1*61046927SAndroid Build Coastguard Worker<?xml version="1.0"?> 2*61046927SAndroid Build Coastguard Worker<metrics version="1619078711" merge_md5=""> 3*61046927SAndroid Build Coastguard Worker <set name="Render Metrics Basic set" 4*61046927SAndroid Build Coastguard Worker chipset="EHL" 5*61046927SAndroid Build Coastguard Worker symbol_name="RenderBasic" 6*61046927SAndroid Build Coastguard Worker underscore_name="render_basic" 7*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8*61046927SAndroid Build Coastguard Worker hw_config_guid="c693e665-867f-4362-91b6-85337f932010" 9*61046927SAndroid Build Coastguard Worker > 10*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 11*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 12*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 13*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 14*61046927SAndroid Build Coastguard Worker data_type="uint64" 15*61046927SAndroid Build Coastguard Worker units="ns" 16*61046927SAndroid Build Coastguard Worker semantic_type="duration" 17*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 18*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 19*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 20*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 21*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 22*61046927SAndroid Build Coastguard Worker /> 23*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 24*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 25*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 26*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 27*61046927SAndroid Build Coastguard Worker data_type="uint64" 28*61046927SAndroid Build Coastguard Worker units="cycles" 29*61046927SAndroid Build Coastguard Worker semantic_type="event" 30*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 31*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 32*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 33*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 34*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 35*61046927SAndroid Build Coastguard Worker /> 36*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 37*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 38*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 39*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 40*61046927SAndroid Build Coastguard Worker data_type="uint64" 41*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 42*61046927SAndroid Build Coastguard Worker units="hz" 43*61046927SAndroid Build Coastguard Worker semantic_type="event" 44*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 45*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 46*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 47*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 48*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 49*61046927SAndroid Build Coastguard Worker /> 50*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 51*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 52*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 53*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 54*61046927SAndroid Build Coastguard Worker data_type="uint64" 55*61046927SAndroid Build Coastguard Worker units="threads" 56*61046927SAndroid Build Coastguard Worker semantic_type="event" 57*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 58*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 59*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 60*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 61*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 62*61046927SAndroid Build Coastguard Worker /> 63*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 64*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 65*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 66*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 67*61046927SAndroid Build Coastguard Worker data_type="uint64" 68*61046927SAndroid Build Coastguard Worker units="threads" 69*61046927SAndroid Build Coastguard Worker semantic_type="event" 70*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 71*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 72*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 73*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 74*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 75*61046927SAndroid Build Coastguard Worker /> 76*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 77*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 78*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 79*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 80*61046927SAndroid Build Coastguard Worker data_type="uint64" 81*61046927SAndroid Build Coastguard Worker units="threads" 82*61046927SAndroid Build Coastguard Worker semantic_type="event" 83*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 84*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 85*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 86*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 87*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 88*61046927SAndroid Build Coastguard Worker /> 89*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 90*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 91*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 92*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 93*61046927SAndroid Build Coastguard Worker data_type="uint64" 94*61046927SAndroid Build Coastguard Worker units="threads" 95*61046927SAndroid Build Coastguard Worker semantic_type="event" 96*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 97*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 98*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 99*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 101*61046927SAndroid Build Coastguard Worker /> 102*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 103*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 104*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 105*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 106*61046927SAndroid Build Coastguard Worker data_type="uint64" 107*61046927SAndroid Build Coastguard Worker units="threads" 108*61046927SAndroid Build Coastguard Worker semantic_type="event" 109*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 110*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 111*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 112*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 113*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 114*61046927SAndroid Build Coastguard Worker /> 115*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 116*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 117*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 118*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 119*61046927SAndroid Build Coastguard Worker data_type="uint64" 120*61046927SAndroid Build Coastguard Worker units="threads" 121*61046927SAndroid Build Coastguard Worker semantic_type="event" 122*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 123*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 124*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 125*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 126*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 127*61046927SAndroid Build Coastguard Worker /> 128*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 129*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 130*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 131*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 132*61046927SAndroid Build Coastguard Worker data_type="float" 133*61046927SAndroid Build Coastguard Worker max_equation="100" 134*61046927SAndroid Build Coastguard Worker units="percent" 135*61046927SAndroid Build Coastguard Worker semantic_type="duration" 136*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 137*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 138*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 139*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 140*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 141*61046927SAndroid Build Coastguard Worker /> 142*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 143*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 144*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 145*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 146*61046927SAndroid Build Coastguard Worker data_type="float" 147*61046927SAndroid Build Coastguard Worker max_equation="100" 148*61046927SAndroid Build Coastguard Worker units="percent" 149*61046927SAndroid Build Coastguard Worker semantic_type="duration" 150*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 151*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 152*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 153*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 154*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 155*61046927SAndroid Build Coastguard Worker /> 156*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 157*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 158*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 159*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 160*61046927SAndroid Build Coastguard Worker data_type="float" 161*61046927SAndroid Build Coastguard Worker max_equation="100" 162*61046927SAndroid Build Coastguard Worker units="percent" 163*61046927SAndroid Build Coastguard Worker semantic_type="duration" 164*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 165*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 166*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 167*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 168*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 169*61046927SAndroid Build Coastguard Worker /> 170*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 171*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 172*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 173*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 174*61046927SAndroid Build Coastguard Worker data_type="float" 175*61046927SAndroid Build Coastguard Worker max_equation="100" 176*61046927SAndroid Build Coastguard Worker units="percent" 177*61046927SAndroid Build Coastguard Worker semantic_type="duration" 178*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 179*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 180*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 181*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 182*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 183*61046927SAndroid Build Coastguard Worker /> 184*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 185*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 186*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 187*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 188*61046927SAndroid Build Coastguard Worker data_type="float" 189*61046927SAndroid Build Coastguard Worker max_equation="100" 190*61046927SAndroid Build Coastguard Worker units="percent" 191*61046927SAndroid Build Coastguard Worker semantic_type="duration" 192*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 193*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 194*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 195*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 196*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 197*61046927SAndroid Build Coastguard Worker /> 198*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 199*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 200*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 201*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 202*61046927SAndroid Build Coastguard Worker data_type="float" 203*61046927SAndroid Build Coastguard Worker max_equation="100" 204*61046927SAndroid Build Coastguard Worker units="percent" 205*61046927SAndroid Build Coastguard Worker semantic_type="duration" 206*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 207*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 208*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 209*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 210*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 211*61046927SAndroid Build Coastguard Worker /> 212*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 213*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 214*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 215*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 216*61046927SAndroid Build Coastguard Worker data_type="float" 217*61046927SAndroid Build Coastguard Worker max_equation="100" 218*61046927SAndroid Build Coastguard Worker units="percent" 219*61046927SAndroid Build Coastguard Worker semantic_type="duration" 220*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 221*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 222*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 223*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 224*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 225*61046927SAndroid Build Coastguard Worker /> 226*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 227*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 228*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 229*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 230*61046927SAndroid Build Coastguard Worker data_type="float" 231*61046927SAndroid Build Coastguard Worker max_equation="100" 232*61046927SAndroid Build Coastguard Worker units="percent" 233*61046927SAndroid Build Coastguard Worker semantic_type="duration" 234*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 235*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 236*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 237*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 238*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 239*61046927SAndroid Build Coastguard Worker /> 240*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 241*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 242*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 243*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 244*61046927SAndroid Build Coastguard Worker data_type="float" 245*61046927SAndroid Build Coastguard Worker max_equation="100" 246*61046927SAndroid Build Coastguard Worker units="percent" 247*61046927SAndroid Build Coastguard Worker semantic_type="duration" 248*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 249*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 250*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 251*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 252*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 253*61046927SAndroid Build Coastguard Worker /> 254*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 255*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 256*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 257*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 258*61046927SAndroid Build Coastguard Worker data_type="float" 259*61046927SAndroid Build Coastguard Worker max_equation="100" 260*61046927SAndroid Build Coastguard Worker units="percent" 261*61046927SAndroid Build Coastguard Worker semantic_type="duration" 262*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 263*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 264*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 265*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 266*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 267*61046927SAndroid Build Coastguard Worker /> 268*61046927SAndroid Build Coastguard Worker <counter name="Sampler00 Busy" 269*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00Busy" 270*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_busy" 271*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Slice0 Sampler0 has been processing EU requests." 272*61046927SAndroid Build Coastguard Worker data_type="float" 273*61046927SAndroid Build Coastguard Worker max_equation="100" 274*61046927SAndroid Build Coastguard Worker units="percent" 275*61046927SAndroid Build Coastguard Worker semantic_type="duration" 276*61046927SAndroid Build Coastguard Worker equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" 277*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 278*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 279*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 280*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 281*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 282*61046927SAndroid Build Coastguard Worker /> 283*61046927SAndroid Build Coastguard Worker <counter name="Samplers Busy" 284*61046927SAndroid Build Coastguard Worker symbol_name="SamplersBusy" 285*61046927SAndroid Build Coastguard Worker underscore_name="samplers_busy" 286*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers have been processing EU requests." 287*61046927SAndroid Build Coastguard Worker data_type="float" 288*61046927SAndroid Build Coastguard Worker max_equation="100" 289*61046927SAndroid Build Coastguard Worker units="percent" 290*61046927SAndroid Build Coastguard Worker semantic_type="duration" 291*61046927SAndroid Build Coastguard Worker equation="$Sampler00Busy" 292*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 9 AND" 293*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 294*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 295*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 296*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 297*61046927SAndroid Build Coastguard Worker /> 298*61046927SAndroid Build Coastguard Worker <counter name="Sampler00 Bottleneck" 299*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00Bottleneck" 300*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_bottleneck" 301*61046927SAndroid Build Coastguard Worker description="The percentage of time in which Slice0 Sampler0 has been slowing down the pipe when processing EU requests." 302*61046927SAndroid Build Coastguard Worker low_watermark="5" 303*61046927SAndroid Build Coastguard Worker high_watermark="15" 304*61046927SAndroid Build Coastguard Worker data_type="float" 305*61046927SAndroid Build Coastguard Worker max_equation="100" 306*61046927SAndroid Build Coastguard Worker units="percent" 307*61046927SAndroid Build Coastguard Worker semantic_type="duration" 308*61046927SAndroid Build Coastguard Worker equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" 309*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 310*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 311*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 312*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 313*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 314*61046927SAndroid Build Coastguard Worker /> 315*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 316*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 317*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 318*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 319*61046927SAndroid Build Coastguard Worker data_type="uint64" 320*61046927SAndroid Build Coastguard Worker units="pixels" 321*61046927SAndroid Build Coastguard Worker semantic_type="event" 322*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 323*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 324*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 325*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 326*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 327*61046927SAndroid Build Coastguard Worker /> 328*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 329*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 330*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 331*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 332*61046927SAndroid Build Coastguard Worker data_type="uint64" 333*61046927SAndroid Build Coastguard Worker units="pixels" 334*61046927SAndroid Build Coastguard Worker semantic_type="event" 335*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 336*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 337*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 338*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 339*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 340*61046927SAndroid Build Coastguard Worker /> 341*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 342*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 343*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 344*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 345*61046927SAndroid Build Coastguard Worker data_type="uint64" 346*61046927SAndroid Build Coastguard Worker units="pixels" 347*61046927SAndroid Build Coastguard Worker semantic_type="event" 348*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 349*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 350*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 351*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 352*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 353*61046927SAndroid Build Coastguard Worker /> 354*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 355*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 356*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 357*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 358*61046927SAndroid Build Coastguard Worker data_type="uint64" 359*61046927SAndroid Build Coastguard Worker units="pixels" 360*61046927SAndroid Build Coastguard Worker semantic_type="event" 361*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 362*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 363*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 364*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 365*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 366*61046927SAndroid Build Coastguard Worker /> 367*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 368*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 369*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 370*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 371*61046927SAndroid Build Coastguard Worker data_type="uint64" 372*61046927SAndroid Build Coastguard Worker units="pixels" 373*61046927SAndroid Build Coastguard Worker semantic_type="event" 374*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 375*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 376*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 377*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 378*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 379*61046927SAndroid Build Coastguard Worker /> 380*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 381*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 382*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 383*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 384*61046927SAndroid Build Coastguard Worker data_type="uint64" 385*61046927SAndroid Build Coastguard Worker units="pixels" 386*61046927SAndroid Build Coastguard Worker semantic_type="event" 387*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 388*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 389*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 390*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 391*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 392*61046927SAndroid Build Coastguard Worker /> 393*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 394*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 395*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 396*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 397*61046927SAndroid Build Coastguard Worker data_type="uint64" 398*61046927SAndroid Build Coastguard Worker units="pixels" 399*61046927SAndroid Build Coastguard Worker semantic_type="event" 400*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 401*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 402*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 403*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 404*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 405*61046927SAndroid Build Coastguard Worker /> 406*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 407*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 408*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 409*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 410*61046927SAndroid Build Coastguard Worker data_type="uint64" 411*61046927SAndroid Build Coastguard Worker units="texels" 412*61046927SAndroid Build Coastguard Worker semantic_type="event" 413*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 414*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 415*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 416*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 417*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 418*61046927SAndroid Build Coastguard Worker /> 419*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 420*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 421*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 422*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 423*61046927SAndroid Build Coastguard Worker data_type="uint64" 424*61046927SAndroid Build Coastguard Worker units="texels" 425*61046927SAndroid Build Coastguard Worker semantic_type="event" 426*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 427*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 428*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 429*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 430*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 431*61046927SAndroid Build Coastguard Worker /> 432*61046927SAndroid Build Coastguard Worker <counter name="Sampler Cache Misses" 433*61046927SAndroid Build Coastguard Worker symbol_name="SamplerL1Misses" 434*61046927SAndroid Build Coastguard Worker underscore_name="sampler_l1_misses" 435*61046927SAndroid Build Coastguard Worker description="The total number of sampler cache misses in all LODs in all sampler units." 436*61046927SAndroid Build Coastguard Worker data_type="uint64" 437*61046927SAndroid Build Coastguard Worker units="messages" 438*61046927SAndroid Build Coastguard Worker semantic_type="event" 439*61046927SAndroid Build Coastguard Worker equation="C 4 READ C 5 READ UADD 8 UMUL" 440*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 441*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 442*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 443*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 444*61046927SAndroid Build Coastguard Worker /> 445*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 446*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 447*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 448*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 449*61046927SAndroid Build Coastguard Worker data_type="uint64" 450*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 451*61046927SAndroid Build Coastguard Worker units="bytes" 452*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 453*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 454*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 455*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 456*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 457*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 458*61046927SAndroid Build Coastguard Worker /> 459*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 460*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 461*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 462*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 463*61046927SAndroid Build Coastguard Worker data_type="uint64" 464*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 465*61046927SAndroid Build Coastguard Worker units="bytes" 466*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 467*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 468*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 469*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 470*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 471*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 472*61046927SAndroid Build Coastguard Worker /> 473*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 474*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 475*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 476*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 477*61046927SAndroid Build Coastguard Worker data_type="uint64" 478*61046927SAndroid Build Coastguard Worker units="messages" 479*61046927SAndroid Build Coastguard Worker semantic_type="event" 480*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 481*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 482*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 483*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 484*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 485*61046927SAndroid Build Coastguard Worker /> 486*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 487*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 488*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 489*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 490*61046927SAndroid Build Coastguard Worker data_type="uint64" 491*61046927SAndroid Build Coastguard Worker units="messages" 492*61046927SAndroid Build Coastguard Worker semantic_type="event" 493*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 494*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 495*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 496*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 497*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 498*61046927SAndroid Build Coastguard Worker /> 499*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 500*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 501*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 502*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 503*61046927SAndroid Build Coastguard Worker data_type="uint64" 504*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 505*61046927SAndroid Build Coastguard Worker units="bytes" 506*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 507*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 508*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 509*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 510*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 511*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 512*61046927SAndroid Build Coastguard Worker /> 513*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 514*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 515*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 516*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 517*61046927SAndroid Build Coastguard Worker data_type="uint64" 518*61046927SAndroid Build Coastguard Worker units="messages" 519*61046927SAndroid Build Coastguard Worker semantic_type="event" 520*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 521*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 522*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 523*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 524*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 525*61046927SAndroid Build Coastguard Worker /> 526*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 527*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 528*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 529*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 530*61046927SAndroid Build Coastguard Worker data_type="uint64" 531*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 532*61046927SAndroid Build Coastguard Worker units="bytes" 533*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 534*61046927SAndroid Build Coastguard Worker equation="64 B 5 READ B 4 READ UADD UMUL" 535*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 536*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 537*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 538*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 539*61046927SAndroid Build Coastguard Worker /> 540*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 541*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 542*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 543*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 544*61046927SAndroid Build Coastguard Worker data_type="uint64" 545*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 546*61046927SAndroid Build Coastguard Worker units="bytes" 547*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 548*61046927SAndroid Build Coastguard Worker equation="64 B 0 READ B 2 READ UADD UMUL" 549*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 550*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 551*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 552*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 553*61046927SAndroid Build Coastguard Worker /> 554*61046927SAndroid Build Coastguard Worker <counter name="Samplers Bottleneck" 555*61046927SAndroid Build Coastguard Worker symbol_name="SamplerBottleneck" 556*61046927SAndroid Build Coastguard Worker underscore_name="sampler_bottleneck" 557*61046927SAndroid Build Coastguard Worker description="The percentage of time in which samplers have been slowing down the pipe when processing EU requests." 558*61046927SAndroid Build Coastguard Worker low_watermark="5" 559*61046927SAndroid Build Coastguard Worker high_watermark="15" 560*61046927SAndroid Build Coastguard Worker data_type="float" 561*61046927SAndroid Build Coastguard Worker max_equation="100" 562*61046927SAndroid Build Coastguard Worker units="percent" 563*61046927SAndroid Build Coastguard Worker semantic_type="duration" 564*61046927SAndroid Build Coastguard Worker equation="$Sampler00Bottleneck" 565*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 9 AND" 566*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 567*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Indicate System Frame Batch Draw" 568*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 569*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 570*61046927SAndroid Build Coastguard Worker /> 571*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 572*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 573*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 574*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 575*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x142C0014" /> 576*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14120700" /> 577*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121500E0" /> 578*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E1E0030" /> 579*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A204000" /> 580*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C200001" /> 581*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E213000" /> 582*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2C1831" /> 583*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102C0000" /> 584*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C0000" /> 585*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040140" /> 586*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E040005" /> 587*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050050" /> 588*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06054000" /> 589*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08051000" /> 590*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600C0" /> 591*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24061800" /> 592*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04120023" /> 593*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10120000" /> 594*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08120000" /> 595*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06131000" /> 596*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04144000" /> 597*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02150980" /> 598*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10150000" /> 599*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1815000F" /> 600*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06150000" /> 601*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08154000" /> 602*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E18A000" /> 603*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14190028" /> 604*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 605*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C01C0" /> 606*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1C000A" /> 607*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A5C01C0" /> 608*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C5C000A" /> 609*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001C0097" /> 610*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1CA700" /> 611*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101C0000" /> 612*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081D0100" /> 613*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1D0008" /> 614*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x085C0097" /> 615*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5C00A7" /> 616*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x105C0000" /> 617*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5D0005" /> 618*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181E8000" /> 619*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E1EB300" /> 620*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F4000" /> 621*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F2004" /> 622*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F0090" /> 623*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 624*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2000" /> 625*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F6100" /> 626*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F6100" /> 627*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F6100" /> 628*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0061" /> 629*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 630*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0000" /> 631*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3060" /> 632*61046927SAndroid Build Coastguard Worker </register_config> 633*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 634*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 635*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 636*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 637*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 638*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 639*61046927SAndroid Build Coastguard Worker </register_config> 640*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 641*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 642*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 643*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 644*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00051050" /> 645*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00000052" /> 646*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0xFFFFFFFF" /> 647*61046927SAndroid Build Coastguard Worker </register_config> 648*61046927SAndroid Build Coastguard Worker </set> 649*61046927SAndroid Build Coastguard Worker 650*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics Basic set" 651*61046927SAndroid Build Coastguard Worker chipset="EHL" 652*61046927SAndroid Build Coastguard Worker symbol_name="ComputeBasic" 653*61046927SAndroid Build Coastguard Worker underscore_name="compute_basic" 654*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 655*61046927SAndroid Build Coastguard Worker hw_config_guid="ae4d01a9-fe55-453c-8c7a-036acd5eacff" 656*61046927SAndroid Build Coastguard Worker > 657*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 658*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 659*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 660*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 661*61046927SAndroid Build Coastguard Worker data_type="uint64" 662*61046927SAndroid Build Coastguard Worker units="ns" 663*61046927SAndroid Build Coastguard Worker semantic_type="duration" 664*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 665*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 666*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 667*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 668*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 669*61046927SAndroid Build Coastguard Worker /> 670*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 671*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 672*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 673*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 674*61046927SAndroid Build Coastguard Worker data_type="uint64" 675*61046927SAndroid Build Coastguard Worker units="cycles" 676*61046927SAndroid Build Coastguard Worker semantic_type="event" 677*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 678*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 679*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 680*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 681*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 682*61046927SAndroid Build Coastguard Worker /> 683*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 684*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 685*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 686*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 687*61046927SAndroid Build Coastguard Worker data_type="uint64" 688*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 689*61046927SAndroid Build Coastguard Worker units="hz" 690*61046927SAndroid Build Coastguard Worker semantic_type="event" 691*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 692*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 693*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 694*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 695*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 696*61046927SAndroid Build Coastguard Worker /> 697*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 698*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 699*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 700*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 701*61046927SAndroid Build Coastguard Worker data_type="float" 702*61046927SAndroid Build Coastguard Worker max_equation="100" 703*61046927SAndroid Build Coastguard Worker units="percent" 704*61046927SAndroid Build Coastguard Worker semantic_type="duration" 705*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 706*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 707*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 708*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 709*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 710*61046927SAndroid Build Coastguard Worker /> 711*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 712*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 713*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 714*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 715*61046927SAndroid Build Coastguard Worker data_type="uint64" 716*61046927SAndroid Build Coastguard Worker units="threads" 717*61046927SAndroid Build Coastguard Worker semantic_type="event" 718*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 719*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 720*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 721*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 722*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 723*61046927SAndroid Build Coastguard Worker /> 724*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 725*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 726*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 727*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 728*61046927SAndroid Build Coastguard Worker data_type="uint64" 729*61046927SAndroid Build Coastguard Worker units="threads" 730*61046927SAndroid Build Coastguard Worker semantic_type="event" 731*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 732*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 733*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 734*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 735*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 736*61046927SAndroid Build Coastguard Worker /> 737*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 738*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 739*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 740*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 741*61046927SAndroid Build Coastguard Worker data_type="uint64" 742*61046927SAndroid Build Coastguard Worker units="threads" 743*61046927SAndroid Build Coastguard Worker semantic_type="event" 744*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 745*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 746*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 747*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 748*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 749*61046927SAndroid Build Coastguard Worker /> 750*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 751*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 752*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 753*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 754*61046927SAndroid Build Coastguard Worker data_type="uint64" 755*61046927SAndroid Build Coastguard Worker units="threads" 756*61046927SAndroid Build Coastguard Worker semantic_type="event" 757*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 758*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 759*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 760*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 761*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 762*61046927SAndroid Build Coastguard Worker /> 763*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 764*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 765*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 766*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 767*61046927SAndroid Build Coastguard Worker data_type="uint64" 768*61046927SAndroid Build Coastguard Worker units="threads" 769*61046927SAndroid Build Coastguard Worker semantic_type="event" 770*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 771*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 772*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 773*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 774*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 775*61046927SAndroid Build Coastguard Worker /> 776*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 777*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 778*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 779*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 780*61046927SAndroid Build Coastguard Worker data_type="uint64" 781*61046927SAndroid Build Coastguard Worker units="threads" 782*61046927SAndroid Build Coastguard Worker semantic_type="event" 783*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 784*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 785*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 786*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 787*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 788*61046927SAndroid Build Coastguard Worker /> 789*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 790*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 791*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 792*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 793*61046927SAndroid Build Coastguard Worker data_type="float" 794*61046927SAndroid Build Coastguard Worker max_equation="100" 795*61046927SAndroid Build Coastguard Worker units="percent" 796*61046927SAndroid Build Coastguard Worker semantic_type="duration" 797*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 798*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 799*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 800*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 801*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 802*61046927SAndroid Build Coastguard Worker /> 803*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 804*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 805*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 806*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 807*61046927SAndroid Build Coastguard Worker data_type="float" 808*61046927SAndroid Build Coastguard Worker max_equation="100" 809*61046927SAndroid Build Coastguard Worker units="percent" 810*61046927SAndroid Build Coastguard Worker semantic_type="duration" 811*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 812*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 813*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 814*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 815*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 816*61046927SAndroid Build Coastguard Worker /> 817*61046927SAndroid Build Coastguard Worker <counter name="EU AVG IPC Rate" 818*61046927SAndroid Build Coastguard Worker symbol_name="EuAvgIpcRate" 819*61046927SAndroid Build Coastguard Worker underscore_name="eu_avg_ipc_rate" 820*61046927SAndroid Build Coastguard Worker description="The average rate of IPC calculated for 2 FPU pipelines." 821*61046927SAndroid Build Coastguard Worker data_type="float" 822*61046927SAndroid Build Coastguard Worker max_equation="2" 823*61046927SAndroid Build Coastguard Worker units="number" 824*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 825*61046927SAndroid Build Coastguard Worker equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD" 826*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 827*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" 828*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 829*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 830*61046927SAndroid Build Coastguard Worker /> 831*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 832*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 833*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 834*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 835*61046927SAndroid Build Coastguard Worker data_type="float" 836*61046927SAndroid Build Coastguard Worker max_equation="100" 837*61046927SAndroid Build Coastguard Worker units="percent" 838*61046927SAndroid Build Coastguard Worker semantic_type="duration" 839*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 840*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 841*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 842*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 843*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 844*61046927SAndroid Build Coastguard Worker /> 845*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Pipe Active" 846*61046927SAndroid Build Coastguard Worker symbol_name="Fpu0Active" 847*61046927SAndroid Build Coastguard Worker underscore_name="fpu0_active" 848*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing." 849*61046927SAndroid Build Coastguard Worker data_type="float" 850*61046927SAndroid Build Coastguard Worker max_equation="100" 851*61046927SAndroid Build Coastguard Worker units="percent" 852*61046927SAndroid Build Coastguard Worker semantic_type="duration" 853*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 854*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 855*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 856*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 857*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 858*61046927SAndroid Build Coastguard Worker /> 859*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 860*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 861*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 862*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 863*61046927SAndroid Build Coastguard Worker data_type="float" 864*61046927SAndroid Build Coastguard Worker max_equation="100" 865*61046927SAndroid Build Coastguard Worker units="percent" 866*61046927SAndroid Build Coastguard Worker semantic_type="duration" 867*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 868*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 869*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 870*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 871*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 872*61046927SAndroid Build Coastguard Worker /> 873*61046927SAndroid Build Coastguard Worker <counter name="EU Send Pipe Active" 874*61046927SAndroid Build Coastguard Worker symbol_name="EuSendActive" 875*61046927SAndroid Build Coastguard Worker underscore_name="eu_send_active" 876*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing." 877*61046927SAndroid Build Coastguard Worker data_type="float" 878*61046927SAndroid Build Coastguard Worker max_equation="100" 879*61046927SAndroid Build Coastguard Worker units="percent" 880*61046927SAndroid Build Coastguard Worker semantic_type="duration" 881*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 882*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 883*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 884*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 885*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 886*61046927SAndroid Build Coastguard Worker /> 887*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 888*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 889*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 890*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 891*61046927SAndroid Build Coastguard Worker data_type="float" 892*61046927SAndroid Build Coastguard Worker max_equation="100" 893*61046927SAndroid Build Coastguard Worker units="percent" 894*61046927SAndroid Build Coastguard Worker semantic_type="duration" 895*61046927SAndroid Build Coastguard Worker equation="8 A 13 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 896*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 897*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 898*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 899*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 900*61046927SAndroid Build Coastguard Worker /> 901*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 902*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 903*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 904*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 905*61046927SAndroid Build Coastguard Worker data_type="uint64" 906*61046927SAndroid Build Coastguard Worker units="pixels" 907*61046927SAndroid Build Coastguard Worker semantic_type="event" 908*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 909*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 910*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 911*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 912*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 913*61046927SAndroid Build Coastguard Worker /> 914*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 915*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 916*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 917*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 918*61046927SAndroid Build Coastguard Worker data_type="uint64" 919*61046927SAndroid Build Coastguard Worker units="pixels" 920*61046927SAndroid Build Coastguard Worker semantic_type="event" 921*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 922*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 923*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 924*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 925*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 926*61046927SAndroid Build Coastguard Worker /> 927*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 928*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 929*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 930*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 931*61046927SAndroid Build Coastguard Worker data_type="uint64" 932*61046927SAndroid Build Coastguard Worker units="pixels" 933*61046927SAndroid Build Coastguard Worker semantic_type="event" 934*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 935*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 936*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 937*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 938*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 939*61046927SAndroid Build Coastguard Worker /> 940*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 941*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 942*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 943*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 944*61046927SAndroid Build Coastguard Worker data_type="uint64" 945*61046927SAndroid Build Coastguard Worker units="pixels" 946*61046927SAndroid Build Coastguard Worker semantic_type="event" 947*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 948*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 949*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 950*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 951*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 952*61046927SAndroid Build Coastguard Worker /> 953*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 954*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 955*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 956*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 957*61046927SAndroid Build Coastguard Worker data_type="uint64" 958*61046927SAndroid Build Coastguard Worker units="pixels" 959*61046927SAndroid Build Coastguard Worker semantic_type="event" 960*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 961*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 962*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 963*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 964*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 965*61046927SAndroid Build Coastguard Worker /> 966*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 967*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 968*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 969*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 970*61046927SAndroid Build Coastguard Worker data_type="uint64" 971*61046927SAndroid Build Coastguard Worker units="pixels" 972*61046927SAndroid Build Coastguard Worker semantic_type="event" 973*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 974*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 975*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 976*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 977*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 978*61046927SAndroid Build Coastguard Worker /> 979*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 980*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 981*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 982*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 983*61046927SAndroid Build Coastguard Worker data_type="uint64" 984*61046927SAndroid Build Coastguard Worker units="pixels" 985*61046927SAndroid Build Coastguard Worker semantic_type="event" 986*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 987*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 988*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 989*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 990*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 991*61046927SAndroid Build Coastguard Worker /> 992*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 993*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 994*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 995*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 996*61046927SAndroid Build Coastguard Worker data_type="uint64" 997*61046927SAndroid Build Coastguard Worker units="texels" 998*61046927SAndroid Build Coastguard Worker semantic_type="event" 999*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 1000*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 1001*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 1002*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1003*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1004*61046927SAndroid Build Coastguard Worker /> 1005*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 1006*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 1007*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 1008*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 1009*61046927SAndroid Build Coastguard Worker data_type="uint64" 1010*61046927SAndroid Build Coastguard Worker units="texels" 1011*61046927SAndroid Build Coastguard Worker semantic_type="event" 1012*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 1013*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 1014*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 1015*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1016*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1017*61046927SAndroid Build Coastguard Worker /> 1018*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 1019*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 1020*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 1021*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 1022*61046927SAndroid Build Coastguard Worker data_type="uint64" 1023*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1024*61046927SAndroid Build Coastguard Worker units="bytes" 1025*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1026*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 1027*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1028*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1029*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1030*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1031*61046927SAndroid Build Coastguard Worker /> 1032*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 1033*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 1034*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 1035*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 1036*61046927SAndroid Build Coastguard Worker data_type="uint64" 1037*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1038*61046927SAndroid Build Coastguard Worker units="bytes" 1039*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1040*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 1041*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 1042*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1043*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1044*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1045*61046927SAndroid Build Coastguard Worker /> 1046*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 1047*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 1048*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 1049*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 1050*61046927SAndroid Build Coastguard Worker data_type="uint64" 1051*61046927SAndroid Build Coastguard Worker units="messages" 1052*61046927SAndroid Build Coastguard Worker semantic_type="event" 1053*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 1054*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1055*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1056*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1057*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1058*61046927SAndroid Build Coastguard Worker /> 1059*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 1060*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 1061*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 1062*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 1063*61046927SAndroid Build Coastguard Worker data_type="uint64" 1064*61046927SAndroid Build Coastguard Worker units="messages" 1065*61046927SAndroid Build Coastguard Worker semantic_type="event" 1066*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 1067*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 1068*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1069*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1070*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1071*61046927SAndroid Build Coastguard Worker /> 1072*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 1073*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 1074*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 1075*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 1076*61046927SAndroid Build Coastguard Worker data_type="uint64" 1077*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 1078*61046927SAndroid Build Coastguard Worker units="bytes" 1079*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1080*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 1081*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1082*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 1083*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1084*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1085*61046927SAndroid Build Coastguard Worker /> 1086*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 1087*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 1088*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 1089*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 1090*61046927SAndroid Build Coastguard Worker data_type="uint64" 1091*61046927SAndroid Build Coastguard Worker units="messages" 1092*61046927SAndroid Build Coastguard Worker semantic_type="event" 1093*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 1094*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 1095*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1096*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1097*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1098*61046927SAndroid Build Coastguard Worker /> 1099*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Read" 1100*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesRead" 1101*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_read" 1102*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1103*61046927SAndroid Build Coastguard Worker data_type="uint64" 1104*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1105*61046927SAndroid Build Coastguard Worker units="bytes" 1106*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1107*61046927SAndroid Build Coastguard Worker equation="C 7 READ C 6 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL" 1108*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1109*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1110*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1111*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1112*61046927SAndroid Build Coastguard Worker /> 1113*61046927SAndroid Build Coastguard Worker <counter name="Typed Bytes Written" 1114*61046927SAndroid Build Coastguard Worker symbol_name="TypedBytesWritten" 1115*61046927SAndroid Build Coastguard Worker underscore_name="typed_bytes_written" 1116*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1117*61046927SAndroid Build Coastguard Worker data_type="uint64" 1118*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1119*61046927SAndroid Build Coastguard Worker units="bytes" 1120*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1121*61046927SAndroid Build Coastguard Worker equation="C 5 READ C 4 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL" 1122*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1123*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1124*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1125*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1126*61046927SAndroid Build Coastguard Worker /> 1127*61046927SAndroid Build Coastguard Worker <counter name="Untyped Bytes Read" 1128*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesRead" 1129*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_read" 1130*61046927SAndroid Build Coastguard Worker description="The total number of typed memory bytes read via Data Port." 1131*61046927SAndroid Build Coastguard Worker data_type="uint64" 1132*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1133*61046927SAndroid Build Coastguard Worker units="bytes" 1134*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1135*61046927SAndroid Build Coastguard Worker equation="C 3 READ C 2 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL" 1136*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1137*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1138*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1139*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1140*61046927SAndroid Build Coastguard Worker /> 1141*61046927SAndroid Build Coastguard Worker <counter name="Untyped Writes" 1142*61046927SAndroid Build Coastguard Worker symbol_name="UntypedBytesWritten" 1143*61046927SAndroid Build Coastguard Worker underscore_name="untyped_bytes_written" 1144*61046927SAndroid Build Coastguard Worker description="The total number of untyped memory bytes written via Data Port." 1145*61046927SAndroid Build Coastguard Worker data_type="uint64" 1146*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1147*61046927SAndroid Build Coastguard Worker units="bytes" 1148*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1149*61046927SAndroid Build Coastguard Worker equation="C 1 READ C 0 READ UADD $EuSubslicesTotalCount UMUL 32 UMUL" 1150*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1151*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1152*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1153*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1154*61046927SAndroid Build Coastguard Worker /> 1155*61046927SAndroid Build Coastguard Worker <counter name="Typed Atomics Accesses" 1156*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomics" 1157*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics" 1158*61046927SAndroid Build Coastguard Worker description="The total number of typed atomic accesses via Data Port." 1159*61046927SAndroid Build Coastguard Worker data_type="uint64" 1160*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 1161*61046927SAndroid Build Coastguard Worker units="events" 1162*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1163*61046927SAndroid Build Coastguard Worker equation="B 4 READ B 5 READ FADD 2 FDIV $EuSubslicesTotalCount FMUL" 1164*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1165*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1166*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1167*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1168*61046927SAndroid Build Coastguard Worker /> 1169*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 1170*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 1171*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 1172*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 1173*61046927SAndroid Build Coastguard Worker data_type="uint64" 1174*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 1175*61046927SAndroid Build Coastguard Worker units="bytes" 1176*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1177*61046927SAndroid Build Coastguard Worker equation="64 B 7 READ B 6 READ UADD UMUL" 1178*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1179*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1180*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1181*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1182*61046927SAndroid Build Coastguard Worker /> 1183*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 1184*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 1185*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 1186*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 1187*61046927SAndroid Build Coastguard Worker data_type="uint64" 1188*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 1189*61046927SAndroid Build Coastguard Worker units="bytes" 1190*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 1191*61046927SAndroid Build Coastguard Worker equation="64 B 0 READ B 2 READ UADD UMUL" 1192*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 1193*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1194*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1195*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1196*61046927SAndroid Build Coastguard Worker /> 1197*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 1198*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 1199*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 1200*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 1201*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12230012" /> 1202*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10230019" /> 1203*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12A30012" /> 1204*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10A30019" /> 1205*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A200080" /> 1206*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C200002" /> 1207*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04208000" /> 1208*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08208000" /> 1209*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C208000" /> 1210*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A230031" /> 1211*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E231E00" /> 1212*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0223003D" /> 1213*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04230032" /> 1214*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06230033" /> 1215*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00230000" /> 1216*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AA08200" /> 1217*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02A08000" /> 1218*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06A08000" /> 1219*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AA08000" /> 1220*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AA31880" /> 1221*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EA3003C" /> 1222*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00A31E80" /> 1223*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02A31900" /> 1224*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04A31980" /> 1225*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E044055" /> 1226*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040141" /> 1227*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045000" /> 1228*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E055000" /> 1229*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050050" /> 1230*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04054000" /> 1231*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 1232*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 1233*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A051000" /> 1234*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600CC" /> 1235*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24067E00" /> 1236*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18123000" /> 1237*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A12000C" /> 1238*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0212C000" /> 1239*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0612C000" /> 1240*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A12C000" /> 1241*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08138000" /> 1242*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A134000" /> 1243*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0413A000" /> 1244*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06132000" /> 1245*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A148000" /> 1246*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E144000" /> 1247*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 1248*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02148000" /> 1249*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04148000" /> 1250*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16150380" /> 1251*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1815000D" /> 1252*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 1253*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0415C000" /> 1254*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06154000" /> 1255*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0815C000" /> 1256*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A154000" /> 1257*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C15C000" /> 1258*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A182000" /> 1259*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E188000" /> 1260*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02182000" /> 1261*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04182000" /> 1262*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06182000" /> 1263*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12190400" /> 1264*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14190020" /> 1265*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A192000" /> 1266*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C192000" /> 1267*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E192000" /> 1268*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1C8000" /> 1269*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1C2000" /> 1270*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001C8000" /> 1271*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021C8000" /> 1272*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041C8000" /> 1273*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121D1000" /> 1274*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141D0008" /> 1275*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081D8000" /> 1276*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1D8000" /> 1277*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1D8000" /> 1278*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 1279*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1C01C0" /> 1280*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1C000A" /> 1281*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A5C01C0" /> 1282*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C5C000A" /> 1283*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001C0097" /> 1284*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1CA700" /> 1285*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101C0000" /> 1286*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081D0100" /> 1287*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1D0020" /> 1288*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x085C0097" /> 1289*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C5C00A7" /> 1290*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x105C0000" /> 1291*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A5D0011" /> 1292*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181E8000" /> 1293*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E1E0300" /> 1294*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x201E000B" /> 1295*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F4000" /> 1296*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F2124" /> 1297*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F2520" /> 1298*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 1299*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 1300*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2430" /> 1301*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F0300" /> 1302*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F0300" /> 1303*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F3000" /> 1304*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0300" /> 1305*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0003" /> 1306*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 1307*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F3000" /> 1308*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3000" /> 1309*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F3000" /> 1310*61046927SAndroid Build Coastguard Worker </register_config> 1311*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 1312*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 1313*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 1314*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 1315*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 1316*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 1317*61046927SAndroid Build Coastguard Worker </register_config> 1318*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 1319*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 1320*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00000003" /> 1321*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00002001" /> 1322*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00000008" /> 1323*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0xFFFFFFFF" /> 1324*61046927SAndroid Build Coastguard Worker </register_config> 1325*61046927SAndroid Build Coastguard Worker </set> 1326*61046927SAndroid Build Coastguard Worker 1327*61046927SAndroid Build Coastguard Worker <set name="ComputeExtended metrics set" 1328*61046927SAndroid Build Coastguard Worker chipset="EHL" 1329*61046927SAndroid Build Coastguard Worker symbol_name="ComputeExtended" 1330*61046927SAndroid Build Coastguard Worker underscore_name="compute_extended" 1331*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" 1332*61046927SAndroid Build Coastguard Worker hw_config_guid="05700b63-f044-4c79-b8ae-676972114745" 1333*61046927SAndroid Build Coastguard Worker > 1334*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 1335*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 1336*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 1337*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 1338*61046927SAndroid Build Coastguard Worker data_type="uint64" 1339*61046927SAndroid Build Coastguard Worker units="ns" 1340*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1341*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 1342*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1343*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1344*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1345*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1346*61046927SAndroid Build Coastguard Worker /> 1347*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 1348*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 1349*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 1350*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 1351*61046927SAndroid Build Coastguard Worker data_type="uint64" 1352*61046927SAndroid Build Coastguard Worker units="cycles" 1353*61046927SAndroid Build Coastguard Worker semantic_type="event" 1354*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 1355*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1356*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 1357*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1358*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1359*61046927SAndroid Build Coastguard Worker /> 1360*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 1361*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 1362*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 1363*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 1364*61046927SAndroid Build Coastguard Worker data_type="uint64" 1365*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 1366*61046927SAndroid Build Coastguard Worker units="hz" 1367*61046927SAndroid Build Coastguard Worker semantic_type="event" 1368*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 1369*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1370*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1371*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1372*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1373*61046927SAndroid Build Coastguard Worker /> 1374*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 1375*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 1376*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 1377*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 1378*61046927SAndroid Build Coastguard Worker data_type="float" 1379*61046927SAndroid Build Coastguard Worker max_equation="100" 1380*61046927SAndroid Build Coastguard Worker units="percent" 1381*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1382*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 1383*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1384*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 1385*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1386*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1387*61046927SAndroid Build Coastguard Worker /> 1388*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 1389*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 1390*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 1391*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 1392*61046927SAndroid Build Coastguard Worker data_type="uint64" 1393*61046927SAndroid Build Coastguard Worker units="threads" 1394*61046927SAndroid Build Coastguard Worker semantic_type="event" 1395*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 1396*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1397*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1398*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1399*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1400*61046927SAndroid Build Coastguard Worker /> 1401*61046927SAndroid Build Coastguard Worker <counter name="Typed Atomics 00" 1402*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomics00" 1403*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics00" 1404*61046927SAndroid Build Coastguard Worker description="Slice 0 Subslice group 0 typed atomics." 1405*61046927SAndroid Build Coastguard Worker data_type="uint64" 1406*61046927SAndroid Build Coastguard Worker units="messages" 1407*61046927SAndroid Build Coastguard Worker semantic_type="event" 1408*61046927SAndroid Build Coastguard Worker equation="C 7 READ" 1409*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1410*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1411*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1412*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1413*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1414*61046927SAndroid Build Coastguard Worker /> 1415*61046927SAndroid Build Coastguard Worker <counter name="Typed Reads 00" 1416*61046927SAndroid Build Coastguard Worker symbol_name="TypedReads00" 1417*61046927SAndroid Build Coastguard Worker underscore_name="typed_reads00" 1418*61046927SAndroid Build Coastguard Worker description="Slice 0 Subslice group 0 typed reads." 1419*61046927SAndroid Build Coastguard Worker data_type="uint64" 1420*61046927SAndroid Build Coastguard Worker units="messages" 1421*61046927SAndroid Build Coastguard Worker semantic_type="event" 1422*61046927SAndroid Build Coastguard Worker equation="C 6 READ" 1423*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1424*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1425*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1426*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1427*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1428*61046927SAndroid Build Coastguard Worker /> 1429*61046927SAndroid Build Coastguard Worker <counter name="Typed Writes 00" 1430*61046927SAndroid Build Coastguard Worker symbol_name="TypedWrites00" 1431*61046927SAndroid Build Coastguard Worker underscore_name="typed_writes00" 1432*61046927SAndroid Build Coastguard Worker description="Slice 0 Subslice group 0 typed writes." 1433*61046927SAndroid Build Coastguard Worker data_type="uint64" 1434*61046927SAndroid Build Coastguard Worker units="messages" 1435*61046927SAndroid Build Coastguard Worker semantic_type="event" 1436*61046927SAndroid Build Coastguard Worker equation="C 5 READ" 1437*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1438*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1439*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1440*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1441*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1442*61046927SAndroid Build Coastguard Worker /> 1443*61046927SAndroid Build Coastguard Worker <counter name="Untyped Reads 00" 1444*61046927SAndroid Build Coastguard Worker symbol_name="UntypedReads00" 1445*61046927SAndroid Build Coastguard Worker underscore_name="untyped_reads00" 1446*61046927SAndroid Build Coastguard Worker description="Slice 0 Subslice group 0 untyped reads (including SLM reads)." 1447*61046927SAndroid Build Coastguard Worker data_type="uint64" 1448*61046927SAndroid Build Coastguard Worker units="messages" 1449*61046927SAndroid Build Coastguard Worker semantic_type="event" 1450*61046927SAndroid Build Coastguard Worker equation="C 4 READ" 1451*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1452*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1453*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1454*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1455*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1456*61046927SAndroid Build Coastguard Worker /> 1457*61046927SAndroid Build Coastguard Worker <counter name="Untyped Writes 00" 1458*61046927SAndroid Build Coastguard Worker symbol_name="UntypedWrites00" 1459*61046927SAndroid Build Coastguard Worker underscore_name="untyped_writes00" 1460*61046927SAndroid Build Coastguard Worker description="Slice 0 Subslice group 0 untyped writes (including SLM writes)." 