type="uint64" 1354*61046927SAndroid Build Coastguard Worker max_equation="100" 1355*61046927SAndroid Build Coastguard Worker units="cycles" 1356*61046927SAndroid Build Coastguard Worker semantic_type="event" 1357*61046927SAndroid Build Coastguard Worker equation="A 12 READ $DsThreads UDIV" 1358*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 1359*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1360*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1361*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1362*61046927SAndroid Build Coastguard Worker /> 1363*61046927SAndroid Build Coastguard Worker <counter name="TES EU Stall" 1364*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStall" 1365*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall" 1366*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were stalled on the EUs." 1367*61046927SAndroid Build Coastguard Worker data_type="float" 1368*61046927SAndroid Build Coastguard Worker max_equation="100" 1369*61046927SAndroid Build Coastguard Worker units="percent" 1370*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1371*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1372*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 1373*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1374*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1375*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1376*61046927SAndroid Build Coastguard Worker /> 1377*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Stall per Thread" 1378*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStallPerThread" 1379*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall_per_thread" 1380*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were stalled on the EUs." 1381*61046927SAndroid Build Coastguard Worker data_type="uint64" 1382*61046927SAndroid Build Coastguard Worker units="cycles" 1383*61046927SAndroid Build Coastguard Worker semantic_type="event" 1384*61046927SAndroid Build Coastguard Worker equation="A 13 READ $DsThreads UDIV" 1385*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 1386*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1387*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1388*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1389*61046927SAndroid Build Coastguard Worker /> 1390*61046927SAndroid Build Coastguard Worker <counter name="GS EU Active" 1391*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActive" 1392*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active" 1393*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were processed actively on the EUs." 1394*61046927SAndroid Build Coastguard Worker data_type="float" 1395*61046927SAndroid Build Coastguard Worker max_equation="100" 1396*61046927SAndroid Build Coastguard Worker units="percent" 1397*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1398*61046927SAndroid Build Coastguard Worker equation="A 22 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1399*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1400*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1401*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1402*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1403*61046927SAndroid Build Coastguard Worker /> 1404*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Active per Thread" 1405*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActivePerThread" 1406*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active_per_thread" 1407*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were processed actively on the EUs." 1408*61046927SAndroid Build Coastguard Worker data_type="uint64" 1409*61046927SAndroid Build Coastguard Worker max_equation="100" 1410*61046927SAndroid Build Coastguard Worker units="cycles" 1411*61046927SAndroid Build Coastguard Worker semantic_type="event" 1412*61046927SAndroid Build Coastguard Worker equation="A 22 READ $GsThreads UDIV" 1413*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1414*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1415*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1416*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1417*61046927SAndroid Build Coastguard Worker /> 1418*61046927SAndroid Build Coastguard Worker <counter name="GS EU Stall" 1419*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStall" 1420*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall" 1421*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were stalled on the EUs." 1422*61046927SAndroid Build Coastguard Worker data_type="float" 1423*61046927SAndroid Build Coastguard Worker max_equation="100" 1424*61046927SAndroid Build Coastguard Worker units="percent" 1425*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1426*61046927SAndroid Build Coastguard Worker equation="A 23 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1427*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1428*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1429*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1430*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1431*61046927SAndroid Build Coastguard Worker /> 1432*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Stall per Thread" 1433*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStallPerThread" 1434*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall_per_thread" 1435*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were stalled on the EUs." 1436*61046927SAndroid Build Coastguard Worker data_type="uint64" 1437*61046927SAndroid Build Coastguard Worker units="cycles" 1438*61046927SAndroid Build Coastguard Worker semantic_type="event" 1439*61046927SAndroid Build Coastguard Worker equation="A 23 READ $GsThreads UDIV" 1440*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1441*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1442*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1443*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1444*61046927SAndroid Build Coastguard Worker /> 1445*61046927SAndroid Build Coastguard Worker <counter name="CS EU Active" 1446*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActive" 1447*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active" 1448*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were processed actively on the EUs." 1449*61046927SAndroid Build Coastguard Worker data_type="float" 1450*61046927SAndroid Build Coastguard Worker max_equation="100" 1451*61046927SAndroid Build Coastguard Worker units="percent" 1452*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1453*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1454*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1455*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1456*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1457*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1458*61046927SAndroid Build Coastguard Worker /> 1459*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Active per Thread" 1460*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActivePerThread" 1461*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active_per_thread" 1462*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were processed actively on the EUs." 1463*61046927SAndroid Build Coastguard Worker data_type="uint64" 1464*61046927SAndroid Build Coastguard Worker max_equation="100" 1465*61046927SAndroid Build Coastguard Worker units="cycles" 1466*61046927SAndroid Build Coastguard Worker semantic_type="event" 1467*61046927SAndroid Build Coastguard Worker equation="A 17 READ $CsThreads UDIV" 1468*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1469*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1470*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1471*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1472*61046927SAndroid Build Coastguard Worker /> 1473*61046927SAndroid Build Coastguard Worker <counter name="CS EU Stall" 1474*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStall" 1475*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall" 1476*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were stalled on the EUs." 1477*61046927SAndroid Build Coastguard Worker data_type="float" 1478*61046927SAndroid Build Coastguard Worker max_equation="100" 1479*61046927SAndroid Build Coastguard Worker units="percent" 1480*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1481*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1482*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1483*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1484*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1485*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1486*61046927SAndroid Build Coastguard Worker /> 1487*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Stall per Thread" 1488*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStallPerThread" 1489*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall_per_thread" 1490*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were stalled on the EUs." 1491*61046927SAndroid Build Coastguard Worker data_type="uint64" 1492*61046927SAndroid Build Coastguard Worker units="cycles" 1493*61046927SAndroid Build Coastguard Worker semantic_type="event" 1494*61046927SAndroid Build Coastguard Worker equation="A 18 READ $CsThreads UDIV" 1495*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1496*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1497*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1498*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1499*61046927SAndroid Build Coastguard Worker /> 1500*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Active per Thread" 1501*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActivePerThread" 1502*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active_per_thread" 1503*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." 1504*61046927SAndroid Build Coastguard Worker data_type="uint64" 1505*61046927SAndroid Build Coastguard Worker max_equation="100" 1506*61046927SAndroid Build Coastguard Worker units="cycles" 1507*61046927SAndroid Build Coastguard Worker semantic_type="event" 1508*61046927SAndroid Build Coastguard Worker equation="A 27 READ $PsThreads UDIV" 1509*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1510*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1511*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1512*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1513*61046927SAndroid Build Coastguard Worker /> 1514*61046927SAndroid Build Coastguard Worker <counter name="FS EU Stall" 1515*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStall" 1516*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall" 1517*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were stalled on the EUs." 1518*61046927SAndroid Build Coastguard Worker data_type="float" 1519*61046927SAndroid Build Coastguard Worker max_equation="100" 1520*61046927SAndroid Build Coastguard Worker units="percent" 1521*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1522*61046927SAndroid Build Coastguard Worker equation="A 28 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1523*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1524*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1525*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1526*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1527*61046927SAndroid Build Coastguard Worker /> 1528*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Stall per Thread" 1529*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStallPerThread" 1530*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall_per_thread" 1531*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." 1532*61046927SAndroid Build Coastguard Worker data_type="uint64" 1533*61046927SAndroid Build Coastguard Worker units="cycles" 1534*61046927SAndroid Build Coastguard Worker semantic_type="event" 1535*61046927SAndroid Build Coastguard Worker equation="A 28 READ $PsThreads UDIV" 1536*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1537*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 1538*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1539*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1540*61046927SAndroid Build Coastguard Worker /> 1541*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 1542*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 1543*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 1544*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 1545*61046927SAndroid Build Coastguard Worker data_type="uint64" 1546*61046927SAndroid Build Coastguard Worker units="pixels" 1547*61046927SAndroid Build Coastguard Worker semantic_type="event" 1548*61046927SAndroid Build Coastguard Worker equation="A 33 READ" 1549*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 1550*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1551*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1552*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1553*61046927SAndroid Build Coastguard Worker /> 1554*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 1555*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 1556*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 1557*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 1558*61046927SAndroid Build Coastguard Worker data_type="uint64" 1559*61046927SAndroid Build Coastguard Worker units="pixels" 1560*61046927SAndroid Build Coastguard Worker semantic_type="event" 1561*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 1562*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 1563*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1564*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1565*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1566*61046927SAndroid Build Coastguard Worker /> 1567*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 1568*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 1569*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 1570*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 1571*61046927SAndroid Build Coastguard Worker data_type="uint64" 1572*61046927SAndroid Build Coastguard Worker units="pixels" 1573*61046927SAndroid Build Coastguard Worker semantic_type="event" 1574*61046927SAndroid Build Coastguard Worker equation="A 36 READ" 1575*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 1576*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 1577*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1578*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1579*61046927SAndroid Build Coastguard Worker /> 1580*61046927SAndroid Build Coastguard Worker <counter name="Alpha Test Fails" 1581*61046927SAndroid Build Coastguard Worker symbol_name="AlphaTestFails" 1582*61046927SAndroid Build Coastguard Worker underscore_name="alpha_test_fails" 1583*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha test." 1584*61046927SAndroid Build Coastguard Worker data_type="uint64" 1585*61046927SAndroid Build Coastguard Worker units="pixels" 1586*61046927SAndroid Build Coastguard Worker semantic_type="event" 1587*61046927SAndroid Build Coastguard Worker equation="A 37 READ" 1588*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1589*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1590*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 1591*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1592*61046927SAndroid Build Coastguard Worker /> 1593*61046927SAndroid Build Coastguard Worker <counter name="Late Stencil Test Fails" 1594*61046927SAndroid Build Coastguard Worker symbol_name="PostPsStencilTestFails" 1595*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_stencil_test_fails" 1596*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS stencil test." 1597*61046927SAndroid Build Coastguard Worker data_type="uint64" 1598*61046927SAndroid Build Coastguard Worker units="pixels" 1599*61046927SAndroid Build Coastguard Worker semantic_type="event" 1600*61046927SAndroid Build Coastguard Worker equation="A 38 READ" 1601*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1602*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1603*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 1604*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1605*61046927SAndroid Build Coastguard Worker /> 1606*61046927SAndroid Build Coastguard Worker <counter name="Late Depth Test Fails" 1607*61046927SAndroid Build Coastguard Worker symbol_name="PostPsDepthTestFails" 1608*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_depth_test_fails" 1609*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS depth test." 1610*61046927SAndroid Build Coastguard Worker data_type="uint64" 1611*61046927SAndroid Build Coastguard Worker units="pixels" 1612*61046927SAndroid Build Coastguard Worker semantic_type="event" 1613*61046927SAndroid Build Coastguard Worker equation="A 39 READ $SamplesKilledInPs USUB" 1614*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1615*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1616*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1617*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1618*61046927SAndroid Build Coastguard Worker /> 1619*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 1620*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 1621*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 1622*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 1623*61046927SAndroid Build Coastguard Worker data_type="uint64" 1624*61046927SAndroid Build Coastguard Worker units="pixels" 1625*61046927SAndroid Build Coastguard Worker semantic_type="event" 1626*61046927SAndroid Build Coastguard Worker equation="A 40 READ" 1627*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 1628*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1629*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 IO BB" 1630*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1631*61046927SAndroid Build Coastguard Worker /> 1632*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Read" 1633*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesRead" 1634*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_read" 1635*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1636*61046927SAndroid Build Coastguard Worker data_type="uint64" 1637*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1638*61046927SAndroid Build Coastguard Worker units="bytes" 1639*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1640*61046927SAndroid Build Coastguard Worker equation="B 4 READ B 5 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" 1641*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1642*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1643*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1644*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1645*61046927SAndroid Build Coastguard Worker /> 1646*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Written" 1647*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesWritten" 1648*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_written" 1649*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1650*61046927SAndroid Build Coastguard Worker data_type="uint64" 1651*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1652*61046927SAndroid Build Coastguard Worker units="bytes" 1653*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1654*61046927SAndroid Build Coastguard Worker equation="B 6 READ B 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" 1655*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1656*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1657*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1658*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1659*61046927SAndroid Build Coastguard Worker /> 1660*61046927SAndroid Build Coastguard Worker <counter name="Typed Atomics" 1661*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomics" 1662*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics" 1663*61046927SAndroid Build Coastguard Worker description="The total number of typed atomics." 1664*61046927SAndroid Build Coastguard Worker data_type="uint64" 1665*61046927SAndroid Build Coastguard Worker units="messages" 1666*61046927SAndroid Build Coastguard Worker semantic_type="event" 1667*61046927SAndroid Build Coastguard Worker equation="C 0 READ C 1 READ UADD $EuSlicesTotalCount UMUL" 1668*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1669*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1670*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1671*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1672*61046927SAndroid Build Coastguard Worker /> 1673*61046927SAndroid Build Coastguard Worker <counter name="Untyped Bytes Read" 1674*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesRead" 1675*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_read" 1676*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1677*61046927SAndroid Build Coastguard Worker data_type="uint64" 1678*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1679*61046927SAndroid Build Coastguard Worker units="bytes" 1680*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1681*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" 1682*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1683*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1684*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1685*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1686*61046927SAndroid Build Coastguard Worker /> 1687*61046927SAndroid Build Coastguard Worker <counter name="Untyped Writes" 1688*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesWritten" 1689*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_written" 1690*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1691*61046927SAndroid Build Coastguard Worker data_type="uint64" 1692*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1693*61046927SAndroid Build Coastguard Worker units="bytes" 1694*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1695*61046927SAndroid Build Coastguard Worker equation="B 2 READ B 3 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" 1696*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1697*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1698*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1699*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1700*61046927SAndroid Build Coastguard Worker /> 1701*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 1702*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 1703*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 1704*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 1705*61046927SAndroid Build Coastguard Worker data_type="uint64" 1706*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1707*61046927SAndroid Build Coastguard Worker units="bytes" 1708*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1709*61046927SAndroid Build Coastguard Worker equation="C 6 READ C 7 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" 1710*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1711*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 1712*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1713*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1714*61046927SAndroid Build Coastguard Worker /> 1715*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 1716*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 1717*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 1718*61046927SAndroid Build Coastguard Worker description="The total number of byten written into shared local memory." 1719*61046927SAndroid Build Coastguard Worker data_type="uint64" 1720*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1721*61046927SAndroid Build Coastguard Worker units="bytes" 1722*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1723*61046927SAndroid Build Coastguard Worker equation="C 4 READ C 5 READ UADD $EuSlicesTotalCount 64 UMUL UMUL" 1724*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1725*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Draw" 1726*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1727*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1728*61046927SAndroid Build Coastguard Worker /> 1729*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Accesses" 1730*61046927SAndroid Build Coastguard Worker symbol_name="LlcAccesses" 1731*61046927SAndroid Build Coastguard Worker underscore_name="llc_accesses" 1732*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." 1733*61046927SAndroid Build Coastguard Worker data_type="uint64" 1734*61046927SAndroid Build Coastguard Worker units="messages" 1735*61046927SAndroid Build Coastguard Worker semantic_type="event" 1736*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ" 1737*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 1738*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 1739*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1740*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 1741*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1742*61046927SAndroid Build Coastguard Worker /> 1743*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Hits" 1744*61046927SAndroid Build Coastguard Worker symbol_name="LlcHits" 1745*61046927SAndroid Build Coastguard Worker underscore_name="llc_hits" 1746*61046927SAndroid Build Coastguard Worker description="The total number of successful LLC cache lookups done from the GPU." 1747*61046927SAndroid Build Coastguard Worker data_type="uint64" 1748*61046927SAndroid Build Coastguard Worker units="messages" 1749*61046927SAndroid Build Coastguard Worker semantic_type="event" 1750*61046927SAndroid Build Coastguard Worker equation="PERFCNT 1 READ" 1751*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 1752*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 1753*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1754*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 1755*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1756*61046927SAndroid Build Coastguard Worker /> 1757*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 1758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 1759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000253A4" value="0x00000000" /> 1760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002681C" value="0x01F00800" /> 1761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026820" value="0x00001000" /> 1762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002781C" value="0x01F00800" /> 1763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026520" value="0x00000007" /> 1764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000265A0" value="0x00000007" /> 1765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025380" value="0x00000010" /> 1766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002538C" value="0x00300000" /> 1767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025384" value="0xAA8AAAAA" /> 1768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025404" value="0xFFFFFFFF" /> 1769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026800" value="0x00004202" /> 1770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026808" value="0x00605817" /> 1771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002680C" value="0x10001005" /> 1772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026804" value="0x00000000" /> 1773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027800" value="0x00000102" /> 1774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027808" value="0x0C0701E0" /> 1775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002780C" value="0x000200A0" /> 1776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027804" value="0x00000000" /> 1777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026484" value="0x44000000" /> 1778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026704" value="0x44000000" /> 1779*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026500" value="0x00000006" /> 1780*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026510" value="0x00000001" /> 1781*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026504" value="0x88000000" /> 1782*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026580" value="0x00000006" /> 1783*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026590" value="0x00000020" /> 1784*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026584" value="0x00000000" /> 1785*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026104" value="0x55822222" /> 1786*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026184" value="0xAA866666" /> 1787*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025420" value="0x08320C83" /> 1788*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025424" value="0x06820C83" /> 1789*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002541C" value="0x00000000" /> 1790*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025428" value="0x00000C03" /> 1791*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0400000" /> 1792*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091C4" value="0xE4500000" /> 1793*61046927SAndroid Build Coastguard Worker </register_config> 1794*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 1795*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 --> 1796*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> <!