1461*61046927SAndroid Build Coastguard Worker data_type="uint64" 1462*61046927SAndroid Build Coastguard Worker units="messages" 1463*61046927SAndroid Build Coastguard Worker semantic_type="event" 1464*61046927SAndroid Build Coastguard Worker equation="C 3 READ" 1465*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1466*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1467*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1468*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1469*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1470*61046927SAndroid Build Coastguard Worker /> 1471*61046927SAndroid Build Coastguard Worker <counter name="Eu Typed Reads 00" 1472*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedReads00" 1473*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_reads00" 1474*61046927SAndroid Build Coastguard Worker description="Slice0 Subslice group 0 Eu Typed Reads" 1475*61046927SAndroid Build Coastguard Worker data_type="uint64" 1476*61046927SAndroid Build Coastguard Worker units="messages" 1477*61046927SAndroid Build Coastguard Worker semantic_type="event" 1478*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 1479*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1480*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1481*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1482*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1483*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1484*61046927SAndroid Build Coastguard Worker /> 1485*61046927SAndroid Build Coastguard Worker <counter name="Eu Typed Writes 00" 1486*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedWrites00" 1487*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_writes00" 1488*61046927SAndroid Build Coastguard Worker description="Slice0 Subslice group 0 Eu Typed Writes" 1489*61046927SAndroid Build Coastguard Worker data_type="uint64" 1490*61046927SAndroid Build Coastguard Worker units="messages" 1491*61046927SAndroid Build Coastguard Worker semantic_type="event" 1492*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 1493*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1494*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1495*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1496*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1497*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1498*61046927SAndroid Build Coastguard Worker /> 1499*61046927SAndroid Build Coastguard Worker <counter name="Eu Typed Atomics 00" 1500*61046927SAndroid Build Coastguard Worker symbol_name="EuTypedAtomics00" 1501*61046927SAndroid Build Coastguard Worker underscore_name="eu_typed_atomics00" 1502*61046927SAndroid Build Coastguard Worker description="Slice0 Subslice group 0 Eu Typed Atomics" 1503*61046927SAndroid Build Coastguard Worker data_type="uint64" 1504*61046927SAndroid Build Coastguard Worker units="messages" 1505*61046927SAndroid Build Coastguard Worker semantic_type="event" 1506*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 1507*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1508*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1509*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1510*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1511*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1512*61046927SAndroid Build Coastguard Worker /> 1513*61046927SAndroid Build Coastguard Worker <counter name="Eu A32 Untyped Reads 00" 1514*61046927SAndroid Build Coastguard Worker symbol_name="EuA32UntypedReads00" 1515*61046927SAndroid Build Coastguard Worker underscore_name="eu_a32_untyped_reads00" 1516*61046927SAndroid Build Coastguard Worker description="Slice0 Subslice group 0 Eu A32 Untyped Reads" 1517*61046927SAndroid Build Coastguard Worker data_type="uint64" 1518*61046927SAndroid Build Coastguard Worker units="messages" 1519*61046927SAndroid Build Coastguard Worker semantic_type="event" 1520*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 1521*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1522*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1523*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1524*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1525*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1526*61046927SAndroid Build Coastguard Worker /> 1527*61046927SAndroid Build Coastguard Worker <counter name="Eu A32 Untyped Writes 00" 1528*61046927SAndroid Build Coastguard Worker symbol_name="EuA32UntypedWrites00" 1529*61046927SAndroid Build Coastguard Worker underscore_name="eu_a32_untyped_writes00" 1530*61046927SAndroid Build Coastguard Worker description="Slice0 Subslice group 0 Eu A32 Untyped Writes" 1531*61046927SAndroid Build Coastguard Worker data_type="uint64" 1532*61046927SAndroid Build Coastguard Worker units="messages" 1533*61046927SAndroid Build Coastguard Worker semantic_type="event" 1534*61046927SAndroid Build Coastguard Worker equation="B 7 READ B 1 READ UADD" 1535*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1536*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1537*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1538*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1539*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1540*61046927SAndroid Build Coastguard Worker /> 1541*61046927SAndroid Build Coastguard Worker <counter name="Eu 64 Untyped Reads 00" 1542*61046927SAndroid Build Coastguard Worker symbol_name="EuA64UntypedReads00" 1543*61046927SAndroid Build Coastguard Worker underscore_name="eu_a64_untyped_reads00" 1544*61046927SAndroid Build Coastguard Worker description="Slice0 Subslice group 0 Eu 64 Untyped Reads" 1545*61046927SAndroid Build Coastguard Worker data_type="float" 1546*61046927SAndroid Build Coastguard Worker units="messages" 1547*61046927SAndroid Build Coastguard Worker semantic_type="event" 1548*61046927SAndroid Build Coastguard Worker equation="B 5 READ C 1 READ FADD B 6 READ FADD" 1549*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1550*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1551*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1552*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1553*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1554*61046927SAndroid Build Coastguard Worker /> 1555*61046927SAndroid Build Coastguard Worker <counter name="Eu A64 Untyped Writes 00" 1556*61046927SAndroid Build Coastguard Worker symbol_name="EuA64UntypedWrites00" 1557*61046927SAndroid Build Coastguard Worker underscore_name="eu_a64_untyped_writes00" 1558*61046927SAndroid Build Coastguard Worker description="Slice0 Subslice group 0 Eu A64 Untyped Writes" 1559*61046927SAndroid Build Coastguard Worker data_type="uint64" 1560*61046927SAndroid Build Coastguard Worker units="messages" 1561*61046927SAndroid Build Coastguard Worker semantic_type="event" 1562*61046927SAndroid Build Coastguard Worker equation="C 2 READ" 1563*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1564*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1565*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1566*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1567*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1568*61046927SAndroid Build Coastguard Worker /> 1569*61046927SAndroid Build Coastguard Worker <counter name="TypedAtomicsPerCacheLine" 1570*61046927SAndroid Build Coastguard Worker symbol_name="TypedAtomicsPerCacheLine" 1571*61046927SAndroid Build Coastguard Worker underscore_name="typed_atomics_per_cache_line" 1572*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed atomics requests to L3 cache line writes." 1573*61046927SAndroid Build Coastguard Worker data_type="float" 1574*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 1575*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1576*61046927SAndroid Build Coastguard Worker equation="$EuTypedAtomics00 $TypedAtomics00 FDIV" 1577*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1578*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1579*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1580*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1581*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1582*61046927SAndroid Build Coastguard Worker /> 1583*61046927SAndroid Build Coastguard Worker <counter name="TypedReadsPerCacheLine" 1584*61046927SAndroid Build Coastguard Worker symbol_name="TypedReadsPerCacheLine" 1585*61046927SAndroid Build Coastguard Worker underscore_name="typed_reads_per_cache_line" 1586*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed read requests to L3 cache line reads." 1587*61046927SAndroid Build Coastguard Worker data_type="float" 1588*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 1589*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1590*61046927SAndroid Build Coastguard Worker equation="$EuTypedReads00 $TypedReads00 FDIV" 1591*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1592*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1593*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1594*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1595*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1596*61046927SAndroid Build Coastguard Worker /> 1597*61046927SAndroid Build Coastguard Worker <counter name="TypedWritesPerCacheLine" 1598*61046927SAndroid Build Coastguard Worker symbol_name="TypedWritesPerCacheLine" 1599*61046927SAndroid Build Coastguard Worker underscore_name="typed_writes_per_cache_line" 1600*61046927SAndroid Build Coastguard Worker description="The ratio of EU typed write requests to L3 cache line writes." 1601*61046927SAndroid Build Coastguard Worker data_type="float" 1602*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 1603*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1604*61046927SAndroid Build Coastguard Worker equation="$EuTypedWrites00 $TypedWrites00 FDIV" 1605*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1606*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1607*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1608*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1609*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1610*61046927SAndroid Build Coastguard Worker /> 1611*61046927SAndroid Build Coastguard Worker <counter name="UntypedReadsPerCacheLine" 1612*61046927SAndroid Build Coastguard Worker symbol_name="UntypedReadsPerCacheLine" 1613*61046927SAndroid Build Coastguard Worker underscore_name="untyped_reads_per_cache_line" 1614*61046927SAndroid Build Coastguard Worker description="The ratio of EU untyped read requests to L3 cache line reads." 1615*61046927SAndroid Build Coastguard Worker data_type="float" 1616*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 1617*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1618*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 5 READ C 1 READ FADD B 6 READ FADD FADD C 4 READ FDIV" 1619*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1620*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1621*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1622*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1623*61046927SAndroid Build Coastguard Worker /> 1624*61046927SAndroid Build Coastguard Worker <counter name="UntypedWritesPerCacheLine" 1625*61046927SAndroid Build Coastguard Worker symbol_name="UntypedWritesPerCacheLine" 1626*61046927SAndroid Build Coastguard Worker underscore_name="untyped_writes_per_cache_line" 1627*61046927SAndroid Build Coastguard Worker description="The ratio of EU untyped write requests to L3 cache line writes." 1628*61046927SAndroid Build Coastguard Worker data_type="float" 1629*61046927SAndroid Build Coastguard Worker units="eu sends to l3 cache lines" 1630*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1631*61046927SAndroid Build Coastguard Worker equation="B 7 READ B 1 READ FADD C 2 READ FADD C 3 READ FDIV" 1632*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 1633*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 1634*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1635*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1636*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 1637*61046927SAndroid Build Coastguard Worker /> 1638*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 1639*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 1640*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 1641*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 1642*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14210160" /> 1643*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18210120" /> 1644*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12230019" /> 1645*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10230012" /> 1646*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101E8000" /> 1647*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1EE000" /> 1648*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E1E001F" /> 1649*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00204000" /> 1650*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E204000" /> 1651*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18204000" /> 1652*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A205550" /> 1653*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04208000" /> 1654*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06208000" /> 1655*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08208000" /> 1656*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A208000" /> 1657*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C208000" /> 1658*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00210041" /> 1659*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06214200" /> 1660*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08214443" /> 1661*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A214645" /> 1662*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C217647" /> 1663*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E210073" /> 1664*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E210000" /> 1665*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10210000" /> 1666*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02231AB4" /> 1667*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04231DBA" /> 1668*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06230039" /> 1669*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00230000" /> 1670*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C044400" /> 1671*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E045555" /> 1672*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040055" /> 1673*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04051000" /> 1674*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A055000" /> 1675*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C055000" /> 1676*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E055000" /> 1677*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050015" /> 1678*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 1679*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 1680*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2406FD00" /> 1681*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2606007F" /> 1682*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0015C000" /> 1683*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E15C000" /> 1684*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16157FF8" /> 1685*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150003" /> 1686*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0415C000" /> 1687*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0615C000" /> 1688*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0815C000" /> 1689*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A15C000" /> 1690*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C15C000" /> 1691*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00182000" /> 1692*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0618A000" /> 1693*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0818A000" /> 1694*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A18A000" /> 1695*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C18A000" /> 1696*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E182000" /> 1697*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0218A000" /> 1698*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0418A000" /> 1699*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08192000" /> 1700*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E19A000" /> 1701*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12195540" /> 1702*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1419000A" /> 1703*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A19A000" /> 1704*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C19A000" /> 1705*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 1706*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18130343" /> 1707*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x22000008" /> 1708*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12008000" /> 1709*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E137300" /> 1710*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00137B00" /> 1711*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10130000" /> 1712*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E130000" /> 1713*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C130000" /> 1714*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E168000" /> 1715*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00168000" /> 1716*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1A0010" /> 1717*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021A4000" /> 1718*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 1719*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4924" /> 1720*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 1721*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F000C" /> 1722*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F2000" /> 1723*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2441" /> 1724*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F0000" /> 1725*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F0000" /> 1726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0000" /> 1727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0000" /> 1728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0000" /> 1729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 1730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F1041" /> 1731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F1010" /> 1732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F1010" /> 1733*61046927SAndroid Build Coastguard Worker </register_config> 1734*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 1735*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 1736*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 1737*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 1738*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 1739*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 1740*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x30000036" /> 1741*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x01FFFE00" /> 1742*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x31000034" /> 1743*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x01FFFE00" /> 1744*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000C9A" /> 1745*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FE00" /> 1746*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00000C92" /> 1747*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FE00" /> 1748*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00000CA2" /> 1749*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FE00" /> 1750*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00000E42" /> 1751*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FE00" /> 1752*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00000E6A" /> 1753*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FE00" /> 1754*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00000C32" /> 1755*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FE00" /> 1756*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000274C" value="0x87643210" /> 1757*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002744" value="0x00001811" /> 1758*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002748" value="0x87654310" /> 1759*61046927SAndroid Build Coastguard Worker </register_config> 1760*61046927SAndroid Build Coastguard Worker </set> 1761*61046927SAndroid Build Coastguard Worker 1762*61046927SAndroid Build Coastguard Worker <set name="Compute Metrics L3 Cache set" 1763*61046927SAndroid Build Coastguard Worker chipset="EHL" 1764*61046927SAndroid Build Coastguard Worker symbol_name="ComputeL3Cache" 1765*61046927SAndroid Build Coastguard Worker underscore_name="compute_l3_cache" 1766*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 1767*61046927SAndroid Build Coastguard Worker hw_config_guid="89e1f7ae-1100-4b4f-92f3-0caf88e3d833" 1768*61046927SAndroid Build Coastguard Worker > 1769*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 1770*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 1771*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 1772*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 1773*61046927SAndroid Build Coastguard Worker data_type="uint64" 1774*61046927SAndroid Build Coastguard Worker units="ns" 1775*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1776*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 1777*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1778*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1779*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1780*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1781*61046927SAndroid Build Coastguard Worker /> 1782*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 1783*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 1784*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 1785*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 1786*61046927SAndroid Build Coastguard Worker data_type="uint64" 1787*61046927SAndroid Build Coastguard Worker units="cycles" 1788*61046927SAndroid Build Coastguard Worker semantic_type="event" 1789*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 1790*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1791*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 1792*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1793*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1794*61046927SAndroid Build Coastguard Worker /> 1795*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 1796*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 1797*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 1798*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 1799*61046927SAndroid Build Coastguard Worker data_type="uint64" 1800*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 1801*61046927SAndroid Build Coastguard Worker units="hz" 1802*61046927SAndroid Build Coastguard Worker semantic_type="event" 1803*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 1804*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1805*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 1806*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1807*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1808*61046927SAndroid Build Coastguard Worker /> 1809*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 1810*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 1811*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 1812*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 1813*61046927SAndroid Build Coastguard Worker data_type="float" 1814*61046927SAndroid Build Coastguard Worker max_equation="100" 1815*61046927SAndroid Build Coastguard Worker units="percent" 1816*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1817*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 1818*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 1819*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 1820*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1821*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1822*61046927SAndroid Build Coastguard Worker /> 1823*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 1824*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 1825*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 1826*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 1827*61046927SAndroid Build Coastguard Worker data_type="uint64" 1828*61046927SAndroid Build Coastguard Worker units="threads" 1829*61046927SAndroid Build Coastguard Worker semantic_type="event" 1830*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 1831*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 1832*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1833*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1834*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1835*61046927SAndroid Build Coastguard Worker /> 1836*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 1837*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 1838*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 1839*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 1840*61046927SAndroid Build Coastguard Worker data_type="uint64" 1841*61046927SAndroid Build Coastguard Worker units="threads" 1842*61046927SAndroid Build Coastguard Worker semantic_type="event" 1843*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 1844*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 1845*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1846*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1847*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1848*61046927SAndroid Build Coastguard Worker /> 1849*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 1850*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 1851*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 1852*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 1853*61046927SAndroid Build Coastguard Worker data_type="uint64" 1854*61046927SAndroid Build Coastguard Worker units="threads" 1855*61046927SAndroid Build Coastguard Worker semantic_type="event" 1856*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 1857*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 1858*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1859*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1860*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1861*61046927SAndroid Build Coastguard Worker /> 1862*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 1863*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 1864*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 1865*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 1866*61046927SAndroid Build Coastguard Worker data_type="uint64" 1867*61046927SAndroid Build Coastguard Worker units="threads" 1868*61046927SAndroid Build Coastguard Worker semantic_type="event" 1869*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 1870*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 1871*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1872*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1873*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1874*61046927SAndroid Build Coastguard Worker /> 1875*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 1876*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 1877*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 1878*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 1879*61046927SAndroid Build Coastguard Worker data_type="uint64" 1880*61046927SAndroid Build Coastguard Worker units="threads" 1881*61046927SAndroid Build Coastguard Worker semantic_type="event" 1882*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 1883*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 1884*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1885*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1886*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1887*61046927SAndroid Build Coastguard Worker /> 1888*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 1889*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 1890*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 1891*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 1892*61046927SAndroid Build Coastguard Worker data_type="uint64" 1893*61046927SAndroid Build Coastguard Worker units="threads" 1894*61046927SAndroid Build Coastguard Worker semantic_type="event" 1895*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 1896*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 1897*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 1898*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1899*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1900*61046927SAndroid Build Coastguard Worker /> 1901*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 1902*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 1903*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 1904*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 1905*61046927SAndroid Build Coastguard Worker data_type="float" 1906*61046927SAndroid Build Coastguard Worker max_equation="100" 1907*61046927SAndroid Build Coastguard Worker units="percent" 1908*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1909*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1910*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1911*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1912*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1913*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1914*61046927SAndroid Build Coastguard Worker /> 1915*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 1916*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 1917*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 1918*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 1919*61046927SAndroid Build Coastguard Worker data_type="float" 1920*61046927SAndroid Build Coastguard Worker max_equation="100" 1921*61046927SAndroid Build Coastguard Worker units="percent" 1922*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1923*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1924*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1925*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 1926*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1927*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1928*61046927SAndroid Build Coastguard Worker /> 1929*61046927SAndroid Build Coastguard Worker <counter name="EU AVG IPC Rate" 1930*61046927SAndroid Build Coastguard Worker symbol_name="EuAvgIpcRate" 1931*61046927SAndroid Build Coastguard Worker underscore_name="eu_avg_ipc_rate" 1932*61046927SAndroid Build Coastguard Worker description="The average rate of IPC calculated for 2 FPU pipelines." 1933*61046927SAndroid Build Coastguard Worker data_type="float" 1934*61046927SAndroid Build Coastguard Worker max_equation="2" 1935*61046927SAndroid Build Coastguard Worker units="number" 1936*61046927SAndroid Build Coastguard Worker semantic_type="ratio" 1937*61046927SAndroid Build Coastguard Worker equation="A 9 READ A 10 READ A 11 READ FADD A 9 READ FSUB FDIV 1 FADD" 1938*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 1939*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview System Frame Batch Draw" 1940*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1941*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1942*61046927SAndroid Build Coastguard Worker /> 1943*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 1944*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 1945*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 1946*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 1947*61046927SAndroid Build Coastguard Worker data_type="float" 1948*61046927SAndroid Build Coastguard Worker max_equation="100" 1949*61046927SAndroid Build Coastguard Worker units="percent" 1950*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1951*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1952*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1953*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1954*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1955*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1956*61046927SAndroid Build Coastguard Worker /> 1957*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Pipe Active" 1958*61046927SAndroid Build Coastguard Worker symbol_name="Fpu0Active" 1959*61046927SAndroid Build Coastguard Worker underscore_name="fpu0_active" 1960*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing." 1961*61046927SAndroid Build Coastguard Worker data_type="float" 1962*61046927SAndroid Build Coastguard Worker max_equation="100" 1963*61046927SAndroid Build Coastguard Worker units="percent" 1964*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1965*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1966*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1967*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1968*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1969*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1970*61046927SAndroid Build Coastguard Worker /> 1971*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Pipe Active" 1972*61046927SAndroid Build Coastguard Worker symbol_name="Fpu1Active" 1973*61046927SAndroid Build Coastguard Worker underscore_name="fpu1_active" 1974*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing." 1975*61046927SAndroid Build Coastguard Worker data_type="float" 1976*61046927SAndroid Build Coastguard Worker max_equation="100" 1977*61046927SAndroid Build Coastguard Worker units="percent" 1978*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1979*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1980*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1981*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1982*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1983*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1984*61046927SAndroid Build Coastguard Worker /> 1985*61046927SAndroid Build Coastguard Worker <counter name="EU Send Pipe Active" 1986*61046927SAndroid Build Coastguard Worker symbol_name="EuSendActive" 1987*61046927SAndroid Build Coastguard Worker underscore_name="eu_send_active" 1988*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing." 1989*61046927SAndroid Build Coastguard Worker data_type="float" 1990*61046927SAndroid Build Coastguard Worker max_equation="100" 1991*61046927SAndroid Build Coastguard Worker units="percent" 1992*61046927SAndroid Build Coastguard Worker semantic_type="duration" 1993*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 1994*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 1995*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 1996*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 1997*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 1998*61046927SAndroid Build Coastguard Worker /> 1999*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Hybrid Instruction" 2000*61046927SAndroid Build Coastguard Worker symbol_name="EuHybridFpu0Instruction" 2001*61046927SAndroid Build Coastguard Worker underscore_name="eu_hybrid_fpu0_instruction" 2002*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing hybrid instructions on FPU0." 2003*61046927SAndroid Build Coastguard Worker data_type="float" 2004*61046927SAndroid Build Coastguard Worker max_equation="100" 2005*61046927SAndroid Build Coastguard Worker units="percent" 2006*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2007*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2008*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2009*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2010*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2011*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2012*61046927SAndroid Build Coastguard Worker /> 2013*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Hybrid Instruction" 2014*61046927SAndroid Build Coastguard Worker symbol_name="EuHybridFpu1Instruction" 2015*61046927SAndroid Build Coastguard Worker underscore_name="eu_hybrid_fpu1_instruction" 2016*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing hybrid instructions on FPU1." 2017*61046927SAndroid Build Coastguard Worker data_type="float" 2018*61046927SAndroid Build Coastguard Worker max_equation="100" 2019*61046927SAndroid Build Coastguard Worker units="percent" 2020*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2021*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2022*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2023*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2024*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2025*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2026*61046927SAndroid Build Coastguard Worker /> 2027*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Ternary Instruction" 2028*61046927SAndroid Build Coastguard Worker symbol_name="EuTernaryFpu0Instruction" 2029*61046927SAndroid Build Coastguard Worker underscore_name="eu_ternary_fpu0_instruction" 2030*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing ternary instructions on FPU0." 2031*61046927SAndroid Build Coastguard Worker data_type="float" 2032*61046927SAndroid Build Coastguard Worker max_equation="100" 2033*61046927SAndroid Build Coastguard Worker units="percent" 2034*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2035*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2036*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2037*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 2038*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2039*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2040*61046927SAndroid Build Coastguard Worker /> 2041*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Ternary Instruction" 2042*61046927SAndroid Build Coastguard Worker symbol_name="EuTernaryFpu1Instruction" 2043*61046927SAndroid Build Coastguard Worker underscore_name="eu_ternary_fpu1_instruction" 2044*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing ternary instructions on FPU1." 2045*61046927SAndroid Build Coastguard Worker data_type="float" 2046*61046927SAndroid Build Coastguard Worker max_equation="100" 2047*61046927SAndroid Build Coastguard Worker units="percent" 2048*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2049*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2050*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2051*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 2052*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2053*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2054*61046927SAndroid Build Coastguard Worker /> 2055*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Binary Instruction" 2056*61046927SAndroid Build Coastguard Worker symbol_name="EuBinaryFpu0Instruction" 2057*61046927SAndroid Build Coastguard Worker underscore_name="eu_binary_fpu0_instruction" 2058*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing binary instructions on FPU0." 2059*61046927SAndroid Build Coastguard Worker data_type="float" 2060*61046927SAndroid Build Coastguard Worker max_equation="100" 2061*61046927SAndroid Build Coastguard Worker units="percent" 2062*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2063*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2064*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2065*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 2066*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2067*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2068*61046927SAndroid Build Coastguard Worker /> 2069*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Binary Instruction" 2070*61046927SAndroid Build Coastguard Worker symbol_name="EuBinaryFpu1Instruction" 2071*61046927SAndroid Build Coastguard Worker underscore_name="eu_binary_fpu1_instruction" 2072*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing binary instructions on FPU1." 2073*61046927SAndroid Build Coastguard Worker data_type="float" 2074*61046927SAndroid Build Coastguard Worker max_equation="100" 2075*61046927SAndroid Build Coastguard Worker units="percent" 2076*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2077*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2078*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2079*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 2080*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2081*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2082*61046927SAndroid Build Coastguard Worker /> 2083*61046927SAndroid Build Coastguard Worker <counter name="EU FPU0 Move Instruction" 2084*61046927SAndroid Build Coastguard Worker symbol_name="EuMoveFpu0Instruction" 2085*61046927SAndroid Build Coastguard Worker underscore_name="eu_move_fpu0_instruction" 2086*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing move instructions on FPU0." 2087*61046927SAndroid Build Coastguard Worker data_type="float" 2088*61046927SAndroid Build Coastguard Worker max_equation="100" 2089*61046927SAndroid Build Coastguard Worker units="percent" 2090*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2091*61046927SAndroid Build Coastguard Worker equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2092*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2093*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 2094*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2095*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2096*61046927SAndroid Build Coastguard Worker /> 2097*61046927SAndroid Build Coastguard Worker <counter name="EU FPU1 Move Instruction" 2098*61046927SAndroid Build Coastguard Worker symbol_name="EuMoveFpu1Instruction" 2099*61046927SAndroid Build Coastguard Worker underscore_name="eu_move_fpu1_instruction" 2100*61046927SAndroid Build Coastguard Worker description="The percentage of time in which execution units were actively processing move instructions on FPU1." 2101*61046927SAndroid Build Coastguard Worker data_type="float" 2102*61046927SAndroid Build Coastguard Worker max_equation="100" 2103*61046927SAndroid Build Coastguard Worker units="percent" 2104*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2105*61046927SAndroid Build Coastguard Worker equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2106*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes/Instructions" 2107*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 System Frame Batch Draw" 2108*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2109*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2110*61046927SAndroid Build Coastguard Worker /> 2111*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 2112*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 2113*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 2114*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 2115*61046927SAndroid Build Coastguard Worker data_type="uint64" 2116*61046927SAndroid Build Coastguard Worker units="pixels" 2117*61046927SAndroid Build Coastguard Worker semantic_type="event" 2118*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 2119*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 2120*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2121*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2122*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2123*61046927SAndroid Build Coastguard Worker /> 2124*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 2125*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 2126*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 2127*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 2128*61046927SAndroid Build Coastguard Worker data_type="uint64" 2129*61046927SAndroid Build Coastguard Worker units="pixels" 2130*61046927SAndroid Build Coastguard Worker semantic_type="event" 2131*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 2132*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 2133*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2134*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2135*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2136*61046927SAndroid Build Coastguard Worker /> 2137*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 2138*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 2139*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 2140*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 2141*61046927SAndroid Build Coastguard Worker data_type="uint64" 2142*61046927SAndroid Build Coastguard Worker units="pixels" 2143*61046927SAndroid Build Coastguard Worker semantic_type="event" 2144*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 2145*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 2146*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2147*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2148*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2149*61046927SAndroid Build Coastguard Worker /> 2150*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 2151*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 2152*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 2153*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 2154*61046927SAndroid Build Coastguard Worker data_type="uint64" 2155*61046927SAndroid Build Coastguard Worker units="pixels" 2156*61046927SAndroid Build Coastguard Worker semantic_type="event" 2157*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 2158*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 2159*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 2160*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2161*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2162*61046927SAndroid Build Coastguard Worker /> 2163*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 2164*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 2165*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 2166*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 2167*61046927SAndroid Build Coastguard Worker data_type="uint64" 2168*61046927SAndroid Build Coastguard Worker units="pixels" 2169*61046927SAndroid Build Coastguard Worker semantic_type="event" 2170*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 2171*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2172*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2173*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2174*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2175*61046927SAndroid Build Coastguard Worker /> 2176*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 2177*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 2178*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 2179*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 2180*61046927SAndroid Build Coastguard Worker data_type="uint64" 2181*61046927SAndroid Build Coastguard Worker units="pixels" 2182*61046927SAndroid Build Coastguard Worker semantic_type="event" 2183*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 2184*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2185*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2186*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2187*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2188*61046927SAndroid Build Coastguard Worker /> 2189*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 2190*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 2191*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 2192*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 2193*61046927SAndroid Build Coastguard Worker data_type="uint64" 2194*61046927SAndroid Build Coastguard Worker units="pixels" 2195*61046927SAndroid Build Coastguard Worker semantic_type="event" 2196*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 2197*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2198*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2199*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2200*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2201*61046927SAndroid Build Coastguard Worker /> 2202*61046927SAndroid Build Coastguard Worker <counter name="Sampler Accesses" 2203*61046927SAndroid Build Coastguard Worker symbol_name="SamplerAccesses" 2204*61046927SAndroid Build Coastguard Worker underscore_name="sampler_accesses" 2205*61046927SAndroid Build Coastguard Worker description="The total number of messages send to samplers." 2206*61046927SAndroid Build Coastguard Worker data_type="uint64" 2207*61046927SAndroid Build Coastguard Worker units="messages" 2208*61046927SAndroid Build Coastguard Worker semantic_type="event" 2209*61046927SAndroid Build Coastguard Worker equation="A 28 READ" 2210*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler" 2211*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 2212*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2213*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2214*61046927SAndroid Build Coastguard Worker /> 2215*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 2216*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 2217*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 2218*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 2219*61046927SAndroid Build Coastguard Worker data_type="uint64" 2220*61046927SAndroid Build Coastguard Worker units="texels" 2221*61046927SAndroid Build Coastguard Worker semantic_type="event" 2222*61046927SAndroid Build Coastguard Worker equation="$SamplerAccesses 4 UMUL" 2223*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 2224*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2225*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2226*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2227*61046927SAndroid Build Coastguard Worker /> 2228*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 2229*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 2230*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 2231*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 2232*61046927SAndroid Build Coastguard Worker data_type="uint64" 2233*61046927SAndroid Build Coastguard Worker units="texels" 2234*61046927SAndroid Build Coastguard Worker semantic_type="event" 2235*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 2236*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 2237*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 2238*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2239*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2240*61046927SAndroid Build Coastguard Worker /> 2241*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 2242*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 2243*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 2244*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 2245*61046927SAndroid Build Coastguard Worker data_type="uint64" 2246*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2247*61046927SAndroid Build Coastguard Worker units="bytes" 2248*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2249*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 2250*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2251*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2252*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2253*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2254*61046927SAndroid Build Coastguard Worker /> 2255*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 2256*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 2257*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 2258*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 2259*61046927SAndroid Build Coastguard Worker data_type="uint64" 2260*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2261*61046927SAndroid Build Coastguard Worker units="bytes" 2262*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2263*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 2264*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2265*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2266*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2267*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2268*61046927SAndroid Build Coastguard Worker /> 2269*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 2270*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 2271*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 2272*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 2273*61046927SAndroid Build Coastguard Worker data_type="uint64" 2274*61046927SAndroid Build Coastguard Worker units="messages" 2275*61046927SAndroid Build Coastguard Worker semantic_type="event" 2276*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 2277*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2278*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2279*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2280*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2281*61046927SAndroid Build Coastguard Worker /> 2282*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 2283*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 2284*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 2285*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 2286*61046927SAndroid Build Coastguard Worker data_type="uint64" 2287*61046927SAndroid Build Coastguard Worker units="messages" 2288*61046927SAndroid Build Coastguard Worker semantic_type="event" 2289*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 2290*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 2291*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2292*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2293*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2294*61046927SAndroid Build Coastguard Worker /> 2295*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 2296*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 2297*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 2298*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 2299*61046927SAndroid Build Coastguard Worker data_type="uint64" 2300*61046927SAndroid Build Coastguard Worker units="messages" 2301*61046927SAndroid Build Coastguard Worker semantic_type="event" 2302*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 2303*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 2304*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2305*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2306*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2307*61046927SAndroid Build Coastguard Worker /> 2308*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank0 Accesses" 2309*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank00Accesses" 2310*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank00_accesses" 2311*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank0." 2312*61046927SAndroid Build Coastguard Worker data_type="uint64" 2313*61046927SAndroid Build Coastguard Worker units="messages" 2314*61046927SAndroid Build Coastguard Worker semantic_type="event" 2315*61046927SAndroid Build Coastguard Worker equation="C 7 READ 2 UMUL" 2316*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2317*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2318*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2319*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2320*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2321*61046927SAndroid Build Coastguard Worker /> 2322*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank1 Accesses" 2323*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank01Accesses" 2324*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank01_accesses" 2325*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank1." 2326*61046927SAndroid Build Coastguard Worker data_type="uint64" 2327*61046927SAndroid Build Coastguard Worker units="messages" 2328*61046927SAndroid Build Coastguard Worker semantic_type="event" 2329*61046927SAndroid Build Coastguard Worker equation="C 6 READ 2 UMUL" 2330*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2331*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2332*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2333*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2334*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2335*61046927SAndroid Build Coastguard Worker /> 2336*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank2 Accesses" 2337*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank02Accesses" 2338*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank02_accesses" 2339*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank2." 2340*61046927SAndroid Build Coastguard Worker data_type="uint64" 2341*61046927SAndroid Build Coastguard Worker units="messages" 2342*61046927SAndroid Build Coastguard Worker semantic_type="event" 2343*61046927SAndroid Build Coastguard Worker equation="C 5 READ 2 UMUL" 2344*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2345*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2346*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2347*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2348*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2349*61046927SAndroid Build Coastguard Worker /> 2350*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank3 Accesses" 2351*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank03Accesses" 2352*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank03_accesses" 2353*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank3." 2354*61046927SAndroid Build Coastguard Worker data_type="uint64" 2355*61046927SAndroid Build Coastguard Worker units="messages" 2356*61046927SAndroid Build Coastguard Worker semantic_type="event" 2357*61046927SAndroid Build Coastguard Worker equation="C 4 READ 2 UMUL" 2358*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2359*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2360*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2361*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2362*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2363*61046927SAndroid Build Coastguard Worker /> 2364*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank4 Accesses" 2365*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank04Accesses" 2366*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank04_accesses" 2367*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank4." 2368*61046927SAndroid Build Coastguard Worker data_type="uint64" 2369*61046927SAndroid Build Coastguard Worker units="messages" 2370*61046927SAndroid Build Coastguard Worker semantic_type="event" 2371*61046927SAndroid Build Coastguard Worker equation="C 3 READ 2 UMUL" 2372*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2373*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2374*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2375*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2376*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2377*61046927SAndroid Build Coastguard Worker /> 2378*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank5 Accesses" 2379*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank05Accesses" 2380*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank05_accesses" 2381*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank5." 2382*61046927SAndroid Build Coastguard Worker data_type="uint64" 2383*61046927SAndroid Build Coastguard Worker units="messages" 2384*61046927SAndroid Build Coastguard Worker semantic_type="event" 2385*61046927SAndroid Build Coastguard Worker equation="C 2 READ 2 UMUL" 2386*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2387*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2388*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2389*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2390*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2391*61046927SAndroid Build Coastguard Worker /> 2392*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank6 Accesses" 2393*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank06Accesses" 2394*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank06_accesses" 2395*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank6." 2396*61046927SAndroid Build Coastguard Worker data_type="uint64" 2397*61046927SAndroid Build Coastguard Worker units="messages" 2398*61046927SAndroid Build Coastguard Worker semantic_type="event" 2399*61046927SAndroid Build Coastguard Worker equation="C 1 READ 2 UMUL" 2400*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2401*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2402*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2403*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2404*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2405*61046927SAndroid Build Coastguard Worker /> 2406*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank7 Accesses" 2407*61046927SAndroid Build Coastguard Worker symbol_name="L3Bank07Accesses" 2408*61046927SAndroid Build Coastguard Worker underscore_name="l3_bank07_accesses" 2409*61046927SAndroid Build Coastguard Worker description="The total number of accesses to Slice0 L3 Bank7." 2410*61046927SAndroid Build Coastguard Worker data_type="uint64" 2411*61046927SAndroid Build Coastguard Worker units="messages" 2412*61046927SAndroid Build Coastguard Worker semantic_type="event" 2413*61046927SAndroid Build Coastguard Worker equation="C 0 READ 2 UMUL" 2414*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 2415*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2416*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 2417*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2418*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 2419*61046927SAndroid Build Coastguard Worker /> 2420*61046927SAndroid Build Coastguard Worker <counter name="L3 Accesses" 2421*61046927SAndroid Build Coastguard Worker symbol_name="L3Accesses" 2422*61046927SAndroid Build Coastguard Worker underscore_name="l3_accesses" 2423*61046927SAndroid Build Coastguard Worker description="The total number of L3 accesses from all entities." 2424*61046927SAndroid Build Coastguard Worker data_type="uint64" 2425*61046927SAndroid Build Coastguard Worker units="messages" 2426*61046927SAndroid Build Coastguard Worker semantic_type="event" 2427*61046927SAndroid Build Coastguard Worker equation="$L3Bank00Accesses $L3Bank01Accesses UADD $L3Bank02Accesses UADD $L3Bank03Accesses UADD $L3Bank04Accesses UADD $L3Bank05Accesses UADD $L3Bank06Accesses UADD $L3Bank07Accesses UADD" 2428*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2429*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2430*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2431*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2432*61046927SAndroid Build Coastguard Worker /> 2433*61046927SAndroid Build Coastguard Worker <counter name="L3 Lookup Accesses w/o IC" 2434*61046927SAndroid Build Coastguard Worker symbol_name="L3Lookups" 2435*61046927SAndroid Build Coastguard Worker underscore_name="l3_lookups" 2436*61046927SAndroid Build Coastguard Worker description="The total number of L3 cache lookup accesses w/o IC." 2437*61046927SAndroid Build Coastguard Worker data_type="uint64" 2438*61046927SAndroid Build Coastguard Worker units="messages" 2439*61046927SAndroid Build Coastguard Worker semantic_type="event" 2440*61046927SAndroid Build Coastguard Worker equation="B 7 READ B 6 READ UADD 8 UMUL A 32 READ UADD" 2441*61046927SAndroid Build Coastguard Worker mdapi_group="L3/TAG" 2442*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2443*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2444*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2445*61046927SAndroid Build Coastguard Worker /> 2446*61046927SAndroid Build Coastguard Worker <counter name="L3 Misses" 2447*61046927SAndroid Build Coastguard Worker symbol_name="L3Misses" 2448*61046927SAndroid Build Coastguard Worker underscore_name="l3_misses" 2449*61046927SAndroid Build Coastguard Worker description="The total number of L3 misses." 2450*61046927SAndroid Build Coastguard Worker data_type="uint64" 2451*61046927SAndroid Build Coastguard Worker units="messages" 2452*61046927SAndroid Build Coastguard Worker semantic_type="event" 2453*61046927SAndroid Build Coastguard Worker equation="2 B 5 READ B 4 READ UADD UMUL" 2454*61046927SAndroid Build Coastguard Worker mdapi_group="L3/TAG" 2455*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2456*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2457*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2458*61046927SAndroid Build Coastguard Worker /> 2459*61046927SAndroid Build Coastguard Worker <counter name="L3 Sampler Throughput" 2460*61046927SAndroid Build Coastguard Worker symbol_name="L3SamplerThroughput" 2461*61046927SAndroid Build Coastguard Worker underscore_name="l3_sampler_throughput" 2462*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between samplers and L3 caches." 2463*61046927SAndroid Build Coastguard Worker data_type="uint64" 2464*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 2465*61046927SAndroid Build Coastguard Worker units="bytes" 2466*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2467*61046927SAndroid Build Coastguard Worker equation="64 B 7 READ B 6 READ UADD 8 UMUL UMUL" 2468*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Sampler" 2469*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2470*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2471*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2472*61046927SAndroid Build Coastguard Worker /> 2473*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 2474*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 2475*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 2476*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 2477*61046927SAndroid Build Coastguard Worker data_type="uint64" 2478*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2479*61046927SAndroid Build Coastguard Worker units="bytes" 2480*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2481*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 2482*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2483*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2484*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2485*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2486*61046927SAndroid Build Coastguard Worker /> 2487*61046927SAndroid Build Coastguard Worker <counter name="L3 Total Throughput" 2488*61046927SAndroid Build Coastguard Worker symbol_name="L3TotalThroughput" 2489*61046927SAndroid Build Coastguard Worker underscore_name="l3_total_throughput" 2490*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred via L3." 2491*61046927SAndroid Build Coastguard Worker data_type="uint64" 2492*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSlicesTotalCount UMUL" 2493*61046927SAndroid Build Coastguard Worker units="bytes" 2494*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2495*61046927SAndroid Build Coastguard Worker equation="$L3Accesses 64 UMUL" 2496*61046927SAndroid Build Coastguard Worker mdapi_group="L3" 2497*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2498*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2499*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2500*61046927SAndroid Build Coastguard Worker /> 2501*61046927SAndroid Build Coastguard Worker <counter name="GTI L3 Throughput" 2502*61046927SAndroid Build Coastguard Worker symbol_name="GtiL3Throughput" 2503*61046927SAndroid Build Coastguard Worker underscore_name="gti_l3_throughput" 2504*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between L3 caches and GTI." 2505*61046927SAndroid Build Coastguard Worker data_type="uint64" 2506*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 2507*61046927SAndroid Build Coastguard Worker units="bytes" 2508*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2509*61046927SAndroid Build Coastguard Worker equation="$L3Misses 64 UMUL" 2510*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 2511*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2512*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2513*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2514*61046927SAndroid Build Coastguard Worker /> 2515*61046927SAndroid Build Coastguard Worker <counter name="GTI Read Throughput" 2516*61046927SAndroid Build Coastguard Worker symbol_name="GtiReadThroughput" 2517*61046927SAndroid Build Coastguard Worker underscore_name="gti_read_throughput" 2518*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from GTI." 2519*61046927SAndroid Build Coastguard Worker data_type="uint64" 2520*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 2521*61046927SAndroid Build Coastguard Worker units="bytes" 2522*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2523*61046927SAndroid Build Coastguard Worker equation="B 2 READ 64 UMUL" 2524*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 2525*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2526*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2527*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2528*61046927SAndroid Build Coastguard Worker /> 2529*61046927SAndroid Build Coastguard Worker <counter name="GTI Write Throughput" 2530*61046927SAndroid Build Coastguard Worker symbol_name="GtiWriteThroughput" 2531*61046927SAndroid Build Coastguard Worker underscore_name="gti_write_throughput" 2532*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written to GTI." 2533*61046927SAndroid Build Coastguard Worker data_type="uint64" 2534*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL" 2535*61046927SAndroid Build Coastguard Worker units="bytes" 2536*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2537*61046927SAndroid Build Coastguard Worker equation="B 3 READ 64 UMUL" 2538*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 2539*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2540*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2541*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2542*61046927SAndroid Build Coastguard Worker /> 2543*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 2544*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 2545*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 2546*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 2547*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14120700" /> 2548*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121500E0" /> 2549*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040154" /> 2550*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045000" /> 2551*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E040055" /> 2552*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050055" /> 2553*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04054000" /> 2554*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 2555*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 2556*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A051000" /> 2557*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600F0" /> 2558*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24067E00" /> 2559*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C120023" /> 2560*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E12152B" /> 2561*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00121480" /> 2562*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02120028" /> 2563*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10120000" /> 2564*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18120000" /> 2565*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A120000" /> 2566*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04120000" /> 2567*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A13D000" /> 2568*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04136000" /> 2569*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C144000" /> 2570*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E14C000" /> 2571*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 2572*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02144000" /> 2573*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C150980" /> 2574*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154D80" /> 2575*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04154C9A" /> 2576*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06150018" /> 2577*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10150000" /> 2578*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16150800" /> 2579*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150005" /> 2580*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08150000" /> 2581*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A150000" /> 2582*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 2583*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1473A0" /> 2584*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1217241C" /> 2585*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2000F000" /> 2586*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C134000" /> 2587*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E130015" /> 2588*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x061434A0" /> 2589*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E140000" /> 2590*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C143000" /> 2591*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0816C000" /> 2592*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A16C000" /> 2593*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081710B0" /> 2594*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00170000" /> 2595*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161A2000" /> 2596*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181A1500" /> 2597*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F1124" /> 2598*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4849" /> 2599*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 2600*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 2601*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2400" /> 2602*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F0100" /> 2603*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F1101" /> 2604*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0011" /> 2605*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0030" /> 2606*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 2607*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F0000" /> 2608*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F0000" /> 2609*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3030" /> 2610*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F3030" /> 2611*61046927SAndroid Build Coastguard Worker </register_config> 2612*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 2613*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 2614*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 2615*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 2616*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 2617*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 2618*61046927SAndroid Build Coastguard Worker </register_config> 2619*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 2620*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 2621*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00000003" /> 2622*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00002001" /> 2623*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00101100" /> 2624*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00201200" /> 2625*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00301300" /> 2626*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00401400" /> 2627*61046927SAndroid Build Coastguard Worker </register_config> 2628*61046927SAndroid Build Coastguard Worker </set> 2629*61046927SAndroid Build Coastguard Worker 2630*61046927SAndroid Build Coastguard Worker <set name="Render Metrics set for 3D Pipeline Profile" 2631*61046927SAndroid Build Coastguard Worker chipset="EHL" 2632*61046927SAndroid Build Coastguard Worker symbol_name="RenderPipeProfile" 2633*61046927SAndroid Build Coastguard Worker underscore_name="render_pipe_profile" 2634*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 2635*61046927SAndroid Build Coastguard Worker hw_config_guid="7bfa0a68-c327-46e8-a556-cfa7b4651071" 2636*61046927SAndroid Build Coastguard Worker > 2637*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 2638*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 2639*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 2640*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 2641*61046927SAndroid Build Coastguard Worker data_type="uint64" 2642*61046927SAndroid Build Coastguard Worker units="ns" 2643*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2644*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 2645*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2646*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2647*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2648*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2649*61046927SAndroid Build Coastguard Worker /> 2650*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 2651*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 2652*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 2653*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 2654*61046927SAndroid Build Coastguard Worker data_type="uint64" 2655*61046927SAndroid Build Coastguard Worker units="cycles" 2656*61046927SAndroid Build Coastguard Worker semantic_type="event" 2657*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 2658*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2659*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 2660*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2661*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2662*61046927SAndroid Build Coastguard Worker /> 2663*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 2664*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 2665*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 2666*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 2667*61046927SAndroid Build Coastguard Worker data_type="uint64" 2668*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 2669*61046927SAndroid Build Coastguard Worker units="hz" 2670*61046927SAndroid Build Coastguard Worker semantic_type="event" 2671*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 2672*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2673*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 2674*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2675*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2676*61046927SAndroid Build Coastguard Worker /> 2677*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 2678*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 2679*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 2680*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 2681*61046927SAndroid Build Coastguard Worker data_type="float" 2682*61046927SAndroid Build Coastguard Worker max_equation="100" 2683*61046927SAndroid Build Coastguard Worker units="percent" 2684*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2685*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 2686*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 2687*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 2688*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2689*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2690*61046927SAndroid Build Coastguard Worker /> 2691*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 2692*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 2693*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 2694*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 2695*61046927SAndroid Build Coastguard Worker data_type="uint64" 2696*61046927SAndroid Build Coastguard Worker units="threads" 2697*61046927SAndroid Build Coastguard Worker semantic_type="event" 2698*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 2699*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 2700*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2701*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2702*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2703*61046927SAndroid Build Coastguard Worker /> 2704*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 2705*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 2706*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 2707*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 2708*61046927SAndroid Build Coastguard Worker data_type="uint64" 2709*61046927SAndroid Build Coastguard Worker units="threads" 2710*61046927SAndroid Build Coastguard Worker semantic_type="event" 2711*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 2712*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 2713*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2714*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2715*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2716*61046927SAndroid Build Coastguard Worker /> 2717*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 2718*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 2719*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 2720*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 2721*61046927SAndroid Build Coastguard Worker data_type="uint64" 2722*61046927SAndroid Build Coastguard Worker units="threads" 2723*61046927SAndroid Build Coastguard Worker semantic_type="event" 2724*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 2725*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 2726*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2727*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2728*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2729*61046927SAndroid Build Coastguard Worker /> 2730*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 2731*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 2732*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 2733*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 2734*61046927SAndroid Build Coastguard Worker data_type="uint64" 2735*61046927SAndroid Build Coastguard Worker units="threads" 2736*61046927SAndroid Build Coastguard Worker semantic_type="event" 2737*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 2738*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 2739*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2740*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2741*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2742*61046927SAndroid Build Coastguard Worker /> 2743*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 2744*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 2745*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 2746*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 2747*61046927SAndroid Build Coastguard Worker data_type="uint64" 2748*61046927SAndroid Build Coastguard Worker units="threads" 2749*61046927SAndroid Build Coastguard Worker semantic_type="event" 2750*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 2751*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 2752*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2753*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2754*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2755*61046927SAndroid Build Coastguard Worker /> 2756*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 2757*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 2758*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 2759*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 2760*61046927SAndroid Build Coastguard Worker data_type="uint64" 2761*61046927SAndroid Build Coastguard Worker units="threads" 2762*61046927SAndroid Build Coastguard Worker semantic_type="event" 2763*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 2764*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 2765*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2766*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2767*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2768*61046927SAndroid Build Coastguard Worker /> 2769*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 2770*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 2771*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 2772*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 2773*61046927SAndroid Build Coastguard Worker data_type="float" 2774*61046927SAndroid Build Coastguard Worker max_equation="100" 2775*61046927SAndroid Build Coastguard Worker units="percent" 2776*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2777*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2778*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2779*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2780*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2781*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2782*61046927SAndroid Build Coastguard Worker /> 2783*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 2784*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 2785*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 2786*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 2787*61046927SAndroid Build Coastguard Worker data_type="float" 2788*61046927SAndroid Build Coastguard Worker max_equation="100" 2789*61046927SAndroid Build Coastguard Worker units="percent" 2790*61046927SAndroid Build Coastguard Worker semantic_type="duration" 2791*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 2792*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 2793*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 2794*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2795*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2796*61046927SAndroid Build Coastguard Worker /> 2797*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 2798*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 2799*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 2800*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 2801*61046927SAndroid Build Coastguard Worker data_type="uint64" 2802*61046927SAndroid Build Coastguard Worker units="pixels" 2803*61046927SAndroid Build Coastguard Worker semantic_type="event" 2804*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 2805*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 2806*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2807*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2808*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2809*61046927SAndroid Build Coastguard Worker /> 2810*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 2811*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 2812*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 2813*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 2814*61046927SAndroid Build Coastguard Worker data_type="uint64" 2815*61046927SAndroid Build Coastguard Worker units="pixels" 2816*61046927SAndroid Build Coastguard Worker semantic_type="event" 2817*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 2818*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 2819*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2820*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2821*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2822*61046927SAndroid Build Coastguard Worker /> 2823*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 2824*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 2825*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 2826*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 2827*61046927SAndroid Build Coastguard Worker data_type="uint64" 2828*61046927SAndroid Build Coastguard Worker units="pixels" 2829*61046927SAndroid Build Coastguard Worker semantic_type="event" 2830*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 2831*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 2832*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2833*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2834*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2835*61046927SAndroid Build Coastguard Worker /> 2836*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 2837*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 2838*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 2839*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 2840*61046927SAndroid Build Coastguard Worker data_type="uint64" 2841*61046927SAndroid Build Coastguard Worker units="pixels" 2842*61046927SAndroid Build Coastguard Worker semantic_type="event" 2843*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 2844*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 2845*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 2846*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2847*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2848*61046927SAndroid Build Coastguard Worker /> 2849*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 2850*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 2851*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 2852*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 2853*61046927SAndroid Build Coastguard Worker data_type="uint64" 2854*61046927SAndroid Build Coastguard Worker units="pixels" 2855*61046927SAndroid Build Coastguard Worker semantic_type="event" 2856*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 2857*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2858*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2859*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2860*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2861*61046927SAndroid Build Coastguard Worker /> 2862*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 2863*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 2864*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 2865*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 2866*61046927SAndroid Build Coastguard Worker data_type="uint64" 2867*61046927SAndroid Build Coastguard Worker units="pixels" 2868*61046927SAndroid Build Coastguard Worker semantic_type="event" 2869*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 2870*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2871*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2872*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2873*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2874*61046927SAndroid Build Coastguard Worker /> 2875*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 2876*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 2877*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 2878*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 2879*61046927SAndroid Build Coastguard Worker data_type="uint64" 2880*61046927SAndroid Build Coastguard Worker units="pixels" 2881*61046927SAndroid Build Coastguard Worker semantic_type="event" 2882*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 2883*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 2884*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2885*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2886*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2887*61046927SAndroid Build Coastguard Worker /> 2888*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 2889*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 2890*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 2891*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 2892*61046927SAndroid Build Coastguard Worker data_type="uint64" 2893*61046927SAndroid Build Coastguard Worker units="texels" 2894*61046927SAndroid Build Coastguard Worker semantic_type="event" 2895*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 2896*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 2897*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 2898*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2899*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2900*61046927SAndroid Build Coastguard Worker /> 2901*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 2902*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 2903*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 2904*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 2905*61046927SAndroid Build Coastguard Worker data_type="uint64" 2906*61046927SAndroid Build Coastguard Worker units="texels" 2907*61046927SAndroid Build Coastguard Worker semantic_type="event" 2908*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 2909*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 2910*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 2911*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2912*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2913*61046927SAndroid Build Coastguard Worker /> 2914*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 2915*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 2916*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 2917*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 2918*61046927SAndroid Build Coastguard Worker data_type="uint64" 2919*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2920*61046927SAndroid Build Coastguard Worker units="bytes" 2921*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2922*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 2923*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2924*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2926*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2927*61046927SAndroid Build Coastguard Worker /> 2928*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 2929*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 2930*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 2931*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 2932*61046927SAndroid Build Coastguard Worker data_type="uint64" 2933*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2934*61046927SAndroid Build Coastguard Worker units="bytes" 2935*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2936*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 2937*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 2938*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2939*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2940*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2941*61046927SAndroid Build Coastguard Worker /> 2942*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 2943*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 2944*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 2945*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 2946*61046927SAndroid Build Coastguard Worker data_type="uint64" 2947*61046927SAndroid Build Coastguard Worker units="messages" 2948*61046927SAndroid Build Coastguard Worker semantic_type="event" 2949*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 2950*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2951*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2952*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2953*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2954*61046927SAndroid Build Coastguard Worker /> 2955*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 2956*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 2957*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 2958*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 2959*61046927SAndroid Build Coastguard Worker data_type="uint64" 2960*61046927SAndroid Build Coastguard Worker units="messages" 2961*61046927SAndroid Build Coastguard Worker semantic_type="event" 2962*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 2963*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 2964*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2965*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2966*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2967*61046927SAndroid Build Coastguard Worker /> 2968*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 2969*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 2970*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 2971*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 2972*61046927SAndroid Build Coastguard Worker data_type="uint64" 2973*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 2974*61046927SAndroid Build Coastguard Worker units="bytes" 2975*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 2976*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 2977*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 2978*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 2979*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2980*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2981*61046927SAndroid Build Coastguard Worker /> 2982*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 2983*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 2984*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 2985*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 2986*61046927SAndroid Build Coastguard Worker data_type="uint64" 2987*61046927SAndroid Build Coastguard Worker units="messages" 2988*61046927SAndroid Build Coastguard Worker semantic_type="event" 2989*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 2990*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 2991*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 2992*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 2993*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 2994*61046927SAndroid Build Coastguard Worker /> 2995*61046927SAndroid Build Coastguard Worker <counter name="VF Bottleneck" 2996*61046927SAndroid Build Coastguard Worker symbol_name="VfBottleneck" 2997*61046927SAndroid Build Coastguard Worker underscore_name="vf_bottleneck" 2998*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex fetch pipeline stage was slowing down the 3D pipeline." 