--OASTARTTRIG1 --> 1797*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002718" value="0xAAAAAAAA" /> <!--OASTARTTRIG1 --> 1798*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000271C" value="0xAAAAAAAA" /> <!--OASTARTTRIG1 --> 1799*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> <!--OASTARTTRIG1 --> 1800*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> <!--OASTARTTRIG6 --> 1801*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002728" value="0xAAAAAAAA" /> <!--OASTARTTRIG7 --> 1802*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000272C" value="0xAAAAAAAA" /> <!--OASTARTTRIG8 --> 1803*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> <!--OAREPORTTRIG1 --> 1804*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00000000" /> <!--OAREPORTTRIG2 --> 1805*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002748" value="0x00000000" /> <!--OAREPORTTRIG3 --> 1806*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000274C" value="0x00000000" /> <!--OAREPORTTRIG4 --> 1807*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002750" value="0x00000000" /> <!--OAREPORTTRIG5 --> 1808*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002754" value="0x00000000" /> <!--OAREPORTTRIG6 --> 1809*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002758" value="0x00000000" /> <!--OAREPORTTRIG7 --> 1810*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000275C" value="0x00000000" /> <!--OAREPORTTRIG8 --> 1811*61046927SAndroid Build Coastguard Worker </register_config> 1812*61046927SAndroid Build Coastguard Worker </set> 1813*61046927SAndroid Build Coastguard Worker 1814*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics Extended set" 1815*61046927SAndroid Build Coastguard Worker chipset="HSW" 1816*61046927SAndroid Build Coastguard Worker symbol_name="ComputeExtended" 1817*61046927SAndroid Build Coastguard Worker underscore_name="compute_extended" 1818*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 1819*61046927SAndroid Build Coastguard Worker hw_config_guid="480f9795-cf6a-4204-a9e3-cd7015515f8d" 1820*61046927SAndroid Build Coastguard Worker > 1821*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 1822*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 1823*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 1824*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 1825*61046927SAndroid Build Coastguard Worker data_type="uint64" 1826*61046927SAndroid Build Coastguard Worker units="ns" 1827*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1828*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 1829*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1830*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1831*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1832*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1833*61046927SAndroid Build Coastguard Worker /> 1834*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 1835*61046927SAndroid Build Coastguard Worker symbol_name="GpuClocks" 1836*61046927SAndroid Build Coastguard Worker underscore_name="gpu_clocks" 1837*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 1838*61046927SAndroid Build Coastguard Worker data_type="uint64" 1839*61046927SAndroid Build Coastguard Worker units="cycles" 1840*61046927SAndroid Build Coastguard Worker semantic_type="event" 1841*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 1842*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1843*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 1844*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OCL IO BB" 1845*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1846*61046927SAndroid Build Coastguard Worker /> 1847*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 1848*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 1849*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 1850*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 1851*61046927SAndroid Build Coastguard Worker data_type="uint64" 1852*61046927SAndroid Build Coastguard Worker units="threads" 1853*61046927SAndroid Build Coastguard Worker semantic_type="event" 1854*61046927SAndroid Build Coastguard Worker equation="A 20 READ" 1855*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1856*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1857*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1858*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1859*61046927SAndroid Build Coastguard Worker /> 1860*61046927SAndroid Build Coastguard Worker <counter name="EuUntypedReads0" 1861*61046927SAndroid Build Coastguard Worker symbol_name="EuUntypedReads0" 1862*61046927SAndroid Build Coastguard Worker underscore_name="eu_untyped_reads0" 1863*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Untyped Reads subslice 0." 1864*61046927SAndroid Build Coastguard Worker data_type="uint64" 1865*61046927SAndroid Build Coastguard Worker units="messages" 1866*61046927SAndroid Build Coastguard Worker semantic_type="event" 1867*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 1868*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1869*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1870*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1871*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1872*61046927SAndroid Build Coastguard Worker /> 1873*61046927SAndroid Build Coastguard Worker <counter name="EuTypedReads0" 1874*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedReads0" 1875*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_reads0" 1876*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Typed Reads subslice 0." 1877*61046927SAndroid Build Coastguard Worker data_type="uint64" 1878*61046927SAndroid Build Coastguard Worker units="messages" 1879*61046927SAndroid Build Coastguard Worker semantic_type="event" 1880*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 1881*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1882*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1883*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1884*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1885*61046927SAndroid Build Coastguard Worker /> 1886*61046927SAndroid Build Coastguard Worker <counter name="EuUntypedWrites0" 1887*61046927SAndroid Build Coastguard Worker symbol_name="EuUntypedWrites0" 1888*61046927SAndroid Build Coastguard Worker underscore_name="eu_untyped_writes0" 1889*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Untyped Writes subslice 0." 1890*61046927SAndroid Build Coastguard Worker data_type="uint64" 1891*61046927SAndroid Build Coastguard Worker units="messages" 1892*61046927SAndroid Build Coastguard Worker semantic_type="event" 1893*61046927SAndroid Build Coastguard Worker equation="B 1 READ" 1894*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1895*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1896*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1897*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1898*61046927SAndroid Build Coastguard Worker /> 1899*61046927SAndroid Build Coastguard Worker <counter name="EuTypedWrites0" 1900*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedWrites0" 1901*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_writes0" 1902*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Typed Writes subslice 0." 1903*61046927SAndroid Build Coastguard Worker data_type="uint64" 1904*61046927SAndroid Build Coastguard Worker units="messages" 1905*61046927SAndroid Build Coastguard Worker semantic_type="event" 1906*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 1907*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1908*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1909*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1910*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1911*61046927SAndroid Build Coastguard Worker /> 1912*61046927SAndroid Build Coastguard Worker <counter name="EuUntypedAtomics0" 1913*61046927SAndroid Build Coastguard Worker symbol_name="EuUntypedAtomics0" 1914*61046927SAndroid Build Coastguard Worker underscore_name="eu_untyped_atomics0" 1915*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Untyped Atomics subslice 0." 1916*61046927SAndroid Build Coastguard Worker data_type="uint64" 1917*61046927SAndroid Build Coastguard Worker units="messages" 1918*61046927SAndroid Build Coastguard Worker semantic_type="event" 1919*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 1920*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1921*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1922*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1923*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1924*61046927SAndroid Build Coastguard Worker /> 1925*61046927SAndroid Build Coastguard Worker <counter name="EuTypedAtomics0" 1926*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedAtomics0" 1927*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_atomics0" 1928*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU Typed Atomics subslice 0." 1929*61046927SAndroid Build Coastguard Worker data_type="uint64" 1930*61046927SAndroid Build Coastguard Worker units="messages" 1931*61046927SAndroid Build Coastguard Worker semantic_type="event" 1932*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 1933*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1934*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1935*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1936*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1937*61046927SAndroid Build Coastguard Worker /> 1938*61046927SAndroid Build Coastguard Worker <counter name="EuUrbAtomics0" 1939*61046927SAndroid Build Coastguard Worker symbol_name="EuUrbAtomics0" 1940*61046927SAndroid Build Coastguard Worker underscore_name="eu_urb_atomics0" 1941*61046927SAndroid Build Coastguard Worker description="The subslice 0 EU URB Atomics subslice 0." 1942*61046927SAndroid Build Coastguard Worker data_type="uint64" 1943*61046927SAndroid Build Coastguard Worker units="messages" 1944*61046927SAndroid Build Coastguard Worker semantic_type="event" 1945*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 1946*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1947*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1948*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1949*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1950*61046927SAndroid Build Coastguard Worker /> 1951*61046927SAndroid Build Coastguard Worker <counter name="Typed Reads 0" 1952*61046927SAndroid Build Coastguard Worker symbol_name="TypedReads0" 1953*61046927SAndroid Build Coastguard Worker underscore_name="typed_reads0" 1954*61046927SAndroid Build Coastguard Worker description="The subslice 0 typed reads." 1955*61046927SAndroid Build Coastguard Worker data_type="uint64" 1956*61046927SAndroid Build Coastguard Worker units="messages" 1957*61046927SAndroid Build Coastguard Worker semantic_type="event" 1958*61046927SAndroid Build Coastguard Worker equation="C 2 READ" 1959*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1960*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1961*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1962*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1963*61046927SAndroid Build Coastguard Worker /> 1964*61046927SAndroid Build Coastguard Worker <counter name="Typed Writes 0" 1965*61046927SAndroid Build Coastguard Worker symbol_name="TypedWrites0" 1966*61046927SAndroid Build Coastguard Worker underscore_name="typed_writes0" 1967*61046927SAndroid Build Coastguard Worker description="The subslice 0 typed writes." 1968*61046927SAndroid Build Coastguard Worker data_type="uint64" 1969*61046927SAndroid Build Coastguard Worker units="messages" 1970*61046927SAndroid Build Coastguard Worker semantic_type="event" 1971*61046927SAndroid Build Coastguard Worker equation="C 0 READ" 1972*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1973*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1974*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1975*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1976*61046927SAndroid Build Coastguard Worker /> 1977*61046927SAndroid Build Coastguard Worker <counter name="Untyped Reads 0" 1978*61046927SAndroid Build Coastguard Worker symbol_name="UntypedReads0" 1979*61046927SAndroid Build Coastguard Worker underscore_name="untyped_reads0" 1980*61046927SAndroid Build Coastguard Worker description="The subslice 0 untyped reads (including SLM reads)." 1981*61046927SAndroid Build Coastguard Worker data_type="uint64" 1982*61046927SAndroid Build Coastguard Worker units="messages" 1983*61046927SAndroid Build Coastguard Worker semantic_type="event" 1984*61046927SAndroid Build Coastguard Worker equation="C 3 READ" 1985*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1986*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 1987*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1988*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1989*61046927SAndroid Build Coastguard Worker /> 1990*61046927SAndroid Build Coastguard Worker <counter name="Untyped Writes 0" 1991*61046927SAndroid Build Coastguard Worker symbol_name="UntypedWrites0" 1992*61046927SAndroid Build Coastguard Worker underscore_name="untyped_writes0" 1993*61046927SAndroid Build Coastguard Worker description="The subslice 0 untyped writes (including SLM writes)." 1994*61046927SAndroid Build Coastguard Worker data_type="uint64" 1995*61046927SAndroid Build Coastguard Worker units="messages" 1996*61046927SAndroid Build Coastguard Worker semantic_type="event" 1997*61046927SAndroid Build Coastguard Worker equation="C 1 READ" 1998*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1999*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2000*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2001*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2002*61046927SAndroid Build Coastguard Worker /> 2003*61046927SAndroid Build Coastguard Worker <counter name="Typed Atomics 0" 2004*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomics0" 2005*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics0" 2006*61046927SAndroid Build Coastguard Worker description="The subslice 0 typed atomics." 2007*61046927SAndroid Build Coastguard Worker data_type="uint64" 2008*61046927SAndroid Build Coastguard Worker units="messages" 2009*61046927SAndroid Build Coastguard Worker semantic_type="event" 2010*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 2011*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2012*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2013*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2014*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2015*61046927SAndroid Build Coastguard Worker /> 2016*61046927SAndroid Build Coastguard Worker <counter name="TypedReadsPerCacheLine" 2017*61046927SAndroid Build Coastguard Worker symbol_name="TypedReadsPerCacheLine" 2018*61046927SAndroid Build Coastguard Worker underscore_name="typed_reads_per_cache_line" 2019*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed read requests to L3 cache line reads." 2020*61046927SAndroid Build Coastguard Worker data_type="float" 2021*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 2022*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 2023*61046927SAndroid Build Coastguard Worker equation="$EuTypedReads0 $TypedReads0 FDIV" 2024*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2025*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2026*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2027*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2028*61046927SAndroid Build Coastguard Worker /> 2029*61046927SAndroid Build Coastguard Worker <counter name="TypedWritesPerCacheLine" 2030*61046927SAndroid Build Coastguard Worker symbol_name="TypedWritesPerCacheLine" 2031*61046927SAndroid Build Coastguard Worker underscore_name="typed_writes_per_cache_line" 2032*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed write requests to L3 cache line writes." 2033*61046927SAndroid Build Coastguard Worker data_type="float" 2034*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 2035*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 2036*61046927SAndroid Build Coastguard Worker equation="$EuTypedWrites0 $TypedWrites0 FDIV" 2037*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2038*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2039*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2040*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2041*61046927SAndroid Build Coastguard Worker /> 2042*61046927SAndroid Build Coastguard Worker <counter name="UntypedReadsPerCacheLine" 2043*61046927SAndroid Build Coastguard Worker symbol_name="UntypedReadsPerCacheLine" 2044*61046927SAndroid Build Coastguard Worker underscore_name="untyped_reads_per_cache_line" 2045*61046927SAndroid Build Coastguard Worker description="The ratio of EU untyped read requests to L3 cache line reads." 2046*61046927SAndroid Build Coastguard Worker data_type="float" 2047*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 2048*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 2049*61046927SAndroid Build Coastguard Worker equation="$EuUntypedReads0 $UntypedReads0 FDIV" 2050*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2051*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2052*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2053*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2054*61046927SAndroid Build Coastguard Worker /> 2055*61046927SAndroid Build Coastguard Worker <counter name="UntypedWritesPerCacheLine" 2056*61046927SAndroid Build Coastguard Worker symbol_name="UntypedWritesPerCacheLine" 2057*61046927SAndroid Build Coastguard Worker underscore_name="untyped_writes_per_cache_line" 2058*61046927SAndroid Build Coastguard Worker description="The ratio of EU untyped write requests to L3 cache line writes." 2059*61046927SAndroid Build Coastguard Worker data_type="float" 2060*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 2061*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 2062*61046927SAndroid Build Coastguard Worker equation="$EuUntypedWrites0 $UntypedWrites0 FDIV" 2063*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2064*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2065*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2066*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2067*61046927SAndroid Build Coastguard Worker /> 2068*61046927SAndroid Build Coastguard Worker <counter name="TypedAtomicsPerCacheLine" 2069*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomicsPerCacheLine" 2070*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics_per_cache_line" 2071*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed atomics requests to L3 cache line writes." 2072*61046927SAndroid Build Coastguard Worker data_type="float" 2073*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 2074*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 2075*61046927SAndroid Build Coastguard Worker equation="$EuTypedAtomics0 $TypedAtomics0 FDIV" 2076*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2077*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2078*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2079*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 2080*61046927SAndroid Build Coastguard Worker /> 2081*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Accesses" 2082*61046927SAndroid Build Coastguard Worker symbol_name="LlcAccesses" 2083*61046927SAndroid Build Coastguard Worker underscore_name="llc_accesses" 2084*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." 2085*61046927SAndroid Build Coastguard Worker data_type="uint64" 2086*61046927SAndroid Build Coastguard Worker units="messages" 2087*61046927SAndroid Build Coastguard Worker semantic_type="event" 2088*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ" 2089*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 2090*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 2091*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2092*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 2093*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2094*61046927SAndroid Build Coastguard Worker /> 2095*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Hits" 2096*61046927SAndroid Build Coastguard Worker symbol_name="LlcHits" 2097*61046927SAndroid Build Coastguard Worker underscore_name="llc_hits" 2098*61046927SAndroid Build Coastguard Worker description="The total number of successful LLC cache lookups done from the GPU." 2099*61046927SAndroid Build Coastguard Worker data_type="uint64" 2100*61046927SAndroid Build Coastguard Worker units="messages" 2101*61046927SAndroid Build Coastguard Worker semantic_type="event" 2102*61046927SAndroid Build Coastguard Worker equation="PERFCNT 1 READ" 2103*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 2104*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 2105*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2106*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 2107*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2108*61046927SAndroid Build Coastguard Worker /> 2109*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 2110*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 2111*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002681C" value="0x3EB00800" /> 2112*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026820" value="0x00900000" /> 2113*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025384" value="0x02AAAAAA" /> 2114*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025404" value="0x03FFFFFF" /> 2115*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026800" value="0x00142284" /> 2116*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026808" value="0x0E629062" /> 2117*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002680C" value="0x3F6F55CB" /> 2118*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026810" value="0x00000014" /> 2119*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026804" value="0x00000000" /> 2120*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026104" value="0x02AAAAAA" /> 2121*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026184" value="0x02AAAAAA" /> 2122*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025420" value="0x00000000" /> 2123*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025424" value="0x00000000" /> 2124*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002541C" value="0x00000000" /> 2125*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025428" value="0x00000000" /> 2126*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0400000" /> 2127*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091C4" value="0xE4500000" /> 2128*61046927SAndroid Build Coastguard Worker </register_config> 2129*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 2130*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> <!--OASTARTTRIG6 --> 2131*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> <!--OASTARTTRIG1 --> 2132*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> <!--OASTARTTRIG1 --> 2133*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 --> 2134*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007FE2A" /> <!--OACEC0_0 --> 2135*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FF00" /> <!--OACEC0_1 --> 2136*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007FE6A" /> <!--OACEC1_0 --> 2137*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FF00" /> <!--OACEC1_1 --> 2138*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x0007FE92" /> <!--OACEC2_0 --> 2139*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FF00" /> <!--OACEC2_1 --> 2140*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007FEA2" /> <!--OACEC3_0 --> 2141*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FF00" /> <!--OACEC3_1 --> 2142*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007FE32" /> <!--OACEC4_0 --> 2143*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FF00" /> <!--OACEC4_1 --> 2144*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x0007FE9A" /> <!--OACEC5_0 --> 2145*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FF00" /> <!--OACEC5_1 --> 2146*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0007FF23" /> <!--OACEC6_0 --> 2147*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FF00" /> <!--OACEC6_1 --> 2148*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0007FFF3" /> <!--OACEC7_0 --> 2149*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FFFE" /> <!