2999*61046927SAndroid Build Coastguard Worker low_watermark="5" 3000*61046927SAndroid Build Coastguard Worker high_watermark="15" 3001*61046927SAndroid Build Coastguard Worker data_type="float" 3002*61046927SAndroid Build Coastguard Worker max_equation="100" 3003*61046927SAndroid Build Coastguard Worker units="percent" 3004*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3005*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 3006*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Input Assembler" 3007*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3008*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3009*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3010*61046927SAndroid Build Coastguard Worker /> 3011*61046927SAndroid Build Coastguard Worker <counter name="VS Bottleneck" 3012*61046927SAndroid Build Coastguard Worker symbol_name="VsBottleneck" 3013*61046927SAndroid Build Coastguard Worker underscore_name="vs_bottleneck" 3014*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shader pipeline stage was slowing down the 3D pipeline." 3015*61046927SAndroid Build Coastguard Worker low_watermark="10" 3016*61046927SAndroid Build Coastguard Worker high_watermark="30" 3017*61046927SAndroid Build Coastguard Worker data_type="float" 3018*61046927SAndroid Build Coastguard Worker max_equation="100" 3019*61046927SAndroid Build Coastguard Worker units="percent" 3020*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3021*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 3022*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Vertex Shader" 3023*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3024*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3025*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3026*61046927SAndroid Build Coastguard Worker /> 3027*61046927SAndroid Build Coastguard Worker <counter name="HS Bottleneck" 3028*61046927SAndroid Build Coastguard Worker symbol_name="HsBottleneck" 3029*61046927SAndroid Build Coastguard Worker underscore_name="hs_bottleneck" 3030*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hull shader pipeline stage was slowing down the 3D pipeline." 3031*61046927SAndroid Build Coastguard Worker low_watermark="3" 3032*61046927SAndroid Build Coastguard Worker high_watermark="9" 3033*61046927SAndroid Build Coastguard Worker data_type="float" 3034*61046927SAndroid Build Coastguard Worker max_equation="100" 3035*61046927SAndroid Build Coastguard Worker units="percent" 3036*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3037*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 3038*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Hull Shader" 3039*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3040*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3041*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3042*61046927SAndroid Build Coastguard Worker /> 3043*61046927SAndroid Build Coastguard Worker <counter name="DS Bottleneck" 3044*61046927SAndroid Build Coastguard Worker symbol_name="DsBottleneck" 3045*61046927SAndroid Build Coastguard Worker underscore_name="ds_bottleneck" 3046*61046927SAndroid Build Coastguard Worker description="The percentage of time in which domain shader pipeline stage was slowing down the 3D pipeline." 3047*61046927SAndroid Build Coastguard Worker low_watermark="5" 3048*61046927SAndroid Build Coastguard Worker high_watermark="15" 3049*61046927SAndroid Build Coastguard Worker data_type="float" 3050*61046927SAndroid Build Coastguard Worker max_equation="100" 3051*61046927SAndroid Build Coastguard Worker units="percent" 3052*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3053*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 3054*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Domain Shader" 3055*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3056*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3057*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3058*61046927SAndroid Build Coastguard Worker /> 3059*61046927SAndroid Build Coastguard Worker <counter name="GS Bottleneck" 3060*61046927SAndroid Build Coastguard Worker symbol_name="GsBottleneck" 3061*61046927SAndroid Build Coastguard Worker underscore_name="gs_bottleneck" 3062*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry shader pipeline stage was slowing down the 3D pipeline." 3063*61046927SAndroid Build Coastguard Worker low_watermark="5" 3064*61046927SAndroid Build Coastguard Worker high_watermark="15" 3065*61046927SAndroid Build Coastguard Worker data_type="float" 3066*61046927SAndroid Build Coastguard Worker max_equation="100" 3067*61046927SAndroid Build Coastguard Worker units="percent" 3068*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3069*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 3070*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Geometry Shader" 3071*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3072*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3073*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3074*61046927SAndroid Build Coastguard Worker /> 3075*61046927SAndroid Build Coastguard Worker <counter name="SO Bottleneck" 3076*61046927SAndroid Build Coastguard Worker symbol_name="SoBottleneck" 3077*61046927SAndroid Build Coastguard Worker underscore_name="so_bottleneck" 3078*61046927SAndroid Build Coastguard Worker description="The percentage of time in which stream output pipeline stage was slowing down the 3D pipeline." 3079*61046927SAndroid Build Coastguard Worker low_watermark="5" 3080*61046927SAndroid Build Coastguard Worker high_watermark="15" 3081*61046927SAndroid Build Coastguard Worker data_type="float" 3082*61046927SAndroid Build Coastguard Worker max_equation="100" 3083*61046927SAndroid Build Coastguard Worker units="percent" 3084*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3085*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 3086*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Stream Output" 3087*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3088*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3089*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3090*61046927SAndroid Build Coastguard Worker /> 3091*61046927SAndroid Build Coastguard Worker <counter name="Clipper Bottleneck" 3092*61046927SAndroid Build Coastguard Worker symbol_name="ClBottleneck" 3093*61046927SAndroid Build Coastguard Worker underscore_name="cl_bottleneck" 3094*61046927SAndroid Build Coastguard Worker description="The percentage of time in which clipper pipeline stage was slowing down the 3D pipeline." 3095*61046927SAndroid Build Coastguard Worker low_watermark="10" 3096*61046927SAndroid Build Coastguard Worker high_watermark="30" 3097*61046927SAndroid Build Coastguard Worker data_type="float" 3098*61046927SAndroid Build Coastguard Worker max_equation="100" 3099*61046927SAndroid Build Coastguard Worker units="percent" 3100*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3101*61046927SAndroid Build Coastguard Worker equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" 3102*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Clipper" 3103*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3104*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3105*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3106*61046927SAndroid Build Coastguard Worker /> 3107*61046927SAndroid Build Coastguard Worker <counter name="Strip-Fans Bottleneck" 3108*61046927SAndroid Build Coastguard Worker symbol_name="SfBottleneck" 3109*61046927SAndroid Build Coastguard Worker underscore_name="sf_bottleneck" 3110*61046927SAndroid Build Coastguard Worker description="The percentage of time in which strip-fans pipeline stage was slowing down the 3D pipeline." 3111*61046927SAndroid Build Coastguard Worker low_watermark="5" 3112*61046927SAndroid Build Coastguard Worker high_watermark="10" 3113*61046927SAndroid Build Coastguard Worker data_type="float" 3114*61046927SAndroid Build Coastguard Worker max_equation="100" 3115*61046927SAndroid Build Coastguard Worker units="percent" 3116*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3117*61046927SAndroid Build Coastguard Worker equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" 3118*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Strip-Fans" 3119*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3120*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3121*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3122*61046927SAndroid Build Coastguard Worker /> 3123*61046927SAndroid Build Coastguard Worker <counter name="Hi-Depth Bottleneck" 3124*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthBottleneck" 3125*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_bottleneck" 3126*61046927SAndroid Build Coastguard Worker description="The percentage of time in which early hierarchical depth test pipeline stage was slowing down the 3D pipeline." 3127*61046927SAndroid Build Coastguard Worker low_watermark="5" 3128*61046927SAndroid Build Coastguard Worker high_watermark="15" 3129*61046927SAndroid Build Coastguard Worker data_type="float" 3130*61046927SAndroid Build Coastguard Worker max_equation="100" 3131*61046927SAndroid Build Coastguard Worker units="percent" 3132*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3133*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 3134*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 3135*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3136*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3137*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3138*61046927SAndroid Build Coastguard Worker /> 3139*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Bottleneck" 3140*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthBottleneck" 3141*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_bottleneck" 3142*61046927SAndroid Build Coastguard Worker description="The percentage of time in which early depth test pipeline stage was slowing down the 3D pipeline." 3143*61046927SAndroid Build Coastguard Worker low_watermark="10" 3144*61046927SAndroid Build Coastguard Worker high_watermark="30" 3145*61046927SAndroid Build Coastguard Worker data_type="float" 3146*61046927SAndroid Build Coastguard Worker max_equation="100" 3147*61046927SAndroid Build Coastguard Worker units="percent" 3148*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3149*61046927SAndroid Build Coastguard Worker equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" 3150*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 3151*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3152*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3153*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3154*61046927SAndroid Build Coastguard Worker /> 3155*61046927SAndroid Build Coastguard Worker <counter name="BC Bottleneck" 3156*61046927SAndroid Build Coastguard Worker symbol_name="BcBottleneck" 3157*61046927SAndroid Build Coastguard Worker underscore_name="bc_bottleneck" 3158*61046927SAndroid Build Coastguard Worker description="The percentage of time in which barycentric coordinates calculation pipeline stage was slowing down the 3D pipeline." 3159*61046927SAndroid Build Coastguard Worker low_watermark="5" 3160*61046927SAndroid Build Coastguard Worker high_watermark="15" 3161*61046927SAndroid Build Coastguard Worker data_type="float" 3162*61046927SAndroid Build Coastguard Worker max_equation="100" 3163*61046927SAndroid Build Coastguard Worker units="percent" 3164*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3165*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 3166*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Barycentric Calc" 3167*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Indicate Draw" 3168*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3169*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3170*61046927SAndroid Build Coastguard Worker /> 3171*61046927SAndroid Build Coastguard Worker <counter name="HS Stall" 3172*61046927SAndroid Build Coastguard Worker symbol_name="HsStall" 3173*61046927SAndroid Build Coastguard Worker underscore_name="hs_stall" 3174*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hull stall pipeline stage was stalled." 3175*61046927SAndroid Build Coastguard Worker data_type="float" 3176*61046927SAndroid Build Coastguard Worker max_equation="100" 3177*61046927SAndroid Build Coastguard Worker units="percent" 3178*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3179*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 3180*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Hull Shader" 3181*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 3182*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3183*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3184*61046927SAndroid Build Coastguard Worker /> 3185*61046927SAndroid Build Coastguard Worker <counter name="DS Stall" 3186*61046927SAndroid Build Coastguard Worker symbol_name="DsStall" 3187*61046927SAndroid Build Coastguard Worker underscore_name="ds_stall" 3188*61046927SAndroid Build Coastguard Worker description="The percentage of time in which domain shader pipeline stage was stalled." 3189*61046927SAndroid Build Coastguard Worker data_type="float" 3190*61046927SAndroid Build Coastguard Worker max_equation="100" 3191*61046927SAndroid Build Coastguard Worker units="percent" 3192*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3193*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 3194*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Domain Shader" 3195*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 3196*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3197*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3198*61046927SAndroid Build Coastguard Worker /> 3199*61046927SAndroid Build Coastguard Worker <counter name="SO Stall" 3200*61046927SAndroid Build Coastguard Worker symbol_name="SoStall" 3201*61046927SAndroid Build Coastguard Worker underscore_name="so_stall" 3202*61046927SAndroid Build Coastguard Worker description="The percentage of time in which stream-output pipeline stage was stalled." 3203*61046927SAndroid Build Coastguard Worker data_type="float" 3204*61046927SAndroid Build Coastguard Worker max_equation="100" 3205*61046927SAndroid Build Coastguard Worker units="percent" 3206*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3207*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 3208*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Stream Output" 3209*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 3210*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3211*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3212*61046927SAndroid Build Coastguard Worker /> 3213*61046927SAndroid Build Coastguard Worker <counter name="CL Stall" 3214*61046927SAndroid Build Coastguard Worker symbol_name="ClStall" 3215*61046927SAndroid Build Coastguard Worker underscore_name="cl_stall" 3216*61046927SAndroid Build Coastguard Worker description="The percentage of time in which clipper pipeline stage was stalled." 3217*61046927SAndroid Build Coastguard Worker data_type="float" 3218*61046927SAndroid Build Coastguard Worker max_equation="100" 3219*61046927SAndroid Build Coastguard Worker units="percent" 3220*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3221*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 3222*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Clipper" 3223*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 3224*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3225*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3226*61046927SAndroid Build Coastguard Worker /> 3227*61046927SAndroid Build Coastguard Worker <counter name="SF Stall" 3228*61046927SAndroid Build Coastguard Worker symbol_name="SfStall" 3229*61046927SAndroid Build Coastguard Worker underscore_name="sf_stall" 3230*61046927SAndroid Build Coastguard Worker description="The percentage of time in which strip-fans pipeline stage was stalled." 3231*61046927SAndroid Build Coastguard Worker data_type="float" 3232*61046927SAndroid Build Coastguard Worker max_equation="100" 3233*61046927SAndroid Build Coastguard Worker units="percent" 3234*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3235*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 3236*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Strip-Fans" 3237*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Correlate Draw" 3238*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3239*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3240*61046927SAndroid Build Coastguard Worker /> 3241*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 3242*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 3243*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 3244*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 3245*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101E001E" /> 3246*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10160000" /> 3247*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1017001F" /> 3248*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1E0500" /> 3249*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E1E0000" /> 3250*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A200100" /> 3251*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040015" /> 3252*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E054000" /> 3253*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050005" /> 3254*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x26060038" /> 3255*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16157E00" /> 3256*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C160022" /> 3257*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08160000" /> 3258*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C170540" /> 3259*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04170000" /> 3260*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A188000" /> 3261*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C181000" /> 3262*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12195000" /> 3263*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14190001" /> 3264*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 3265*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100A0019" /> 3266*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x140A001F" /> 3267*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x180B0000" /> 3268*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x160C0000" /> 3269*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C020000" /> 3270*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1806801F" /> 3271*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1007001E" /> 3272*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12080000" /> 3273*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0A0047" /> 3274*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020A0002" /> 3275*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040A0043" /> 3276*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x200A0000" /> 3277*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E0A0000" /> 3278*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x180A0000" /> 3279*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A0A8000" /> 3280*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080B3100" /> 3281*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020B3200" /> 3282*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100B0000" /> 3283*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040C2900" /> 3284*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000C0000" /> 3285*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x100200B1" /> 3286*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020200B3" /> 3287*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08020000" /> 3288*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00020000" /> 3289*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00034000" /> 3290*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08038000" /> 3291*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E034000" /> 3292*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02038000" /> 3293*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C04FFB6" /> 3294*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E04E039" /> 3295*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C059000" /> 3296*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10050042" /> 3297*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06060095" /> 3298*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E060084" /> 3299*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C068000" /> 3300*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14068000" /> 3301*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A068000" /> 3302*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00070022" /> 3303*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E070023" /> 3304*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08078000" /> 3305*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02078000" /> 3306*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06080100" /> 3307*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E080300" /> 3308*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C080004" /> 3309*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A082000" /> 3310*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14088000" /> 3311*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18088000" /> 3312*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C090800" /> 3313*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16098000" /> 3314*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F6000" /> 3315*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F36DB" /> 3316*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F491B" /> 3317*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F001B" /> 3318*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F6000" /> 3319*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F1B41" /> 3320*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F3100" /> 3321*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F5141" /> 3322*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F3111" /> 3323*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F1000" /> 3324*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F3120" /> 3325*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 3326*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F3151" /> 3327*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3111" /> 3328*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F5121" /> 3329*61046927SAndroid Build Coastguard Worker </register_config> 3330*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 3331*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 3332*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 3333*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 3334*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 3335*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 3336*61046927SAndroid Build Coastguard Worker </register_config> 3337*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 3338*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 3339*61046927SAndroid Build Coastguard Worker </register_config> 3340*61046927SAndroid Build Coastguard Worker </set> 3341*61046927SAndroid Build Coastguard Worker 3342*61046927SAndroid Build Coastguard Worker <set name="Metric set HDCAndSF" 3343*61046927SAndroid Build Coastguard Worker chipset="EHL" 3344*61046927SAndroid Build Coastguard Worker symbol_name="HDCAndSF" 3345*61046927SAndroid Build Coastguard Worker underscore_name="hdc_and_sf" 3346*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 3347*61046927SAndroid Build Coastguard Worker hw_config_guid="697eadd2-bc54-459f-b634-fcb3d4a2d627" 3348*61046927SAndroid Build Coastguard Worker > 3349*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 3350*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 3351*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 3352*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 3353*61046927SAndroid Build Coastguard Worker data_type="uint64" 3354*61046927SAndroid Build Coastguard Worker units="ns" 3355*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3356*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 3357*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3358*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3359*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3360*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3361*61046927SAndroid Build Coastguard Worker /> 3362*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 3363*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 3364*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 3365*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 3366*61046927SAndroid Build Coastguard Worker data_type="uint64" 3367*61046927SAndroid Build Coastguard Worker units="cycles" 3368*61046927SAndroid Build Coastguard Worker semantic_type="event" 3369*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 3370*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3371*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 3372*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3373*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3374*61046927SAndroid Build Coastguard Worker /> 3375*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 3376*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 3377*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 3378*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 3379*61046927SAndroid Build Coastguard Worker data_type="uint64" 3380*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 3381*61046927SAndroid Build Coastguard Worker units="hz" 3382*61046927SAndroid Build Coastguard Worker semantic_type="event" 3383*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 3384*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3385*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 3386*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3387*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3388*61046927SAndroid Build Coastguard Worker /> 3389*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 3390*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 3391*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 3392*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 3393*61046927SAndroid Build Coastguard Worker data_type="float" 3394*61046927SAndroid Build Coastguard Worker max_equation="100" 3395*61046927SAndroid Build Coastguard Worker units="percent" 3396*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3397*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 3398*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 3399*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 3400*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3401*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3402*61046927SAndroid Build Coastguard Worker /> 3403*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 3404*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 3405*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 3406*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 3407*61046927SAndroid Build Coastguard Worker data_type="uint64" 3408*61046927SAndroid Build Coastguard Worker units="threads" 3409*61046927SAndroid Build Coastguard Worker semantic_type="event" 3410*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 3411*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3412*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3413*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3414*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3415*61046927SAndroid Build Coastguard Worker /> 3416*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 3417*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 3418*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 3419*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 3420*61046927SAndroid Build Coastguard Worker data_type="uint64" 3421*61046927SAndroid Build Coastguard Worker units="threads" 3422*61046927SAndroid Build Coastguard Worker semantic_type="event" 3423*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 3424*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 3425*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3426*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3427*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3428*61046927SAndroid Build Coastguard Worker /> 3429*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 3430*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 3431*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 3432*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 3433*61046927SAndroid Build Coastguard Worker data_type="uint64" 3434*61046927SAndroid Build Coastguard Worker units="threads" 3435*61046927SAndroid Build Coastguard Worker semantic_type="event" 3436*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 3437*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 3438*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3439*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3440*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3441*61046927SAndroid Build Coastguard Worker /> 3442*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 3443*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 3444*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 3445*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 3446*61046927SAndroid Build Coastguard Worker data_type="uint64" 3447*61046927SAndroid Build Coastguard Worker units="threads" 3448*61046927SAndroid Build Coastguard Worker semantic_type="event" 3449*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 3450*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 3451*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3452*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3453*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3454*61046927SAndroid Build Coastguard Worker /> 3455*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 3456*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 3457*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 3458*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 3459*61046927SAndroid Build Coastguard Worker data_type="uint64" 3460*61046927SAndroid Build Coastguard Worker units="threads" 3461*61046927SAndroid Build Coastguard Worker semantic_type="event" 3462*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 3463*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 3464*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3465*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3466*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3467*61046927SAndroid Build Coastguard Worker /> 3468*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 3469*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 3470*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 3471*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 3472*61046927SAndroid Build Coastguard Worker data_type="uint64" 3473*61046927SAndroid Build Coastguard Worker units="threads" 3474*61046927SAndroid Build Coastguard Worker semantic_type="event" 3475*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 3476*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 3477*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3478*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3479*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3480*61046927SAndroid Build Coastguard Worker /> 3481*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 3482*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 3483*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 3484*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 3485*61046927SAndroid Build Coastguard Worker data_type="float" 3486*61046927SAndroid Build Coastguard Worker max_equation="100" 3487*61046927SAndroid Build Coastguard Worker units="percent" 3488*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3489*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3490*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3491*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3492*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3493*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3494*61046927SAndroid Build Coastguard Worker /> 3495*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 3496*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 3497*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 3498*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 3499*61046927SAndroid Build Coastguard Worker data_type="float" 3500*61046927SAndroid Build Coastguard Worker max_equation="100" 3501*61046927SAndroid Build Coastguard Worker units="percent" 3502*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3503*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3504*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 3505*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 3506*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3507*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3508*61046927SAndroid Build Coastguard Worker /> 3509*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 3510*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 3511*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 3512*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 3513*61046927SAndroid Build Coastguard Worker data_type="float" 3514*61046927SAndroid Build Coastguard Worker max_equation="100" 3515*61046927SAndroid Build Coastguard Worker units="percent" 3516*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3517*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3518*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 3519*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3520*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3521*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3522*61046927SAndroid Build Coastguard Worker /> 3523*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 3524*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 3525*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 3526*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 3527*61046927SAndroid Build Coastguard Worker data_type="float" 3528*61046927SAndroid Build Coastguard Worker max_equation="100" 3529*61046927SAndroid Build Coastguard Worker units="percent" 3530*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3531*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3532*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3533*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3534*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3535*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3536*61046927SAndroid Build Coastguard Worker /> 3537*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 3538*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 3539*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 3540*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 3541*61046927SAndroid Build Coastguard Worker data_type="float" 3542*61046927SAndroid Build Coastguard Worker max_equation="100" 3543*61046927SAndroid Build Coastguard Worker units="percent" 3544*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3545*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3546*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3547*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3548*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3549*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3550*61046927SAndroid Build Coastguard Worker /> 3551*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 3552*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 3553*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 3554*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 3555*61046927SAndroid Build Coastguard Worker data_type="float" 3556*61046927SAndroid Build Coastguard Worker max_equation="100" 3557*61046927SAndroid Build Coastguard Worker units="percent" 3558*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3559*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3560*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 3561*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3562*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3563*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3564*61046927SAndroid Build Coastguard Worker /> 3565*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 3566*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 3567*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 3568*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 3569*61046927SAndroid Build Coastguard Worker data_type="float" 3570*61046927SAndroid Build Coastguard Worker max_equation="100" 3571*61046927SAndroid Build Coastguard Worker units="percent" 3572*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3573*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3574*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3575*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3576*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3577*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3578*61046927SAndroid Build Coastguard Worker /> 3579*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 3580*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 3581*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 3582*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 3583*61046927SAndroid Build Coastguard Worker data_type="float" 3584*61046927SAndroid Build Coastguard Worker max_equation="100" 3585*61046927SAndroid Build Coastguard Worker units="percent" 3586*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3587*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3588*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3589*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3590*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3591*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3592*61046927SAndroid Build Coastguard Worker /> 3593*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 3594*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 3595*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 3596*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 3597*61046927SAndroid Build Coastguard Worker data_type="float" 3598*61046927SAndroid Build Coastguard Worker max_equation="100" 3599*61046927SAndroid Build Coastguard Worker units="percent" 3600*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3601*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3602*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 3603*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3604*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3605*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3606*61046927SAndroid Build Coastguard Worker /> 3607*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 3608*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 3609*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 3610*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 3611*61046927SAndroid Build Coastguard Worker data_type="float" 3612*61046927SAndroid Build Coastguard Worker max_equation="100" 3613*61046927SAndroid Build Coastguard Worker units="percent" 3614*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3615*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 3616*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3617*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 3618*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3619*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3620*61046927SAndroid Build Coastguard Worker /> 3621*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 3622*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 3623*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 3624*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 3625*61046927SAndroid Build Coastguard Worker data_type="uint64" 3626*61046927SAndroid Build Coastguard Worker units="pixels" 3627*61046927SAndroid Build Coastguard Worker semantic_type="event" 3628*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 3629*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 3630*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3631*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3632*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3633*61046927SAndroid Build Coastguard Worker /> 3634*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 3635*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 3636*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 3637*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 3638*61046927SAndroid Build Coastguard Worker data_type="uint64" 3639*61046927SAndroid Build Coastguard Worker units="pixels" 3640*61046927SAndroid Build Coastguard Worker semantic_type="event" 3641*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 3642*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 3643*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3644*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3645*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3646*61046927SAndroid Build Coastguard Worker /> 3647*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 3648*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 3649*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 3650*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 3651*61046927SAndroid Build Coastguard Worker data_type="uint64" 3652*61046927SAndroid Build Coastguard Worker units="pixels" 3653*61046927SAndroid Build Coastguard Worker semantic_type="event" 3654*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 3655*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 3656*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3657*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3658*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3659*61046927SAndroid Build Coastguard Worker /> 3660*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 3661*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 3662*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 3663*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 3664*61046927SAndroid Build Coastguard Worker data_type="uint64" 3665*61046927SAndroid Build Coastguard Worker units="pixels" 3666*61046927SAndroid Build Coastguard Worker semantic_type="event" 3667*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 3668*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 3669*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 3670*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3671*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3672*61046927SAndroid Build Coastguard Worker /> 3673*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 3674*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 3675*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 3676*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 3677*61046927SAndroid Build Coastguard Worker data_type="uint64" 3678*61046927SAndroid Build Coastguard Worker units="pixels" 3679*61046927SAndroid Build Coastguard Worker semantic_type="event" 3680*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 3681*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3682*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3683*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3684*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3685*61046927SAndroid Build Coastguard Worker /> 3686*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 3687*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 3688*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 3689*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 3690*61046927SAndroid Build Coastguard Worker data_type="uint64" 3691*61046927SAndroid Build Coastguard Worker units="pixels" 3692*61046927SAndroid Build Coastguard Worker semantic_type="event" 3693*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 3694*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3695*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3696*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3697*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3698*61046927SAndroid Build Coastguard Worker /> 3699*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 3700*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 3701*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 3702*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 3703*61046927SAndroid Build Coastguard Worker data_type="uint64" 3704*61046927SAndroid Build Coastguard Worker units="pixels" 3705*61046927SAndroid Build Coastguard Worker semantic_type="event" 3706*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 3707*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 3708*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3709*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3710*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3711*61046927SAndroid Build Coastguard Worker /> 3712*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 3713*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 3714*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 3715*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 3716*61046927SAndroid Build Coastguard Worker data_type="uint64" 3717*61046927SAndroid Build Coastguard Worker units="texels" 3718*61046927SAndroid Build Coastguard Worker semantic_type="event" 3719*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 3720*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 3721*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3722*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3723*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3724*61046927SAndroid Build Coastguard Worker /> 3725*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 3726*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 3727*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 3728*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 3729*61046927SAndroid Build Coastguard Worker data_type="uint64" 3730*61046927SAndroid Build Coastguard Worker units="texels" 3731*61046927SAndroid Build Coastguard Worker semantic_type="event" 3732*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 3733*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 3734*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 3735*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3736*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3737*61046927SAndroid Build Coastguard Worker /> 3738*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 3739*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 3740*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 3741*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 3742*61046927SAndroid Build Coastguard Worker data_type="uint64" 3743*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3744*61046927SAndroid Build Coastguard Worker units="bytes" 3745*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3746*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 3747*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3748*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3749*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3750*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3751*61046927SAndroid Build Coastguard Worker /> 3752*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 3753*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 3754*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 3755*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 3756*61046927SAndroid Build Coastguard Worker data_type="uint64" 3757*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3758*61046927SAndroid Build Coastguard Worker units="bytes" 3759*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3760*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 3761*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 3762*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3763*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3764*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3765*61046927SAndroid Build Coastguard Worker /> 3766*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 3767*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 3768*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 3769*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 3770*61046927SAndroid Build Coastguard Worker data_type="uint64" 3771*61046927SAndroid Build Coastguard Worker units="messages" 3772*61046927SAndroid Build Coastguard Worker semantic_type="event" 3773*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 3774*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3775*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3776*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3777*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3778*61046927SAndroid Build Coastguard Worker /> 3779*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 3780*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 3781*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 3782*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 3783*61046927SAndroid Build Coastguard Worker data_type="uint64" 3784*61046927SAndroid Build Coastguard Worker units="messages" 3785*61046927SAndroid Build Coastguard Worker semantic_type="event" 3786*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 3787*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 3788*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3789*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3790*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3791*61046927SAndroid Build Coastguard Worker /> 3792*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 3793*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 3794*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 3795*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 3796*61046927SAndroid Build Coastguard Worker data_type="uint64" 3797*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 3798*61046927SAndroid Build Coastguard Worker units="bytes" 3799*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 3800*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 3801*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 3802*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 3803*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3804*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3805*61046927SAndroid Build Coastguard Worker /> 3806*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 3807*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 3808*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 3809*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 3810*61046927SAndroid Build Coastguard Worker data_type="uint64" 3811*61046927SAndroid Build Coastguard Worker units="messages" 3812*61046927SAndroid Build Coastguard Worker semantic_type="event" 3813*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 3814*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 3815*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3816*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3817*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3818*61046927SAndroid Build Coastguard Worker /> 3819*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice group 0 Non-sampler Shader Access Stalled On L3" 3820*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader00AccessStalledOnL3" 3821*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader00_access_stalled_on_l3" 3822*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 0)" 3823*61046927SAndroid Build Coastguard Worker data_type="float" 3824*61046927SAndroid Build Coastguard Worker max_equation="100" 3825*61046927SAndroid Build Coastguard Worker units="percent" 3826*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3827*61046927SAndroid Build Coastguard Worker equation="C 0 READ B 7 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 3828*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 3 AND" 3829*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 3830*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3831*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3832*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3833*61046927SAndroid Build Coastguard Worker /> 3834*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice group 1 Non-sampler Shader Access Stalled On L3" 3835*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader01AccessStalledOnL3" 3836*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader01_access_stalled_on_l3" 3837*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 1)" 3838*61046927SAndroid Build Coastguard Worker data_type="float" 3839*61046927SAndroid Build Coastguard Worker max_equation="100" 3840*61046927SAndroid Build Coastguard Worker units="percent" 3841*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3842*61046927SAndroid Build Coastguard Worker equation="C 2 READ C 1 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 3843*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 12 AND" 3844*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 3845*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3846*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3847*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3848*61046927SAndroid Build Coastguard Worker /> 3849*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice group 2 Non-sampler Shader Access Stalled On L3" 3850*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader02AccessStalledOnL3" 3851*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader02_access_stalled_on_l3" 3852*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 2)" 3853*61046927SAndroid Build Coastguard Worker data_type="float" 3854*61046927SAndroid Build Coastguard Worker max_equation="100" 3855*61046927SAndroid Build Coastguard Worker units="percent" 3856*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3857*61046927SAndroid Build Coastguard Worker equation="C 4 READ C 3 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 3858*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 48 AND" 3859*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 3860*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3861*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3862*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3863*61046927SAndroid Build Coastguard Worker /> 3864*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice group 3 Non-sampler Shader Access Stalled On L3" 3865*61046927SAndroid Build Coastguard Worker symbol_name="NonSamplerShader03AccessStalledOnL3" 3866*61046927SAndroid Build Coastguard Worker underscore_name="non_sampler_shader03_access_stalled_on_l3" 3867*61046927SAndroid Build Coastguard Worker description="Percentage of time when HDC has messages to L3, but it's stalled due to lack of credits (Slice0 Subslice group 3)" 3868*61046927SAndroid Build Coastguard Worker data_type="float" 3869*61046927SAndroid Build Coastguard Worker max_equation="100" 3870*61046927SAndroid Build Coastguard Worker units="percent" 3871*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3872*61046927SAndroid Build Coastguard Worker equation="C 6 READ C 5 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 3873*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 192 AND" 3874*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Data Port" 3875*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 3876*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3877*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 3878*61046927SAndroid Build Coastguard Worker /> 3879*61046927SAndroid Build Coastguard Worker <counter name="Polygon Data Ready" 3880*61046927SAndroid Build Coastguard Worker symbol_name="PolyDataReady" 3881*61046927SAndroid Build Coastguard Worker underscore_name="poly_data_ready" 3882*61046927SAndroid Build Coastguard Worker description="The percentage of time in which geometry pipeline output is ready" 3883*61046927SAndroid Build Coastguard Worker data_type="float" 3884*61046927SAndroid Build Coastguard Worker max_equation="100" 3885*61046927SAndroid Build Coastguard Worker units="percent" 3886*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3887*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 3888*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe/Strip-Fans" 3889*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 3890*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3891*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3892*61046927SAndroid Build Coastguard Worker /> 3893*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 3894*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 3895*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 3896*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 3897*61046927SAndroid Build Coastguard Worker data_type="float" 3898*61046927SAndroid Build Coastguard Worker max_equation="100" 3899*61046927SAndroid Build Coastguard Worker units="percent" 3900*61046927SAndroid Build Coastguard Worker semantic_type="duration" 3901*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 3902*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 3903*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 3904*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 3905*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 3906*61046927SAndroid Build Coastguard Worker /> 3907*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 3908*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 3909*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 3910*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 3911*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1223000A" /> 3912*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10230009" /> 3913*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1263000A" /> 3914*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10630009" /> 3915*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12A3000A" /> 3916*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10A30009" /> 3917*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12E3000A" /> 3918*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10E30009" /> 3919*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10150019" /> 3920*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A20A000" /> 3921*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C231900" /> 3922*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E23003C" /> 3923*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00230000" /> 3924*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C600002" /> 3925*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02608000" /> 3926*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E631900" /> 3927*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00631E00" /> 3928*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04A08000" /> 3929*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06A08000" /> 3930*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02A31E32" /> 3931*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00A30000" /> 3932*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08E08000" /> 3933*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AE08000" /> 3934*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04E31E32" /> 3935*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00E30000" /> 3936*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045400" /> 3937*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040150" /> 3938*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E040015" /> 3939*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04055000" /> 3940*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050054" /> 3941*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 3942*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 3943*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24063F00" /> 3944*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600E0" /> 3945*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E088000" /> 3946*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00088000" /> 3947*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14090040" /> 3948*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04094000" /> 3949*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 3950*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080E5000" /> 3951*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A120020" /> 3952*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02128000" /> 3953*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0412C000" /> 3954*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0612C000" /> 3955*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A138000" /> 3956*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0413E000" /> 3957*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E148000" /> 3958*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 3959*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0214C000" /> 3960*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00150047" /> 3961*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16156000" /> 3962*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150007" /> 3963*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 3964*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04154000" /> 3965*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06154000" /> 3966*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08158000" /> 3967*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A158000" /> 3968*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C188000" /> 3969*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E182000" /> 3970*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1419000A" /> 3971*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021CA000" /> 3972*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1DA000" /> 3973*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 3974*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1F3061" /> 3975*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 3976*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 3977*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4000" /> 3978*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 3979*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 3980*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2400" /> 3981*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F0024" /> 3982*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F0100" /> 3983*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F3030" /> 3984*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F0000" /> 3985*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3000" /> 3986*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F3330" /> 3987*61046927SAndroid Build Coastguard Worker </register_config> 3988*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 3989*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 3990*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 3991*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x10800000" /> 3992*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 3993*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 3994*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000002" /> 3995*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFFE" /> 3996*61046927SAndroid Build Coastguard Worker </register_config> 3997*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 3998*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 3999*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 4000*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 4001*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 4002*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 4003*61046927SAndroid Build Coastguard Worker </register_config> 4004*61046927SAndroid Build Coastguard Worker </set> 4005*61046927SAndroid Build Coastguard Worker 4006*61046927SAndroid Build Coastguard Worker <set name="Metric set RasterizerAndPixelBackend" 4007*61046927SAndroid Build Coastguard Worker chipset="EHL" 4008*61046927SAndroid Build Coastguard Worker symbol_name="RasterizerAndPixelBackend" 4009*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer_and_pixel_backend" 4010*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4011*61046927SAndroid Build Coastguard Worker hw_config_guid="5cda6ba5-f3b7-43a4-8027-8d0958a263c4" 4012*61046927SAndroid Build Coastguard Worker > 4013*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 4014*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 4015*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 4016*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 4017*61046927SAndroid Build Coastguard Worker data_type="uint64" 4018*61046927SAndroid Build Coastguard Worker units="ns" 4019*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4020*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 4021*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4022*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4023*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4024*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4025*61046927SAndroid Build Coastguard Worker /> 4026*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 4027*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 4028*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 4029*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 4030*61046927SAndroid Build Coastguard Worker data_type="uint64" 4031*61046927SAndroid Build Coastguard Worker units="cycles" 4032*61046927SAndroid Build Coastguard Worker semantic_type="event" 4033*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 4034*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4035*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 4036*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4037*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4038*61046927SAndroid Build Coastguard Worker /> 4039*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 4040*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 4041*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 4042*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 4043*61046927SAndroid Build Coastguard Worker data_type="uint64" 4044*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 4045*61046927SAndroid Build Coastguard Worker units="hz" 4046*61046927SAndroid Build Coastguard Worker semantic_type="event" 4047*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 4048*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4049*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4050*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4051*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4052*61046927SAndroid Build Coastguard Worker /> 4053*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 4054*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 4055*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 4056*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 4057*61046927SAndroid Build Coastguard Worker data_type="float" 4058*61046927SAndroid Build Coastguard Worker max_equation="100" 4059*61046927SAndroid Build Coastguard Worker units="percent" 4060*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4061*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 4062*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4063*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 4064*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4065*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4066*61046927SAndroid Build Coastguard Worker /> 4067*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 4068*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 4069*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 4070*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 4071*61046927SAndroid Build Coastguard Worker data_type="uint64" 4072*61046927SAndroid Build Coastguard Worker units="threads" 4073*61046927SAndroid Build Coastguard Worker semantic_type="event" 4074*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 4075*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4076*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4077*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4078*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4079*61046927SAndroid Build Coastguard Worker /> 4080*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 4081*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 4082*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 4083*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 4084*61046927SAndroid Build Coastguard Worker data_type="uint64" 4085*61046927SAndroid Build Coastguard Worker units="threads" 4086*61046927SAndroid Build Coastguard Worker semantic_type="event" 4087*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 4088*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 4089*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4090*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4091*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4092*61046927SAndroid Build Coastguard Worker /> 4093*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 4094*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 4095*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 4096*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 4097*61046927SAndroid Build Coastguard Worker data_type="uint64" 4098*61046927SAndroid Build Coastguard Worker units="threads" 4099*61046927SAndroid Build Coastguard Worker semantic_type="event" 4100*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 4101*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 4102*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4103*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4104*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4105*61046927SAndroid Build Coastguard Worker /> 4106*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 4107*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 4108*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 4109*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 4110*61046927SAndroid Build Coastguard Worker data_type="uint64" 4111*61046927SAndroid Build Coastguard Worker units="threads" 4112*61046927SAndroid Build Coastguard Worker semantic_type="event" 4113*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 4114*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4115*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4116*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4117*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4118*61046927SAndroid Build Coastguard Worker /> 4119*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 4120*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 4121*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 4122*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 4123*61046927SAndroid Build Coastguard Worker data_type="uint64" 4124*61046927SAndroid Build Coastguard Worker units="threads" 4125*61046927SAndroid Build Coastguard Worker semantic_type="event" 4126*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 4127*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4128*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4129*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4130*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4131*61046927SAndroid Build Coastguard Worker /> 4132*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 4133*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 4134*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 4135*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 4136*61046927SAndroid Build Coastguard Worker data_type="uint64" 4137*61046927SAndroid Build Coastguard Worker units="threads" 4138*61046927SAndroid Build Coastguard Worker semantic_type="event" 4139*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 4140*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4141*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4142*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4143*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4144*61046927SAndroid Build Coastguard Worker /> 4145*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 4146*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 4147*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 4148*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 4149*61046927SAndroid Build Coastguard Worker data_type="float" 4150*61046927SAndroid Build Coastguard Worker max_equation="100" 4151*61046927SAndroid Build Coastguard Worker units="percent" 4152*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4153*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4154*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4155*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4156*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4157*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4158*61046927SAndroid Build Coastguard Worker /> 4159*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 4160*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 4161*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 4162*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 4163*61046927SAndroid Build Coastguard Worker data_type="float" 4164*61046927SAndroid Build Coastguard Worker max_equation="100" 4165*61046927SAndroid Build Coastguard Worker units="percent" 4166*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4167*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4168*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4169*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4170*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4171*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4172*61046927SAndroid Build Coastguard Worker /> 4173*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 4174*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 4175*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 4176*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 4177*61046927SAndroid Build Coastguard Worker data_type="float" 4178*61046927SAndroid Build Coastguard Worker max_equation="100" 4179*61046927SAndroid Build Coastguard Worker units="percent" 4180*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4181*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4182*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 4183*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4184*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4185*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4186*61046927SAndroid Build Coastguard Worker /> 4187*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 4188*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 4189*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 4190*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 4191*61046927SAndroid Build Coastguard Worker data_type="float" 4192*61046927SAndroid Build Coastguard Worker max_equation="100" 4193*61046927SAndroid Build Coastguard Worker units="percent" 4194*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4195*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4196*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4197*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4198*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4199*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4200*61046927SAndroid Build Coastguard Worker /> 4201*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 4202*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 4203*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 4204*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 4205*61046927SAndroid Build Coastguard Worker data_type="float" 4206*61046927SAndroid Build Coastguard Worker max_equation="100" 4207*61046927SAndroid Build Coastguard Worker units="percent" 4208*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4209*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4210*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4211*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4212*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4213*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4214*61046927SAndroid Build Coastguard Worker /> 4215*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 4216*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 4217*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 4218*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 4219*61046927SAndroid Build Coastguard Worker data_type="float" 4220*61046927SAndroid Build Coastguard Worker max_equation="100" 4221*61046927SAndroid Build Coastguard Worker units="percent" 4222*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4223*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4224*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4225*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4226*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4227*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4228*61046927SAndroid Build Coastguard Worker /> 4229*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 4230*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 4231*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 4232*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 4233*61046927SAndroid Build Coastguard Worker data_type="float" 4234*61046927SAndroid Build Coastguard Worker max_equation="100" 4235*61046927SAndroid Build Coastguard Worker units="percent" 4236*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4237*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4238*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4239*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4240*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4241*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4242*61046927SAndroid Build Coastguard Worker /> 4243*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 4244*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 4245*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 4246*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 4247*61046927SAndroid Build Coastguard Worker data_type="float" 4248*61046927SAndroid Build Coastguard Worker max_equation="100" 4249*61046927SAndroid Build Coastguard Worker units="percent" 4250*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4251*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4252*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4253*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4254*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4255*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4256*61046927SAndroid Build Coastguard Worker /> 4257*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 4258*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 4259*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 4260*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 4261*61046927SAndroid Build Coastguard Worker data_type="float" 4262*61046927SAndroid Build Coastguard Worker max_equation="100" 4263*61046927SAndroid Build Coastguard Worker units="percent" 4264*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4265*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4266*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4267*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4268*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4269*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4270*61046927SAndroid Build Coastguard Worker /> 4271*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 4272*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 4273*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 4274*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 4275*61046927SAndroid Build Coastguard Worker data_type="float" 4276*61046927SAndroid Build Coastguard Worker max_equation="100" 4277*61046927SAndroid Build Coastguard Worker units="percent" 4278*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4279*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4280*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 4281*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4282*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4283*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4284*61046927SAndroid Build Coastguard Worker /> 4285*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 4286*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 4287*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 4288*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 4289*61046927SAndroid Build Coastguard Worker data_type="uint64" 4290*61046927SAndroid Build Coastguard Worker units="pixels" 4291*61046927SAndroid Build Coastguard Worker semantic_type="event" 4292*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 4293*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 4294*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4295*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4296*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4297*61046927SAndroid Build Coastguard Worker /> 4298*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 4299*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 4300*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 4301*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 4302*61046927SAndroid Build Coastguard Worker data_type="uint64" 4303*61046927SAndroid Build Coastguard Worker units="pixels" 4304*61046927SAndroid Build Coastguard Worker semantic_type="event" 4305*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 4306*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 4307*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4308*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4309*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4310*61046927SAndroid Build Coastguard Worker /> 4311*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 4312*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 4313*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 4314*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 4315*61046927SAndroid Build Coastguard Worker data_type="uint64" 4316*61046927SAndroid Build Coastguard Worker units="pixels" 4317*61046927SAndroid Build Coastguard Worker semantic_type="event" 4318*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 4319*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 4320*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4321*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4322*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4323*61046927SAndroid Build Coastguard Worker /> 4324*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 4325*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 4326*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 4327*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 4328*61046927SAndroid Build Coastguard Worker data_type="uint64" 4329*61046927SAndroid Build Coastguard Worker units="pixels" 4330*61046927SAndroid Build Coastguard Worker semantic_type="event" 4331*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 4332*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 4333*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 4334*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4335*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4336*61046927SAndroid Build Coastguard Worker /> 4337*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 4338*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 4339*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 4340*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 4341*61046927SAndroid Build Coastguard Worker data_type="uint64" 4342*61046927SAndroid Build Coastguard Worker units="pixels" 4343*61046927SAndroid Build Coastguard Worker semantic_type="event" 4344*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 4345*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4346*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4347*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4348*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4349*61046927SAndroid Build Coastguard Worker /> 4350*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 4351*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 4352*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 4353*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 4354*61046927SAndroid Build Coastguard Worker data_type="uint64" 4355*61046927SAndroid Build Coastguard Worker units="pixels" 4356*61046927SAndroid Build Coastguard Worker semantic_type="event" 4357*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 4358*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4359*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4360*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4361*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4362*61046927SAndroid Build Coastguard Worker /> 4363*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 4364*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 4365*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 4366*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 4367*61046927SAndroid Build Coastguard Worker data_type="uint64" 4368*61046927SAndroid Build Coastguard Worker units="pixels" 4369*61046927SAndroid Build Coastguard Worker semantic_type="event" 4370*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 4371*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 4372*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4373*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4374*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4375*61046927SAndroid Build Coastguard Worker /> 4376*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 4377*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 4378*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 4379*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 4380*61046927SAndroid Build Coastguard Worker data_type="uint64" 4381*61046927SAndroid Build Coastguard Worker units="texels" 4382*61046927SAndroid Build Coastguard Worker semantic_type="event" 4383*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 4384*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 4385*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4386*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4387*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4388*61046927SAndroid Build Coastguard Worker /> 4389*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 4390*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 4391*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 4392*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 4393*61046927SAndroid Build Coastguard Worker data_type="uint64" 4394*61046927SAndroid Build Coastguard Worker units="texels" 4395*61046927SAndroid Build Coastguard Worker semantic_type="event" 4396*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 4397*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 4398*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 4399*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4400*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4401*61046927SAndroid Build Coastguard Worker /> 4402*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 4403*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 4404*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 4405*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 4406*61046927SAndroid Build Coastguard Worker data_type="uint64" 4407*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4408*61046927SAndroid Build Coastguard Worker units="bytes" 4409*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4410*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 4411*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 4412*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4413*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4414*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4415*61046927SAndroid Build Coastguard Worker /> 4416*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 4417*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 4418*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 4419*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 4420*61046927SAndroid Build Coastguard Worker data_type="uint64" 4421*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4422*61046927SAndroid Build Coastguard Worker units="bytes" 4423*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4424*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 4425*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 4426*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4427*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4428*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4429*61046927SAndroid Build Coastguard Worker /> 4430*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 4431*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 4432*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 4433*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 4434*61046927SAndroid Build Coastguard Worker data_type="uint64" 4435*61046927SAndroid Build Coastguard Worker units="messages" 4436*61046927SAndroid Build Coastguard Worker semantic_type="event" 4437*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 4438*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 4439*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4440*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4441*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4442*61046927SAndroid Build Coastguard Worker /> 4443*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 4444*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 4445*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 4446*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 4447*61046927SAndroid Build Coastguard Worker data_type="uint64" 4448*61046927SAndroid Build Coastguard Worker units="messages" 4449*61046927SAndroid Build Coastguard Worker semantic_type="event" 4450*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 4451*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 4452*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4453*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4454*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4455*61046927SAndroid