--OACEC7_1 --> 2150*61046927SAndroid Build Coastguard Worker </register_config> 2151*61046927SAndroid Build Coastguard Worker </set> 2152*61046927SAndroid Build Coastguard Worker 2153*61046927SAndroid Build Coastguard Worker <set name="Memory Reads Distribution set" 2154*61046927SAndroid Build Coastguard Worker chipset="HSW" 2155*61046927SAndroid Build Coastguard Worker symbol_name="MemoryReads" 2156*61046927SAndroid Build Coastguard Worker underscore_name="memory_reads" 2157*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OCL IO BB" 2158*61046927SAndroid Build Coastguard Worker hw_config_guid="399d3001-97d6-4240-b065-4fb843138e17" 2159*61046927SAndroid Build Coastguard Worker > 2160*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 2161*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 2162*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 2163*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 2164*61046927SAndroid Build Coastguard Worker data_type="uint64" 2165*61046927SAndroid Build Coastguard Worker units="ns" 2166*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2167*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 2168*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2169*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2170*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2171*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2172*61046927SAndroid Build Coastguard Worker /> 2173*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 2174*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 2175*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 2176*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 2177*61046927SAndroid Build Coastguard Worker data_type="uint64" 2178*61046927SAndroid Build Coastguard Worker units="cycles" 2179*61046927SAndroid Build Coastguard Worker semantic_type="event" 2180*61046927SAndroid Build Coastguard Worker equation="C 7 READ" 2181*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2182*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 2183*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2184*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2185*61046927SAndroid Build Coastguard Worker /> 2186*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 2187*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 2188*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 2189*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 2190*61046927SAndroid Build Coastguard Worker data_type="uint64" 2191*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 2192*61046927SAndroid Build Coastguard Worker units="hz" 2193*61046927SAndroid Build Coastguard Worker semantic_type="event" 2194*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 2195*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2196*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2197*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2198*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2199*61046927SAndroid Build Coastguard Worker /> 2200*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 2201*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 2202*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 2203*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 2204*61046927SAndroid Build Coastguard Worker data_type="float" 2205*61046927SAndroid Build Coastguard Worker max_equation="100" 2206*61046927SAndroid Build Coastguard Worker units="percent" 2207*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2208*61046927SAndroid Build Coastguard Worker equation="A 41 READ 100 UMUL $GpuCoreClocks FDIV" 2209*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2210*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 2211*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2212*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2213*61046927SAndroid Build Coastguard Worker /> 2214*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 2215*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 2216*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 2217*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 2218*61046927SAndroid Build Coastguard Worker data_type="uint64" 2219*61046927SAndroid Build Coastguard Worker units="threads" 2220*61046927SAndroid Build Coastguard Worker semantic_type="event" 2221*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 2222*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2223*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2224*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2225*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2226*61046927SAndroid Build Coastguard Worker /> 2227*61046927SAndroid Build Coastguard Worker <counter name="TCS Threads Dispatched" 2228*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 2229*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 2230*61046927SAndroid Build Coastguard Worker description="The total number of control shader hardware threads dispatched." 2231*61046927SAndroid Build Coastguard Worker data_type="uint64" 2232*61046927SAndroid Build Coastguard Worker units="threads" 2233*61046927SAndroid Build Coastguard Worker semantic_type="event" 2234*61046927SAndroid Build Coastguard Worker equation="A 10 READ" 2235*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 2236*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2237*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2238*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2239*61046927SAndroid Build Coastguard Worker /> 2240*61046927SAndroid Build Coastguard Worker <counter name="TES Threads Dispatched" 2241*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 2242*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 2243*61046927SAndroid Build Coastguard Worker description="The total number of evaluation shader hardware threads dispatched." 2244*61046927SAndroid Build Coastguard Worker data_type="uint64" 2245*61046927SAndroid Build Coastguard Worker units="threads" 2246*61046927SAndroid Build Coastguard Worker semantic_type="event" 2247*61046927SAndroid Build Coastguard Worker equation="A 15 READ" 2248*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 2249*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2250*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2251*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2252*61046927SAndroid Build Coastguard Worker /> 2253*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 2254*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 2255*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 2256*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 2257*61046927SAndroid Build Coastguard Worker data_type="uint64" 2258*61046927SAndroid Build Coastguard Worker units="threads" 2259*61046927SAndroid Build Coastguard Worker semantic_type="event" 2260*61046927SAndroid Build Coastguard Worker equation="A 25 READ" 2261*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2262*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2263*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2264*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2265*61046927SAndroid Build Coastguard Worker /> 2266*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 2267*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 2268*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 2269*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 2270*61046927SAndroid Build Coastguard Worker data_type="uint64" 2271*61046927SAndroid Build Coastguard Worker units="threads" 2272*61046927SAndroid Build Coastguard Worker semantic_type="event" 2273*61046927SAndroid Build Coastguard Worker equation="A 30 READ" 2274*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2275*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2276*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2277*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2278*61046927SAndroid Build Coastguard Worker /> 2279*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 2280*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 2281*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 2282*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 2283*61046927SAndroid Build Coastguard Worker data_type="uint64" 2284*61046927SAndroid Build Coastguard Worker units="threads" 2285*61046927SAndroid Build Coastguard Worker semantic_type="event" 2286*61046927SAndroid Build Coastguard Worker equation="A 20 READ" 2287*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2288*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2289*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2290*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2291*61046927SAndroid Build Coastguard Worker /> 2292*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 2293*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 2294*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 2295*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 2296*61046927SAndroid Build Coastguard Worker data_type="float" 2297*61046927SAndroid Build Coastguard Worker max_equation="100" 2298*61046927SAndroid Build Coastguard Worker units="percent" 2299*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2300*61046927SAndroid Build Coastguard Worker equation="A 0 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2301*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2302*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2303*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2304*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2305*61046927SAndroid Build Coastguard Worker /> 2306*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 2307*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 2308*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 2309*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 2310*61046927SAndroid Build Coastguard Worker data_type="float" 2311*61046927SAndroid Build Coastguard Worker max_equation="100" 2312*61046927SAndroid Build Coastguard Worker units="percent" 2313*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2314*61046927SAndroid Build Coastguard Worker equation="A 1 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2315*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2316*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2317*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2318*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2319*61046927SAndroid Build Coastguard Worker /> 2320*61046927SAndroid Build Coastguard Worker <counter name="VS EU Active" 2321*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActive" 2322*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active" 2323*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were processed actively on the EUs." 2324*61046927SAndroid Build Coastguard Worker data_type="float" 2325*61046927SAndroid Build Coastguard Worker max_equation="100" 2326*61046927SAndroid Build Coastguard Worker units="percent" 2327*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2328*61046927SAndroid Build Coastguard Worker equation="A 2 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2329*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2330*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2331*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2332*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2333*61046927SAndroid Build Coastguard Worker /> 2334*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Active per Thread" 2335*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActivePerThread" 2336*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active_per_thread" 2337*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." 2338*61046927SAndroid Build Coastguard Worker data_type="uint64" 2339*61046927SAndroid Build Coastguard Worker max_equation="100" 2340*61046927SAndroid Build Coastguard Worker units="cycles" 2341*61046927SAndroid Build Coastguard Worker semantic_type="event" 2342*61046927SAndroid Build Coastguard Worker equation="A 2 READ $VsThreads UDIV" 2343*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2344*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2345*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2346*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2347*61046927SAndroid Build Coastguard Worker /> 2348*61046927SAndroid Build Coastguard Worker <counter name="VS EU Stall" 2349*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStall" 2350*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall" 2351*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were stalled on the EUs." 2352*61046927SAndroid Build Coastguard Worker data_type="float" 2353*61046927SAndroid Build Coastguard Worker max_equation="100" 2354*61046927SAndroid Build Coastguard Worker units="percent" 2355*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2356*61046927SAndroid Build Coastguard Worker equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2357*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2358*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2359*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2360*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2361*61046927SAndroid Build Coastguard Worker /> 2362*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Stall per Thread" 2363*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStallPerThread" 2364*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall_per_thread" 2365*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." 2366*61046927SAndroid Build Coastguard Worker data_type="uint64" 2367*61046927SAndroid Build Coastguard Worker units="cycles" 2368*61046927SAndroid Build Coastguard Worker semantic_type="event" 2369*61046927SAndroid Build Coastguard Worker equation="A 3 READ $VsThreads UDIV" 2370*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2371*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2372*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2373*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2374*61046927SAndroid Build Coastguard Worker /> 2375*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Active" 2376*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActive" 2377*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active" 2378*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were processed actively on the EUs." 2379*61046927SAndroid Build Coastguard Worker data_type="float" 2380*61046927SAndroid Build Coastguard Worker max_equation="100" 2381*61046927SAndroid Build Coastguard Worker units="percent" 2382*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2383*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2384*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 2385*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2386*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2387*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2388*61046927SAndroid Build Coastguard Worker /> 2389*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Active per Thread" 2390*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActivePerThread" 2391*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active_per_thread" 2392*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were processed actively on the EUs." 2393*61046927SAndroid Build Coastguard Worker data_type="uint64" 2394*61046927SAndroid Build Coastguard Worker max_equation="100" 2395*61046927SAndroid Build Coastguard Worker units="cycles" 2396*61046927SAndroid Build Coastguard Worker semantic_type="event" 2397*61046927SAndroid Build Coastguard Worker equation="A 7 READ $HsThreads UDIV" 2398*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 2399*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2400*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2401*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2402*61046927SAndroid Build Coastguard Worker /> 2403*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Stall" 2404*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStall" 2405*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall" 2406*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were stalled on the EUs." 2407*61046927SAndroid Build Coastguard Worker data_type="float" 2408*61046927SAndroid Build Coastguard Worker max_equation="100" 2409*61046927SAndroid Build Coastguard Worker units="percent" 2410*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2411*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2412*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 2413*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2414*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2415*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2416*61046927SAndroid Build Coastguard Worker /> 2417*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Stall per Thread" 2418*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStallPerThread" 2419*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall_per_thread" 2420*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were stalled on the EUs." 2421*61046927SAndroid Build Coastguard Worker data_type="uint64" 2422*61046927SAndroid Build Coastguard Worker units="cycles" 2423*61046927SAndroid Build Coastguard Worker semantic_type="event" 2424*61046927SAndroid Build Coastguard Worker equation="A 8 READ $HsThreads UDIV" 2425*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 2426*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2427*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2428*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2429*61046927SAndroid Build Coastguard Worker /> 2430*61046927SAndroid Build Coastguard Worker <counter name="TES EU Active" 2431*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActive" 2432*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active" 2433*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were processed actively on the EUs." 2434*61046927SAndroid Build Coastguard Worker data_type="float" 2435*61046927SAndroid Build Coastguard Worker max_equation="100" 2436*61046927SAndroid Build Coastguard Worker units="percent" 2437*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2438*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2439*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 2440*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2441*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2442*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2443*61046927SAndroid Build Coastguard Worker /> 2444*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Active per Thread" 2445*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActivePerThread" 2446*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active_per_thread" 2447*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were processed actively on the EUs." 2448*61046927SAndroid Build Coastguard Worker data_type="uint64" 2449*61046927SAndroid Build Coastguard Worker max_equation="100" 2450*61046927SAndroid Build Coastguard Worker units="cycles" 2451*61046927SAndroid Build Coastguard Worker semantic_type="event" 2452*61046927SAndroid Build Coastguard Worker equation="A 12 READ $DsThreads UDIV" 2453*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 2454*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2455*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2456*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2457*61046927SAndroid Build Coastguard Worker /> 2458*61046927SAndroid Build Coastguard Worker <counter name="TES EU Stall" 2459*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStall" 2460*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall" 2461*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were stalled on the EUs." 2462*61046927SAndroid Build Coastguard Worker data_type="float" 2463*61046927SAndroid Build Coastguard Worker max_equation="100" 2464*61046927SAndroid Build Coastguard Worker units="percent" 2465*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2466*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2467*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 2468*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2469*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2470*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2471*61046927SAndroid Build Coastguard Worker /> 2472*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Stall per Thread" 2473*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStallPerThread" 2474*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall_per_thread" 2475*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were stalled on the EUs." 2476*61046927SAndroid Build Coastguard Worker data_type="uint64" 2477*61046927SAndroid Build Coastguard Worker units="cycles" 2478*61046927SAndroid Build Coastguard Worker semantic_type="event" 2479*61046927SAndroid Build Coastguard Worker equation="A 13 READ $DsThreads UDIV" 2480*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 2481*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2482*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2483*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2484*61046927SAndroid Build Coastguard Worker /> 2485*61046927SAndroid Build Coastguard Worker <counter name="GS EU Active" 2486*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActive" 2487*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active" 2488*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were processed actively on the EUs." 2489*61046927SAndroid Build Coastguard Worker data_type="float" 2490*61046927SAndroid Build Coastguard Worker max_equation="100" 2491*61046927SAndroid Build Coastguard Worker units="percent" 2492*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2493*61046927SAndroid Build Coastguard Worker equation="A 22 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2494*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2495*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2496*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2497*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2498*61046927SAndroid Build Coastguard Worker /> 2499*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Active per Thread" 2500*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActivePerThread" 2501*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active_per_thread" 2502*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were processed actively on the EUs." 2503*61046927SAndroid Build Coastguard Worker data_type="uint64" 2504*61046927SAndroid Build Coastguard Worker max_equation="100" 2505*61046927SAndroid Build Coastguard Worker units="cycles" 2506*61046927SAndroid Build Coastguard Worker semantic_type="event" 2507*61046927SAndroid Build Coastguard Worker equation="A 22 READ $GsThreads UDIV" 2508*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2509*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2510*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2511*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2512*61046927SAndroid Build Coastguard Worker /> 2513*61046927SAndroid Build Coastguard Worker <counter name="GS EU Stall" 2514*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStall" 2515*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall" 2516*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were stalled on the EUs." 2517*61046927SAndroid Build Coastguard Worker data_type="float" 2518*61046927SAndroid Build Coastguard Worker max_equation="100" 2519*61046927SAndroid Build Coastguard Worker units="percent" 2520*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2521*61046927SAndroid Build Coastguard Worker equation="A 23 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2522*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2523*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2524*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2525*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2526*61046927SAndroid Build Coastguard Worker /> 2527*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Stall per Thread" 2528*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStallPerThread" 2529*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall_per_thread" 2530*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were stalled on the EUs." 2531*61046927SAndroid Build Coastguard Worker data_type="uint64" 2532*61046927SAndroid Build Coastguard Worker units="cycles" 2533*61046927SAndroid Build Coastguard Worker semantic_type="event" 2534*61046927SAndroid Build Coastguard Worker equation="A 23 READ $GsThreads UDIV" 2535*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2536*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2537*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2538*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2539*61046927SAndroid Build Coastguard Worker /> 2540*61046927SAndroid Build Coastguard Worker <counter name="CS EU Active" 2541*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActive" 2542*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active" 2543*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were processed actively on the EUs." 2544*61046927SAndroid Build Coastguard Worker data_type="float" 2545*61046927SAndroid Build Coastguard Worker max_equation="100" 2546*61046927SAndroid Build Coastguard Worker units="percent" 2547*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2548*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2549*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2550*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2551*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2552*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2553*61046927SAndroid Build Coastguard Worker /> 2554*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Active per Thread" 2555*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActivePerThread" 2556*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active_per_thread" 2557*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were processed actively on the EUs." 2558*61046927SAndroid Build Coastguard Worker data_type="uint64" 2559*61046927SAndroid Build Coastguard Worker max_equation="100" 2560*61046927SAndroid Build Coastguard Worker units="cycles" 2561*61046927SAndroid Build Coastguard Worker semantic_type="event" 2562*61046927SAndroid Build Coastguard Worker equation="A 17 READ $CsThreads UDIV" 2563*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2564*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2565*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2566*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2567*61046927SAndroid Build Coastguard Worker /> 2568*61046927SAndroid Build Coastguard Worker <counter name="CS EU Stall" 2569*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStall" 2570*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall" 2571*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were stalled on the EUs." 2572*61046927SAndroid Build Coastguard Worker data_type="float" 2573*61046927SAndroid Build Coastguard Worker max_equation="100" 2574*61046927SAndroid Build Coastguard Worker units="percent" 2575*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2576*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2577*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2578*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2579*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2580*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2581*61046927SAndroid Build Coastguard Worker /> 2582*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Stall per Thread" 2583*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStallPerThread" 2584*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall_per_thread" 2585*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were stalled on the EUs." 2586*61046927SAndroid Build Coastguard Worker data_type="uint64" 2587*61046927SAndroid Build Coastguard Worker units="cycles" 2588*61046927SAndroid Build Coastguard Worker semantic_type="event" 2589*61046927SAndroid Build Coastguard Worker equation="A 18 READ $CsThreads UDIV" 2590*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2591*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2592*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 2593*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2594*61046927SAndroid Build Coastguard Worker /> 2595*61046927SAndroid Build Coastguard Worker <counter name="FS EU Active" 2596*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActive" 2597*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active" 2598*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the EUs." 2599*61046927SAndroid Build Coastguard Worker data_type="float" 2600*61046927SAndroid Build Coastguard Worker max_equation="100" 2601*61046927SAndroid Build Coastguard Worker units="percent" 2602*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2603*61046927SAndroid Build Coastguard Worker equation="A 27 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2604*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2605*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2606*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2607*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2608*61046927SAndroid Build Coastguard Worker /> 2609*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Active per Thread" 2610*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActivePerThread" 2611*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active_per_thread" 2612*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." 2613*61046927SAndroid Build Coastguard Worker data_type="uint64" 2614*61046927SAndroid Build Coastguard Worker max_equation="100" 2615*61046927SAndroid Build Coastguard Worker units="cycles" 2616*61046927SAndroid Build Coastguard Worker semantic_type="event" 2617*61046927SAndroid Build Coastguard Worker equation="A 27 READ $PsThreads UDIV" 2618*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2619*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2620*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2621*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2622*61046927SAndroid Build Coastguard Worker /> 2623*61046927SAndroid Build Coastguard Worker <counter name="FS EU Stall" 2624*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStall" 2625*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall" 2626*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were stalled on the EUs." 2627*61046927SAndroid Build Coastguard Worker data_type="float" 2628*61046927SAndroid Build Coastguard Worker max_equation="100" 2629*61046927SAndroid Build Coastguard Worker units="percent" 2630*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2631*61046927SAndroid Build Coastguard Worker equation="A 28 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2632*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2633*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2634*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2635*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2636*61046927SAndroid Build Coastguard Worker /> 2637*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Stall per Thread" 2638*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStallPerThread" 2639*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall_per_thread" 2640*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." 2641*61046927SAndroid Build Coastguard Worker data_type="uint64" 2642*61046927SAndroid Build Coastguard Worker units="cycles" 2643*61046927SAndroid Build Coastguard Worker semantic_type="event" 2644*61046927SAndroid Build Coastguard Worker equation="A 28 READ $PsThreads UDIV" 2645*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2646*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2647*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2648*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2649*61046927SAndroid Build Coastguard Worker /> 2650*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 2651*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 2652*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 2653*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 2654*61046927SAndroid Build Coastguard Worker data_type="uint64" 2655*61046927SAndroid Build Coastguard Worker units="pixels" 2656*61046927SAndroid Build Coastguard Worker semantic_type="event" 2657*61046927SAndroid Build Coastguard Worker equation="A 33 READ" 2658*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 2659*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2660*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2661*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2662*61046927SAndroid Build Coastguard Worker /> 2663*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 2664*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 2665*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 2666*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 2667*61046927SAndroid Build Coastguard Worker data_type="uint64" 2668*61046927SAndroid Build Coastguard Worker units="pixels" 2669*61046927SAndroid Build Coastguard Worker semantic_type="event" 2670*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 2671*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 2672*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2673*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2674*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2675*61046927SAndroid Build Coastguard Worker /> 2676*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 2677*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 2678*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 2679*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 2680*61046927SAndroid Build Coastguard Worker data_type="uint64" 2681*61046927SAndroid Build Coastguard Worker units="pixels" 2682*61046927SAndroid Build Coastguard Worker semantic_type="event" 2683*61046927SAndroid Build Coastguard Worker equation="A 36 READ" 2684*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 2685*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 2686*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2687*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2688*61046927SAndroid Build Coastguard Worker /> 2689*61046927SAndroid Build Coastguard Worker <counter name="Alpha Test Fails" 2690*61046927SAndroid Build Coastguard Worker symbol_name="AlphaTestFails" 2691*61046927SAndroid Build Coastguard Worker underscore_name="alpha_test_fails" 2692*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha test." 2693*61046927SAndroid Build Coastguard Worker data_type="uint64" 2694*61046927SAndroid Build Coastguard Worker units="pixels" 2695*61046927SAndroid Build Coastguard Worker semantic_type="event" 2696*61046927SAndroid Build Coastguard Worker equation="A 37 READ" 2697*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2698*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2699*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2700*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2701*61046927SAndroid Build Coastguard Worker /> 2702*61046927SAndroid Build Coastguard Worker <counter name="Late Stencil Test Fails" 2703*61046927SAndroid Build Coastguard Worker symbol_name="PostPsStencilTestFails" 2704*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_stencil_test_fails" 2705*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS stencil test." 2706*61046927SAndroid Build Coastguard Worker data_type="uint64" 2707*61046927SAndroid Build Coastguard Worker units="pixels" 2708*61046927SAndroid Build Coastguard Worker semantic_type="event" 2709*61046927SAndroid Build Coastguard Worker equation="A 38 READ" 2710*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2711*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2712*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2713*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2714*61046927SAndroid Build Coastguard Worker /> 2715*61046927SAndroid Build Coastguard Worker <counter name="Late Depth Test Fails" 2716*61046927SAndroid Build Coastguard Worker symbol_name="PostPsDepthTestFails" 2717*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_depth_test_fails" 2718*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS depth test." 2719*61046927SAndroid Build Coastguard Worker data_type="uint64" 2720*61046927SAndroid Build Coastguard Worker units="pixels" 2721*61046927SAndroid Build Coastguard Worker semantic_type="event" 2722*61046927SAndroid Build Coastguard Worker equation="A 39 READ $SamplesKilledInPs USUB" 2723*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2724*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2725*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2726*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2727*61046927SAndroid Build Coastguard Worker /> 2728*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 2729*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 2730*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 2731*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 2732*61046927SAndroid Build Coastguard Worker data_type="uint64" 2733*61046927SAndroid Build Coastguard Worker units="pixels" 2734*61046927SAndroid Build Coastguard Worker semantic_type="event" 2735*61046927SAndroid Build Coastguard Worker equation="A 40 READ" 2736*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2737*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2738*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 2739*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2740*61046927SAndroid Build Coastguard Worker /> 2741*61046927SAndroid Build Coastguard Worker <counter name="GtiCmdStreamerMemoryReads" 2742*61046927SAndroid Build Coastguard Worker symbol_name="GtiCmdStreamerMemoryReads" 2743*61046927SAndroid Build Coastguard Worker underscore_name="gti_cmd_streamer_memory_reads" 2744*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Command Streamer." 2745*61046927SAndroid Build Coastguard Worker data_type="uint64" 2746*61046927SAndroid Build Coastguard Worker units="messages" 2747*61046927SAndroid Build Coastguard Worker semantic_type="event" 2748*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 2749*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Command Streamer" 2750*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2751*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2752*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2753*61046927SAndroid Build Coastguard Worker /> 2754*61046927SAndroid Build Coastguard Worker <counter name="GtiRsMemoryReads" 2755*61046927SAndroid Build Coastguard Worker symbol_name="GtiRsMemoryReads" 2756*61046927SAndroid Build Coastguard Worker underscore_name="gti_rs_memory_reads" 2757*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Resource Streamer." 2758*61046927SAndroid Build Coastguard Worker data_type="uint64" 2759*61046927SAndroid Build Coastguard Worker units="messages" 2760*61046927SAndroid Build Coastguard Worker semantic_type="event" 2761*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 2762*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Resource Streamer" 2763*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2764*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2765*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2766*61046927SAndroid Build Coastguard Worker /> 2767*61046927SAndroid Build Coastguard Worker <counter name="GtiVfMemoryReads" 2768*61046927SAndroid Build Coastguard Worker symbol_name="GtiVfMemoryReads" 2769*61046927SAndroid Build Coastguard Worker underscore_name="gti_vf_memory_reads" 2770*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Vertex Fetch." 2771*61046927SAndroid Build Coastguard Worker data_type="uint64" 2772*61046927SAndroid Build Coastguard Worker units="messages" 2773*61046927SAndroid Build Coastguard Worker semantic_type="event" 2774*61046927SAndroid Build Coastguard Worker equation="B 1 READ" 2775*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Vertex Fetch" 2776*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2777*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2778*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2779*61046927SAndroid Build Coastguard Worker /> 2780*61046927SAndroid Build Coastguard Worker <counter name="GtiRccMemoryReads" 2781*61046927SAndroid Build Coastguard Worker symbol_name="GtiRccMemoryReads" 2782*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcc_memory_reads" 2783*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Render Color Cache (Render Color Cache misses)." 2784*61046927SAndroid Build Coastguard Worker data_type="uint64" 2785*61046927SAndroid Build Coastguard Worker units="messages" 2786*61046927SAndroid Build Coastguard Worker semantic_type="event" 2787*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 2788*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 2789*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2790*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2791*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2792*61046927SAndroid Build Coastguard Worker /> 2793*61046927SAndroid Build Coastguard Worker <counter name="GtiMscMemoryReads" 2794*61046927SAndroid Build Coastguard Worker symbol_name="GtiMscMemoryReads" 2795*61046927SAndroid Build Coastguard Worker underscore_name="gti_msc_memory_reads" 2796*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Multisampling Color Cache (Multisampling Color Cache misses)." 2797*61046927SAndroid Build Coastguard Worker data_type="uint64" 2798*61046927SAndroid Build Coastguard Worker units="messages" 2799*61046927SAndroid Build Coastguard Worker semantic_type="event" 2800*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 2801*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 2802*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2803*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2804*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2805*61046927SAndroid Build Coastguard Worker /> 2806*61046927SAndroid Build Coastguard Worker <counter name="GtiHiDepthMemoryReads" 2807*61046927SAndroid Build Coastguard Worker symbol_name="GtiHiDepthMemoryReads" 2808*61046927SAndroid Build Coastguard Worker underscore_name="gti_hi_depth_memory_reads" 2809*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Hierarchical Depth Cache." 2810*61046927SAndroid Build Coastguard Worker data_type="uint64" 2811*61046927SAndroid Build Coastguard Worker units="messages" 2812*61046927SAndroid Build Coastguard Worker semantic_type="event" 2813*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 2814*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 2815*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2816*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2817*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2818*61046927SAndroid Build Coastguard Worker /> 2819*61046927SAndroid Build Coastguard Worker <counter name="GtiStcMemoryReads" 2820*61046927SAndroid Build Coastguard Worker symbol_name="GtiStcMemoryReads" 2821*61046927SAndroid Build Coastguard Worker underscore_name="gti_stc_memory_reads" 2822*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Stencil Cache." 2823*61046927SAndroid Build Coastguard Worker data_type="uint64" 2824*61046927SAndroid Build Coastguard Worker units="messages" 2825*61046927SAndroid Build Coastguard Worker semantic_type="event" 2826*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 2827*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 2828*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2829*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2830*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2831*61046927SAndroid Build Coastguard Worker /> 2832*61046927SAndroid Build Coastguard Worker <counter name="GtiRczMemoryReads" 2833*61046927SAndroid Build Coastguard Worker symbol_name="GtiRczMemoryReads" 2834*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcz_memory_reads" 2835*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from Render Depth Cache." 2836*61046927SAndroid Build Coastguard Worker data_type="uint64" 2837*61046927SAndroid Build Coastguard Worker units="messages" 2838*61046927SAndroid Build Coastguard Worker semantic_type="event" 2839*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 2840*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 2841*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2842*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2843*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2844*61046927SAndroid Build Coastguard Worker /> 2845*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Reads" 2846*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Reads" 2847*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_reads" 2848*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads from L3 (L3 misses)." 2849*61046927SAndroid Build Coastguard Worker data_type="uint64" 2850*61046927SAndroid Build Coastguard Worker units="messages" 2851*61046927SAndroid Build Coastguard Worker semantic_type="event" 2852*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 2853*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 2854*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2855*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2856*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2857*61046927SAndroid Build Coastguard Worker /> 2858*61046927SAndroid Build Coastguard Worker <counter name="GtiMemoryReads" 2859*61046927SAndroid Build Coastguard Worker symbol_name="GtiMemoryReads" 2860*61046927SAndroid Build Coastguard Worker underscore_name="gti_memory_reads" 2861*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory reads (64B each)." 2862*61046927SAndroid Build Coastguard Worker data_type="uint64" 2863*61046927SAndroid Build Coastguard Worker units="messages" 2864*61046927SAndroid Build Coastguard Worker semantic_type="event" 2865*61046927SAndroid Build Coastguard Worker equation="C 5 READ" 2866*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 2867*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2868*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2869*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2870*61046927SAndroid Build Coastguard Worker /> 2871*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Read Accesses" 2872*61046927SAndroid Build Coastguard Worker symbol_name="LlcReadAccesses" 2873*61046927SAndroid Build Coastguard Worker underscore_name="llc_read_accesses" 2874*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups for reads done from the GPU." 2875*61046927SAndroid Build Coastguard Worker data_type="uint64" 2876*61046927SAndroid Build Coastguard Worker units="messages" 2877*61046927SAndroid Build Coastguard Worker semantic_type="event" 2878*61046927SAndroid Build Coastguard Worker equation="C 6 READ" 2879*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 2880*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 2881*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2882*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2883*61046927SAndroid Build Coastguard Worker /> 2884*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Accesses" 2885*61046927SAndroid Build Coastguard Worker symbol_name="LlcAccesses" 2886*61046927SAndroid Build Coastguard Worker underscore_name="llc_accesses" 2887*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." 2888*61046927SAndroid Build Coastguard Worker data_type="uint64" 2889*61046927SAndroid Build Coastguard Worker units="messages" 2890*61046927SAndroid Build Coastguard Worker semantic_type="event" 2891*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ" 2892*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 2893*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 2894*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2895*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 2896*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2897*61046927SAndroid Build Coastguard Worker /> 2898*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Hits" 2899*61046927SAndroid Build Coastguard Worker symbol_name="LlcHits" 2900*61046927SAndroid Build Coastguard Worker underscore_name="llc_hits" 2901*61046927SAndroid Build Coastguard Worker description="The total number of successful LLC cache lookups done from the GPU." 2902*61046927SAndroid Build Coastguard Worker data_type="uint64" 2903*61046927SAndroid Build Coastguard Worker units="messages" 2904*61046927SAndroid Build Coastguard Worker semantic_type="event" 2905*61046927SAndroid Build Coastguard Worker equation="PERFCNT 1 READ" 2906*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 2907*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 2908*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2909*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 2910*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2911*61046927SAndroid Build Coastguard Worker /> 2912*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 2913*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 2914*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000253A4" value="0x34300000" /> 2915*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025440" value="0x2D800000" /> 2916*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025444" value="0x00000008" /> 2917*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025128" value="0x0E600000" /> 2918*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025380" value="0x00000450" /> 2919*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025390" value="0x00052C43" /> 2920*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025384" value="0x00000000" /> 2921*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025400" value="0x00006144" /> 2922*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025408" value="0x0A418820" /> 2923*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002540C" value="0x000820E6" /> 2924*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025404" value="0xFF500000" /> 2925*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025100" value="0x000005D6" /> 2926*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002510C" value="0x0EF00000" /> 2927*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025104" value="0x00000000" /> 2928*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025420" value="0x02108421" /> 2929*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025424" value="0x00008421" /> 2930*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002541C" value="0x00000000" /> 2931*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025428" value="0x00000000" /> 2932*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0400000" /> 2933*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091C4" value="0xE4500000" /> 2934*61046927SAndroid Build Coastguard Worker </register_config> 2935*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 2936*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> <!--OASTARTTRIG6 --> 2937*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> <!--OASTARTTRIG1 --> 2938*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> <!--OASTARTTRIG1 --> 2939*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 --> 2940*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000274C" value="0x76543298" /> <!--OAREPORTTRIG4 --> 2941*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002748" value="0x98989898" /> <!--OAREPORTTRIG3 --> 2942*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x000000E4" /> <!--OAREPORTTRIG2 --> 2943*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> <!--OAREPORTTRIG1 --> 2944*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000275C" value="0x98A98A98" /> <!--OAREPORTTRIG8 --> 2945*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002758" value="0x88888888" /> <!--OAREPORTTRIG7 --> 2946*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002754" value="0x000C5500" /> <!--OAREPORTTRIG6 --> 2947*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002750" value="0x00000000" /> <!--OAREPORTTRIG5 --> 2948*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007F81A" /> <!--OACEC0_0 --> 2949*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FC00" /> <!--OACEC0_1 --> 2950*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007F82A" /> <!--OACEC1_0 --> 2951*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FC00" /> <!--OACEC1_1 --> 2952*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x0007F872" /> <!--OACEC2_0 --> 2953*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FC00" /> <!--OACEC2_1 --> 2954*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007F8BA" /> <!--OACEC3_0 --> 2955*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FC00" /> <!--OACEC3_1 --> 2956*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007F87A" /> <!--OACEC4_0 --> 2957*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FC00" /> <!--OACEC4_1 --> 2958*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x0007F8EA" /> <!--OACEC5_0 --> 2959*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FC00" /> <!--OACEC5_1 --> 2960*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0007F8E2" /> <!--OACEC6_0 --> 2961*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FC00" /> <!--OACEC6_1 --> 2962*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0007F8F2" /> <!--OACEC7_0 --> 2963*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FC00" /> <!