Build Coastguard Worker /> 4456*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 4457*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 4458*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 4459*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 4460*61046927SAndroid Build Coastguard Worker data_type="uint64" 4461*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 4462*61046927SAndroid Build Coastguard Worker units="bytes" 4463*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 4464*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 4465*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 4466*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 4467*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4468*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4469*61046927SAndroid Build Coastguard Worker /> 4470*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 4471*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 4472*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 4473*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 4474*61046927SAndroid Build Coastguard Worker data_type="uint64" 4475*61046927SAndroid Build Coastguard Worker units="messages" 4476*61046927SAndroid Build Coastguard Worker semantic_type="event" 4477*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 4478*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 4479*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4480*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4481*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4482*61046927SAndroid Build Coastguard Worker /> 4483*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Rasterizer Input Available" 4484*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer0InputAvailable" 4485*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer0_input_available" 4486*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 rasterizer input is available" 4487*61046927SAndroid Build Coastguard Worker data_type="float" 4488*61046927SAndroid Build Coastguard Worker max_equation="100" 4489*61046927SAndroid Build Coastguard Worker units="percent" 4490*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4491*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 4492*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 4493*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 4494*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4495*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4496*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4497*61046927SAndroid Build Coastguard Worker /> 4498*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Rasterizer Output Ready" 4499*61046927SAndroid Build Coastguard Worker symbol_name="Rasterizer0OutputReady" 4500*61046927SAndroid Build Coastguard Worker underscore_name="rasterizer0_output_ready" 4501*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 rasterizer output is ready" 4502*61046927SAndroid Build Coastguard Worker data_type="float" 4503*61046927SAndroid Build Coastguard Worker max_equation="100" 4504*61046927SAndroid Build Coastguard Worker units="percent" 4505*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4506*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 4507*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 4508*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer" 4509*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4510*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4511*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4512*61046927SAndroid Build Coastguard Worker /> 4513*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pipe0 Post-EarlyZ Pixel Data Ready" 4514*61046927SAndroid Build Coastguard Worker symbol_name="PixelData00Ready" 4515*61046927SAndroid Build Coastguard Worker underscore_name="pixel_data00_ready" 4516*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pipe0 post-EarlyZ pixel data is ready (after early Z tests have been applied)" 4517*61046927SAndroid Build Coastguard Worker data_type="float" 4518*61046927SAndroid Build Coastguard Worker max_equation="100" 4519*61046927SAndroid Build Coastguard Worker units="percent" 4520*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4521*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 4522*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer/Early Depth Test" 4523*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4524*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4525*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4526*61046927SAndroid Build Coastguard Worker /> 4527*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pipe1 Post-EarlyZ Pixel Data Ready" 4528*61046927SAndroid Build Coastguard Worker symbol_name="PixelData01Ready" 4529*61046927SAndroid Build Coastguard Worker underscore_name="pixel_data01_ready" 4530*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pipe1 post-EarlyZ pixel data is ready (after early Z tests have been applied)" 4531*61046927SAndroid Build Coastguard Worker data_type="float" 4532*61046927SAndroid Build Coastguard Worker max_equation="100" 4533*61046927SAndroid Build Coastguard Worker units="percent" 4534*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4535*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 4536*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Rasterizer/Early Depth Test" 4537*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4538*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4539*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4540*61046927SAndroid Build Coastguard Worker /> 4541*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pipe0 PS Output Available" 4542*61046927SAndroid Build Coastguard Worker symbol_name="PSOutput00Available" 4543*61046927SAndroid Build Coastguard Worker underscore_name="ps_output00_available" 4544*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pipe0 PS output is available" 4545*61046927SAndroid Build Coastguard Worker data_type="float" 4546*61046927SAndroid Build Coastguard Worker max_equation="100" 4547*61046927SAndroid Build Coastguard Worker units="percent" 4548*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4549*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 4550*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 4551*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4552*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4553*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4554*61046927SAndroid Build Coastguard Worker /> 4555*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pipe1 PS Output Available" 4556*61046927SAndroid Build Coastguard Worker symbol_name="PSOutput01Available" 4557*61046927SAndroid Build Coastguard Worker underscore_name="ps_output01_available" 4558*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pipe1 PS output is available" 4559*61046927SAndroid Build Coastguard Worker data_type="float" 4560*61046927SAndroid Build Coastguard Worker max_equation="100" 4561*61046927SAndroid Build Coastguard Worker units="percent" 4562*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4563*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 4564*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 4565*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4566*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4567*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4568*61046927SAndroid Build Coastguard Worker /> 4569*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pipe0 Pixel Values Ready" 4570*61046927SAndroid Build Coastguard Worker symbol_name="PixelValues00Ready" 4571*61046927SAndroid Build Coastguard Worker underscore_name="pixel_values00_ready" 4572*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pipe0 pixel values are ready" 4573*61046927SAndroid Build Coastguard Worker data_type="float" 4574*61046927SAndroid Build Coastguard Worker max_equation="100" 4575*61046927SAndroid Build Coastguard Worker units="percent" 4576*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4577*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 4578*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 4579*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4580*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4581*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4582*61046927SAndroid Build Coastguard Worker /> 4583*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Pipe1 Pixel Values Ready" 4584*61046927SAndroid Build Coastguard Worker symbol_name="PixelValues01Ready" 4585*61046927SAndroid Build Coastguard Worker underscore_name="pixel_values01_ready" 4586*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 pipe1 pixel values are ready" 4587*61046927SAndroid Build Coastguard Worker data_type="float" 4588*61046927SAndroid Build Coastguard Worker max_equation="100" 4589*61046927SAndroid Build Coastguard Worker units="percent" 4590*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4591*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 4592*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/3D Pipe" 4593*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 4594*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4595*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 4596*61046927SAndroid Build Coastguard Worker /> 4597*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 4598*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 4599*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 4600*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 4601*61046927SAndroid Build Coastguard Worker data_type="float" 4602*61046927SAndroid Build Coastguard Worker max_equation="100" 4603*61046927SAndroid Build Coastguard Worker units="percent" 4604*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4605*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 4606*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 4607*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4608*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4609*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4610*61046927SAndroid Build Coastguard Worker /> 4611*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 4612*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 4613*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 4614*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 4615*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x120A03E0" /> 4616*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x140C0500" /> 4617*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x120F03E0" /> 4618*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14110500" /> 4619*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10136000" /> 4620*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1213001C" /> 4621*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16140000" /> 4622*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10160018" /> 4623*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101A0018" /> 4624*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045400" /> 4625*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E045545" /> 4626*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04055000" /> 4627*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A055000" /> 4628*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C055000" /> 4629*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E051000" /> 4630*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 4631*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08051000" /> 4632*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2406DF00" /> 4633*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x26060007" /> 4634*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02084000" /> 4635*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04098000" /> 4636*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06094000" /> 4637*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000A0C40" /> 4638*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0A0000" /> 4639*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040A0000" /> 4640*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020C0B80" /> 4641*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080C0000" /> 4642*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040D1000" /> 4643*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060E2000" /> 4644*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080E1000" /> 4645*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020F0031" /> 4646*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0F0000" /> 4647*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040F0000" /> 4648*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04110017" /> 4649*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08110000" /> 4650*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18120C00" /> 4651*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02128000" /> 4652*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06128000" /> 4653*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0613092F" /> 4654*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08134025" /> 4655*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C130000" /> 4656*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0413A000" /> 4657*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148066" /> 4658*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10140000" /> 4659*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0614C000" /> 4660*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08144000" /> 4661*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A144000" /> 4662*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02148000" /> 4663*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00154000" /> 4664*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E154000" /> 4665*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161500E8" /> 4666*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 4667*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04158000" /> 4668*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06154000" /> 4669*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08158000" /> 4670*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C154000" /> 4671*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08161000" /> 4672*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08184000" /> 4673*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12190100" /> 4674*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1A0020" /> 4675*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081A0000" /> 4676*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1C1000" /> 4677*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121D0400" /> 4678*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 4679*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1F3000" /> 4680*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1F0061" /> 4681*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 4682*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 4683*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4904" /> 4684*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F0024" /> 4685*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 4686*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2400" /> 4687*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F5000" /> 4688*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F4040" /> 4689*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0030" /> 4690*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F4010" /> 4691*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3000" /> 4692*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F4023" /> 4693*61046927SAndroid Build Coastguard Worker </register_config> 4694*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 4695*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 4696*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 4697*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x70800000" /> 4698*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 4699*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 4700*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000038" /> 4701*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF8" /> 4702*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000002" /> 4703*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFF7" /> 4704*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000002" /> 4705*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FFEF" /> 4706*61046927SAndroid Build Coastguard Worker </register_config> 4707*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 4708*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 4709*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 4710*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 4711*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 4712*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 4713*61046927SAndroid Build Coastguard Worker </register_config> 4714*61046927SAndroid Build Coastguard Worker </set> 4715*61046927SAndroid Build Coastguard Worker 4716*61046927SAndroid Build Coastguard Worker <set name="Metric set L3_1" 4717*61046927SAndroid Build Coastguard Worker chipset="EHL" 4718*61046927SAndroid Build Coastguard Worker symbol_name="L3_1" 4719*61046927SAndroid Build Coastguard Worker underscore_name="l3_1" 4720*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 4721*61046927SAndroid Build Coastguard Worker hw_config_guid="834bfd76-48d7-4552-81fa-ba1f21d6014c" 4722*61046927SAndroid Build Coastguard Worker > 4723*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 4724*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 4725*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 4726*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 4727*61046927SAndroid Build Coastguard Worker data_type="uint64" 4728*61046927SAndroid Build Coastguard Worker units="ns" 4729*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4730*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 4731*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4732*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4733*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4734*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4735*61046927SAndroid Build Coastguard Worker /> 4736*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 4737*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 4738*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 4739*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 4740*61046927SAndroid Build Coastguard Worker data_type="uint64" 4741*61046927SAndroid Build Coastguard Worker units="cycles" 4742*61046927SAndroid Build Coastguard Worker semantic_type="event" 4743*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 4744*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4745*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 4746*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4747*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4748*61046927SAndroid Build Coastguard Worker /> 4749*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 4750*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 4751*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 4752*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 4753*61046927SAndroid Build Coastguard Worker data_type="uint64" 4754*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 4755*61046927SAndroid Build Coastguard Worker units="hz" 4756*61046927SAndroid Build Coastguard Worker semantic_type="event" 4757*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 4758*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4759*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 4760*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4761*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4762*61046927SAndroid Build Coastguard Worker /> 4763*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 4764*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 4765*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 4766*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 4767*61046927SAndroid Build Coastguard Worker data_type="float" 4768*61046927SAndroid Build Coastguard Worker max_equation="100" 4769*61046927SAndroid Build Coastguard Worker units="percent" 4770*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4771*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 4772*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 4773*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 4774*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4775*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4776*61046927SAndroid Build Coastguard Worker /> 4777*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 4778*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 4779*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 4780*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 4781*61046927SAndroid Build Coastguard Worker data_type="uint64" 4782*61046927SAndroid Build Coastguard Worker units="threads" 4783*61046927SAndroid Build Coastguard Worker semantic_type="event" 4784*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 4785*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4786*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4787*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4788*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4789*61046927SAndroid Build Coastguard Worker /> 4790*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 4791*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 4792*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 4793*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 4794*61046927SAndroid Build Coastguard Worker data_type="uint64" 4795*61046927SAndroid Build Coastguard Worker units="threads" 4796*61046927SAndroid Build Coastguard Worker semantic_type="event" 4797*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 4798*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 4799*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4800*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4801*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4802*61046927SAndroid Build Coastguard Worker /> 4803*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 4804*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 4805*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 4806*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 4807*61046927SAndroid Build Coastguard Worker data_type="uint64" 4808*61046927SAndroid Build Coastguard Worker units="threads" 4809*61046927SAndroid Build Coastguard Worker semantic_type="event" 4810*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 4811*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 4812*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4813*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4814*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4815*61046927SAndroid Build Coastguard Worker /> 4816*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 4817*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 4818*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 4819*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 4820*61046927SAndroid Build Coastguard Worker data_type="uint64" 4821*61046927SAndroid Build Coastguard Worker units="threads" 4822*61046927SAndroid Build Coastguard Worker semantic_type="event" 4823*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 4824*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 4825*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4826*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4827*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4828*61046927SAndroid Build Coastguard Worker /> 4829*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 4830*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 4831*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 4832*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 4833*61046927SAndroid Build Coastguard Worker data_type="uint64" 4834*61046927SAndroid Build Coastguard Worker units="threads" 4835*61046927SAndroid Build Coastguard Worker semantic_type="event" 4836*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 4837*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 4838*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4839*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4840*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4841*61046927SAndroid Build Coastguard Worker /> 4842*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 4843*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 4844*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 4845*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 4846*61046927SAndroid Build Coastguard Worker data_type="uint64" 4847*61046927SAndroid Build Coastguard Worker units="threads" 4848*61046927SAndroid Build Coastguard Worker semantic_type="event" 4849*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 4850*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 4851*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 4852*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4853*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4854*61046927SAndroid Build Coastguard Worker /> 4855*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 4856*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 4857*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 4858*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 4859*61046927SAndroid Build Coastguard Worker data_type="float" 4860*61046927SAndroid Build Coastguard Worker max_equation="100" 4861*61046927SAndroid Build Coastguard Worker units="percent" 4862*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4863*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4864*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4865*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4866*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4867*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4868*61046927SAndroid Build Coastguard Worker /> 4869*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 4870*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 4871*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 4872*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 4873*61046927SAndroid Build Coastguard Worker data_type="float" 4874*61046927SAndroid Build Coastguard Worker max_equation="100" 4875*61046927SAndroid Build Coastguard Worker units="percent" 4876*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4877*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4878*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 4879*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 4880*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4881*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4882*61046927SAndroid Build Coastguard Worker /> 4883*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 4884*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 4885*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 4886*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 4887*61046927SAndroid Build Coastguard Worker data_type="float" 4888*61046927SAndroid Build Coastguard Worker max_equation="100" 4889*61046927SAndroid Build Coastguard Worker units="percent" 4890*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4891*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4892*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 4893*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4894*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4895*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4896*61046927SAndroid Build Coastguard Worker /> 4897*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 4898*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 4899*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 4900*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 4901*61046927SAndroid Build Coastguard Worker data_type="float" 4902*61046927SAndroid Build Coastguard Worker max_equation="100" 4903*61046927SAndroid Build Coastguard Worker units="percent" 4904*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4905*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4906*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4907*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4908*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4909*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4910*61046927SAndroid Build Coastguard Worker /> 4911*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 4912*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 4913*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 4914*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 4915*61046927SAndroid Build Coastguard Worker data_type="float" 4916*61046927SAndroid Build Coastguard Worker max_equation="100" 4917*61046927SAndroid Build Coastguard Worker units="percent" 4918*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4919*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4920*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4921*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4922*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4923*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4924*61046927SAndroid Build Coastguard Worker /> 4925*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 4926*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 4927*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 4928*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 4929*61046927SAndroid Build Coastguard Worker data_type="float" 4930*61046927SAndroid Build Coastguard Worker max_equation="100" 4931*61046927SAndroid Build Coastguard Worker units="percent" 4932*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4933*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4934*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 4935*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4936*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4937*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4938*61046927SAndroid Build Coastguard Worker /> 4939*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 4940*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 4941*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 4942*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 4943*61046927SAndroid Build Coastguard Worker data_type="float" 4944*61046927SAndroid Build Coastguard Worker max_equation="100" 4945*61046927SAndroid Build Coastguard Worker units="percent" 4946*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4947*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4948*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4949*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4950*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4951*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4952*61046927SAndroid Build Coastguard Worker /> 4953*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 4954*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 4955*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 4956*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 4957*61046927SAndroid Build Coastguard Worker data_type="float" 4958*61046927SAndroid Build Coastguard Worker max_equation="100" 4959*61046927SAndroid Build Coastguard Worker units="percent" 4960*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4961*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4962*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4963*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4964*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4965*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4966*61046927SAndroid Build Coastguard Worker /> 4967*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 4968*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 4969*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 4970*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 4971*61046927SAndroid Build Coastguard Worker data_type="float" 4972*61046927SAndroid Build Coastguard Worker max_equation="100" 4973*61046927SAndroid Build Coastguard Worker units="percent" 4974*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4975*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4976*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 4977*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 4978*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4979*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4980*61046927SAndroid Build Coastguard Worker /> 4981*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 4982*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 4983*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 4984*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 4985*61046927SAndroid Build Coastguard Worker data_type="float" 4986*61046927SAndroid Build Coastguard Worker max_equation="100" 4987*61046927SAndroid Build Coastguard Worker units="percent" 4988*61046927SAndroid Build Coastguard Worker semantic_type="duration" 4989*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 4990*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 4991*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 4992*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 4993*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 4994*61046927SAndroid Build Coastguard Worker /> 4995*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 4996*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 4997*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 4998*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 4999*61046927SAndroid Build Coastguard Worker data_type="uint64" 5000*61046927SAndroid Build Coastguard Worker units="pixels" 5001*61046927SAndroid Build Coastguard Worker semantic_type="event" 5002*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 5003*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 5004*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5005*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5006*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5007*61046927SAndroid Build Coastguard Worker /> 5008*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 5009*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 5010*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 5011*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 5012*61046927SAndroid Build Coastguard Worker data_type="uint64" 5013*61046927SAndroid Build Coastguard Worker units="pixels" 5014*61046927SAndroid Build Coastguard Worker semantic_type="event" 5015*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 5016*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 5017*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5018*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5019*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5020*61046927SAndroid Build Coastguard Worker /> 5021*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 5022*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 5023*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 5024*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 5025*61046927SAndroid Build Coastguard Worker data_type="uint64" 5026*61046927SAndroid Build Coastguard Worker units="pixels" 5027*61046927SAndroid Build Coastguard Worker semantic_type="event" 5028*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 5029*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 5030*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5031*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5032*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5033*61046927SAndroid Build Coastguard Worker /> 5034*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 5035*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 5036*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 5037*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 5038*61046927SAndroid Build Coastguard Worker data_type="uint64" 5039*61046927SAndroid Build Coastguard Worker units="pixels" 5040*61046927SAndroid Build Coastguard Worker semantic_type="event" 5041*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 5042*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5043*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 5044*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5045*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5046*61046927SAndroid Build Coastguard Worker /> 5047*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 5048*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 5049*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 5050*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 5051*61046927SAndroid Build Coastguard Worker data_type="uint64" 5052*61046927SAndroid Build Coastguard Worker units="pixels" 5053*61046927SAndroid Build Coastguard Worker semantic_type="event" 5054*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 5055*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5056*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5057*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5058*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5059*61046927SAndroid Build Coastguard Worker /> 5060*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 5061*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 5062*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 5063*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 5064*61046927SAndroid Build Coastguard Worker data_type="uint64" 5065*61046927SAndroid Build Coastguard Worker units="pixels" 5066*61046927SAndroid Build Coastguard Worker semantic_type="event" 5067*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 5068*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5069*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5070*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5071*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5072*61046927SAndroid Build Coastguard Worker /> 5073*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 5074*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 5075*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 5076*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 5077*61046927SAndroid Build Coastguard Worker data_type="uint64" 5078*61046927SAndroid Build Coastguard Worker units="pixels" 5079*61046927SAndroid Build Coastguard Worker semantic_type="event" 5080*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 5081*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5082*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5083*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5084*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5085*61046927SAndroid Build Coastguard Worker /> 5086*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 5087*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 5088*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 5089*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 5090*61046927SAndroid Build Coastguard Worker data_type="uint64" 5091*61046927SAndroid Build Coastguard Worker units="texels" 5092*61046927SAndroid Build Coastguard Worker semantic_type="event" 5093*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 5094*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 5095*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5096*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5097*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5098*61046927SAndroid Build Coastguard Worker /> 5099*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 5100*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 5101*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 5102*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 5103*61046927SAndroid Build Coastguard Worker data_type="uint64" 5104*61046927SAndroid Build Coastguard Worker units="texels" 5105*61046927SAndroid Build Coastguard Worker semantic_type="event" 5106*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 5107*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 5108*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 5109*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5110*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5111*61046927SAndroid Build Coastguard Worker /> 5112*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 5113*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 5114*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 5115*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 5116*61046927SAndroid Build Coastguard Worker data_type="uint64" 5117*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5118*61046927SAndroid Build Coastguard Worker units="bytes" 5119*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5120*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 5121*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5122*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5123*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5124*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5125*61046927SAndroid Build Coastguard Worker /> 5126*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 5127*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 5128*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 5129*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 5130*61046927SAndroid Build Coastguard Worker data_type="uint64" 5131*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5132*61046927SAndroid Build Coastguard Worker units="bytes" 5133*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5134*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 5135*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 5136*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5137*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5138*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5139*61046927SAndroid Build Coastguard Worker /> 5140*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 5141*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 5142*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 5143*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 5144*61046927SAndroid Build Coastguard Worker data_type="uint64" 5145*61046927SAndroid Build Coastguard Worker units="messages" 5146*61046927SAndroid Build Coastguard Worker semantic_type="event" 5147*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 5148*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 5149*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5150*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5151*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5152*61046927SAndroid Build Coastguard Worker /> 5153*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 5154*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 5155*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 5156*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 5157*61046927SAndroid Build Coastguard Worker data_type="uint64" 5158*61046927SAndroid Build Coastguard Worker units="messages" 5159*61046927SAndroid Build Coastguard Worker semantic_type="event" 5160*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 5161*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 5162*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5163*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5164*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5165*61046927SAndroid Build Coastguard Worker /> 5166*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 5167*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 5168*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 5169*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 5170*61046927SAndroid Build Coastguard Worker data_type="uint64" 5171*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 5172*61046927SAndroid Build Coastguard Worker units="bytes" 5173*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 5174*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 5175*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 5176*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 5177*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5178*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5179*61046927SAndroid Build Coastguard Worker /> 5180*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 5181*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 5182*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 5183*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 5184*61046927SAndroid Build Coastguard Worker data_type="uint64" 5185*61046927SAndroid Build Coastguard Worker units="messages" 5186*61046927SAndroid Build Coastguard Worker semantic_type="event" 5187*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 5188*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 5189*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5190*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5191*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5192*61046927SAndroid Build Coastguard Worker /> 5193*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank0 Active" 5194*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank0Active" 5195*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank0_active" 5196*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank0 is active" 5197*61046927SAndroid Build Coastguard Worker data_type="float" 5198*61046927SAndroid Build Coastguard Worker max_equation="100" 5199*61046927SAndroid Build Coastguard Worker units="percent" 5200*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5201*61046927SAndroid Build Coastguard Worker equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" 5202*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5203*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5204*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5205*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5206*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5207*61046927SAndroid Build Coastguard Worker /> 5208*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank1 Active" 5209*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank1Active" 5210*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank1_active" 5211*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank1 is active" 5212*61046927SAndroid Build Coastguard Worker data_type="float" 5213*61046927SAndroid Build Coastguard Worker max_equation="100" 5214*61046927SAndroid Build Coastguard Worker units="percent" 5215*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5216*61046927SAndroid Build Coastguard Worker equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" 5217*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5218*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5219*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5220*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5221*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5222*61046927SAndroid Build Coastguard Worker /> 5223*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank2 Active" 5224*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank2Active" 5225*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank2_active" 5226*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank2 is active" 5227*61046927SAndroid Build Coastguard Worker data_type="float" 5228*61046927SAndroid Build Coastguard Worker max_equation="100" 5229*61046927SAndroid Build Coastguard Worker units="percent" 5230*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5231*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 5232*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5233*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5234*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5235*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5236*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5237*61046927SAndroid Build Coastguard Worker /> 5238*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank3 Active" 5239*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank3Active" 5240*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank3_active" 5241*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank3 is active" 5242*61046927SAndroid Build Coastguard Worker data_type="float" 5243*61046927SAndroid Build Coastguard Worker max_equation="100" 5244*61046927SAndroid Build Coastguard Worker units="percent" 5245*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5246*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 5247*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5248*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5249*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5250*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5251*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5252*61046927SAndroid Build Coastguard Worker /> 5253*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank4 Active" 5254*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank4Active" 5255*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank4_active" 5256*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank4 is active" 5257*61046927SAndroid Build Coastguard Worker data_type="float" 5258*61046927SAndroid Build Coastguard Worker max_equation="100" 5259*61046927SAndroid Build Coastguard Worker units="percent" 5260*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5261*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 5262*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5263*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5264*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5265*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5266*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5267*61046927SAndroid Build Coastguard Worker /> 5268*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank5 Active" 5269*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank5Active" 5270*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank5_active" 5271*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank5 is active" 5272*61046927SAndroid Build Coastguard Worker data_type="float" 5273*61046927SAndroid Build Coastguard Worker max_equation="100" 5274*61046927SAndroid Build Coastguard Worker units="percent" 5275*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5276*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 5277*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5278*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5279*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5280*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5281*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5282*61046927SAndroid Build Coastguard Worker /> 5283*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank6 Active" 5284*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank6Active" 5285*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank6_active" 5286*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank6 is active" 5287*61046927SAndroid Build Coastguard Worker data_type="float" 5288*61046927SAndroid Build Coastguard Worker max_equation="100" 5289*61046927SAndroid Build Coastguard Worker units="percent" 5290*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5291*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 5292*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5293*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5294*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5295*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5296*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5297*61046927SAndroid Build Coastguard Worker /> 5298*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank7 Active" 5299*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank7Active" 5300*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank7_active" 5301*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank7 is active" 5302*61046927SAndroid Build Coastguard Worker data_type="float" 5303*61046927SAndroid Build Coastguard Worker max_equation="100" 5304*61046927SAndroid Build Coastguard Worker units="percent" 5305*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5306*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 5307*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5308*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5309*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5310*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5311*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5312*61046927SAndroid Build Coastguard Worker /> 5313*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 5314*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 5315*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 5316*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 5317*61046927SAndroid Build Coastguard Worker data_type="float" 5318*61046927SAndroid Build Coastguard Worker max_equation="100" 5319*61046927SAndroid Build Coastguard Worker units="percent" 5320*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5321*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 5322*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 5323*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5324*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5325*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5326*61046927SAndroid Build Coastguard Worker /> 5327*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 5328*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 5329*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 5330*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 5331*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17340000" /> 5332*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17740000" /> 5333*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17B40000" /> 5334*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x17F40000" /> 5335*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16340000" /> 5336*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16740000" /> 5337*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16B40000" /> 5338*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16F40000" /> 5339*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x07340017" /> 5340*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27340000" /> 5341*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x09740017" /> 5342*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27740000" /> 5343*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0BB40017" /> 5344*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27B40000" /> 5345*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0DF40017" /> 5346*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x27F40000" /> 5347*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E0000A7" /> 5348*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08012000" /> 5349*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A034000" /> 5350*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C038000" /> 5351*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C340017" /> 5352*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x26340000" /> 5353*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E740017" /> 5354*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x26740000" /> 5355*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B40017" /> 5356*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x26B40000" /> 5357*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04F40017" /> 5358*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x26F40000" /> 5359*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040200" /> 5360*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E040055" /> 5361*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050070" /> 5362*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04058000" /> 5363*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06056000" /> 5364*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 5365*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A051000" /> 5366*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600C0" /> 5367*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24067E00" /> 5368*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02074000" /> 5369*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04078000" /> 5370*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06124000" /> 5371*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08124000" /> 5372*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A124000" /> 5373*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C124000" /> 5374*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04138000" /> 5375*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06137000" /> 5376*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02148000" /> 5377*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0414C000" /> 5378*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06144000" /> 5379*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06154000" /> 5380*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08154000" /> 5381*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A154000" /> 5382*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C154000" /> 5383*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 5384*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1F3000" /> 5385*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2A1F0061" /> 5386*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 5387*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F0000" /> 5388*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 5389*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 5390*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2460" /> 5391*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F0124" /> 5392*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0133" /> 5393*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F0000" /> 5394*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F6060" /> 5395*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F0010" /> 5396*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F0000" /> 5397*61046927SAndroid Build Coastguard Worker </register_config> 5398*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 5399*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 5400*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 5401*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 5402*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 5403*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 5404*61046927SAndroid Build Coastguard Worker </register_config> 5405*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 5406*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 5407*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 5408*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 5409*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 5410*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 5411*61046927SAndroid Build Coastguard Worker </register_config> 5412*61046927SAndroid Build Coastguard Worker </set> 5413*61046927SAndroid Build Coastguard Worker 5414*61046927SAndroid Build Coastguard Worker <set name="L2Bank0 stalled metric set" 5415*61046927SAndroid Build Coastguard Worker chipset="EHL" 5416*61046927SAndroid Build Coastguard Worker symbol_name="L3_2" 5417*61046927SAndroid Build Coastguard Worker underscore_name="l3_2" 5418*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" 5419*61046927SAndroid Build Coastguard Worker hw_config_guid="f3da54bc-da93-4008-bafc-daebdd79ab40" 5420*61046927SAndroid Build Coastguard Worker > 5421*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 5422*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 5423*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 5424*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 5425*61046927SAndroid Build Coastguard Worker data_type="uint64" 5426*61046927SAndroid Build Coastguard Worker units="ns" 5427*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5428*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 5429*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5430*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5431*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5432*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5433*61046927SAndroid Build Coastguard Worker /> 5434*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 5435*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 5436*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 5437*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 5438*61046927SAndroid Build Coastguard Worker data_type="uint64" 5439*61046927SAndroid Build Coastguard Worker units="cycles" 5440*61046927SAndroid Build Coastguard Worker semantic_type="event" 5441*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 5442*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5443*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 5444*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5445*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5446*61046927SAndroid Build Coastguard Worker /> 5447*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 5448*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 5449*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 5450*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 5451*61046927SAndroid Build Coastguard Worker data_type="uint64" 5452*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 5453*61046927SAndroid Build Coastguard Worker units="hz" 5454*61046927SAndroid Build Coastguard Worker semantic_type="event" 5455*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 5456*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5457*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5458*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5459*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5460*61046927SAndroid Build Coastguard Worker /> 5461*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 5462*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 5463*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 5464*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 5465*61046927SAndroid Build Coastguard Worker data_type="float" 5466*61046927SAndroid Build Coastguard Worker max_equation="100" 5467*61046927SAndroid Build Coastguard Worker units="percent" 5468*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5469*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 5470*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5471*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 5472*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5473*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5474*61046927SAndroid Build Coastguard Worker /> 5475*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 5476*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 5477*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 5478*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 5479*61046927SAndroid Build Coastguard Worker data_type="uint64" 5480*61046927SAndroid Build Coastguard Worker units="threads" 5481*61046927SAndroid Build Coastguard Worker semantic_type="event" 5482*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 5483*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5484*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5485*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5486*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5487*61046927SAndroid Build Coastguard Worker /> 5488*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 5489*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 5490*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 5491*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 5492*61046927SAndroid Build Coastguard Worker data_type="uint64" 5493*61046927SAndroid Build Coastguard Worker units="threads" 5494*61046927SAndroid Build Coastguard Worker semantic_type="event" 5495*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 5496*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 5497*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5498*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5499*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5500*61046927SAndroid Build Coastguard Worker /> 5501*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 5502*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 5503*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 5504*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 5505*61046927SAndroid Build Coastguard Worker data_type="uint64" 5506*61046927SAndroid Build Coastguard Worker units="threads" 5507*61046927SAndroid Build Coastguard Worker semantic_type="event" 5508*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 5509*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 5510*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5511*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5512*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5513*61046927SAndroid Build Coastguard Worker /> 5514*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 5515*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 5516*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 5517*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 5518*61046927SAndroid Build Coastguard Worker data_type="uint64" 5519*61046927SAndroid Build Coastguard Worker units="threads" 5520*61046927SAndroid Build Coastguard Worker semantic_type="event" 5521*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 5522*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 5523*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5524*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5525*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5526*61046927SAndroid Build Coastguard Worker /> 5527*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 5528*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 5529*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 5530*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 5531*61046927SAndroid Build Coastguard Worker data_type="uint64" 5532*61046927SAndroid Build Coastguard Worker units="threads" 5533*61046927SAndroid Build Coastguard Worker semantic_type="event" 5534*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 5535*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 5536*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5537*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5538*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5539*61046927SAndroid Build Coastguard Worker /> 5540*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 5541*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 5542*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 5543*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 5544*61046927SAndroid Build Coastguard Worker data_type="uint64" 5545*61046927SAndroid Build Coastguard Worker units="threads" 5546*61046927SAndroid Build Coastguard Worker semantic_type="event" 5547*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 5548*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 5549*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5550*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5551*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5552*61046927SAndroid Build Coastguard Worker /> 5553*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 5554*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 5555*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 5556*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 5557*61046927SAndroid Build Coastguard Worker data_type="uint64" 5558*61046927SAndroid Build Coastguard Worker units="pixels" 5559*61046927SAndroid Build Coastguard Worker semantic_type="event" 5560*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 5561*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 5562*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5563*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5564*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5565*61046927SAndroid Build Coastguard Worker /> 5566*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 5567*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 5568*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 5569*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 5570*61046927SAndroid Build Coastguard Worker data_type="uint64" 5571*61046927SAndroid Build Coastguard Worker units="pixels" 5572*61046927SAndroid Build Coastguard Worker semantic_type="event" 5573*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 5574*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 5575*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5576*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5577*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5578*61046927SAndroid Build Coastguard Worker /> 5579*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 5580*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 5581*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 5582*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 5583*61046927SAndroid Build Coastguard Worker data_type="uint64" 5584*61046927SAndroid Build Coastguard Worker units="pixels" 5585*61046927SAndroid Build Coastguard Worker semantic_type="event" 5586*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 5587*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 5588*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5589*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5590*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5591*61046927SAndroid Build Coastguard Worker /> 5592*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 5593*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 5594*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 5595*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 5596*61046927SAndroid Build Coastguard Worker data_type="uint64" 5597*61046927SAndroid Build Coastguard Worker units="pixels" 5598*61046927SAndroid Build Coastguard Worker semantic_type="event" 5599*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 5600*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5601*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 5602*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5603*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5604*61046927SAndroid Build Coastguard Worker /> 5605*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 5606*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 5607*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 5608*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 5609*61046927SAndroid Build Coastguard Worker data_type="uint64" 5610*61046927SAndroid Build Coastguard Worker units="pixels" 5611*61046927SAndroid Build Coastguard Worker semantic_type="event" 5612*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 5613*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5614*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5615*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5616*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5617*61046927SAndroid Build Coastguard Worker /> 5618*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 5619*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 5620*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 5621*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 5622*61046927SAndroid Build Coastguard Worker data_type="uint64" 5623*61046927SAndroid Build Coastguard Worker units="pixels" 5624*61046927SAndroid Build Coastguard Worker semantic_type="event" 5625*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 5626*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5627*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5628*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5629*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5630*61046927SAndroid Build Coastguard Worker /> 5631*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 5632*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 5633*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 5634*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 5635*61046927SAndroid Build Coastguard Worker data_type="uint64" 5636*61046927SAndroid Build Coastguard Worker units="pixels" 5637*61046927SAndroid Build Coastguard Worker semantic_type="event" 5638*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 5639*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 5640*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5641*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5642*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5643*61046927SAndroid Build Coastguard Worker /> 5644*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 5645*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 5646*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 5647*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 5648*61046927SAndroid Build Coastguard Worker data_type="float" 5649*61046927SAndroid Build Coastguard Worker max_equation="100" 5650*61046927SAndroid Build Coastguard Worker units="percent" 5651*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5652*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5653*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5654*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5655*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5656*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5657*61046927SAndroid Build Coastguard Worker /> 5658*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 5659*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 5660*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 5661*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 5662*61046927SAndroid Build Coastguard Worker data_type="float" 5663*61046927SAndroid Build Coastguard Worker max_equation="100" 5664*61046927SAndroid Build Coastguard Worker units="percent" 5665*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5666*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5667*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5668*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5669*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5670*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5671*61046927SAndroid Build Coastguard Worker /> 5672*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 5673*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 5674*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 5675*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 5676*61046927SAndroid Build Coastguard Worker data_type="float" 5677*61046927SAndroid Build Coastguard Worker max_equation="100" 5678*61046927SAndroid Build Coastguard Worker units="percent" 5679*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5680*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5681*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 5682*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5683*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5684*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5685*61046927SAndroid Build Coastguard Worker /> 5686*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 5687*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 5688*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 5689*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 5690*61046927SAndroid Build Coastguard Worker data_type="float" 5691*61046927SAndroid Build Coastguard Worker max_equation="100" 5692*61046927SAndroid Build Coastguard Worker units="percent" 5693*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5694*61046927SAndroid Build Coastguard Worker equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5695*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 5696*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 5697*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5698*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5699*61046927SAndroid Build Coastguard Worker /> 5700*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 5701*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 5702*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 5703*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 5704*61046927SAndroid Build Coastguard Worker data_type="float" 5705*61046927SAndroid Build Coastguard Worker max_equation="100" 5706*61046927SAndroid Build Coastguard Worker units="percent" 5707*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5708*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5709*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5710*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5711*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5712*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5713*61046927SAndroid Build Coastguard Worker /> 5714*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 5715*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 5716*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 5717*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 5718*61046927SAndroid Build Coastguard Worker data_type="float" 5719*61046927SAndroid Build Coastguard Worker max_equation="100" 5720*61046927SAndroid Build Coastguard Worker units="percent" 5721*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5722*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5723*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5724*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5725*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5726*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5727*61046927SAndroid Build Coastguard Worker /> 5728*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 5729*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 5730*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 5731*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 5732*61046927SAndroid Build Coastguard Worker data_type="float" 5733*61046927SAndroid Build Coastguard Worker max_equation="100" 5734*61046927SAndroid Build Coastguard Worker units="percent" 5735*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5736*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5737*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5738*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5739*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5740*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5741*61046927SAndroid Build Coastguard Worker /> 5742*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 5743*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 5744*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 5745*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 5746*61046927SAndroid Build Coastguard Worker data_type="float" 5747*61046927SAndroid Build Coastguard Worker max_equation="100" 5748*61046927SAndroid Build Coastguard Worker units="percent" 5749*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5750*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5751*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5752*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5753*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5754*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5755*61046927SAndroid Build Coastguard Worker /> 5756*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 5757*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 5758*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 5759*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 5760*61046927SAndroid Build Coastguard Worker data_type="float" 5761*61046927SAndroid Build Coastguard Worker max_equation="100" 5762*61046927SAndroid Build Coastguard Worker units="percent" 5763*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5764*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5765*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5766*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5767*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5768*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5769*61046927SAndroid Build Coastguard Worker /> 5770*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 5771*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 5772*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 5773*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 5774*61046927SAndroid Build Coastguard Worker data_type="float" 5775*61046927SAndroid Build Coastguard Worker max_equation="100" 5776*61046927SAndroid Build Coastguard Worker units="percent" 5777*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5778*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5779*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 5780*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 5781*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5782*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5783*61046927SAndroid Build Coastguard Worker /> 5784*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 5785*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 5786*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 5787*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 5788*61046927SAndroid Build Coastguard Worker data_type="float" 5789*61046927SAndroid Build Coastguard Worker max_equation="100" 5790*61046927SAndroid Build Coastguard Worker units="percent" 5791*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5792*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 5793*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 5794*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 5795*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5796*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5797*61046927SAndroid Build Coastguard Worker /> 5798*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank0 Stalled" 5799*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank0Stalled" 5800*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank0_stalled" 5801*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank0 is stalled" 5802*61046927SAndroid Build Coastguard Worker data_type="float" 5803*61046927SAndroid Build Coastguard Worker max_equation="100" 5804*61046927SAndroid Build Coastguard Worker units="percent" 5805*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5806*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ FADD B 2 READ FADD B 3 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" 5807*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 5808*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 5809*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 5810*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5811*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 5812*61046927SAndroid Build Coastguard Worker /> 5813*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 5814*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 5815*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 5816*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 5817*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10050C00" /> 5818*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12050002" /> 5819*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00050025" /> 5820*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06050900" /> 5821*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080508EA" /> 5822*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0508AB" /> 5823*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C050A21" /> 5824*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E050A60" /> 5825*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04050000" /> 5826*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050000" /> 5827*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24068100" /> 5828*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600FF" /> 5829*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 5830*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 5831*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4800" /> 5832*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 5833*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 5834*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F0000" /> 5835*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F0000" /> 5836*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0000" /> 5837*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0000" /> 5838*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0000" /> 5839*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 5840*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F0000" /> 5841*61046927SAndroid Build Coastguard Worker </register_config> 5842*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 5843*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 5844*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 5845*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 5846*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 5847*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 5848*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000022" /> 5849*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF8" /> 5850*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000082" /> 5851*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFE7" /> 5852*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000402" /> 5853*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FF1F" /> 5854*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00001002" /> 5855*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FCFF" /> 5856*61046927SAndroid Build Coastguard Worker </register_config> 5857*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 5858*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 5859*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00008003" /> 5860*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00011010" /> 5861*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00050012" /> 5862*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00052051" /> 5863*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00000053" /> 5864*61046927SAndroid Build Coastguard Worker </register_config> 5865*61046927SAndroid Build Coastguard Worker </set> 5866*61046927SAndroid Build Coastguard Worker 5867*61046927SAndroid Build Coastguard Worker <set name="L2Bank1 stalled metric set" 5868*61046927SAndroid Build Coastguard Worker chipset="EHL" 5869*61046927SAndroid Build Coastguard Worker symbol_name="L3_3" 5870*61046927SAndroid Build Coastguard Worker underscore_name="l3_3" 5871*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" 5872*61046927SAndroid Build Coastguard Worker hw_config_guid="fb4664db-4a4b-4d45-8f38-ceab6eac078c" 5873*61046927SAndroid Build Coastguard Worker > 5874*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 5875*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 5876*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 5877*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 5878*61046927SAndroid Build Coastguard Worker data_type="uint64" 5879*61046927SAndroid Build Coastguard Worker units="ns" 5880*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5881*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 5882*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5883*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5884*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5885*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5886*61046927SAndroid Build Coastguard Worker /> 5887*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 5888*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 5889*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 5890*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 5891*61046927SAndroid Build Coastguard Worker data_type="uint64" 5892*61046927SAndroid Build Coastguard Worker units="cycles" 5893*61046927SAndroid Build Coastguard Worker semantic_type="event" 5894*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 5895*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5896*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 5897*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5898*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5899*61046927SAndroid Build Coastguard Worker /> 5900*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 5901*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 5902*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 5903*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 5904*61046927SAndroid Build Coastguard Worker data_type="uint64" 5905*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 5906*61046927SAndroid Build Coastguard Worker units="hz" 5907*61046927SAndroid Build Coastguard Worker semantic_type="event" 5908*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 5909*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5910*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 5911*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5912*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5913*61046927SAndroid Build Coastguard Worker /> 5914*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 5915*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 5916*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 5917*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 5918*61046927SAndroid Build Coastguard Worker data_type="float" 5919*61046927SAndroid Build Coastguard Worker max_equation="100" 5920*61046927SAndroid Build Coastguard Worker units="percent" 5921*61046927SAndroid Build Coastguard Worker semantic_type="duration" 5922*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 5923*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 5924*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 5925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5926*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5927*61046927SAndroid Build Coastguard Worker /> 5928*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 5929*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 5930*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 5931*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 5932*61046927SAndroid Build Coastguard Worker data_type="uint64" 5933*61046927SAndroid Build Coastguard Worker units="threads" 5934*61046927SAndroid Build Coastguard Worker semantic_type="event" 5935*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 5936*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 5937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5940*61046927SAndroid Build Coastguard Worker /> 5941*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 5942*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 5943*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 5944*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 5945*61046927SAndroid Build Coastguard Worker data_type="uint64" 5946*61046927SAndroid Build Coastguard Worker units="threads" 5947*61046927SAndroid Build Coastguard Worker semantic_type="event" 5948*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 5949*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 5950*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5951*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5952*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5953*61046927SAndroid Build Coastguard Worker /> 5954*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 5955*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 5956*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 5957*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 5958*61046927SAndroid Build Coastguard Worker data_type="uint64" 5959*61046927SAndroid Build Coastguard Worker units="threads" 5960*61046927SAndroid Build Coastguard Worker semantic_type="event" 5961*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 5962*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 5963*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5964*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5965*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5966*61046927SAndroid Build Coastguard Worker /> 5967*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 5968*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 5969*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 5970*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 5971*61046927SAndroid Build