--OACEC7_1 --> 2964*61046927SAndroid Build Coastguard Worker </register_config> 2965*61046927SAndroid Build Coastguard Worker </set> 2966*61046927SAndroid Build Coastguard Worker 2967*61046927SAndroid Build Coastguard Worker <set name="Memory Writes Distribution set" 2968*61046927SAndroid Build Coastguard Worker chipset="HSW" 2969*61046927SAndroid Build Coastguard Worker symbol_name="MemoryWrites" 2970*61046927SAndroid Build Coastguard Worker underscore_name="memory_writes" 2971*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OCL IO BB" 2972*61046927SAndroid Build Coastguard Worker hw_config_guid="f3c1ff4b-d0da-4ffa-8780-2c6b98f3f2d5" 2973*61046927SAndroid Build Coastguard Worker > 2974*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 2975*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 2976*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 2977*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 2978*61046927SAndroid Build Coastguard Worker data_type="uint64" 2979*61046927SAndroid Build Coastguard Worker units="ns" 2980*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2981*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 2982*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2983*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2984*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2985*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2986*61046927SAndroid Build Coastguard Worker /> 2987*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 2988*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 2989*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 2990*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 2991*61046927SAndroid Build Coastguard Worker data_type="uint64" 2992*61046927SAndroid Build Coastguard Worker units="cycles" 2993*61046927SAndroid Build Coastguard Worker semantic_type="event" 2994*61046927SAndroid Build Coastguard Worker equation="C 7 READ" 2995*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2996*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 2997*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2998*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2999*61046927SAndroid Build Coastguard Worker /> 3000*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 3001*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 3002*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 3003*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 3004*61046927SAndroid Build Coastguard Worker data_type="uint64" 3005*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 3006*61046927SAndroid Build Coastguard Worker units="hz" 3007*61046927SAndroid Build Coastguard Worker semantic_type="event" 3008*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 3009*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3010*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3011*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3012*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3013*61046927SAndroid Build Coastguard Worker /> 3014*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 3015*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 3016*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 3017*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 3018*61046927SAndroid Build Coastguard Worker data_type="float" 3019*61046927SAndroid Build Coastguard Worker max_equation="100" 3020*61046927SAndroid Build Coastguard Worker units="percent" 3021*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3022*61046927SAndroid Build Coastguard Worker equation="A 41 READ 100 UMUL $GpuCoreClocks FDIV" 3023*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3024*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 3025*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3026*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3027*61046927SAndroid Build Coastguard Worker /> 3028*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 3029*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 3030*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 3031*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 3032*61046927SAndroid Build Coastguard Worker data_type="uint64" 3033*61046927SAndroid Build Coastguard Worker units="threads" 3034*61046927SAndroid Build Coastguard Worker semantic_type="event" 3035*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 3036*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3037*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3038*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3039*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3040*61046927SAndroid Build Coastguard Worker /> 3041*61046927SAndroid Build Coastguard Worker <counter name="TCS Threads Dispatched" 3042*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 3043*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 3044*61046927SAndroid Build Coastguard Worker description="The total number of control shader hardware threads dispatched." 3045*61046927SAndroid Build Coastguard Worker data_type="uint64" 3046*61046927SAndroid Build Coastguard Worker units="threads" 3047*61046927SAndroid Build Coastguard Worker semantic_type="event" 3048*61046927SAndroid Build Coastguard Worker equation="A 10 READ" 3049*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 3050*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3051*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3052*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3053*61046927SAndroid Build Coastguard Worker /> 3054*61046927SAndroid Build Coastguard Worker <counter name="TES Threads Dispatched" 3055*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 3056*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 3057*61046927SAndroid Build Coastguard Worker description="The total number of evaluation shader hardware threads dispatched." 3058*61046927SAndroid Build Coastguard Worker data_type="uint64" 3059*61046927SAndroid Build Coastguard Worker units="threads" 3060*61046927SAndroid Build Coastguard Worker semantic_type="event" 3061*61046927SAndroid Build Coastguard Worker equation="A 15 READ" 3062*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 3063*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3064*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3065*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3066*61046927SAndroid Build Coastguard Worker /> 3067*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 3068*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 3069*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 3070*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 3071*61046927SAndroid Build Coastguard Worker data_type="uint64" 3072*61046927SAndroid Build Coastguard Worker units="threads" 3073*61046927SAndroid Build Coastguard Worker semantic_type="event" 3074*61046927SAndroid Build Coastguard Worker equation="A 25 READ" 3075*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3076*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3077*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3078*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3079*61046927SAndroid Build Coastguard Worker /> 3080*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 3081*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 3082*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 3083*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 3084*61046927SAndroid Build Coastguard Worker data_type="uint64" 3085*61046927SAndroid Build Coastguard Worker units="threads" 3086*61046927SAndroid Build Coastguard Worker semantic_type="event" 3087*61046927SAndroid Build Coastguard Worker equation="A 30 READ" 3088*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3089*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3090*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3091*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3092*61046927SAndroid Build Coastguard Worker /> 3093*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 3094*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 3095*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 3096*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 3097*61046927SAndroid Build Coastguard Worker data_type="uint64" 3098*61046927SAndroid Build Coastguard Worker units="threads" 3099*61046927SAndroid Build Coastguard Worker semantic_type="event" 3100*61046927SAndroid Build Coastguard Worker equation="A 20 READ" 3101*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3102*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3103*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3104*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3105*61046927SAndroid Build Coastguard Worker /> 3106*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 3107*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 3108*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 3109*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 3110*61046927SAndroid Build Coastguard Worker data_type="float" 3111*61046927SAndroid Build Coastguard Worker max_equation="100" 3112*61046927SAndroid Build Coastguard Worker units="percent" 3113*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3114*61046927SAndroid Build Coastguard Worker equation="A 0 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3115*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3116*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3117*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3118*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3119*61046927SAndroid Build Coastguard Worker /> 3120*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 3121*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 3122*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 3123*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 3124*61046927SAndroid Build Coastguard Worker data_type="float" 3125*61046927SAndroid Build Coastguard Worker max_equation="100" 3126*61046927SAndroid Build Coastguard Worker units="percent" 3127*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3128*61046927SAndroid Build Coastguard Worker equation="A 1 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3129*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3130*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3131*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3132*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3133*61046927SAndroid Build Coastguard Worker /> 3134*61046927SAndroid Build Coastguard Worker <counter name="VS EU Active" 3135*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActive" 3136*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active" 3137*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were processed actively on the EUs." 3138*61046927SAndroid Build Coastguard Worker data_type="float" 3139*61046927SAndroid Build Coastguard Worker max_equation="100" 3140*61046927SAndroid Build Coastguard Worker units="percent" 3141*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3142*61046927SAndroid Build Coastguard Worker equation="A 2 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3143*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3144*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3145*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3146*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3147*61046927SAndroid Build Coastguard Worker /> 3148*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Active per Thread" 3149*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActivePerThread" 3150*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active_per_thread" 3151*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." 3152*61046927SAndroid Build Coastguard Worker data_type="uint64" 3153*61046927SAndroid Build Coastguard Worker max_equation="100" 3154*61046927SAndroid Build Coastguard Worker units="cycles" 3155*61046927SAndroid Build Coastguard Worker semantic_type="event" 3156*61046927SAndroid Build Coastguard Worker equation="A 2 READ $VsThreads UDIV" 3157*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3158*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3159*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3160*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3161*61046927SAndroid Build Coastguard Worker /> 3162*61046927SAndroid Build Coastguard Worker <counter name="VS EU Stall" 3163*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStall" 3164*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall" 3165*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were stalled on the EUs." 3166*61046927SAndroid Build Coastguard Worker data_type="float" 3167*61046927SAndroid Build Coastguard Worker max_equation="100" 3168*61046927SAndroid Build Coastguard Worker units="percent" 3169*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3170*61046927SAndroid Build Coastguard Worker equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3171*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3172*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3173*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3174*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3175*61046927SAndroid Build Coastguard Worker /> 3176*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Stall per Thread" 3177*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStallPerThread" 3178*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall_per_thread" 3179*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." 3180*61046927SAndroid Build Coastguard Worker data_type="uint64" 3181*61046927SAndroid Build Coastguard Worker units="cycles" 3182*61046927SAndroid Build Coastguard Worker semantic_type="event" 3183*61046927SAndroid Build Coastguard Worker equation="A 3 READ $VsThreads UDIV" 3184*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3185*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3186*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3187*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3188*61046927SAndroid Build Coastguard Worker /> 3189*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Active" 3190*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActive" 3191*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active" 3192*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were processed actively on the EUs." 3193*61046927SAndroid Build Coastguard Worker data_type="float" 3194*61046927SAndroid Build Coastguard Worker max_equation="100" 3195*61046927SAndroid Build Coastguard Worker units="percent" 3196*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3197*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3198*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 3199*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3200*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3201*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3202*61046927SAndroid Build Coastguard Worker /> 3203*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Active per Thread" 3204*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActivePerThread" 3205*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active_per_thread" 3206*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were processed actively on the EUs." 3207*61046927SAndroid Build Coastguard Worker data_type="uint64" 3208*61046927SAndroid Build Coastguard Worker max_equation="100" 3209*61046927SAndroid Build Coastguard Worker units="cycles" 3210*61046927SAndroid Build Coastguard Worker semantic_type="event" 3211*61046927SAndroid Build Coastguard Worker equation="A 7 READ $HsThreads UDIV" 3212*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 3213*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3214*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3215*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3216*61046927SAndroid Build Coastguard Worker /> 3217*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Stall" 3218*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStall" 3219*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall" 3220*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were stalled on the EUs." 3221*61046927SAndroid Build Coastguard Worker data_type="float" 3222*61046927SAndroid Build Coastguard Worker max_equation="100" 3223*61046927SAndroid Build Coastguard Worker units="percent" 3224*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3225*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3226*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 3227*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3228*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3229*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3230*61046927SAndroid Build Coastguard Worker /> 3231*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Stall per Thread" 3232*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStallPerThread" 3233*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall_per_thread" 3234*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were stalled on the EUs." 3235*61046927SAndroid Build Coastguard Worker data_type="uint64" 3236*61046927SAndroid Build Coastguard Worker units="cycles" 3237*61046927SAndroid Build Coastguard Worker semantic_type="event" 3238*61046927SAndroid Build Coastguard Worker equation="A 8 READ $HsThreads UDIV" 3239*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 3240*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3241*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3242*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3243*61046927SAndroid Build Coastguard Worker /> 3244*61046927SAndroid Build Coastguard Worker <counter name="TES EU Active" 3245*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActive" 3246*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active" 3247*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were processed actively on the EUs." 3248*61046927SAndroid Build Coastguard Worker data_type="float" 3249*61046927SAndroid Build Coastguard Worker max_equation="100" 3250*61046927SAndroid Build Coastguard Worker units="percent" 3251*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3252*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3253*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 3254*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3255*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3256*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3257*61046927SAndroid Build Coastguard Worker /> 3258*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Active per Thread" 3259*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActivePerThread" 3260*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active_per_thread" 3261*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were processed actively on the EUs." 3262*61046927SAndroid Build Coastguard Worker data_type="uint64" 3263*61046927SAndroid Build Coastguard Worker max_equation="100" 3264*61046927SAndroid Build Coastguard Worker units="cycles" 3265*61046927SAndroid Build Coastguard Worker semantic_type="event" 3266*61046927SAndroid Build Coastguard Worker equation="A 12 READ $DsThreads UDIV" 3267*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 3268*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3269*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3270*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3271*61046927SAndroid Build Coastguard Worker /> 3272*61046927SAndroid Build Coastguard Worker <counter name="TES EU Stall" 3273*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStall" 3274*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall" 3275*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were stalled on the EUs." 3276*61046927SAndroid Build Coastguard Worker data_type="float" 3277*61046927SAndroid Build Coastguard Worker max_equation="100" 3278*61046927SAndroid Build Coastguard Worker units="percent" 3279*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3280*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3281*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 3282*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3283*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3284*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3285*61046927SAndroid Build Coastguard Worker /> 3286*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Stall per Thread" 3287*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStallPerThread" 3288*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall_per_thread" 3289*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were stalled on the EUs." 3290*61046927SAndroid Build Coastguard Worker data_type="uint64" 3291*61046927SAndroid Build Coastguard Worker units="cycles" 3292*61046927SAndroid Build Coastguard Worker semantic_type="event" 3293*61046927SAndroid Build Coastguard Worker equation="A 13 READ $DsThreads UDIV" 3294*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 3295*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3296*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3297*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3298*61046927SAndroid Build Coastguard Worker /> 3299*61046927SAndroid Build Coastguard Worker <counter name="GS EU Active" 3300*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActive" 3301*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active" 3302*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were processed actively on the EUs." 3303*61046927SAndroid Build Coastguard Worker data_type="float" 3304*61046927SAndroid Build Coastguard Worker max_equation="100" 3305*61046927SAndroid Build Coastguard Worker units="percent" 3306*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3307*61046927SAndroid Build Coastguard Worker equation="A 22 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3308*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3309*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3310*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3311*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3312*61046927SAndroid Build Coastguard Worker /> 3313*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Active per Thread" 3314*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActivePerThread" 3315*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active_per_thread" 3316*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were processed actively on the EUs." 3317*61046927SAndroid Build Coastguard Worker data_type="uint64" 3318*61046927SAndroid Build Coastguard Worker max_equation="100" 3319*61046927SAndroid Build Coastguard Worker units="cycles" 3320*61046927SAndroid Build Coastguard Worker semantic_type="event" 3321*61046927SAndroid Build Coastguard Worker equation="A 22 READ $GsThreads UDIV" 3322*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3323*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3324*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3325*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3326*61046927SAndroid Build Coastguard Worker /> 3327*61046927SAndroid Build Coastguard Worker <counter name="GS EU Stall" 3328*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStall" 3329*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall" 3330*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were stalled on the EUs." 3331*61046927SAndroid Build Coastguard Worker data_type="float" 3332*61046927SAndroid Build Coastguard Worker max_equation="100" 3333*61046927SAndroid Build Coastguard Worker units="percent" 3334*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3335*61046927SAndroid Build Coastguard Worker equation="A 23 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3336*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3337*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3338*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3339*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3340*61046927SAndroid Build Coastguard Worker /> 3341*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Stall per Thread" 3342*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStallPerThread" 3343*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall_per_thread" 3344*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were stalled on the EUs." 3345*61046927SAndroid Build Coastguard Worker data_type="uint64" 3346*61046927SAndroid Build Coastguard Worker units="cycles" 3347*61046927SAndroid Build Coastguard Worker semantic_type="event" 3348*61046927SAndroid Build Coastguard Worker equation="A 23 READ $GsThreads UDIV" 3349*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3350*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3351*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3352*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3353*61046927SAndroid Build Coastguard Worker /> 3354*61046927SAndroid Build Coastguard Worker <counter name="CS EU Active" 3355*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActive" 3356*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active" 3357*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were processed actively on the EUs." 3358*61046927SAndroid Build Coastguard Worker data_type="float" 3359*61046927SAndroid Build Coastguard Worker max_equation="100" 3360*61046927SAndroid Build Coastguard Worker units="percent" 3361*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3362*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3363*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3364*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3365*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3366*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3367*61046927SAndroid Build Coastguard Worker /> 3368*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Active per Thread" 3369*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActivePerThread" 3370*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active_per_thread" 3371*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were processed actively on the EUs." 3372*61046927SAndroid Build Coastguard Worker data_type="uint64" 3373*61046927SAndroid Build Coastguard Worker max_equation="100" 3374*61046927SAndroid Build Coastguard Worker units="cycles" 3375*61046927SAndroid Build Coastguard Worker semantic_type="event" 3376*61046927SAndroid Build Coastguard Worker equation="A 17 READ $CsThreads UDIV" 3377*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3378*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3379*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3380*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3381*61046927SAndroid Build Coastguard Worker /> 3382*61046927SAndroid Build Coastguard Worker <counter name="CS EU Stall" 3383*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStall" 3384*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall" 3385*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were stalled on the EUs." 3386*61046927SAndroid Build Coastguard Worker data_type="float" 3387*61046927SAndroid Build Coastguard Worker max_equation="100" 3388*61046927SAndroid Build Coastguard Worker units="percent" 3389*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3390*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3391*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3392*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3393*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3394*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3395*61046927SAndroid Build Coastguard Worker /> 3396*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Stall per Thread" 3397*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStallPerThread" 3398*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall_per_thread" 3399*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were stalled on the EUs." 3400*61046927SAndroid Build Coastguard Worker data_type="uint64" 3401*61046927SAndroid Build Coastguard Worker units="cycles" 3402*61046927SAndroid Build Coastguard Worker semantic_type="event" 3403*61046927SAndroid Build Coastguard Worker equation="A 18 READ $CsThreads UDIV" 3404*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3405*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3406*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3407*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3408*61046927SAndroid Build Coastguard Worker /> 3409*61046927SAndroid Build Coastguard Worker <counter name="FS EU Active" 3410*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActive" 3411*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active" 3412*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the EUs." 3413*61046927SAndroid Build Coastguard Worker data_type="float" 3414*61046927SAndroid Build Coastguard Worker max_equation="100" 3415*61046927SAndroid Build Coastguard Worker units="percent" 3416*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3417*61046927SAndroid Build Coastguard Worker equation="A 27 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3418*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3419*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3420*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3421*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3422*61046927SAndroid Build Coastguard Worker /> 3423*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Active per Thread" 3424*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActivePerThread" 3425*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active_per_thread" 3426*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." 