Coastguard Worker data_type="uint64" 5972*61046927SAndroid Build Coastguard Worker units="threads" 5973*61046927SAndroid Build Coastguard Worker semantic_type="event" 5974*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 5975*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 5976*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5977*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5978*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5979*61046927SAndroid Build Coastguard Worker /> 5980*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 5981*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 5982*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 5983*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 5984*61046927SAndroid Build Coastguard Worker data_type="uint64" 5985*61046927SAndroid Build Coastguard Worker units="threads" 5986*61046927SAndroid Build Coastguard Worker semantic_type="event" 5987*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 5988*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 5989*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 5990*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 5991*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 5992*61046927SAndroid Build Coastguard Worker /> 5993*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 5994*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 5995*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 5996*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 5997*61046927SAndroid Build Coastguard Worker data_type="uint64" 5998*61046927SAndroid Build Coastguard Worker units="threads" 5999*61046927SAndroid Build Coastguard Worker semantic_type="event" 6000*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 6001*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 6002*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6003*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6004*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6005*61046927SAndroid Build Coastguard Worker /> 6006*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 6007*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 6008*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 6009*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 6010*61046927SAndroid Build Coastguard Worker data_type="uint64" 6011*61046927SAndroid Build Coastguard Worker units="pixels" 6012*61046927SAndroid Build Coastguard Worker semantic_type="event" 6013*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 6014*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 6015*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6016*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6017*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6018*61046927SAndroid Build Coastguard Worker /> 6019*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 6020*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 6021*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 6022*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 6023*61046927SAndroid Build Coastguard Worker data_type="uint64" 6024*61046927SAndroid Build Coastguard Worker units="pixels" 6025*61046927SAndroid Build Coastguard Worker semantic_type="event" 6026*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 6027*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 6028*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6029*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6030*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6031*61046927SAndroid Build Coastguard Worker /> 6032*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 6033*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 6034*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 6035*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 6036*61046927SAndroid Build Coastguard Worker data_type="uint64" 6037*61046927SAndroid Build Coastguard Worker units="pixels" 6038*61046927SAndroid Build Coastguard Worker semantic_type="event" 6039*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 6040*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 6041*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6042*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6043*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6044*61046927SAndroid Build Coastguard Worker /> 6045*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 6046*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 6047*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 6048*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 6049*61046927SAndroid Build Coastguard Worker data_type="uint64" 6050*61046927SAndroid Build Coastguard Worker units="pixels" 6051*61046927SAndroid Build Coastguard Worker semantic_type="event" 6052*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 6053*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6054*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 6055*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6056*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6057*61046927SAndroid Build Coastguard Worker /> 6058*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 6059*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 6060*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 6061*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 6062*61046927SAndroid Build Coastguard Worker data_type="uint64" 6063*61046927SAndroid Build Coastguard Worker units="pixels" 6064*61046927SAndroid Build Coastguard Worker semantic_type="event" 6065*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 6066*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6067*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6068*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6069*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6070*61046927SAndroid Build Coastguard Worker /> 6071*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 6072*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 6073*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 6074*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 6075*61046927SAndroid Build Coastguard Worker data_type="uint64" 6076*61046927SAndroid Build Coastguard Worker units="pixels" 6077*61046927SAndroid Build Coastguard Worker semantic_type="event" 6078*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 6079*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6080*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6081*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6082*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6083*61046927SAndroid Build Coastguard Worker /> 6084*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 6085*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 6086*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 6087*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 6088*61046927SAndroid Build Coastguard Worker data_type="uint64" 6089*61046927SAndroid Build Coastguard Worker units="pixels" 6090*61046927SAndroid Build Coastguard Worker semantic_type="event" 6091*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 6092*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6093*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6094*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6095*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6096*61046927SAndroid Build Coastguard Worker /> 6097*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 6098*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 6099*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 6100*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 6101*61046927SAndroid Build Coastguard Worker data_type="float" 6102*61046927SAndroid Build Coastguard Worker max_equation="100" 6103*61046927SAndroid Build Coastguard Worker units="percent" 6104*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6105*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6106*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6107*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6108*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6109*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6110*61046927SAndroid Build Coastguard Worker /> 6111*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 6112*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 6113*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 6114*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 6115*61046927SAndroid Build Coastguard Worker data_type="float" 6116*61046927SAndroid Build Coastguard Worker max_equation="100" 6117*61046927SAndroid Build Coastguard Worker units="percent" 6118*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6119*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6120*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6121*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6122*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6123*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6124*61046927SAndroid Build Coastguard Worker /> 6125*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 6126*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 6127*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 6128*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 6129*61046927SAndroid Build Coastguard Worker data_type="float" 6130*61046927SAndroid Build Coastguard Worker max_equation="100" 6131*61046927SAndroid Build Coastguard Worker units="percent" 6132*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6133*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6134*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 6135*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6136*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6137*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6138*61046927SAndroid Build Coastguard Worker /> 6139*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 6140*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 6141*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 6142*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 6143*61046927SAndroid Build Coastguard Worker data_type="float" 6144*61046927SAndroid Build Coastguard Worker max_equation="100" 6145*61046927SAndroid Build Coastguard Worker units="percent" 6146*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6147*61046927SAndroid Build Coastguard Worker equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6148*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6149*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6150*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6151*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6152*61046927SAndroid Build Coastguard Worker /> 6153*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 6154*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 6155*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 6156*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 6157*61046927SAndroid Build Coastguard Worker data_type="float" 6158*61046927SAndroid Build Coastguard Worker max_equation="100" 6159*61046927SAndroid Build Coastguard Worker units="percent" 6160*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6161*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6162*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6163*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6164*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6165*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6166*61046927SAndroid Build Coastguard Worker /> 6167*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 6168*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 6169*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 6170*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 6171*61046927SAndroid Build Coastguard Worker data_type="float" 6172*61046927SAndroid Build Coastguard Worker max_equation="100" 6173*61046927SAndroid Build Coastguard Worker units="percent" 6174*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6175*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6176*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6177*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6178*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6179*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6180*61046927SAndroid Build Coastguard Worker /> 6181*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 6182*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 6183*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 6184*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 6185*61046927SAndroid Build Coastguard Worker data_type="float" 6186*61046927SAndroid Build Coastguard Worker max_equation="100" 6187*61046927SAndroid Build Coastguard Worker units="percent" 6188*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6189*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6190*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6191*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6192*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6193*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6194*61046927SAndroid Build Coastguard Worker /> 6195*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 6196*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 6197*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 6198*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 6199*61046927SAndroid Build Coastguard Worker data_type="float" 6200*61046927SAndroid Build Coastguard Worker max_equation="100" 6201*61046927SAndroid Build Coastguard Worker units="percent" 6202*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6203*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6204*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6205*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6206*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6207*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6208*61046927SAndroid Build Coastguard Worker /> 6209*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 6210*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 6211*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 6212*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 6213*61046927SAndroid Build Coastguard Worker data_type="float" 6214*61046927SAndroid Build Coastguard Worker max_equation="100" 6215*61046927SAndroid Build Coastguard Worker units="percent" 6216*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6217*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6218*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6219*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6220*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6221*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6222*61046927SAndroid Build Coastguard Worker /> 6223*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 6224*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 6225*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 6226*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 6227*61046927SAndroid Build Coastguard Worker data_type="float" 6228*61046927SAndroid Build Coastguard Worker max_equation="100" 6229*61046927SAndroid Build Coastguard Worker units="percent" 6230*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6231*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6232*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6233*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6234*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6235*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6236*61046927SAndroid Build Coastguard Worker /> 6237*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 6238*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 6239*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 6240*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 6241*61046927SAndroid Build Coastguard Worker data_type="float" 6242*61046927SAndroid Build Coastguard Worker max_equation="100" 6243*61046927SAndroid Build Coastguard Worker units="percent" 6244*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6245*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6246*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6247*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 6248*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6249*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6250*61046927SAndroid Build Coastguard Worker /> 6251*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank1 Stalled" 6252*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank1Stalled" 6253*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank1_stalled" 6254*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank1 is stalled" 6255*61046927SAndroid Build Coastguard Worker data_type="float" 6256*61046927SAndroid Build Coastguard Worker max_equation="100" 6257*61046927SAndroid Build Coastguard Worker units="percent" 6258*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6259*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ FADD B 2 READ FADD B 3 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" 6260*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 6261*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6262*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6263*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6264*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6265*61046927SAndroid Build Coastguard Worker /> 6266*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 6267*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 6268*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 6269*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 6270*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10050400" /> 6271*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12050000" /> 6272*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00050025" /> 6273*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06050900" /> 6274*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080508EA" /> 6275*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0508AB" /> 6276*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C050A21" /> 6277*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E050A60" /> 6278*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04050000" /> 6279*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050000" /> 6280*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24068100" /> 6281*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600FF" /> 6282*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 6283*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 6284*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4800" /> 6285*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 6286*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 6287*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F0000" /> 6288*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F0000" /> 6289*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0000" /> 6290*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0000" /> 6291*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0000" /> 6292*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 6293*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F0000" /> 6294*61046927SAndroid Build Coastguard Worker </register_config> 6295*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 6296*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 6297*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 6298*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 6299*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 6300*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 6301*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000022" /> 6302*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF8" /> 6303*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000082" /> 6304*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFE7" /> 6305*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000402" /> 6306*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FF1F" /> 6307*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00001002" /> 6308*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FCFF" /> 6309*61046927SAndroid Build Coastguard Worker </register_config> 6310*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 6311*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 6312*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00008003" /> 6313*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00011010" /> 6314*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00050012" /> 6315*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00052051" /> 6316*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00000053" /> 6317*61046927SAndroid Build Coastguard Worker </register_config> 6318*61046927SAndroid Build Coastguard Worker </set> 6319*61046927SAndroid Build Coastguard Worker 6320*61046927SAndroid Build Coastguard Worker <set name="L2Bank4 stalled metric set" 6321*61046927SAndroid Build Coastguard Worker chipset="EHL" 6322*61046927SAndroid Build Coastguard Worker symbol_name="L3_4" 6323*61046927SAndroid Build Coastguard Worker underscore_name="l3_4" 6324*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" 6325*61046927SAndroid Build Coastguard Worker hw_config_guid="0092ff25-7595-4671-b21a-d7d94a19a38b" 6326*61046927SAndroid Build Coastguard Worker > 6327*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 6328*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 6329*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 6330*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 6331*61046927SAndroid Build Coastguard Worker data_type="uint64" 6332*61046927SAndroid Build Coastguard Worker units="ns" 6333*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6334*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 6335*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6336*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6337*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6338*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6339*61046927SAndroid Build Coastguard Worker /> 6340*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 6341*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 6342*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 6343*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 6344*61046927SAndroid Build Coastguard Worker data_type="uint64" 6345*61046927SAndroid Build Coastguard Worker units="cycles" 6346*61046927SAndroid Build Coastguard Worker semantic_type="event" 6347*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 6348*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6349*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 6350*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6351*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6352*61046927SAndroid Build Coastguard Worker /> 6353*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 6354*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 6355*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 6356*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 6357*61046927SAndroid Build Coastguard Worker data_type="uint64" 6358*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 6359*61046927SAndroid Build Coastguard Worker units="hz" 6360*61046927SAndroid Build Coastguard Worker semantic_type="event" 6361*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 6362*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6363*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6364*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6365*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6366*61046927SAndroid Build Coastguard Worker /> 6367*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 6368*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 6369*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 6370*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 6371*61046927SAndroid Build Coastguard Worker data_type="float" 6372*61046927SAndroid Build Coastguard Worker max_equation="100" 6373*61046927SAndroid Build Coastguard Worker units="percent" 6374*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6375*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 6376*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6377*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 6378*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6379*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6380*61046927SAndroid Build Coastguard Worker /> 6381*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 6382*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 6383*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 6384*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 6385*61046927SAndroid Build Coastguard Worker data_type="uint64" 6386*61046927SAndroid Build Coastguard Worker units="threads" 6387*61046927SAndroid Build Coastguard Worker semantic_type="event" 6388*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 6389*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6390*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6391*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6392*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6393*61046927SAndroid Build Coastguard Worker /> 6394*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 6395*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 6396*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 6397*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 6398*61046927SAndroid Build Coastguard Worker data_type="uint64" 6399*61046927SAndroid Build Coastguard Worker units="threads" 6400*61046927SAndroid Build Coastguard Worker semantic_type="event" 6401*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 6402*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 6403*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6404*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6405*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6406*61046927SAndroid Build Coastguard Worker /> 6407*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 6408*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 6409*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 6410*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 6411*61046927SAndroid Build Coastguard Worker data_type="uint64" 6412*61046927SAndroid Build Coastguard Worker units="threads" 6413*61046927SAndroid Build Coastguard Worker semantic_type="event" 6414*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 6415*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 6416*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6417*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6418*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6419*61046927SAndroid Build Coastguard Worker /> 6420*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 6421*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 6422*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 6423*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 6424*61046927SAndroid Build Coastguard Worker data_type="uint64" 6425*61046927SAndroid Build Coastguard Worker units="threads" 6426*61046927SAndroid Build Coastguard Worker semantic_type="event" 6427*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 6428*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 6429*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6430*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6431*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6432*61046927SAndroid Build Coastguard Worker /> 6433*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 6434*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 6435*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 6436*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 6437*61046927SAndroid Build Coastguard Worker data_type="uint64" 6438*61046927SAndroid Build Coastguard Worker units="threads" 6439*61046927SAndroid Build Coastguard Worker semantic_type="event" 6440*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 6441*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 6442*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6443*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6444*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6445*61046927SAndroid Build Coastguard Worker /> 6446*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 6447*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 6448*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 6449*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 6450*61046927SAndroid Build Coastguard Worker data_type="uint64" 6451*61046927SAndroid Build Coastguard Worker units="threads" 6452*61046927SAndroid Build Coastguard Worker semantic_type="event" 6453*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 6454*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 6455*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6456*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6457*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6458*61046927SAndroid Build Coastguard Worker /> 6459*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 6460*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 6461*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 6462*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 6463*61046927SAndroid Build Coastguard Worker data_type="uint64" 6464*61046927SAndroid Build Coastguard Worker units="pixels" 6465*61046927SAndroid Build Coastguard Worker semantic_type="event" 6466*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 6467*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 6468*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6469*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6470*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6471*61046927SAndroid Build Coastguard Worker /> 6472*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 6473*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 6474*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 6475*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 6476*61046927SAndroid Build Coastguard Worker data_type="uint64" 6477*61046927SAndroid Build Coastguard Worker units="pixels" 6478*61046927SAndroid Build Coastguard Worker semantic_type="event" 6479*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 6480*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 6481*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6482*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6483*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6484*61046927SAndroid Build Coastguard Worker /> 6485*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 6486*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 6487*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 6488*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 6489*61046927SAndroid Build Coastguard Worker data_type="uint64" 6490*61046927SAndroid Build Coastguard Worker units="pixels" 6491*61046927SAndroid Build Coastguard Worker semantic_type="event" 6492*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 6493*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 6494*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6495*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6496*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6497*61046927SAndroid Build Coastguard Worker /> 6498*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 6499*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 6500*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 6501*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 6502*61046927SAndroid Build Coastguard Worker data_type="uint64" 6503*61046927SAndroid Build Coastguard Worker units="pixels" 6504*61046927SAndroid Build Coastguard Worker semantic_type="event" 6505*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 6506*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6507*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 6508*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6509*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6510*61046927SAndroid Build Coastguard Worker /> 6511*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 6512*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 6513*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 6514*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 6515*61046927SAndroid Build Coastguard Worker data_type="uint64" 6516*61046927SAndroid Build Coastguard Worker units="pixels" 6517*61046927SAndroid Build Coastguard Worker semantic_type="event" 6518*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 6519*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6520*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6521*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6522*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6523*61046927SAndroid Build Coastguard Worker /> 6524*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 6525*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 6526*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 6527*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 6528*61046927SAndroid Build Coastguard Worker data_type="uint64" 6529*61046927SAndroid Build Coastguard Worker units="pixels" 6530*61046927SAndroid Build Coastguard Worker semantic_type="event" 6531*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 6532*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6533*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6534*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6535*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6536*61046927SAndroid Build Coastguard Worker /> 6537*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 6538*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 6539*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 6540*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 6541*61046927SAndroid Build Coastguard Worker data_type="uint64" 6542*61046927SAndroid Build Coastguard Worker units="pixels" 6543*61046927SAndroid Build Coastguard Worker semantic_type="event" 6544*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 6545*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 6546*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6547*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6548*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6549*61046927SAndroid Build Coastguard Worker /> 6550*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 6551*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 6552*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 6553*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 6554*61046927SAndroid Build Coastguard Worker data_type="float" 6555*61046927SAndroid Build Coastguard Worker max_equation="100" 6556*61046927SAndroid Build Coastguard Worker units="percent" 6557*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6558*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6559*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6560*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6561*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6562*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6563*61046927SAndroid Build Coastguard Worker /> 6564*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 6565*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 6566*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 6567*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 6568*61046927SAndroid Build Coastguard Worker data_type="float" 6569*61046927SAndroid Build Coastguard Worker max_equation="100" 6570*61046927SAndroid Build Coastguard Worker units="percent" 6571*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6572*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6573*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6574*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6575*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6576*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6577*61046927SAndroid Build Coastguard Worker /> 6578*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 6579*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 6580*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 6581*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 6582*61046927SAndroid Build Coastguard Worker data_type="float" 6583*61046927SAndroid Build Coastguard Worker max_equation="100" 6584*61046927SAndroid Build Coastguard Worker units="percent" 6585*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6586*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6587*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 6588*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6589*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6590*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6591*61046927SAndroid Build Coastguard Worker /> 6592*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 6593*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 6594*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 6595*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 6596*61046927SAndroid Build Coastguard Worker data_type="float" 6597*61046927SAndroid Build Coastguard Worker max_equation="100" 6598*61046927SAndroid Build Coastguard Worker units="percent" 6599*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6600*61046927SAndroid Build Coastguard Worker equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6601*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 6602*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 6603*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6604*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6605*61046927SAndroid Build Coastguard Worker /> 6606*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 6607*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 6608*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 6609*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 6610*61046927SAndroid Build Coastguard Worker data_type="float" 6611*61046927SAndroid Build Coastguard Worker max_equation="100" 6612*61046927SAndroid Build Coastguard Worker units="percent" 6613*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6614*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6615*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6616*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6617*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6618*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6619*61046927SAndroid Build Coastguard Worker /> 6620*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 6621*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 6622*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 6623*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 6624*61046927SAndroid Build Coastguard Worker data_type="float" 6625*61046927SAndroid Build Coastguard Worker max_equation="100" 6626*61046927SAndroid Build Coastguard Worker units="percent" 6627*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6628*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6629*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6630*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6631*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6632*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6633*61046927SAndroid Build Coastguard Worker /> 6634*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 6635*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 6636*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 6637*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 6638*61046927SAndroid Build Coastguard Worker data_type="float" 6639*61046927SAndroid Build Coastguard Worker max_equation="100" 6640*61046927SAndroid Build Coastguard Worker units="percent" 6641*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6642*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6643*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6644*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6645*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6646*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6647*61046927SAndroid Build Coastguard Worker /> 6648*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 6649*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 6650*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 6651*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 6652*61046927SAndroid Build Coastguard Worker data_type="float" 6653*61046927SAndroid Build Coastguard Worker max_equation="100" 6654*61046927SAndroid Build Coastguard Worker units="percent" 6655*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6656*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6657*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6658*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6659*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6660*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6661*61046927SAndroid Build Coastguard Worker /> 6662*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 6663*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 6664*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 6665*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 6666*61046927SAndroid Build Coastguard Worker data_type="float" 6667*61046927SAndroid Build Coastguard Worker max_equation="100" 6668*61046927SAndroid Build Coastguard Worker units="percent" 6669*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6670*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6671*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6672*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6673*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6674*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6675*61046927SAndroid Build Coastguard Worker /> 6676*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 6677*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 6678*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 6679*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 6680*61046927SAndroid Build Coastguard Worker data_type="float" 6681*61046927SAndroid Build Coastguard Worker max_equation="100" 6682*61046927SAndroid Build Coastguard Worker units="percent" 6683*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6684*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6685*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 6686*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 6687*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6688*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6689*61046927SAndroid Build Coastguard Worker /> 6690*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 6691*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 6692*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 6693*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 6694*61046927SAndroid Build Coastguard Worker data_type="float" 6695*61046927SAndroid Build Coastguard Worker max_equation="100" 6696*61046927SAndroid Build Coastguard Worker units="percent" 6697*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6698*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 6699*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6700*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 6701*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6702*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6703*61046927SAndroid Build Coastguard Worker /> 6704*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank4 Stalled" 6705*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank4Stalled" 6706*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank4_stalled" 6707*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank4 is stalled" 6708*61046927SAndroid Build Coastguard Worker data_type="float" 6709*61046927SAndroid Build Coastguard Worker max_equation="100" 6710*61046927SAndroid Build Coastguard Worker units="percent" 6711*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6712*61046927SAndroid Build Coastguard Worker equation="B 0 READ B 1 READ FADD B 2 READ FADD B 3 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" 6713*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 6714*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 6715*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 6716*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6717*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 6718*61046927SAndroid Build Coastguard Worker /> 6719*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 6720*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 6721*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 6722*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 6723*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10010C00" /> 6724*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12010002" /> 6725*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C000400" /> 6726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E005500" /> 6727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10000155" /> 6728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00010025" /> 6729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06010900" /> 6730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080108EA" /> 6731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0108AB" /> 6732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C010A21" /> 6733*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E010A60" /> 6734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04010000" /> 6735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14010000" /> 6736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C040400" /> 6737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E045500" /> 6738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040155" /> 6739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04051000" /> 6740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A054000" /> 6741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C055000" /> 6742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E055000" /> 6743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050055" /> 6744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24068100" /> 6745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600FF" /> 6746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00124000" /> 6747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E124000" /> 6748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18125540" /> 6749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A120015" /> 6750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04131000" /> 6751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06138000" /> 6752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0813F000" /> 6753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A13F000" /> 6754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00144000" /> 6755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06148000" /> 6756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0814C000" /> 6757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A14C000" /> 6758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C14C000" /> 6759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E14C000" /> 6760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00154000" /> 6761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E154000" /> 6762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16152AA8" /> 6763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150005" /> 6764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 6765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 6766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4800" /> 6767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 6768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 6769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F0000" /> 6770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F0000" /> 6771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0000" /> 6772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0000" /> 6773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0000" /> 6774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 6775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F0000" /> 6776*61046927SAndroid Build Coastguard Worker </register_config> 6777*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 6778*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 6779*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 6780*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 6781*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 6782*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 6783*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000022" /> 6784*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF8" /> 6785*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000082" /> 6786*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFE7" /> 6787*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000402" /> 6788*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FF1F" /> 6789*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00001002" /> 6790*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FCFF" /> 6791*61046927SAndroid Build Coastguard Worker </register_config> 6792*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 6793*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 6794*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00008003" /> 6795*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00011010" /> 6796*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00050012" /> 6797*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00052051" /> 6798*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00000053" /> 6799*61046927SAndroid Build Coastguard Worker </register_config> 6800*61046927SAndroid Build Coastguard Worker </set> 6801*61046927SAndroid Build Coastguard Worker 6802*61046927SAndroid Build Coastguard Worker <set name="L2Bank5 stalled metric set" 6803*61046927SAndroid Build Coastguard Worker chipset="EHL" 6804*61046927SAndroid Build Coastguard Worker symbol_name="L3_5" 6805*61046927SAndroid Build Coastguard Worker underscore_name="l3_5" 6806*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OGL4 OCL MEDIA IO BB" 6807*61046927SAndroid Build Coastguard Worker hw_config_guid="079c833a-21cb-4832-bc9a-3ea6fc42f516" 6808*61046927SAndroid Build Coastguard Worker > 6809*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 6810*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 6811*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 6812*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 6813*61046927SAndroid Build Coastguard Worker data_type="uint64" 6814*61046927SAndroid Build Coastguard Worker units="ns" 6815*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6816*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 6817*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6818*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6819*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6820*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6821*61046927SAndroid Build Coastguard Worker /> 6822*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 6823*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 6824*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 6825*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 6826*61046927SAndroid Build Coastguard Worker data_type="uint64" 6827*61046927SAndroid Build Coastguard Worker units="cycles" 6828*61046927SAndroid Build Coastguard Worker semantic_type="event" 6829*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 6830*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6831*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 6832*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6833*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6834*61046927SAndroid Build Coastguard Worker /> 6835*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 6836*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 6837*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 6838*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 6839*61046927SAndroid Build Coastguard Worker data_type="uint64" 6840*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 6841*61046927SAndroid Build Coastguard Worker units="hz" 6842*61046927SAndroid Build Coastguard Worker semantic_type="event" 6843*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 6844*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6845*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 6846*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6847*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6848*61046927SAndroid Build Coastguard Worker /> 6849*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 6850*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 6851*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 6852*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 6853*61046927SAndroid Build Coastguard Worker data_type="float" 6854*61046927SAndroid Build Coastguard Worker max_equation="100" 6855*61046927SAndroid Build Coastguard Worker units="percent" 6856*61046927SAndroid Build Coastguard Worker semantic_type="duration" 6857*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 6858*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 6859*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 6860*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6861*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6862*61046927SAndroid Build Coastguard Worker /> 6863*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 6864*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 6865*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 6866*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 6867*61046927SAndroid Build Coastguard Worker data_type="uint64" 6868*61046927SAndroid Build Coastguard Worker units="threads" 6869*61046927SAndroid Build Coastguard Worker semantic_type="event" 6870*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 6871*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 6872*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6873*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6874*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6875*61046927SAndroid Build Coastguard Worker /> 6876*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 6877*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 6878*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 6879*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 6880*61046927SAndroid Build Coastguard Worker data_type="uint64" 6881*61046927SAndroid Build Coastguard Worker units="threads" 6882*61046927SAndroid Build Coastguard Worker semantic_type="event" 6883*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 6884*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 6885*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6886*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6887*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6888*61046927SAndroid Build Coastguard Worker /> 6889*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 6890*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 6891*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 6892*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 6893*61046927SAndroid Build Coastguard Worker data_type="uint64" 6894*61046927SAndroid Build Coastguard Worker units="threads" 6895*61046927SAndroid Build Coastguard Worker semantic_type="event" 6896*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 6897*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 6898*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6899*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6900*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6901*61046927SAndroid Build Coastguard Worker /> 6902*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 6903*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 6904*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 6905*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 6906*61046927SAndroid Build Coastguard Worker data_type="uint64" 6907*61046927SAndroid Build Coastguard Worker units="threads" 6908*61046927SAndroid Build Coastguard Worker semantic_type="event" 6909*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 6910*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 6911*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6912*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6913*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6914*61046927SAndroid Build Coastguard Worker /> 6915*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 6916*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 6917*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 6918*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 6919*61046927SAndroid Build Coastguard Worker data_type="uint64" 6920*61046927SAndroid Build Coastguard Worker units="threads" 6921*61046927SAndroid Build Coastguard Worker semantic_type="event" 6922*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 6923*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 6924*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6925*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6926*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6927*61046927SAndroid Build Coastguard Worker /> 6928*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 6929*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 6930*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 6931*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 6932*61046927SAndroid Build Coastguard Worker data_type="uint64" 6933*61046927SAndroid Build Coastguard Worker units="threads" 6934*61046927SAndroid Build Coastguard Worker semantic_type="event" 6935*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 6936*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 6937*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6938*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6939*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6940*61046927SAndroid Build Coastguard Worker /> 6941*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 6942*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 6943*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 6944*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 6945*61046927SAndroid Build Coastguard Worker data_type="uint64" 6946*61046927SAndroid Build Coastguard Worker units="pixels" 6947*61046927SAndroid Build Coastguard Worker semantic_type="event" 6948*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 6949*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 6950*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6951*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6952*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6953*61046927SAndroid Build Coastguard Worker /> 6954*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 6955*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 6956*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 6957*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 6958*61046927SAndroid Build Coastguard Worker data_type="uint64" 6959*61046927SAndroid Build Coastguard Worker units="pixels" 6960*61046927SAndroid Build Coastguard Worker semantic_type="event" 6961*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 6962*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 6963*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6964*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6965*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6966*61046927SAndroid Build Coastguard Worker /> 6967*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 6968*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 6969*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 6970*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 6971*61046927SAndroid Build Coastguard Worker data_type="uint64" 6972*61046927SAndroid Build Coastguard Worker units="pixels" 6973*61046927SAndroid Build Coastguard Worker semantic_type="event" 6974*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 6975*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 6976*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 6977*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6978*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6979*61046927SAndroid Build Coastguard Worker /> 6980*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 6981*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 6982*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 6983*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 6984*61046927SAndroid Build Coastguard Worker data_type="uint64" 6985*61046927SAndroid Build Coastguard Worker units="pixels" 6986*61046927SAndroid Build Coastguard Worker semantic_type="event" 6987*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 6988*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 6989*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 6990*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 6991*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 6992*61046927SAndroid Build Coastguard Worker /> 6993*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 6994*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 6995*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 6996*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 6997*61046927SAndroid Build Coastguard Worker data_type="uint64" 6998*61046927SAndroid Build Coastguard Worker units="pixels" 6999*61046927SAndroid Build Coastguard Worker semantic_type="event" 7000*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 7001*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7002*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7003*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7004*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7005*61046927SAndroid Build Coastguard Worker /> 7006*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 7007*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 7008*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 7009*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 7010*61046927SAndroid Build Coastguard Worker data_type="uint64" 7011*61046927SAndroid Build Coastguard Worker units="pixels" 7012*61046927SAndroid Build Coastguard Worker semantic_type="event" 7013*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 7014*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7015*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7016*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7017*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7018*61046927SAndroid Build Coastguard Worker /> 7019*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 7020*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 7021*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 7022*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 7023*61046927SAndroid Build Coastguard Worker data_type="uint64" 7024*61046927SAndroid Build Coastguard Worker units="pixels" 7025*61046927SAndroid Build Coastguard Worker semantic_type="event" 7026*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 7027*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7028*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7029*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7030*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7031*61046927SAndroid Build Coastguard Worker /> 7032*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 7033*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 7034*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 7035*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 7036*61046927SAndroid Build Coastguard Worker data_type="float" 7037*61046927SAndroid Build Coastguard Worker max_equation="100" 7038*61046927SAndroid Build Coastguard Worker units="percent" 7039*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7040*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7041*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7042*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7043*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7044*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7045*61046927SAndroid Build Coastguard Worker /> 7046*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 7047*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 7048*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 7049*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 7050*61046927SAndroid Build Coastguard Worker data_type="float" 7051*61046927SAndroid Build Coastguard Worker max_equation="100" 7052*61046927SAndroid Build Coastguard Worker units="percent" 7053*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7054*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7055*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7056*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7057*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7058*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7059*61046927SAndroid Build Coastguard Worker /> 7060*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 7061*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 7062*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 7063*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 7064*61046927SAndroid Build Coastguard Worker data_type="float" 7065*61046927SAndroid Build Coastguard Worker max_equation="100" 7066*61046927SAndroid Build Coastguard Worker units="percent" 7067*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7068*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7069*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 7070*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7071*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7072*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7073*61046927SAndroid Build Coastguard Worker /> 7074*61046927SAndroid Build Coastguard Worker <counter name="EU Thread Occupancy" 7075*61046927SAndroid Build Coastguard Worker symbol_name="EuThreadOccupancy" 7076*61046927SAndroid Build Coastguard Worker underscore_name="eu_thread_occupancy" 7077*61046927SAndroid Build Coastguard Worker description="The percentage of time in which hardware threads occupied EUs." 7078*61046927SAndroid Build Coastguard Worker data_type="float" 7079*61046927SAndroid Build Coastguard Worker max_equation="100" 7080*61046927SAndroid Build Coastguard Worker units="percent" 7081*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7082*61046927SAndroid Build Coastguard Worker equation="8 A 10 READ FMUL $EuThreadsCount FDIV $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7083*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7084*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7085*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7086*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7087*61046927SAndroid Build Coastguard Worker /> 7088*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 7089*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 7090*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 7091*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 7092*61046927SAndroid Build Coastguard Worker data_type="float" 7093*61046927SAndroid Build Coastguard Worker max_equation="100" 7094*61046927SAndroid Build Coastguard Worker units="percent" 7095*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7096*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7097*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7098*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7099*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7100*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7101*61046927SAndroid Build Coastguard Worker /> 7102*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 7103*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 7104*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 7105*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 7106*61046927SAndroid Build Coastguard Worker data_type="float" 7107*61046927SAndroid Build Coastguard Worker max_equation="100" 7108*61046927SAndroid Build Coastguard Worker units="percent" 7109*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7110*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7111*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7112*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7113*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7114*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7115*61046927SAndroid Build Coastguard Worker /> 7116*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 7117*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 7118*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 7119*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 7120*61046927SAndroid Build Coastguard Worker data_type="float" 7121*61046927SAndroid Build Coastguard Worker max_equation="100" 7122*61046927SAndroid Build Coastguard Worker units="percent" 7123*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7124*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7125*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7126*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7127*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7128*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7129*61046927SAndroid Build Coastguard Worker /> 7130*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 7131*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 7132*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 7133*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 7134*61046927SAndroid Build Coastguard Worker data_type="float" 7135*61046927SAndroid Build Coastguard Worker max_equation="100" 7136*61046927SAndroid Build Coastguard Worker units="percent" 7137*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7138*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7139*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7140*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7141*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7142*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7143*61046927SAndroid Build Coastguard Worker /> 7144*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 7145*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 7146*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 7147*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 7148*61046927SAndroid Build Coastguard Worker data_type="float" 7149*61046927SAndroid Build Coastguard Worker max_equation="100" 7150*61046927SAndroid Build Coastguard Worker units="percent" 7151*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7152*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7153*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7154*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7155*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7156*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7157*61046927SAndroid Build Coastguard Worker /> 7158*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 7159*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 7160*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 7161*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 7162*61046927SAndroid Build Coastguard Worker data_type="float" 7163*61046927SAndroid Build Coastguard Worker max_equation="100" 7164*61046927SAndroid Build Coastguard Worker units="percent" 7165*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7166*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7167*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7168*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7169*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7170*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7171*61046927SAndroid Build Coastguard Worker /> 7172*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 7173*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 7174*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 7175*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 7176*61046927SAndroid Build Coastguard Worker data_type="float" 7177*61046927SAndroid Build Coastguard Worker max_equation="100" 7178*61046927SAndroid Build Coastguard Worker units="percent" 7179*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7180*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7181*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7182*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 7183*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7184*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7185*61046927SAndroid Build Coastguard Worker /> 7186*61046927SAndroid Build Coastguard Worker <counter name="Slice0 L3 Bank5 Stalled" 7187*61046927SAndroid Build Coastguard Worker symbol_name="L30Bank5Stalled" 7188*61046927SAndroid Build Coastguard Worker underscore_name="l30_bank5_stalled" 7189*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 L3 bank5 is stalled" 7190*61046927SAndroid Build Coastguard Worker data_type="float" 7191*61046927SAndroid Build Coastguard Worker max_equation="100" 7192*61046927SAndroid Build Coastguard Worker units="percent" 7193*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7194*61046927SAndroid Build Coastguard Worker equation="B 2 READ B 3 READ FADD B 0 READ FADD B 1 READ FADD 4 FDIV 100 UMUL $GpuCoreClocks FDIV" 7195*61046927SAndroid Build Coastguard Worker availability="$SliceMask 1 AND" 7196*61046927SAndroid Build Coastguard Worker mdapi_group="GTI/L3" 7197*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7198*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7199*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="slice" 7200*61046927SAndroid Build Coastguard Worker /> 7201*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 7202*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 7203*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 7204*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 7205*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10010400" /> 7206*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12010000" /> 7207*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C000400" /> 7208*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E005500" /> 7209*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10000155" /> 7210*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00010022" /> 7211*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06010840" /> 7212*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08010828" /> 7213*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A010969" /> 7214*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C010AA4" /> 7215*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E010AE3" /> 7216*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04010000" /> 7217*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14010000" /> 7218*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C040400" /> 7219*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E045500" /> 7220*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040155" /> 7221*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04051000" /> 7222*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A054000" /> 7223*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C055000" /> 7224*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E055000" /> 7225*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050055" /> 7226*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24068100" /> 7227*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600FF" /> 7228*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00124000" /> 7229*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E124000" /> 7230*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18125540" /> 7231*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A120015" /> 7232*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04131000" /> 7233*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06138000" /> 7234*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0813F000" /> 7235*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A13F000" /> 7236*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00144000" /> 7237*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06148000" /> 7238*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0814C000" /> 7239*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A14C000" /> 7240*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C14C000" /> 7241*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E14C000" /> 7242*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00154000" /> 7243*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E154000" /> 7244*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16152AA8" /> 7245*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150005" /> 7246*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 7247*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 7248*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4800" /> 7249*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 7250*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 7251*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F0000" /> 7252*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F0000" /> 7253*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0000" /> 7254*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0000" /> 7255*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0000" /> 7256*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 7257*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F0000" /> 7258*61046927SAndroid Build Coastguard Worker </register_config> 7259*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 7260*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 7261*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 7262*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 7263*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 7264*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 7265*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000022" /> 7266*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFF8" /> 7267*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000082" /> 7268*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFE7" /> 7269*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000402" /> 7270*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FF1F" /> 7271*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00001002" /> 7272*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FCFF" /> 7273*61046927SAndroid Build Coastguard Worker </register_config> 7274*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 7275*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 7276*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00008003" /> 7277*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00011010" /> 7278*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00050012" /> 7279*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00052051" /> 7280*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00000053" /> 7281*61046927SAndroid Build Coastguard Worker </register_config> 7282*61046927SAndroid Build Coastguard Worker </set> 7283*61046927SAndroid Build Coastguard Worker 7284*61046927SAndroid Build Coastguard Worker <set name="Metric set Sampler 1" 7285*61046927SAndroid Build Coastguard Worker chipset="EHL" 7286*61046927SAndroid Build Coastguard Worker symbol_name="Sampler_1" 7287*61046927SAndroid Build Coastguard Worker underscore_name="sampler_1" 7288*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 7289*61046927SAndroid Build Coastguard Worker hw_config_guid="bf151068-b27b-4851-b46c-627c132f1cb4" 7290*61046927SAndroid Build Coastguard Worker > 7291*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 7292*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 7293*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 7294*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 7295*61046927SAndroid Build Coastguard Worker data_type="uint64" 7296*61046927SAndroid Build Coastguard Worker units="ns" 7297*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7298*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 7299*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7300*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7301*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7302*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7303*61046927SAndroid Build Coastguard Worker /> 7304*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 7305*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 7306*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 7307*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 7308*61046927SAndroid Build Coastguard Worker data_type="uint64" 7309*61046927SAndroid Build Coastguard Worker units="cycles" 7310*61046927SAndroid Build Coastguard Worker semantic_type="event" 7311*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 7312*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7313*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 7314*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7315*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7316*61046927SAndroid Build Coastguard Worker /> 7317*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 7318*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 7319*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 7320*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 7321*61046927SAndroid Build Coastguard Worker data_type="uint64" 7322*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 7323*61046927SAndroid Build Coastguard Worker units="hz" 7324*61046927SAndroid Build Coastguard Worker semantic_type="event" 7325*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 7326*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7327*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 7328*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7329*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7330*61046927SAndroid Build Coastguard Worker /> 7331*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 7332*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 7333*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 7334*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 7335*61046927SAndroid Build Coastguard Worker data_type="float" 7336*61046927SAndroid Build Coastguard Worker max_equation="100" 7337*61046927SAndroid Build Coastguard Worker units="percent" 7338*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7339*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 7340*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 7341*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 7342*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7343*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7344*61046927SAndroid Build Coastguard Worker /> 7345*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 7346*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 7347*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 7348*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 7349*61046927SAndroid Build Coastguard Worker data_type="uint64" 7350*61046927SAndroid Build Coastguard Worker units="threads" 7351*61046927SAndroid Build Coastguard Worker semantic_type="event" 7352*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 7353*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7354*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7355*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7356*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7357*61046927SAndroid Build Coastguard Worker /> 7358*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 7359*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 7360*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 7361*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 7362*61046927SAndroid Build Coastguard Worker data_type="uint64" 7363*61046927SAndroid Build Coastguard Worker units="threads" 7364*61046927SAndroid Build Coastguard Worker semantic_type="event" 7365*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 7366*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 7367*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7368*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7369*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7370*61046927SAndroid Build Coastguard Worker /> 7371*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 7372*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 7373*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 7374*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 7375*61046927SAndroid Build Coastguard Worker data_type="uint64" 7376*61046927SAndroid Build Coastguard Worker units="threads" 7377*61046927SAndroid Build Coastguard Worker semantic_type="event" 7378*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 7379*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 7380*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7381*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7382*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7383*61046927SAndroid Build Coastguard Worker /> 7384*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 7385*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 7386*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 7387*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 7388*61046927SAndroid Build Coastguard Worker data_type="uint64" 7389*61046927SAndroid Build Coastguard Worker units="threads" 7390*61046927SAndroid Build Coastguard Worker semantic_type="event" 7391*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 7392*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 7393*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7394*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7395*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7396*61046927SAndroid Build Coastguard Worker /> 7397*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 7398*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 7399*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 7400*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 7401*61046927SAndroid Build Coastguard Worker data_type="uint64" 7402*61046927SAndroid Build Coastguard Worker units="threads" 7403*61046927SAndroid Build Coastguard Worker semantic_type="event" 7404*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 7405*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 7406*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7407*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7408*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7409*61046927SAndroid Build Coastguard Worker /> 7410*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 7411*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 7412*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 7413*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 7414*61046927SAndroid Build Coastguard Worker data_type="uint64" 7415*61046927SAndroid Build Coastguard Worker units="threads" 7416*61046927SAndroid Build Coastguard Worker semantic_type="event" 7417*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 7418*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 7419*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7420*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7421*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7422*61046927SAndroid Build Coastguard Worker /> 7423*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 7424*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 7425*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 7426*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 7427*61046927SAndroid Build Coastguard Worker data_type="float" 7428*61046927SAndroid Build Coastguard Worker max_equation="100" 7429*61046927SAndroid Build Coastguard Worker units="percent" 7430*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7431*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7432*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7433*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7434*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7435*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7436*61046927SAndroid Build Coastguard Worker /> 7437*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 7438*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 7439*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 7440*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 7441*61046927SAndroid Build Coastguard Worker data_type="float" 7442*61046927SAndroid Build Coastguard Worker max_equation="100" 7443*61046927SAndroid Build Coastguard Worker units="percent" 7444*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7445*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7446*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 7447*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 7448*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7449*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7450*61046927SAndroid Build Coastguard Worker /> 7451*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 7452*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 7453*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 7454*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 7455*61046927SAndroid Build Coastguard Worker data_type="float" 7456*61046927SAndroid Build Coastguard Worker max_equation="100" 7457*61046927SAndroid Build Coastguard Worker units="percent" 7458*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7459*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7460*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 7461*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7462*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7463*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7464*61046927SAndroid Build Coastguard Worker /> 7465*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 7466*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 7467*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 7468*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 7469*61046927SAndroid Build Coastguard Worker data_type="float" 7470*61046927SAndroid Build Coastguard Worker max_equation="100" 7471*61046927SAndroid Build Coastguard Worker units="percent" 7472*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7473*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7474*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7475*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7476*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7477*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7478*61046927SAndroid Build Coastguard Worker /> 7479*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 7480*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 7481*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 7482*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 7483*61046927SAndroid Build Coastguard Worker data_type="float" 7484*61046927SAndroid Build Coastguard Worker max_equation="100" 7485*61046927SAndroid Build Coastguard Worker units="percent" 7486*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7487*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7488*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7489*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7490*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7491*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7492*61046927SAndroid Build Coastguard Worker /> 7493*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 7494*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 7495*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 7496*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 7497*61046927SAndroid Build Coastguard Worker data_type="float" 7498*61046927SAndroid Build Coastguard Worker max_equation="100" 7499*61046927SAndroid Build Coastguard Worker units="percent" 7500*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7501*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7502*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 