3427*61046927SAndroid Build Coastguard Worker data_type="uint64" 3428*61046927SAndroid Build Coastguard Worker max_equation="100" 3429*61046927SAndroid Build Coastguard Worker units="cycles" 3430*61046927SAndroid Build Coastguard Worker semantic_type="event" 3431*61046927SAndroid Build Coastguard Worker equation="A 27 READ $PsThreads UDIV" 3432*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3433*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3434*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3435*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3436*61046927SAndroid Build Coastguard Worker /> 3437*61046927SAndroid Build Coastguard Worker <counter name="FS EU Stall" 3438*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStall" 3439*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall" 3440*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were stalled on the EUs." 3441*61046927SAndroid Build Coastguard Worker data_type="float" 3442*61046927SAndroid Build Coastguard Worker max_equation="100" 3443*61046927SAndroid Build Coastguard Worker units="percent" 3444*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3445*61046927SAndroid Build Coastguard Worker equation="A 28 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3446*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3447*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3448*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3449*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3450*61046927SAndroid Build Coastguard Worker /> 3451*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Stall per Thread" 3452*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStallPerThread" 3453*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall_per_thread" 3454*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." 3455*61046927SAndroid Build Coastguard Worker data_type="uint64" 3456*61046927SAndroid Build Coastguard Worker units="cycles" 3457*61046927SAndroid Build Coastguard Worker semantic_type="event" 3458*61046927SAndroid Build Coastguard Worker equation="A 28 READ $PsThreads UDIV" 3459*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3460*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3461*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3462*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3463*61046927SAndroid Build Coastguard Worker /> 3464*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 3465*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 3466*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 3467*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 3468*61046927SAndroid Build Coastguard Worker data_type="uint64" 3469*61046927SAndroid Build Coastguard Worker units="pixels" 3470*61046927SAndroid Build Coastguard Worker semantic_type="event" 3471*61046927SAndroid Build Coastguard Worker equation="A 33 READ" 3472*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 3473*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3474*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3475*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3476*61046927SAndroid Build Coastguard Worker /> 3477*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 3478*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 3479*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 3480*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 3481*61046927SAndroid Build Coastguard Worker data_type="uint64" 3482*61046927SAndroid Build Coastguard Worker units="pixels" 3483*61046927SAndroid Build Coastguard Worker semantic_type="event" 3484*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 3485*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 3486*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3487*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3488*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3489*61046927SAndroid Build Coastguard Worker /> 3490*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 3491*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 3492*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 3493*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 3494*61046927SAndroid Build Coastguard Worker data_type="uint64" 3495*61046927SAndroid Build Coastguard Worker units="pixels" 3496*61046927SAndroid Build Coastguard Worker semantic_type="event" 3497*61046927SAndroid Build Coastguard Worker equation="A 36 READ" 3498*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3499*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 3500*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3501*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3502*61046927SAndroid Build Coastguard Worker /> 3503*61046927SAndroid Build Coastguard Worker <counter name="Alpha Test Fails" 3504*61046927SAndroid Build Coastguard Worker symbol_name="AlphaTestFails" 3505*61046927SAndroid Build Coastguard Worker underscore_name="alpha_test_fails" 3506*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha test." 3507*61046927SAndroid Build Coastguard Worker data_type="uint64" 3508*61046927SAndroid Build Coastguard Worker units="pixels" 3509*61046927SAndroid Build Coastguard Worker semantic_type="event" 3510*61046927SAndroid Build Coastguard Worker equation="A 37 READ" 3511*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3512*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3513*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3514*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3515*61046927SAndroid Build Coastguard Worker /> 3516*61046927SAndroid Build Coastguard Worker <counter name="Late Stencil Test Fails" 3517*61046927SAndroid Build Coastguard Worker symbol_name="PostPsStencilTestFails" 3518*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_stencil_test_fails" 3519*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS stencil test." 3520*61046927SAndroid Build Coastguard Worker data_type="uint64" 3521*61046927SAndroid Build Coastguard Worker units="pixels" 3522*61046927SAndroid Build Coastguard Worker semantic_type="event" 3523*61046927SAndroid Build Coastguard Worker equation="A 38 READ" 3524*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3525*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3526*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3527*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3528*61046927SAndroid Build Coastguard Worker /> 3529*61046927SAndroid Build Coastguard Worker <counter name="Late Depth Test Fails" 3530*61046927SAndroid Build Coastguard Worker symbol_name="PostPsDepthTestFails" 3531*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_depth_test_fails" 3532*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS depth test." 3533*61046927SAndroid Build Coastguard Worker data_type="uint64" 3534*61046927SAndroid Build Coastguard Worker units="pixels" 3535*61046927SAndroid Build Coastguard Worker semantic_type="event" 3536*61046927SAndroid Build Coastguard Worker equation="A 39 READ $SamplesKilledInPs USUB" 3537*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3538*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3539*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3540*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3541*61046927SAndroid Build Coastguard Worker /> 3542*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 3543*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 3544*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 3545*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 3546*61046927SAndroid Build Coastguard Worker data_type="uint64" 3547*61046927SAndroid Build Coastguard Worker units="pixels" 3548*61046927SAndroid Build Coastguard Worker semantic_type="event" 3549*61046927SAndroid Build Coastguard Worker equation="A 40 READ" 3550*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3551*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3552*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3553*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3554*61046927SAndroid Build Coastguard Worker /> 3555*61046927SAndroid Build Coastguard Worker <counter name="GtiCmdStreamerMemoryWrites" 3556*61046927SAndroid Build Coastguard Worker symbol_name="GtiCmdStreamerMemoryWrites" 3557*61046927SAndroid Build Coastguard Worker underscore_name="gti_cmd_streamer_memory_writes" 3558*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Command Streamer." 3559*61046927SAndroid Build Coastguard Worker data_type="uint64" 3560*61046927SAndroid Build Coastguard Worker units="messages" 3561*61046927SAndroid Build Coastguard Worker semantic_type="event" 3562*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 3563*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Command Streamer" 3564*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3565*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3566*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3567*61046927SAndroid Build Coastguard Worker /> 3568*61046927SAndroid Build Coastguard Worker <counter name="GtiSoMemoryWrites" 3569*61046927SAndroid Build Coastguard Worker symbol_name="GtiSoMemoryWrites" 3570*61046927SAndroid Build Coastguard Worker underscore_name="gti_so_memory_writes" 3571*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Stream Output." 3572*61046927SAndroid Build Coastguard Worker data_type="uint64" 3573*61046927SAndroid Build Coastguard Worker units="messages" 3574*61046927SAndroid Build Coastguard Worker semantic_type="event" 3575*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 3576*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/3D Pipe/Stream Output" 3577*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3578*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3579*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3580*61046927SAndroid Build Coastguard Worker /> 3581*61046927SAndroid Build Coastguard Worker <counter name="GtiRccMemoryWrites" 3582*61046927SAndroid Build Coastguard Worker symbol_name="GtiRccMemoryWrites" 3583*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcc_memory_writes" 3584*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Render Color Cache (Render Color Cache invalidations)." 3585*61046927SAndroid Build Coastguard Worker data_type="uint64" 3586*61046927SAndroid Build Coastguard Worker units="messages" 3587*61046927SAndroid Build Coastguard Worker semantic_type="event" 3588*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 3589*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 3590*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3591*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3592*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3593*61046927SAndroid Build Coastguard Worker /> 3594*61046927SAndroid Build Coastguard Worker <counter name="GtiMscMemoryWrites" 3595*61046927SAndroid Build Coastguard Worker symbol_name="GtiMscMemoryWrites" 3596*61046927SAndroid Build Coastguard Worker underscore_name="gti_msc_memory_writes" 3597*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Multisampling Color Cache (Multisampling Color Cache invalidations)." 3598*61046927SAndroid Build Coastguard Worker data_type="uint64" 3599*61046927SAndroid Build Coastguard Worker units="messages" 3600*61046927SAndroid Build Coastguard Worker semantic_type="event" 3601*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 3602*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Color Cache" 3603*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3604*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3605*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3606*61046927SAndroid Build Coastguard Worker /> 3607*61046927SAndroid Build Coastguard Worker <counter name="GtiHizMemoryWrites" 3608*61046927SAndroid Build Coastguard Worker symbol_name="GtiHizMemoryWrites" 3609*61046927SAndroid Build Coastguard Worker underscore_name="gti_hiz_memory_writes" 3610*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Hierarchical Depth Cache." 3611*61046927SAndroid Build Coastguard Worker data_type="uint64" 3612*61046927SAndroid Build Coastguard Worker units="messages" 3613*61046927SAndroid Build Coastguard Worker semantic_type="event" 3614*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 3615*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 3616*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3617*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3618*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3619*61046927SAndroid Build Coastguard Worker /> 3620*61046927SAndroid Build Coastguard Worker <counter name="GtiStcMemoryWrites" 3621*61046927SAndroid Build Coastguard Worker symbol_name="GtiStcMemoryWrites" 3622*61046927SAndroid Build Coastguard Worker underscore_name="gti_stc_memory_writes" 3623*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Stencil Cache." 3624*61046927SAndroid Build Coastguard Worker data_type="uint64" 3625*61046927SAndroid Build Coastguard Worker units="messages" 3626*61046927SAndroid Build Coastguard Worker semantic_type="event" 3627*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 3628*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 3629*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3630*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3631*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3632*61046927SAndroid Build Coastguard Worker /> 3633*61046927SAndroid Build Coastguard Worker <counter name="GtiRczMemoryWrites" 3634*61046927SAndroid Build Coastguard Worker symbol_name="GtiRczMemoryWrites" 3635*61046927SAndroid Build Coastguard Worker underscore_name="gti_rcz_memory_writes" 3636*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from Render Depth Cache." 3637*61046927SAndroid Build Coastguard Worker data_type="uint64" 3638*61046927SAndroid Build Coastguard Worker units="messages" 3639*61046927SAndroid Build Coastguard Worker semantic_type="event" 3640*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 3641*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/Depth Cache" 3642*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3643*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3644*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3645*61046927SAndroid Build Coastguard Worker /> 3646*61046927SAndroid Build Coastguard Worker <counter name="GtiL3Writes" 3647*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Writes" 3648*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_writes" 3649*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes from L3 (L3 invalidations)." 3650*61046927SAndroid Build Coastguard Worker data_type="uint64" 3651*61046927SAndroid Build Coastguard Worker units="messages" 3652*61046927SAndroid Build Coastguard Worker semantic_type="event" 3653*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 3654*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 3655*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3656*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3657*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3658*61046927SAndroid Build Coastguard Worker /> 3659*61046927SAndroid Build Coastguard Worker <counter name="GtiMemoryWrites" 3660*61046927SAndroid Build Coastguard Worker symbol_name="GtiMemoryWrites" 3661*61046927SAndroid Build Coastguard Worker underscore_name="gti_memory_writes" 3662*61046927SAndroid Build Coastguard Worker description="The total number of GTI memory writes (64B each)." 3663*61046927SAndroid Build Coastguard Worker data_type="uint64" 3664*61046927SAndroid Build Coastguard Worker units="messages" 3665*61046927SAndroid Build Coastguard Worker semantic_type="event" 3666*61046927SAndroid Build Coastguard Worker equation="C 5 READ" 3667*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 3668*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3669*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3670*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3671*61046927SAndroid Build Coastguard Worker /> 3672*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Write Accesses" 3673*61046927SAndroid Build Coastguard Worker symbol_name="LlcWrAccesses" 3674*61046927SAndroid Build Coastguard Worker underscore_name="llc_wr_accesses" 3675*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups for write done from the GPU (32B writes)." 3676*61046927SAndroid Build Coastguard Worker data_type="uint64" 3677*61046927SAndroid Build Coastguard Worker units="messages" 3678*61046927SAndroid Build Coastguard Worker semantic_type="event" 3679*61046927SAndroid Build Coastguard Worker equation="C 6 READ 2 UMUL" 3680*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 3681*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Draw" 3682*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3683*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3684*61046927SAndroid Build Coastguard Worker /> 3685*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Accesses" 3686*61046927SAndroid Build Coastguard Worker symbol_name="LlcAccesses" 3687*61046927SAndroid Build Coastguard Worker underscore_name="llc_accesses" 3688*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." 3689*61046927SAndroid Build Coastguard Worker data_type="uint64" 3690*61046927SAndroid Build Coastguard Worker units="messages" 3691*61046927SAndroid Build Coastguard Worker semantic_type="event" 3692*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ" 3693*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 3694*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 3695*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3696*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 3697*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3698*61046927SAndroid Build Coastguard Worker /> 3699*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Hits" 3700*61046927SAndroid Build Coastguard Worker symbol_name="LlcHits" 3701*61046927SAndroid Build Coastguard Worker underscore_name="llc_hits" 3702*61046927SAndroid Build Coastguard Worker description="The total number of successful LLC cache lookups done from the GPU." 3703*61046927SAndroid Build Coastguard Worker data_type="uint64" 3704*61046927SAndroid Build Coastguard Worker units="messages" 3705*61046927SAndroid Build Coastguard Worker semantic_type="event" 3706*61046927SAndroid Build Coastguard Worker equation="PERFCNT 1 READ" 3707*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 3708*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 3709*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3710*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 3711*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3712*61046927SAndroid Build Coastguard Worker /> 3713*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Throughput" 3714*61046927SAndroid Build Coastguard Worker symbol_name="LlcGpuThroughput" 3715*61046927SAndroid Build Coastguard Worker underscore_name="llc_gpu_throughput" 3716*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between GPU and LLC." 3717*61046927SAndroid Build Coastguard Worker data_type="uint64" 3718*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 3719*61046927SAndroid Build Coastguard Worker units="bytes" 3720*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3721*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ $LlcWrAccesses USUB 64 UMUL $LlcWrAccesses 32 UMUL UADD" 3722*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 3723*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 3724*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3725*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 3726*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3727*61046927SAndroid Build Coastguard Worker /> 3728*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 3729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 3730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000253A4" value="0x34300000" /> 3731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025440" value="0x01500000" /> 3732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025444" value="0x00000120" /> 3733*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025128" value="0x0C200000" /> 3734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025380" value="0x00000450" /> 3735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025390" value="0x00052C43" /> 3736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025384" value="0x00000000" /> 3737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025400" value="0x00007184" /> 3738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025408" value="0x0A418820" /> 3739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002540C" value="0x000820E6" /> 3740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025404" value="0xFF500000" /> 3741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025100" value="0x000005D6" /> 3742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002510C" value="0x1E700000" /> 3743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025104" value="0x00000000" /> 3744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025420" value="0x02108421" /> 3745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025424" value="0x00008421" /> 3746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002541C" value="0x00000000" /> 3747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025428" value="0x00000000" /> 3748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0400000" /> 3749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091C4" value="0xE4500000" /> 3750*61046927SAndroid Build Coastguard Worker </register_config> 3751*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 3752*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> <!--OASTARTTRIG6 --> 3753*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> <!--OASTARTTRIG1 --> 3754*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> <!--OASTARTTRIG1 --> 3755*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 --> 3756*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000274C" value="0x76543298" /> <!--OAREPORTTRIG4 --> 3757*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002748" value="0x98989898" /> <!--OAREPORTTRIG3 --> 3758*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x000000E4" /> <!--OAREPORTTRIG2 --> 3759*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> <!--OAREPORTTRIG1 --> 3760*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000275C" value="0xBABABABA" /> <!--OAREPORTTRIG8 --> 3761*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002758" value="0x88888888" /> <!--OAREPORTTRIG7 --> 3762*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002754" value="0x000C5500" /> <!--OAREPORTTRIG6 --> 3763*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002750" value="0x00000000" /> <!--OAREPORTTRIG5 --> 3764*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007F81A" /> <!--OACEC0_0 --> 3765*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FC00" /> <!--OACEC0_1 --> 3766*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x0007F82A" /> <!--OACEC1_0 --> 3767*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FC00" /> <!--OACEC1_1 --> 3768*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x0007F822" /> <!--OACEC2_0 --> 3769*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FC00" /> <!--OACEC2_1 --> 3770*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x0007F8BA" /> <!--OACEC3_0 --> 3771*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FC00" /> <!--OACEC3_1 --> 3772*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x0007F87A" /> <!--OACEC4_0 --> 3773*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FC00" /> <!--OACEC4_1 --> 3774*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x0007F8EA" /> <!--OACEC5_0 --> 3775*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FC00" /> <!--OACEC5_1 --> 3776*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x0007F8E2" /> <!--OACEC6_0 --> 3777*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FC00" /> <!--OACEC6_1 --> 3778*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x0007F8F2" /> <!--OACEC7_0 --> 3779*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FC00" /> <!