7503*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7504*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7505*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7506*61046927SAndroid Build Coastguard Worker /> 7507*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 7508*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 7509*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 7510*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 7511*61046927SAndroid Build Coastguard Worker data_type="float" 7512*61046927SAndroid Build Coastguard Worker max_equation="100" 7513*61046927SAndroid Build Coastguard Worker units="percent" 7514*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7515*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7516*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7517*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7518*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7519*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7520*61046927SAndroid Build Coastguard Worker /> 7521*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 7522*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 7523*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 7524*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 7525*61046927SAndroid Build Coastguard Worker data_type="float" 7526*61046927SAndroid Build Coastguard Worker max_equation="100" 7527*61046927SAndroid Build Coastguard Worker units="percent" 7528*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7529*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7530*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7531*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7532*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7533*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7534*61046927SAndroid Build Coastguard Worker /> 7535*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 7536*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 7537*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 7538*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 7539*61046927SAndroid Build Coastguard Worker data_type="float" 7540*61046927SAndroid Build Coastguard Worker max_equation="100" 7541*61046927SAndroid Build Coastguard Worker units="percent" 7542*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7543*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7544*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 7545*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 7546*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7547*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7548*61046927SAndroid Build Coastguard Worker /> 7549*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 7550*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 7551*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 7552*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 7553*61046927SAndroid Build Coastguard Worker data_type="float" 7554*61046927SAndroid Build Coastguard Worker max_equation="100" 7555*61046927SAndroid Build Coastguard Worker units="percent" 7556*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7557*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 7558*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7559*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 7560*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7561*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7562*61046927SAndroid Build Coastguard Worker /> 7563*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 7564*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 7565*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 7566*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 7567*61046927SAndroid Build Coastguard Worker data_type="uint64" 7568*61046927SAndroid Build Coastguard Worker units="pixels" 7569*61046927SAndroid Build Coastguard Worker semantic_type="event" 7570*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 7571*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 7572*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7573*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7574*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7575*61046927SAndroid Build Coastguard Worker /> 7576*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 7577*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 7578*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 7579*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 7580*61046927SAndroid Build Coastguard Worker data_type="uint64" 7581*61046927SAndroid Build Coastguard Worker units="pixels" 7582*61046927SAndroid Build Coastguard Worker semantic_type="event" 7583*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 7584*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 7585*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7586*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7587*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7588*61046927SAndroid Build Coastguard Worker /> 7589*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 7590*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 7591*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 7592*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 7593*61046927SAndroid Build Coastguard Worker data_type="uint64" 7594*61046927SAndroid Build Coastguard Worker units="pixels" 7595*61046927SAndroid Build Coastguard Worker semantic_type="event" 7596*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 7597*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 7598*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7599*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7600*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7601*61046927SAndroid Build Coastguard Worker /> 7602*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 7603*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 7604*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 7605*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 7606*61046927SAndroid Build Coastguard Worker data_type="uint64" 7607*61046927SAndroid Build Coastguard Worker units="pixels" 7608*61046927SAndroid Build Coastguard Worker semantic_type="event" 7609*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 7610*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 7611*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 7612*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7613*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7614*61046927SAndroid Build Coastguard Worker /> 7615*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 7616*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 7617*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 7618*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 7619*61046927SAndroid Build Coastguard Worker data_type="uint64" 7620*61046927SAndroid Build Coastguard Worker units="pixels" 7621*61046927SAndroid Build Coastguard Worker semantic_type="event" 7622*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 7623*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7624*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7625*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7626*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7627*61046927SAndroid Build Coastguard Worker /> 7628*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 7629*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 7630*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 7631*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 7632*61046927SAndroid Build Coastguard Worker data_type="uint64" 7633*61046927SAndroid Build Coastguard Worker units="pixels" 7634*61046927SAndroid Build Coastguard Worker semantic_type="event" 7635*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 7636*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7637*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7638*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7639*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7640*61046927SAndroid Build Coastguard Worker /> 7641*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 7642*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 7643*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 7644*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 7645*61046927SAndroid Build Coastguard Worker data_type="uint64" 7646*61046927SAndroid Build Coastguard Worker units="pixels" 7647*61046927SAndroid Build Coastguard Worker semantic_type="event" 7648*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 7649*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 7650*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7651*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7652*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7653*61046927SAndroid Build Coastguard Worker /> 7654*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 7655*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 7656*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 7657*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 7658*61046927SAndroid Build Coastguard Worker data_type="uint64" 7659*61046927SAndroid Build Coastguard Worker units="texels" 7660*61046927SAndroid Build Coastguard Worker semantic_type="event" 7661*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 7662*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 7663*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7664*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7665*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7666*61046927SAndroid Build Coastguard Worker /> 7667*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 7668*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 7669*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 7670*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 7671*61046927SAndroid Build Coastguard Worker data_type="uint64" 7672*61046927SAndroid Build Coastguard Worker units="texels" 7673*61046927SAndroid Build Coastguard Worker semantic_type="event" 7674*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 7675*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 7676*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 7677*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7678*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7679*61046927SAndroid Build Coastguard Worker /> 7680*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 7681*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 7682*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 7683*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 7684*61046927SAndroid Build Coastguard Worker data_type="uint64" 7685*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7686*61046927SAndroid Build Coastguard Worker units="bytes" 7687*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7688*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 7689*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7690*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7691*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7692*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7693*61046927SAndroid Build Coastguard Worker /> 7694*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 7695*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 7696*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 7697*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 7698*61046927SAndroid Build Coastguard Worker data_type="uint64" 7699*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7700*61046927SAndroid Build Coastguard Worker units="bytes" 7701*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7702*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 7703*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 7704*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7705*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7706*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7707*61046927SAndroid Build Coastguard Worker /> 7708*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 7709*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 7710*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 7711*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 7712*61046927SAndroid Build Coastguard Worker data_type="uint64" 7713*61046927SAndroid Build Coastguard Worker units="messages" 7714*61046927SAndroid Build Coastguard Worker semantic_type="event" 7715*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 7716*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7717*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7718*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7719*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7720*61046927SAndroid Build Coastguard Worker /> 7721*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 7722*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 7723*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 7724*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 7725*61046927SAndroid Build Coastguard Worker data_type="uint64" 7726*61046927SAndroid Build Coastguard Worker units="messages" 7727*61046927SAndroid Build Coastguard Worker semantic_type="event" 7728*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 7729*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 7730*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7731*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7732*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7733*61046927SAndroid Build Coastguard Worker /> 7734*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 7735*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 7736*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 7737*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 7738*61046927SAndroid Build Coastguard Worker data_type="uint64" 7739*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 7740*61046927SAndroid Build Coastguard Worker units="bytes" 7741*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 7742*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 7743*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 7744*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 7745*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7746*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7747*61046927SAndroid Build Coastguard Worker /> 7748*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 7749*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 7750*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 7751*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 7752*61046927SAndroid Build Coastguard Worker data_type="uint64" 7753*61046927SAndroid Build Coastguard Worker units="messages" 7754*61046927SAndroid Build Coastguard Worker semantic_type="event" 7755*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 7756*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 7757*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 7758*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7759*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 7760*61046927SAndroid Build Coastguard Worker /> 7761*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice0 Input Available" 7762*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00InputAvailable" 7763*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_input_available" 7764*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice0 sampler input is available" 7765*61046927SAndroid Build Coastguard Worker data_type="float" 7766*61046927SAndroid Build Coastguard Worker max_equation="100" 7767*61046927SAndroid Build Coastguard Worker units="percent" 7768*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7769*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 7770*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 7771*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7772*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7773*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7774*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7775*61046927SAndroid Build Coastguard Worker /> 7776*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice1 Input Available" 7777*61046927SAndroid Build Coastguard Worker symbol_name="Sampler01InputAvailable" 7778*61046927SAndroid Build Coastguard Worker underscore_name="sampler01_input_available" 7779*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice1 sampler input is available" 7780*61046927SAndroid Build Coastguard Worker data_type="float" 7781*61046927SAndroid Build Coastguard Worker max_equation="100" 7782*61046927SAndroid Build Coastguard Worker units="percent" 7783*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7784*61046927SAndroid Build Coastguard Worker equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" 7785*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 2 AND" 7786*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7787*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7788*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7789*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7790*61046927SAndroid Build Coastguard Worker /> 7791*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice2 Input Available" 7792*61046927SAndroid Build Coastguard Worker symbol_name="Sampler02InputAvailable" 7793*61046927SAndroid Build Coastguard Worker underscore_name="sampler02_input_available" 7794*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice2 sampler input is available" 7795*61046927SAndroid Build Coastguard Worker data_type="float" 7796*61046927SAndroid Build Coastguard Worker max_equation="100" 7797*61046927SAndroid Build Coastguard Worker units="percent" 7798*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7799*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 7800*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 4 AND" 7801*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7802*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7803*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7804*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7805*61046927SAndroid Build Coastguard Worker /> 7806*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice3 Input Available" 7807*61046927SAndroid Build Coastguard Worker symbol_name="Sampler03InputAvailable" 7808*61046927SAndroid Build Coastguard Worker underscore_name="sampler03_input_available" 7809*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice3 sampler input is available" 7810*61046927SAndroid Build Coastguard Worker data_type="float" 7811*61046927SAndroid Build Coastguard Worker max_equation="100" 7812*61046927SAndroid Build Coastguard Worker units="percent" 7813*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7814*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 7815*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 8 AND" 7816*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7817*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7818*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7819*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7820*61046927SAndroid Build Coastguard Worker /> 7821*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice4 Input Available" 7822*61046927SAndroid Build Coastguard Worker symbol_name="Sampler04InputAvailable" 7823*61046927SAndroid Build Coastguard Worker underscore_name="sampler04_input_available" 7824*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice4 sampler input is available" 7825*61046927SAndroid Build Coastguard Worker data_type="float" 7826*61046927SAndroid Build Coastguard Worker max_equation="100" 7827*61046927SAndroid Build Coastguard Worker units="percent" 7828*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7829*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 7830*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 16 AND" 7831*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7832*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7833*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7834*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7835*61046927SAndroid Build Coastguard Worker /> 7836*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice5 Input Available" 7837*61046927SAndroid Build Coastguard Worker symbol_name="Sampler05InputAvailable" 7838*61046927SAndroid Build Coastguard Worker underscore_name="sampler05_input_available" 7839*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice5 sampler input is available" 7840*61046927SAndroid Build Coastguard Worker data_type="float" 7841*61046927SAndroid Build Coastguard Worker max_equation="100" 7842*61046927SAndroid Build Coastguard Worker units="percent" 7843*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7844*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 7845*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 32 AND" 7846*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7847*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7848*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7849*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7850*61046927SAndroid Build Coastguard Worker /> 7851*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice6 Input Available" 7852*61046927SAndroid Build Coastguard Worker symbol_name="Sampler06InputAvailable" 7853*61046927SAndroid Build Coastguard Worker underscore_name="sampler06_input_available" 7854*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice6 sampler input is available" 7855*61046927SAndroid Build Coastguard Worker data_type="float" 7856*61046927SAndroid Build Coastguard Worker max_equation="100" 7857*61046927SAndroid Build Coastguard Worker units="percent" 7858*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7859*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 7860*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 64 AND" 7861*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7862*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7863*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7864*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7865*61046927SAndroid Build Coastguard Worker /> 7866*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice7 Input Available" 7867*61046927SAndroid Build Coastguard Worker symbol_name="Sampler07InputAvailable" 7868*61046927SAndroid Build Coastguard Worker underscore_name="sampler07_input_available" 7869*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice7 sampler input is available" 7870*61046927SAndroid Build Coastguard Worker data_type="float" 7871*61046927SAndroid Build Coastguard Worker max_equation="100" 7872*61046927SAndroid Build Coastguard Worker units="percent" 7873*61046927SAndroid Build Coastguard Worker semantic_type="duration" 7874*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 7875*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 128 AND" 7876*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 7877*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 7878*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 7879*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 7880*61046927SAndroid Build Coastguard Worker /> 7881*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 7882*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 7883*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 7884*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 7885*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x142A0165" /> 7886*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x142F0165" /> 7887*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146A0165" /> 7888*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146F0165" /> 7889*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14AA0165" /> 7890*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14AF0165" /> 7891*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14EA0165" /> 7892*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14EF0165" /> 7893*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161E8000" /> 7894*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181E8000" /> 7895*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1E1800" /> 7896*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06204000" /> 7897*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08204000" /> 7898*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A204000" /> 7899*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C204000" /> 7900*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16218000" /> 7901*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18218000" /> 7902*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E210018" /> 7903*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042A1800" /> 7904*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062AC038" /> 7905*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102A0000" /> 7906*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082AC000" /> 7907*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2A0000" /> 7908*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2A0000" /> 7909*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062C4000" /> 7910*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C4000" /> 7911*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C4000" /> 7912*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2C4000" /> 7913*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022F2000" /> 7914*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042F0048" /> 7915*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102F0000" /> 7916*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062F0000" /> 7917*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082F0000" /> 7918*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E5E0030" /> 7919*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125E8000" /> 7920*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x145E8000" /> 7921*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A604000" /> 7922*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C600001" /> 7923*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02604000" /> 7924*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04604000" /> 7925*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E613000" /> 7926*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12618000" /> 7927*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14618000" /> 7928*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x006A1800" /> 7929*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026A0038" /> 7930*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106A0000" /> 7931*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6A00F0" /> 7932*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046A0000" /> 7933*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x186C5000" /> 7934*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C4000" /> 7935*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046C4000" /> 7936*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E6F2440" /> 7937*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106F0000" /> 7938*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6F0000" /> 7939*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E9E000F" /> 7940*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AA01540" /> 7941*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EA10F00" /> 7942*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CAA1C30" /> 7943*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10AA0000" /> 7944*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18AAF000" /> 7945*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AAA0000" /> 7946*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18AC0550" /> 7947*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AAF2440" /> 7948*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10AF0000" /> 7949*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AAF0000" /> 7950*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10DE8000" /> 7951*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1CDEE000" /> 7952*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00E04000" /> 7953*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EE04000" /> 7954*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18E04000" /> 7955*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AE00010" /> 7956*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10E18000" /> 7957*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EE100E0" /> 7958*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08EA1C30" /> 7959*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10EA0000" /> 7960*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00EAC000" /> 7961*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EEAC000" /> 7962*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18EA0000" /> 7963*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00EC4000" /> 7964*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EEC4000" /> 7965*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18EC0005" /> 7966*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00EF0040" /> 7967*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06EF2400" /> 7968*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10EF0000" /> 7969*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EEF0000" /> 7970*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045400" /> 7971*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E045555" /> 7972*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040155" /> 7973*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04055000" /> 7974*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A055000" /> 7975*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C055000" /> 7976*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E055000" /> 7977*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050055" /> 7978*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 7979*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 7980*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2406FF00" /> 7981*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600FF" /> 7982*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E08A000" /> 7983*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00088000" /> 7984*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02082000" /> 7985*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14090050" /> 7986*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04094000" /> 7987*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06091000" /> 7988*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D2000" /> 7989*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 7990*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 7991*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040E1000" /> 7992*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0E4000" /> 7993*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0E5000" /> 7994*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1812FC00" /> 7995*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A12002B" /> 7996*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02128000" /> 7997*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04128000" /> 7998*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0813C000" /> 7999*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A13F000" /> 8000*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04136000" /> 8001*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A14C000" /> 8002*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C14C000" /> 8003*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E14C000" /> 8004*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 8005*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02144000" /> 8006*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00158000" /> 8007*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E158000" /> 8008*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16152AD0" /> 8009*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150005" /> 8010*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 8011*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04154000" /> 8012*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0615C000" /> 8013*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0815C000" /> 8014*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A15C000" /> 8015*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C15C000" /> 8016*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02188000" /> 8017*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0418A000" /> 8018*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06182000" /> 8019*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A198000" /> 8020*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C19A000" /> 8021*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E192000" /> 8022*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1CA000" /> 8023*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1CA000" /> 8024*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121D5400" /> 8025*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141D0002" /> 8026*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 8027*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 8028*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4924" /> 8029*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 8030*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 8031*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 8032*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2400" /> 8033*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F3000" /> 8034*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F4030" /> 8035*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0040" /> 8036*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F1000" /> 8037*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0010" /> 8038*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 8039*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F1010" /> 8040*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3030" /> 8041*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F4040" /> 8042*61046927SAndroid Build Coastguard Worker </register_config> 8043*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 8044*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 8045*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 8046*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 8047*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 8048*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 8049*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000018" /> 8050*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFFC" /> 8051*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000060" /> 8052*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFF3" /> 8053*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000180" /> 8054*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FFCF" /> 8055*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00000600" /> 8056*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FF3F" /> 8057*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00001800" /> 8058*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FCFF" /> 8059*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00006000" /> 8060*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000F3FF" /> 8061*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00018000" /> 8062*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000CFFF" /> 8063*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00060000" /> 8064*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x00003FFF" /> 8065*61046927SAndroid Build Coastguard Worker </register_config> 8066*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 8067*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 8068*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 8069*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 8070*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 8071*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 8072*61046927SAndroid Build Coastguard Worker </register_config> 8073*61046927SAndroid Build Coastguard Worker </set> 8074*61046927SAndroid Build Coastguard Worker 8075*61046927SAndroid Build Coastguard Worker <set name="Metric set Sampler 2" 8076*61046927SAndroid Build Coastguard Worker chipset="EHL" 8077*61046927SAndroid Build Coastguard Worker symbol_name="Sampler_2" 8078*61046927SAndroid Build Coastguard Worker underscore_name="sampler_2" 8079*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8080*61046927SAndroid Build Coastguard Worker hw_config_guid="5e64ae48-92a7-49b3-b7d8-af36b32ee866" 8081*61046927SAndroid Build Coastguard Worker > 8082*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 8083*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 8084*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 8085*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 8086*61046927SAndroid Build Coastguard Worker data_type="uint64" 8087*61046927SAndroid Build Coastguard Worker units="ns" 8088*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8089*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 8090*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8091*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8092*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8093*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8094*61046927SAndroid Build Coastguard Worker /> 8095*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 8096*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 8097*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 8098*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 8099*61046927SAndroid Build Coastguard Worker data_type="uint64" 8100*61046927SAndroid Build Coastguard Worker units="cycles" 8101*61046927SAndroid Build Coastguard Worker semantic_type="event" 8102*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 8103*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8104*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 8105*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8106*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8107*61046927SAndroid Build Coastguard Worker /> 8108*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 8109*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 8110*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 8111*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 8112*61046927SAndroid Build Coastguard Worker data_type="uint64" 8113*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 8114*61046927SAndroid Build Coastguard Worker units="hz" 8115*61046927SAndroid Build Coastguard Worker semantic_type="event" 8116*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 8117*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8118*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8119*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8120*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8121*61046927SAndroid Build Coastguard Worker /> 8122*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 8123*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 8124*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 8125*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 8126*61046927SAndroid Build Coastguard Worker data_type="float" 8127*61046927SAndroid Build Coastguard Worker max_equation="100" 8128*61046927SAndroid Build Coastguard Worker units="percent" 8129*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8130*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 8131*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8132*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 8133*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8134*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8135*61046927SAndroid Build Coastguard Worker /> 8136*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 8137*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 8138*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 8139*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 8140*61046927SAndroid Build Coastguard Worker data_type="uint64" 8141*61046927SAndroid Build Coastguard Worker units="threads" 8142*61046927SAndroid Build Coastguard Worker semantic_type="event" 8143*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 8144*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8145*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8146*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8147*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8148*61046927SAndroid Build Coastguard Worker /> 8149*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 8150*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 8151*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 8152*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 8153*61046927SAndroid Build Coastguard Worker data_type="uint64" 8154*61046927SAndroid Build Coastguard Worker units="threads" 8155*61046927SAndroid Build Coastguard Worker semantic_type="event" 8156*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 8157*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 8158*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8159*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8160*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8161*61046927SAndroid Build Coastguard Worker /> 8162*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 8163*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 8164*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 8165*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 8166*61046927SAndroid Build Coastguard Worker data_type="uint64" 8167*61046927SAndroid Build Coastguard Worker units="threads" 8168*61046927SAndroid Build Coastguard Worker semantic_type="event" 8169*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 8170*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 8171*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8172*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8173*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8174*61046927SAndroid Build Coastguard Worker /> 8175*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 8176*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 8177*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 8178*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 8179*61046927SAndroid Build Coastguard Worker data_type="uint64" 8180*61046927SAndroid Build Coastguard Worker units="threads" 8181*61046927SAndroid Build Coastguard Worker semantic_type="event" 8182*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 8183*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 8184*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8185*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8186*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8187*61046927SAndroid Build Coastguard Worker /> 8188*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 8189*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 8190*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 8191*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 8192*61046927SAndroid Build Coastguard Worker data_type="uint64" 8193*61046927SAndroid Build Coastguard Worker units="threads" 8194*61046927SAndroid Build Coastguard Worker semantic_type="event" 8195*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 8196*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 8197*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8198*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8199*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8200*61046927SAndroid Build Coastguard Worker /> 8201*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 8202*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 8203*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 8204*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 8205*61046927SAndroid Build Coastguard Worker data_type="uint64" 8206*61046927SAndroid Build Coastguard Worker units="threads" 8207*61046927SAndroid Build Coastguard Worker semantic_type="event" 8208*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 8209*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 8210*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8211*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8212*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8213*61046927SAndroid Build Coastguard Worker /> 8214*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 8215*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 8216*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 8217*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 8218*61046927SAndroid Build Coastguard Worker data_type="float" 8219*61046927SAndroid Build Coastguard Worker max_equation="100" 8220*61046927SAndroid Build Coastguard Worker units="percent" 8221*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8222*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8223*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8224*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8225*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8226*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8227*61046927SAndroid Build Coastguard Worker /> 8228*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 8229*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 8230*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 8231*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 8232*61046927SAndroid Build Coastguard Worker data_type="float" 8233*61046927SAndroid Build Coastguard Worker max_equation="100" 8234*61046927SAndroid Build Coastguard Worker units="percent" 8235*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8236*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8237*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8238*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8239*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8240*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8241*61046927SAndroid Build Coastguard Worker /> 8242*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 8243*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 8244*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 8245*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 8246*61046927SAndroid Build Coastguard Worker data_type="float" 8247*61046927SAndroid Build Coastguard Worker max_equation="100" 8248*61046927SAndroid Build Coastguard Worker units="percent" 8249*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8250*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8251*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 8252*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8253*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8254*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8255*61046927SAndroid Build Coastguard Worker /> 8256*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 8257*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 8258*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 8259*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 8260*61046927SAndroid Build Coastguard Worker data_type="float" 8261*61046927SAndroid Build Coastguard Worker max_equation="100" 8262*61046927SAndroid Build Coastguard Worker units="percent" 8263*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8264*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8265*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8266*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8267*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8268*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8269*61046927SAndroid Build Coastguard Worker /> 8270*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 8271*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 8272*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 8273*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 8274*61046927SAndroid Build Coastguard Worker data_type="float" 8275*61046927SAndroid Build Coastguard Worker max_equation="100" 8276*61046927SAndroid Build Coastguard Worker units="percent" 8277*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8278*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8279*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8280*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8281*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8282*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8283*61046927SAndroid Build Coastguard Worker /> 8284*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 8285*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 8286*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 8287*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 8288*61046927SAndroid Build Coastguard Worker data_type="float" 8289*61046927SAndroid Build Coastguard Worker max_equation="100" 8290*61046927SAndroid Build Coastguard Worker units="percent" 8291*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8292*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8293*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8294*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8295*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8296*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8297*61046927SAndroid Build Coastguard Worker /> 8298*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 8299*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 8300*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 8301*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 8302*61046927SAndroid Build Coastguard Worker data_type="float" 8303*61046927SAndroid Build Coastguard Worker max_equation="100" 8304*61046927SAndroid Build Coastguard Worker units="percent" 8305*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8306*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8307*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8308*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8309*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8310*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8311*61046927SAndroid Build Coastguard Worker /> 8312*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 8313*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 8314*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 8315*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 8316*61046927SAndroid Build Coastguard Worker data_type="float" 8317*61046927SAndroid Build Coastguard Worker max_equation="100" 8318*61046927SAndroid Build Coastguard Worker units="percent" 8319*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8320*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8321*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8322*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8323*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8324*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8325*61046927SAndroid Build Coastguard Worker /> 8326*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 8327*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 8328*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 8329*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 8330*61046927SAndroid Build Coastguard Worker data_type="float" 8331*61046927SAndroid Build Coastguard Worker max_equation="100" 8332*61046927SAndroid Build Coastguard Worker units="percent" 8333*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8334*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8335*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 8336*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8337*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8338*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8339*61046927SAndroid Build Coastguard Worker /> 8340*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 8341*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 8342*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 8343*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 8344*61046927SAndroid Build Coastguard Worker data_type="float" 8345*61046927SAndroid Build Coastguard Worker max_equation="100" 8346*61046927SAndroid Build Coastguard Worker units="percent" 8347*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8348*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8349*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8350*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 8351*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8352*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8353*61046927SAndroid Build Coastguard Worker /> 8354*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 8355*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 8356*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 8357*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 8358*61046927SAndroid Build Coastguard Worker data_type="uint64" 8359*61046927SAndroid Build Coastguard Worker units="pixels" 8360*61046927SAndroid Build Coastguard Worker semantic_type="event" 8361*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 8362*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 8363*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8364*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8365*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8366*61046927SAndroid Build Coastguard Worker /> 8367*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 8368*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 8369*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 8370*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 8371*61046927SAndroid Build Coastguard Worker data_type="uint64" 8372*61046927SAndroid Build Coastguard Worker units="pixels" 8373*61046927SAndroid Build Coastguard Worker semantic_type="event" 8374*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 8375*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 8376*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8377*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8378*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8379*61046927SAndroid Build Coastguard Worker /> 8380*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 8381*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 8382*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 8383*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 8384*61046927SAndroid Build Coastguard Worker data_type="uint64" 8385*61046927SAndroid Build Coastguard Worker units="pixels" 8386*61046927SAndroid Build Coastguard Worker semantic_type="event" 8387*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 8388*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 8389*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8390*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8391*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8392*61046927SAndroid Build Coastguard Worker /> 8393*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 8394*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 8395*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 8396*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 8397*61046927SAndroid Build Coastguard Worker data_type="uint64" 8398*61046927SAndroid Build Coastguard Worker units="pixels" 8399*61046927SAndroid Build Coastguard Worker semantic_type="event" 8400*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 8401*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 8402*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 8403*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8404*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8405*61046927SAndroid Build Coastguard Worker /> 8406*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 8407*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 8408*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 8409*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 8410*61046927SAndroid Build Coastguard Worker data_type="uint64" 8411*61046927SAndroid Build Coastguard Worker units="pixels" 8412*61046927SAndroid Build Coastguard Worker semantic_type="event" 8413*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 8414*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8415*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8416*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8417*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8418*61046927SAndroid Build Coastguard Worker /> 8419*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 8420*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 8421*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 8422*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 8423*61046927SAndroid Build Coastguard Worker data_type="uint64" 8424*61046927SAndroid Build Coastguard Worker units="pixels" 8425*61046927SAndroid Build Coastguard Worker semantic_type="event" 8426*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 8427*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8428*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8429*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8430*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8431*61046927SAndroid Build Coastguard Worker /> 8432*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 8433*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 8434*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 8435*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 8436*61046927SAndroid Build Coastguard Worker data_type="uint64" 8437*61046927SAndroid Build Coastguard Worker units="pixels" 8438*61046927SAndroid Build Coastguard Worker semantic_type="event" 8439*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 8440*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 8441*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8442*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8443*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8444*61046927SAndroid Build Coastguard Worker /> 8445*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 8446*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 8447*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 8448*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 8449*61046927SAndroid Build Coastguard Worker data_type="uint64" 8450*61046927SAndroid Build Coastguard Worker units="texels" 8451*61046927SAndroid Build Coastguard Worker semantic_type="event" 8452*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 8453*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 8454*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8455*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8456*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8457*61046927SAndroid Build Coastguard Worker /> 8458*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 8459*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 8460*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 8461*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 8462*61046927SAndroid Build Coastguard Worker data_type="uint64" 8463*61046927SAndroid Build Coastguard Worker units="texels" 8464*61046927SAndroid Build Coastguard Worker semantic_type="event" 8465*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 8466*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 8467*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 8468*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8469*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8470*61046927SAndroid Build Coastguard Worker /> 8471*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 8472*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 8473*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 8474*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 8475*61046927SAndroid Build Coastguard Worker data_type="uint64" 8476*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8477*61046927SAndroid Build Coastguard Worker units="bytes" 8478*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8479*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 8480*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 8481*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8482*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8483*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8484*61046927SAndroid Build Coastguard Worker /> 8485*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 8486*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 8487*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 8488*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 8489*61046927SAndroid Build Coastguard Worker data_type="uint64" 8490*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8491*61046927SAndroid Build Coastguard Worker units="bytes" 8492*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8493*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 8494*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 8495*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8496*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8497*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8498*61046927SAndroid Build Coastguard Worker /> 8499*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 8500*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 8501*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 8502*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 8503*61046927SAndroid Build Coastguard Worker data_type="uint64" 8504*61046927SAndroid Build Coastguard Worker units="messages" 8505*61046927SAndroid Build Coastguard Worker semantic_type="event" 8506*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 8507*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 8508*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8509*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8510*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8511*61046927SAndroid Build Coastguard Worker /> 8512*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 8513*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 8514*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 8515*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 8516*61046927SAndroid Build Coastguard Worker data_type="uint64" 8517*61046927SAndroid Build Coastguard Worker units="messages" 8518*61046927SAndroid Build Coastguard Worker semantic_type="event" 8519*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 8520*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 8521*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8522*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8523*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8524*61046927SAndroid Build Coastguard Worker /> 8525*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 8526*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 8527*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 8528*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 8529*61046927SAndroid Build Coastguard Worker data_type="uint64" 8530*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 8531*61046927SAndroid Build Coastguard Worker units="bytes" 8532*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 8533*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 8534*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 8535*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 8536*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8537*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8538*61046927SAndroid Build Coastguard Worker /> 8539*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 8540*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 8541*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 8542*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 8543*61046927SAndroid Build Coastguard Worker data_type="uint64" 8544*61046927SAndroid Build Coastguard Worker units="messages" 8545*61046927SAndroid Build Coastguard Worker semantic_type="event" 8546*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 8547*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 8548*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8549*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8550*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8551*61046927SAndroid Build Coastguard Worker /> 8552*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice0 Sampler Output Ready" 8553*61046927SAndroid Build Coastguard Worker symbol_name="Sampler00OutputReady" 8554*61046927SAndroid Build Coastguard Worker underscore_name="sampler00_output_ready" 8555*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice0 sampler output is ready" 8556*61046927SAndroid Build Coastguard Worker data_type="float" 8557*61046927SAndroid Build Coastguard Worker max_equation="100" 8558*61046927SAndroid Build Coastguard Worker units="percent" 8559*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8560*61046927SAndroid Build Coastguard Worker equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" 8561*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 8562*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8563*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8564*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8565*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8566*61046927SAndroid Build Coastguard Worker /> 8567*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice1 Sampler Output Ready" 8568*61046927SAndroid Build Coastguard Worker symbol_name="Sampler01OutputReady" 8569*61046927SAndroid Build Coastguard Worker underscore_name="sampler01_output_ready" 8570*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice1 sampler output is ready" 8571*61046927SAndroid Build Coastguard Worker data_type="float" 8572*61046927SAndroid Build Coastguard Worker max_equation="100" 8573*61046927SAndroid Build Coastguard Worker units="percent" 8574*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8575*61046927SAndroid Build Coastguard Worker equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" 8576*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 2 AND" 8577*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8578*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8579*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8580*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8581*61046927SAndroid Build Coastguard Worker /> 8582*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice2 Sampler Output Ready" 8583*61046927SAndroid Build Coastguard Worker symbol_name="Sampler02OutputReady" 8584*61046927SAndroid Build Coastguard Worker underscore_name="sampler02_output_ready" 8585*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice2 sampler output is ready" 8586*61046927SAndroid Build Coastguard Worker data_type="float" 8587*61046927SAndroid Build Coastguard Worker max_equation="100" 8588*61046927SAndroid Build Coastguard Worker units="percent" 8589*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8590*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 8591*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 4 AND" 8592*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8593*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8594*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8595*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8596*61046927SAndroid Build Coastguard Worker /> 8597*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice3 Sampler Output Ready" 8598*61046927SAndroid Build Coastguard Worker symbol_name="Sampler03OutputReady" 8599*61046927SAndroid Build Coastguard Worker underscore_name="sampler03_output_ready" 8600*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice3 sampler output is ready" 8601*61046927SAndroid Build Coastguard Worker data_type="float" 8602*61046927SAndroid Build Coastguard Worker max_equation="100" 8603*61046927SAndroid Build Coastguard Worker units="percent" 8604*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8605*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 8606*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 8 AND" 8607*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8608*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8609*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8610*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8611*61046927SAndroid Build Coastguard Worker /> 8612*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice4 Sampler Output Ready" 8613*61046927SAndroid Build Coastguard Worker symbol_name="Sampler04OutputReady" 8614*61046927SAndroid Build Coastguard Worker underscore_name="sampler04_output_ready" 8615*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice4 sampler output is ready" 8616*61046927SAndroid Build Coastguard Worker data_type="float" 8617*61046927SAndroid Build Coastguard Worker max_equation="100" 8618*61046927SAndroid Build Coastguard Worker units="percent" 8619*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8620*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 8621*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 16 AND" 8622*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8623*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8624*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8625*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8626*61046927SAndroid Build Coastguard Worker /> 8627*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice5 Sampler Output Ready" 8628*61046927SAndroid Build Coastguard Worker symbol_name="Sampler05OutputReady" 8629*61046927SAndroid Build Coastguard Worker underscore_name="sampler05_output_ready" 8630*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice5 sampler output is ready" 8631*61046927SAndroid Build Coastguard Worker data_type="float" 8632*61046927SAndroid Build Coastguard Worker max_equation="100" 8633*61046927SAndroid Build Coastguard Worker units="percent" 8634*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8635*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 8636*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 32 AND" 8637*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8638*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8639*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8640*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8641*61046927SAndroid Build Coastguard Worker /> 8642*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice6 Sampler Output Ready" 8643*61046927SAndroid Build Coastguard Worker symbol_name="Sampler06OutputReady" 8644*61046927SAndroid Build Coastguard Worker underscore_name="sampler06_output_ready" 8645*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice6 sampler output is ready" 8646*61046927SAndroid Build Coastguard Worker data_type="float" 8647*61046927SAndroid Build Coastguard Worker max_equation="100" 8648*61046927SAndroid Build Coastguard Worker units="percent" 8649*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8650*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 8651*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 64 AND" 8652*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8653*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8654*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8655*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8656*61046927SAndroid Build Coastguard Worker /> 8657*61046927SAndroid Build Coastguard Worker <counter name="Slice0 Subslice7 Sampler Output Ready" 8658*61046927SAndroid Build Coastguard Worker symbol_name="Sampler07OutputReady" 8659*61046927SAndroid Build Coastguard Worker underscore_name="sampler07_output_ready" 8660*61046927SAndroid Build Coastguard Worker description="The percentage of time in which slice0 subslice7 sampler output is ready" 8661*61046927SAndroid Build Coastguard Worker data_type="float" 8662*61046927SAndroid Build Coastguard Worker max_equation="100" 8663*61046927SAndroid Build Coastguard Worker units="percent" 8664*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8665*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 8666*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 128 AND" 8667*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Sampler" 8668*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 8669*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8670*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 8671*61046927SAndroid Build Coastguard Worker /> 8672*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 8673*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 8674*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 8675*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 8676*61046927SAndroid Build Coastguard Worker data_type="float" 8677*61046927SAndroid Build Coastguard Worker max_equation="100" 8678*61046927SAndroid Build Coastguard Worker units="percent" 8679*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8680*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 8681*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 8682*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 8683*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8684*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8685*61046927SAndroid Build Coastguard Worker /> 8686*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 8687*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 8688*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 8689*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 8690*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x142D0005" /> 8691*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14320005" /> 8692*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146D0005" /> 8693*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14720005" /> 8694*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14AD0005" /> 8695*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14B20005" /> 8696*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14ED0005" /> 8697*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14F20005" /> 8698*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E1E0030" /> 8699*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A204000" /> 8700*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C200001" /> 8701*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E213000" /> 8702*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A2A00C0" /> 8703*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C6000" /> 8704*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2D0033" /> 8705*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022D0000" /> 8706*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A2F8000" /> 8707*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C300008" /> 8708*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E318000" /> 8709*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E321980" /> 8710*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02320000" /> 8711*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125E8000" /> 8712*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x145E8000" /> 8713*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02604000" /> 8714*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04604000" /> 8715*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12618000" /> 8716*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14618000" /> 8717*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046AC000" /> 8718*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C8000" /> 8719*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046C4000" /> 8720*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x006D1980" /> 8721*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026D0000" /> 8722*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046F8000" /> 8723*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14708000" /> 8724*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02714000" /> 8725*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02720033" /> 8726*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x169E8000" /> 8727*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x189E8000" /> 8728*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06A04000" /> 8729*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08A04000" /> 8730*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16A18000" /> 8731*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18A18000" /> 8732*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08AAC000" /> 8733*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06AC8000" /> 8734*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08AC4000" /> 8735*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02AD1980" /> 8736*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08AF8000" /> 8737*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18B04000" /> 8738*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B14000" /> 8739*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04B20033" /> 8740*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02B20000" /> 8741*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1CDE1800" /> 8742*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AE04000" /> 8743*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CE04000" /> 8744*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EE10018" /> 8745*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CEAC000" /> 8746*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AEC8000" /> 8747*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CEC4000" /> 8748*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04ED1980" /> 8749*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02ED0000" /> 8750*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CEF8000" /> 8751*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AF00400" /> 8752*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06F14000" /> 8753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06F20033" /> 8754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02F20000" /> 8755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040140" /> 8756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045000" /> 8757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E040055" /> 8758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050050" /> 8759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04054000" /> 8760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 8761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 8762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A051000" /> 8763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600C0" /> 8764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24067E00" /> 8765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00088000" /> 8766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02082000" /> 8767*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04094000" /> 8768*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06091000" /> 8769*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040D8000" /> 8770*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 8771*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080E4000" /> 8772*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0E1000" /> 8773*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02128000" /> 8774*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04128000" /> 8775*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0612C000" /> 8776*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0812C000" /> 8777*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0413E000" /> 8778*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06131000" /> 8779*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 8780*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0214C000" /> 8781*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04144000" /> 8782*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1815000F" /> 8783*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 8784*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04154000" /> 8785*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06154000" /> 8786*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08154000" /> 8787*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A158000" /> 8788*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C158000" /> 8789*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E18A000" /> 8790*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14190028" /> 8791*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021C8000" /> 8792*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041C2000" /> 8793*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1D8000" /> 8794*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1D2000" /> 8795*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 8796*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1F3000" /> 8797*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2A1F0061" /> 8798*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 8799*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F0000" /> 8800*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 8801*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 8802*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2430" /> 8803*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F0124" /> 8804*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0137" /> 8805*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F0000" /> 8806*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F0040" /> 8807*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F0040" /> 8808*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F3001" /> 8809*61046927SAndroid Build Coastguard Worker </register_config> 8810*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 8811*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 8812*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 8813*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 8814*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 8815*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 8816*61046927SAndroid Build Coastguard Worker </register_config> 8817*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 8818*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 8819*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 8820*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 8821*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 8822*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 8823*61046927SAndroid Build Coastguard Worker </register_config> 8824*61046927SAndroid Build Coastguard Worker </set> 8825*61046927SAndroid Build Coastguard Worker 8826*61046927SAndroid Build Coastguard Worker <set name="Metric set TDL_1" 8827*61046927SAndroid Build Coastguard Worker chipset="EHL" 8828*61046927SAndroid Build Coastguard Worker symbol_name="TDL_1" 8829*61046927SAndroid Build Coastguard Worker underscore_name="tdl_1" 8830*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 8831*61046927SAndroid Build Coastguard Worker hw_config_guid="d1725c84-80c6-4488-9867-82b44c88fea6" 8832*61046927SAndroid Build Coastguard Worker > 8833*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 8834*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 8835*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 8836*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 8837*61046927SAndroid Build Coastguard Worker data_type="uint64" 8838*61046927SAndroid Build Coastguard Worker units="ns" 8839*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8840*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 8841*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8842*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8843*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8844*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8845*61046927SAndroid Build Coastguard Worker /> 8846*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 8847*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 8848*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 8849*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 8850*61046927SAndroid Build Coastguard Worker data_type="uint64" 8851*61046927SAndroid Build Coastguard Worker units="cycles" 8852*61046927SAndroid Build Coastguard Worker semantic_type="event" 8853*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 8854*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8855*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 8856*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8857*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8858*61046927SAndroid Build Coastguard Worker /> 8859*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 8860*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 8861*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 8862*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 8863*61046927SAndroid Build Coastguard Worker data_type="uint64" 8864*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 8865*61046927SAndroid Build Coastguard Worker units="hz" 8866*61046927SAndroid Build Coastguard Worker semantic_type="event" 8867*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 8868*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8869*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 8870*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8871*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8872*61046927SAndroid Build Coastguard Worker /> 8873*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 8874*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 8875*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 8876*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 8877*61046927SAndroid Build Coastguard Worker data_type="float" 8878*61046927SAndroid Build Coastguard Worker max_equation="100" 8879*61046927SAndroid Build Coastguard Worker units="percent" 8880*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8881*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 8882*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 8883*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 8884*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8885*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8886*61046927SAndroid Build Coastguard Worker /> 8887*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 8888*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 8889*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 8890*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 8891*61046927SAndroid Build Coastguard Worker data_type="uint64" 8892*61046927SAndroid Build Coastguard Worker units="threads" 8893*61046927SAndroid Build Coastguard Worker semantic_type="event" 8894*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 8895*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 8896*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8897*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8898*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8899*61046927SAndroid Build Coastguard Worker /> 8900*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 8901*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 8902*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 8903*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 8904*61046927SAndroid Build Coastguard Worker data_type="uint64" 8905*61046927SAndroid Build Coastguard Worker units="threads" 8906*61046927SAndroid Build Coastguard Worker semantic_type="event" 8907*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 8908*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 8909*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8910*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8911*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8912*61046927SAndroid Build Coastguard Worker /> 8913*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 8914*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 8915*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 8916*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 8917*61046927SAndroid Build Coastguard Worker data_type="uint64" 8918*61046927SAndroid Build Coastguard Worker units="threads" 8919*61046927SAndroid Build Coastguard Worker semantic_type="event" 8920*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 8921*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 8922*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8923*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8924*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8925*61046927SAndroid Build Coastguard Worker /> 8926*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 8927*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 8928*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 8929*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 8930*61046927SAndroid Build Coastguard Worker data_type="uint64" 8931*61046927SAndroid Build Coastguard Worker units="threads" 8932*61046927SAndroid Build Coastguard Worker semantic_type="event" 8933*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 8934*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 8935*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8936*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8937*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8938*61046927SAndroid Build Coastguard Worker /> 8939*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 8940*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 8941*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 8942*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 8943*61046927SAndroid Build Coastguard Worker data_type="uint64" 8944*61046927SAndroid Build Coastguard Worker units="threads" 8945*61046927SAndroid Build Coastguard Worker semantic_type="event" 8946*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 8947*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 8948*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8949*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8950*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8951*61046927SAndroid Build Coastguard Worker /> 8952*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 8953*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 8954*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 8955*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 8956*61046927SAndroid Build Coastguard Worker data_type="uint64" 8957*61046927SAndroid Build Coastguard Worker units="threads" 8958*61046927SAndroid Build Coastguard Worker semantic_type="event" 8959*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 8960*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 8961*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 8962*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8963*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8964*61046927SAndroid Build Coastguard Worker /> 8965*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 8966*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 8967*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 8968*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 8969*61046927SAndroid Build Coastguard Worker data_type="float" 8970*61046927SAndroid Build Coastguard Worker max_equation="100" 8971*61046927SAndroid Build Coastguard Worker units="percent" 8972*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8973*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8974*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8975*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8976*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8977*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8978*61046927SAndroid Build Coastguard Worker /> 8979*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 8980*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 8981*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 8982*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 8983*61046927SAndroid Build Coastguard Worker data_type="float" 8984*61046927SAndroid Build Coastguard Worker max_equation="100" 8985*61046927SAndroid Build Coastguard Worker units="percent" 8986*61046927SAndroid Build Coastguard Worker semantic_type="duration" 8987*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 8988*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 8989*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 8990*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 8991*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 8992*61046927SAndroid Build Coastguard Worker /> 8993*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 8994*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 8995*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 8996*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 8997*61046927SAndroid Build Coastguard Worker data_type="float" 8998*61046927SAndroid Build Coastguard Worker max_equation="100" 8999*61046927SAndroid Build Coastguard Worker units="percent" 9000*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9001*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9002*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 9003*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9004*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9005*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9006*61046927SAndroid Build Coastguard Worker /> 9007*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 9008*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 9009*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 9010*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 9011*61046927SAndroid Build Coastguard Worker data_type="float" 9012*61046927SAndroid Build Coastguard Worker max_equation="100" 9013*61046927SAndroid Build Coastguard Worker units="percent" 9014*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9015*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9016*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9017*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9018*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9019*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9020*61046927SAndroid Build Coastguard Worker /> 9021*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 9022*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 9023*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 9024*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 9025*61046927SAndroid Build Coastguard Worker data_type="float" 9026*61046927SAndroid Build Coastguard Worker max_equation="100" 9027*61046927SAndroid Build Coastguard Worker units="percent" 9028*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9029*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9030*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9031*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9032*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9033*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9034*61046927SAndroid Build Coastguard Worker /> 9035*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 9036*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 9037*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 9038*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 9039*61046927SAndroid Build Coastguard Worker data_type="float" 9040*61046927SAndroid Build Coastguard Worker max_equation="100" 9041*61046927SAndroid Build Coastguard Worker units="percent" 9042*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9043*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9044*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9045*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9046*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9047*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9048*61046927SAndroid Build Coastguard Worker /> 9049*61046927SAndroid Build Coastguard Worker <counter name="VS EU Active" 9050*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActive" 9051*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active" 9052*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were processed actively on the EUs." 9053*61046927SAndroid Build Coastguard Worker data_type="float" 9054*61046927SAndroid Build Coastguard Worker max_equation="100" 9055*61046927SAndroid Build Coastguard Worker units="percent" 9056*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9057*61046927SAndroid Build Coastguard Worker equation="A 13 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9058*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9059*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9060*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9061*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9062*61046927SAndroid Build Coastguard Worker /> 9063*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Active per Thread" 9064*61046927SAndroid Build Coastguard Worker symbol_name="VsEuActivePerThread" 9065*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_active_per_thread" 9066*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were processed actively on the EUs." 9067*61046927SAndroid Build Coastguard Worker data_type="uint64" 9068*61046927SAndroid Build Coastguard Worker units="cycles" 9069*61046927SAndroid Build Coastguard Worker semantic_type="event" 9070*61046927SAndroid Build Coastguard Worker equation="A 13 READ A 1 READ UDIV" 9071*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9072*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 9073*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9074*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9075*61046927SAndroid Build Coastguard Worker /> 9076*61046927SAndroid Build Coastguard Worker <counter name="VS EU Stall" 9077*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStall" 9078*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall" 9079*61046927SAndroid Build Coastguard Worker description="The percentage of time in which vertex shaders were stalled on the EUs." 9080*61046927SAndroid Build Coastguard Worker data_type="float" 9081*61046927SAndroid Build Coastguard Worker max_equation="100" 9082*61046927SAndroid Build Coastguard Worker units="percent" 9083*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9084*61046927SAndroid Build Coastguard Worker equation="A 14 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9085*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9086*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9087*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9088*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9089*61046927SAndroid Build Coastguard Worker /> 9090*61046927SAndroid Build Coastguard Worker <counter name="VS AVG Stall per Thread" 9091*61046927SAndroid Build Coastguard Worker symbol_name="VsEuStallPerThread" 9092*61046927SAndroid Build Coastguard Worker underscore_name="vs_eu_stall_per_thread" 9093*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which vertex shaders were stalled on the EUs." 9094*61046927SAndroid Build Coastguard Worker data_type="uint64" 9095*61046927SAndroid Build Coastguard Worker units="cycles" 9096*61046927SAndroid Build Coastguard Worker semantic_type="event" 9097*61046927SAndroid Build Coastguard Worker equation="A 14 READ A 1 READ UDIV" 9098*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9099*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 9100*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9101*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9102*61046927SAndroid Build Coastguard Worker /> 9103*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 9104*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 9105*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 9106*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 9107*61046927SAndroid Build Coastguard Worker data_type="float" 9108*61046927SAndroid Build Coastguard Worker max_equation="100" 9109*61046927SAndroid Build Coastguard Worker units="percent" 9110*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9111*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9112*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9113*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9114*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9115*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9116*61046927SAndroid Build Coastguard Worker /> 9117*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 9118*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 9119*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 9120*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 9121*61046927SAndroid Build Coastguard Worker data_type="float" 9122*61046927SAndroid Build Coastguard Worker max_equation="100" 9123*61046927SAndroid Build Coastguard Worker units="percent" 9124*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9125*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9126*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9127*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9128*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9129*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9130*61046927SAndroid Build Coastguard Worker /> 9131*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 9132*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 9133*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 9134*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 9135*61046927SAndroid Build Coastguard Worker data_type="float" 9136*61046927SAndroid Build Coastguard Worker max_equation="100" 9137*61046927SAndroid Build Coastguard Worker units="percent" 9138*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9139*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9140*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9141*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9142*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9143*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9144*61046927SAndroid Build Coastguard Worker /> 9145*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 9146*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 9147*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 9148*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 9149*61046927SAndroid Build Coastguard Worker data_type="float" 9150*61046927SAndroid Build Coastguard Worker max_equation="100" 9151*61046927SAndroid Build Coastguard Worker units="percent" 9152*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9153*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9154*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 9155*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 9156*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9157*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9158*61046927SAndroid Build Coastguard Worker /> 9159*61046927SAndroid Build Coastguard Worker <counter name="FS EU Active" 9160*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActive" 9161*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active" 9162*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the EUs." 9163*61046927SAndroid Build Coastguard Worker data_type="float" 9164*61046927SAndroid Build Coastguard Worker max_equation="100" 9165*61046927SAndroid Build Coastguard Worker units="percent" 9166*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9167*61046927SAndroid Build Coastguard Worker equation="A 19 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9168*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 9169*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9170*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9171*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9172*61046927SAndroid Build Coastguard Worker /> 9173*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Active per Thread" 9174*61046927SAndroid Build Coastguard Worker symbol_name="PsEuActivePerThread" 9175*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_active_per_thread" 9176*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were processed actively on the EUs." 9177*61046927SAndroid Build Coastguard Worker data_type="uint64" 9178*61046927SAndroid Build Coastguard Worker units="cycles" 9179*61046927SAndroid Build Coastguard Worker semantic_type="event" 9180*61046927SAndroid Build Coastguard Worker equation="A 19 READ A 6 READ UDIV" 9181*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 9182*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 9183*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9184*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9185*61046927SAndroid Build Coastguard Worker /> 9186*61046927SAndroid Build Coastguard Worker <counter name="FS EU Stall" 9187*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStall" 9188*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall" 9189*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were stalled on the EUs." 9190*61046927SAndroid Build Coastguard Worker data_type="float" 9191*61046927SAndroid Build Coastguard Worker max_equation="100" 9192*61046927SAndroid Build Coastguard Worker units="percent" 9193*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9194*61046927SAndroid Build Coastguard Worker equation="A 20 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9195*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 9196*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9197*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9198*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9199*61046927SAndroid Build Coastguard Worker /> 9200*61046927SAndroid Build Coastguard Worker <counter name="FS AVG Stall per Thread" 9201*61046927SAndroid Build Coastguard Worker symbol_name="PsEuStallPerThread" 9202*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_stall_per_thread" 9203*61046927SAndroid Build Coastguard Worker description="The average number of cycles per hardware thread run in which fragment shaders were stalled on the EUs." 9204*61046927SAndroid Build Coastguard Worker data_type="uint64" 9205*61046927SAndroid Build Coastguard Worker units="cycles" 9206*61046927SAndroid Build Coastguard Worker semantic_type="event" 9207*61046927SAndroid Build Coastguard Worker equation="A 20 READ A 6 READ UDIV" 9208*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 9209*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 9210*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9211*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9212*61046927SAndroid Build Coastguard Worker /> 9213*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 9214*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 9215*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 9216*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 9217*61046927SAndroid Build Coastguard Worker data_type="uint64" 9218*61046927SAndroid Build Coastguard Worker units="pixels" 9219*61046927SAndroid Build Coastguard Worker semantic_type="event" 9220*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 9221*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 9222*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9223*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9224*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9225*61046927SAndroid Build Coastguard Worker /> 9226*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 9227*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 9228*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 9229*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 9230*61046927SAndroid Build Coastguard Worker data_type="uint64" 9231*61046927SAndroid Build Coastguard Worker units="pixels" 9232*61046927SAndroid Build Coastguard Worker semantic_type="event" 9233*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 9234*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 9235*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9236*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9237*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9238*61046927SAndroid Build Coastguard Worker /> 9239*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 9240*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 9241*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 9242*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 9243*61046927SAndroid Build Coastguard Worker data_type="uint64" 9244*61046927SAndroid Build Coastguard Worker units="pixels" 9245*61046927SAndroid Build Coastguard Worker semantic_type="event" 9246*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 9247*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 9248*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9249*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9250*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9251*61046927SAndroid Build Coastguard Worker /> 9252*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 9253*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 9254*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 9255*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 9256*61046927SAndroid Build Coastguard Worker data_type="uint64" 9257*61046927SAndroid Build Coastguard Worker units="pixels" 9258*61046927SAndroid Build Coastguard Worker semantic_type="event" 9259*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 9260*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 9261*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 9262*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9263*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9264*61046927SAndroid Build Coastguard Worker /> 9265*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 9266*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 9267*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 9268*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 9269*61046927SAndroid Build Coastguard Worker data_type="uint64" 9270*61046927SAndroid Build Coastguard Worker units="pixels" 9271*61046927SAndroid Build Coastguard Worker semantic_type="event" 9272*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 9273*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9274*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9275*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9276*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9277*61046927SAndroid Build Coastguard Worker /> 9278*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 9279*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 9280*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 9281*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 9282*61046927SAndroid Build Coastguard Worker data_type="uint64" 9283*61046927SAndroid Build Coastguard Worker units="pixels" 9284*61046927SAndroid Build Coastguard Worker semantic_type="event" 9285*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 9286*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9287*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9288*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9289*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9290*61046927SAndroid Build Coastguard Worker /> 9291*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 9292*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 9293*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 9294*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 9295*61046927SAndroid Build Coastguard Worker data_type="uint64" 9296*61046927SAndroid Build Coastguard Worker units="pixels" 9297*61046927SAndroid Build Coastguard Worker semantic_type="event" 9298*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 9299*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 9300*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9301*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9302*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9303*61046927SAndroid Build Coastguard Worker /> 9304*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 9305*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 9306*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 9307*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 9308*61046927SAndroid Build Coastguard Worker data_type="uint64" 9309*61046927SAndroid Build Coastguard Worker units="texels" 9310*61046927SAndroid Build Coastguard Worker semantic_type="event" 9311*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 9312*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 9313*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9314*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9315*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9316*61046927SAndroid Build Coastguard Worker /> 9317*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 9318*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 9319*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 9320*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 9321*61046927SAndroid Build Coastguard Worker data_type="uint64" 9322*61046927SAndroid Build Coastguard Worker units="texels" 9323*61046927SAndroid Build Coastguard Worker semantic_type="event" 9324*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 9325*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 9326*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 9327*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9328*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9329*61046927SAndroid Build Coastguard Worker /> 9330*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 9331*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 9332*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 9333*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 9334*61046927SAndroid Build Coastguard Worker data_type="uint64" 9335*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9336*61046927SAndroid Build Coastguard Worker units="bytes" 9337*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9338*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 9339*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9340*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9341*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9342*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9343*61046927SAndroid Build Coastguard Worker /> 9344*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 9345*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 9346*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 9347*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 9348*61046927SAndroid Build Coastguard Worker data_type="uint64" 9349*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9350*61046927SAndroid Build Coastguard Worker units="bytes" 9351*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9352*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 9353*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 9354*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9355*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9356*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9357*61046927SAndroid Build Coastguard Worker /> 9358*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 9359*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 9360*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 9361*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 9362*61046927SAndroid Build Coastguard Worker data_type="uint64" 9363*61046927SAndroid Build Coastguard Worker units="messages" 9364*61046927SAndroid Build Coastguard Worker semantic_type="event" 9365*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 9366*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9367*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9368*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9369*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9370*61046927SAndroid Build Coastguard Worker /> 9371*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 9372*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 9373*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 9374*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 9375*61046927SAndroid Build Coastguard Worker data_type="uint64" 9376*61046927SAndroid Build Coastguard Worker units="messages" 9377*61046927SAndroid Build Coastguard Worker semantic_type="event" 9378*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 9379*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 9380*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9381*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9382*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9383*61046927SAndroid Build Coastguard Worker /> 9384*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 9385*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 9386*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 9387*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 9388*61046927SAndroid Build Coastguard Worker data_type="uint64" 9389*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 9390*61046927SAndroid Build Coastguard Worker units="bytes" 9391*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 9392*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 9393*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 9394*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 9395*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9396*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9397*61046927SAndroid Build Coastguard Worker /> 9398*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 9399*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 9400*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 9401*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 9402*61046927SAndroid Build Coastguard Worker data_type="uint64" 9403*61046927SAndroid Build Coastguard Worker units="messages" 9404*61046927SAndroid Build Coastguard Worker semantic_type="event" 9405*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 9406*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 9407*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9408*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9409*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9410*61046927SAndroid Build Coastguard Worker /> 9411*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" 9412*61046927SAndroid Build Coastguard Worker symbol_name="PSThread00ReadyForDispatch" 9413*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread00_ready_for_dispatch" 9414*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" 9415*61046927SAndroid Build Coastguard Worker data_type="float" 9416*61046927SAndroid Build Coastguard Worker max_equation="100" 9417*61046927SAndroid Build Coastguard Worker units="percent" 9418*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9419*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 9420*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 9421*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9422*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9423*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9424*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9425*61046927SAndroid Build Coastguard Worker /> 9426*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" 9427*61046927SAndroid Build Coastguard Worker symbol_name="PSThread01ReadyForDispatch" 9428*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread01_ready_for_dispatch" 9429*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" 9430*61046927SAndroid Build Coastguard Worker data_type="float" 9431*61046927SAndroid Build Coastguard Worker max_equation="100" 9432*61046927SAndroid Build Coastguard Worker units="percent" 9433*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9434*61046927SAndroid Build Coastguard Worker equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" 9435*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 2 AND" 9436*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9437*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9438*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9439*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9440*61046927SAndroid Build Coastguard Worker /> 9441*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" 9442*61046927SAndroid Build Coastguard Worker symbol_name="PSThread02ReadyForDispatch" 9443*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread02_ready_for_dispatch" 9444*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" 9445*61046927SAndroid Build Coastguard Worker data_type="float" 9446*61046927SAndroid Build Coastguard Worker max_equation="100" 9447*61046927SAndroid Build Coastguard Worker units="percent" 9448*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9449*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 9450*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 4 AND" 9451*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9452*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9453*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9454*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9455*61046927SAndroid Build Coastguard Worker /> 9456*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice3 Thread Dispatcher" 9457*61046927SAndroid Build Coastguard Worker symbol_name="PSThread03ReadyForDispatch" 9458*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread03_ready_for_dispatch" 9459*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice3 thread dispatcher" 9460*61046927SAndroid Build Coastguard Worker data_type="float" 9461*61046927SAndroid Build Coastguard Worker max_equation="100" 9462*61046927SAndroid Build Coastguard Worker units="percent" 9463*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9464*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 9465*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 8 AND" 9466*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9467*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9468*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9469*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9470*61046927SAndroid Build Coastguard Worker /> 9471*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice4 Thread Dispatcher" 9472*61046927SAndroid Build Coastguard Worker symbol_name="PSThread04ReadyForDispatch" 9473*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread04_ready_for_dispatch" 9474*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice4 thread dispatcher" 9475*61046927SAndroid Build Coastguard Worker data_type="float" 9476*61046927SAndroid Build Coastguard Worker max_equation="100" 9477*61046927SAndroid Build Coastguard Worker units="percent" 9478*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9479*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 9480*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 16 AND" 9481*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9482*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9483*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9484*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9485*61046927SAndroid Build Coastguard Worker /> 9486*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice5 Thread Dispatcher" 9487*61046927SAndroid Build Coastguard Worker symbol_name="PSThread05ReadyForDispatch" 9488*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread05_ready_for_dispatch" 9489*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice5 thread dispatcher" 9490*61046927SAndroid Build Coastguard Worker data_type="float" 9491*61046927SAndroid Build Coastguard Worker max_equation="100" 9492*61046927SAndroid Build Coastguard Worker units="percent" 9493*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9494*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 9495*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 32 AND" 9496*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9497*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9498*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9499*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9500*61046927SAndroid Build Coastguard Worker /> 9501*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice6 Thread Dispatcher" 9502*61046927SAndroid Build Coastguard Worker symbol_name="PSThread06ReadyForDispatch" 9503*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread06_ready_for_dispatch" 9504*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice6 thread dispatcher" 9505*61046927SAndroid Build Coastguard Worker data_type="float" 9506*61046927SAndroid Build Coastguard Worker max_equation="100" 9507*61046927SAndroid Build Coastguard Worker units="percent" 9508*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9509*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 9510*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 64 AND" 9511*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9512*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9513*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9514*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9515*61046927SAndroid Build Coastguard Worker /> 9516*61046927SAndroid Build Coastguard Worker <counter name="PS Thread Ready For Dispatch on Slice0 Subslice7 Thread Dispatcher" 9517*61046927SAndroid Build Coastguard Worker symbol_name="PSThread07ReadyForDispatch" 9518*61046927SAndroid Build Coastguard Worker underscore_name="ps_thread07_ready_for_dispatch" 9519*61046927SAndroid Build Coastguard Worker description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice7 thread dispatcher" 9520*61046927SAndroid Build Coastguard Worker data_type="float" 9521*61046927SAndroid Build Coastguard Worker max_equation="100" 9522*61046927SAndroid Build Coastguard Worker units="percent" 9523*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9524*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 9525*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 128 AND" 9526*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 9527*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 9528*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9529*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 9530*61046927SAndroid Build Coastguard Worker /> 9531*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 9532*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 9533*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 9534*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 9535*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14290000" /> 9536*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x142E0000" /> 9537*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14690000" /> 9538*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146E0000" /> 9539*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14A90000" /> 9540*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14AE0000" /> 9541*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14E90000" /> 9542*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14EE0000" /> 9543*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x161E8000" /> 9544*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181E8000" /> 9545*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1E1800" /> 9546*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06204000" /> 9547*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08204000" /> 9548*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A204000" /> 9549*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C204000" /> 9550*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16218000" /> 9551*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18218000" /> 9552*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E210018" /> 9553*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0429C300" /> 9554*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062900C5" /> 9555*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10290000" /> 9556*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062AC000" /> 9557*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082AC000" /> 9558*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2A4000" /> 9559*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2A4000" /> 9560*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062C4000" /> 9561*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082C4000" /> 9562*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A2C4000" /> 9563*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C2C4000" /> 9564*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x022EC300" /> 9565*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x042E00C5" /> 9566*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102E0000" /> 9567*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x062F4000" /> 9568*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082F4000" /> 9569*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E5E0030" /> 9570*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125E8000" /> 9571*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x145E8000" /> 9572*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A604000" /> 9573*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C600001" /> 9574*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02604000" /> 9575*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04604000" /> 9576*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E613000" /> 9577*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12618000" /> 9578*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14618000" /> 9579*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0069C300" /> 9580*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026900C5" /> 9581*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10690000" /> 9582*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6A00F0" /> 9583*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026A4000" /> 9584*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046A4000" /> 9585*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x186C5000" /> 9586*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C4000" /> 9587*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x046C4000" /> 9588*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E6EC5C3" /> 9589*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106E0000" /> 9590*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6F5000" /> 9591*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E9E000F" /> 9592*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AA01540" /> 9593*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EA10F00" /> 9594*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CA9C5C3" /> 9595*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10A90000" /> 9596*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18AAF000" /> 9597*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AAA0005" /> 9598*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18AC0550" /> 9599*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AAEC5C3" /> 9600*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10AE0000" /> 9601*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AAF0050" /> 9602*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10DE8000" /> 9603*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1CDEE000" /> 9604*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00E04000" /> 9605*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EE04000" /> 9606*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18E04000" /> 9607*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AE00010" /> 9608*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10E18000" /> 9609*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EE100E0" /> 9610*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08E9C5C3" /> 9611*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10E90000" /> 9612*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00EAC000" /> 9613*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EEAC000" /> 9614*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18EA0500" /> 9615*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00EC4000" /> 9616*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EEC4000" /> 9617*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18EC0005" /> 9618*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00EE00C3" /> 9619*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06EEC500" /> 9620*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10EE0000" /> 9621*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00EF4000" /> 9622*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EEF4000" /> 9623*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045400" /> 9624*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E045555" /> 9625*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040155" /> 9626*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04055000" /> 9627*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A055000" /> 9628*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C055000" /> 9629*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E055000" /> 9630*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050055" /> 9631*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 9632*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 9633*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2406FF00" /> 9634*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600FF" /> 9635*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E08A000" /> 9636*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00088000" /> 9637*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02082000" /> 9638*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14090050" /> 9639*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04094000" /> 9640*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06091000" /> 9641*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x000D2000" /> 9642*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D8000" /> 9643*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080DA000" /> 9644*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040E1000" /> 9645*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0E4000" /> 9646*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C0E5000" /> 9647*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1812FC00" /> 9648*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A12002B" /> 9649*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02128000" /> 9650*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04128000" /> 9651*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0813C000" /> 9652*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A13F000" /> 9653*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04136000" /> 9654*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A14C000" /> 9655*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C14C000" /> 9656*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E14C000" /> 9657*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 9658*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02144000" /> 9659*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00158000" /> 9660*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E158000" /> 9661*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16152AD0" /> 9662*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150005" /> 9663*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 9664*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04154000" /> 9665*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0615C000" /> 9666*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0815C000" /> 9667*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A15C000" /> 9668*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C15C000" /> 9669*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02188000" /> 9670*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0418A000" /> 9671*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06182000" /> 9672*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A198000" /> 9673*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C19A000" /> 9674*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E192000" /> 9675*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1CA000" /> 9676*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C1CA000" /> 9677*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x121D5400" /> 9678*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141D0002" /> 9679*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 9680*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 9681*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4924" /> 9682*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 9683*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 9684*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 9685*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2400" /> 9686*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F3000" /> 9687*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F4030" /> 9688*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F0040" /> 9689*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F1000" /> 9690*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0010" /> 9691*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 9692*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F1010" /> 9693*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F3030" /> 9694*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F4040" /> 9695*61046927SAndroid Build Coastguard Worker </register_config> 9696*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 9697*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 9698*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 9699*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 9700*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 9701*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 9702*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000018" /> 9703*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFFC" /> 9704*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000060" /> 9705*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFF3" /> 9706*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000180" /> 9707*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FFCF" /> 9708*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00000600" /> 9709*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FF3F" /> 9710*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00001800" /> 9711*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FCFF" /> 9712*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00006000" /> 9713*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000F3FF" /> 9714*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x00018000" /> 9715*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000CFFF" /> 9716*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00060000" /> 9717*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x00003FFF" /> 9718*61046927SAndroid Build Coastguard Worker </register_config> 9719*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 9720*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 9721*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 9722*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 9723*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E758" value="0x00015014" /> 9724*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 9725*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 9726*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0x00055054" /> 9727*61046927SAndroid Build Coastguard Worker </register_config> 9728*61046927SAndroid Build Coastguard Worker </set> 9729*61046927SAndroid Build Coastguard Worker 9730*61046927SAndroid Build Coastguard Worker <set name="Metric set TDL_2" 9731*61046927SAndroid Build Coastguard Worker chipset="EHL" 9732*61046927SAndroid Build Coastguard Worker symbol_name="TDL_2" 9733*61046927SAndroid Build Coastguard Worker underscore_name="tdl_2" 9734*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 9735*61046927SAndroid Build Coastguard Worker hw_config_guid="47e27fcf-9904-4fc0-a661-636dffeafe7d" 9736*61046927SAndroid Build Coastguard Worker > 9737*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 9738*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 9739*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 9740*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 9741*61046927SAndroid Build Coastguard Worker data_type="uint64" 9742*61046927SAndroid Build Coastguard Worker units="ns" 9743*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9744*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 9745*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9746*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 9747*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9748*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9749*61046927SAndroid Build Coastguard Worker /> 9750*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 9751*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 9752*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 9753*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 9754*61046927SAndroid Build Coastguard Worker data_type="uint64" 9755*61046927SAndroid Build Coastguard Worker units="cycles" 9756*61046927SAndroid Build Coastguard Worker semantic_type="event" 9757*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 9758*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9759*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 9760*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9761*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9762*61046927SAndroid Build Coastguard Worker /> 9763*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 9764*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 9765*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 9766*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 9767*61046927SAndroid Build Coastguard Worker data_type="uint64" 9768*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 9769*61046927SAndroid Build Coastguard Worker units="hz" 9770*61046927SAndroid Build Coastguard Worker semantic_type="event" 9771*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 9772*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9773*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 9774*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9775*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9776*61046927SAndroid Build Coastguard Worker /> 9777*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 9778*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 9779*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 9780*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 9781*61046927SAndroid Build Coastguard Worker data_type="float" 9782*61046927SAndroid Build Coastguard Worker max_equation="100" 9783*61046927SAndroid Build Coastguard Worker units="percent" 9784*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9785*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 9786*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 9787*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 9788*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9789*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9790*61046927SAndroid Build Coastguard Worker /> 9791*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 9792*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 9793*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 9794*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 9795*61046927SAndroid Build Coastguard Worker data_type="uint64" 9796*61046927SAndroid Build Coastguard Worker units="threads" 9797*61046927SAndroid Build Coastguard Worker semantic_type="event" 9798*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 9799*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9800*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9801*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9802*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9803*61046927SAndroid Build Coastguard Worker /> 9804*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 9805*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 9806*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 9807*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 9808*61046927SAndroid Build Coastguard Worker data_type="uint64" 9809*61046927SAndroid Build Coastguard Worker units="threads" 9810*61046927SAndroid Build Coastguard Worker semantic_type="event" 9811*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 9812*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 9813*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9814*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9815*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9816*61046927SAndroid Build Coastguard Worker /> 9817*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 9818*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 9819*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 9820*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 9821*61046927SAndroid Build Coastguard Worker data_type="uint64" 9822*61046927SAndroid Build Coastguard Worker units="threads" 9823*61046927SAndroid Build Coastguard Worker semantic_type="event" 9824*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 9825*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 9826*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9827*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9828*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9829*61046927SAndroid Build Coastguard Worker /> 9830*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 9831*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 9832*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 9833*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 9834*61046927SAndroid Build Coastguard Worker data_type="uint64" 9835*61046927SAndroid Build Coastguard Worker units="threads" 9836*61046927SAndroid Build Coastguard Worker semantic_type="event" 9837*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 9838*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 9839*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9840*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9841*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9842*61046927SAndroid Build Coastguard Worker /> 9843*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 9844*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 9845*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 9846*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 9847*61046927SAndroid Build Coastguard Worker data_type="uint64" 9848*61046927SAndroid Build Coastguard Worker units="threads" 9849*61046927SAndroid Build Coastguard Worker semantic_type="event" 9850*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 9851*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 9852*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9853*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9854*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9855*61046927SAndroid Build Coastguard Worker /> 9856*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 9857*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 9858*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 9859*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 9860*61046927SAndroid Build Coastguard Worker data_type="uint64" 9861*61046927SAndroid Build Coastguard Worker units="threads" 9862*61046927SAndroid Build Coastguard Worker semantic_type="event" 9863*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 9864*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 9865*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 9866*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9867*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9868*61046927SAndroid Build Coastguard Worker /> 9869*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 9870*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 9871*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 9872*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 9873*61046927SAndroid Build Coastguard Worker data_type="float" 9874*61046927SAndroid Build Coastguard Worker max_equation="100" 9875*61046927SAndroid Build Coastguard Worker units="percent" 9876*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9877*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9878*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 9879*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 9880*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9881*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9882*61046927SAndroid Build Coastguard Worker /> 9883*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 9884*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 9885*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 9886*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 9887*61046927SAndroid Build Coastguard Worker data_type="float" 9888*61046927SAndroid Build Coastguard Worker max_equation="100" 9889*61046927SAndroid Build Coastguard Worker units="percent" 9890*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9891*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9892*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 9893*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 9894*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9895*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9896*61046927SAndroid Build Coastguard Worker /> 9897*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 9898*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 9899*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 9900*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 9901*61046927SAndroid Build Coastguard Worker data_type="float" 9902*61046927SAndroid Build Coastguard Worker max_equation="100" 9903*61046927SAndroid Build Coastguard Worker units="percent" 9904*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9905*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9906*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 9907*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9908*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9909*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9910*61046927SAndroid Build Coastguard Worker /> 9911*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 9912*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 9913*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 9914*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 9915*61046927SAndroid Build Coastguard Worker data_type="float" 9916*61046927SAndroid Build Coastguard Worker max_equation="100" 9917*61046927SAndroid Build Coastguard Worker units="percent" 9918*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9919*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9920*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9921*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9922*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9923*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9924*61046927SAndroid Build Coastguard Worker /> 9925*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 9926*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 9927*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 9928*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 9929*61046927SAndroid Build Coastguard Worker data_type="float" 9930*61046927SAndroid Build Coastguard Worker max_equation="100" 9931*61046927SAndroid Build Coastguard Worker units="percent" 9932*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9933*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9934*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9935*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9936*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9937*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9938*61046927SAndroid Build Coastguard Worker /> 9939*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 9940*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 9941*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 9942*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 9943*61046927SAndroid Build Coastguard Worker data_type="float" 9944*61046927SAndroid Build Coastguard Worker max_equation="100" 9945*61046927SAndroid Build Coastguard Worker units="percent" 9946*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9947*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9948*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 9949*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9950*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9951*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9952*61046927SAndroid Build Coastguard Worker /> 9953*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 9954*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 9955*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 9956*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 9957*61046927SAndroid Build Coastguard Worker data_type="float" 9958*61046927SAndroid Build Coastguard Worker max_equation="100" 9959*61046927SAndroid Build Coastguard Worker units="percent" 9960*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9961*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9962*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9963*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9964*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9965*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9966*61046927SAndroid Build Coastguard Worker /> 9967*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 9968*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 9969*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 9970*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 9971*61046927SAndroid Build Coastguard Worker data_type="float" 9972*61046927SAndroid Build Coastguard Worker max_equation="100" 9973*61046927SAndroid Build Coastguard Worker units="percent" 9974*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9975*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9976*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9977*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9978*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9979*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9980*61046927SAndroid Build Coastguard Worker /> 9981*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 9982*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 9983*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 9984*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 9985*61046927SAndroid Build Coastguard Worker data_type="float" 9986*61046927SAndroid Build Coastguard Worker max_equation="100" 9987*61046927SAndroid Build Coastguard Worker units="percent" 9988*61046927SAndroid Build Coastguard Worker semantic_type="duration" 9989*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 9990*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 9991*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 9992*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 9993*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 9994*61046927SAndroid Build Coastguard Worker /> 9995*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 9996*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 9997*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 9998*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 9999*61046927SAndroid Build Coastguard Worker data_type="float" 10000*61046927SAndroid Build Coastguard Worker max_equation="100" 10001*61046927SAndroid Build Coastguard Worker units="percent" 10002*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10003*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10004*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 10005*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 10006*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10007*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10008*61046927SAndroid Build Coastguard Worker /> 10009*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 10010*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 10011*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 10012*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 10013*61046927SAndroid Build Coastguard Worker data_type="uint64" 10014*61046927SAndroid Build Coastguard Worker units="pixels" 10015*61046927SAndroid Build Coastguard Worker semantic_type="event" 10016*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 10017*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 10018*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10019*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10020*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10021*61046927SAndroid Build Coastguard Worker /> 10022*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 10023*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 10024*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 10025*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 10026*61046927SAndroid Build Coastguard Worker data_type="uint64" 10027*61046927SAndroid Build Coastguard Worker units="pixels" 10028*61046927SAndroid Build Coastguard Worker semantic_type="event" 10029*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 10030*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 10031*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10032*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10033*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10034*61046927SAndroid Build Coastguard Worker /> 10035*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 10036*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 10037*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 10038*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 10039*61046927SAndroid Build Coastguard Worker data_type="uint64" 10040*61046927SAndroid Build Coastguard Worker units="pixels" 10041*61046927SAndroid Build Coastguard Worker semantic_type="event" 10042*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 10043*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 10044*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10045*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10046*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10047*61046927SAndroid Build Coastguard Worker /> 10048*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 10049*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 10050*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 10051*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 10052*61046927SAndroid Build Coastguard Worker data_type="uint64" 10053*61046927SAndroid Build Coastguard Worker units="pixels" 10054*61046927SAndroid Build Coastguard Worker semantic_type="event" 10055*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 10056*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 10057*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 10058*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10059*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10060*61046927SAndroid Build Coastguard Worker /> 10061*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 10062*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 10063*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 10064*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 10065*61046927SAndroid Build Coastguard Worker data_type="uint64" 10066*61046927SAndroid Build Coastguard Worker units="pixels" 10067*61046927SAndroid Build Coastguard Worker semantic_type="event" 10068*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 10069*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 10070*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10071*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10072*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10073*61046927SAndroid Build Coastguard Worker /> 10074*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 10075*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 10076*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 10077*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 10078*61046927SAndroid Build Coastguard Worker data_type="uint64" 10079*61046927SAndroid Build Coastguard Worker units="pixels" 10080*61046927SAndroid Build Coastguard Worker semantic_type="event" 10081*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 10082*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 10083*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10084*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10085*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10086*61046927SAndroid Build Coastguard Worker /> 10087*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 10088*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 10089*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 10090*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 10091*61046927SAndroid Build Coastguard Worker data_type="uint64" 10092*61046927SAndroid Build Coastguard Worker units="pixels" 10093*61046927SAndroid Build Coastguard Worker semantic_type="event" 10094*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 10095*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 10096*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10097*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10098*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10099*61046927SAndroid Build Coastguard Worker /> 10100*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 10101*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 10102*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 10103*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 10104*61046927SAndroid Build Coastguard Worker data_type="uint64" 10105*61046927SAndroid Build Coastguard Worker units="texels" 10106*61046927SAndroid Build Coastguard Worker semantic_type="event" 10107*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 10108*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 10109*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10110*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10111*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10112*61046927SAndroid Build Coastguard Worker /> 10113*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 10114*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 10115*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 10116*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 10117*61046927SAndroid Build Coastguard Worker data_type="uint64" 10118*61046927SAndroid Build Coastguard Worker units="texels" 10119*61046927SAndroid Build Coastguard Worker semantic_type="event" 10120*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 10121*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 10122*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 10123*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10124*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10125*61046927SAndroid Build Coastguard Worker /> 10126*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 10127*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 10128*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 10129*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 10130*61046927SAndroid Build Coastguard Worker data_type="uint64" 10131*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 10132*61046927SAndroid Build Coastguard Worker units="bytes" 10133*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 10134*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 10135*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 10136*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10137*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10138*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10139*61046927SAndroid Build Coastguard Worker /> 10140*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 10141*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 10142*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 10143*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 10144*61046927SAndroid Build Coastguard Worker data_type="uint64" 10145*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 10146*61046927SAndroid Build Coastguard Worker units="bytes" 10147*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 10148*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 10149*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 10150*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10151*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10152*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10153*61046927SAndroid Build Coastguard Worker /> 10154*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 10155*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 10156*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 10157*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 10158*61046927SAndroid Build Coastguard Worker data_type="uint64" 10159*61046927SAndroid Build Coastguard Worker units="messages" 10160*61046927SAndroid Build Coastguard Worker semantic_type="event" 10161*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 10162*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 10163*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10164*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10165*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10166*61046927SAndroid Build Coastguard Worker /> 10167*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 10168*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 10169*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 10170*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 10171*61046927SAndroid Build Coastguard Worker data_type="uint64" 10172*61046927SAndroid Build Coastguard Worker units="messages" 10173*61046927SAndroid Build Coastguard Worker semantic_type="event" 10174*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 10175*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 10176*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10177*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10178*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10179*61046927SAndroid Build Coastguard Worker /> 10180*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 10181*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 10182*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 10183*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 10184*61046927SAndroid Build Coastguard Worker data_type="uint64" 10185*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 10186*61046927SAndroid Build Coastguard Worker units="bytes" 10187*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 10188*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 10189*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 10190*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 10191*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10192*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10193*61046927SAndroid Build Coastguard Worker /> 10194*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 10195*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 10196*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 10197*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 10198*61046927SAndroid Build Coastguard Worker data_type="uint64" 10199*61046927SAndroid Build Coastguard Worker units="messages" 10200*61046927SAndroid Build Coastguard Worker semantic_type="event" 10201*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 10202*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 10203*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10204*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10205*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10206*61046927SAndroid Build Coastguard Worker /> 10207*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher" 10208*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread00ReadyForDispatch" 10209*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread00_ready_for_dispatch" 10210*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher" 10211*61046927SAndroid Build Coastguard Worker data_type="float" 10212*61046927SAndroid Build Coastguard Worker max_equation="100" 10213*61046927SAndroid Build Coastguard Worker units="percent" 10214*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10215*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ B 7 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10216*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 10217*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10218*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10219*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10220*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10221*61046927SAndroid Build Coastguard Worker /> 10222*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher" 10223*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread01ReadyForDispatch" 10224*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread01_ready_for_dispatch" 10225*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher" 10226*61046927SAndroid Build Coastguard Worker data_type="float" 10227*61046927SAndroid Build Coastguard Worker max_equation="100" 10228*61046927SAndroid Build Coastguard Worker units="percent" 10229*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10230*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ C 0 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10231*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 2 AND" 10232*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10233*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10234*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10235*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10236*61046927SAndroid Build Coastguard Worker /> 10237*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher" 10238*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread02ReadyForDispatch" 10239*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread02_ready_for_dispatch" 10240*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher" 10241*61046927SAndroid Build Coastguard Worker data_type="float" 10242*61046927SAndroid Build Coastguard Worker max_equation="100" 10243*61046927SAndroid Build Coastguard Worker units="percent" 10244*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10245*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ C 1 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10246*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 4 AND" 10247*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10248*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10249*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10250*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10251*61046927SAndroid Build Coastguard Worker /> 10252*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice3 Thread Dispatcher" 10253*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread03ReadyForDispatch" 10254*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread03_ready_for_dispatch" 10255*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice3 thread dispatcher" 10256*61046927SAndroid Build Coastguard Worker data_type="float" 10257*61046927SAndroid Build Coastguard Worker max_equation="100" 10258*61046927SAndroid Build Coastguard Worker units="percent" 10259*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10260*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ C 2 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10261*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 8 AND" 10262*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10263*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10264*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10265*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10266*61046927SAndroid Build Coastguard Worker /> 10267*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice4 Thread Dispatcher" 10268*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread04ReadyForDispatch" 10269*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread04_ready_for_dispatch" 10270*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice4 thread dispatcher" 10271*61046927SAndroid Build Coastguard Worker data_type="float" 10272*61046927SAndroid Build Coastguard Worker max_equation="100" 10273*61046927SAndroid Build Coastguard Worker units="percent" 10274*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10275*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ C 3 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10276*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 16 AND" 10277*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10278*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10279*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10280*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10281*61046927SAndroid Build Coastguard Worker /> 10282*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice5 Thread Dispatcher" 10283*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread05ReadyForDispatch" 10284*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread05_ready_for_dispatch" 10285*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice5 thread dispatcher" 10286*61046927SAndroid Build Coastguard Worker data_type="float" 10287*61046927SAndroid Build Coastguard Worker max_equation="100" 10288*61046927SAndroid Build Coastguard Worker units="percent" 10289*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10290*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ C 4 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10291*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 32 AND" 10292*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10293*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10294*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10295*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10296*61046927SAndroid Build Coastguard Worker /> 10297*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice6 Thread Dispatcher" 10298*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread06ReadyForDispatch" 10299*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread06_ready_for_dispatch" 10300*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice6 thread dispatcher" 10301*61046927SAndroid Build Coastguard Worker data_type="float" 10302*61046927SAndroid Build Coastguard Worker max_equation="100" 10303*61046927SAndroid Build Coastguard Worker units="percent" 10304*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10305*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ C 5 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10306*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 64 AND" 10307*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10308*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10309*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10310*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10311*61046927SAndroid Build Coastguard Worker /> 10312*61046927SAndroid Build Coastguard Worker <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice7 Thread Dispatcher" 10313*61046927SAndroid Build Coastguard Worker symbol_name="NonPSThread07ReadyForDispatch" 10314*61046927SAndroid Build Coastguard Worker underscore_name="non_ps_thread07_ready_for_dispatch" 10315*61046927SAndroid Build Coastguard Worker description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice7 thread dispatcher" 10316*61046927SAndroid Build Coastguard Worker data_type="float" 10317*61046927SAndroid Build Coastguard Worker max_equation="100" 10318*61046927SAndroid Build Coastguard Worker units="percent" 10319*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10320*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ C 6 READ FSUB 100 UMUL $GpuCoreClocks FDIV" 10321*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 128 AND" 10322*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10323*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10324*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10325*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10326*61046927SAndroid Build Coastguard Worker /> 10327*61046927SAndroid Build Coastguard Worker <counter name="SQ is full" 10328*61046927SAndroid Build Coastguard Worker symbol_name="GTRequestQueueFull" 10329*61046927SAndroid Build Coastguard Worker underscore_name="gt_request_queue_full" 10330*61046927SAndroid Build Coastguard Worker description="The percentage of time when SQ is filled above a threshold (usually 48 entries)" 10331*61046927SAndroid Build Coastguard Worker data_type="float" 10332*61046927SAndroid Build Coastguard Worker max_equation="100" 10333*61046927SAndroid Build Coastguard Worker units="percent" 10334*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10335*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 10336*61046927SAndroid Build Coastguard Worker mdapi_group="GTI" 10337*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10338*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10339*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10340*61046927SAndroid Build Coastguard Worker /> 10341*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 10342*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 10343*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 10344*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 10345*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14290000" /> 10346*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x142E0000" /> 10347*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14690000" /> 10348*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146E0000" /> 10349*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14A90000" /> 10350*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14AE0000" /> 10351*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14E90000" /> 10352*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14EE0000" /> 10353*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E1E0018" /> 10354*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A205000" /> 10355*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E211800" /> 10356*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C29C100" /> 10357*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10290000" /> 10358*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A2A0034" /> 10359*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C1400" /> 10360*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2E00C1" /> 10361*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102E0000" /> 10362*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A2F1000" /> 10363*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E5E0020" /> 10364*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x125E8000" /> 10365*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C600001" /> 10366*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02604000" /> 10367*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E612000" /> 10368*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12618000" /> 10369*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E69C100" /> 10370*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10690000" /> 10371*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6A0040" /> 10372*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026AC000" /> 10373*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x186C4000" /> 10374*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026C4000" /> 10375*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x006EC100" /> 10376*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106E0000" /> 10377*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x026F4000" /> 10378*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x149E8000" /> 10379*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x169E8000" /> 10380*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04A04000" /> 10381*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06A04000" /> 10382*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14A18000" /> 10383*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16A18000" /> 10384*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02A900C1" /> 10385*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10A90000" /> 10386*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04AA4000" /> 10387*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06AAC000" /> 10388*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04AC4000" /> 10389*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06AC4000" /> 10390*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02AEC100" /> 10391*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10AE0000" /> 10392*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06AF4000" /> 10393*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18DE8000" /> 10394*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1CDE0800" /> 10395*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08E04000" /> 10396*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AE04000" /> 10397*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18E18000" /> 10398*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EE10008" /> 10399*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04E900C1" /> 10400*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10E90000" /> 10401*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08EA4000" /> 10402*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AEAC000" /> 10403*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08EC4000" /> 10404*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AEC4000" /> 10405*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04EEC100" /> 10406*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10EE0000" /> 10407*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AEF4000" /> 10408*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040150" /> 10409*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045000" /> 10410*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E040015" /> 10411*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050054" /> 10412*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04054000" /> 10413*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 10414*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 10415*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600E0" /> 10416*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x24063E00" /> 10417*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E088000" /> 10418*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00088000" /> 10419*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14090040" /> 10420*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04094000" /> 10421*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 10422*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080E5000" /> 10423*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A120020" /> 10424*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02128000" /> 10425*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0412C000" /> 10426*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0612C000" /> 10427*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A138000" /> 10428*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0413E000" /> 10429*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E148000" /> 10430*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 10431*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0214C000" /> 10432*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16156000" /> 10433*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150007" /> 10434*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 10435*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04154000" /> 10436*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06154000" /> 10437*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08158000" /> 10438*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A158000" /> 10439*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C188000" /> 10440*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E182000" /> 10441*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1419000A" /> 10442*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021CA000" /> 10443*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1DA000" /> 10444*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 10445*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1F3061" /> 10446*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 10447*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4000" /> 10448*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 10449*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 10450*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2410" /> 10451*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F0024" /> 10452*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F3040" /> 10453*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F0000" /> 10454*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F1000" /> 10455*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F4000" /> 10456*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F1730" /> 10457*61046927SAndroid Build Coastguard Worker </register_config> 10458*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 10459*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 10460*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 10461*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 10462*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 10463*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 10464*61046927SAndroid Build Coastguard Worker </register_config> 10465*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 10466*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 10467*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 10468*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 10469*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 10470*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 10471*61046927SAndroid Build Coastguard Worker </register_config> 10472*61046927SAndroid Build Coastguard Worker </set> 10473*61046927SAndroid Build Coastguard Worker 10474*61046927SAndroid Build Coastguard Worker <set name="Metric set TDL_3" 10475*61046927SAndroid Build Coastguard Worker chipset="EHL" 10476*61046927SAndroid Build Coastguard Worker symbol_name="TDL_3" 10477*61046927SAndroid Build Coastguard Worker underscore_name="tdl_3" 10478*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 10479*61046927SAndroid Build Coastguard Worker hw_config_guid="98154f5e-cf17-423c-a096-e696f87c2906" 10480*61046927SAndroid Build Coastguard Worker > 10481*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 10482*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 10483*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 10484*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 10485*61046927SAndroid Build Coastguard Worker data_type="uint64" 10486*61046927SAndroid Build Coastguard Worker units="ns" 10487*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10488*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 10489*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10490*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10491*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10492*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10493*61046927SAndroid Build Coastguard Worker /> 10494*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 10495*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 10496*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 10497*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 10498*61046927SAndroid Build Coastguard Worker data_type="uint64" 10499*61046927SAndroid Build Coastguard Worker units="cycles" 10500*61046927SAndroid Build Coastguard Worker semantic_type="event" 10501*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 10502*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10503*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 10504*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10505*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10506*61046927SAndroid Build Coastguard Worker /> 10507*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 10508*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 10509*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 10510*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 10511*61046927SAndroid Build Coastguard Worker data_type="uint64" 10512*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 10513*61046927SAndroid Build Coastguard Worker units="hz" 10514*61046927SAndroid Build Coastguard Worker semantic_type="event" 10515*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 10516*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10517*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 10518*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10519*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10520*61046927SAndroid Build Coastguard Worker /> 10521*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 10522*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 10523*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 10524*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 10525*61046927SAndroid Build Coastguard Worker data_type="float" 10526*61046927SAndroid Build Coastguard Worker max_equation="100" 10527*61046927SAndroid Build Coastguard Worker units="percent" 10528*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10529*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 10530*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 10531*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 10532*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10533*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10534*61046927SAndroid Build Coastguard Worker /> 10535*61046927SAndroid Build Coastguard Worker <counter name="VS Threads Dispatched" 10536*61046927SAndroid Build Coastguard Worker symbol_name="VsThreads" 10537*61046927SAndroid Build Coastguard Worker underscore_name="vs_threads" 10538*61046927SAndroid Build Coastguard Worker description="The total number of vertex shader hardware threads dispatched." 