--OACEC7_1 --> 3780*61046927SAndroid Build Coastguard Worker </register_config> 3781*61046927SAndroid Build Coastguard Worker </set> 3782*61046927SAndroid Build Coastguard Worker 3783*61046927SAndroid Build Coastguard Worker <set name="Metric set SamplerBalance" 3784*61046927SAndroid Build Coastguard Worker chipset="HSW" 3785*61046927SAndroid Build Coastguard Worker symbol_name="SamplerBalance" 3786*61046927SAndroid Build Coastguard Worker underscore_name="sampler_balance" 3787*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL OCL IO BB" 3788*61046927SAndroid Build Coastguard Worker hw_config_guid="e111cda4-19c3-41ee-b326-f99ac44ebf78" 3789*61046927SAndroid Build Coastguard Worker > 3790*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 3791*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 3792*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 3793*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 3794*61046927SAndroid Build Coastguard Worker data_type="uint64" 3795*61046927SAndroid Build Coastguard Worker units="ns" 3796*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3797*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 3798*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3799*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3800*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3801*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3802*61046927SAndroid Build Coastguard Worker /> 3803*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 3804*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 3805*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 3806*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 3807*61046927SAndroid Build Coastguard Worker data_type="uint64" 3808*61046927SAndroid Build Coastguard Worker units="cycles" 3809*61046927SAndroid Build Coastguard Worker semantic_type="event" 3810*61046927SAndroid Build Coastguard Worker equation="B 7 READ" 3811*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3812*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 3813*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3814*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3815*61046927SAndroid Build Coastguard Worker /> 3816*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 3817*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 3818*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 3819*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 3820*61046927SAndroid Build Coastguard Worker data_type="uint64" 3821*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 3822*61046927SAndroid Build Coastguard Worker units="hz" 3823*61046927SAndroid Build Coastguard Worker semantic_type="event" 3824*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 3825*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3826*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3827*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3828*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3829*61046927SAndroid Build Coastguard Worker /> 3830*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 3831*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 3832*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 3833*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 3834*61046927SAndroid Build Coastguard Worker data_type="float" 3835*61046927SAndroid Build Coastguard Worker max_equation="100" 3836*61046927SAndroid Build Coastguard Worker units="percent" 3837*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3838*61046927SAndroid Build Coastguard Worker equation="A 41 READ 100 UMUL $GpuCoreClocks FDIV" 3839*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3840*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 3841*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3842*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3843*61046927SAndroid Build Coastguard Worker /> 3844*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 3845*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 3846*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 3847*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 3848*61046927SAndroid Build Coastguard Worker data_type="uint64" 3849*61046927SAndroid Build Coastguard Worker units="threads" 3850*61046927SAndroid Build Coastguard Worker semantic_type="event" 3851*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 3852*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3853*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3854*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3855*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3856*61046927SAndroid Build Coastguard Worker /> 3857*61046927SAndroid Build Coastguard Worker <counter name="TCS Threads Dispatched" 3858*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 3859*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 3860*61046927SAndroid Build Coastguard Worker description="The total number of control shader hardware threads dispatched." 3861*61046927SAndroid Build Coastguard Worker data_type="uint64" 3862*61046927SAndroid Build Coastguard Worker units="threads" 3863*61046927SAndroid Build Coastguard Worker semantic_type="event" 3864*61046927SAndroid Build Coastguard Worker equation="A 10 READ" 3865*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 3866*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3867*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3868*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3869*61046927SAndroid Build Coastguard Worker /> 3870*61046927SAndroid Build Coastguard Worker <counter name="TES Threads Dispatched" 3871*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 3872*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 3873*61046927SAndroid Build Coastguard Worker description="The total number of evaluation shader hardware threads dispatched." 3874*61046927SAndroid Build Coastguard Worker data_type="uint64" 3875*61046927SAndroid Build Coastguard Worker units="threads" 3876*61046927SAndroid Build Coastguard Worker semantic_type="event" 3877*61046927SAndroid Build Coastguard Worker equation="A 15 READ" 3878*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 3879*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3880*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3881*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3882*61046927SAndroid Build Coastguard Worker /> 3883*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 3884*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 3885*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 3886*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 3887*61046927SAndroid Build Coastguard Worker data_type="uint64" 3888*61046927SAndroid Build Coastguard Worker units="threads" 3889*61046927SAndroid Build Coastguard Worker semantic_type="event" 3890*61046927SAndroid Build Coastguard Worker equation="A 25 READ" 3891*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3892*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3893*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3894*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3895*61046927SAndroid Build Coastguard Worker /> 3896*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 3897*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 3898*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 3899*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 3900*61046927SAndroid Build Coastguard Worker data_type="uint64" 3901*61046927SAndroid Build Coastguard Worker units="threads" 3902*61046927SAndroid Build Coastguard Worker semantic_type="event" 3903*61046927SAndroid Build Coastguard Worker equation="A 30 READ" 3904*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3905*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3906*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3907*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3908*61046927SAndroid Build Coastguard Worker /> 3909*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 3910*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 3911*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 3912*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 3913*61046927SAndroid Build Coastguard Worker data_type="uint64" 3914*61046927SAndroid Build Coastguard Worker units="threads" 3915*61046927SAndroid Build Coastguard Worker semantic_type="event" 3916*61046927SAndroid Build Coastguard Worker equation="A 20 READ" 3917*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3918*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3919*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 3920*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3921*61046927SAndroid Build Coastguard Worker /> 3922*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 3923*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 3924*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 3925*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 3926*61046927SAndroid Build Coastguard Worker data_type="float" 3927*61046927SAndroid Build Coastguard Worker max_equation="100" 3928*61046927SAndroid Build Coastguard Worker units="percent" 3929*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3930*61046927SAndroid Build Coastguard Worker equation="A 0 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3931*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3932*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3933*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3934*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3935*61046927SAndroid Build Coastguard Worker /> 3936*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 3937*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 3938*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 3939*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 3940*61046927SAndroid Build Coastguard Worker data_type="float" 3941*61046927SAndroid Build Coastguard Worker max_equation="100" 3942*61046927SAndroid Build Coastguard Worker units="percent" 3943*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3944*61046927SAndroid Build Coastguard Worker equation="A 1 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3945*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3946*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3947*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3948*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3949*61046927SAndroid Build Coastguard Worker /> 3950*61046927SAndroid Build Coastguard Worker <counter name="VS EU Active" 3951*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActive" 3952*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active" 3953*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were processed actively on the EUs." 3954*61046927SAndroid Build Coastguard Worker data_type="float" 3955*61046927SAndroid Build Coastguard Worker max_equation="100" 3956*61046927SAndroid Build Coastguard Worker units="percent" 3957*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3958*61046927SAndroid Build Coastguard Worker equation="A 2 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3959*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3960*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3961*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3962*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3963*61046927SAndroid Build Coastguard Worker /> 3964*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Active per Thread" 3965*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActivePerThread" 3966*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active_per_thread" 3967*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." 3968*61046927SAndroid Build Coastguard Worker data_type="uint64" 3969*61046927SAndroid Build Coastguard Worker max_equation="100" 3970*61046927SAndroid Build Coastguard Worker units="cycles" 3971*61046927SAndroid Build Coastguard Worker semantic_type="event" 3972*61046927SAndroid Build Coastguard Worker equation="A 2 READ $VsThreads UDIV" 3973*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3974*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3975*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3976*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3977*61046927SAndroid Build Coastguard Worker /> 3978*61046927SAndroid Build Coastguard Worker <counter name="VS EU Stall" 3979*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStall" 3980*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall" 3981*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were stalled on the EUs." 3982*61046927SAndroid Build Coastguard Worker data_type="float" 3983*61046927SAndroid Build Coastguard Worker max_equation="100" 3984*61046927SAndroid Build Coastguard Worker units="percent" 3985*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3986*61046927SAndroid Build Coastguard Worker equation="A 3 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3987*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3988*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3989*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 3990*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3991*61046927SAndroid Build Coastguard Worker /> 3992*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Stall per Thread" 3993*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStallPerThread" 3994*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall_per_thread" 3995*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." 3996*61046927SAndroid Build Coastguard Worker data_type="uint64" 3997*61046927SAndroid Build Coastguard Worker units="cycles" 3998*61046927SAndroid Build Coastguard Worker semantic_type="event" 3999*61046927SAndroid Build Coastguard Worker equation="A 3 READ $VsThreads UDIV" 4000*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4001*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4002*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4003*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4004*61046927SAndroid Build Coastguard Worker /> 4005*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Active" 4006*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActive" 4007*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active" 4008*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were processed actively on the EUs." 4009*61046927SAndroid Build Coastguard Worker data_type="float" 4010*61046927SAndroid Build Coastguard Worker max_equation="100" 4011*61046927SAndroid Build Coastguard Worker units="percent" 4012*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4013*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4014*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 4015*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4016*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4017*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4018*61046927SAndroid Build Coastguard Worker /> 4019*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Active per Thread" 4020*61046927SAndroid Build Coastguard Worker symbol_name="HsEuActivePerThread" 4021*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_active_per_thread" 4022*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were processed actively on the EUs." 4023*61046927SAndroid Build Coastguard Worker data_type="uint64" 4024*61046927SAndroid Build Coastguard Worker max_equation="100" 4025*61046927SAndroid Build Coastguard Worker units="cycles" 4026*61046927SAndroid Build Coastguard Worker semantic_type="event" 4027*61046927SAndroid Build Coastguard Worker equation="A 7 READ $HsThreads UDIV" 4028*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 4029*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4030*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4031*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4032*61046927SAndroid Build Coastguard Worker /> 4033*61046927SAndroid Build Coastguard Worker <counter name="TCS EU Stall" 4034*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStall" 4035*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall" 4036*61046927SAndroid Build Coastguard Worker description="The percentage of time in which control shaders were stalled on the EUs." 4037*61046927SAndroid Build Coastguard Worker data_type="float" 4038*61046927SAndroid Build Coastguard Worker max_equation="100" 4039*61046927SAndroid Build Coastguard Worker units="percent" 4040*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4041*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4042*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 4043*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4044*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4045*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4046*61046927SAndroid Build Coastguard Worker /> 4047*61046927SAndroid Build Coastguard Worker <counter name="TCS AVG Stall per Thread" 4048*61046927SAndroid Build Coastguard Worker symbol_name="HsEuStallPerThread" 4049*61046927SAndroid Build Coastguard Worker underscore_name="hs_eu_stall_per_thread" 4050*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which control shaders were stalled on the EUs." 4051*61046927SAndroid Build Coastguard Worker data_type="uint64" 4052*61046927SAndroid Build Coastguard Worker units="cycles" 4053*61046927SAndroid Build Coastguard Worker semantic_type="event" 4054*61046927SAndroid Build Coastguard Worker equation="A 8 READ $HsThreads UDIV" 4055*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 4056*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4057*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4058*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4059*61046927SAndroid Build Coastguard Worker /> 4060*61046927SAndroid Build Coastguard Worker <counter name="TES EU Active" 4061*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActive" 4062*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active" 4063*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were processed actively on the EUs." 4064*61046927SAndroid Build Coastguard Worker data_type="float" 4065*61046927SAndroid Build Coastguard Worker max_equation="100" 4066*61046927SAndroid Build Coastguard Worker units="percent" 4067*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4068*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4069*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 4070*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4071*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4072*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4073*61046927SAndroid Build Coastguard Worker /> 4074*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Active per Thread" 4075*61046927SAndroid Build Coastguard Worker symbol_name="DsEuActivePerThread" 4076*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_active_per_thread" 4077*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were processed actively on the EUs." 4078*61046927SAndroid Build Coastguard Worker data_type="uint64" 4079*61046927SAndroid Build Coastguard Worker max_equation="100" 4080*61046927SAndroid Build Coastguard Worker units="cycles" 4081*61046927SAndroid Build Coastguard Worker semantic_type="event" 4082*61046927SAndroid Build Coastguard Worker equation="A 12 READ $DsThreads UDIV" 4083*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 4084*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4085*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4086*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4087*61046927SAndroid Build Coastguard Worker /> 4088*61046927SAndroid Build Coastguard Worker <counter name="TES EU Stall" 4089*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStall" 4090*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall" 4091*61046927SAndroid Build Coastguard Worker description="The percentage of time in which evaluation shaders were stalled on the EUs." 4092*61046927SAndroid Build Coastguard Worker data_type="float" 4093*61046927SAndroid Build Coastguard Worker max_equation="100" 4094*61046927SAndroid Build Coastguard Worker units="percent" 4095*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4096*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4097*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 4098*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4099*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4101*61046927SAndroid Build Coastguard Worker /> 4102*61046927SAndroid Build Coastguard Worker <counter name="TES AVG Stall per Thread" 4103*61046927SAndroid Build Coastguard Worker symbol_name="DsEuStallPerThread" 4104*61046927SAndroid Build Coastguard Worker underscore_name="ds_eu_stall_per_thread" 4105*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which evaluation shaders were stalled on the EUs." 4106*61046927SAndroid Build Coastguard Worker data_type="uint64" 4107*61046927SAndroid Build Coastguard Worker units="cycles" 4108*61046927SAndroid Build Coastguard Worker semantic_type="event" 4109*61046927SAndroid Build Coastguard Worker equation="A 13 READ $DsThreads UDIV" 4110*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 4111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4114*61046927SAndroid Build Coastguard Worker /> 4115*61046927SAndroid Build Coastguard Worker <counter name="GS EU Active" 4116*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActive" 4117*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active" 4118*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were processed actively on the EUs." 4119*61046927SAndroid Build Coastguard Worker data_type="float" 4120*61046927SAndroid Build Coastguard Worker max_equation="100" 4121*61046927SAndroid Build Coastguard Worker units="percent" 4122*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4123*61046927SAndroid Build Coastguard Worker equation="A 22 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4124*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4125*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4126*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4127*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4128*61046927SAndroid Build Coastguard Worker /> 4129*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Active per Thread" 4130*61046927SAndroid Build Coastguard Worker symbol_name="GsEuActivePerThread" 4131*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_active_per_thread" 4132*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were processed actively on the EUs." 4133*61046927SAndroid Build Coastguard Worker data_type="uint64" 4134*61046927SAndroid Build Coastguard Worker max_equation="100" 4135*61046927SAndroid Build Coastguard Worker units="cycles" 4136*61046927SAndroid Build Coastguard Worker semantic_type="event" 4137*61046927SAndroid Build Coastguard Worker equation="A 22 READ $GsThreads UDIV" 4138*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4139*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4140*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4141*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4142*61046927SAndroid Build Coastguard Worker /> 4143*61046927SAndroid Build Coastguard Worker <counter name="GS EU Stall" 4144*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStall" 4145*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall" 4146*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shaders were stalled on the EUs." 4147*61046927SAndroid Build Coastguard Worker data_type="float" 4148*61046927SAndroid Build Coastguard Worker max_equation="100" 4149*61046927SAndroid Build Coastguard Worker units="percent" 4150*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4151*61046927SAndroid Build Coastguard Worker equation="A 23 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4152*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4153*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4154*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4155*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4156*61046927SAndroid Build Coastguard Worker /> 4157*61046927SAndroid Build Coastguard Worker <counter name="GS AVG Stall per Thread" 4158*61046927SAndroid Build Coastguard Worker symbol_name="GsEuStallPerThread" 4159*61046927SAndroid Build Coastguard Worker underscore_name="gs_eu_stall_per_thread" 4160*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which geometry shaders were stalled on the EUs." 4161*61046927SAndroid Build Coastguard Worker data_type="uint64" 4162*61046927SAndroid Build Coastguard Worker units="cycles" 4163*61046927SAndroid Build Coastguard Worker semantic_type="event" 4164*61046927SAndroid Build Coastguard Worker equation="A 23 READ $GsThreads UDIV" 4165*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4169*61046927SAndroid Build Coastguard Worker /> 4170*61046927SAndroid Build Coastguard Worker <counter name="CS EU Active" 4171*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActive" 4172*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active" 4173*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were processed actively on the EUs." 4174*61046927SAndroid Build Coastguard Worker data_type="float" 4175*61046927SAndroid Build Coastguard Worker max_equation="100" 4176*61046927SAndroid Build Coastguard Worker units="percent" 4177*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4178*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4179*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4180*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4181*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4182*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4183*61046927SAndroid Build Coastguard Worker /> 4184*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Active per Thread" 4185*61046927SAndroid Build Coastguard Worker symbol_name="CsEuActivePerThread" 4186*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_active_per_thread" 4187*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were processed actively on the EUs." 4188*61046927SAndroid Build Coastguard Worker data_type="uint64" 4189*61046927SAndroid Build Coastguard Worker max_equation="100" 4190*61046927SAndroid Build Coastguard Worker units="cycles" 4191*61046927SAndroid Build Coastguard Worker semantic_type="event" 4192*61046927SAndroid Build Coastguard Worker equation="A 17 READ $CsThreads UDIV" 4193*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4194*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4195*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4196*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4197*61046927SAndroid Build Coastguard Worker /> 4198*61046927SAndroid Build Coastguard Worker <counter name="CS EU Stall" 4199*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStall" 4200*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall" 4201*61046927SAndroid Build Coastguard Worker description="The percentage of time in which compute shaders were stalled on the EUs." 4202*61046927SAndroid Build Coastguard Worker data_type="float" 4203*61046927SAndroid Build Coastguard Worker max_equation="100" 4204*61046927SAndroid Build Coastguard Worker units="percent" 4205*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4206*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4207*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4208*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4209*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4210*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4211*61046927SAndroid Build Coastguard Worker /> 4212*61046927SAndroid Build Coastguard Worker <counter name="CS AVG Stall per Thread" 4213*61046927SAndroid Build Coastguard Worker symbol_name="CsEuStallPerThread" 4214*61046927SAndroid Build Coastguard Worker underscore_name="cs_eu_stall_per_thread" 4215*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which compute shaders were stalled on the EUs." 4216*61046927SAndroid Build Coastguard Worker data_type="uint64" 4217*61046927SAndroid Build Coastguard Worker units="cycles" 4218*61046927SAndroid Build Coastguard Worker semantic_type="event" 4219*61046927SAndroid Build Coastguard Worker equation="A 18 READ $CsThreads UDIV" 4220*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4221*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4222*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL IO BB" 4223*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4224*61046927SAndroid Build Coastguard Worker /> 4225*61046927SAndroid Build Coastguard Worker <counter name="FS EU Active" 4226*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActive" 4227*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active" 4228*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the EUs." 4229*61046927SAndroid Build Coastguard Worker data_type="float" 4230*61046927SAndroid Build Coastguard Worker max_equation="100" 4231*61046927SAndroid Build Coastguard Worker units="percent" 4232*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4233*61046927SAndroid Build Coastguard Worker equation="A 27 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4234*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4235*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4236*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4237*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4238*61046927SAndroid Build Coastguard Worker /> 4239*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Active per Thread" 4240*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActivePerThread" 4241*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active_per_thread" 4242*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." 