10539*61046927SAndroid Build Coastguard Worker data_type="uint64" 10540*61046927SAndroid Build Coastguard Worker units="threads" 10541*61046927SAndroid Build Coastguard Worker semantic_type="event" 10542*61046927SAndroid Build Coastguard Worker equation="A 1 READ" 10543*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 10544*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10545*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10546*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10547*61046927SAndroid Build Coastguard Worker /> 10548*61046927SAndroid Build Coastguard Worker <counter name="HS Threads Dispatched" 10549*61046927SAndroid Build Coastguard Worker symbol_name="HsThreads" 10550*61046927SAndroid Build Coastguard Worker underscore_name="hs_threads" 10551*61046927SAndroid Build Coastguard Worker description="The total number of hull shader hardware threads dispatched." 10552*61046927SAndroid Build Coastguard Worker data_type="uint64" 10553*61046927SAndroid Build Coastguard Worker units="threads" 10554*61046927SAndroid Build Coastguard Worker semantic_type="event" 10555*61046927SAndroid Build Coastguard Worker equation="A 2 READ" 10556*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Hull Shader" 10557*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10558*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10559*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10560*61046927SAndroid Build Coastguard Worker /> 10561*61046927SAndroid Build Coastguard Worker <counter name="DS Threads Dispatched" 10562*61046927SAndroid Build Coastguard Worker symbol_name="DsThreads" 10563*61046927SAndroid Build Coastguard Worker underscore_name="ds_threads" 10564*61046927SAndroid Build Coastguard Worker description="The total number of domain shader hardware threads dispatched." 10565*61046927SAndroid Build Coastguard Worker data_type="uint64" 10566*61046927SAndroid Build Coastguard Worker units="threads" 10567*61046927SAndroid Build Coastguard Worker semantic_type="event" 10568*61046927SAndroid Build Coastguard Worker equation="A 3 READ" 10569*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Domain Shader" 10570*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10571*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10572*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10573*61046927SAndroid Build Coastguard Worker /> 10574*61046927SAndroid Build Coastguard Worker <counter name="GS Threads Dispatched" 10575*61046927SAndroid Build Coastguard Worker symbol_name="GsThreads" 10576*61046927SAndroid Build Coastguard Worker underscore_name="gs_threads" 10577*61046927SAndroid Build Coastguard Worker description="The total number of geometry shader hardware threads dispatched." 10578*61046927SAndroid Build Coastguard Worker data_type="uint64" 10579*61046927SAndroid Build Coastguard Worker units="threads" 10580*61046927SAndroid Build Coastguard Worker semantic_type="event" 10581*61046927SAndroid Build Coastguard Worker equation="A 5 READ" 10582*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Geometry Shader" 10583*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10584*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10585*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10586*61046927SAndroid Build Coastguard Worker /> 10587*61046927SAndroid Build Coastguard Worker <counter name="FS Threads Dispatched" 10588*61046927SAndroid Build Coastguard Worker symbol_name="PsThreads" 10589*61046927SAndroid Build Coastguard Worker underscore_name="ps_threads" 10590*61046927SAndroid Build Coastguard Worker description="The total number of fragment shader hardware threads dispatched." 10591*61046927SAndroid Build Coastguard Worker data_type="uint64" 10592*61046927SAndroid Build Coastguard Worker units="threads" 10593*61046927SAndroid Build Coastguard Worker semantic_type="event" 10594*61046927SAndroid Build Coastguard Worker equation="A 6 READ" 10595*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Fragment Shader" 10596*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10597*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10598*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10599*61046927SAndroid Build Coastguard Worker /> 10600*61046927SAndroid Build Coastguard Worker <counter name="CS Threads Dispatched" 10601*61046927SAndroid Build Coastguard Worker symbol_name="CsThreads" 10602*61046927SAndroid Build Coastguard Worker underscore_name="cs_threads" 10603*61046927SAndroid Build Coastguard Worker description="The total number of compute shader hardware threads dispatched." 10604*61046927SAndroid Build Coastguard Worker data_type="uint64" 10605*61046927SAndroid Build Coastguard Worker units="threads" 10606*61046927SAndroid Build Coastguard Worker semantic_type="event" 10607*61046927SAndroid Build Coastguard Worker equation="A 4 READ" 10608*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Compute Shader" 10609*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10610*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10611*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10612*61046927SAndroid Build Coastguard Worker /> 10613*61046927SAndroid Build Coastguard Worker <counter name="EU Active" 10614*61046927SAndroid Build Coastguard Worker symbol_name="EuActive" 10615*61046927SAndroid Build Coastguard Worker underscore_name="eu_active" 10616*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were actively processing." 10617*61046927SAndroid Build Coastguard Worker data_type="float" 10618*61046927SAndroid Build Coastguard Worker max_equation="100" 10619*61046927SAndroid Build Coastguard Worker units="percent" 10620*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10621*61046927SAndroid Build Coastguard Worker equation="A 7 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10622*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 10623*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 10624*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10625*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10626*61046927SAndroid Build Coastguard Worker /> 10627*61046927SAndroid Build Coastguard Worker <counter name="EU Stall" 10628*61046927SAndroid Build Coastguard Worker symbol_name="EuStall" 10629*61046927SAndroid Build Coastguard Worker underscore_name="eu_stall" 10630*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the Execution Units were stalled." 10631*61046927SAndroid Build Coastguard Worker data_type="float" 10632*61046927SAndroid Build Coastguard Worker max_equation="100" 10633*61046927SAndroid Build Coastguard Worker units="percent" 10634*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10635*61046927SAndroid Build Coastguard Worker equation="A 8 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10636*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array" 10637*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Overview System Frame Batch Draw" 10638*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10639*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10640*61046927SAndroid Build Coastguard Worker /> 10641*61046927SAndroid Build Coastguard Worker <counter name="EU Both FPU Pipes Active" 10642*61046927SAndroid Build Coastguard Worker symbol_name="EuFpuBothActive" 10643*61046927SAndroid Build Coastguard Worker underscore_name="eu_fpu_both_active" 10644*61046927SAndroid Build Coastguard Worker description="The percentage of time in which both EU FPU pipelines were actively processing." 10645*61046927SAndroid Build Coastguard Worker data_type="float" 10646*61046927SAndroid Build Coastguard Worker max_equation="100" 10647*61046927SAndroid Build Coastguard Worker units="percent" 10648*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10649*61046927SAndroid Build Coastguard Worker equation="A 9 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10650*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pipes" 10651*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10652*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10653*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10654*61046927SAndroid Build Coastguard Worker /> 10655*61046927SAndroid Build Coastguard Worker <counter name="VS FPU0 Pipe Active" 10656*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu0Active" 10657*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu0_active" 10658*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a vertex shader instruction." 10659*61046927SAndroid Build Coastguard Worker data_type="float" 10660*61046927SAndroid Build Coastguard Worker max_equation="100" 10661*61046927SAndroid Build Coastguard Worker units="percent" 10662*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10663*61046927SAndroid Build Coastguard Worker equation="A 10 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10664*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 10665*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10666*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10667*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10668*61046927SAndroid Build Coastguard Worker /> 10669*61046927SAndroid Build Coastguard Worker <counter name="VS FPU1 Pipe Active" 10670*61046927SAndroid Build Coastguard Worker symbol_name="VsFpu1Active" 10671*61046927SAndroid Build Coastguard Worker underscore_name="vs_fpu1_active" 10672*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a vertex shader instruction." 10673*61046927SAndroid Build Coastguard Worker data_type="float" 10674*61046927SAndroid Build Coastguard Worker max_equation="100" 10675*61046927SAndroid Build Coastguard Worker units="percent" 10676*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10677*61046927SAndroid Build Coastguard Worker equation="A 11 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10678*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 10679*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10680*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10681*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10682*61046927SAndroid Build Coastguard Worker /> 10683*61046927SAndroid Build Coastguard Worker <counter name="VS Send Pipe Active" 10684*61046927SAndroid Build Coastguard Worker symbol_name="VsSendActive" 10685*61046927SAndroid Build Coastguard Worker underscore_name="vs_send_active" 10686*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a vertex shader instruction." 10687*61046927SAndroid Build Coastguard Worker data_type="float" 10688*61046927SAndroid Build Coastguard Worker max_equation="100" 10689*61046927SAndroid Build Coastguard Worker units="percent" 10690*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10691*61046927SAndroid Build Coastguard Worker equation="A 12 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10692*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Vertex Shader" 10693*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10694*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10695*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10696*61046927SAndroid Build Coastguard Worker /> 10697*61046927SAndroid Build Coastguard Worker <counter name="PS FPU0 Pipe Active" 10698*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu0Active" 10699*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu0_active" 10700*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU0 pipeline was actively processing a pixel shader instruction." 10701*61046927SAndroid Build Coastguard Worker data_type="float" 10702*61046927SAndroid Build Coastguard Worker max_equation="100" 10703*61046927SAndroid Build Coastguard Worker units="percent" 10704*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10705*61046927SAndroid Build Coastguard Worker equation="A 15 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10706*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 10707*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10708*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10709*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10710*61046927SAndroid Build Coastguard Worker /> 10711*61046927SAndroid Build Coastguard Worker <counter name="PS FPU1 Pipe Active" 10712*61046927SAndroid Build Coastguard Worker symbol_name="PsFpu1Active" 10713*61046927SAndroid Build Coastguard Worker underscore_name="ps_fpu1_active" 10714*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU FPU1 pipeline was actively processing a pixel shader instruction." 10715*61046927SAndroid Build Coastguard Worker data_type="float" 10716*61046927SAndroid Build Coastguard Worker max_equation="100" 10717*61046927SAndroid Build Coastguard Worker units="percent" 10718*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10719*61046927SAndroid Build Coastguard Worker equation="A 16 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10720*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 10721*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10722*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10723*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10724*61046927SAndroid Build Coastguard Worker /> 10725*61046927SAndroid Build Coastguard Worker <counter name="PS Send Pipeline Active" 10726*61046927SAndroid Build Coastguard Worker symbol_name="PsSendActive" 10727*61046927SAndroid Build Coastguard Worker underscore_name="ps_send_active" 10728*61046927SAndroid Build Coastguard Worker description="The percentage of time in which EU send pipeline was actively processing a pixel shader instruction." 10729*61046927SAndroid Build Coastguard Worker data_type="float" 10730*61046927SAndroid Build Coastguard Worker max_equation="100" 10731*61046927SAndroid Build Coastguard Worker units="percent" 10732*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10733*61046927SAndroid Build Coastguard Worker equation="A 17 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10734*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Pixel Shader" 10735*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview System Frame Batch Draw" 10736*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10737*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10738*61046927SAndroid Build Coastguard Worker /> 10739*61046927SAndroid Build Coastguard Worker <counter name="FS Both FPU Active" 10740*61046927SAndroid Build Coastguard Worker symbol_name="PsEuBothFpuActive" 10741*61046927SAndroid Build Coastguard Worker underscore_name="ps_eu_both_fpu_active" 10742*61046927SAndroid Build Coastguard Worker description="The percentage of time in which fragment shaders were processed actively on the both FPUs." 10743*61046927SAndroid Build Coastguard Worker data_type="float" 10744*61046927SAndroid Build Coastguard Worker max_equation="100" 10745*61046927SAndroid Build Coastguard Worker units="percent" 10746*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10747*61046927SAndroid Build Coastguard Worker equation="A 18 READ $EuCoresTotalCount UDIV 100 UMUL $GpuCoreClocks FDIV" 10748*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 10749*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Frame Batch Draw" 10750*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10751*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10752*61046927SAndroid Build Coastguard Worker /> 10753*61046927SAndroid Build Coastguard Worker <counter name="Rasterized Pixels" 10754*61046927SAndroid Build Coastguard Worker symbol_name="RasterizedPixels" 10755*61046927SAndroid Build Coastguard Worker underscore_name="rasterized_pixels" 10756*61046927SAndroid Build Coastguard Worker description="The total number of rasterized pixels." 10757*61046927SAndroid Build Coastguard Worker data_type="uint64" 10758*61046927SAndroid Build Coastguard Worker units="pixels" 10759*61046927SAndroid Build Coastguard Worker semantic_type="event" 10760*61046927SAndroid Build Coastguard Worker equation="A 21 READ 4 UMUL" 10761*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer" 10762*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10763*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10764*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10765*61046927SAndroid Build Coastguard Worker /> 10766*61046927SAndroid Build Coastguard Worker <counter name="Early Hi-Depth Test Fails" 10767*61046927SAndroid Build Coastguard Worker symbol_name="HiDepthTestFails" 10768*61046927SAndroid Build Coastguard Worker underscore_name="hi_depth_test_fails" 10769*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early hierarchical depth test." 10770*61046927SAndroid Build Coastguard Worker data_type="uint64" 10771*61046927SAndroid Build Coastguard Worker units="pixels" 10772*61046927SAndroid Build Coastguard Worker semantic_type="event" 10773*61046927SAndroid Build Coastguard Worker equation="A 22 READ 4 UMUL" 10774*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Hi-Depth Test" 10775*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10776*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10777*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10778*61046927SAndroid Build Coastguard Worker /> 10779*61046927SAndroid Build Coastguard Worker <counter name="Early Depth Test Fails" 10780*61046927SAndroid Build Coastguard Worker symbol_name="EarlyDepthTestFails" 10781*61046927SAndroid Build Coastguard Worker underscore_name="early_depth_test_fails" 10782*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on early depth test." 10783*61046927SAndroid Build Coastguard Worker data_type="uint64" 10784*61046927SAndroid Build Coastguard Worker units="pixels" 10785*61046927SAndroid Build Coastguard Worker semantic_type="event" 10786*61046927SAndroid Build Coastguard Worker equation="A 23 READ 4 UMUL" 10787*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Rasterizer/Early Depth Test" 10788*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10789*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10790*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10791*61046927SAndroid Build Coastguard Worker /> 10792*61046927SAndroid Build Coastguard Worker <counter name="Samples Killed in FS" 10793*61046927SAndroid Build Coastguard Worker symbol_name="SamplesKilledInPs" 10794*61046927SAndroid Build Coastguard Worker underscore_name="samples_killed_in_ps" 10795*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels dropped in fragment shaders." 10796*61046927SAndroid Build Coastguard Worker data_type="uint64" 10797*61046927SAndroid Build Coastguard Worker units="pixels" 10798*61046927SAndroid Build Coastguard Worker semantic_type="event" 10799*61046927SAndroid Build Coastguard Worker equation="A 24 READ 4 UMUL" 10800*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Fragment Shader" 10801*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier4 Overview Frame Batch Draw" 10802*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10803*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10804*61046927SAndroid Build Coastguard Worker /> 10805*61046927SAndroid Build Coastguard Worker <counter name="Pixels Failing Tests" 10806*61046927SAndroid Build Coastguard Worker symbol_name="PixelsFailingPostPsTests" 10807*61046927SAndroid Build Coastguard Worker underscore_name="pixels_failing_post_ps_tests" 10808*61046927SAndroid Build Coastguard Worker description="The total number of pixels dropped on post-FS alpha, stencil, or depth tests." 10809*61046927SAndroid Build Coastguard Worker data_type="uint64" 10810*61046927SAndroid Build Coastguard Worker units="pixels" 10811*61046927SAndroid Build Coastguard Worker semantic_type="event" 10812*61046927SAndroid Build Coastguard Worker equation="A 25 READ 4 UMUL" 10813*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 10814*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10815*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10816*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10817*61046927SAndroid Build Coastguard Worker /> 10818*61046927SAndroid Build Coastguard Worker <counter name="Samples Written" 10819*61046927SAndroid Build Coastguard Worker symbol_name="SamplesWritten" 10820*61046927SAndroid Build Coastguard Worker underscore_name="samples_written" 10821*61046927SAndroid Build Coastguard Worker description="The total number of samples or pixels written to all render targets." 10822*61046927SAndroid Build Coastguard Worker data_type="uint64" 10823*61046927SAndroid Build Coastguard Worker units="pixels" 10824*61046927SAndroid Build Coastguard Worker semantic_type="event" 10825*61046927SAndroid Build Coastguard Worker equation="A 26 READ 4 UMUL" 10826*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 10827*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10828*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10829*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10830*61046927SAndroid Build Coastguard Worker /> 10831*61046927SAndroid Build Coastguard Worker <counter name="Samples Blended" 10832*61046927SAndroid Build Coastguard Worker symbol_name="SamplesBlended" 10833*61046927SAndroid Build Coastguard Worker underscore_name="samples_blended" 10834*61046927SAndroid Build Coastguard Worker description="The total number of blended samples or pixels written to all render targets." 10835*61046927SAndroid Build Coastguard Worker data_type="uint64" 10836*61046927SAndroid Build Coastguard Worker units="pixels" 10837*61046927SAndroid Build Coastguard Worker semantic_type="event" 10838*61046927SAndroid Build Coastguard Worker equation="A 27 READ 4 UMUL" 10839*61046927SAndroid Build Coastguard Worker mdapi_group="3D Pipe/Output Merger" 10840*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10841*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10842*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10843*61046927SAndroid Build Coastguard Worker /> 10844*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels" 10845*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexels" 10846*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texels" 10847*61046927SAndroid Build Coastguard Worker description="The total number of texels seen on input (with 2x2 accuracy) in all sampler units." 10848*61046927SAndroid Build Coastguard Worker data_type="uint64" 10849*61046927SAndroid Build Coastguard Worker units="texels" 10850*61046927SAndroid Build Coastguard Worker semantic_type="event" 10851*61046927SAndroid Build Coastguard Worker equation="A 28 READ 4 UMUL" 10852*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Input" 10853*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10854*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10855*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10856*61046927SAndroid Build Coastguard Worker /> 10857*61046927SAndroid Build Coastguard Worker <counter name="Sampler Texels Misses" 10858*61046927SAndroid Build Coastguard Worker symbol_name="SamplerTexelMisses" 10859*61046927SAndroid Build Coastguard Worker underscore_name="sampler_texel_misses" 10860*61046927SAndroid Build Coastguard Worker description="The total number of texels lookups (with 2x2 accuracy) that missed L1 sampler cache." 10861*61046927SAndroid Build Coastguard Worker data_type="uint64" 10862*61046927SAndroid Build Coastguard Worker units="texels" 10863*61046927SAndroid Build Coastguard Worker semantic_type="event" 10864*61046927SAndroid Build Coastguard Worker equation="A 29 READ 4 UMUL" 10865*61046927SAndroid Build Coastguard Worker mdapi_group="Sampler/Sampler Cache" 10866*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Batch Frame Draw" 10867*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10868*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10869*61046927SAndroid Build Coastguard Worker /> 10870*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Read" 10871*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesRead" 10872*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_read" 10873*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes read from shared local memory." 10874*61046927SAndroid Build Coastguard Worker data_type="uint64" 10875*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 10876*61046927SAndroid Build Coastguard Worker units="bytes" 10877*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 10878*61046927SAndroid Build Coastguard Worker equation="A 30 READ 64 UMUL" 10879*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 10880*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10881*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10882*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10883*61046927SAndroid Build Coastguard Worker /> 10884*61046927SAndroid Build Coastguard Worker <counter name="SLM Bytes Written" 10885*61046927SAndroid Build Coastguard Worker symbol_name="SlmBytesWritten" 10886*61046927SAndroid Build Coastguard Worker underscore_name="slm_bytes_written" 10887*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes written into shared local memory." 10888*61046927SAndroid Build Coastguard Worker data_type="uint64" 10889*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 10890*61046927SAndroid Build Coastguard Worker units="bytes" 10891*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 10892*61046927SAndroid Build Coastguard Worker equation="A 31 READ 64 UMUL" 10893*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/SLM" 10894*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10895*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10896*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10897*61046927SAndroid Build Coastguard Worker /> 10898*61046927SAndroid Build Coastguard Worker <counter name="Shader Memory Accesses" 10899*61046927SAndroid Build Coastguard Worker symbol_name="ShaderMemoryAccesses" 10900*61046927SAndroid Build Coastguard Worker underscore_name="shader_memory_accesses" 10901*61046927SAndroid Build Coastguard Worker description="The total number of shader memory accesses to L3." 10902*61046927SAndroid Build Coastguard Worker data_type="uint64" 10903*61046927SAndroid Build Coastguard Worker units="messages" 10904*61046927SAndroid Build Coastguard Worker semantic_type="event" 10905*61046927SAndroid Build Coastguard Worker equation="A 32 READ" 10906*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 10907*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10908*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10909*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10910*61046927SAndroid Build Coastguard Worker /> 10911*61046927SAndroid Build Coastguard Worker <counter name="Shader Atomic Memory Accesses" 10912*61046927SAndroid Build Coastguard Worker symbol_name="ShaderAtomics" 10913*61046927SAndroid Build Coastguard Worker underscore_name="shader_atomics" 10914*61046927SAndroid Build Coastguard Worker description="The total number of shader atomic memory accesses." 10915*61046927SAndroid Build Coastguard Worker data_type="uint64" 10916*61046927SAndroid Build Coastguard Worker units="messages" 10917*61046927SAndroid Build Coastguard Worker semantic_type="event" 10918*61046927SAndroid Build Coastguard Worker equation="A 34 READ" 10919*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port/Atomics" 10920*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10921*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10922*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10923*61046927SAndroid Build Coastguard Worker /> 10924*61046927SAndroid Build Coastguard Worker <counter name="L3 Shader Throughput" 10925*61046927SAndroid Build Coastguard Worker symbol_name="L3ShaderThroughput" 10926*61046927SAndroid Build Coastguard Worker underscore_name="l3_shader_throughput" 10927*61046927SAndroid Build Coastguard Worker description="The total number of GPU memory bytes transferred between shaders and L3 caches w/o URB." 10928*61046927SAndroid Build Coastguard Worker data_type="uint64" 10929*61046927SAndroid Build Coastguard Worker max_equation="$GpuCoreClocks 64 UMUL $EuSubslicesTotalCount UMUL" 10930*61046927SAndroid Build Coastguard Worker units="bytes" 10931*61046927SAndroid Build Coastguard Worker semantic_type="throughput" 10932*61046927SAndroid Build Coastguard Worker equation="A 30 READ A 31 READ UADD A 32 READ UADD 64 UMUL" 10933*61046927SAndroid Build Coastguard Worker mdapi_group="L3/Data Port" 10934*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier2 Frame Batch Draw" 10935*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10936*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10937*61046927SAndroid Build Coastguard Worker /> 10938*61046927SAndroid Build Coastguard Worker <counter name="Shader Barrier Messages" 10939*61046927SAndroid Build Coastguard Worker symbol_name="ShaderBarriers" 10940*61046927SAndroid Build Coastguard Worker underscore_name="shader_barriers" 10941*61046927SAndroid Build Coastguard Worker description="The total number of shader barrier messages." 10942*61046927SAndroid Build Coastguard Worker data_type="uint64" 10943*61046927SAndroid Build Coastguard Worker units="messages" 10944*61046927SAndroid Build Coastguard Worker semantic_type="event" 10945*61046927SAndroid Build Coastguard Worker equation="A 35 READ" 10946*61046927SAndroid Build Coastguard Worker mdapi_group="EU Array/Barrier" 10947*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Frame Batch Draw" 10948*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10949*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 10950*61046927SAndroid Build Coastguard Worker /> 10951*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0" 10952*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader00ReadyPort0" 10953*61046927SAndroid Build Coastguard Worker underscore_name="thread_header00_ready_port0" 10954*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0" 10955*61046927SAndroid Build Coastguard Worker data_type="float" 10956*61046927SAndroid Build Coastguard Worker max_equation="100" 10957*61046927SAndroid Build Coastguard Worker units="percent" 10958*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10959*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 10960*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 10961*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10962*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10963*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10964*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10965*61046927SAndroid Build Coastguard Worker /> 10966*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1" 10967*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader00ReadyPort1" 10968*61046927SAndroid Build Coastguard Worker underscore_name="thread_header00_ready_port1" 10969*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1" 10970*61046927SAndroid Build Coastguard Worker data_type="float" 10971*61046927SAndroid Build Coastguard Worker max_equation="100" 10972*61046927SAndroid Build Coastguard Worker units="percent" 10973*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10974*61046927SAndroid Build Coastguard Worker equation="B 1 READ 100 UMUL $GpuCoreClocks FDIV" 10975*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 1 AND" 10976*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10977*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10978*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10979*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10980*61046927SAndroid Build Coastguard Worker /> 10981*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0" 10982*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader01ReadyPort0" 10983*61046927SAndroid Build Coastguard Worker underscore_name="thread_header01_ready_port0" 10984*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0" 10985*61046927SAndroid Build Coastguard Worker data_type="float" 10986*61046927SAndroid Build Coastguard Worker max_equation="100" 10987*61046927SAndroid Build Coastguard Worker units="percent" 10988*61046927SAndroid Build Coastguard Worker semantic_type="duration" 10989*61046927SAndroid Build Coastguard Worker equation="B 2 READ 100 UMUL $GpuCoreClocks FDIV" 10990*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 2 AND" 10991*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 10992*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 10993*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 10994*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 10995*61046927SAndroid Build Coastguard Worker /> 10996*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1" 10997*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader01ReadyPort1" 10998*61046927SAndroid Build Coastguard Worker underscore_name="thread_header01_ready_port1" 10999*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1" 11000*61046927SAndroid Build Coastguard Worker data_type="float" 11001*61046927SAndroid Build Coastguard Worker max_equation="100" 11002*61046927SAndroid Build Coastguard Worker units="percent" 11003*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11004*61046927SAndroid Build Coastguard Worker equation="B 3 READ 100 UMUL $GpuCoreClocks FDIV" 11005*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 2 AND" 11006*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11007*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11008*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11009*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11010*61046927SAndroid Build Coastguard Worker /> 11011*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0" 11012*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader02ReadyPort0" 11013*61046927SAndroid Build Coastguard Worker underscore_name="thread_header02_ready_port0" 11014*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0" 11015*61046927SAndroid Build Coastguard Worker data_type="float" 11016*61046927SAndroid Build Coastguard Worker max_equation="100" 11017*61046927SAndroid Build Coastguard Worker units="percent" 11018*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11019*61046927SAndroid Build Coastguard Worker equation="B 4 READ 100 UMUL $GpuCoreClocks FDIV" 11020*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 4 AND" 11021*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11022*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11023*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11024*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11025*61046927SAndroid Build Coastguard Worker /> 11026*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1" 11027*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader02ReadyPort1" 11028*61046927SAndroid Build Coastguard Worker underscore_name="thread_header02_ready_port1" 11029*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1" 11030*61046927SAndroid Build Coastguard Worker data_type="float" 11031*61046927SAndroid Build Coastguard Worker max_equation="100" 11032*61046927SAndroid Build Coastguard Worker units="percent" 11033*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11034*61046927SAndroid Build Coastguard Worker equation="B 5 READ 100 UMUL $GpuCoreClocks FDIV" 11035*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 4 AND" 11036*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11037*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11038*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11039*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11040*61046927SAndroid Build Coastguard Worker /> 11041*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice3 Thread Dispatcher Port 0" 11042*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader03ReadyPort0" 11043*61046927SAndroid Build Coastguard Worker underscore_name="thread_header03_ready_port0" 11044*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice3 thread dispatcher port 0" 11045*61046927SAndroid Build Coastguard Worker data_type="float" 11046*61046927SAndroid Build Coastguard Worker max_equation="100" 11047*61046927SAndroid Build Coastguard Worker units="percent" 11048*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11049*61046927SAndroid Build Coastguard Worker equation="B 6 READ 100 UMUL $GpuCoreClocks FDIV" 11050*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 8 AND" 11051*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11052*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11053*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11054*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11055*61046927SAndroid Build Coastguard Worker /> 11056*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice3 Thread Dispatcher Port 1" 11057*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader03ReadyPort1" 11058*61046927SAndroid Build Coastguard Worker underscore_name="thread_header03_ready_port1" 11059*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice3 thread dispatcher port 1" 11060*61046927SAndroid Build Coastguard Worker data_type="float" 11061*61046927SAndroid Build Coastguard Worker max_equation="100" 11062*61046927SAndroid Build Coastguard Worker units="percent" 11063*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11064*61046927SAndroid Build Coastguard Worker equation="B 7 READ 100 UMUL $GpuCoreClocks FDIV" 11065*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 8 AND" 11066*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11067*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11068*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11069*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11070*61046927SAndroid Build Coastguard Worker /> 11071*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice4 Thread Dispatcher Port 0" 11072*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader04ReadyPort0" 11073*61046927SAndroid Build Coastguard Worker underscore_name="thread_header04_ready_port0" 11074*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice4 thread dispatcher port 0" 11075*61046927SAndroid Build Coastguard Worker data_type="float" 11076*61046927SAndroid Build Coastguard Worker max_equation="100" 11077*61046927SAndroid Build Coastguard Worker units="percent" 11078*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11079*61046927SAndroid Build Coastguard Worker equation="C 0 READ 100 UMUL $GpuCoreClocks FDIV" 11080*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 16 AND" 11081*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11082*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11083*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11084*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11085*61046927SAndroid Build Coastguard Worker /> 11086*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice4 Thread Dispatcher Port 1" 11087*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader04ReadyPort1" 11088*61046927SAndroid Build Coastguard Worker underscore_name="thread_header04_ready_port1" 11089*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice4 thread dispatcher port 1" 11090*61046927SAndroid Build Coastguard Worker data_type="float" 11091*61046927SAndroid Build Coastguard Worker max_equation="100" 11092*61046927SAndroid Build Coastguard Worker units="percent" 11093*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11094*61046927SAndroid Build Coastguard Worker equation="C 1 READ 100 UMUL $GpuCoreClocks FDIV" 11095*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 16 AND" 11096*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11097*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11098*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11099*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11100*61046927SAndroid Build Coastguard Worker /> 11101*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice5 Thread Dispatcher Port 0" 11102*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader05ReadyPort0" 11103*61046927SAndroid Build Coastguard Worker underscore_name="thread_header05_ready_port0" 11104*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice5 thread dispatcher port 0" 11105*61046927SAndroid Build Coastguard Worker data_type="float" 11106*61046927SAndroid Build Coastguard Worker max_equation="100" 11107*61046927SAndroid Build Coastguard Worker units="percent" 11108*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11109*61046927SAndroid Build Coastguard Worker equation="C 2 READ 100 UMUL $GpuCoreClocks FDIV" 11110*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 32 AND" 11111*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11112*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11113*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11114*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11115*61046927SAndroid Build Coastguard Worker /> 11116*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice5 Thread Dispatcher Port 1" 11117*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader05ReadyPort1" 11118*61046927SAndroid Build Coastguard Worker underscore_name="thread_header05_ready_port1" 11119*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice5 thread dispatcher port 1" 11120*61046927SAndroid Build Coastguard Worker data_type="float" 11121*61046927SAndroid Build Coastguard Worker max_equation="100" 11122*61046927SAndroid Build Coastguard Worker units="percent" 11123*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11124*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 11125*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 32 AND" 11126*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11127*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11128*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11129*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11130*61046927SAndroid Build Coastguard Worker /> 11131*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice6 Thread Dispatcher Port 0" 11132*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader06ReadyPort0" 11133*61046927SAndroid Build Coastguard Worker underscore_name="thread_header06_ready_port0" 11134*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice6 thread dispatcher port 0" 11135*61046927SAndroid Build Coastguard Worker data_type="float" 11136*61046927SAndroid Build Coastguard Worker max_equation="100" 11137*61046927SAndroid Build Coastguard Worker units="percent" 11138*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11139*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 11140*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 64 AND" 11141*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11142*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11143*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11144*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11145*61046927SAndroid Build Coastguard Worker /> 11146*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice6 Thread Dispatcher Port 1" 11147*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader06ReadyPort1" 11148*61046927SAndroid Build Coastguard Worker underscore_name="thread_header06_ready_port1" 11149*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice6 thread dispatcher port 1" 11150*61046927SAndroid Build Coastguard Worker data_type="float" 11151*61046927SAndroid Build Coastguard Worker max_equation="100" 11152*61046927SAndroid Build Coastguard Worker units="percent" 11153*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11154*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 11155*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 64 AND" 11156*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11157*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11158*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11159*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11160*61046927SAndroid Build Coastguard Worker /> 11161*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice7 Thread Dispatcher Port 0" 11162*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader07ReadyPort0" 11163*61046927SAndroid Build Coastguard Worker underscore_name="thread_header07_ready_port0" 11164*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice7 thread dispatcher port 0" 11165*61046927SAndroid Build Coastguard Worker data_type="float" 11166*61046927SAndroid Build Coastguard Worker max_equation="100" 11167*61046927SAndroid Build Coastguard Worker units="percent" 11168*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11169*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 11170*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 128 AND" 11171*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11172*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11173*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11174*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11175*61046927SAndroid Build Coastguard Worker /> 11176*61046927SAndroid Build Coastguard Worker <counter name="Thread Header Ready on Slice0 Subslice7 Thread Dispatcher Port 1" 11177*61046927SAndroid Build Coastguard Worker symbol_name="ThreadHeader07ReadyPort1" 11178*61046927SAndroid Build Coastguard Worker underscore_name="thread_header07_ready_port1" 11179*61046927SAndroid Build Coastguard Worker description="The percentage of time in which thread header is ready on slice0 subslice7 thread dispatcher port 1" 11180*61046927SAndroid Build Coastguard Worker data_type="float" 11181*61046927SAndroid Build Coastguard Worker max_equation="100" 11182*61046927SAndroid Build Coastguard Worker units="percent" 11183*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11184*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 11185*61046927SAndroid Build Coastguard Worker availability="$SubsliceMask 128 AND" 11186*61046927SAndroid Build Coastguard Worker mdapi_group="GPU/Thread Dispatcher" 11187*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier3 Overview Frame Batch Draw" 11188*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11189*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="subslice" 11190*61046927SAndroid Build Coastguard Worker /> 11191*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 11192*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 11193*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 11194*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000000" /> 11195*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14292C00" /> 11196*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16290013" /> 11197*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x142E2C00" /> 11198*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x162E0013" /> 11199*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14692C00" /> 11200*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16690013" /> 11201*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x146E2C00" /> 11202*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x166E0013" /> 11203*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14A92C00" /> 11204*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16A90013" /> 11205*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14AE2C00" /> 11206*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16AE0013" /> 11207*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14E92C00" /> 11208*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16E90013" /> 11209*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14EE2C00" /> 11210*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16EE0013" /> 11211*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x101E8000" /> 11212*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C1EE000" /> 11213*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00204000" /> 11214*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E204000" /> 11215*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18204000" /> 11216*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A200010" /> 11217*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10218000" /> 11218*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E2100E0" /> 11219*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002900C7" /> 11220*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0629CF00" /> 11221*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10290000" /> 11222*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002A4000" /> 11223*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2A4000" /> 11224*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182A0F00" /> 11225*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x002C4000" /> 11226*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E2C4000" /> 11227*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x182C0005" /> 11228*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x082ECFC7" /> 11229*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x102E0000" /> 11230*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A2F0005" /> 11231*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E5E000F" /> 11232*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A601540" /> 11233*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E610F00" /> 11234*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A69CFC7" /> 11235*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10690000" /> 11236*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x186A5000" /> 11237*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6A000F" /> 11238*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x186C0550" /> 11239*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C6ECFC7" /> 11240*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x106E0000" /> 11241*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A6F0500" /> 11242*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E9E0030" /> 11243*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x129E8000" /> 11244*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x149E8000" /> 11245*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AA04000" /> 11246*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1CA00001" /> 11247*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02A04000" /> 11248*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04A04000" /> 11249*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EA13000" /> 11250*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12A18000" /> 11251*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14A18000" /> 11252*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0EA9CFC7" /> 11253*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10A90000" /> 11254*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1AAA0050" /> 11255*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02AAC000" /> 11256*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04AAC000" /> 11257*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18AC5000" /> 11258*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02AC4000" /> 11259*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04AC4000" /> 11260*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00AEC700" /> 11261*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02AE00CF" /> 11262*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10AE0000" /> 11263*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02AF4000" /> 11264*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04AF4000" /> 11265*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16DE8000" /> 11266*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18DE8000" /> 11267*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1CDE1800" /> 11268*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06E04000" /> 11269*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08E04000" /> 11270*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AE04000" /> 11271*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CE04000" /> 11272*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16E18000" /> 11273*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18E18000" /> 11274*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1EE10018" /> 11275*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02E9C700" /> 11276*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04E900CF" /> 11277*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10E90000" /> 11278*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06EA4000" /> 11279*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08EA4000" /> 11280*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AEAC000" /> 11281*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CEAC000" /> 11282*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06EC4000" /> 11283*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08EC4000" /> 11284*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AEC4000" /> 11285*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CEC4000" /> 11286*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04EEC700" /> 11287*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06EE00CF" /> 11288*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10EE0000" /> 11289*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0AEF4000" /> 11290*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0CEF4000" /> 11291*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C045400" /> 11292*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E045555" /> 11293*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040155" /> 11294*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04055000" /> 11295*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A055000" /> 11296*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C055000" /> 11297*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E055000" /> 11298*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14050055" /> 11299*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06055000" /> 11300*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08055000" /> 11301*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x2406FF00" /> 11302*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x260600FF" /> 11303*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A08A000" /> 11304*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C08A000" /> 11305*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E095000" /> 11306*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14090005" /> 11307*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x020D8000" /> 11308*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040DA000" /> 11309*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060D2000" /> 11310*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x060E4000" /> 11311*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080E5000" /> 11312*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A0E1000" /> 11313*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1812A800" /> 11314*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A12003E" /> 11315*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0212C000" /> 11316*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0412C000" /> 11317*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0813C000" /> 11318*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A13F000" /> 11319*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04136000" /> 11320*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A14C000" /> 11321*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C14C000" /> 11322*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E14C000" /> 11323*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00148000" /> 11324*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02144000" /> 11325*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0015C000" /> 11326*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E15C000" /> 11327*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x16152AF8" /> 11328*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18150005" /> 11329*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02154000" /> 11330*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04154000" /> 11331*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06158000" /> 11332*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08158000" /> 11333*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A158000" /> 11334*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0C158000" /> 11335*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00182000" /> 11336*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06188000" /> 11337*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0818A000" /> 11338*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08192000" /> 11339*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E198000" /> 11340*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12190140" /> 11341*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E1CA000" /> 11342*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x001C8000" /> 11343*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x021C2000" /> 11344*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141D0028" /> 11345*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081D8000" /> 11346*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A1D2000" /> 11347*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 11348*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F8000" /> 11349*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F4924" /> 11350*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x521F4924" /> 11351*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0024" /> 11352*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F8000" /> 11353*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2410" /> 11354*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3E1F4000" /> 11355*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x461F3040" /> 11356*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x481F1030" /> 11357*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4A1F0010" /> 11358*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F1000" /> 11359*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 11360*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F0000" /> 11361*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F4040" /> 11362*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F3030" /> 11363*61046927SAndroid Build Coastguard Worker </register_config> 11364*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 11365*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 11366*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 11367*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x00800000" /> 11368*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 11369*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 11370*61046927SAndroid Build Coastguard Worker </register_config> 11371*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 11372*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E458" value="0x00005004" /> 11373*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E558" value="0x00010003" /> 11374*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E658" value="0x00012011" /> 11375*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E45C" value="0x00051050" /> 11376*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E55C" value="0x00053052" /> 11377*61046927SAndroid Build Coastguard Worker </register_config> 11378*61046927SAndroid Build Coastguard Worker </set> 11379*61046927SAndroid Build Coastguard Worker 11380*61046927SAndroid Build Coastguard Worker <set name="Gpu Rings Busyness" 11381*61046927SAndroid Build Coastguard Worker chipset="EHL" 11382*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusyness" 11383*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busyness" 11384*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL MEDIA IO BB" 11385*61046927SAndroid Build Coastguard Worker hw_config_guid="85254749-e937-4205-9b40-5df8847c9ee8" 11386*61046927SAndroid Build Coastguard Worker > 11387*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 11388*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 11389*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 11390*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 11391*61046927SAndroid Build Coastguard Worker data_type="uint64" 11392*61046927SAndroid Build Coastguard Worker units="ns" 11393*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11394*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 11395*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11396*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 11397*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11398*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11399*61046927SAndroid Build Coastguard Worker /> 11400*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 11401*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 11402*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 11403*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 11404*61046927SAndroid Build Coastguard Worker data_type="uint64" 11405*61046927SAndroid Build Coastguard Worker units="cycles" 11406*61046927SAndroid Build Coastguard Worker semantic_type="event" 11407*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 11408*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11409*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 11410*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11411*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11412*61046927SAndroid Build Coastguard Worker /> 11413*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 11414*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 11415*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 11416*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 11417*61046927SAndroid Build Coastguard Worker data_type="uint64" 11418*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 11419*61046927SAndroid Build Coastguard Worker units="hz" 11420*61046927SAndroid Build Coastguard Worker semantic_type="event" 11421*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 11422*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11423*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 11424*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11425*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11426*61046927SAndroid Build Coastguard Worker /> 11427*61046927SAndroid Build Coastguard Worker <counter name="GPU Busy" 11428*61046927SAndroid Build Coastguard Worker symbol_name="GpuBusy" 11429*61046927SAndroid Build Coastguard Worker underscore_name="gpu_busy" 11430*61046927SAndroid Build Coastguard Worker description="The percentage of time in which the GPU has been processing GPU commands." 11431*61046927SAndroid Build Coastguard Worker data_type="float" 11432*61046927SAndroid Build Coastguard Worker max_equation="100" 11433*61046927SAndroid Build Coastguard Worker units="percent" 11434*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11435*61046927SAndroid Build Coastguard Worker equation="A 0 READ 100 UMUL $GpuCoreClocks FDIV" 11436*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11437*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame" 11438*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11439*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11440*61046927SAndroid Build Coastguard Worker /> 11441*61046927SAndroid Build Coastguard Worker <counter name="Render Ring Busy" 11442*61046927SAndroid Build Coastguard Worker symbol_name="RenderBusy" 11443*61046927SAndroid Build Coastguard Worker underscore_name="render_busy" 11444*61046927SAndroid Build Coastguard Worker description="The percentage of time when render command streamer was busy." 11445*61046927SAndroid Build Coastguard Worker data_type="float" 11446*61046927SAndroid Build Coastguard Worker max_equation="100" 11447*61046927SAndroid Build Coastguard Worker units="percent" 11448*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11449*61046927SAndroid Build Coastguard Worker equation="C 7 READ 100 UMUL $GpuCoreClocks FDIV" 11450*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11451*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 11452*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11453*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11454*61046927SAndroid Build Coastguard Worker /> 11455*61046927SAndroid Build Coastguard Worker <counter name="Vdbox0 Ring Busy" 11456*61046927SAndroid Build Coastguard Worker symbol_name="Vdbox0Busy" 11457*61046927SAndroid Build Coastguard Worker underscore_name="vdbox0_busy" 11458*61046927SAndroid Build Coastguard Worker description="The percentage of time when Vdbox0 command streamer was busy." 11459*61046927SAndroid Build Coastguard Worker data_type="float" 11460*61046927SAndroid Build Coastguard Worker max_equation="100" 11461*61046927SAndroid Build Coastguard Worker units="percent" 11462*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11463*61046927SAndroid Build Coastguard Worker equation="C 6 READ 100 UMUL $GpuCoreClocks FDIV" 11464*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11465*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 11466*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11467*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11468*61046927SAndroid Build Coastguard Worker /> 11469*61046927SAndroid Build Coastguard Worker <counter name="Vdbox1 Ring Busy" 11470*61046927SAndroid Build Coastguard Worker symbol_name="Vdbox1Busy" 11471*61046927SAndroid Build Coastguard Worker underscore_name="vdbox1_busy" 11472*61046927SAndroid Build Coastguard Worker description="The percentage of time when Vdbox1 command streamer was busy." 11473*61046927SAndroid Build Coastguard Worker data_type="float" 11474*61046927SAndroid Build Coastguard Worker max_equation="100" 11475*61046927SAndroid Build Coastguard Worker units="percent" 11476*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11477*61046927SAndroid Build Coastguard Worker equation="C 5 READ 100 UMUL $GpuCoreClocks FDIV" 11478*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11479*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 11480*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11481*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11482*61046927SAndroid Build Coastguard Worker /> 11483*61046927SAndroid Build Coastguard Worker <counter name="Vebox Ring Busy" 11484*61046927SAndroid Build Coastguard Worker symbol_name="VeboxBusy" 11485*61046927SAndroid Build Coastguard Worker underscore_name="vebox_busy" 11486*61046927SAndroid Build Coastguard Worker description="The percentage of time when vebox command streamer was busy." 11487*61046927SAndroid Build Coastguard Worker data_type="float" 11488*61046927SAndroid Build Coastguard Worker max_equation="100" 11489*61046927SAndroid Build Coastguard Worker units="percent" 11490*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11491*61046927SAndroid Build Coastguard Worker equation="C 4 READ 100 UMUL $GpuCoreClocks FDIV" 11492*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11493*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 11494*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11495*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11496*61046927SAndroid Build Coastguard Worker /> 11497*61046927SAndroid Build Coastguard Worker <counter name="Blitter Ring Busy" 11498*61046927SAndroid Build Coastguard Worker symbol_name="BlitterBusy" 11499*61046927SAndroid Build Coastguard Worker underscore_name="blitter_busy" 11500*61046927SAndroid Build Coastguard Worker description="The percentage of time when blitter command streamer was busy." 11501*61046927SAndroid Build Coastguard Worker data_type="float" 11502*61046927SAndroid Build Coastguard Worker max_equation="100" 11503*61046927SAndroid Build Coastguard Worker units="percent" 11504*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11505*61046927SAndroid Build Coastguard Worker equation="C 3 READ 100 UMUL $GpuCoreClocks FDIV" 11506*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11507*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="System Frame Batch" 11508*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11509*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11510*61046927SAndroid Build Coastguard Worker /> 11511*61046927SAndroid Build Coastguard Worker <counter name="AnyRingBusy" 11512*61046927SAndroid Build Coastguard Worker symbol_name="AnyRingBusy" 11513*61046927SAndroid Build Coastguard Worker underscore_name="any_ring_busy" 11514*61046927SAndroid Build Coastguard Worker description="The percentage of time when any command streamer was busy." 11515*61046927SAndroid Build Coastguard Worker data_type="float" 11516*61046927SAndroid Build Coastguard Worker max_equation="100" 11517*61046927SAndroid Build Coastguard Worker units="percent" 11518*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11519*61046927SAndroid Build Coastguard Worker equation="B 0 READ 100 UMUL $GpuCoreClocks FDIV" 11520*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11521*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11522*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11523*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11524*61046927SAndroid Build Coastguard Worker /> 11525*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 11526*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 11527*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 11528*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 11529*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x12021200" /> 11530*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14040120" /> 11531*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10002400" /> 11532*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02020083" /> 11533*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10020000" /> 11534*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x00020000" /> 11535*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06040043" /> 11536*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10040000" /> 11537*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1C040004" /> 11538*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x02000023" /> 11539*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x22000000" /> 11540*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14000000" /> 11541*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18008000" /> 11542*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04194000" /> 11543*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x081A8000" /> 11544*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x3A1F6000" /> 11545*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4E1F2900" /> 11546*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x501F00E9" /> 11547*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x04218000" /> 11548*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06212000" /> 11549*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 11550*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x401F0160" /> 11551*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x421F0050" /> 11552*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x441F0100" /> 11553*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F0000" /> 11554*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000002" /> 11555*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x181B2400" /> 11556*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x185B2400" /> 11557*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x14231200" /> 11558*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06218000" /> 11559*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08212000" /> 11560*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x080D8000" /> 11561*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x040F4000" /> 11562*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0828C000" /> 11563*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x041B8300" /> 11564*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x221B0000" /> 11565*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1B0000" /> 11566*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x22162000" /> 11567*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x084D4000" /> 11568*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x044F1000" /> 11569*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x08683000" /> 11570*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x045B0083" /> 11571*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x225B0000" /> 11572*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x22560800" /> 11573*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x06230093" /> 11574*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x20230000" /> 11575*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0A238000" /> 11576*61046927SAndroid Build Coastguard Worker </register_config> 11577*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 11578*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 11579*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 11580*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0x10800000" /> 11581*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 11582*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0x00800000" /> 11583*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x0007C000" /> 11584*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x000007FF" /> 11585*61046927SAndroid Build Coastguard Worker </register_config> 11586*61046927SAndroid Build Coastguard Worker </set> 11587*61046927SAndroid Build Coastguard Worker 11588*61046927SAndroid Build Coastguard Worker <set name="Metric set TestOa" 11589*61046927SAndroid Build Coastguard Worker chipset="EHL" 11590*61046927SAndroid Build Coastguard Worker symbol_name="TestOa" 11591*61046927SAndroid Build Coastguard Worker underscore_name="test_oa" 11592*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="VK OGL OCL IO BB" 11593*61046927SAndroid Build Coastguard Worker hw_config_guid="4cbcfaf7-3c0c-42b8-a324-b1e58329c732" 11594*61046927SAndroid Build Coastguard Worker > 11595*61046927SAndroid Build Coastguard Worker <counter name="GPU Time Elapsed" 11596*61046927SAndroid Build Coastguard Worker symbol_name="GpuTime" 11597*61046927SAndroid Build Coastguard Worker underscore_name="gpu_time" 11598*61046927SAndroid Build Coastguard Worker description="Time elapsed on the GPU during the measurement." 11599*61046927SAndroid Build Coastguard Worker data_type="uint64" 11600*61046927SAndroid Build Coastguard Worker units="ns" 11601*61046927SAndroid Build Coastguard Worker semantic_type="duration" 11602*61046927SAndroid Build Coastguard Worker equation="GPU_TIME 0 READ 1000000000 UMUL $GpuTimestampFrequency UDIV" 11603*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11604*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 11605*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11606*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11607*61046927SAndroid Build Coastguard Worker /> 11608*61046927SAndroid Build Coastguard Worker <counter name="GPU Core Clocks" 11609*61046927SAndroid Build Coastguard Worker symbol_name="GpuCoreClocks" 11610*61046927SAndroid Build Coastguard Worker underscore_name="gpu_core_clocks" 11611*61046927SAndroid Build Coastguard Worker description="The total number of GPU core clocks elapsed during the measurement." 11612*61046927SAndroid Build Coastguard Worker data_type="uint64" 11613*61046927SAndroid Build Coastguard Worker units="cycles" 11614*61046927SAndroid Build Coastguard Worker semantic_type="event" 11615*61046927SAndroid Build Coastguard Worker equation="GPU_CLOCK 0 READ" 11616*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11617*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Frame Batch Draw" 11618*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11619*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11620*61046927SAndroid Build Coastguard Worker /> 11621*61046927SAndroid Build Coastguard Worker <counter name="AVG GPU Core Frequency" 11622*61046927SAndroid Build Coastguard Worker symbol_name="AvgGpuCoreFrequency" 11623*61046927SAndroid Build Coastguard Worker underscore_name="avg_gpu_core_frequency" 11624*61046927SAndroid Build Coastguard Worker description="Average GPU Core Frequency in the measurement." 11625*61046927SAndroid Build Coastguard Worker data_type="uint64" 11626*61046927SAndroid Build Coastguard Worker max_equation="$GpuMaxFrequency" 11627*61046927SAndroid Build Coastguard Worker units="hz" 11628*61046927SAndroid Build Coastguard Worker semantic_type="event" 11629*61046927SAndroid Build Coastguard Worker equation="$GpuCoreClocks 1000000000 UMUL $GpuTime UDIV" 11630*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11631*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Tier1 Overview System Frame Batch Draw" 11632*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11633*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11634*61046927SAndroid Build Coastguard Worker /> 11635*61046927SAndroid Build Coastguard Worker <counter name="TestCounter0" 11636*61046927SAndroid Build Coastguard Worker symbol_name="Counter0" 11637*61046927SAndroid Build Coastguard Worker underscore_name="counter0" 11638*61046927SAndroid Build Coastguard Worker description="HW test counter 0. Factor: 0.0" 11639*61046927SAndroid Build Coastguard Worker data_type="uint64" 11640*61046927SAndroid Build Coastguard Worker units="events" 11641*61046927SAndroid Build Coastguard Worker semantic_type="event" 11642*61046927SAndroid Build Coastguard Worker equation="B 0 READ" 11643*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11644*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11645*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11646*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11647*61046927SAndroid Build Coastguard Worker /> 11648*61046927SAndroid Build Coastguard Worker <counter name="TestCounter1" 11649*61046927SAndroid Build Coastguard Worker symbol_name="Counter1" 11650*61046927SAndroid Build Coastguard Worker underscore_name="counter1" 11651*61046927SAndroid Build Coastguard Worker description="HW test counter 1. Factor: 1.0" 11652*61046927SAndroid Build Coastguard Worker data_type="uint64" 11653*61046927SAndroid Build Coastguard Worker units="events" 11654*61046927SAndroid Build Coastguard Worker semantic_type="event" 11655*61046927SAndroid Build Coastguard Worker equation="B 1 READ" 11656*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11657*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11658*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11659*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11660*61046927SAndroid Build Coastguard Worker /> 11661*61046927SAndroid Build Coastguard Worker <counter name="TestCounter2" 11662*61046927SAndroid Build Coastguard Worker symbol_name="Counter2" 11663*61046927SAndroid Build Coastguard Worker underscore_name="counter2" 11664*61046927SAndroid Build Coastguard Worker description="HW test counter 2. Factor: 1.0" 11665*61046927SAndroid Build Coastguard Worker data_type="uint64" 11666*61046927SAndroid Build Coastguard Worker units="events" 11667*61046927SAndroid Build Coastguard Worker semantic_type="event" 11668*61046927SAndroid Build Coastguard Worker equation="B 2 READ" 11669*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11670*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11671*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11672*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11673*61046927SAndroid Build Coastguard Worker /> 11674*61046927SAndroid Build Coastguard Worker <counter name="TestCounter3" 11675*61046927SAndroid Build Coastguard Worker symbol_name="Counter3" 11676*61046927SAndroid Build Coastguard Worker underscore_name="counter3" 11677*61046927SAndroid Build Coastguard Worker description="HW test counter 3. Factor: 0.5" 11678*61046927SAndroid Build Coastguard Worker data_type="uint64" 11679*61046927SAndroid Build Coastguard Worker units="events" 11680*61046927SAndroid Build Coastguard Worker semantic_type="event" 11681*61046927SAndroid Build Coastguard Worker equation="B 3 READ" 11682*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11683*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11684*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11685*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11686*61046927SAndroid Build Coastguard Worker /> 11687*61046927SAndroid Build Coastguard Worker <counter name="TestCounter4" 11688*61046927SAndroid Build Coastguard Worker symbol_name="Counter4" 11689*61046927SAndroid Build Coastguard Worker underscore_name="counter4" 11690*61046927SAndroid Build Coastguard Worker description="HW test counter 4. Factor: 0.3333" 11691*61046927SAndroid Build Coastguard Worker data_type="uint64" 11692*61046927SAndroid Build Coastguard Worker units="events" 11693*61046927SAndroid Build Coastguard Worker semantic_type="event" 11694*61046927SAndroid Build Coastguard Worker equation="B 4 READ" 11695*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11696*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11697*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11698*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11699*61046927SAndroid Build Coastguard Worker /> 11700*61046927SAndroid Build Coastguard Worker <counter name="TestCounter5" 11701*61046927SAndroid Build Coastguard Worker symbol_name="Counter5" 11702*61046927SAndroid Build Coastguard Worker underscore_name="counter5" 11703*61046927SAndroid Build Coastguard Worker description="HW test counter 5. Factor: 0.3333" 11704*61046927SAndroid Build Coastguard Worker data_type="uint64" 11705*61046927SAndroid Build Coastguard Worker units="events" 11706*61046927SAndroid Build Coastguard Worker semantic_type="event" 11707*61046927SAndroid Build Coastguard Worker equation="B 5 READ" 11708*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11709*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11710*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11711*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11712*61046927SAndroid Build Coastguard Worker /> 11713*61046927SAndroid Build Coastguard Worker <counter name="TestCounter6" 11714*61046927SAndroid Build Coastguard Worker symbol_name="Counter6" 11715*61046927SAndroid Build Coastguard Worker underscore_name="counter6" 11716*61046927SAndroid Build Coastguard Worker description="HW test counter 6. Factor: 0.16666" 11717*61046927SAndroid Build Coastguard Worker data_type="uint64" 11718*61046927SAndroid Build Coastguard Worker units="events" 11719*61046927SAndroid Build Coastguard Worker semantic_type="event" 11720*61046927SAndroid Build Coastguard Worker equation="B 6 READ" 11721*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11722*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11723*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11724*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11725*61046927SAndroid Build Coastguard Worker /> 11726*61046927SAndroid Build Coastguard Worker <counter name="TestCounter7" 11727*61046927SAndroid Build Coastguard Worker symbol_name="Counter7" 11728*61046927SAndroid Build Coastguard Worker underscore_name="counter7" 11729*61046927SAndroid Build Coastguard Worker description="HW test counter 7. 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Should be equal to 1." 11743*61046927SAndroid Build Coastguard Worker data_type="uint64" 11744*61046927SAndroid Build Coastguard Worker units="events" 11745*61046927SAndroid Build Coastguard Worker semantic_type="event" 11746*61046927SAndroid Build Coastguard Worker equation="C 0 READ" 11747*61046927SAndroid Build Coastguard Worker mdapi_group="GPU" 11748*61046927SAndroid Build Coastguard Worker mdapi_usage_flags="Frame Batch Draw" 11749*61046927SAndroid Build Coastguard Worker mdapi_supported_apis="" 11750*61046927SAndroid Build Coastguard Worker mdapi_hw_unit_type="gpu" 11751*61046927SAndroid Build Coastguard Worker /> 11752*61046927SAndroid Build Coastguard Worker <register_config type="NOA"> 11753*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00000D04" value="0x00000200" /> 11754*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009840" value="0x00000000" /> 11755*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009884" value="0x00000003" /> 11756*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x18130000" /> 11757*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x22000004" /> 11758*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E130076" /> 11759*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x10130000" /> 11760*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1E130000" /> 11761*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x0E164000" /> 11762*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x1A1A0004" /> 11763*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x541F0001" /> 11764*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x141F0000" /> 11765*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x4C1F0000" /> 11766*61046927SAndroid Build Coastguard Worker <register type="NOA" address="0x00009888" value="0x301F0000" /> 11767*61046927SAndroid Build Coastguard Worker </register_config> 11768*61046927SAndroid Build Coastguard Worker <register_config type="OA"> 11769*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002740" value="0x00000000" /> 11770*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002710" value="0x00000000" /> 11771*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002714" value="0xF0800000" /> 11772*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002720" value="0x00000000" /> 11773*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002724" value="0xF0800000" /> 11774*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002770" value="0x00000004" /> 11775*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002774" value="0x0000FFFF" /> 11776*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002778" value="0x00000003" /> 11777*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000277C" value="0x0000FFFF" /> 11778*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002780" value="0x00000007" /> 11779*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002784" value="0x0000FFFF" /> 11780*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002788" value="0x00100002" /> 11781*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000278C" value="0x0000FFF7" /> 11782*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002790" value="0x00100002" /> 11783*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002794" value="0x0000FFCF" /> 11784*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x00002798" value="0x00100082" /> 11785*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x0000279C" value="0x0000FFEF" /> 11786*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A0" value="0x001000C2" /> 11787*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A4" value="0x0000FFE7" /> 11788*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027A8" value="0x00100001" /> 11789*61046927SAndroid Build Coastguard Worker <register type="OA" address="0x000027AC" value="0x0000FFE7" /> 11790*61046927SAndroid Build Coastguard Worker </register_config> 11791*61046927SAndroid Build Coastguard Worker <register_config type="FLEX"> 11792*61046927SAndroid Build Coastguard Worker <register type="FLEX" address="0x0000E65C" value="0xFFFFFFFF" /> 11793*61046927SAndroid Build Coastguard Worker </register_config> 11794*61046927SAndroid Build Coastguard Worker </set> 11795*61046927SAndroid Build Coastguard Worker 11796*61046927SAndroid Build Coastguard Worker</metrics> 11797