4243*61046927SAndroid Build Coastguard Worker data_type="uint64" 4244*61046927SAndroid Build Coastguard Worker max_equation="100" 4245*61046927SAndroid Build Coastguard Worker units="cycles" 4246*61046927SAndroid Build Coastguard Worker semantic_type="event" 4247*61046927SAndroid Build Coastguard Worker equation="A 27 READ $PsThreads UDIV" 4248*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4249*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4250*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4251*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4252*61046927SAndroid Build Coastguard Worker /> 4253*61046927SAndroid Build Coastguard Worker <counter name="FS EU Stall" 4254*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStall" 4255*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall" 4256*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were stalled on the EUs." 4257*61046927SAndroid Build Coastguard Worker data_type="float" 4258*61046927SAndroid Build Coastguard Worker max_equation="100" 4259*61046927SAndroid Build Coastguard Worker units="percent" 4260*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4261*61046927SAndroid Build Coastguard Worker equation="A 28 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4262*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4263*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4264*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4265*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4266*61046927SAndroid Build Coastguard Worker /> 4267*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Stall per Thread" 4268*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStallPerThread" 4269*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall_per_thread" 4270*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." 4271*61046927SAndroid Build Coastguard Worker data_type="uint64" 4272*61046927SAndroid Build Coastguard Worker units="cycles" 4273*61046927SAndroid Build Coastguard Worker semantic_type="event" 4274*61046927SAndroid Build Coastguard Worker equation="A 28 READ $PsThreads UDIV" 4275*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4276*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4277*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4278*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4279*61046927SAndroid Build Coastguard Worker /> 4280*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 4281*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 4282*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 4283*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 4284*61046927SAndroid Build Coastguard Worker data_type="uint64" 4285*61046927SAndroid Build Coastguard Worker units="pixels" 4286*61046927SAndroid Build Coastguard Worker semantic_type="event" 4287*61046927SAndroid Build Coastguard Worker equation="A 33 READ" 4288*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 4289*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4290*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4291*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4292*61046927SAndroid Build Coastguard Worker /> 4293*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 4294*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 4295*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 4296*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 4297*61046927SAndroid Build Coastguard Worker data_type="uint64" 4298*61046927SAndroid Build Coastguard Worker units="pixels" 4299*61046927SAndroid Build Coastguard Worker semantic_type="event" 4300*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 4301*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 4302*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4303*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4304*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4305*61046927SAndroid Build Coastguard Worker /> 4306*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 4307*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 4308*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 4309*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 4310*61046927SAndroid Build Coastguard Worker data_type="uint64" 4311*61046927SAndroid Build Coastguard Worker units="pixels" 4312*61046927SAndroid Build Coastguard Worker semantic_type="event" 4313*61046927SAndroid Build Coastguard Worker equation="A 36 READ" 4314*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 4315*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 4316*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4317*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4318*61046927SAndroid Build Coastguard Worker /> 4319*61046927SAndroid Build Coastguard Worker <counter name="Alpha Test Fails" 4320*61046927SAndroid Build Coastguard Worker symbol_name="AlphaTestFails" 4321*61046927SAndroid Build Coastguard Worker underscore_name="alpha_test_fails" 4322*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha test." 4323*61046927SAndroid Build Coastguard Worker data_type="uint64" 4324*61046927SAndroid Build Coastguard Worker units="pixels" 4325*61046927SAndroid Build Coastguard Worker semantic_type="event" 4326*61046927SAndroid Build Coastguard Worker equation="A 37 READ" 4327*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4328*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4329*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4330*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4331*61046927SAndroid Build Coastguard Worker /> 4332*61046927SAndroid Build Coastguard Worker <counter name="Late Stencil Test Fails" 4333*61046927SAndroid Build Coastguard Worker symbol_name="PostPsStencilTestFails" 4334*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_stencil_test_fails" 4335*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS stencil test." 4336*61046927SAndroid Build Coastguard Worker data_type="uint64" 4337*61046927SAndroid Build Coastguard Worker units="pixels" 4338*61046927SAndroid Build Coastguard Worker semantic_type="event" 4339*61046927SAndroid Build Coastguard Worker equation="A 38 READ" 4340*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4341*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4342*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4343*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4344*61046927SAndroid Build Coastguard Worker /> 4345*61046927SAndroid Build Coastguard Worker <counter name="Late Depth Test Fails" 4346*61046927SAndroid Build Coastguard Worker symbol_name="PostPsDepthTestFails" 4347*61046927SAndroid Build Coastguard Worker underscore_name="post_ps_depth_test_fails" 4348*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS depth test." 4349*61046927SAndroid Build Coastguard Worker data_type="uint64" 4350*61046927SAndroid Build Coastguard Worker units="pixels" 4351*61046927SAndroid Build Coastguard Worker semantic_type="event" 4352*61046927SAndroid Build Coastguard Worker equation="A 39 READ $SamplesKilledInPs USUB" 4353*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4354*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4355*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4356*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4357*61046927SAndroid Build Coastguard Worker /> 4358*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 4359*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 4360*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 4361*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 4362*61046927SAndroid Build Coastguard Worker data_type="uint64" 4363*61046927SAndroid Build Coastguard Worker units="pixels" 4364*61046927SAndroid Build Coastguard Worker semantic_type="event" 4365*61046927SAndroid Build Coastguard Worker equation="A 40 READ" 4366*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4367*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4368*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL IO BB" 4369*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4370*61046927SAndroid Build Coastguard Worker /> 4371*61046927SAndroid Build Coastguard Worker <counter name="FS Duration" 4372*61046927SAndroid Build Coastguard Worker symbol_name="PsDuration" 4373*61046927SAndroid Build Coastguard Worker underscore_name="ps_duration" 4374*61046927SAndroid Build Coastguard Worker description="Total Fragment Shader GPU duration." 4375*61046927SAndroid Build Coastguard Worker data_type="uint64" 4376*61046927SAndroid Build Coastguard Worker units="us" 4377*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4378*61046927SAndroid Build Coastguard Worker equation="A 27 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 28 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 4379*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4380*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4381*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 4382*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4383*61046927SAndroid Build Coastguard Worker /> 4384*61046927SAndroid Build Coastguard Worker <counter name="VS Duration" 4385*61046927SAndroid Build Coastguard Worker symbol_name="VsDuration" 4386*61046927SAndroid Build Coastguard Worker underscore_name="vs_duration" 4387*61046927SAndroid Build Coastguard Worker description="Total Vertex Shader GPU duration." 4388*61046927SAndroid Build Coastguard Worker data_type="uint64" 4389*61046927SAndroid Build Coastguard Worker units="us" 4390*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4391*61046927SAndroid Build Coastguard Worker equation="A 2 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 3 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 4392*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4393*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4394*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 4395*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4396*61046927SAndroid Build Coastguard Worker /> 4397*61046927SAndroid Build Coastguard Worker <counter name="GS Duration" 4398*61046927SAndroid Build Coastguard Worker symbol_name="GsDuration" 4399*61046927SAndroid Build Coastguard Worker underscore_name="gs_duration" 4400*61046927SAndroid Build Coastguard Worker description="Total Geometry Shader GPU duration." 4401*61046927SAndroid Build Coastguard Worker data_type="uint64" 4402*61046927SAndroid Build Coastguard Worker units="us" 4403*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4404*61046927SAndroid Build Coastguard Worker equation="A 22 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 23 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 4405*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4406*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4407*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 4408*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4409*61046927SAndroid Build Coastguard Worker /> 4410*61046927SAndroid Build Coastguard Worker <counter name="TES Duration" 4411*61046927SAndroid Build Coastguard Worker symbol_name="DsDuration" 4412*61046927SAndroid Build Coastguard Worker underscore_name="ds_duration" 4413*61046927SAndroid Build Coastguard Worker description="Total Evaluation Shader GPU duration." 4414*61046927SAndroid Build Coastguard Worker data_type="uint64" 4415*61046927SAndroid Build Coastguard Worker units="us" 4416*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4417*61046927SAndroid Build Coastguard Worker equation="A 12 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 13 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 4418*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Evaluation Shader" 4419*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4420*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4" 4421*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4422*61046927SAndroid Build Coastguard Worker /> 4423*61046927SAndroid Build Coastguard Worker <counter name="TCS Duration" 4424*61046927SAndroid Build Coastguard Worker symbol_name="HsDuration" 4425*61046927SAndroid Build Coastguard Worker underscore_name="hs_duration" 4426*61046927SAndroid Build Coastguard Worker description="Total Control Shader GPU duration." 4427*61046927SAndroid Build Coastguard Worker data_type="uint64" 4428*61046927SAndroid Build Coastguard Worker units="us" 4429*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4430*61046927SAndroid Build Coastguard Worker equation="A 7 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 8 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 4431*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Control Shader" 4432*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4433*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 4434*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4435*61046927SAndroid Build Coastguard Worker /> 4436*61046927SAndroid Build Coastguard Worker <counter name="CS Duration" 4437*61046927SAndroid Build Coastguard Worker symbol_name="CsDuration" 4438*61046927SAndroid Build Coastguard Worker underscore_name="cs_duration" 4439*61046927SAndroid Build Coastguard Worker description="Total Compute Shader GPU duration." 4440*61046927SAndroid Build Coastguard Worker data_type="uint64" 4441*61046927SAndroid Build Coastguard Worker units="us" 4442*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4443*61046927SAndroid Build Coastguard Worker equation="A 17 READ A 0 READ UMUL A 2 READ A 7 READ UADD A 12 READ UADD A 17 READ UADD A 22 READ UADD A 27 READ UADD UDIV A 18 READ A 1 READ UMUL A 3 READ A 8 READ UADD A 13 READ UADD A 18 READ UADD A 23 READ UADD A 28 READ UADD UDIV UADD $GpuTime UMUL $GpuCoreClocks $EuCoresTotalCount UMUL 1000 UMUL UDIV" 4444*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4445*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4446*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 4447*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4448*61046927SAndroid Build Coastguard Worker /> 4449*61046927SAndroid Build Coastguard Worker <counter name="EU Idle" 4450*61046927SAndroid Build Coastguard Worker symbol_name="EuIdle" 4451*61046927SAndroid Build Coastguard Worker underscore_name="eu_idle" 4452*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were idle." 4453*61046927SAndroid Build Coastguard Worker data_type="float" 4454*61046927SAndroid Build Coastguard Worker max_equation="100" 4455*61046927SAndroid Build Coastguard Worker units="percent" 4456*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4457*61046927SAndroid Build Coastguard Worker equation="100 $EuActive $EuStall FADD FSUB" 4458*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4459*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4460*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4461*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4462*61046927SAndroid Build Coastguard Worker /> 4463*61046927SAndroid Build Coastguard Worker <counter name="Sampler L2 cache misses" 4464*61046927SAndroid Build Coastguard Worker symbol_name="SamplerL2CacheMisses" 4465*61046927SAndroid Build Coastguard Worker underscore_name="sampler_l2_cache_misses" 4466*61046927SAndroid Build Coastguard Worker description="Number of sampler L2 cache misses" 4467*61046927SAndroid Build Coastguard Worker data_type="uint64" 4468*61046927SAndroid Build Coastguard Worker units="messages" 4469*61046927SAndroid Build Coastguard Worker semantic_type="event" 4470*61046927SAndroid Build Coastguard Worker equation="C 7 READ C 6 READ UADD C 5 READ UADD C 4 READ UADD C 3 READ UADD C 2 READ UADD C 1 READ UADD C 0 READ UADD" 4471*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 4472*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Overview Frame Batch Draw" 4473*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4474*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4475*61046927SAndroid Build Coastguard Worker /> 4476*61046927SAndroid Build Coastguard Worker <counter name="Sampler L2 cache misses (ss0)" 4477*61046927SAndroid Build Coastguard Worker symbol_name="Sampler0L2CacheMisses" 4478*61046927SAndroid Build Coastguard Worker underscore_name="sampler0_l2_cache_misses" 4479*61046927SAndroid Build Coastguard Worker description="Number of sampler L2 cache misses (ss0)" 4480*61046927SAndroid Build Coastguard Worker data_type="uint64" 4481*61046927SAndroid Build Coastguard Worker units="messages" 4482*61046927SAndroid Build Coastguard Worker semantic_type="event" 4483*61046927SAndroid Build Coastguard Worker equation="C 7 READ C 6 READ UADD" 4484*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x1 AND" 4485*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 4486*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 4487*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4488*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 4489*61046927SAndroid Build Coastguard Worker /> 4490*61046927SAndroid Build Coastguard Worker <counter name="Sampler L2 cache misses (ss1)" 4491*61046927SAndroid Build Coastguard Worker symbol_name="Sampler1L2CacheMisses" 4492*61046927SAndroid Build Coastguard Worker underscore_name="sampler1_l2_cache_misses" 4493*61046927SAndroid Build Coastguard Worker description="Number of sampler L2 cache misses (ss1)" 4494*61046927SAndroid Build Coastguard Worker data_type="uint64" 4495*61046927SAndroid Build Coastguard Worker units="messages" 4496*61046927SAndroid Build Coastguard Worker semantic_type="event" 4497*61046927SAndroid Build Coastguard Worker equation="C 5 READ C 4 READ UADD" 4498*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x2 AND" 4499*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 4500*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 4501*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4502*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 4503*61046927SAndroid Build Coastguard Worker /> 4504*61046927SAndroid Build Coastguard Worker <counter name="Sampler L2 cache misses (ss2)" 4505*61046927SAndroid Build Coastguard Worker symbol_name="Sampler2L2CacheMisses" 4506*61046927SAndroid Build Coastguard Worker underscore_name="sampler2_l2_cache_misses" 4507*61046927SAndroid Build Coastguard Worker description="Number of sampler L2 cache misses (ss2)" 4508*61046927SAndroid Build Coastguard Worker data_type="uint64" 4509*61046927SAndroid Build Coastguard Worker units="messages" 4510*61046927SAndroid Build Coastguard Worker semantic_type="event" 4511*61046927SAndroid Build Coastguard Worker equation="C 3 READ C 2 READ UADD" 4512*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x4 AND" 4513*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 4514*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 4515*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4516*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 4517*61046927SAndroid Build Coastguard Worker /> 4518*61046927SAndroid Build Coastguard Worker <counter name="Sampler L2 cache misses (ss3)" 4519*61046927SAndroid Build Coastguard Worker symbol_name="Sampler3L2CacheMisses" 4520*61046927SAndroid Build Coastguard Worker underscore_name="sampler3_l2_cache_misses" 4521*61046927SAndroid Build Coastguard Worker description="Number of sampler L2 cache misses (ss3)" 4522*61046927SAndroid Build Coastguard Worker data_type="uint64" 4523*61046927SAndroid Build Coastguard Worker units="messages" 4524*61046927SAndroid Build Coastguard Worker semantic_type="event" 4525*61046927SAndroid Build Coastguard Worker equation="C 1 READ C 0 READ UADD" 4526*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 0x8 AND" 4527*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 4528*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 4529*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4530*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 4531*61046927SAndroid Build Coastguard Worker /> 4532*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Accesses" 4533*61046927SAndroid Build Coastguard Worker symbol_name="LlcAccesses" 4534*61046927SAndroid Build Coastguard Worker underscore_name="llc_accesses" 4535*61046927SAndroid Build Coastguard Worker description="The total number of LLC cache lookups done from the GPU (64b reads, 32B writes)." 4536*61046927SAndroid Build Coastguard Worker data_type="uint64" 4537*61046927SAndroid Build Coastguard Worker units="messages" 4538*61046927SAndroid Build Coastguard Worker semantic_type="event" 4539*61046927SAndroid Build Coastguard Worker equation="PERFCNT 0 READ" 4540*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 4541*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 4542*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4543*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 4544*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4545*61046927SAndroid Build Coastguard Worker /> 4546*61046927SAndroid Build Coastguard Worker <counter name="LLC GPU Hits" 4547*61046927SAndroid Build Coastguard Worker symbol_name="LlcHits" 4548*61046927SAndroid Build Coastguard Worker underscore_name="llc_hits" 4549*61046927SAndroid Build Coastguard Worker description="The total number of successful LLC cache lookups done from the GPU." 4550*61046927SAndroid Build Coastguard Worker data_type="uint64" 4551*61046927SAndroid Build Coastguard Worker units="messages" 4552*61046927SAndroid Build Coastguard Worker semantic_type="event" 4553*61046927SAndroid Build Coastguard Worker equation="PERFCNT 1 READ" 4554*61046927SAndroid Build Coastguard Worker availability="true $QueryMode &&" 4555*61046927SAndroid Build Coastguard Worker mdapi_group="LLC" 4556*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4557*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="OGL4 OCL" 4558*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4559*61046927SAndroid Build Coastguard Worker /> 4560*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 4561*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000080" /> 4562*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002EB9C" value="0x01906400" /> 4563*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002FB9C" value="0x01906400" /> 4564*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000253A4" value="0x00000000" /> 4565*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B9C" value="0x01906400" /> 4566*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B9C" value="0x01906400" /> 4567*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027104" value="0x00A00000" /> 4568*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027184" value="0x00A50000" /> 4569*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002E804" value="0x00500000" /> 4570*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002E984" value="0x00500000" /> 4571*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002EB04" value="0x00500000" /> 4572*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002EB80" value="0x00000084" /> 4573*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002EB8C" value="0x14200000" /> 4574*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002EB84" value="0x00000000" /> 4575*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002F804" value="0x00050000" /> 4576*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002F984" value="0x00050000" /> 4577*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002FB04" value="0x00050000" /> 4578*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002FB80" value="0x00000084" /> 4579*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002FB8C" value="0x00050800" /> 4580*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002FB84" value="0x00000000" /> 4581*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025380" value="0x00000010" /> 4582*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002538C" value="0x000000C0" /> 4583*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025384" value="0xAA550000" /> 4584*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025404" value="0xFFFFC000" /> 4585*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026804" value="0x50000000" /> 4586*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026984" value="0x50000000" /> 4587*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B04" value="0x50000000" /> 4588*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B80" value="0x00000084" /> 4589*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B90" value="0x00050800" /> 4590*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026B84" value="0x00000000" /> 4591*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027804" value="0x05000000" /> 4592*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027984" value="0x05000000" /> 4593*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B04" value="0x05000000" /> 4594*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B80" value="0x00000084" /> 4595*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B90" value="0x00000142" /> 4596*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00027B84" value="0x00000000" /> 4597*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026104" value="0xA0000000" /> 4598*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00026184" value="0xA5000000" /> 4599*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025424" value="0x00008620" /> 4600*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x0002541C" value="0x00000000" /> 4601*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00025428" value="0x0004A54A" /> 4602*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091BC" value="0xE0400000" /> 4603*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x000091C4" value="0xE4500000" /> 4604*61046927SAndroid Build Coastguard Worker </register_config> 4605*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 4606*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> <!--OAREPORTTRIG1 --> 4607*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00800000" /> <!--OAREPORTTRIG2 --> 4608*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> <!--OASTARTTRIG1 --> 4609*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> <!--OASTARTTRIG1 --> 4610*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> <!--OASTARTTRIG1 --> 4611*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> <!--OASTARTTRIG6 --> 4612*61046927SAndroid Build Coastguard Worker </register_config> 4613*61046927SAndroid Build Coastguard Worker </set> 4614*61046927SAndroid Build Coastguard Worker 4615*61046927SAndroid Build Coastguard Worker</metrics> 4616